View Full Version : Too Human looks sweet


spinoza_43221
05-12-08, 08:38 PM
Im a grown man and Im getting all excited about video games again.

Man Too Human looks right up my alley.

I hope to hell its as good as it sounds.

Anyone else looking forward to that one

formulanerd
05-12-08, 08:53 PM
definitely the top game on my radar

AHDTVDiet
05-12-08, 09:28 PM
A game I am very much looking forward to, have been since last year when I first heard about it and thought it may be coming out. Can't wait until its here and really hope it doesn't dissappoint.

jhoff80
05-12-08, 09:37 PM
It better be good, its been in development since the PS1, and then the N64, GC, and now 360.

And I've wanted it since the N64 :D

LAKE4742
05-12-08, 10:09 PM
My hopes for this one are very much in check. I just can't get over the fact that it's not developed with UE3 like it was originally planned to be. Why did Epic not give Silicon Knights the entire UE3 dev kit? Did Epic get scared of losing the #1 spot as the best looking game on 360 (c'mon, you know it is)?
Too Human looks OK so far, but not a stunner. Maybe the much more important gameplay will come through.

number1laing
05-12-08, 10:13 PM
Too Human looks great. I think its gonna be a surprise hit a la Crackdown.

I just can't get over the fact that it's not developed with UE3 like it was originally planned to be. Why did Epic not give Silicon Knights the entire UE3 dev kit? Did Epic get scared of losing the #1 spot as the best looking game on 360 (c'mon, you know it is)?
Too Human looks OK so far, but not a stunner. Maybe the gameplay will come through.

UE3 is good for some things but it seems like a lot of developers are having problems with it (just try Mass Effect). Which is what the lawsuit was about. According to SK they desired tech support and fixes in UE3 but Epic withheld them to work on Gears of War. SK feels that is a breach of contract.

As for how it looks... well, if you want a Diablo-style game on your 360 it looks fricking amazing.

Daekwan
05-12-08, 10:21 PM
Too Human looks great. I think its gonna be a surprise hit a la Crackdown..


I hope so.. Crackdown is probably one of my top 5 played 360 titles

vpn75
05-12-08, 10:35 PM
Looks very cool...like a sci-fi Diablo.

Hope the fixed camera won't be a problem though.

FrankJ.Cone
05-13-08, 07:21 AM
This is my most looked forward to game of 2008. I am concerned about the camera to some degree, but since I saw you can pull it out to a Diablo like distance it will not be an issue in that mode. But I think its going to suck for people that want to play closer to the char.

Morkeleb
05-13-08, 10:57 AM
It better be good, its been in development since the PS1, and then the N64, GC, and now 360.

And I've wanted it since the N64 :D

Wow, I didn't know that, so this the console equivalent to Duke Nukem Forever for the PC. :p

dubyahJay
05-13-08, 01:13 PM
Or it ends up being another Daikatana.....

Here's to hoping it is a gem of a game, I need my Bauldurs Gate fix!

jhoff80
05-13-08, 01:37 PM
A couple other things people might not know... the PS1 version was almost complete before they switched to Nintendo. It was a 5 disc game back then also. (Apparently I was mistaken and it never was supposed to be for the N64 but went directly from PS1 to GCN according to Wikipedia.) From what I remember (could be slightly mistaken again), Miyamoto saw this build and wasn't very impressed and wanted a ton of changes... they basically ended up taking the general concept and starting over.

Also something that people here might not know... the 360 game is being designed as the first game in a trilogy.


Also: PS version (unreleased): http://psxmedia.ign.com/media/previews/image/toohumanss3.jpg (http://psx.ign.com/dor/objects/11627/too-human/images/toohumanss3.html)


360 version: http://xbox360media.ign.com/xbox360/image/article/873/873481/too-human-20080513081559974.jpg (http://xbox360.ign.com/dor/objects/748783/too-human/images/too-human-20080513081559974.html)


Little bit of a difference over the years huh? ;)

e_e_emarpea
05-13-08, 02:23 PM
im disappointed with the news that coop has been "scaled back" to 2 players only. just read this today...

i'm still excited about this game but im now less excited and pretty disappointed.

tommyv2
05-13-08, 02:49 PM
I was more excited when this was going to be in the style of Eternal Darkness, another Silicon Knights game. In that stage, I literally couldn't be more exited. As it stands now, it looks to be a 3D Diable hack 'n slash. That isn't fun for more than 20 minutes, is it?

dlconner
05-13-08, 02:56 PM
I was more excited when this was going to be in the style of Eternal Darkness, another Silicon Knights game. In that stage, I literally couldn't be more exited. As it stands now, it looks to be a 3D Diable hack 'n slash. That isn't fun for more than 20 minutes, is it?

Ummmm....I played Diablo 3 last night...granted my xbox is in for repairs. I still find it fun to dungeon crawl and MF for blocks of time every now and then.

As for the OT, I can't wait for this game...just hope it doesn't get pushed again and we actually see it this year.

Rhino5167
05-13-08, 03:08 PM
I have been told that this game is like ME(upgrade weapons...dialogue) please tell me that it was just BS!!! Just not a fan of RPG...not taking anything way from ME...just not my kinda game!

jhoff80
05-13-08, 04:04 PM
They announced a release date today, so we should actually see it in a few months: August 19, if all goes well.

number1laing
05-13-08, 04:06 PM
I was more excited when this was going to be in the style of Eternal Darkness, another Silicon Knights game. In that stage, I literally couldn't be more exited. As it stands now, it looks to be a 3D Diable hack 'n slash. That isn't fun for more than 20 minutes, is it?

Considering the Diablo series is one of the biggest franchises in videogames, where both Diablo 1 and 2 sold millions of copies and online multiplayer is still very popular nearly a decade after release, I'd say its fun for a lot more than 20 minutes thanks.

I have been told that this game is like ME(upgrade weapons...dialogue) please tell me that it was just BS!!! Just not a fan of RPG...not taking anything way from ME...just not my kinda game!

It's not like ME, but it does have some characteristics of it. My guess is, this isn't your game.

AHDTVDiet
05-13-08, 05:52 PM
A couple other things people might not know... the PS1 version was almost complete before they switched to Nintendo. It was a 5 disc game back then also. (Apparently I was mistaken and it never was supposed to be for the N64 but went directly from PS1 to GCN according to Wikipedia.) From what I remember (could be slightly mistaken again), Miyamoto saw this build and wasn't very impressed and wanted a ton of changes... they basically ended up taking the general concept and starting over.

Also something that people here might not know... the 360 game is being designed as the first game in a trilogy.


Also: PS version (unreleased): [cheesy pic snipped for space]
360 version: [nice pic snipped for lots of space]

Little bit of a difference over the years huh? ;)

See, sometimes a delay is a good thing. :)

I have been told that this game is like ME(upgrade weapons...dialogue) please tell me that it was just BS!!! Just not a fan of RPG...not taking anything way from ME...just not my kinda game!

Well this is not going to be a flat RPG but it’s not going to be a flat adventure game either. My understanding it is an adventure game with RPG elements like a Diablo. Also, the developer seems really infatuated with the story his team went to years (literally) of trouble to build. So I would expect the game to be story heavy, which means dialogue. Skill trees and weapon upgrades are also present. So if you don’t like that stuff then this probably won’t be the game for you.

jhoff80
05-13-08, 06:12 PM
It seems to draw some of the elements of Deux Ex from what I can see also... (definitely not a bad thing).

lacombo
05-14-08, 02:32 AM
it better be good and people buy it or the next 2 will just be wtf games.

my expectations have been lowered ea passing of no, bad or whatever info over time. just took another hit when I watched the video and they said 2 not 4 co-op.

of course it looks good, UE3 is a good set as proven.

jhoff80
05-14-08, 03:27 AM
of course it looks good, UE3 is a good set as proven.

They're not using UE3 anymore. They had originally been but switched and wrote their own engine from scratch after claims that Epic withheld improvements for their own Gears of War while giving third parties a barely working version.

AHDTVDiet
05-14-08, 04:41 AM
They're not using UE3 anymore. They had originally been but switched and wrote their own engine from scratch after claims that Epic withheld improvements for their own Gears of War while giving third parties a barely working version.
Its probably just UE3 with a few modifications. Their lawsuit was probably pre-emptive. They sue Epic for breach of contract with the engine support and then work out a deal where Epic can't sue them for "stealing" parts of their engine.

spid
05-14-08, 10:09 AM
Before people complain about the lack of four people in co-op at least take a look at how fun the two player co-op looks.

http://www.gametrailers.com/player/33859.html

I had planned to play the game solo so I am not that concerned over the co-op aspects as some others. The game sitll looks interesting.

Sundull
05-14-08, 11:23 AM
Is the co-op local or only online?

Rhino5167
05-14-08, 12:15 PM
I will rent this first...but the trailers and footage from Xplay looked amazing! Or was it Morgan Webb that looked amazing and the game was just ok??? ha

lacombo
05-14-08, 03:49 PM
They're not using UE3 anymore. They had originally been but switched and wrote their own engine from scratch after claims that Epic withheld improvements for their own Gears of War while giving third parties a barely working version.

proof??? there is non because it's still the UE3.

jhoff80
05-14-08, 05:40 PM
proof??? there is non because it's still the UE3.

http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/

And a more recent update here:

http://www.gamasutra.com/php-bin/news_index.php?story=17121

number1laing
05-14-08, 07:41 PM
proof??? there is non because it's still the UE3.

It's not UE3. SK claims to have taken what they had and totally rewrote it from scratch.

