View Full Version : Motorstorm: Pacific Rift
KingShorty 07-15-08, 06:53 PM CLICKY (http://www.eurogamer.net/tv_video.php?playlist_id=12222&size=large) for a nice mash-up trailer that does feature some more environments.
Keep in mind, the game will be featured at E3 at 5pm PST.
Chairman7w 07-15-08, 07:06 PM Dang, looks pretty cool!
dogdoctor 07-15-08, 07:29 PM Wicked!
joeblow 07-15-08, 11:20 PM Definitely an excellent looking sequel. Thanks for posting the video.
William Mapstone 07-15-08, 11:28 PM I am looking forward to the sequel and I can't wait to see how they improved on the franchise. I heard there will be split screen this time, but I wonder if there will be both offline and online split screen.
Cygnus311 07-15-08, 11:28 PM Day 1 purchase. They confirmed fully destructible environments too.
Protopet 07-15-08, 11:32 PM Day 1 purchase also.
Didn't get the first one because of no split-screen, while this one will have 4 player split-screen!
KingShorty 07-16-08, 12:15 AM This one will have offline split screen - CONFIRMED!
Up to 4 players can play together.
They have yet to confirm anything on the online split screen. The only thing they've really confirmed for online is that the number of players in one room went up from 12 to 16.
The E3 showing was disappointing and they showed the same video that I posted on here and the developer went over stuff that was confirmed in the previous months.
Anthony1 07-16-08, 12:40 AM All the videos I've seen of Pacific Rift have been mediocre at best. I will however admit that I personally think it's the quality of the video. I honestly don't think I've seen a quality HD video of Pacific Rift, so it's hard to get an accurate idea of what the game is going to really look like. I was an absolutely huge Motorstorm fan (imported the game from Japan cause I wanted it immediately upon it's Japanese release), and the graphics of the first game were outstanding, and they are using the same engine (I'm sure with some refinements), so you would expect it to look absolutely amazing, but so far none of the videos I've seen reflect that.
I'm still sure it's going to be outstanding, and this is definitely one of the huge games they have for the 4th quarter.
joeblow 07-16-08, 12:43 AM I see what you mean about the quality of the vids, but I like the speed, the destruction quality of the vehicles, and the use of environment trap triggers. Plus it's good to finally play outside of the desert ;).
Protopet 07-16-08, 12:58 AM Joe and Anthony, download the trailer from the PS Store, that looked great.
IGN's hands on
http://ps3.ign.com/articles/890/890414p1.html
MotorStorm: Pacific Rift is currently slated to ship with 16 tracks, and will feature Trophy support and… wait for it… custom soundtracks. There's no firm release date yet, but we should see it sometime before the end of the year.
Wow, sounds awesome, can't wait!
KingShorty 07-16-08, 01:11 AM It's slated for an october release. October is going to be a busy busy month for games!
briankmonkey 07-16-08, 02:04 AM Day 1 purchase hands down, looks great so far :D
SirDrexl 07-16-08, 05:02 AM That's great to hear that there will be custom soundtracks.
KingShorty 07-16-08, 05:32 AM That's great to hear that there will be custom soundtracks.
+ trophies.... woooooo hooooo!
DaGamePimp 07-16-08, 05:54 AM It looks more cartoony than the first game IMO but then this is just a trailer ;) .
-- Jason
All the videos I've seen of Pacific Rift have been mediocre at best. I will however admit that I personally think it's the quality of the video. I honestly don't think I've seen a quality HD video of Pacific Rift, so it's hard to get an accurate idea of what the game is going to really look like. I was an absolutely huge Motorstorm fan (imported the game from Japan cause I wanted it immediately upon it's Japanese release), and the graphics of the first game were outstanding, and they are using the same engine (I'm sure with some refinements), so you would expect it to look absolutely amazing, but so far none of the videos I've seen reflect that.
I'm still sure it's going to be outstanding, and this is definitely one of the huge games they have for the 4th quarter.
Turn your PS3 on then. The video on the playstation store is in beautiful 1080p, and the game looks amazing. I thought it looked prettier than Resistance 2.
maximuslcd 07-16-08, 08:29 AM This is my kind of game, I still play MS alot...day one purchase.
I D/L the trailer from the PS store last night in 1080...looked great if you wanna HD trailer of it
Kevin12586 07-16-08, 08:48 AM :D I can't wait. That write-up by IGN only added to the excitement.
Shorty and Dogdoctor, will this bring you guys back to the league? ;)
Turn your PS3 on then. The video on the playstation store is in beautiful 1080p, and the game looks amazing. I thought it looked prettier than Resistance 2.
What trailer did you watch? The one I got had textures that looked washed out/unfinished a good 80% of the time.
What trailer did you watch? The one I got had textures that looked washed out/unfinished a good 80% of the time.
Sorry for you that you're so critical then. It looked awesome and fun as hell!
William Mapstone 07-16-08, 09:23 AM Originally posted by Davio
Sorry for you that you're so critical then. It looked awesome and fun as hell!
+1:)
TyrantII 07-16-08, 09:33 AM Gameplay will be a blast like the last one, and I’ll hold off reservation until they hit at least alpha, but the few here are correct.
So far, the texture work looks pretty bad at best. Visually MS1 was much higher resolution, and overall the game looked much better. The HD trailer confirms this.
Here’s hoping they can get it running with the same detail, and surpass it! A alive jungle is a much harder terrain to emulate then a dessert plateau.
Sorry for you that you're so critical then. It looked awesome and fun as hell!
Uh, okay? I'm not that critical, I just have decent vision, apparently. I didn't say a single thing about the gameplay, which does look fun enough (I enjoyed the first Motorstorm). All I'm saying is that this:
http://img244.imageshack.us/img244/7192/vlcsnap5062419rr1.png
does not look better than Resistance 2, graphically, and I'm baffled as to how anyone could think it did. It looks unfinished, probably because the game is not finished. :eek: Apparently to you that means I'm way too critical and have no hope of enjoying the game when it comes out?
kekborg 07-16-08, 09:50 AM Downloaded the 1080p trailer off the psn last night...amazing :eek:. Can't wait :cool:
Cygnus311 07-16-08, 10:01 AM Uh, okay? I'm not that critical, I just have decent vision, apparently. I didn't say a single thing about the gameplay, which does look fun enough (I enjoyed the first Motorstorm). All I'm saying is that this:
http://img244.imageshack.us/img244/7192/vlcsnap5062419rr1.png
does not look better than Resistance 2, graphically, and I'm baffled as to how anyone could think it did. It looks unfinished, probably because the game is not finished. :eek: Apparently to you that means I'm way too critical and have no hope of enjoying the game when it comes out?
That looks nothing like the trailer on the PSN and that is a VERY low res screenshot. Look at all the blocking on the right. :rolleyes: The game is already looking as good or better than the first.
I have the trailer off PSN in 1080p, this is the trailer off GameVideos.com - so it is a lower quality screen than the PSN video (my crap-ass laptop can't do 1080p :( ). I'm looking at the same bit on my 42" set right now, the car textures look exactly like the PSN trailer. Everyone is free to look at the trailer (shot is from around the 0:45 mark) and tell me the cars do not look like that, I guess.
You people are ridiculous sometimes. Are you seriously so defensive that you can't admit an unfinished game looks unfinished?
TyrantII 07-16-08, 10:41 AM You people are ridiculous sometimes. Are you seriously so defensive that you can't admit an unfinished game looks unfinished?
leave the fanbois alone!
:rolleyes:
Anyways, that screenshot looks like the dirt shader/texture isn't present. But I saw a lot of things like this. The most glaring was the resolution of all the ground and foliage textures. They're really low resolution.
Looks like they're most likely just placeholders while they get the new engine up and running, but to call this visually impressive at this stage is very dishonest. They have a long way to go to get to their target render, but lets hope they do!
They did get pretty close with the first title afterall.
Cygnus311 07-16-08, 10:53 AM You people are ridiculous sometimes. Are you seriously so defensive that you can't admit an unfinished game looks unfinished?
What is the POINT of talking about how an unfinished game looks unfinished anyway?!
What is the POINT of talking about how an unfinished game looks unfinished anyway?!
Way to concede your argument. I didn't bring the subject of graphics up, Davio said it looks better than Resistance 2, I said it looked like a lot of the textures weren't in/finished, and now we're here, where you're being way too defensive about it.
Cygnus311 07-16-08, 11:04 AM Wow dude. We're saying the game is looking great. You're saying it looks unfinished. I'm saying, who cares, it's unfinished. Of course it might looked unfinished if it's unfinised. Is it that confusing?
Except that wasn't what you were saying an hour ago; you were implying that I was completely wrong about my observations and saying the game is "already looking as good or better than the first" when it obviously has unfinished work that looks nowhere near the first game at this stage.
Sure, overall the game is coming along and sounding like it's going to be great (I'm really liking a lot of the track design in the trailer); Davio was talking specifically about the graphics in the trailer, I was replying to that effect. Now you're acting like we've just been talking about the overall game and that I'M being ridiculous? Seriously, just drop it, you're embarrassing yourself.
kekborg 07-16-08, 11:17 AM I don't know about you guys, but I came to my assessment by viewing this footage (http://www.youtube.com/watch?v=eBGIQ7ZuuiU)...let me know if you feel differently now.
:)
bassmonkeee 07-16-08, 11:17 AM Alright. Time. I'm declaring this pissing contest a tie.
Cygnus311--You get points for force of stream
Martez--You get points for color and smell. What the hell, Dude--were you eating asparagus? :eek:
I just know I'm looking forward to the Motorstorm game AND the new Resistance game.
Cygnus311 07-16-08, 11:36 AM Yes, overall the game is looking as good or better than the first. Yes, there will be parts that look unfinished, while it's unfinished. Of course! What's the point of pointing that out? You're embarrassing yourself for pointing out the overly obvious.
