View Full Version : Left 4 Dead Hands-On Impressions


mboojigga
05-13-08, 10:30 PM
Valve was on hand at last night's EA festivities to give attendees a chance to check out zombie survival shooter Left 4 Dead. In the game you play as one of four characters co-oping through a city ravaged with a plague of zombies, trying to shoot, melee and run your way from safe room to safe room.

The game starts off with your and three other players on a roof top behind a locked door. A nearby table is stocked with a selection of weapons, ammo and health packs. In the map we played, the first room had molotov cocktails, submachine guns, pistols and shotguns. Each player can equip a health pack, molotov cocktail, handgun and primary weapon: I went with the submachine gun.

Staying true to the zombie formula, your ammo is very limited, so survival isn't as much about clearing a room as getting through it.


After stocking up we unlocked the door, made our way down a set of stairs and were immediately attacked by a dozen or so zombies. The zombies in the game are a nice mix of the ambling Dawn of the Dead variety and the liquid fast 28 Days Later breed. The dead tend to stand around, mill in corners or, at times, crouch in pockets of shadow. Initially when they spot you they seem slow, turning to track you, but most of them got fast once they lock on and either run at you or, on occasion, actually leap across a room at you.

While there's a nice mix of zombie animation it became clear early on that certain zombies behave certain ways. Some can be killed with a single shot, others take a full clip to knock down. Some hide, others mil, some bound around the map, others come straight at you.

After pushing our way through that first home and onto the streets we wandered around the nearly empty city looking for our way out. In the game, the object is to make it from safe room to safe room, taking the time to replenish ammo and health, on your way to an evacuation point.

In my first run through with the game, I made it to the streets before my firs-person shooter habits got the best of me and I made the mistake of separating from my team to see if we left any of the undead, not dead. After taking out a straggler or two I realized I was on my own and started to hot-foot it back to the team. Too late. Within minutes the once empty city was crawling with zombies and my last moments were spent standing in the bed of a pick-up truck trying desperately to shoot down the sea of zombies surrounding me with a quickly diminishing supply of ammo.

Take-two went much better, knowing that we had to stick together and not dally, we managed to make it to the second safe room with almost now losses, though one of our party was taken down in the room itself before I managed to close the steel door and drop a metal bar across it.

After replenishing we made our way into a warehouse where the doors and windows blew open and zombies began to pour in. The seemingly insurmountable odds were evened a bit when one of the other gamers noticed a room blocked off by a wall of sand bags and a mounted machine gun. The three of us stayed in the room fighting off the zombies as the flooded the warehouse. At one point I found a gas can and threw it on the other side of the sand bags. Shooting it, created a wall of flames which slowed the zombie attack, but didn't stop it.

Finally we were picked off until it was just me, once more cornered and desperately trying to put off the inevitable death at the undead hands of countless zombies.

The game's graphics were amazing, pushing the Source Engine to it's limits and delivering plenty of startling moments. The one off-putting thing I noticed was the gallons of blood that pour from you after an attack, it looked like, at times, that characters had a hose attached to their head or stomach, so much blood was pouring out.

There are an interesting mix of zombies in the game including a slow, fat thing that projectile vomits blood on you and explodes in a geyser of gore when you shoot them.

The balance of the game perfectly matches the feel of most zombie movies and we tended to die when we strayed from the unspoken rules of a zombie flick. Never separate, never slow down, and conserve your ammo.



HD Video links

http://www.gametrailers.com/player/33912.html

http://www.gametrailers.com/player/33910.html

mpalmieri1203
05-13-08, 11:05 PM
wow...this is now my most anticipated title. This looks FANTASTIC! And coming from Valve....I can not wait. THanks for the heads up!

jhoff80
05-13-08, 11:37 PM
wow...this is now my most anticipated title. This looks FANTASTIC! And coming from Valve....I can not wait. THanks for the heads up!

Technically Turtle Rock Studios developed it... and then Valve bought them... but it was early enough in development still that I'm sure Valve had an influence... Actually if I remember correctly, I think Valve had an influence the whole way through even before they bought them.

darklordjames
05-14-08, 12:03 AM
Turtle Rock has essentially been an out-of-house branch of Valve for the entirety of their existence.

sirjonsnow
05-14-08, 11:12 AM
I've been really looking forward to this game since I read about it in OXM, I'll have to check the trailer when I get home.

JamesDax
05-14-08, 11:27 AM
Hmmm.. looks like fun. :)

Mindwarper
05-14-08, 03:22 PM
Can't wait.

briankmonkey
05-14-08, 04:11 PM
That looks great!