I don't know if you remember, but a few years ago Too Human was at E3 and it looked like garbage - looked terrible and was running at about 10FPS. According to Silicon Knights, that was when it was running on UE3 and after Epic refused to provide support they redid the work.

mboojigga
05-14-08, 08:08 PM
It's not UE3. SK claims to have taken what they had and totally rewrote it from scratch.

I don't know if you remember, but a few years ago Too Human was at E3 and it looked like garbage - looked terrible and was running at about 10FPS. According to Silicon Knights, that was when it was running on UE3 and after Epic refused to provide support they redid the work.

Yes I remember that. BIG, BIG difference now vs then.

FrankJ.Cone
05-15-08, 06:40 AM
Removing 4 player co-op is a huge mistake. Dyack is spinning why they did it but it had to be technical. No co-op game can be improved by slashing the number of players down. He needs to go to any MSG board out there and read about Raimbow Six co-op. Sure co-op in two is more integrated, but everyone prefered playing with three friends to one.

Marvel Ultimate Alliance has 4 player co-op! How the hell can you gimp a game like this down to two players? Dennis has said the word "Diablo" what a few THOUSAND times during his interviews? Well Dennis nobody thinks TWO players when they think Diablo!

spid
05-15-08, 12:41 PM
The game is a lot more complicated than Marvel Ultimate Alliance. And until the game is actually out how do you know the co-op play is gimped? Just because they reduced the number of players doesn't mean the experience is worse.

logicalnoise
05-15-08, 01:24 PM
Removing 4 player co-op is a huge mistake. Dyack is spinning why they did it but it had to be technical. No co-op game can be improved by slashing the number of players down. He needs to go to any MSG board out there and read about Raimbow Six co-op. Sure co-op in two is more integrated, but everyone prefered playing with three friends to one.

Marvel Ultimate Alliance has 4 player co-op! How the hell can you gimp a game like this down to two players? Dennis has said the word "Diablo" what a few THOUSAND times during his interviews? Well Dennis nobody thinks TWO players when they think Diablo!

up until a month before release Bungie was unsure as to whether Halo 3 would've been able to do 4 player co-op. Co-op is not as simple as a multiplayer mode.

lacombo
05-15-08, 06:22 PM
I've kept track and they took the broken UE3 and made their own "engine" which means it's still UE3.

After the release of Silicon Knights’ Too Human, all Epic code will be removed from the Silicon Knights Engine."

If I pay almost a mil for something and get no help, I'd fit it to my needs too. And sell it just as SK has done.

jhoff80
05-15-08, 07:14 PM
I've kept track and they took the broken UE3 and made their own "engine" which means it's still UE3.


If I pay almost a mil for something and get no help, I'd fit it to my needs too. And sell it just as SK has done.

They made their own engine which if you read the previous sentence to what you quoted "is completely independent of Epic's Engine and certainly derives no benefit from the unworkable source code provided by Epic."

They wrote their own engine and are in the process of patenting their camera system in it... and from my reading of it, the court ordered the code to be checked for remnants of any Epic code, and so Epic wanted Tim Sweeney to look over it, who is largely involved in Epic's development of new technology, so what was holding it up was that they wanted people who weren't involved in developing new tech.... of course this could also be read as "the engine is full of Epic code so we want to delay showing it to them until we're done removing it" but I tend to side with SK on this one... even if Dyack has been a bit of a nutcase before.

spinoza_43221
05-15-08, 08:26 PM
A little diappointed that there wont be 4 player co-op but that video still looked awesome.

It did remind me a bit of marvel ultimate alliance with better graphics though.

Still waiting anxiously for this one to come out.

number1laing
05-15-08, 09:11 PM
I've kept track and they took the broken UE3 and made their own "engine" which means it's still UE3.

So if I license an engine, and change 99% of it, keep just one line maybe, is it still the original engine? Just trying to feel out your thoughts on the matter.

AFAIK this is actually an issue before the courts. Epic says its still UE3 and as such SK's complaint has no merit. SK says they were forced to change it and that is why their complaint does have merit.

Midnight55
05-16-08, 01:47 PM
I too am very excited for this game. Especially the coop. Granted 4 player would have been nice, but I am happy with 2. August just needs to get here sooner. :)

FrankJ.Cone
05-16-08, 02:47 PM
I just saw the 1UP interview where Dyack states it would not be fun for four players to be attacking the same enemy so they dropped it to 2. Guess for all the mentioning of Diablo 2 he has made he never actually PLAYED Diablo 2! Or MUA or Kingdom Under Fire or hell GAUNTLET!

Still the game I am most looking forward to but lack of 4 player will hurt the title. This is not a FPS and people are used to 4 player dungeon crawlers.

AHDTVDiet
05-16-08, 08:42 PM
I just saw the 1UP interview where Dyack states it would not be fun for four players to be attacking the same enemy so they dropped it to 2. Guess for all the mentioning of Diablo 2 he has made he never actually PLAYED Diablo 2! Or MUA or Kingdom Under Fire or hell GAUNTLET!

Still the game I am most looking forward to but lack of 4 player will hurt the title. This is not a FPS and people are used to 4 player dungeon crawlers.
No, but he has played Too Human. Of course his taste could be different then others or maybe four player doesnt work so well with Too Humans control and camera and special powers and spider bots for everyone.

spinoza_43221
05-16-08, 10:13 PM
Damm it I just saw this vid for Sacred 2

http://www.youtube.com/watch?v=sEduAU1NvuI

and there both going to be out about the same time.



aaahh


I hate rabbits

formulanerd
05-16-08, 11:35 PM
sacred 2 looks very blah to me.

AHDTVDiet
05-17-08, 05:25 AM
Damm it I just saw this vid for Sacred 2

http://www.youtube.com/watch?v=sEduAU1NvuI

and there both going to be out about the same time.



aaahh


I hate rabbits
Wow much more, um colorful then I woud have expected and I apparently had my volume up too high on my PC as the music got on my nerves quickly. Still though if its RPG-esq I am game to try it as long as it doesnt get 5 out of 10s or something.

Too me though, I have no where near the anticipation for Sacred as I do for Two Human. The Two Human trailers make me want to play it NOW. Sacred makes me thing, hmm I may pick that up, could be fun.

jhoff80
07-12-08, 04:55 PM
For the record, two of the IGN editors (interestingly enough for the Nintendo section) recently posted about a near final version of this game on their blogs, and it sounds like a few issues aside, that they loved it.

http://blogs.ign.com/Bozon-IGN/2008/07/07/95053/
http://blogs.ign.com/Matt-IGN/2008/07/07/95058/

formulanerd
07-12-08, 07:56 PM
demo in 2 days! cant wait!

AHDTVDiet
07-13-08, 03:36 PM
Nice, glad to see someone liked it, I was getting bummed by some of the bad previews. I was still going to buy it anyway, I like the idea of the story.

jedimastergrant
07-13-08, 06:43 PM
For the record, two of the IGN editors (interestingly enough for the Nintendo section) recently posted about a near final version of this game on their blogs, and it sounds like a few issues aside, that they loved it.

http://blogs.ign.com/Bozon-IGN/2008/07/07/95053/
http://blogs.ign.com/Matt-IGN/2008/07/07/95058/

Yep, Silicon Knights used to develop games for Nintendo back in the gamecube days with games like Eternal Darkness. So the IGN Nintendo editors became huge fans of the company. They are some of the few journalists that have stuck by SK when they were getting hammered by the press.

The latest trailer I just watched off of IGN (titled Epic) looks.......well, epic. Really looking forward to this one and I hope they deliver in spite of the negative previews.

jhoff80
07-13-08, 08:56 PM
Yep, Silicon Knights used to develop games for Nintendo back in the gamecube days with games like Eternal Darkness. So the IGN Nintendo editors became huge fans of the company. They are some of the few journalists that have stuck by SK when they were getting hammered by the press.

The latest trailer I just watched off of IGN (titled Epic) looks.......well, epic. Really looking forward to this one and I hope they deliver in spite of the negative previews.

Yeah, actually, Too Human was supposed to be an N64 game at one point (of course not long after it was a nearly complete PSX game).

That's actually how I first got interested in it as well.

FrankJ.Cone
07-14-08, 06:12 AM
Downloading the Demo now.

Now WAY back when the news broke that Factor 5 and SK were splitting from Nintendo and going to Sony and MS respectively I posted that they would both let everyone down. I listed several reasons why but it basically came down to they both made games that were too ambitous and they never got there game quite right. IMHO seperated from the raving fans on Nintendo systems theie games would be judged harshly.

I was right on the money with F5 and pre demo I think I will be on the mark for TH as well.

It just screams "We didn't know when to stop". I expect TH to be a good game that should have been great. I think that in an effort to be different and caught up in his own hubris Dyack thought he could be the first person in history to make a good AI controlled camera and its going to bite him on the ass just like every other developer who thought they could do it.

And then the killing blow for a console dungeon runner... only two player multiplayer. If your game for some reason is "too hectic for more than two people YOU CHANGE THAT DENNIS YOU DO NOT CUT THE PLAYER NUMBER IN HALF!

Dungeon runners are about loot and running said dungeons with others, the more the merrier.

I expect tons of unrealized potential here. I will sure as hell buy it and I hope to be proven wrong. But Dyack is as crazy as he is brilliant so I am not expecting to be.

markc72
07-14-08, 11:04 AM
Downloaded before I went to work. Really sweet graphics and cutscenes. Controls are pretty good, but the camera takes getting used to and is hinder-some. Going with a must buy on this.

tgable
07-14-08, 11:59 AM
I'm DLing it now and will have to try it tonight. The demo is getting torn apart on other forums, it doesn't bode well.

FrankJ.Cone
07-14-08, 02:09 PM
Played for 45 minutes before leaving for work.