KingShorty 07-16-08, 11:37 AM Martez, I watched the video online when Evo Studios was doing their thing at E3 and I looked at my wife and told her, it looks like crap.
Then later on, she downloaded the video from the PS Store in HD and played it on her SDTV and the graphics looked really nice compared to what I saw. So I thought that showing an HD video on an SDTV automatically makes it look good. So I downloaded it from the PS Store to play on my HDTV and it looked really good too.
Maybe you have really high expectations considering that you play Burnout Paradise a lot and that game is really polished.
I thought that Motorstorm: Pacific Rift looked very nice compared to the 40% pre-alpha that they showed early on.
eddy_winds 07-16-08, 11:42 AM Excellent looking sequel.
Maybe you have really high expectations considering that you play Burnout Paradise a lot and that game is really polished.
Maybe, I didn't really go into the trailer with any expectations- I was fully prepared to not even mention the texture stuff since the game's not done and it's a non-issue, until people started saying the trailer looked better than Resistance 2, which I still don't see. That was literally all I was refuting, it's clearly gotten out of hand and touched a nerve in Cygnus.
Yes, overall the game is looking as good or better than the first. Yes, there will be parts that look unfinished, while it's unfinished. Of course! What's the point of pointing that out? You're embarrassing yourself for pointing out the overly obvious.
You already said all that and I already responded to it, man. Is repetition supposed to make your non-argument stronger? Like I said, I didn't pull it out of thin air to be a killjoy or something, I was simply responding to someone else's post talking about the trailer's graphics- just drop it, I'm not looking for a fight, the only person looking foolish is yourself, especially when you start reposting your old material.
Cygnus311 07-16-08, 12:01 PM LOL whatever you say.
Good freakin lord Martez, no need to go crazy here. I'm sure the game is unfinished and yeah if you pause the fast moving trailor and analyze the textures, they might not be up to your expectations. I dont go into that much detail nor give a rat's as$ when it comes to games. I look at my friggin TV, I see, and I either like or I dont like. I liked, a lot! I think it looked more impressive to me than Resistance 2 did. Its not being a fanboy, or being defensive or any other garbage like that. Its just seeing and making an opinion. Im not critical enough of graphics nor do I care to sit here and analyze it any further than that.
I didn't pause and analyze, my opinions were from the trailer in motion. I paused and took a screenshot to post an example of what I was referring to. *shrug* Like I said, I'm looking forward to the game and it looks fun. You said your opinion, I said mine; I wasn't expecting my comments to go this far but Cygnus wanted an argument. Didn't mean to come off as sounding like I was freaking out about it, it's not a big deal.
bassmonkeee 07-16-08, 01:14 PM I'm still curious about the "Paco" thing. I don't know if my inner liberal needs to be offended on someone else's behalf, or not.
DaGamePimp 07-16-08, 01:36 PM The trailer is sub-par at certain points if you pay attention , period . No sense in arguing over it and there is NO reason to throw out personal insults (especially anything racial since that deserves an immediate ban) .
Martez ,
Don't sweat it , you have just run into what most of us have learned to avoid ... the AVS PS3 legion that declares almost anything PS3 to be AWESOME (especially when they feel beaten down by what transpired at E3 and the game being discussed is one of the few AAA PS3 exclusives) . What people need to stop doing here is taking things to a personal level , it's gaming people and we are all here because we luv it !!!
That said I cannot wait for MS2 , should be even more fun than the first with all the new additions .
-- Jason
maximuslcd 07-16-08, 02:04 PM I agree jason, the game is gonna be alot of FUN no matter what and honestly I d/l the trailer off the psn last night in 1080 and thought it looked pretty good..I am so excited about this game because I know how much FUN its going to be playing with friends and fellow AVS peeps.
The game is still months away from being out so if it did looked washed out and what not there is a reason..its unfinished.
joeblow 07-16-08, 02:07 PM One thing I'll say about the developer, when I played the first game at E3 in 2005, I was really disappointed in it. However the final release was more polished and looked a lot better. I'm already impressed with how the sequel looks, and have no doubt that the final game will be great all around, even if not perfect.
KingShorty 07-16-08, 02:11 PM One thing I'll say about the developer, when I played the first game at E3 in 2005, I was really disappointed in it. However the final release was more polished and looked a lot better. I'm already impressed with how the sequel looks, and have no doubt that the final game will be great all around, even if not perfect.
See, this is where I'm a bit skeptical about the game, I'm hoping that they listened to the community but I also hope that they didn't overdo anything.
Too much can be bad.
dogdoctor 07-16-08, 02:13 PM I'm still curious about the "Paco" thing. I don't know if my inner liberal needs to be offended on someone else's behalf, or not.I thought it was innocuous at first. I didn't read anything into it. Sort of like saying "dude". But upon futher googling, I'm not so sure. I guess we should just let it end here though.
dogdoctor 07-16-08, 02:14 PM You all can wait for the epiphany of racing games....I'm still going to have a blast with this game just like I did the first. It doesn't have to be perfect as long as its fun.
KingShorty 07-16-08, 02:16 PM I'll be honest, the USMSL really f'd up me wanting to play Motorstorm anymore.
I tried playing the game with some of the other guys from the other forums and just couldn't stomach it. Turned it off after about 10 mins.
Now remember that this in game video is most likely from an earlier build. I remember people complaining about the first Motorstorm before it came out. It was and still is a great game.
I do have to admit I had to watch it a second time to shake off my first impression of it as I was used to watching the first trailer for the game that was obviously CG. I find the new trailer a little sparse on detail but I am sure they will add more detail once they get the main design of the game in place.
So yes I was thinking that it was lacking in a few areas but its not the finished product.
And by the way Cygnus311, the paco comment you made to Martez was un-called for. If you want to make personal insults on someone, go to any thread started by vincentnyc and let him have it!
You all can wait for the epiphany of racing games
We are- Wipeout HD is coming... uh, sometime! :D
dogdoctor 07-16-08, 02:29 PM I'll be honest, the USMSL really f'd up me wanting to play Motorstorm anymore.
I tried playing the game with some of the other guys from the other forums and just couldn't stomach it. Turned it off after about 10 mins.I know what you mean. I haven't touched it since. But I feel that if we can get Rupter, Logan, You and Myself and others (Old Man in AZ) we'll have a good night out. We just need to set a night to play with others if we can make it happen.
TyrantII 07-16-08, 02:37 PM And by the way Cygnus311, the paco comment you made to Martez was un-called for. If you want to make personal insults on someone, go to any thread started by vincentnyc and let him have it!
ROFL!!
They haven't sold me on it yet.
tingham 07-16-08, 07:25 PM I know what you mean. I haven't touched it since. But I feel that if we can get Rupter, Logan, You and Myself and others (Old Man in AZ) we'll have a good night out. We just need to set a night to play with others if we can make it happen.
Sounds like we need to do that dog..hopefully soon! Did you get the game back yet?
I downloaded the trailer, and it's not quite polished yet..but I have no fear, this game is gonna look good.
I am curious about the 16 tracks though. I hope it is not 10 or 12 tracks, and the other ones are different versions of certain tracks. Like Dust Devil is to Devils Crossing...and Coyote Rage is to Coyote Revenge.
dogdoctor 07-16-08, 08:45 PM Sounds like we need to do that dog..hopefully soon! Did you get the game back yet?Nope. The guy has been busy with the computer opponents crushing him. LOL
joeblow 07-16-08, 10:03 PM Here are the full game details and some pics:
Publisher: Sony Computer Entertainment Europe
Developer: Evolution Studios
Platform: Exclusive to the PLAYSTATION®3 Computer Entertainment System
Genre: Offroad Racing
Players: Single-Player, 4 Player Split-Screen and 2-16 Player Online Racing
Rating: “RP” for Rating Pending
Released on Blu-ray Disc:
Europe - Autumn 2008 | North America - Fall 2008 | Asia - TBD
OVERVIEW
The most brutal offroad racing festival is back, with players once again descending on the wild and alternative MotorStorm Festival. However, this time the location has changed dramatically, with players attempting to tackle the diversity and unpredictability of a remote Pacific island environment. Developed by Evolution Studios exclusively for PLAYSTATION®3 (PS3™), MotorStorm™ Pacific Rift revisits the intense racing action introduced in last year’s MotorStorm™, this time allowing players to navigate a radically different tropical environment chock full of lush jungle, towering peaks, and crystal-clear water.
Once again participants in the MotorStorm Festival will throw traditional offroad driving and caution to the wind where the goal is to not only win, but to survive. Players will take on a variety of racing fanatics and battle through chaotic, action-packed tracks in an effort to become the Festival champ.
Evolution Studios has once again created the ultimate visceral racing experience, incorporating even smarter and more aggressive artificial intelligence (AI), real-time track deformation, fully destructible vehicles and environments, and stunningly detailed scenery. In addition to the classic MotorStorm gameplay, players will also experience more available tracks and vehicles to choose, as well as extensive multiplayer options including four player split screen and races with up to 16 players online.
FEATURES
Additional Tracks – MotorStorm Pacific Rift introduces 16 diverse, multi-route tracks to challenge even the most seasoned racers.
New Vehicles – As the biggest vehicles available yet, a new monster truck class is available in addition to ATVs, rally cars, buggies, motorbikes, race trucks, mudpluggers, and Big Rigs.
Customized Soundtracks – Players can take their own music stored on a PS3 HDD and add to the list of music played within the game.
Photo Mode – Newly integrated in MotorStorm Pacific Rift will be a photo mode to allow players the opportunity to save images at any point in the game to put on their desktop or send around to friends.
