View Full Version : Official Soul Calibur IV Thread


Degenerazn
07-11-08, 03:19 PM
One of the best fighting game series out there and we get to use Yoda!

http://www.bdgamers.net/wp-content/uploads/2008/01/sc4_yoda.jpg

Coming July 29th!

Keep the discussions here.

mboojigga
07-11-08, 03:24 PM
Gamertag-Redhemi300C

Come get some starting 29 July.

That is all

Degenerazn
07-11-08, 03:27 PM
^you're on

Hope you have the hori joystick, cuz you'll need to be quick to if you want to keep up w/ me. :p

mboojigga
07-11-08, 03:32 PM
Been holding off on the stick and so far playing Soul Calibur on Live hasn't seem to change from my dreamcast days. So basically don't expect me to bit*h if I lose because I am using the 360 controller :D

LAKE4742
07-11-08, 03:39 PM
Really, SC is the premier weapon-based fighting game, when you think about it. It's just hard to remember all of those different moves. But, when I think of the first SC-which is excellent, and of what's possible this generation, using Kilik and his staff, or Mitsurigi and his sword, etc., combat could really be great eye-candy if done right, and I would consider picking this one up. From the screenshots, the combat doesn't look as deep as maybe what I'm thinkin' of, though. Hopefully, I'm wrong.

whiskey > work
07-11-08, 05:39 PM
the hori stick works quite well for soul caliber, I can vouch for that. I'm a big seigfried fan

mboojigga
07-11-08, 06:03 PM
New Soul Calibur fighter revealed
Friday 11-Jul-2008 8:00 AM The strongest character ever to appear in the series, says designer

As Namco's frantic fighter (published over here by Ubisoft) nears release, another character has been revealed. And it's not all about the Star Wars cash-in either. Say hello to Algol...

Hideo Yoshie, character designer, explained, "We aimed to make a character that is the 'king' of an ultra ancient civilization and a character that obviously proves the setting of being the strongest character ever in SC series.

"So, he's wearing a costume from the ancient kingdom that isn't recorded in history, and it was really difficult and troublesome to make the design of his costume as so just by looking at it. The final motif of the amour ended up being the 'bird', but there were many other ideas like the lion, cobra, dinosaur and more. I believe the design combined dynamism and splendor, and is very cool.

Advertisement:
"His right hand glows red and his left hand glows blue because he holds the Soul Edge in his right and the Soul Calibur in his left. Also he has ten kinds of weapons built in his body and shows a variety of fights never seen before, including flying in the air and sitting in the throne. I want people to have fun by his buzzard actions.
There was an idea for an additional option which he causes an off-site brawl with a pipe chair instead of the throne, but we were not able to put the idea in the game this time.

"By the way, the Algol that shows up in the opening demo is Algol when he was still a human.. That's why his hair has a different colour from within the game. There are some more detailed differences, so please go on and find more differences on him for fun through the game."

Right then, all sounds good. But we bet he's not the hardest fighter ever to appear in the series. That's got to be either Yoda or Darth Vader surely? First shots below


http://www.computerandvideogames.com/article.php?id=192659

Pics after the jump.

mboojigga
07-11-08, 06:08 PM
Official Soul Calibur 4 character list(so far confirmed)

Returning characters:
1. Amy
2. Astaroth
3. Cassandra Alexandra
4. Cervantes de Leon
5. Ivy (Isabella Valentine)
6. Kilik
7. Lizardman (Aeon Calcos)
8. Maxi
9. Mitsurugi (Heishiro)
10. Nightmare
11. Raphael Sorel
12. Rock (Nathaniel Adams)
13. Seong Mi-na
14. Setsuka
15. Siegfried Schtauffen
16. Sophitia Alexandra
17. Taki
18. Talim
19. Tira
20. Voldo
21. Xianghua Chai
22. Yoshimitsu
23. Yun-seong
24. Zasalamel


New characters:
25. Algol (bonus character designed by guest artist Hideo Yoshie — he holds the Soul Edge in his right and the Soul Calibur in his left hand)
26. Angol Fear (bonus character designed by guest artist Mine Yoshizaki)
27. Ashlotte (bonus character designed by guest artist Oh! great)
28. Darth Vader (Star Wars guest character on the PlayStation 3 version)
29. Darth Vader’s Secret Apprentice (from Star Wars: The Force Unleashed)
30. Hilde(gard) von Krone
31. Kamikirimusi (bonus character designed by guest artist Hirokazu Hisayuki)
32. Scheherazade (bonus character designed by guest artist Yutaka Izubuchi)
33. Shura (bonus character designed by guest artist Hiroya Oku)
34. Yoda (Star Wars guest character on the Xbox 360 version)

On top of all these characters, Namco Bandai’s game director Katsutoshi Sasaki has said that Create-a-Character will return from Soul Calibur 3, and will allow customized and created characters to be playable in multiplayer mode (in Special VS online as well). Up to 50 custom character slots will be available towards this end.