First thing I noticed was the camera sucks. Of course I expected than but I did not expect it to suck as much as it did. I played for a few min with each of them and found only FAR and ISO really work. My prefered is FAR and I expect to play the full release with that camera.
Aside from the simple lack of control is the fact that it does not move smoothly. Any change in the camera is choppy or rough. Even moving to FAR or ISO does not prevent the AI from taking control of the camera but its less often.

Graphics are mixed. The art style is REALLY good and looks pretty impressive for this type of game. The models in cut schenes for the gods are very detailed and quite impressive while the models for the standard grunt type soldiers is poor. Infact I think there may be cloning in Too Human as many of the soldiers looks nearly if not identicle! The "special effects" seem pretty sparse in the demo but look quite good. Again the camera panning is choppy and it detracts from the game (IMHO) a bit.

Combat is what one would expect only smoother. As much as I want a camera I can control having the right stick control attacks is super easy and smooth. I can recall the thumb weariness MUA gave me and there will be none of that here after playing for extended periods.

The demo touches briefly on some parts of the story but not enough to tell if its going ot be good or bad, though the voice acting is pretty good in the demo.

jhoff80
07-14-08, 03:05 PM
I don't know about the bad response elsewhere, but I played this straight through to the end (about an hour and 15 minutes of gameplay) and loved every minute of it. The camera did have some slight issues, but honestly I didn't mind it in the "Back position". Besides, most of the issues with it weren't actually during combat for me, but instead during exploration.

The combat was fun, though I definitely was better at it near the end than I was in the beginning. The skill tree confused me just a little at first, since it starts as one, spreads to 3, and then at the bottom narrows back to one, I wasn't sure which end it started at, but once I figured that out it was fine too.

I was excited for this game already, and now it's a must-get for me.

spinoza_43221
07-14-08, 03:30 PM
I just spent two hours playing.

I just want to start out by saying overall its a great game
I know Ill be buying at.

Like the previous poster said there were many times that I wanted to take control of the camera. Although overall I didnt think it was that bad. After a while you learn to adapt to it. I do wish though that when you hold the button down and do take control they gave you 360 degree spanning. I also found playing in far mode the easiest.

Maybe I just havent found it yet but no map and no radar also adds to the frustration of not quite knowing where your getting attacked from. Again in the end though it seemed like something you just needed to get use too.

The map design from what I saw was very linear. Definetly no GTA or Oblivion when it comes to that. But after running through the game a second time it meant I pretty much newer where everything was. Id rather them have had random levels and some kind of translucent map like Diablo

Combat was fun. But I have to disagree with the previous poster I could seriously see my thumbs getting stressed by this game. Its also one of those things that feels a little wonky at first but feels like something with time you can master. But part of mastering it is tapping the control sticks in different directions repeatedly. Perhaps I just havent learned to finesse it yet but it wore on me after a while.

Last no wonder they threw out 4 player multiplayer clearly the game was built around a single player experience. They already have the game such that its not uncommon for a dozen or more little guys to come at you at one time. Even if they mutliplied the number of little guys coming at you by 10 you be able to setup choke points where they be trivial encounters for 4 players not to mention the game might does not chug with 20 mobs on the screen but Im sure it would with 200.

I havent yet decided on the class system. One thing is healing isnt easy. Occasionally mobs drop health scrolls or orbs or whatever they are but it was much more infrequent than in marvel ultimate alliance. It meant that sometimes you have to run into a boss battle at half life . I didnt like the feeling of having to charge into battle knowing I was pappery thin. So the healing class is going to be everybodys best friend. Then one other class will emerge as the best to handle boss battles.

I guess I was hoping for a little more but dont let the negatives I mention deter from the fact I still really enjoyed the game. (Also any one find a weapon they could use ruins on?)

RKRocha
07-14-08, 03:37 PM
I played through the demo...It felt like I was playing GoW+NinjaGaidenII+MassEffect all in one...Maybe not as deep as each individual, but it had flavors of all three that I liked.

tgable
07-14-08, 04:54 PM
I played it for like 30 minutes. The graphics are mediocre if not bad and the art direction is just horrid, it looks like UT2004 in third person.

The combat is good, but unless there is a good story and the co-op is fun this game is best saved for a $30 sale. I can't believe this game took so long to make, it would have been a good launch title though.

jhoff80
07-14-08, 05:16 PM
I played it for like 30 minutes. The graphics are mediocre if not bad and the art direction is just horrid, it looks like UT2004 in third person.

The combat is good, but unless there is a good story and the co-op is fun this game is best saved for a $30 sale. I can't believe this game took so long to make, it would have been a good launch title though.

Remember, this is the same company behind Eternal Darkness, which in my opinion had a very good story.


Also I wanted to point out one thing that I am very glad for. Apparently Silicon Knights has learned from Bioware's mistake- there is an auto-salvage mode for when the inventory becomes full that salvages items of the lowest value.

aegisx
07-14-08, 05:28 PM
Theme, art and graphics were all nice. The controls take a bit getting used to. I did enjoy combat as I felt the impact of my hits, very satisfying :) I do not like the boss type puzzles so much. Nice to have a sci-fi type Diablo... leaning towards purchase, but will wait for reviews.

jhoff80
07-14-08, 06:55 PM
One little thing that bothered me when I just attempted to play through it a second time. Its a demo, so I should be able to skip through the cutscenes and go straight to the gameplay.

LAKE4742
07-14-08, 08:22 PM
What in the world did they do?!!! The camera is horrible! Graphics-ew! The controls are far from intuitive. This is one of the weirdest games I've ever played. It's such a shame when I hear studios that have spent years and years making a game....and it still falls short.

They really just wasted about 10 years, or however long they worked on this. Guarantee this game gets ripped apart.

CaCHooKa Man
07-14-08, 08:28 PM
just beat the demo in an hour. the camera was really bad and the graphics werent that good. the only challenging part of the game were those big mini boss thingies. everything else was pretty easy. i just kept spinning the right thumbstick around and i could clear a room in a couple seconds.

joerod
07-14-08, 08:57 PM
I plan to try this one out. It does look good...

Arutha_conDoin
07-14-08, 09:22 PM
I played through the Demo about 3 times now. This game is going to be deep with the different weapons and armor upgrades you can do, not to mention the skill sets you also upgrade. I think the graphics as a whole were decent, but I also think the demo level is not showcasing them like the game will do. The character models I thought looked pretty good as well as the cut scenes. The overall art style I thought was great.

The controls were not to bad. It took maybe 5 minutes and I felt pretty comfortable with using the right stick for the Melee weapons. For me I think it controlled better then Heavenly Sword.

I made it to level 7 on the Demo. I am not sure if you can go higher in the Demo, but I had a couple of items that were level 9 that I could not see or use.:(

Minor detail the cyberspace part were you move the rock to open the doors you can go back and open all 3 doors if you want. The first door I have yet made it passed that bad guy in there. The other two were pretty good for some pickups.

Overall I liked the Demo and I will be getting this game on Day 1. I was a bit bummed they did not allow you to try out the Multiplayer part of it to see how that was going to work. It would have been a nice option to include after you beat the Single player level.

number1laing
07-14-08, 09:27 PM
Okay, so I tried this and... I don't like it at all. And I was looking forward to it. The controls do not engage me at all. It just feels awkward and the camera is miserable.

I am glad some people liked it but after playing for a bit I really cannot get into it.

Arutha_conDoin
07-14-08, 09:28 PM
One little thing that bothered me when I just attempted to play through it a second time. Its a demo, so I should be able to skip through the cutscenes and go straight to the gameplay.
To skip the cutscenes hit the B button. The only scene you can not skip is your death scene when the Valkyrie comes and gathers your body.

efjay
07-14-08, 09:56 PM
Very impressed with the atmosphere of the game, I got a real sense of fighting some evil malevolence. I found the controls ok after a while and playing with the camera also helped. Didnt really do too much with the upgrades but still enjoyed the demo and will definitely be a day 1 purchase.

Odin Lives!

jhoff80
07-14-08, 10:06 PM
To skip the cutscenes hit the B button. The only scene you can not skip is your death scene when the Valkyrie comes and gathers your body.

Hmm I thought I tried that but apparently not.

And also, yeah, I died at that same one of the 3 rooms that you did.

AHDTVDiet
07-14-08, 10:11 PM
I played the demo once and am up in the air about it. I like the idea of the story and didnt think the camera was too aweful as you can control it a little more then I expected. I am having some trouble actually learning the controls instead of just flailing away with the stick and holding the triggers non stop trying to aim. I also am not understanding how the inventory and upgrades entirely work.

On the other hand I had issues with the combat and such when first starting Mass Effect and by the end of my first playthough I thought it worked well, some games take a bit of time for me to get used to. I will have to play the demo a few more times, but ultimatly I think I will end up getting this game as the story interest me a bit.

assasyn
07-14-08, 10:26 PM
I have mixed emotions about it. I'm going to give it another go before I say anything.

formulanerd
07-14-08, 10:52 PM
tried the demo.... freaking hated it!


then i gave it a chance, everything grew on me and now i have no doubts that this will be an excellent game.

bpmurr
07-15-08, 12:30 AM
I played the demo for about 40 minutes. I hope the final build looks and plays better. Everything about this demo felt rough. From the menus, graphics, framerate, and camera work. The only thing that seems cool about it is the story. I'll have to see how the final build pans out. I'm thinking this will probably be Gamefly rental status.

jhoff80
07-15-08, 02:47 AM
I think level 7 is definitely the highest you can get. I beat all of the trials this time through and pretty much had a full combo meter the entire time and I almost reached level 8, but not quite... Though I seem to remember reading something about juggling giving an experience bonus, so maybe if I did that more I'd reach 8.