Extensive PLAYSTATION® Network Options – Features include matchmaking, detailed stats and leaderboards, plus plans for comprehensive downloadable content including tracks, vehicles, tickets, game modes, and themes.
Attacking and Offensive Driving – Players must not only try to win the race but survive against the other racers. Combat-like racing takes center stage as the vehicles are the weapons.
Cutting-Edge Artificial Intelligence – A.I. analyzes the race and surroundings and reacts in the most realistic manner possible. Not only will the competition try to win the race at all costs, but the A.I. will react to situations realistically, such as locating the best routes and changing the level of driving aggression based on player actions.
Real-time Track Deformation – Players will never experience the same lap twice as each vehicle will carve up the track in varying depths, making navigation of each lap different than the last.
Physics-Based Car Damage – Players will break and destroy a vehicle’s parts and panels during collisions with other drivers as well as with objects in the environment.
http://www.tsurugi.co.uk/misc/ps3/motorstormpacificrift/screens/a4.jpg
http://www.tsurugi.co.uk/misc/ps3/motorstormpacificrift/screens/a7.jpg
http://www.tsurugi.co.uk/misc/ps3/motorstormpacificrift/screens/a5.jpg
William Mapstone 07-16-08, 11:04 PM What happened at USMSL? I guess I took a leave of absence, to autocross on Sundays, before it happened?
KingShorty 07-16-08, 11:07 PM I know what you mean. I haven't touched it since. But I feel that if we can get Rupter, Logan, You and Myself and others (Old Man in AZ) we'll have a good night out. We just need to set a night to play with others if we can make it happen.
I dunno man, the game just does not appeal to me. I think I'm burnt out from it and pissed off by El Presidente.
William Mapstone 07-16-08, 11:14 PM Originally posted by DaGamePimp
Don't sweat it , you have just run into what most of us have learned to avoid ... the AVS PS3 legion that declares almost anything PS3 to be AWESOME (especially when they feel beaten down by what transpired at E3 and the game being discussed is one of the few AAA PS3 exclusives) . What people need to stop doing here is taking things to a personal level , it's gaming people and we are all here because we luv it !!!
It happens on both sides... before a 360 sku recieved HDMI, you couldn't mention HDMI on the xbox forum without some over sensitive xbot calling you a troll... ;)
KingShorty 07-16-08, 11:15 PM What happened at USMSL? I guess I took a leave of absence, to autocross on Sundays, before it happened?
Basically, Skimp "I'm the King of the World" biz went on a power trip and when dog (first) and me (later) stood up to him, he basically excommunicated us.
It sucked because both dog and I were there from the damn beginning of that league and logged many hours on the various versions of the website and to be treated like that hurt. But, it's in the past.
Anthony1 07-18-08, 01:42 AM I downloaded the trailer off PSN just now and watched it. No more worries! :)
tingham 09-06-08, 04:23 PM Some new vids of MPR...is anyone else getting excited?
http://www.gametrailers.com/game/6404.html
dogdoctor 09-06-08, 04:41 PM Some new vids of MPR...is anyone else getting excited?
http://www.gametrailers.com/game/6404.htmlI downloaded Qore episode (sept). Demo for Qore purchasers should be out on the 11th. Sweet. (next time I'll download on the share account, I wasn't sure how the whole qore demo/beta thing worked).
like.no.other. 09-06-08, 05:31 PM I hope to God that loading something doesn't take 5 hours like the last one.
KingShorty 09-06-08, 05:32 PM I downloaded Qore episode (sept). Demo for Qore purchasers should be out on the 11th. Sweet. (next time I'll download on the share account, I wasn't sure how the whole qore demo/beta thing worked).
You could always share the main account, like my wife did.
dogdoctor 09-06-08, 07:05 PM You could always share the main account, like my wife did.I could, but that is why I have a DL account. If need be, I'll just purchase it twice ($2.99 isn't that big of a deal). Your wife is nice about sharing that account. I'm a little more hesitant to do so.
KingShorty 09-06-08, 07:09 PM I could, but that is why I have a DL account. If need be, I'll just purchase it twice ($2.99 isn't that big of a deal). Your wife is nice about sharing that account. I'm a little more hesitant to do so.
:rolleyes:
Where is the trust nowadays... so sad, so sad :(
:p
tingham 09-06-08, 07:20 PM :rolleyes:
Where is the trust nowadays... so sad, so sad :(
:p
tell me about it...lol
Man.. those vids are nice. Did you see when you run the lava track..that your vehicle catches on fire and you have to go under a water canopy to put the flames out..or else!! Really cool!! And when you go under it, water drops appear on the windshield!
KingShorty 09-06-08, 07:24 PM tell me about it...lol
Man.. those vids are nice. Did you see when you run the lava track..that your vehicle catches on fire and you have to go under a water canopy to put the flames out..or else!! Really cool!! And when you go under it, water drops appear on the windshield!
I'm not watching any videos on the game anymore, not this one that you posted or anything that was post E3. I want a game to actually wow me with "Holy Sh!T" moments which the internet has ruined because of all the coverage.
but thanks for posting it.
dogdoctor 09-06-08, 10:34 PM tell me about it...lol
Man.. those vids are nice. Did you see when you run the lava track..that your vehicle catches on fire and you have to go under a water canopy to put the flames out..or else!! Really cool!! And when you go under it, water drops appear on the windshield!Qore issue fixed. Check your PM's and PSN messages. Where's the trust. LOL. :cool:
1337H4X 09-06-08, 11:12 PM I'd say this looks pretty good despite the obvious poor quality of the video.
http://i60.photobucket.com/albums/h15/clorox_catholic_children/motorcomp.jpg
notice how the areas ar a BIT more open too?? ;)
Kevin12586 09-07-08, 02:37 PM Game looking sweet. You can definitely see the improvement in the graphics, even from those pics, over the last one.
I can't wait :D
coneyparleg 09-08-08, 11:38 AM when does the quore demo become available?
KingShorty 09-08-08, 12:59 PM This coming thursday.
when does the quore demo become available?
I dunno, there has been absolutely no news about that whatsoever, anywhere.
bassmonkeee 09-08-08, 01:12 PM i dunno, there has been absolutely no news about that whatsoever, anywhere.
:)
KingShorty 09-08-08, 01:16 PM There has been news guys. The demo will become available on Thursday.
There has been news guys.
Oh. :rolleyes:
KingShorty 09-08-08, 01:31 PM Oh. :rolleyes:
Meh :rolleyes:
Gmichael2 09-08-08, 03:16 PM Things are looking up for PS3 users. Another good game coming out soon. Can't wait to see this one in action.
I dunno, there has been absolutely no news about that whatsoever, anywhere.
I think I recall reading on the fine print of the Qore Sept issue on PSN that the MS:PR will be available on 9/11 for download. It will be a 30 day exclusive so you could expect the demo to be released to the PSN population around 10/11.
I plan on getting this game on day one no matter what. It cant' be any worse than playing the 1st one at 480p graphically (unless the 2nd one still does not support 1080i only HDTV's). I just played about 1000 online games and then COD4 appeared. I still play the first one here and there with friends and it's a blast.
Looking forward to playing this game with the online regulars from AVS to see if I can give them some competition. :D
I know I played against a few AVS'ers and all I could see was their dust.:(
i think i recall reading on the fine print of the qore sept issue on psn that the ms:pr will be available on 9/11 for download. It will be a 30 day exclusive so you could expect the demo to be released to the psn population around 10/11.
*whooooosh*
KingShorty 09-11-08, 12:28 PM http://farm4.static.flickr.com/3234/2846128295_e0e57c8020.jpg
MotorStorm Pacific Rift crosses the finish line October 28th
+ Posted by David Bull // Product Marketing Specialist, SCEA
Hi Everyone! I’m happy to announce the official release date for MotorStorm Pacific Rift is October 28th, 2008.
MotorStorm Pacific Rift cover art
This time around, the MotorStorm races will take place on a tropical island set amongst the lush jungle, emerald lagoons and towering peaks in the Pacific Ocean. Why is this important? The original MotorStorm introduced us to some fantastic racing through the desert landscape of Monument Valley. Although we delivered some wild tracks and terrain, the desert is the desert. With the topical island setting, players will be able to experience a much broader range of environments and terrain.
As you already know, there are 8 vehicle classes to choose from, including the Monster Truck! For the first time, you and your friends will be able to race head-to-head in the new 4 player split-screen mode for some major racing mayhem. The 16 diverse multi-route tracks (double the amount from the first MotorStorm) feature real-time terrain deformation that ensures no two laps are the same. Did I mention Trophy support is included?
Head on over to GameStop and pre-order your copy today to receive the retailer-exclusive demo for MotorStorm Pacific Rift. Race against the computer or grab a buddy for some split-screen heart-pounding action on one of the exciting “Air” Tracks. More pre-order programs will be announced in the coming weeks.
CLICKY for LINKY (http://blog.us.playstation.com/)
bassmonkeee 09-11-08, 01:40 PM *whooooosh*
Hey, does anyone know when the demo is going to be available for Qore purchasers?
moepoker 09-11-08, 01:46 PM Hey, does anyone know when the demo is going to be available for Qore purchasers?
Middle of Neveruary.
KingShorty 09-11-08, 02:19 PM Hey, does anyone know when the demo is going to be available for Qore purchasers?
It should go live when the PS Store gets updated later today.
Boy, a lot of people's sarcasm detectors are broken, lately. :p
bassmonkeee 09-11-08, 04:48 PM Boy, a lot of people's sarcasm detectors are broken, lately. :p
There are sarcasm detectors? :eek:
Am a little surprised there hasn't been more talk about the demo in here. Anyone else give it a shot this week?
Where are you on this one dogdoctor?
dogdoctor 09-16-08, 12:43 PM Am a little surprised there hasn't been more talk about the demo in here. Anyone else give it a shot this week?