Missing characters (from previous games):
Abyss
Abelia
Arthur
Assassin
Aurelia
Berserker
Charade
Chester
Demuth
Edge Master
Girardot
Greed
Han-myeong
Hualin
Hwang
Inferno / SoulEdge
Li Long
Lizardman (Generic)
Luna
Lynette
Miser
Necrid
Night Terror
Olcadan
Revenant
Strife
Valeria

Quotes via Wikipedia, for more pictures go to SCU.

PS: We’ll keep this list updated as new characters are announced. — Last updated July 11th –

http://www.videogamesblogger.com/2008/05/18/official-soul-calibur-4-character-list.htm

logicalnoise
07-11-08, 06:15 PM
still no word on team battle or vs team battle. which was my friends and my favorite mode

tokerblue
07-11-08, 06:39 PM
^you're on

Hope you have the hori joystick, cuz you'll need to be quick to if you want to keep up w/ me. :p
- Nuts to the Xbox360 Hori sticks, they're very mediocre...

I have an Arcade in a Box custom Sanwa stick coming in next Wednesday. :)

Degenerazn
07-11-08, 06:54 PM
- Nuts to the Xbox360 Hori sticks, they're very mediocre...

I have an Arcade in a Box custom Sanwa stick coming in next Wednesday. :)

Well, its the best stick that doesn't cost $150!

tokerblue
07-11-08, 06:59 PM
Well, its the best stick that doesn't cost $150!
- The best things usually aren't cheap. :)

Of course, you can mod the Hori sticks with real Sanwa parts, but that type of work is beyond my abilities.

lacombo
07-14-08, 11:17 PM
hell yeah

just sucks they split yoda and vader

wish it came out in may or june before the football season

AFH
07-15-08, 06:28 AM
still no word on team battle or vs team battle. which was my friends and my favorite mode

It would cool if we had the option when playing the game on Live.

logicalnoise
07-15-08, 08:58 AM
hell yeah

just sucks they split yoda and vader

wish it came out in may or june before the football season

Namco has avoided denying the rumor that both yoda and vader will be made available later as DLC for a small price for each system.

Degenerazn
07-15-08, 11:51 AM
Namco has avoided denying the rumor that both yoda and vader will be made available later as DLC for a small price for each system.

There's no reason they wouldn't want to make an extra buck by allowing DLC for the Yoda/Vader.

Degenerazn
07-15-08, 07:51 PM
http://www.amazon.com/exec/obidos/ASIN/B0018OCJ5Q******nosim/cheapassgam08-20

Arcade sticks for 52 bux!

Shao
07-16-08, 06:20 PM
There's no reason they wouldn't want to make an extra buck by allowing DLC for the Yoda/Vader.

...which is what I fully expect to see happen.

whiskey > work
07-17-08, 09:17 AM
- Nuts to the Xbox360 Hori sticks, they're very mediocre...

I have an Arcade in a Box custom Sanwa stick coming in next Wednesday. :)

actually, the hori stick is fairly decent for the arcade version of soul caliber. Have you even tried it with this game or are you just trying to justify your new purchase?

tokerblue
07-17-08, 06:38 PM
I've played on the Hori VF5 stick extensively on VF5 since my brother only owns the Xbox360 version of VF5. Since the new Soul Calibur stick looks to be the same exact stick with new artwork, I doubt it will be any better.

I'm comparing it directly to the Virtua Stick High Grade (Sanwa parts) when playing VF5 on the PS3. There's no comparison between the two. The stick throw is better on the VSHG and the button click/response is better. As for purchase justifications, you generally get what you pay for when it comes to controllers and joysticks.

Robocop2
07-17-08, 09:18 PM
I'm looking forward to this just not sure which system
I want it for the 360 because I have SC2 and prefer to stick to the same basic control scheme from game to game (goes for any series)
but I want Vader
so basically I;m hoping that namco is greedy enough to allow the "exclusive characters" as DLC

whiskey > work
07-18-08, 12:04 PM
I've played on the Hori VF5 stick extensively on VF5 since my brother only owns the Xbox360 version of VF5. Since the new Soul Calibur stick looks to be the same exact stick with new artwork, I doubt it will be any better.

I'm comparing it directly to the Virtua Stick High Grade (Sanwa parts) when playing VF5 on the PS3. There's no comparison between the two. The stick throw is better on the VSHG and the button click/response is better. As for purchase justifications, you generally get what you pay for when it comes to controllers and joysticks.

ok, good enough for me. You like quality and that's fine. Either is a massive upgrade over the crummy d pad

formulanerd
07-18-08, 12:55 PM
I've played on the Hori VF5 stick extensively on VF5 since my brother only owns the Xbox360 version of VF5. Since the new Soul Calibur stick looks to be the same exact stick with new artwork, I doubt it will be any better.