FrankJ.Cone
05-15-08, 06:41 AM
Gameplay looks good but man the source engine is UGLY compared to other engines today.

darklordjames
05-15-08, 08:43 AM
"source engine is UGLY"

Yes, but it's ugly for the same reason WoW is ugly. To be a successful online game, it needs to run on a hell of a lot of machines.

Wingless92
05-15-08, 09:57 AM
been looking forward to this for awhile, online should be a lot of fun.

Swift Mojo Hand
05-16-08, 12:01 PM
A while back I read that this CO-OP game would not support voice chat. I was floored, WHY NOT. Did any one else read this. Has this changed?

/Maybe you can now do a party chat with 4 people over Xbox live with out game support? I beileve they where working on it for an update. Did this ever happen? I never use voice chat from the dashboard for more than one person.

Shape
05-16-08, 12:13 PM
A while back I read that this CO-OP game would not support voice chat. I was floored, WHY NOT. Did any one else read this. Has this changed?

/Maybe you can now do a party chat with 4 people over Xbox live with out game support? I beileve they ehere working on it for an update. Did this ever happen? I never use voice chat from the dashboard for more than one person.

I don't think that Microsoft would allow that.

mboojigga
05-16-08, 12:35 PM
A while back I read that this CO-OP game would not support voice chat. I was floored, WHY NOT. Did any one else read this. Has this changed?

/Maybe you can now do a party chat with 4 people over Xbox live with out game support? I beileve they ehere working on it for an update. Did this ever happen? I never use voice chat from the dashboard for more than one person.

Look at all the games on Xbox Live and you will see this is not the case. This is one of MS requirments to have.

Swift Mojo Hand
05-16-08, 12:42 PM
No, I am sorry about the confusion. I am saying voice chat from withen the game while all of the action is going on. I remember re reading this in the magazine artical and thinking how insane it is to have a CO-OP game without in game voice chat. I am sure that we would still be able to use the dashboard to dial in a chat session with other users, then play the game.

Shape
05-16-08, 12:44 PM
No, I am sorry about the confusion. I am saying voice chat from withen the game while all of the action is going on. I remember re reading this in the magazine artical and thinking how insane it is to have a CO-OP game without in game voice chat. I am sure that we would still be able to use the dashboard to dial in a chat session with other users.

In game voice chat is a requirement of XBox Live. Microsoft wouldn't allow them to not have it.

Swift Mojo Hand
05-16-08, 12:49 PM
http://360.kombo.com/article.php?artid=12842
Left 4 Dead hits that chord perfectly and is on track to do for co-operative play ... (whether via voice chat or in-game audio cues)

OK guys I did find this from may 13th saying they have in game voice chat. The artical I read was close to a year ago saying you would have to use only the in game audio cues. Looks like they went with including the voice chat now. Sorry for the scare.

jhoff80
05-16-08, 02:32 PM
Well I think since with online games they can't guarantee that everyone will be using the in-game chat, (especially on the PC, but even on XBL... I know I usually don't bother attaching my headset so far after my first few experiences)... they set up some automatic in-game audio at crucial moments, rather than other games where you have to press some keyboard commands to do things like that. For example, when 4 people are surrounded by zombies, blasting them away, and one needs to reload, its important enough for the game to announce reloading without pressing additional buttons so that the other 3 can cover the fourth.

FrankJ.Cone
05-16-08, 02:43 PM
"source engine is UGLY"

Yes, but it's ugly for the same reason WoW is ugly. To be a successful online game, it needs to run on a hell of a lot of machines.


True but at least WoW uses stylized graphics (Like TF2) which takes you out of the "realistic" look. This game shows the limits all too clearly.

thejokell
05-17-08, 08:13 AM
I'm definitely getting this game, but definitely NOT for the 360. ;)

AHDTVDiet
05-17-08, 08:20 AM
This game looks awesome if you like multiplayer and zombies. Sadly I am not fond of either but I may see if I can borrow it from someone like Dead Rising to try it for a weekend.

Yrd
05-19-08, 11:26 AM
I don't see what you guys see. The character models are still some of the best out there. Still has the best facial models.

Half Life 2 engine has surprising life span. Game looks great to me.

Mindwarper
05-20-08, 02:08 PM
I look forward to this game. Can you play across platforms? Ie 360 and pc?

thejokell
05-20-08, 02:09 PM
I look forward to this game. Can you play across platforms? Ie 360 and pc?

No.

jhoff80
05-20-08, 02:15 PM
I don't see what you guys see. The character models are still some of the best out there. Still has the best facial models.

Half Life 2 engine has surprising life span. Game looks great to me.

Agreed, and you don't see as much of the shininess that still plagues some of the newer engines.