Where are you on this one dogdoctor?
Well after logging way to many hours online in the first one. This demo feels off. According to some this may only be an 80% build. So here are my impressions.
1. Beautiful Graphics
2. Not as detailed terrain/no mud deformation of terrain at this time.
3. Vehicles are great.
4. Controls - why move the attack to L1/R1? The horn button worked fine (except if you didn't want to swing at someone which may be why they moved it but now the game becomes a 4 trigger racer).
5. Driving mechanics...poor. It feels like your in slippery mud 90% of the time and you need to drift around corners. It doesn't feel like you are driving on terrain.
6. Crashes - great.
7. Situational track problems: there is a section of the track that if you accidentally find yourself there in a bike, you will be run off the cliff. You can't steer or turn.
8. Situational bike manuervers now. Duck for low cover and bunny hop to go over an obstical. Haven't tried them out as they are on the D-pad.
Overall great looking but needs some work. If the driving remains to feel the same in the final version, I think many of the original MS racers will feel dissapointed.
Cygnus311 09-16-08, 12:47 PM Well after logging way to many hours online in the first one. This demo feels off. According to some this may only be an 80% build. So here are my impressions.
5. Driving mechanics...poor. It feels like your in slippery mud 90% of the time and you need to drift around corners. It doesn't feel like you are driving on terrain.
I was really looking forward to the demo but that is my biggest problem with it. It almost feels like you're driving a hover craft instead of a big mean truck. Pure to me has a much better feel in terms of contact with the ground and it looks at least as good.
Kevin12586 09-16-08, 01:11 PM 8. Situational bike manuervers now. Duck for low cover and bunny hop to go over an obstical. Haven't tried them out as they are on the D-pad.
Overall great looking but needs some work. If the driving remains to feel the same in the final version, I think many of the original MS racers will feel dissapointed.
You can also use the left analog stick to duck and bunny hop Dogdoc.
Well after logging way to many hours online in the first one. This demo feels off. According to some this may only be an 80% build. So here are my impressions.
1. Beautiful Graphics
2. Not as detailed terrain/no mud deformation of terrain at this time.
On the 1up podcast I listened to this weekend, I'm 99% sure they said that there is mud deformation on the final build. Plus, there's going to be trees you can knock down on the path - which we've heard about before.
3. Vehicles are great.
4. Controls - why move the attack to L1/R1? The horn button worked fine (except if you didn't want to swing at someone which may be why they moved it but now the game becomes a 4 trigger racer).
5. Driving mechanics...poor. It feels like your in slippery mud 90% of the time and you need to drift around corners. It doesn't feel like you are driving on terrain.
6. Crashes - great.
Hm, I didn't notice the slippery track in the monster truck at all. Not so much with the bike, either. The truck was definitely hard to handle at full speed, though. And is it just me, or is the boost was a little more powerful and a bit longer? I don't know, I could just be imagining that.
7. Situational track problems: there is a section of the track that if you accidentally find yourself there in a bike, you will be run off the cliff. You can't steer or turn.
8. Situational bike manuervers now. Duck for low cover and bunny hop to go over an obstical. Haven't tried them out as they are on the D-pad.
Overall great looking but needs some work. If the driving remains to feel the same in the final version, I think many of the original MS racers will feel dissapointed.
With the first game, did you notice an improvement in build from the demo to the game? I know about the mud effects coming, but I'm not sure how much will be added into the physics of the game. Somebody likely has already answered that somewhere in here....and hopefully it's good news. Personally, I didn't really notice a huge difference between this demo and the last game. Of course, I didn't live on the game like you did dogdoctor! :p
joeblow 09-16-08, 02:12 PM According to a poster at NeoGAF (http://www.ga-forum.com/showpost.php?p=12795688&postcount=605), the 80% press build is more detailed than the demo build (which is said to be from the old E3 build):
http://www.vertigogaming.net/HUD/newmotorstormcompare.jpg
KingShorty 09-16-08, 02:21 PM Kess, you don't always want to believe the guys at 1up because they tend to get carried away with what they say. You won't be able to knock trees over, but they were referring to this lookout structure that was knocked over in the first teaser trailer by a Monster Truck. The terrain/vegetation will play a factor (will be a non-factor to bigger vehicles) in that it'll slow down bikes/keep bikes from going through them.
Joe, thanks for the pics. They do look a little more detailed on the IGN build.
Kess, you don't always want to believe the guys at 1up because they tend to get carried away with what they say.
Shane Bettenhausen gets carried away???? Never!! :p
You won't be able to knock trees over, but they were referring to this lookout structure that was knocked over in the first teaser trailer by a Monster Truck. The terrain/vegetation will play a factor (will be a non-factor to bigger vehicles) in that it'll slow down bikes/keep bikes from going through them.
Yeah, I couldn't remember exactly what the deal was with the terrain/vegetation interaction. I wish I could go back and find the link, but I seem to remember seeing a monster truck knock a large branch in the way of a path...Or maybe it was just someone in here saying you could do that. I also remember hearing talk about certain booby-trap areas in the game. Not sure if that's coming, or if I just imagined that too! It's more than possible I have! :p
KingShorty 09-16-08, 02:40 PM You seem to have a very interesting imagination.
You seem to have a very interesting imagination.
Of course, though, there's a fine line between imagination and delusion.
KingShorty 09-16-08, 02:48 PM Of course, though, there's a fine line between imagination and delusion.
I believe that line is blurred.
dogdoctor 09-16-08, 04:52 PM Hm, I didn't notice the slippery track in the monster truck at all. Not so much with the bike, either. The truck was definitely hard to handle at full speed, though. And is it just me, or is the boost was a little more powerful and a bit longer? I don't know, I could just be imagining that.Monster Truck: More forgiving in the turns and slides. Still doesn't feel grounded though.
Motorcyle: Great spead and turning even in mud. I didn't like the section coming off the huge jump. If you at all got close to the edge it was like you hit a rut and you were going off or into a tiny shrub on the turn. No ifs and or buts. You were going down.
Racing Truck: Best described above like driving a hover craft.
tingham 09-16-08, 08:10 PM Motorcyle: Great spead and turning even in mud. I didn't like the section coming off the huge jump. If you at all got close to the edge it was like you hit a rut and you were going off or into a tiny shrub on the turn. No ifs and or buts. You were going down.
I noticed on this part, with the bike, that the game seems to push you towards the cliff no matter what you do sometimes....very strange :confused:
KingShorty 09-16-08, 09:32 PM I noticed on this part, with the bike, that the game seems to push you towards the cliff no matter what you do sometimes....very strange :confused:
I've felt the same thing.
Kevin12586 09-16-08, 10:17 PM And here I thought it was just me hitting that portion of the track wrong. Every damn time I had the bike and got close to the edge there was nothing I could do to stay on the track.
I do feel that the bike handled better than the other 2 vehicles but unlike MS1, if you hit anything while on the bike it is going to explode. If the computer side swipes you on the bike you can forget about it, unlike MS1. I am hoping this is something that gets fixed in the final build.
KingShorty 09-16-08, 10:27 PM And here I thought it was just me hitting that portion of the track wrong. Every damn time I had the bike and got close to the edge there was nothing I could do to stay on the track.
I do feel that the bike handled better than the other 2 vehicles but unlike MS1, if you hit anything while on the bike it is going to explode. If the computer side swipes you on the bike you can forget about it, unlike MS1. I am hoping this is something that gets fixed in the final build.
I'm sure it will be fixed by launch.
Remember, the build we're playing is from E3. So a lot has been changed since then.
number1laing 09-16-08, 10:51 PM Demo was good, very good, but I have a feeling I'll just stick with WipeOut HD for the time being.
Remember, the build we're playing is from E3. So a lot has been changed since then.
It's kind of weird they'd give us a super old build to play with. Motorstorm: PR as it is is sort of flying under the radar, this demo was the first major exposure to this game.
tingham 09-16-08, 10:55 PM And here I thought it was just me hitting that portion of the track wrong. Every damn time I had the bike and got close to the edge there was nothing I could do to stay on the track.
I do feel that the bike handled better than the other 2 vehicles but unlike MS1, if you hit anything while on the bike it is going to explode. If the computer side swipes you on the bike you can forget about it, unlike MS1. I am hoping this is something that gets fixed in the final build.
To bad we were not racing Logan. I would be forcing you down there anyway :p
tingham 09-16-08, 10:59 PM Demo was good, very good, but I have a feeling I'll just stick with WipeOut HD for the time being.
It's kind of weird they'd give us a super old build to play with. Motorstorm: PR as it is is sort of flying under the radar, this demo was the first major exposure to this game.
And a nice exposure it was. I expect this game to play just like MS1. Except were going to have all those beautiful new tracks.
murmur001 09-17-08, 05:56 AM It's not a suprise to have a public demo based on a very old build. They must finalize, push through Sony PSN QA pipeline and bugtest it as much as the final retails versions. Bigger disaster would be to have a crash infested demo version.
From the developer point of view its laborous task to build a stable demo from the ever changing source code. They would be more happy not to worry about any demos, but head on to the final build and nothign else.
Kevin12586 09-17-08, 08:29 AM To bad we were not racing Logan. I would be forcing you down there anyway :p
I know you would try ;)
Because this is a sequel to what I consider a great game with apparantly the same team working on it I am not worried about how the finished product will turn out. It is just weird some of the things that should be fixed in the final build appearing in the demo; I don't remember these type of issues in the demo for MS1.
What I do know from the demo is that playing on a track with 15 other racers is going to be CRAZY :D
Best of all, it is a free game for me, right Dogdoc :eek:;)
KingShorty 09-17-08, 02:01 PM I
Best of all, it is a free game for me, right Dogdoc :eek:;)
and me, right Tingham? :D:D
and me, right Tingham? :D:D
{in donkey voice from Shrek} pick me, pick me, pick me.