RobertR1
07-15-08, 03:09 AM
I thought it was quite meh at first also but once I started to learn the game, it turned out to be very cool. There is a ton of depth in customization/tech tree/weapons and it all actually feel very distintive when you're playing with diff combinations. The combat changes a lot. Take the time to learn the right stick and it's amazing what you can pull off with it. The biggest let down are the animation. Look at NG2 for great animations in an action game. This is the opposite of that. Reviews will determine my sale.

aegisx
07-15-08, 08:09 AM
I recommend equipping a hammer. Quite fun batting the enemies all over the place.

spid
07-15-08, 08:56 AM
I played the game and enjoyed it. I ran through the demo twice. I am still missing some of the content that is in the demo. I am still getting the hang of the combo system. I can't wait to get the retail game to explore the fool loot and skill system.

GrooveRite
07-15-08, 09:20 AM
I thought it was quite meh at first also but once I started to learn the game, it turned out to be very cool. There is a ton of depth in customization/tech tree/weapons and it all actually feel very distintive when you're playing with diff combinations. The combat changes a lot. Take the time to learn the right stick and it's amazing what you can pull off with it. The biggest let down are the animation. Look at NG2 for great animations in an action game. This is the opposite of that. Reviews will determine my sale.

I didn't enjoy the animation either. Felt stiff and awkward. What I did enjoy were the graphics and depth of the game. This game has potential if they tweak it correctly before release.

number1laing
07-15-08, 09:23 AM
I thought it was quite meh at first also but once I started to learn the game, it turned out to be very cool. There is a ton of depth in customization/tech tree/weapons and it all actually feel very distintive when you're playing with diff combinations. The combat changes a lot. Take the time to learn the right stick and it's amazing what you can pull off with it. The biggest let down are the animation. Look at NG2 for great animations in an action game. This is the opposite of that. Reviews will determine my sale.

But... you already played it and liked it. Why the hell would you take the opinion of some clown at IGN or GameSpot over your own?

RafaelSmith
07-15-08, 11:13 AM
Downloaded the Demo last night and gave it a shot.

After about 40min of trying my best I simply could not get used to the control scheme or the camera. :(

The game itself looks interesting...I like these type of action-RPGs....but the controls and camera IMO are pretty bad.

alpha21
07-15-08, 11:31 AM
I've been waiting for this game's release for quite a while. I played the demo last night 3 times. by the third time, I knew where I was going and the camera seemed less wonky because of it. I feel that this game could have major replayability.

the voice acting and dialog used was not the greatest. also, the facial motions seem stiff/laggy/juttery. the story/plot may end up being good, but I don't think that it is what will keep people playing it.

what will? the action!! seems extremely chaotic at first, but once you get it down, there's a fiery that forms because the music that plays makes the action intense. also, the loot/equipment is great. wanting to progress in level to try out the new boots you got from that minigame (which I'm still unsure how they actually work), and watch how your character changes once he puts it on.

I'm pretty sure this is still a day 1 purchase for me. I need something to get me through until Fallout3 is released!

RobertR1
07-15-08, 11:33 AM
But... you already played it and liked it. Why the hell would you take the opinion of some clown at IGN or GameSpot over your own?

Because I want to read how the game develops. Does the story remain good and unique or just spirals out of control? What are the later levels like? Does the skill tree remain a critical part of your character or does it become irrelevant since you reach "god" status due to high enough levels anyway? I'm not looking for 8/9/10. More about actually reading the reviews and looking for references to those things.

Arutha_conDoin
07-15-08, 12:21 PM
I think level 7 is definitely the highest you can get. I beat all of the trials this time through and pretty much had a full combo meter the entire time and I almost reached level 8, but not quite... Though I seem to remember reading something about juggling giving an experience bonus, so maybe if I did that more I'd reach 8.
I think you can get more if you knock them into the air and shoot them. Then again I thought you only got experience after they were dead.

superklye
07-15-08, 01:00 PM
I played the demo once and am up in the air about it. I like the idea of the story and didnt think the camera was too aweful as you can control it a little more then I expected. I am having some trouble actually learning the controls instead of just flailing away with the stick and holding the triggers non stop trying to aim. I also am not understanding how the inventory and upgrades entirely work.

On the other hand I had issues with the combat and such when first starting Mass Effect and by the end of my first playthough I thought it worked well, some games take a bit of time for me to get used to. I will have to play the demo a few more times, but ultimatly I think I will end up getting this game as the story interest me a bit.

I feel pretty much the same way. I liked it a lot, the little I played last night, but I couldn't figure out how to use the inventory. How do you use health orbs or whatever? Or are they automatically applied when you pick them up (they didn't seem to be if that's the case)?

And I definitely need to learn the controls, too. Once I do, I think it's going to be a great game. And I don't get all the graphics bashing. Is it the greatest looking game ever? No, but it still looks damn good.

The only thing I didn't really like was the menu system (including the inventory). It felt very rough and cluttered and the main menu was a chore to get around.

jhoff80
07-15-08, 01:30 PM
I feel pretty much the same way. I liked it a lot, the little I played last night, but I couldn't figure out how to use the inventory. How do you use health orbs or whatever? Or are they automatically applied when you pick them up (they didn't seem to be if that's the case)?

And I definitely need to learn the controls, too. Once I do, I think it's going to be a great game. And I don't get all the graphics bashing. Is it the greatest looking game ever? No, but it still looks damn good.

The only thing I didn't really like was the menu system (including the inventory). It felt very rough and cluttered and the main menu was a chore to get around.

Yeah, first of all the main pause menu needs to be more like Mass Effect, where you just press in the direction of the option you want rather than the rotating circle. I didn't mind the inventory but it could probably use a little cleaning up. Health orbs do work automatically as you pick them up. If you already have full health then you can't pick them up. What might be confusing you possibly is that the far left blue bar is not your health, that's your experience. A smaller green bar (I think it was green) is your health, and on the opposite side of the circle is the ammo. Then, the smaller circle is your combo meter.

alpha21
07-15-08, 01:36 PM
Yeah, first of all the main pause menu needs to be more like Mass Effect, where you just press in the direction of the option you want rather than the rotating circle. I didn't mind the inventory but it could probably use a little cleaning up.I don't find it too difficult. Start brings you straight to Skill, and Select brings you straight to Equipment, so you really don't need to cycle through the circle of choices (unless you check you stats nonstop).

jhoff80
07-15-08, 02:10 PM
I don't find it too difficult. Start brings you straight to Skill, and Select brings you straight to Equipment, so you really don't need to cycle through the circle of choices (unless you check you stats nonstop).

I didn't realize that about the back button, but I think that start brings you back to whichever menu you were last on.

It'd just be quicker to get to what you want if you could push in the direction you wanted instead of scrolling around a circle though, regardless. I mean, I assume that the final game will have the save/load option in there, and maybe a few other things, so yes, there will be other options in the final version that I'll want to go through on the start menu that it might get a little annoying having to scroll through. It's not like its going to stop me from getting it since I loved the demo, but it will be a little annoying.

Arutha_conDoin
07-15-08, 02:29 PM
I don't find it too difficult. Start brings you straight to Skill, and Select brings you straight to Equipment, so you really don't need to cycle through the circle of choices (unless you check you stats nonstop).

I found that out on the second play through of the Demo. It sure made it easier to do that way. One thing I did notice is that if you go into equipment with the back button and when you exit out by B it then hits the Skill tab right away. This worked out a couple of times when I was levelling up and changing weapons and armor around then would set my skill points.

I like the Spider land mine skill. It leaves a nice explosion on the screen when the baddies hit it.

antwon412
07-15-08, 02:32 PM
i did the demo. took about 45 muntes. i didnt care for it too much. i too think the camera is sucky.

Sundull
07-15-08, 02:45 PM
Does Too Human have local co-op?

spinoza_43221
07-15-08, 02:56 PM
If your interested apparently there are glitches in the demo that allows you to play all the classes. Search the gamefaqs or toohuman forums and Im sure you'll find it.

I suppose if people are interested I could post it here later on today.

Arutha_conDoin
07-15-08, 07:04 PM
If your interested apparently there are glitches in the demo that allows you to play all the classes. Search the gamefaqs or toohuman forums and Im sure you'll find it.

I suppose if people are interested I could post it here later on today.

Very interested and am now playing through with the Defender class. Thanks for the heads up! :D

Edit:
Also was able to play as Berserker and Commando. Still have not been able to get the Bioengineer selected yet.

I really liked the Berserker class. I think that will be a lot of fun once you gt more weapons.

WilliamR
07-16-08, 10:02 AM
Graphics wise, one of the best looking games in a LONG time. WOW. Control wise, one of the worse in a LONG time. WOW. Soooo dissapointed in that dang controller setup, man, I hate it, but love those graphics. ARRGHHH

superklye
07-16-08, 10:57 AM
I played again last night and thoroughly enjoyed it. It's by no means the best RPG I've ever played, but it's good and I'm definitely going to be picking it up.

alpha21
07-16-08, 11:38 AM
I played as the Defender, then as the Commando last night.

Defender - I rocked the house with this class!!!
Commando - could have have died more? very week attacker, until you get the enemy airborne.

still undecided on whether this is a day 1 purchase. hopefully there's a price drop early, because I'd jump all over it for $40 (like I did with GoW and Bioshock)

carterd1981
07-16-08, 11:48 AM
You have got to be kidding with the graphics being the best in a long time.

WilliamR
07-16-08, 01:23 PM
You have got to be kidding with the graphics being the best in a long time.

Nope, they really blew me away. What do you think looked better recently (that we can play, not rendered in a video clip)?

carterd1981
07-16-08, 03:10 PM
UT 3, DMC 4, Halo 3, COD 4, Gears, etc. I can keep going you know.

