HeadRusch
05-10-08, 01:27 AM
1) I like the graphics...they really do have that cool kind of hazy light-bloom effect, and I kinda dig that. The cars look good enough considering the massive amounts of damage they can take, and the tracks are nice and detailed AFAIC.
2) I absolutely hate the physics...don't bother playing with a wheel, you spend more time fighting the rubberband effect than you do concentrating on keeping a good line. ie: You take a turn and you fight the left/right/left/right effect all the way down the straight as you recover, even after adjusting deadzone and linearity it was really quite annoying. With the pads I came in first in the two races my first try out. :P With the wheel it was a struggle to figure out when I was going to over/understeer, there is no feedback at all that let me know when that was about to happen.
Whoever said "this game has the best FF effects so far" is either a paid employee or a straight-up dope.
When playing online (Leff, thanks for the invite, but get a mic!) here is how every race went:
- Start off at race, immediately get slammed into wrecks as people try to go through you. No joke, 16 races and I was put into the wall or took immediate major damage within 5 seconds of the start. Really bad.
- Spend the entire rest of the race fighting the wonky steering because your car is now "damaged". I was lucky, I managed to place 4th (or wrecked) in almost every race...and most of the time the people at the front of the pack stayed there, able to avoid the carnage at the rear or the dreaded "First turn".
So disappointing...the cars just dont feel right.......kinda hard to get past that part. In ranking of Car Control I'd put it this way:
REALISTIC to NON-REALISTIC (bottom) of the games I own:
FORZA2
Test Drive Unlimited when properly set up w/ a wheel
Dirt
PGR4/3
NFS games
GRID
Ridge Racer
:D
2) I absolutely hate the physics...don't bother playing with a wheel, you spend more time fighting the rubberband effect than you do concentrating on keeping a good line. ie: You take a turn and you fight the left/right/left/right effect all the way down the straight as you recover, even after adjusting deadzone and linearity it was really quite annoying. With the pads I came in first in the two races my first try out. :P With the wheel it was a struggle to figure out when I was going to over/understeer, there is no feedback at all that let me know when that was about to happen.
Whoever said "this game has the best FF effects so far" is either a paid employee or a straight-up dope.
When playing online (Leff, thanks for the invite, but get a mic!) here is how every race went:
- Start off at race, immediately get slammed into wrecks as people try to go through you. No joke, 16 races and I was put into the wall or took immediate major damage within 5 seconds of the start. Really bad.
- Spend the entire rest of the race fighting the wonky steering because your car is now "damaged". I was lucky, I managed to place 4th (or wrecked) in almost every race...and most of the time the people at the front of the pack stayed there, able to avoid the carnage at the rear or the dreaded "First turn".
So disappointing...the cars just dont feel right.......kinda hard to get past that part. In ranking of Car Control I'd put it this way:
REALISTIC to NON-REALISTIC (bottom) of the games I own:
FORZA2
Test Drive Unlimited when properly set up w/ a wheel
Dirt
PGR4/3
NFS games
GRID
Ridge Racer
:D