KingShorty 09-22-08, 03:43 PM MotorStorm Monday: The Inspiration for Pacific Rift
+ Posted by Nigel Kershaw // Game Director, MotorStorm: Pacific Rift
So a quick catch up. We finished MotorStorm, we thought it was pretty damn good, we knew we needed to make another one, but feeling a bit knackered, we decided that a bit of a vacation was in order. Skip forward a month or so to us sunning ourselves in Hawaii, beautiful place, lovely ladies, and most importantly for this yarn, lovely scenery. Dense jungle, lava tubes, mountains, swamps, volcanoes the works…. Lo, a MotorStorm epiphany ☺
So while that may not have been exactly how it happened, and skipping forward numerous months of diligent coding, designing and modeling, we now find ourselves nearing the date when our latest MotorStorm baby will be flung into the big, wide world. As M-day approaches, what exactly are we doing? Well, for the past few months we’ve been polishing it as hard as we can. And, like most videogame developers, we’re mainly men. So we can polish pretty hard.
But there are also those little bugs. The sheer number of little annoyances, errors and mistakes that creep into any sizeable bit of software is quite often staggering. Four and a half thousands of the little guys to be precise. But the end is most definitely in sight, and the game is almost ready to ship.
So with the bug count right down, those of us not trying to fix the last ones are spending our days playing the game. You’d think we’d be sick of it by now, but spilt screen has given even the most jaded member of the team something to have a laugh with. Especially now that there so much more variety in the tracks, and they’re balanced to the extent that there’s probably only about a second or so difference in lap times with different vehicles – if you choose the right route. And route finding is the secret to being good at MotorStorm. Just picking the most obvious one and turning the same lap over and over again without any deviation is going to get you a little way into the game, but to really conquer the harder AI you are going to have to find the bits of track suited to your chosen vehicle.
If you want to know what we think are the best routes, download our developer ghosts and see the lines we take, and if you’re up for the challenge, try and beat our ghost laps, there’s a trophy in there specifically for doing that.
More next Monday.
CLICKY for LINKY (http://blog.us.playstation.com/)
According to a poster at NeoGAF (http://www.ga-forum.com/showpost.php?p=12795688&postcount=605), the 80% press build is more detailed than the demo build (which is said to be from the old E3 build):
http://www.vertigogaming.net/HUD/newmotorstormcompare.jpg
lol, and people chewed my head off for saying shots like the ones on the right looked unfinished.
blklightning 09-22-08, 04:41 PM those pics look like two different games. i can't wait to see the final product.
those pics look like two different games. i can't wait to see the final product.
Listening to 1Up's Shane Bettenhausen gush about Motorstorm on the podcast last night really got me excited about the final product of this game. He's got the "review build" of the game, and according to him it's leaps and bounds above the graphic quality of the Qore demo - which he called pretty rough. According to them, Pacific Rift has amazing lighting and shadows...does smoke, water and ash exceptionally well...and goes "overboard with the vistas"! Whereas Motorstorm1 was mostly brown and desert-like, Pacific Rift offers way more graphic variety with the various jungle tracks, alternating between the 4 elements theme of air, earth, water and fire. Fire, in particular is supposed to be very done, with a very cool heatwave distortion coming off the lava pools.
Can't wait to get into my monster truck!
joeblow 09-22-08, 05:22 PM That sounds great. My main regret is how all these awesome titles are coming out at the same time (wish more came out in the summer). I mean, with racing alone there's this game and WipEout HD competing for time :(.
briankmonkey 09-22-08, 05:24 PM That's good to hear Kess and I hope it is true.
I hear you joeblow, This holiday season is going to be expensive, some sacrifices will have to be made as well.
KingShorty 09-22-08, 05:43 PM Listening to 1Up's Shane Bettenhausen gush about Motorstorm on the podcast last night really got me excited about the final product of this game. He's got the "review build" of the game, and according to him it's leaps and bounds above the graphic quality of the Qore demo - which he called pretty rough. According to them, Pacific Rift has amazing lighting and shadows...does smoke, water and ash exceptionally well...and goes "overboard with the vistas"! Whereas Motorstorm1 was mostly brown and desert-like, Pacific Rift offers way more graphic variety with the various jungle tracks, alternating between the 4 elements theme of air, earth, water and fire. Fire, in particular is supposed to be very done, with a very cool heatwave distortion coming off the lava pools.
Can't wait to get into my monster truck!
LOL.... I laugh whenever Shane talks about racing games. He gets excited when he's able to do something because he really is not good at them at all.
He does exaggerate stuff in the podcast, but what you mentioned in your post is a pretty accurate feel for what the game is turning out to be.
maximuslcd 09-23-08, 10:55 AM Surprisingly I finished better in the monster truck than I did the cycle or race truck...it seemed to stick and corner better, just like the first one if you hit a bump while turning and your on an atv or cycle...your just gone.
Cant wait for this release!
Lost_Mind 09-23-08, 03:25 PM I don't know about you guys, but I came to my assessment by viewing this footage (http://www.youtube.com/watch?v=eBGIQ7ZuuiU)...let me know if you feel differently now.
:)
Great now I have to go back on my meds. I suffer from Rick Roll anxiety disorder. I havn't been rolled for a month until now. Its like someone you dont know running up behind you and cutting loose with an M80. I need a drink...
tingham 09-23-08, 05:39 PM and me, right Tingham? :D:D
You got me there King!:p
Nice pics Joeblow!!
here are some new pics also...
http://psnow.es/index.php/galeria/juego/motorstorm_pacific_rift
KingShorty 09-29-08, 02:08 PM MotorStorm Monday: Crashing in Pacific Rift (http://blog.us.playstation.com/)
+ Posted by Nigel Kershaw // Game Director, MotorStorm: Pacific Rift
Today the staff at Evo are doing a little dance and breathing a huge sigh of relief. For today is the day of our fist gold master candidate, which as I write this is winging its way to assorted testers around the world ready for them to give MotorStorm: Pacific Rift one last hammering. This isn’t the end, chances are there still a few bugs to be fixed, but we’ve finished dessert, and are now just waiting for coffee and the bill. Phew.
But rather than browsing through vacation brochures, I thought this impasse would be best spent writing a few blog posts which answer some of the questions that have been floating around the internet about Pacific Rift. The first one of which I noticed is how many people I’ve seen decrying the fact the lovely little pause camera from the first game isn’t present in the recent demo.
Well guess what? We’ve taken it out because we’ve introduced a photo mode to the main game, essentially the old pause camera on steroids. Hopefully it will be a good substitute and give your greasy little paws something to do while the game is paused, other than just going to the khazi. No doubt some of you will probably use it for rubbing our noses into any graphical glitches you may find, or taking comedy pictures of dismounted drivers looking like they’re humping trees, but hopefully more of you will use it for grabbing some ace action pictures of the carnage and destruction we’ve worked so hard to give you in the game. You see we like the carnage in MotorStorm.
Years of doing more sanitized racing games, coupled with an unhealthy obsession with breaking stuff really made us try and push the boat out with the amount of things that falls apart in the game.
This desire for destruction gave us a few headaches when designing the game. The problem with racing games (and Motorsports in general) is that crashing is probably the most spectacular and exiting part of the whole affair. Unfortunately, crashing is also mutually exclusive to winning.
After much deliberation we were left with two solutions to the problem -
Option 1 - Every time you crash in MotorStorm one of our army of in-house vivisectionists ritually sacrifices a cute kitten to punish MotorStorm players and make sure they learn that crashing will only lead to kitty Armageddon.
Option 2 – Make crashes look awesome, dismember the vehicles, spew bits across the track, crumple them, crush them and toss the drivers into the path of other vehicles causing bigger and more spectacular crashes. Most importantly allow players involved in the crash to savor the carnage and then get back into the racing with as little time lost as possible.
Guess which one we picked?
The levels of destruction in the first MotorStorm were pretty good, but this time around we really wanted to go to town. First off we developed a completely new vehicle deformation system that realistically crumples mashed vehicles into twisted wrecks, as well as throw components across the track. The end results are, in our honest opinion, smashing (excuse the anglo-centric pun). Secondly we took a real close look at the way we throw ragdoll drivers around, because breaking cars is amusing, but seeing your driver fly through the air to land in a crumpled heap only to be run over by a monster truck, tossed around and end up as a hood ornament on a big rig is the pinnacle of the whole MotorStorm experience. Don’t worry though, it’s more ‘Tom and Jerry’ than ‘Faces of Death’. Good clean wholesome fun.
So, crash a lot, enjoy it, and send us your photo mode screenshots of all that lovely carnage. And if you’ve used photo mode to take pictures of things you think we got wrong, please address them to -
Uzbekistan Automobile and River Transport Agency,
3 Usman Yusupov Street
Tashkent
Uzbekistan
Till next time.
:)
maximuslcd 09-29-08, 02:22 PM Just cant wait for this game, I will be spending all my time racing.
KingShorty 10-09-08, 02:02 AM The code is "MSTORM10" (without the quotes).
Enjoy!
Smurf Byte 10-09-08, 07:37 AM I just got that email from Amazon too. It looks like it will be worth waiting an extra few days to get it from there.
bassmonkeee 10-09-08, 07:41 AM Yep, I certainly know where I'll be ordering from. I've got so many games to get through right now that I can an extra day.
William Mapstone 10-09-08, 09:23 AM Whats this code you guys are talking about?:o I normally don't buy stuff from Amazon....
tingham 10-09-08, 11:36 PM I believe, if you use the code at Amazon for preorder, the game is $10.00 cheaper.
Is this right King?