BOSS10L
07-16-08, 03:23 PM
UT 3, DMC 4, Halo 3, COD 4, Gears, etc. I can keep going you know.

Agreed. Besides, it doesn't matter if it had Pixar film quality graphics, the game blows chunks. It is the new Diakatana. Wonder if Dyack (sp?) will blame this on Epic as well.

jhoff80
07-16-08, 03:31 PM
Agreed. Besides, it doesn't matter if it had Pixar film quality graphics, the game blows chunks. It is the new Diakatana. Wonder if Dyack (sp?) will blame this on Epic as well.

Maybe you don't like it, but some of us do.

BOSS10L
07-16-08, 03:50 PM
Maybe you don't like it, but some of us do.

And that's great. I'm not bashing people for liking it. I'm sure I'll give it a rent.

My point was that graphics alone do not a game make.

carterd1981
07-16-08, 04:49 PM
I wasn't by any means saying graphics make a game, but I was merely responding to one poster's claim that this was the best in graphics he has seen in a long time. And maybe I was wrong, he could not like the way those games I mentioned looked.

And I actually think a bump in graphic fidelity would help Too Human. The controls are a little wonky, but I had a little fun playing it. I like the leveling sytem. Sixty dollars would be too much for this game. I think forty dollars would be a sweet spot for it. I disagree with a whole lot of people saying it's trash. There are definitely worse games out there.

formulanerd
07-17-08, 01:26 AM
man... this game is freaking great! i'm playing as the defender now, and i've learned about the wells, and unlocking all the special door that go through the cloud portal things.... so much loot!

i've got a bad ass hammer

i've got a spider that doubles as a laser turret

i've got a 130 armor rating, in some nice crafted armor... i look like iron man!


all this in a demo... man this game is really gonna be good, i cant WAIT to get into coop.


if you guys havent tried it, use the other classes! there is a video on youtube explaining how to do it (its cake)

Sundull
07-17-08, 01:41 AM
Turns out there's no offline co-op. I guess I won't be getting this after all.

jhoff80
07-17-08, 02:39 AM
In addition to the Champion, I tried the Berserker so far, and I love that one, especially since melee combat is just much more fun than using guns.

I still need to try the other 3 though, so we'll see.

WilliamR
07-17-08, 09:28 AM
UT 3, DMC 4, Halo 3, COD 4, Gears, etc. I can keep going you know.

I don't think those games hold a candle to Too Human's graphics. Especially the 2 color of Gears and the cartoonish look of DMC nor the muted colors of COD 4. Too human looks so crisp and clean and details and shadows, it all looks stunning. And the cut scenes are mouth dropping gorgeous.

Cygnus311
07-17-08, 09:33 AM
Wow. Have you seen the cut scenes for Metal Gear Solid 4? Obviously not.

More games that look better visually than TH: BioShock, Uncharted by a mile, Ratchet and Clank, Battlefied: Bad Company, GT5P, NG2

number1laing
07-17-08, 10:09 AM
Too Human does the same thing God of War does with its graphics, great sense of scale. The graphics were a lot better than I thought they would be, but the art design is pretty ridiculous, like the entire world is nothing but a series of cold (in feel, not temperature) sci-fi caves. And the animation of the characters is really bad, like something you'd see from an early Xbox 1 game.

carterd1981
07-17-08, 11:37 AM
William you must have an uber HDTV that layers Too Human with an extra coat of graphical fidelity. Too Human looks horrible. I have a Samsung 6 Series HDTV and it looks horrible. When I got to the forest in Too Human, it looked like something from the XBox 1 era.

carterd1981
07-17-08, 11:41 AM
You must be messing with us William.

superklye
07-17-08, 11:45 AM
Wow. Have you seen the cut scenes for Metal Gear Solid 4? Obviously not.
I don't remember seeing anything BUT cut scenes in MGS4. Was there a game in there somewhere that I just missed?

Oh, right. I remember now. I crawled under a truck for 2.3 seconds between cut scenes and then, another time, I ran 10 feet across a street between cut scenes.

Man, that game was awesome.

Cygnus311
07-17-08, 11:51 AM
There's about as much gameplay in MGS4 as Gears of War. There are a lot of cutscenes yes, and I loved every second of them, and they are far better than the TH cutscenes.

lynesjc
07-17-08, 12:05 PM
Strongly disliked the controls and the camera. Struck me as basically being a sci-fi dmc4.

Story had promise though, very disappointed.

dbburns
07-17-08, 01:02 PM
I, too, liked the graphics. I don't get why everyone is bashing them. They may not be the greatest, but they are above average, in my opinion.

I really liked the demo. I'll have to try out the other characters tonight.

Slaine
07-17-08, 01:08 PM
I thought it was fun. Graphics were decent. Controls were somewhat marginal and camera was very so-so. But gameplay, dialog and story overall seemed up to the usual Silicon Knights standards.

The real question though is will it be enough to make me part with $60........

tgable
07-17-08, 01:11 PM
I don't remember seeing anything BUT cut scenes in MGS4.

bla bla bla

I never played MGS4, but I love to troll!


Fixed. MGS4 has 15-25 hours of game play. I was a run and gun type so it was quicker than most, I had 17 hours.

ddrheretic
07-17-08, 01:24 PM
William you must have an uber HDTV that layers Too Human with an extra coat of graphical fidelity. Too Human looks horrible. I have a Samsung 6 Series HDTV and it looks horrible. When I got to the forest in Too Human, it looked like something from the XBox 1 era.

Maybe you damaged your eyes at some point in time.

The graphics didn't drop my jaw but comparing them to xbox is a little overboard.

superklye
07-17-08, 02:19 PM
Fixed. MGS4 has 15-25 hours of game play. I was a run and gun type so it was quicker than most, I had 17 hours.

I went and bought it on launch day, nub, but thanks for trying. I mean, seriously...that's how the first 45 minutes of the game goes. 10 min cut scene, duck under a truck, 10 min cut scene, run across the street, 15 min cut scene. How would I know that if I hadn't played it?

I made it to the start of Act 3 when I finally gave up and sold it because it was too damned frustrating following that stupid Resistance guy around because every time I would try and attack one of the military guys (can't remember what they were called now), he would see me and attack me.

I used that money to buy Bad Company which is better in every way.

WilliamR
07-17-08, 02:55 PM
Wow. Have you seen the cut scenes for Metal Gear Solid 4? Obviously not.

More games that look better visually than TH: BioShock, Uncharted by a mile, Ratchet and Clank, Battlefied: Bad Company, GT5P, NG2

Metal Gear Solid 4 looked fantastic, in the limited color pallette they used. I think maybe 2 colors. Great detailt though. Was stunning as I played it, just wished for more color/variety. The cut scenes where simply stunning.

Uncharted is probably one of the best games I've ever played in a LONG time. Visually incredible. The lush jungles truly are amazing. Details, lighting, freaking incredible game.

Bioshock. Hmmmm, it sure is good. Not sure if it is better or not.

Ratchet was stunning but the graphics where more cartoonish. That might not be the right word but it had that feel to it. Not realistic like MGS4 but pretty in a colorful way. Hrad to explain. Loved it though.

Battlefield Bad Company is nowhere as good looking to me as Too Human. Great graphics, but not as much detail as I am seeing in Too Human.

WilliamR
07-17-08, 02:56 PM
William you must have an uber HDTV that layers Too Human with an extra coat of graphical fidelity. Too Human looks horrible. I have a Samsung 6 Series HDTV and it looks horrible. When I got to the forest in Too Human, it looked like something from the XBox 1 era.

No, just a new 60" Pioneer Kuro.

Cygnus311
07-17-08, 03:20 PM
Uncharted is probably one of the best games I've ever played in a LONG time. Visually incredible. The lush jungles truly are amazing. Details, lighting, freaking incredible game.

To be very specific, I think the rocky walls in the jet ski up-river part were the most realistic looking thing I've ever seen in a game.

formulanerd
07-17-08, 03:38 PM
There's about as much gameplay in MGS4 as Gears of War.

not exactly a bragging right.... 6 hours is far too short for $60... at least gears has one of the most popular online communities on console, ever.


i cant wait to CO-OP too human... imagine having a brutal tank with a dedicated healer!

seems like a lot of you guys are treating this like an action game, or a shooter.... it's a hack and slash dungeon crawler... with guns, and laser shooting spiders :D... if you enjoyed diablo or the like, treat it like that, you'll get much more out of it... if you want a good looking sci-fi shooter with less RPG elements, try Mass Effect.

Cygnus311
07-17-08, 03:40 PM
I wasn't really using it to brag. Just comparing. :) Although my first playthrough was about 20 hours. I wonder how much was movie watching though!

As for TH, I really liked the art style and the scope of the environments. I'm definitley going to give it a shot as I could really go for a good loot-collecting beat-em-up type of game right now. I thought the gun play was pretty fun too. The explosions are mixed really LOUD in this game.

formulanerd
07-17-08, 04:08 PM
I wasn't really using it to brag. Just comparing. :) Although my first playthrough was about 20 hours. I wonder how much was movie watching though!

As for TH, I really liked the art style and the scope of the environments. I'm definitley going to give it a shot as I could really go for a good loot-collecting beat-em-up type of game right now. I thought the gun play was pretty fun too. The explosions are mixed really LOUD in this game.

i thought the gun play was really fun, my first time through was 95% pistol and sword when i really needed it... its fun being able to aim your right pistol at an additional enemy

last time i went through it was 95% hammer, 5% spider laser turret.... now THAT was fun. hammer juggling enemies really doesnt give any of them a chance... even the huge guys with the hammer hand thing were light work in comparison.

but seriously, if you treat it like a futuristic diablo... it'd be hard to be disappointed....

