Person99
04-03-08, 12:12 PM
Obviously, all simple 2 element lenses introduce CA. And the shorter the throw, the worse it is since the greater the angle the light enters the lens assembly, the more change in angle you get when the 33% stretch is applied.
My question is, has anyone plotted the relationship between CA and throw ratio either as a percentage of shift in say blue or as a measurement in something like pixels (i.e. at throw xxx blue is shifted one half pixel at the edge).
So, an example of the application of this would be something like "at 1.6 throw the blue shift is 50% worse than at 2.0 throw." With this, you could then determine things like: at 2.0 throw blue shift is 1 pixel, therefore at 1.6 throw it would be 1.5 pixels.
With all the big brains playing around with this stuff, surely someone has calculated this? :)
My question is, has anyone plotted the relationship between CA and throw ratio either as a percentage of shift in say blue or as a measurement in something like pixels (i.e. at throw xxx blue is shifted one half pixel at the edge).
So, an example of the application of this would be something like "at 1.6 throw the blue shift is 50% worse than at 2.0 throw." With this, you could then determine things like: at 2.0 throw blue shift is 1 pixel, therefore at 1.6 throw it would be 1.5 pixels.
With all the big brains playing around with this stuff, surely someone has calculated this? :)