KingShorty 10-09-08, 11:37 PM I believe, if you use the code at Amazon for preorder, the game is $10.00 cheaper.
Is this right King?
That's correct.
tingham 10-09-08, 11:39 PM That's correct.
Thanks..you don't need that discount though..do ya..ehh!:rolleyes:
KingShorty 10-09-08, 11:48 PM Thanks..you don't need that discount though..do ya..ehh!:rolleyes:
Thanks to the New York Giants, I don't...!!!:p
Whats this code you guys are talking about?:o I normally don't buy stuff from Amazon....
You enter this code at the page before last on the checkout process to get 10 dollars off. If Amazon does not have a physical presence in your state you could get the game for 49.99 with no shipping and no taxes.
Kevin12586 10-10-08, 09:32 PM Thanks to the New York Giants, I don't...!!!:p
:D:cool:
tingham 10-10-08, 09:39 PM here is a bird's eye view of all the new tracks and routes....
http://translate.google.com/translate?u=http%3A%2F%2Fwww.ps3-talk.de%2Fshowthread.php%3Ft%3D24498&hl=en&ie=UTF-8&sl=de&tl=en
here is a description of all the tracks...
http://www.ps3fanboy.com/2008/10/03/motorstorm-pacific-rift-track-details-and-screenshots/
GW-SMOkeY 10-11-08, 12:31 AM where is dogdoc? So are we playing this buddy or what? Cant wait for the big races again! It has been a while since i even touched the first one. Still a great game though!!!
KingShorty 10-11-08, 01:02 AM This is one game that I'm still a bit skeptical about. The demo has not done any justice to it. Then again, my copy is free, so who cares...!!! :p
GW-SMOkeY 10-11-08, 01:19 AM There was a demo?
KingShorty 10-11-08, 01:33 AM There was a demo?
Yup, exclusive to the September edition of Qore.
Mikazaru 10-16-08, 02:01 PM Demo is out on the UK store.
jewing1043 10-17-08, 08:51 AM demo in us store yesterday
KingShorty 10-17-08, 08:53 AM Please don't base your purchase on the demo. It is really crappy.
The final game, judging from the videos on the PS Store, looks much sharper.
Thanks to the New York Giants, I don't...!!!:p
I RESENT that....hahaha
Mw182006 10-17-08, 12:24 PM Is there splitscreen online? If so, how many players?
KingShorty 10-17-08, 12:29 PM Is there splitscreen online? If so, how many players?
Not sure about splitscreen online. There is splitscreen offline with up to 4 players.
Also, what I realized from watching some of the videos, only 12 people can play online as opposed to the 16 that they previously stated.
Vizion47 10-17-08, 01:31 PM Is there splitscreen online? If so, how many players?
I'm not sure. I think I read that you can have 2 player online split screen, but don't quote me on that.
Vizion47 10-17-08, 08:04 PM I decided to put this here instead of a new thread.
IGN Scores it 8.3 http://ps3.ign.com/articles/921/921369p1.html
8.0 Presentation
Better load times and split-screen races are great additions. It doesn't feel quite as fresh as the first game, however.
8.5 Graphics
The lighting is fantastic and the courses are very dense, but some of the textures could have been much sharper. The crashes are of course awesome.
8.0 Sound
The soundtrack is good, though just your general licensed mix of appropriate racing tunes. The vehicle and crashing effects are well done.
8.0 Gameplay
The controls are good, but not as tight as could be. The chaos and destruction is still there in full force, and the track design is great. There could be more event variety, however.
8.0 Lasting Appeal
There are plenty of events to conquer, and the online will last you a good while.
8.3
Impressive OVERALL
(out of 10 / not an average)
Strange that throughout the whole review they say all it did was improve on the first one, but not much else. I don't know what they were expecting from a sequel, but this is a definite buy for me.
For those of you wondering it scored lower than Pure 8.6 and Motorstorm 8.9.
I personally don't understand how it scored lower than the first when it doubles the amount of tracks, adds custom music, better load times, trophies, and best of all 4 player splitscreen, and that's not even mentioning the new cars and vehicle handling improvements.
edit: The UK review seems much better to me.
8.8 http://ps3.ign.com/articles/921/921015p2.html
dogdoctor 10-17-08, 09:00 PM where is dogdoc? So are we playing this buddy or what? Cant wait for the big races again! It has been a while since i even touched the first one. Still a great game though!!!Oh I'm here I don't know how I missed this post for a week. It's a must buy for me, but if the controls are loose (like driving on ice) like the demo, I'm not 100% convinced that I will be keeping it. We will just have to see when it comes out. But I'll be ready to race the AVS'rs to the completion of the offline game. If I recall, I at least posted first that I finished MS1 before others did!;)
Vizion47 10-18-08, 09:36 AM So I guess nobody's interested in this game?
scorcho 10-18-08, 10:01 AM I decided to put this here instead of a new thread.
IGN Scores it 8.3 http://ps3.ign.com/articles/921/921369p1.html
8.0 Presentation
Better load times and split-screen races are great additions. It doesn't feel quite as fresh as the first game, however.
8.5 Graphics
The lighting is fantastic and the courses are very dense, but some of the textures could have been much sharper. The crashes are of course awesome.
8.0 Sound
The soundtrack is good, though just your general licensed mix of appropriate racing tunes. The vehicle and crashing effects are well done.
8.0 Gameplay
The controls are good, but not as tight as could be. The chaos and destruction is still there in full force, and the track design is great. There could be more event variety, however.
8.0 Lasting Appeal
There are plenty of events to conquer, and the online will last you a good while.
8.3
Impressive OVERALL
(out of 10 / not an average)
Strange that throughout the whole review they say all it did was improve on the first one, but not much else. I don't know what they were expecting from a sequel, but this is a definite buy for me.
For those of you wondering it scored lower than Pure 8.6 and Motorstorm 8.9.
I personally don't understand how it scored lower than the first when it doubles the amount of tracks, adds custom music, better load times, trophies, and best of all 4 player splitscreen, and that's not even mentioning the new cars and vehicle handling improvements.
edit: The UK review seems much better to me.
8.8 http://ps3.ign.com/articles/921/921015p2.html
I also wondered how it scored lower than the original when it seems like a total upgrade and think maybe they gave the original points for being "new and fresh" I dunno.. I do know that I'm buying it though!
I played the demo, and there really isn't anything that sets it apart. Graphics are nice, and so is sound, but it's just racing. BOOOORRRRRIIIING.
I'm suprised nobody has revived the old Road Rash series, where you can literally punch, kick, cattle prod, and club your opponets as you race.
Imagine Road Rash '09 with online multiplayer!
Kingram 10-18-08, 11:03 AM I have the first Motorstorm and will buy Pacific Rift but I wish the game was a little more forgiving and have less crashing I know that is a big part of the game but you have to have luck involved to finish 1st because alot things can go wrong for you. Maybe Im just used to playing Grand Turismo.
Krzykrl 10-18-08, 03:24 PM I played the demo, and there really isn't anything that sets it apart. Graphics are nice, and so is sound, but it's just racing. BOOOORRRRRIIIING.
I'm suprised nobody has revived the old Road Rash series, where you can literally punch, kick, cattle prod, and club your opponets as you race.
Imagine Road Rash '09 with online multiplayer!
o.. my... i completly forgot about that game!! i sure hope that something like this comes out on ps3, better yet a new road rash game!
I tried the demo. This really isn't any different from the first other than tracks and scenery. I got bored quickly with the first, in fact I have a never opened copy I got with my 80g PS3. IMO nothing to see here, move along.
This demo really bored me until I took out the motorcycle. Holy crap, does it get intense then! Weaving between all these other huge vehicles smashing into each other, trying to run you off the road, narrowly avoiding crashes... The monster truck is fun in that it's easy to take smaller vehicles out, but really I don't think I'd ever play with anything other than the bikes.
KingShorty 10-18-08, 06:59 PM Gotta agree with ya Tez, the bike also handles amazingly nice and tight compared to the other vehicle classes.
TheCrackedJack 10-18-08, 07:48 PM Didn't actually try the bikes yet, but I thought the other vehicles handled quite poorly. I found it quite hard to steer them properly and not smash into objects.
Didn't actually try the bikes yet, but I thought the other vehicles handled quite poorly. I found it quite hard to steer them properly and not smash into objects.
That's kind of how the first game felt to me, too. Try the bikes; I'd say it's maybe 10x more funner.
Vizion47 10-18-08, 09:19 PM That's kind of how the first game felt to me, too. Try the bikes; I'd say it's maybe 10x more funner.
more fun. :p
No, but seriously. I really enjoyed the bikes. I have never played the original Motorstorm all the way through, but I'm definitely getting this one.
William Mapstone 10-18-08, 09:28 PM All the vehicles seemed fine to me in the demo.:confused:
newfmp3 10-18-08, 11:40 PM demo was boring, track was terrible. ran in 480p??!!??
I like arcade racers and all but this series just doesn't do anything new to get my attention or money.
PASS
demo was boring, track was terrible. ran in 480p??!!??
I like arcade racers and all but this series just doesn't do anything new to get my attention or money.
PASS
Agreed. There's just nothing in the game to grab me. Just more of the same.
Forza and GT have car tuning and customization to add depth.
Pure has the trick/boost system and ATV customization, plus multiple event types.
This is just hitting the X button until the meter turns red. Then let off and wait for the meter to go down. Zero depth. Meh. Skip!
WhoMe14 10-19-08, 10:36 AM The demo track was a little boring, I will admit. I ran around it once in each vehicle and had enough. That being said I am a fan of racing games, and I did like the first Motorstorm even with it's flaws. With Pacific Rift the graphics are improved, though just slightly, and the sense of speed is better. I like that they chose to go with a 2D vehicle select, effectively doing away with the horrible load times the first game had when selecting your vehicle. The track didn't seem to take too long to load either. One thing I didn't like was the new crash animations, they are too fast and abrupt and not as impressive as the one's in the first game. Though one time I got landed on by a monster truck and it pancaked my racing truck...I laughed, that was neat.