Big Brad
07-17-08, 04:13 PM
I played through the Too Human demo a couple of times yesterday, and thought it was merely alright. Worth a rental, but the way the character controlled brought back some bad memories of Two Worlds for some reason.

I thought the graphics were above average, but they are far from impressive. What impresses me even less are the way things are animated. Aren't they using a modified Doom/Quake engine? If memory serves correctly, I think they are. It's certainly showing its age. The facial animations are simply atrocious by today's standards, as is character movement.

My observations are only based on the demo though. I just hope it's not an indication of what the final build will be.

-Brad

alpha21
07-17-08, 04:14 PM
even the huge guys with the hammer hand thing were light work in comparison.
you do know that you're supposed to mount that guy, and drive your sword/hammer down... right?

formulanerd
07-17-08, 04:31 PM
you do know that you're supposed to mount that guy, and drive your sword/hammer down... right?

yes, you can... but i wouldnt say theres any way you're "supposed to do it" you can pretty much do it how you want.

i'd guess you were supposed to blow the hammer off, then mount and kill.... but if you wanted you could just run right at him, jump the first hammer shockwave, mount and kill him.

alpha21
07-17-08, 04:34 PM
yes, you can... but i wouldnt say theres any way you're "supposed to do it" you can pretty much do it how you want.

i'd guess you were supposed to blow the hammer off, then mount and kill.... but if you wanted you could just run right at him, jump the first hammer shockwave, mount and kill him.you need to get behind him. it's tough to do just walking around, because he pivots with you. jump and attack will get you to slide behind him. then the "A" pops up, and you mount.

I've never blown off the hammer yet.

you get much more loot this way (I think)

formulanerd
07-17-08, 04:42 PM
i know this... i've mounted every one i've encountered.

its more fun to blow off all his arms and stuff, toy with him a little, then put him out of his misery.


i got kinda mad last night, i went through one of the cloudy doors, and i was fighting this lvl 14 thing, and as he was almost dead, accidentally knocked him off the level, and didnt get any loot :(

alpha21
07-17-08, 04:45 PM
i know this... i've mounted every one i've encountered.

its more fun to blow off all his arms and stuff, toy with him a little, then put him out of his misery.


i got kinda mad last night, i went through one of the cloudy doors, and i was fighting this lvl 14 thing, and as he was almost dead, accidentally knocked him off the level, and didnt get any loot :(where does it say what lvl you are fighting?

done that, wasn't pleased

how does the "cloudy door" work with the countdown? I've finished with 1sec and with 8sec remaining, and nothing seems any different

formulanerd
07-17-08, 04:51 PM
where does it say what lvl you are fighting?

done that, wasn't pleased

how does the "cloudy door" work with the countdown? I've finished with 1sec and with 8sec remaining, and nothing seems any different

i think the countdown is just how long you're trapped in there before you're able to access the thingy that drops all the loot and leave.

i'm guessing that you're a lot stronger and level a lot faster in the demo... in the retail game when you walk into that room by yourself with all 40 of those guys, its gonna be a rough time.

as far as the level, i just assumed it was the number on their life bar... maybe i'm wrong.

alpha21
07-17-08, 04:56 PM
i think the countdown is just how long you're trapped in there before you're able to access the thingy that drops all the loot and leave.

i'm guessing that you're a lot stronger and level a lot faster in the demo... in the retail game when you walk into that room by yourself with all 40 of those guys, its gonna be a rough time.

as far as the level, i just assumed it was the number on their life bar... maybe i'm wrong.I thought you had to finish them all before time runs out

hmm, is the final build gonna be that much different? I haven't played that many demos, then purchased the game, but they always see exactly the same to me (Bioshock).

never noticed that. hell I barely notice the life bar, since I'm usually just going balistic on them, and trying not to get hit by those rockets.

formulanerd
07-17-08, 05:06 PM
I thought you had to finish them all before time runs out

hmm, is the final build gonna be that much different? I haven't played that many demos, then purchased the game, but they always see exactly the same to me (Bioshock).

never noticed that. hell I barely notice the life bar, since I'm usually just going balistic on them, and trying not to get hit by those rockets.

most demos have accelerated leveling and item drops... makes it more exciting since you can only play for an hour.

i'd guess that in the retail game, xp is slower and skill points are probably more like 1 per level, instead of 3... otherwise you'd max out your skill tree to quickly... unless they put a larger tree with more skills, etc etc,

as for the countdown... i'm not entirely sure. i know that you cant get the loot from that little tower till the time is gone, and i have killed them all within the time limit, and outside of the time limit, with no difference i could see.

jhoff80
07-17-08, 05:11 PM
From what I understand, you level up a little bit faster in the demo than in the real game.

The countdown is until you lose the challenge. If you defeat all the enemies, you still get items, but not all the best ones. At least, I'm 99% sure that the blueprints that you get if you do it in time aren't in the chest if you don't.

jhoff80
07-17-08, 05:15 PM
Aren't they using a modified Doom/Quake engine? If memory serves correctly, I think they are. It's certainly showing its age. The facial animations are simply atrocious by today's standards, as is character movement.

No, entirely wrong. For the 360 iteration, (discounting all the old development before they started from scratch for this), they started with the UE3, and then switched to writing their own engine after they had issues with UE3 that Epic allegedly wouldn't fix except for their own game, GoW.

efjay
07-17-08, 08:21 PM
Sounds like some of you guys have got the demo figured out, can you post some tips, for instance I have managed to mount one of those bigger enemies but dont know how to drive the sword/hammer in for the kill. Thanks

jhoff80
07-17-08, 08:23 PM
Sounds like some of you guys have got the demo figured out, can you post some tips, for instance I have managed to mount one of those bigger enemies but dont know how to drive the sword/hammer in for the kill. Thanks

Sorry, I didn't even know you could jump on their backs, I'd just been shooting things off piece by piece. :D

jhoff80
07-18-08, 12:25 AM
Sounds like some of you guys have got the demo figured out, can you post some tips, for instance I have managed to mount one of those bigger enemies but dont know how to drive the sword/hammer in for the kill. Thanks

Okay, I figured it out (after actually reading all of the advanced controls section.)

You need to make the thing be balanced by using the left joystick in the opposite direction that its leaning. Then when it seems to be balanced, press the right stick down. (In case that's unclear, the direction down, not clicking it.)

I played it another time tonight, and I thought that I'd love the Bioengineer, but I really hated it. Much weaker attacks and slower movement, and I was never low on health in the first place to warrant the need to heal. The helmets look pretty cool on it though. I've only played 3 of the 5 classes so far and prefer the Champion and Berserker by far, though the Bioengineer maybe would be helpful for one player in coop mode.

efjay
07-18-08, 12:41 AM
Thanks, ill give that a go.

formulanerd
07-18-08, 12:43 AM
you should totally try a hammer defender!

didnt care for the champion all that much, the commando was a little better, but man i love the defender... still havent tried out the beserker, though i want to, and i dont have any interest in the bio healer ATM

also, the first well you go into, where its a green forest and you meet the lady up ahead, there are like 4 or 5 of those loot shrine things before you go through the gate, just run around the perimeter behind the trees and stuff.

found a good juggling combo, hit them into the air, jump, melee, rifle, not to many guys will be alive after that.

logicalnoise
07-18-08, 12:51 AM
played through the demo tonight with the champion. Man either the press have become incredibly fickle or we got a completely different demo than e3. I loved the graphics(as good if not better than halo 3's) the story already was rivaling eternal darkness. Lots of great gameplay ideas. I felt the melee was a bit off but by the end of the demo I was actually enjoying it. ANyways the demo really got me interested and it's a likely buy now.

Arutha_conDoin
07-18-08, 01:08 AM
played through the demo tonight with the champion. Man either the press have become incredibly fickle or we got a completely different demo than e3. I loved the graphics(as good if not better than halo 3's) the story already was rivaling eternal darkness. Lots of great gameplay ideas. I felt the melee was a bit off but by the end of the demo I was actually enjoying it. Anyways the demo really got me interested and it's a likely buy now.
I'm going to disagree with you for now on the story line vs Eternal Darkness (one of my all time favorite games). I loved ED's story line, but will wait and see how Too Human's turns out. What I saw from the Demo the story line looks to be promising. What I loved about ED was how it spanned over time and the different playable characters. I'm sure Too Human will do the same.

It's just to bad SK does not make an update for ED. I think Nintendo owns the IP?

formulanerd
07-18-08, 01:10 AM
i'm getting really hyped for this game.. i'm so glad its a trilogy, i cant wait to see what they offer in the future... they've had so many problems with different platforms and epic with the UT engine... its nice that they have a complete piece of work ... and i'm sure they're already working on the next installment.

jhoff80
07-18-08, 01:19 AM
I'm going to disagree with you for now on the story line vs Eternal Darkness (one of my all time favorite games). I loved ED's story line, but will wait and see how Too Human's turns out. What I saw from the Demo the story line looks to be promising. What I loved about ED was how it spanned over time and the different playable characters. I'm sure Too Human will do the same.

It's just to bad SK does not make an update for ED. I think Nintendo owns the IP?

SK has been rumored to be making a game with Sega that will be the spiritual successor to ED, though who knows how accurate that is.

Anyway, I think in one aspect of Too Human's story you might be a little disappointed. I highly doubt that there will be multiple playable characters in this (except of course for the 5 classes). We've already seen a little bit of a hint in the demo that it jumps back and forth through time though, with the flashbacks, and also seems to have multiple dimensions that affect each other.

efjay
07-18-08, 01:45 AM
How are you able to play as a different class? I only have the champion as an option, the others are locked.

jhoff80
07-18-08, 01:54 AM
How are you able to play as a different class? I only have the champion as an option, the others are locked.