I'm comparing it directly to the Virtua Stick High Grade (Sanwa parts) when playing VF5 on the PS3. There's no comparison between the two. The stick throw is better on the VSHG and the button click/response is better. As for purchase justifications, you generally get what you pay for when it comes to controllers and joysticks.

i'm more of a casual fighter, casual arcade kinda guy... just hating the D-Pad.

i've played on both, and i can say i dont really see the difference.

for most people, your arguement doesn't even matter... its like telling the average ipod guy he needs FLAC instead of 192k mp3.... he's not an audiophile, and he'd never hear the difference.

tokerblue
07-18-08, 06:33 PM
i'm more of a casual fighter, casual arcade kinda guy... just hating the D-Pad.

i've played on both, and i can say i dont really see the difference.

for most people, your arguement doesn't even matter... its like telling the average ipod guy he needs FLAC instead of 192k mp3.... he's not an audiophile, and he'd never hear the difference.
- I'll agree with that assessment. The original D-pad is so god awful that virtually any joystick is a significant upgrade. I'm a little disappointed that no manufacturer can match the quality of the D-pad on the Japanese style Sega Saturn controllers. I wouldn't have even thought about using a joystick if they still made those.

As for the difference between the joysticks, I didn't really notice a difference between the Hori sticks and a Sanwa based stick until the last year or so that I've owned the VSHG. It's been more consistent for me when it comes to performing moves.

mboojigga
07-21-08, 06:59 PM
Yoda, Vader may become downloadable in Soulcalibur IV
By James Walker • July 21, 2008

Are you a PS3 owner who’s upset that they won’t be able to play as Yoda? …no, of course not. Dumb question. However, if you own a 360, you may feel cheated that you won’t be able to play as the Dark Lord of the Sith in your version of Soulcalibur IV. Well, if you’re sad that you won’t get to see Yoda and Vader lock sabers, you now have reason to hope. In a Game Informer preview, a Namco Bandai representative concedes that both characters may become downloadable on each other’s console:




After listening to our 10-minute rant about how disappointed we were about losing the chance to see Vader and Yoda go toe to toe, Namco was nice enough to concede that the second characters may be available for download on the respective consoles at a later date. That’s more like it!


While it has been rumored for some time, this is the first time that something has been hinted at by an official source. Let’s just hope they make it happen.


http://www.bingegamer.net/index.php/2008/yoda-vader-may-become-downloadable-in-soulcalibur-iv

LAKE4742
07-24-08, 02:31 PM
http://www.gametrailers.com/player/37354.html

I forgot about the character customization with this game! Custom characters is always a big plus! And it looks pretty deep. Usually with custom characters I'm not so high maintenance. If it's possible to create a Bruce Lee type Kung Fu master, without weapons or fancy armor, that would make this game even more appealing.

Bruce Lee....maybe that is high maintenance, BL owns! Good news is: If after researchin' this game this weekend and the early reviews and such sound very positive, I only have to wait until Tuesday.

Anyone with some scoop?

Shao
07-24-08, 02:38 PM
http://www.gametrailers.com/player/37354.html

I forgot about the character customization with this game! Custom characters is always a big plus! And it looks pretty deep. Usually with custom characters I'm not not so high maintenance. If it's possible to create a Bruce Lee type Kung Fu master, without weapons or fancy armor, that would make this game even more appealing.

Bruce Lee....maybe that is high maintenance, BL owns! Good news is: If after researchin' this game this weekend and the early reviews and such sound very positive, I only have to wait until Tuesday.

Anyone with some scoop?

A few people have the game already, stores breaking the street dates. Their assessments are on Caliburforums.

....and how could you have Bruce Lee without his nunchaku?! :cool:

LAKE4742
07-24-08, 02:42 PM
....and how could you have Bruce Lee without his nunchaku?! :cool:
Oooohhh, you're so right!

I'm gonna check out that site. Thanks.

Degenerazn
07-24-08, 03:58 PM
First character I'm going to make is a Fedor, because obviously there's nothing in this world that can stop him.

logicalnoise
07-24-08, 04:21 PM
First character I'm going to make is a Fedor, because obviously there's nothing in this world that can stop him.

lol kind of ironic that you'd make him in a game full of bladed weapons considering fedors only weakness is that he cuts pretty easy. I'm not knocking him fedor's one of my favs it's just that's really the only thing he really is suceptable to.

Degenerazn
07-29-08, 12:01 PM
The day has come. Who's picking this up?

mboojigga
07-29-08, 12:03 PM
REDHEMI300C if you want to play me

stl drifter
07-29-08, 12:25 PM
ill be on later tonight , my gamertag is stl drifter , have to go pick up an elite tonight ,cause i just the RROD about a week ago.

logicalnoise
07-29-08, 12:58 PM
logicalnoise is my tag though I porbably won't accept challenges tonight(I always pour through practice mode before even tackling the main game).

LAKE4742
07-29-08, 01:28 PM
On my way to pick it up! I'll post some impressions later.

mboojigga
07-29-08, 01:31 PM
Played a couple of matches. Had to select custom matches to find someone to play. Everything ran smooth online. Won both matches. Only had 10 minutes with it. It was quick to start a match after selecting characters.

Degenerazn
07-29-08, 01:36 PM
Any word which console runs this game better? I hear there's an optional install for the PS3 that makes it smoother than without. But does it make it smoother than the Xbox360 or puts on par w/ it?