If you dont like arcade racers, skip it. If you do, I think the full game is gonna be tons of fun.
P.S. I think its a little premature to say the thing has no depth....its just a demo.
Agreed. There's just nothing in the game to grab me. Just more of the same.
Forza and GT have car tuning and customization to add depth.
Pure has the trick/boost system and ATV customization, plus multiple event types.
This is just hitting the X button until the meter turns red. Then let off and wait for the meter to go down. Zero depth. Meh. Skip!
The boost was working in the demo? On the origianal MS demo the boost worked, but not in the MS PR demo I tried. :confused:
Yes, there was boost in the demo. It takes 10 seconds to charge up at the start of the race, though.
moshock 10-19-08, 06:34 PM Disappointed by the demo.
Yes, there was boost in the demo. It takes 10 seconds to charge up at the start of the race, though.
Weird the boost meter never registered at all on mine. :confused: It was there, but black the whole time. I tried every button. I must have missed something.
KingShorty 10-19-08, 07:33 PM That's odd. the boost takes a bit to start (Roughly 8-10 secs) and then you're off.
Also, you don't just boost til the meter turns red then wait for it to go down to zero and boost again. If you're playing like that then you really have not mastered the art of boosting in Motorstorm-ing!
Boost management is very key in playing Motorstorm and Motorstorm: Pacific Rift (demo included).
That's odd. the boost takes a bit to start (Roughly 8-10 secs) and then you're off.
Also, you don't just boost til the meter turns red then wait for it to go down to zero and boost again. If you're playing like that then you really have not mastered the art of boosting in Motorstorm-ing!
Boost management is very key in playing Motorstorm and Motorstorm: Pacific Rift (demo included).
I will try it again to see what I was missing. :) And I agree the key to boost is moderation as I remember from MS1. And x is the boost button?
Protopet 10-19-08, 07:48 PM Yea, I didn't enjoy it that much either.
KingShorty 10-19-08, 07:54 PM I will try it again to see what I was missing. :) And I agree the key to boost is moderation as I remember from MS1. And x is the boost button?
Yup. Unless you changed it (which I'm not sure you can do in the demo).
Yup. Unless you changed it (which I'm not sure you can do in the demo).
Seems you can't change anything in the demo except the 3 different vehicles.
Visually, Pacific Rift has turned out better than we had been led to expect by preview builds and trailers, as the lighting conditions, which change depending on the time of day, and draw distance and horizon graphics restore a reputation blemished by a few ugly near and middle-distance textures. The first game's troubling glitches have been all but eliminated, too: we only blew up at a terrain transition once in the whole game, whereas the original was often guilty of letting you down in that regard. Negligible load times for the simplified vehicle selector and a near-instant restart from the pause menu are much-needed additions as well, even if tracks do initially take a while to load, and online there's a ranking system, better matchmaking and very little noticeable lag to record, while the promised split-screen racing sacrifices less detail than you would expect, even with four players. The frame-rate rarely tumbles from 30fps in the ten hours it takes to reach the latter stages of the Festival.
That from Eurogamer who gave it a 7/10
Chief Ediri 10-19-08, 09:53 PM I was very disappointed in the demo.
Its not fun at all.
Considering how unrepresentative the demo (apparently) is from the final game, I'm wondering why they released it at all.
KingShorty 10-19-08, 10:23 PM Considering how unrepresentative the demo (apparently) is from the final game, I'm wondering why they released it at all.
Because they already created it for E3 and probably thought that it was a good idea to have people get a taste of the monster truck.
Many developers don't create demos because it's tedious to do.
dogdoctor 10-19-08, 10:28 PM Seems you can't change anything in the demo except the 3 different vehicles.
Actually there are 6 vehicles to play with. You have just have to do the 2 player to see the other 3.
William Mapstone 10-20-08, 10:40 AM Well I finally got around to actually READING both IGN reviews. Overall they seem very positive for anyone who liked the first Motorstorm, which I did, so I am excited for the game. While I liked the Pure demo and the way the tricks reminded me of SSX, I prefer the varied vehicles and expansive tracks for creating depth in Motorstorm.
perpetual 10-20-08, 10:50 AM I'm in the minority here but I Personaly love the demo. I don't understand the complains about the graphics. It looked pretty well on my tv.
someone mentioned that this is a 4 player split screen game. if this is true, then this might become my second PS3 game purhase.
One question though, in 4 player split sreen, are there more cars competing in the race Besides you and your 3 friends?
Thanks.
maximuslcd 10-20-08, 11:05 AM I played the demo, and there really isn't anything that sets it apart. Graphics are nice, and so is sound, but it's just racing. BOOOORRRRRIIIING.
I'm suprised nobody has revived the old Road Rash series, where you can literally punch, kick, cattle prod, and club your opponets as you race.
Imagine Road Rash '09 with online multiplayer!
MS is a day one purchase for me, but I agree about the old road rash series. With todays graphics that game would be alot of fun
KingShorty 10-20-08, 11:38 AM MS is a day one purchase for me, but I agree about the old road rash series. With todays graphics that game would be alot of fun
+1
No racing game has ever come close to the all out fun and brutality of Road Rash.
I'm sure that there's a developer looking into picking up that IP very soon.
William Mapstone 10-20-08, 01:54 PM Originally posted by perpetual
One question though, in 4 player split sreen, are there more cars competing in the race Besides you and your 3 friends?
There are AI vehicles offline, but I have not read either way about competing online with 4 player split screen.
joe_six_pack 10-20-08, 08:36 PM http://blog.us.playstation.com/
pretty cool MS commercial on teh PS blog
If you haven’t seen it yet, please keep your eyes out for the recently completed commercial of MotorStorm Pacific Rift. In an effort to introduce the new, remote island location, there were a few real-life Stormers who strapped into their atvs, bikes, buggys and trucks and jumped from a C-130 Hercules at 10,000 feet in an effort to start the evasion of Pacific Rift. No special effects on this jump … just pure adrenaline and gritty attitude. Check out the commercial above along with some photos from the shoot.
That's a pretty great ad; there's a huge Resistance 2 image on a building in LA, as well.
Vizion47 10-22-08, 08:23 AM Yeah someone's doing some great ads. Only 6 days to go.
Mw182006 10-22-08, 12:28 PM I finally got a taste of the demo last night...hard to see what the gripes are about. Anyone basing the full game on the demo (graphically at least) is making a mistake, it's widely known this is based off an old build and the full game is much more polished. Anyways, I had a blast playing solo and with my bro. I love how open the courses are and how many vehicle classes you can choose from. I've been itching for a new racing game and was waiting to see how this played before deciding between this and Pure. It seems like MS2 is going to offer a lot more variety and will probably earn my $$, even though I greatly prefer gaming on Live over PSN.
Vizion47 10-24-08, 04:05 PM Seems like game trailers is the best review I've seen for the game.
\\http://www.gametrailers.com/game/6404.html
KingShorty 10-28-08, 10:02 AM CLICKY for LINKY (http://www.joystiq.com/2008/10/28/motorstorm-pacific-rift-to-have-weekly-dlc)
The first MotorStorm title was known to have a multitude of downloadable content (of course, some could argue it was needed -- at least for the Japanese release). Speaking to CVG, MotorStorm: Pacific Rift Game Director Nigel Kershaw has revealed that weekly DLC is being planned. "We've got a pile of stuff waiting in the wings," he said, "and you'll be glad to know, a lot of it is free."
Kershaw said that "major packs" will be coming after Christmas. Previous MotorStorm DLC included new game modes, new tracks and new vehicles. Kudos to the developer for taking what we're affectionately calling the Rock Band model for support. No word on when we should expect the added content to start rolling out. Pacific Rift launched this week in North America
After I got my PS3 last year I was pretty disinterested in the first MotorStorm because of all the microtransactions available. I could see myself buying the sequel but it won't be for a while, and when I do I hope there aren't a multitude of cars downloadable for a buck or two.
Vizion47 10-28-08, 10:25 AM Anyone know any stores that got it today?
KingShorty 10-28-08, 12:57 PM Nope, I know GameStop is "getting" it today/tomorrow.
I'll know when "Ashley from GameStop" gives me my courtesy call.
Kevin12586 10-28-08, 11:22 PM "Ashley from GameStop" gives me my courtesy call.
:eek::D
Make sure you answer the phone and not Queen ;)
dogdoctor 10-29-08, 01:39 AM See you on the tracks soon Logan!
Smurf Byte 10-29-08, 08:05 AM Should get my refurbed PS3 today and my Amzon pre-order soon after. Really looking forward to this title.
Smurf Byte 10-29-08, 09:47 AM What happened to 16 player online?
KingShorty 10-29-08, 10:01 AM What happened to 16 player online?
good question. Guess they scaled it back because of bandwith issues.
Kevin12586 10-29-08, 10:59 PM See you on the tracks soon Logan!
You bet
Mw182006 10-31-08, 06:27 PM Here's a question...when you complete an event that has a challenge (i.e. wreck 3 times, finish in X, etc), is there a way to tell if you met the challenge? I'm noticing I can win an event without completing the challenge but there's no indication that I wrecked 5 times or whatever. Are there unlocks and trophies tied to these challenges or are they just meant to be personal goals? If it's the former I hope there's some way to tell which challenges you're missing.
Maybe I might have just overlooked it?!
LarryMoeCurly 10-31-08, 06:39 PM Mw182006,
I thought it was that you couldn't wreck more than 3 times or have to beat a certain time limit. If you didn't meet the requirement you wouldn't get the medal. Only played a couple races, so I'm not 100 % sure.