Two of the classes are unlocked by unplugging the ethernet cord or disconnecting from live and then changing your clock to 2009. The other two are done by tapping the a button very quickly and while doing that, pressing left on the left stick.

aegisx
07-18-08, 08:29 AM
Two of the classes are unlocked by unplugging the ethernet cord or disconnecting from live and then changing your clock to 2009. The other two are done by tapping the a button very quickly and while doing that, pressing left on the left stick.

How did someone figure those out? I wonder if it was leaked on purpose.

logicalnoise
07-18-08, 10:07 AM
Agreed. Besides, it doesn't matter if it had Pixar film quality graphics, the game blows chunks. It is the new Diakatana. Wonder if Dyack (sp?) will blame this on Epic as well.

I'm sorry you hated it but really this game is a more like a properly reworked diablo hack n slash RPG. and it works. the camera is a bit wonky yes but the only time it got in the way was when I wasn't fighting eniemes so I didn't care. The customization, graphics and story all make up for the minor interface and control issues IMO.

number1laing
07-18-08, 10:44 AM
I recently rebought Diablo 2 and was playing it. And sorry but it is wayyyyyyyyyyyy better than Too Human in virtually every single way. And while I won't tell anyone that they should just wait for Diablo 3 (late 2010/early 2011 release date write it down), I will just say I tried this demo and hated it. It was so stiff and uncomfortable, so unengaging, so ugly, so awkward. It's not the new Daikatana or the new Lair, and its better than Hellgate by a mile, but its no Diablo 2.

I am really not trying to discourage anyone and I am not trying to troll. It seems a lot of people on the internets really like it, I just did not at all and was looking forward to it.

alpha21
07-18-08, 10:46 AM
also, the first well you go into, where its a green forest and you meet the lady up ahead, there are like 4 or 5 of those loot shrine things before you go through the gate, just run around the perimeter behind the trees and stuff.

.I ran around in there. there seemed to be a path to the left, but nothing was around there (that I could see).

now I need to play again to check that out:rolleyes::cool:

ferrisg
07-18-08, 10:48 AM
I'm sorry you hated it but really this game is a more like a properly reworked diablo hack n slash RPG. and it works. the camera is a bit wonky yes but the only time it got in the way was when I wasn't fighting eniemes so I didn't care. The customization, graphics and story all make up for the minor interface and control issues IMO.

I'm not feeling the whole bad camera thing people keep saying. It worked really well for me. The only thing I wish was changed was the snap behind character button. I wish it rotated into position smoothly instead of just jumping behind him. Seems a little jarring the way it is.

formulanerd
07-18-08, 11:26 AM
there are a couple spots where i felt like MAN i need to be able to move the camera... but all in all, its not a very big deal.

logicalnoise
07-18-08, 11:55 AM
I recently rebought Diablo 2 and was playing it. And sorry but it is wayyyyyyyyyyyy better than Too Human in virtually every single way. And while I won't tell anyone that they should just wait for Diablo 3 (late 2010/early 2011 release date write it down), I will just say I tried this demo and hated it. It was so stiff and uncomfortable, so unengaging, so ugly, so awkward. It's not the new Daikatana or the new Lair, and its better than Hellgate by a mile, but its no Diablo 2.

I am really not trying to discourage anyone and I am not trying to troll. It seems a lot of people on the internets really like it, I just did not at all and was looking forward to it.

I am playing through diablo 2 as well(though this is my first time). and yeah diablo 3 looks great to me but I think diablo isn't reknowned for it's story telling. I mean I'm not really digging the story in diablo 2 it just gives me a reason to go to one area or another. and I didn't intend to say too human will be as great as diablo but it is a reinterpretation it's gameplay.

jhoff80
07-18-08, 11:56 AM
How did someone figure those out? I wonder if it was leaked on purpose.

During an interview on Gamespot, Denis Dyack mentioned that he had left all of these easter eggs in the demo, such as the ability to play as all classes... and he thought that it would be weeks before people found them out, and he checked on the internet Monday night and everyone had already found everything, so I don't think it was leaked.

It probably started from someone whos clock was always wrong or something, I don't know.

superklye
07-18-08, 12:07 PM
I am playing through diablo 2 as well(though this is my first time). and yeah diablo 3 looks great to me but I think diablo isn't reknowned for it's story telling. I mean I'm not really digging the story in diablo 2 it just gives me a reason to go to one area or another. and I didn't intend to say too human will be as great as diablo but it is a reinterpretation it's gameplay.
Diablo 2 is incredibly boring and tedious. I got back into it for a few hours after D3 was announced but I just got so tired of it so quickly...Too Human is way, way better than it in almost every way (stats/skills seem to be better in D2).

The enemies in D2 piss me off so damned much. Especially the little effers that run away whenever something near them gets killed and you have to go chase them down. Then all the posion creatures in acts 2 and 3...i dunno. Diablo 2 just feels like a chore to me, now.

formulanerd
07-18-08, 12:57 PM
It probably started from someone whos clock was always wrong or something, I don't know.

if he was online to download the demo, his clock was correct to start with.

jhoff80
07-18-08, 01:13 PM
if he was online to download the demo, his clock was correct to start with.

Lol yeah, good point.

jhoff80
07-18-08, 02:20 PM
i just played as the Defender and its pretty awesome as well. I think Berserker and Defender are my two favorites now, and then Champion, and far far behind that is Bioengineer. I have to give Commando a try but I'm not too sure I'll like that. I prefer the melee combat.

It'll be a tough choice when the full game comes out though.

Big Brad
07-18-08, 03:56 PM
No, entirely wrong. For the 360 iteration, (discounting all the old development before they started from scratch for this), they started with the UE3, and then switched to writing their own engine after they had issues with UE3 that Epic allegedly wouldn't fix except for their own game, GoW.

Gotcha. It's been a while since I read up on Too Human.

-Brad

jhoff80
07-18-08, 04:26 PM
Just tried the Commando, and like I mentioned, I don't really like the gun stuff as much as Melee, so its my second to least favorite.

Berserker/Defender, Champion, Commando, Bioengineer for me.

formulanerd
07-18-08, 05:01 PM
i like the defender... excellent melee, excellent melee defense, and decent firearms.... the commando was way to weak against melee for my tastes... you're constantly running away while shooting....

Arutha_conDoin
07-18-08, 10:45 PM
i like the defender... excellent melee, excellent melee defense, and decent firearms.... the commando was way to weak against melee for my tastes... you're constantly running away while shooting....

The Commando will work well if your teamed up with a Defender though. Have the Defender up front whacking away and the Commando hanging back shooting. Me I like to be up front knocking things. I'm probably going to play through as a Defender first then with the berserker.

I'm curious what the create a character option will be like.

spinoza_43221
07-18-08, 11:07 PM
There is not a lot of decent equipment in the demo for a Commando. I havent found any level 6 plasma rifles for him. That being said I still can mow through the demo pretty easily with him. The key is to fire of those plasma grenades and then manually reload and then Im really liking the hammer. Using both kinda makes him an AoE specialist.

I was a tad bit more luke warm about Too Human when I first played the demo but its really growing on me. I just hope that in the real game there is some area that is just insanely difficult. 4 Trolls 8 missle boat goblins and about 20 of those leader goblins add in 4 dark elves and a grendel and then you have a decent fight.

Right now the two classes that Im planning to play are a
Human Berserker and then a Cybernetic Commando

Pulo
07-18-08, 11:08 PM
Why do so many people say the graphics are bad, I love the graphics, im tired of the unreal look, this is a very unique look, very rich.

sanderv
07-20-08, 05:00 PM
Add one to the list of people that are not going to be purchasing "Too Human". The controls are terrible camera is discouraging. Too bad if the controls were more adjustable it may not have been as disappointibg. Wonder if any official reviews are listing pros vs. cons. Did not find many pros that I could see.

jhoff80
07-20-08, 05:39 PM
That reminds me, seeing this at the top of the list. Apparently if you turn off auto salvage the game supposedly gives you better items. Kind of annoying if that's the case (well, depends on how big the inventory is) because that means to get the good stuff, it'll be as annoying as Mass Effect.

Cygnus311
07-20-08, 06:43 PM
I really hope they clean up the menus for the final build. For as often as you have to use them, they are too slow to respond and generally clunky. Try to zoom in on your character in the menu and it's very jerky. Also, the sound effects are like nails on a chalkboard. They are so high pitched I think they hurt my dog's ears. Other than that, I hope they clean up the invisible walls. There are all kinds of ledges and pillars that you can walk out and then be standing on nothing, or walking into an invisible wall 10 feet from a visible wall.

As for the story, why does it go from the caves to that scene where he rides the platform up to the dude, then back to the same cave spot? Are those like flashbacks or something. I haven't paid attention to the dialogue yet.

formulanerd
07-20-08, 11:58 PM
I haven't paid attention to the dialogue yet.

you answered your own question.

he was seeing him about taking a squad with him ..... at the start of the game you're obviously already traveling with said squad.

AHDTVDiet
07-21-08, 06:03 AM
I'm not feeling the whole bad camera thing people keep saying. It worked really well for me. The only thing I wish was changed was the snap behind character button. I wish it rotated into position smoothly instead of just jumping behind him. Seems a little jarring the way it is.

My only real issue with the camera is the looking around. You can take control and look around whenever you dont have the sword out (though you cant look 360 :(). But whenever I would try this I would almost always end up pulling out the sword first then I have to wait for him to put it away before I could try again and this time hit the right buttons. I am sure after I get used to the controls it wont be that big a deal.