Slordak
07-29-08, 01:39 PM
The only thing an install is possibly going to improve is to make the character selection (i.e., when scrolling between character portraits) and the loading times between matches faster. It will have absolutely no effect on the actual in-game combat; no fighting game reads from the optical drive during a round.

tgable
07-29-08, 01:45 PM
Any word which console runs this game better? I hear there's an optional install for the PS3 that makes it smoother than without. But does it make it smoother than the Xbox360 or puts on par w/ it?

IGN:
The PS3 and 360 versions are just about identical (barring the differing guest characters), though I felt that the optional install on the PS3 made things feel even quicker and more polished.

markc72
07-29-08, 01:52 PM
It will become a complete wash when you will be able to load games on your 360 hard drive this fall. I believe load times decrease by 20 seconds when loading on HD.

Beeron
07-29-08, 02:05 PM
53.99 @ buy.com w/ free ship for those looking to purchase.

mboojigga
07-29-08, 03:09 PM
http://www.msxbox-world.com/forums/index.php?showtopic=11422

If you are interested.

FrankJ.Cone
07-29-08, 03:42 PM
It will become a complete wash when you will be able to load games on your 360 hard drive this fall. I believe load times decrease by 20 seconds when loading on HD.

Actually you will be able to load the entire game, not just a few gigs this fall. Meaning zero disk load times. Even with 4G+ load times the PS3 has to go back to the optical media, the 360 will not.

Not that anything other than a tiny % of games on 360 have what could be considered "bad" load times of course. The option will be there to remove optical disk loading 100% if you so choose.

GrooveRite
07-29-08, 03:45 PM
IGN:

The PS3 and 360 versions are just about identical (barring the differing guest characters), though I felt that the optional install on the PS3 made things feel even quicker and more polished.

I guess this will be my first PS3 game. I just HATE the PS3's controller :mad:.
Any word on how they both may or may not differ online??

LAKE4742
07-29-08, 04:20 PM
I thought the clerk was being a punk by giving me a different version of the game, because I saw the french writing on the back. And then I saw the english on the top. Why is there french on the box and in the manual?

Anyway....does anyone know how to change the stage music?

mboojigga
07-29-08, 04:24 PM
I thought the clerk was being a punk by giving me a different version of the game, because I saw the french writing on the back. And then I saw the english on the top. Why is there french on the box and in the manual?

Anyway....does anyone know how to change the stage music?

I saw that too. The disc is also made in Mexico.

As far as the music I just switch to my computer.

FrankJ.Cone
07-29-08, 04:37 PM
I guess this will be my first PS3 game. I just HATE the PS3's controller :mad:.
Any word on how they both may or may not differ online??

The PS3 version might have a few seconds loading time advanatge until the fall when it will swing the other way. If you dislike the PS3 controller ask yourself... is a few seconds here and there worth using a controller you do not like every second you play the game?

assasyn
07-29-08, 04:45 PM
I guess this will be my first PS3 game. I just HATE the PS3's controller :mad:.
Any word on how they both may or may not differ online??

Why do that?

spid
07-29-08, 04:51 PM
I thought the clerk was being a punk by giving me a different version of the game, because I saw the french writing on the back. And then I saw the english on the top. Why is there french on the box and in the manual?

Anyway....does anyone know how to change the stage music?

My guess is they are using the same box for US and Canada. Canadian law mandates you have to have french, Quebec, on packaging as well as English.

GrooveRite
07-29-08, 04:55 PM
The PS3 version might have a few seconds loading time advanatge until the fall when it will swing the other way. If you dislike the PS3 controller ask yourself... is a few seconds here and there worth using a controller you do not like every second you play the game?

You're right, its not worth it, lol!

Why do that?

To give my 360 a break from all these games I'm playing and am going to play.

Jaa-Yoo
07-29-08, 07:03 PM
Is it just my tv, or is everything overly bright in this game? It looks like the gamma is too high. I havent found any video settings yet... anyone know if there are or not?

Quikzilver
07-29-08, 10:00 PM
I picked up my copies during lunch today. My gamertag/psn name is in my sig if you want to play but I'll most likely be playing it on the PS3 tonight.

chris6878
07-29-08, 11:22 PM
im sprinter6878 on PS3. Get at me!

GR1MM
07-30-08, 12:33 AM
I picked up the game today and unlocked all the characters,but one.
On the character select screen,is the empty box between Yoda and the Apprentice reserved for Darth Vader,whenever he becomes available?

LAKE4742
07-30-08, 12:38 AM
Yeah, the graphics are really bright and really annoying, to me. I expected better....everything. It's also really annoying when the opponent goes on a rampage and pulls out 3 or 4 different combos on me back-to-back....too fast and not too realistic, or realistic enough for my tastes. This game is goin' back. I kinda knew I was making a mistake anyway-I'm GOW all the way (can't help it, right now-it's all about the guns). As far as characters, it would've been more cool to see Altair in the line-up instead of Yoda. I respect SC (loved the first game), but this game is not for me....at this time.
Just lost about 30 bucks...how fun.




GOW2!!!!:cool:

cueCrew
07-30-08, 08:49 AM
Perhaps there is much more complexity to this game and a challenge at higher skill levels, but the reality for me was that I button-mashed my way through story mode without losing and was left unsatisfied. I loved SC on Dreamcast and was really impressed by the graphics in this series at that point. (Side note: My motivation for clearing Tekken levels had more to do with the cutscenes/movie endings than anything else).

Since then a lot of games seem to share the same palette/art direction which isn't necessarily a bad thing (FPS?), but throw in the muted/watercolor scheme and this game looks really bland. The fighting animations are too quick (dead or alive, anyone?) for my tastes but I'm sure a little more familiarity with the move list would take some of the guesswork out of it.

Another sign that perhaps I'm getting a rusty ol' fuddy-duddy... the character animation for Ivy is a little "over the top" - and bottom for that matter! I just think its a little rediculous. Ironically, all the characters male or female seem to look the same.

Well, at least there's Yoda. I am glad that I resisted the urge to pick up both versions because this one may not get much use.

Character creation mode still intrigues me, and I'll offer up a practise dummy for some online battles for fun but overall I expected much more from this game.

(<== walking past the RB strat for now and putting on "Burger Face" paper hat. "Yes, Chef!")

logicalnoise
07-30-08, 09:37 AM
spent most of my time in training mode last night(I always check out all the moves for every charectar first). Then did story mode with mitsu(only lost once and I did so by ringing myself out).
Visuals: best looking SC to date(as it should be) lots, of detail in every main roster charectar. Colors are varied though muted at times and overly bright in ortehrs. I beileve they were going for sort of a posterized more art style. The details of the smashed floors walls and armour always looked terrific. Though now a lot of the women look sort of like zombies(Xiguhua for instance).
Audio: Namco obviously took a more realistic apporach to audio thsi time. teh dramatic slashes and only sound vilnet on particularly damagig moves. The kicks and punches now have a much softer crack to them(as they should). The music again brings forward a epic medieval tone(though the star wars theme in training mode can get annoying the 5th time through). the 5.1 got used quite well in a number of stages. In one jungle stage rain was only falling on one side of the stage and teh audio would comeout appropiately based on where the camera was.

GAMEPLAY: After a few hours of play I'm under the impression that the combat is back up to snuff compared to SC2. WHile gameplay is speed up even more than before it still has quite a bit fo strategy to it. Whether it's even 80% masher proof we'll see. A lot of teh charectars now flow between their various stances flawlessly. Voldo is even more of a force to be reckoned with. SC3 suffered from quite a few broken charectars who eitehr were way too powerful or downright useless.
I found that IV struck a good balance in every charectar I've played so far. WHile yoda is immune to grapples and High /mid hits while standing he's also very hard to control and looks mostly easy to telegraph. meanwhile there's the boss charectar "angol" who weild both the series namesake swords. to me he seemed like a slightly suped up spawn. damaging and hard to guess moves yes but he also all his moves take quite a while to start up. A lot fo teh charectars play near identical to their earlier incarnations but did benefit from some small tweaks in timing, move commands and speed or stances. I;d have to say the most disturbing change in the entire game is that Voldo inherited Sophitia's groin straddling bulldog throw. teh new mechanics actually add quite a bit while not getting in teh way. I doubt many people will really target a section of armor to dismantle and really landing critical finishes seems like something you'd keep an eye out for rather than persue in an actual round.


Presentation/negatives: Menu was quick yet nice looking. Using CAF to buy everything seemed like a pain but due to the snappy menus I didn't really care. Lack of team battle is again inexcusable especially since story mode is pretty much team battle with extras. I'll have more to say after while but over all I give teh game a A- for now.

markc72
07-30-08, 11:34 AM
spent most of my time in training mode last night(I always check out all the moves for every charectar first). Then did story mode with mitsu(only lost once and I did so by ringing myself out).
Visuals: best looking SC to date(as it should be) lots, of detail in every main roster charectar. Colors are varied though muted at times and overly bright in ortehrs. I beileve they were going for sort of a posterized more art style. The details of the smashed floors walls and armour always looked terrific. Though now a lot of the women look sort of like zombies(Xiguhua for instance).
Audio: Namco obviously took a more realistic apporach to audio thsi time. teh dramatic slashes and only sound vilnet on particularly damagig moves. The kicks and punches now have a much softer crack to them(as they should). The music again brings forward a epic medieval tone(though the star wars theme in training mode can get annoying the 5th time through). the 5.1 got used quite well in a number of stages. In one jungle stage rain was only falling on one side of the stage and teh audio would comeout appropiately based on where the camera was.