IeraseU
07-22-08, 10:36 PM
Tried this demo today for the first time and it seems pretty interesting. I did not like the default class too much, but I did like the Commando and Beserker.

spinoza_43221
07-23-08, 12:59 AM
i like the defender... excellent melee, excellent melee defense, and decent firearms.... the commando was way to weak against melee for my tastes... you're constantly running away while shooting....

Actually I find the commando the easiest to play. Plasma grenades are your friends. Drop one asap and then empty the rest of the clip and then clean up with melee. Trolls are a cinch since you can shoot his hammer off with out being in range of him. Last juggling the leaders is quite easy with a commando. The only really difficult situation was the time trials and thats what your spider is for.

mproper
07-25-08, 12:46 AM
Was on vacation and finally got around to playing through some of this...only made it to the forest since I need to get to bed. Quick impressions.


Graphics are passable. Not great, but I've seen worse.
Really like the atmosphere/storyline. Sci-Fi mixed with Norse is cooler than I thought it would be.
Animation is pretty bad...there's no "weight" to your character, as in he can turn on a dime.
Camera (or lack of a 360 degree look) is horrible. I'm not sure I can get used to it.
It's invisible wall city. Your character stops like 3 or 4 feet from a wall. I specifically noticed this near the beginning where there is the big "sarcophagus" in the middle of the room. You can walk all around it, but you can't walk right up to it. Can't jump over even small obstacles...take the same room as earlier....you can't jump off the ledge down to where the big sarcophagus is at...you have to take the stairs.
I was of course having trouble with the controls, but some of that's probably due to me rushing since it's late and not really taking time to read everything. I was basically button mashing but wasn't having trouble killing everything.
I may have missed this but couldn't find a map function. I tend to very easily get turned around in games and not know which direction to go.
I wish my squad would shut up for 2 seconds. Constant chatter is annoying IMO.


That's it for now. As I said, I only played through the first part up to the forest due to lack of time tonight. I'll play through the rest later, and take some more time to read the instructions so I'm more familiar with combat.

AHDTVDiet
07-25-08, 07:34 AM
Oh yeah, I seem to block out the invisble walls but they are quite bad in this game. Also you can walk up to your squad but can't interact with them or even push them out of the way, its like walking up to another wall. I think this bugs me more then the camera. If I ignore this then I find the game pretty fun, but it just seems so "last gen" you would think someone would notice this in testing and try to fix this, along with some of the graphics.

However, if the gameplay remains solid and the stoy is good I will give them a break since they did change engines in the last year. I will expect more from Too Human two though....

dlconner
08-11-08, 12:54 PM
Well, I gave Too Human a second go around last night, and really started to like what I was playing. It is actually a pretty enjoyable game. Now if I can just figure some things out. For example, in one of the 3 doors you unlock, there is a boss type guy you have to fight first. How do you take him out easily? He seems to have a good set of shields, and he hits like a mac truck. My berserker is having a hard time taking him down, (not to mention if you lose the fight you can't do it again that pass through). Overall though, this game jumped into a definate buy for me. Hopefully I will see you all in multiplayer after I finish the story line :).

jhoff80
08-11-08, 01:06 PM
Well, I gave Too Human a second go around last night, and really started to like what I was playing. It is actually a pretty enjoyable game. Now if I can just figure some things out. For example, in one of the 3 doors you unlock, there is a boss type guy you have to fight first. How do you take him out easily? He seems to have a good set of shields, and he hits like a mac truck. My berserker is having a hard time taking him down, (not to mention if you lose the fight you can't do it again that pass through). Overall though, this game jumped into a definate buy for me. Hopefully I will see you all in multiplayer after I finish the story line :).

Try tossing him in the air a bunch, that's the way I was able to do it.

And you know, I'm glad to see that people are at least giving this a chance here. Most of the internet seems to be ridiculously biased against this game and against Denis Dyack, even though I think most of the people who have tried to look at it objectively have either liked it or said its grown on them after multiple tries.

spid
08-11-08, 02:07 PM
Along with tossing him up the air you can hit him with a fierce, both analog sticks pushed up, and it will disable his shields. Then you can slide in and attack him easily.

dlconner
08-11-08, 02:12 PM
Thanks for the tips guys. I just need to sit down and learn some combos/etc I think. Overall, though, I am pretty impressed. I am a huge Diablo fan, (still play D2 often), and think this game is going to be a ton of fun. Can't wait for the release date to jump right into it.

Arutha_conDoin
08-11-08, 11:32 PM
My 360 died on Sunday (my third one). I am hoping I have my replacement one back by the time this game comes out. I am so looking forward to it. I'll be bummed if I have to wait a week longer to play the game if my system doesn't get back in time. Was looking forward to putting in some major time with this game.

spid
08-12-08, 09:51 AM
Here is a nice guide to Too Human written up at sarcastic gamer.

http://sarcasticgamer.com/wp/index.php/2008/08/too-human-survival-guide.html

AHDTVDiet
08-12-08, 10:01 AM
Game got a bad review from Game Informer it appears, but I am going to get the game anyway.

http://www.n4g.com/xbox360/News-182893.aspx

6.75 out of 10 and second opinion was 7 out of 10. I have not seen the mag myself to confirm but it should be easy enough to confirm.

Note I think they were one of the ones to give Overlord a 6 and I loved that game, so I would have to see more really bad reviews to change my mind on getting this.

spid
08-12-08, 11:29 AM
After playing the demo I could care less about reviews. If it gets good scores that's OK I am already sold on the game.

dlconner
08-12-08, 11:37 AM
Game got a bad review from Game Informer it appears, but I am going to get the game anyway.

http://www.n4g.com/xbox360/News-182893.aspx

6.75 out of 10 and second opinion was 7 out of 10. I have not seen the mag myself to confirm but it should be easy enough to confirm.

Note I think they were one of the ones to give Overlord a 6 and I loved that game, so I would have to see more really bad reviews to change my mind on getting this.

If you haven't already, download the demo and play it through 2-3 times. The first time I played it, I was pretty disappointed. However, the second play through I really started to click with it. It just turned out that this game had a little bit of a learning curve to get the hang of things. Since, I have played through the demo ~6-8 times, and really am loving it. I love the massive variety of equipment you find in the game, and am getting very used to the combo's/etc. I am also an avid Diablo fan, and this game is right up my alley. Story line seems great, action is great, wonderful hack'n slash RPG, tons of optimization to your character, pretty well laid out skill tree, options to choose between human/cybernetic paths...this game has got a TON of replay value.

spinoza_43221
08-19-08, 11:28 AM
Anyone want to post their impressions of the game who have it.

abeirnes
08-19-08, 12:56 PM
Perhaps I'm on drugs, but when I start up the demo ( as the camera circles the tree and the voice over is explaining the premise ), I can't seem to get the demo to start. It displays, 'press <start> to begin', but nothing happens. I've tried pressing all buttons, but nothing happens. Cut scenes eventually begin and I'm still not able to start the demo. My controller is on - i'm not that foolish, but it's just not working for me. Any ideas?

Aaron

Beeron
08-19-08, 02:28 PM
7.8 from IGN: :o

http://xbox360.ign.com/articles/899/899826p1.html

5.5 from Gamespot: :(

http://www.gamespot.com/xbox360/action/toohuman/review.html

Arutha_conDoin
08-19-08, 02:47 PM
The Meta Score from N4G.com puts it at 7.1
http://www.n4g.com/Xbox360/games/g-21625/tt/metareviews.aspx

TeamXbox gave it a 6.5 which kind of surprised me. I'm still all over this game once I get back my 360 from the repair center. I'm guessing I will not get a chance to play it until next week at the earliest :(

efjay
08-19-08, 04:30 PM
Scores mean nothing to me, loved the demo and cant wait to pick up my copy!

efjay
08-21-08, 11:34 AM
Got my copy yesterday and played just a bit, but one thing I noticed is the graphics seem to have more vibrant, stable colours. Started off with the champion. Has anyone played MP yet, how is it?

dlconner
08-21-08, 01:58 PM
Got my copy yesterday and played just a bit, but one thing I noticed is the graphics seem to have more vibrant, stable colours. Started off with the champion. Has anyone played MP yet, how is it?

Many are reporting the MP is a complete blast. I refuse to play MP until I finish the story line though, so I can't say myself.

Great game, and am loving every minute of it.

jhoff80
08-21-08, 03:20 PM
Many are reporting the MP is a complete blast. I refuse to play MP until I finish the story line though, so I can't say myself.

Great game, and am loving every minute of it.

You can choose to play a level you've already done by doing custom match, so you won't ruin anything if you don't want to.

And yes, it is a blast.

efjay
08-23-08, 01:33 AM
Whats the deal with saving? I thought going into the menu and saving would save my progress at that point but I find I resume the game at a previous point. Is this normal for everyone else? I also find at this restore point my camera has been reset to Standard.

Darth_Harrington
08-23-08, 01:57 AM
This game is awesome!!!! I love it!!!!!:D:D:D:D

deveng
08-23-08, 03:15 PM
Anyone want to post their impressions of the game who have it.

I just posted my thoughts in this thread http://www.avsforum.com/avs-vb/showthread.php?p=14507417#post14507417.

In summary, if you like a diablo 2 type game, give this game a shot. I really like it.

dlconner
08-23-08, 09:13 PM
Whats the deal with saving? I thought going into the menu and saving would save my progress at that point but I find I resume the game at a previous point. Is this normal for everyone else? I also find at this restore point my camera has been reset to Standard.

It starts you off at the previous check point, but your loot is carried through when you saved. So all in all, you just get to kill more mobs for another chance at loot in the end.