GAMEPLAY: After a few hours of play I'm under the impression that the combat is back up to snuff compared to SC2. WHile gameplay is speed up even more than before it still has quite a bit fo strategy to it. Whether it's even 80% masher proof we'll see. A lot of teh charectars now flow between their various stances flawlessly. Voldo is even more of a force to be reckoned with. SC3 suffered from quite a few broken charectars who eitehr were way too powerful or downright useless.
I found that IV struck a good balance in every charectar I've played so far. WHile yoda is immune to grapples and High /mid hits while standing he's also very hard to control and looks mostly easy to telegraph. meanwhile there's the boss charectar "angol" who weild both the series namesake swords. to me he seemed like a slightly suped up spawn. damaging and hard to guess moves yes but he also all his moves take quite a while to start up. A lot fo teh charectars play near identical to their earlier incarnations but did benefit from some small tweaks in timing, move commands and speed or stances. I;d have to say the most disturbing change in the entire game is that Voldo inherited Sophitia's groin straddling bulldog throw. teh new mechanics actually add quite a bit while not getting in teh way. I doubt many people will really target a section of armor to dismantle and really landing critical finishes seems like something you'd keep an eye out for rather than persue in an actual round.


Presentation/negatives: Menu was quick yet nice looking. Using CAF to buy everything seemed like a pain but due to the snappy menus I didn't really care. Lack of team battle is again inexcusable especially since story mode is pretty much team battle with extras. I'll have more to say after while but over all I give teh game a A- for now.



Wow! I had a tough time reading that through all the grammatical mistakes.

Teh - The
charectar - character
damagig - damaging
apporach - approach

Robocop2
07-30-08, 11:37 AM
I really don't notice the load times being all that intrusive into the game as a whole

logicalnoise
07-30-08, 11:51 AM
Wow! I had a tough time reading that through all the grammatical mistakes.

Teh - The
charectar - character
damagig - damaging
apporach - approach

I proofread only if Im being paid to or being graded on it. "teh" is the only thing that pisses me off when I do it. and I blame that on games like guitar hero and rock band.

sperron
07-30-08, 12:19 PM
The characters look top notch and highly detailed. The environments you fight in on the other hand aren't very impressive. The damage is kind of cool, but it's basically just a 3D "decal" and has no persistence what-so-ever. I also kind of like the no antialiasing look they went with. It's razor sharp, but the jaggies may bother some people. The lack of antialiasing also makes the light and dark highlights stand out more.

Jaa-Yoo
07-30-08, 05:47 PM
Can anyone recommend a good controller with a better D pad? The standard 360 one is utter crap for fighting games.

Degenerazn
07-30-08, 06:38 PM
I recommend the Hori Joystick.

logicalnoise
07-31-08, 12:37 AM
played online tonight for the first time. lag was a major issue in some matches, impeded parrys and crushes in others and in most was never really factor. BTW thsi really does emulate teh arcade some kid was lvl 32 and all he did was spam seung mina's forward A+B move(constant thrusts forward). With voldo I was unable to get around it and parrying was been hurt by minute lag(I couldn't anticipate in time). anyways what a sad sad way of getting a higher level in a videogame.

DaGamePimp
07-31-08, 06:44 PM
It has now been confirmed by some hackers that Vader is already on the 360 game disc .

-- Jason

Degenerazn
07-31-08, 07:36 PM
^Why am I not surprised. The DLC will actually be unlocked on the disc itself.

logicalnoise
07-31-08, 08:10 PM
It has now been confirmed by some hackers that Vader is already on the 360 game disc .

-- Jason

welp IMO then vader should be a free download(the key at least). I already paid for his data if they want money for a key to use software I already bought they can sit and spin.

cueCrew
07-31-08, 08:12 PM
It has now been confirmed by some hackers that Vader is already on the 360 game disc .

-- Jason

Great. Now I don't have to just rely on what the guy at the store said. :D
The questions remain as to how long will we have to wait and what cost (wishful thinking for free?) will it be to unlock.:mad:

whiskey > work
07-31-08, 09:37 PM
I bought the game and it's really sick! Tons of fun, but I agree that there is some shady stuff going on, especially without team battles or vader available down the road for money. I don't think it's as visually impressive as Virtua Fighter 5 either. Time will tell if the action is as satisfying. It's close, very close

Juicyjucie3303
07-31-08, 10:24 PM
Got the game tonight, and after a few rounds I'm very pleased with it :) Nice change of pace from all of the shooters and such that I've been playing so much lately! I haven't played a soul game since 2, but it feels framiliar enough that I'm able to do fairly well without knowing the movesets for each character...time to go back an play some more ;)

mjtoopes
07-31-08, 10:46 PM
Just ordered online... I imagine i'll be on non-stop once it gets in

GT: FRISKY MEECROB

Chief Ediri
08-01-08, 02:15 AM
How is the online community in this game, anything comparable to PS3? Plus is Yoda really that cheap?

I am getting it tomorrow, but I don't know which system I should get it on. I prefer Yoda over Vader, but this "cheap" feel to him is a turnoff. Plus I think the Xbox community is alot smaller since most MS fans just play shooters all day and will diminish even faster with games like Gears 2.

mboojigga
08-01-08, 02:39 AM
How is the online community in this game, anything comparable to PS3? Plus is Yoda really that cheap?

I am getting it tomorrow, but I don't know which system I should get it on. I prefer Yoda over Vader, but this "cheap" feel to him is a turnoff. Plus I think the Xbox community is alot smaller since most MS fans just play shooters all day and will diminish even faster with games like Gears 2.

why not just rent both and go from there.

Chief Ediri
08-01-08, 03:14 AM
Certain restrictions make it impossible to rent games.

I have to rely on personal judgement before I buy a game, unless it is a must-have. The only game that didn't turn out well is GTA IV. Got so boring I couldn't complete it, but at least I know what happens.

I think you understand.

logicalnoise
08-01-08, 07:41 AM
How is the online community in this game, anything comparable to PS3? Plus is Yoda really that cheap?

I am getting it tomorrow, but I don't know which system I should get it on. I prefer Yoda over Vader, but this "cheap" feel to him is a turnoff. Plus I think the Xbox community is alot smaller since most MS fans just play shooters all day and will diminish even faster with games like Gears 2.

yoda is far from cheap, he's quite difficult to use and does mostly chip damage with his standard weapon and with no skills. The apprentyice is pretty overpowered but I haven't spent enough time with him to tell if he's truly broken. but overall teh online community was pretty cool. and while there's a chance that XBL has less fighting afficanados it undoubtedly has more people playing online than PSN. and even if the number of XBL withers it will still be more fighting fans. plus the PS3 version can't do voice chat during matches just in the lobby. and vaders coming to 360 either way.

whiskey > work
08-01-08, 09:55 AM
alright, after getting in plenty of games last night, I gotta put the brakes on a bit here. First of all, the online is broken, plain and simple. Too hard to find a game, and then when you get in a 4 person room, you just sit there and wait for the 2 people who buzzed in first to play. This is stupid. You could easily fight a 2 round fight in the time a 3 round "main event" takes place. And the lag is making me crazy. Maybe it's just my system, but there's definitely a delay there that makes precise parrys and other moves very difficult to pull off. While the game is very deep and I'm a long time soul caliber fan and player, it just seems to be missing something too. I honestly think virtua fighter 5 for 35 bucks may be the equal of this game. It has a much deeper system, great online modes and no lag, and the graphics are more detailed. Look at the backgrounds in virtua fighter 5 and you'll see what i mean

Robocop2
08-01-08, 10:13 AM
I love the game but I wish that it didnt make me fight the apprentice every time I try to play Arcade mode. I can plow through everyone before him but then it takes forever to beat him just to get to Algol who isnt really that difficult for a final boss. Its not that he's difficult, just cheap and not fun to play against every time I want to play arcade. It would have been nice if he were a random match

logicalnoise
08-01-08, 10:22 AM
alright, after getting in plenty of games last night, I gotta put the brakes on a bit here. First of all, the online is broken, plain and simple. Too hard to find a game, and then when you get in a 4 person room, you just sit there and wait for the 2 people who buzzed in first to play. This is stupid. You could easily fight a 2 round fight in the time a 3 round "main event" takes place. And the lag is making me crazy. Maybe it's just my system, but there's definitely a delay there that makes precise parrys and other moves very difficult to pull off. While the game is very deep and I'm a long time soul caliber fan and player, it just seems to be missing something too. I honestly think virtua fighter 5 for 35 bucks may be the equal of this game. It has a much deeper system, great online modes and no lag, and the graphics are more detailed. Look at the backgrounds in virtua fighter 5 and you'll see what i mean

virtua fighter's depth ahs never been enough for me. teh graphics have never been that good, the fighting itself never felt natural to me even after devoting hours and hours to learning jacky. SC isn't perfect and I agree online has many issues. my ain problem is that quick match constantly failsd and has taken me up to 20 attempts before getting matched up correctly(likely due to a lot of people playing online). as for teh 4 player lobby system it actually takes me back to the old arcade days. I mean you still can watch players fight and watching helps you learn new tatics you may not have thought of yet). Anyways VF5 to me was pretty boring.

number1laing
08-01-08, 10:47 AM
alright, after getting in plenty of games last night, I gotta put the brakes on a bit here. First of all, the online is broken, plain and simple. Too hard to find a game, and then when you get in a 4 person room, you just sit there and wait for the 2 people who buzzed in first to play. This is stupid. You could easily fight a 2 round fight in the time a 3 round "main event" takes place. And the lag is making me crazy. Maybe it's just my system, but there's definitely a delay there that makes precise parrys and other moves very difficult to pull off. While the game is very deep and I'm a long time soul caliber fan and player, it just seems to be missing something too. I honestly think virtua fighter 5 for 35 bucks may be the equal of this game. It has a much deeper system, great online modes and no lag, and the graphics are more detailed. Look at the backgrounds in virtua fighter 5 and you'll see what i mean

I want to get VF5 so bad but the d-pad.... the d-pad....

Why won't Sega just make an online patch for the PS3 one? I'd buy it the day it was released.

whiskey > work
08-01-08, 12:22 PM
I want to get VF5 so bad but the d-pad.... the d-pad....

Why won't Sega just make an online patch for the PS3 one? I'd buy it the day it was released.

i have the arcade stick and it works pretty well.

whiskey > work
08-01-08, 12:26 PM
virtua fighter's depth ahs never been enough for me. teh graphics have never been that good, the fighting itself never felt natural to me even after devoting hours and hours to learning jacky. SC isn't perfect and I agree online has many issues. my ain problem is that quick match constantly failsd and has taken me up to 20 attempts before getting matched up correctly(likely due to a lot of people playing online). as for teh 4 player lobby system it actually takes me back to the old arcade days. I mean you still can watch players fight and watching helps you learn new tatics you may not have thought of yet). Anyways VF5 to me was pretty boring.

I don't get it, so you're saying soul caliber 4 has a deeper fighting system than virtual fighter 5? Sorry, but that is simply not true. And as far as the graphics go, it is all soul caliber is and more. I have seen both extensively and while the colors and the character models of soul caliber may be richer and more intricate, the skin detail of the fighters in virtua fighter as well as the lush backgrounds are more than a match for soul caliber. I own both games by the way, just calling it like i see ti

FrankJ.Cone
08-01-08, 07:37 PM
I want to get VF5 so bad but the d-pad.... the d-pad....

Why won't Sega just make an online patch for the PS3 one? I'd buy it the day it was released.


Rent the game and try it. I usually use my DOA stick but its certainly playable with my Elite controller. The 360 pad is worst with circular motions and you do not need those for most VF chars. I had the PS3 version for a long time and it looks very jaggy and my fingers HURT using the PS3 D-pad. (Lots of pressing on those "nubs" sony has been calling a d-pad) Why won't these companies just pay Nintendo to license their patent so they can have a normal d-pad?

logicalnoise
08-01-08, 09:15 PM
I don't get it, so you're saying soul caliber 4 has a deeper fighting system than virtual fighter 5? Sorry, but that is simply not true. And as far as the graphics go, it is all soul caliber is and more. I have seen both extensively and while the colors and the character models of soul caliber may be richer and more intricate, the skin detail of the fighters in virtua fighter as well as the lush backgrounds are more than a match for soul caliber. I own both games by the way, just calling it like i see ti

no what I meant is that virtua fighters superior depth has never been enough for me. It never felt like an actual fight. The fighters never felt like an extension of myself no matter how much I practiced. as for VF5's graphics well YMMV I guess to me everything looked plastic and the water never looked real.

whiskey > work
08-01-08, 11:21 PM
no what I meant is that virtua fighters superior depth has never been enough for me. It never felt like an actual fight. The fighters never felt like an extension of myself no matter how much I practiced. as for VF5's graphics well YMMV I guess to me everything looked plastic and the water never looked real.

I can see that, but it's a video game. The only real game that makes me even remotely feel like I'm in a real situation is fight night round 3 and call of duty 4 hardcore. That's it.

Chief Ediri
08-02-08, 05:24 AM
I love the game but I wish that it didnt make me fight the apprentice every time I try to play Arcade mode. I can plow through everyone before him but then it takes forever to beat him just to get to Algol who isnt really that difficult for a final boss. Its not that he's difficult, just cheap and not fun to play against every time I want to play arcade. It would have been nice if he were a random match
I agree.

Plus for the people who said Yoda is cheap, is a lie. He isn't at all, the only problem I have with him is that he is very quick.

whiskey > work
08-21-08, 10:41 AM
It seems to me that the lag is getting much better online. This makes the game much much better. I am now happy with the purchase and look forward to doing this to people online:
http://img254.imageshack.us/img254/2006/ronaldtoohardcore8pqyt4.gif

TomGreen321
08-21-08, 04:44 PM
gamertag is TomGreen321, add me for some matches.

Beeron
08-22-08, 08:37 AM
Demo is now up for download...haven't got a chance to play it yet.

Degenerazn
08-31-08, 04:30 PM
Lag is pretty bad for me. Much much worst then it is for VF5. I can barely control my person. I'm usually in the block position for much longer then I need to be. My opponents show 5 green bars too. Anyone know a quick fix?

Degenerazn
09-13-08, 05:38 PM
http://www.amazon.com/gp/feature.html/?docId=1000208101

Cheap Joystiq for anyone looking to buy one. 40$

whiskey > work
09-13-08, 06:31 PM
that's a great price. I have that stick and it works very well with this game. This game frustrates me though online. More the fact I've been getting owned than anything. It's a fun game and worth the money

logicalnoise
09-19-08, 10:37 AM
Namco annouced a game balance patch for release soon on the 360 version of the game. They haven't annouced a ps3 patch yet. This patch will be tweaking frame timing on certian combos as well as damage dealt by certian moves.

Chief Ediri
09-19-08, 10:59 AM
Namco annouced a game balance patch for release soon on the 360 version of the game. They haven't annouced a ps3 patch yet. This patch will be tweaking frame timing on certian combos as well as damage dealt by certian moves.
Thanks for the info.

logicalnoise
09-19-08, 01:38 PM
update from wired:
Japanese players of Soulcalibur IV are about to get their easy "Soul Crushes" taken away from them, courtesy of a patch from Bandai Namco.

Siliconera reports that the Japan-only update rebalances the game, with some of the changes including making it harder to achieve a "Soul Crush" -- a vulnerable state that leaves a character practically defenseless -- and a fix for Ivy's infinite combo.

So far the patch has not reached any other region, but consider yourself warned.