Mw182006 10-31-08, 07:38 PM That's what I meant but I think I figured it out. If you medal and complete the challenge the time/wreck/etc indicator will disappear on the ticket. So if you've medaled but the indicator still appears, then you need to complete the challenge.
tts42572 11-01-08, 10:23 AM I thought there was going to be an option for custom soundtracks...but I'm not seeing a way to listen/import songs from the PS3 hard-drive and/or create custom playlists.
Wondering if anyone has done this and if I'm missing something.
KingShorty 11-01-08, 12:06 PM I thought there was going to be an option for custom soundtracks...but I'm not seeing a way to listen/import songs from the PS3 hard-drive and/or create custom playlists.
Wondering if anyone has done this and if I'm missing something.
There is, but I'm guessing that it's an unlockable once you progress far enough/beat the festival.
Not 100% certain, but that's what me thinks!
KingShorty 11-01-08, 12:08 PM Here's a question...when you complete an event that has a challenge (i.e. wreck 3 times, finish in X, etc), is there a way to tell if you met the challenge? I'm noticing I can win an event without completing the challenge but there's no indication that I wrecked 5 times or whatever. Are there unlocks and trophies tied to these challenges or are they just meant to be personal goals? If it's the former I hope there's some way to tell which challenges you're missing.
Maybe I might have just overlooked it?!
There is a way, if you've wrecked =/< than that amount requested, when you go back to that challenge you will see the "wreck 3 times" in green.
Also, if you've met the time required, you'll see that in green.
If you want to know if you've done it while racing, then on the top right/left, it'll have a big red X through the amount if you've gone over it.
Loved the first one, love the demo, will love the full game. On a 10 ft wide screen, it's just amazing.
Mw182006 11-01-08, 03:16 PM There is a way, if you've wrecked =/< than that amount requested, when you go back to that challenge you will see the "wreck 3 times" in green.
Also, if you've met the time required, you'll see that in green.
If you want to know if you've done it while racing, then on the top right/left, it'll have a big red X through the amount if you've gone over it.
Yeah it shows that during and immediately after the race, but when you're back at your ticket the watch or wreck indicator will still appear if you didn't complete the challenge when you medal.
KingShorty 11-01-08, 03:26 PM Yeah it shows that during and immediately after the race, but when you're back at your ticket the watch or wreck indicator will still appear if you didn't complete the challenge when you medal.
Correct.
Also, I just wanted to let you guys know that you can play music straight from the HDD through the XMB.
I just tried it and it works. Nothing to unlock. Just thought I'd give it a shot and it does work. Just like you would play custom soundtracks on SSHD, it's the same with MS:PR!
Vizion47 11-01-08, 03:49 PM Correct.
Also, I just wanted to let you guys know that you can play music straight from the HDD through the XMB.
I just tried it and it works. Nothing to unlock. Just thought I'd give it a shot and it does work. Just like you would play custom soundtracks on SSHD, it's the same with MS:PR!
I thought SSHD did it through the menus.
Hoping I can finally pick this game up today or tomorrow.
JHunt13 11-01-08, 03:58 PM I thought there was going to be an option for custom soundtracks...but I'm not seeing a way to listen/import songs from the PS3 hard-drive and/or create custom playlists.
Wondering if anyone has done this and if I'm missing something.
What I did was uncheck all the songs in the lists..........then go to your XMB menu...play your music that you have on your PS3........and turn down the special effect (motor )...... then start playing
KingShorty 11-01-08, 04:06 PM What I did was uncheck all the songs in the lists..........then go to your XMB menu...play your music that you have on your PS3........and turn down the special effect (motor )...... then start playing
I didn't uncheck anything, I just decided to go into the XMB and give it a shot. I believe Tarantula was playing and then when I played Atlas from my XMB it just went right into it.
Kevin12586 11-02-08, 02:21 PM I didn't uncheck anything, I just decided to go into the XMB and give it a shot. I believe Tarantula was playing and then when I played Atlas from my XMB it just went right into it.
So all I do is go to my XMB while playing the game and select a song? What happens when the song is done, does it continue with the next song?
Sorry, but this is my first game using custom soundtracks :o
Make a playlist and select it from the XBM. The only thing I noticed is the D-pad controls do not work for the custom stuff.
KingShorty 11-02-08, 04:18 PM I didn't even make a playlist. I just selected a single song and played it.
Once you do that, scroll up and you'll see the music controls, from there you can select SHUFFLE, REPEAT, etc.
tingham 11-02-08, 05:05 PM I finally got a chance to play MS2, and the sense of speed going thru most of the tracks, particularly the jungle routes..amazes me. I really like this game so far. The soundtrack seems to be output in 7.1? I know the box states DTS, but I am hearing sound out of all 7 of my speakers.
SirDrexl 11-02-08, 06:38 PM So, the custom soundtrack feature just plays music continuously, without the game managing when the tracks play? What I mean is, it doesn't work the same way as the in-game tracks, that start at the beginning of a race and stop at the end?
I was really hoping it wouldn't be this way.
KingShorty 11-02-08, 09:40 PM So, the custom soundtrack feature just plays music continuously, without the game managing when the tracks play? What I mean is, it doesn't work the same way as the in-game tracks, that start at the beginning of a race and stop at the end?
I was really hoping it wouldn't be this way.
Nope, it just plays continuously. I don't have a problem with this. I just wish I didn't rely so heavily on the boost sound otherwise I'd turn off the game sounds and just play music.
Kevin12586 11-02-08, 10:28 PM I finally got a chance to play MS2, and the sense of speed going thru most of the tracks, particularly the jungle routes..amazes me. I really like this game so far. The soundtrack seems to be output in 7.1? I know the box states DTS, but I am hearing sound out of all 7 of my speakers.
I have noticed that as well, driving in the jungle, MS2 just seems faster than MS1, and I haven't driven a rally car yet.
MS1 was 7.1 as well.
mrTAPOUT 11-03-08, 12:53 AM some motorstorm2. I dare anyone to diss motorstorm2 graphics after these shots.
http://i47.photobucket.com/albums/f188/treyeumph/ps3%20shots/MSPR_mrTAPOUT_1.jpg
http://i47.photobucket.com/albums/f188/treyeumph/ps3%20shots/MSPR_mrTAPOUT_10.jpg
http://i47.photobucket.com/albums/f188/treyeumph/ps3%20shots/MSPR_mrTAPOUT_13.jpg
http://i47.photobucket.com/albums/f188/treyeumph/ps3%20shots/MSPR_mrTAPOUT_17.jpg
http://i47.photobucket.com/albums/f188/treyeumph/ps3%20shots/MSPR_mrTAPOUT_2.jpg
http://i47.photobucket.com/albums/f188/treyeumph/ps3%20shots/MSPR_mrTAPOUT_3.jpg
http://i47.photobucket.com/albums/f188/treyeumph/ps3%20shots/MSPR_mrTAPOUT_4.jpg
http://i47.photobucket.com/albums/f188/treyeumph/ps3%20shots/MSPR_mrTAPOUT_6.jpg
http://i47.photobucket.com/albums/f188/treyeumph/ps3%20shots/MSPR_mrTAPOUT_9.jpg
KingShorty 11-03-08, 01:03 AM nice shots of the game.
me and my brother and some friends basicly played motorstorm 2 non stop. why this game does not get higher makrs is beyond me.
this game is without a doubt the greatest arcade rally game ever created.
some people compare it with pure and i am still laughing. pure is fine. but it cant hold a candle to motor storm 2.
this game is totally awesome. also the ranking system online is great too. i am now a bronze rookie!!! yeah!
KingShorty 11-03-08, 06:34 AM While I agree that Motorstorm: Pacific Rift is awesome, calling it the best arcade racer is debatable. I still have yet to see a game do the things that Burnout Paradise has done.
For me, it's Burnout franchise > Motorstorm franchise > Pure, Baja, etc.
Vizion47 11-03-08, 07:19 AM While I agree that Motorstorm: Pacific Rift is awesome, calling it the best arcade racer is debatable. I still have yet to see a game do the things that Burnout Paradise has done.
For me, it's Burnout franchise > Motorstorm franchise > Pure, Baja, etc.
These both might be classified as "arcade racers", but for me Burnout and Motorstorm are completely different games. Sure they both have bikes and cars, but that's where the similarity ends for me. I can't really pick one over the other, except if I have guests over we can play some split-screen on Motorstorm.
tingham 11-03-08, 11:01 PM I'll tell you..the sense of speed I am getting from this game is nice! It seems like there is much more in this compared to MS1. I don't know if it is because you are racing thru the jungle alot of the time or what..but it just seems faster.
The more I play it, the better it gets.:D
mrTAPOUT 11-03-08, 11:13 PM I have pure, burnout paradise etc, motorstorm is easily the winner here. There is more strategy involved and more variety. Burnout got old real quick
Megalith 11-03-08, 11:20 PM Why do I get the feeling that RalliSport Challenge 2 is better?
I know there have been a few comments here, but which game is more fun for those that have played both....Pure or Motorstorm 2? I am finding Pure a blast, but have not played M2 yet.
KingShorty 11-04-08, 01:00 AM For heaven's sake, Level 7 is insanely hard. The AI has no desire to win, all they want to do is ensure that they wreck you as much as possible. I spent an hour playing the same race on Kanaloa Bay and the best I could muster was a 3rd place finish. I kept going for the gold and came close a couple times but the damn AI... oh the damn AI...
Good lord. Anyone reach where I'm at yet or even Level 6? I'd love to know how you guys did on Razorback playing as a Racing Truck on Level 6...
Anyone?
dogdoctor 11-04-08, 01:55 AM For heaven's sake, Level 7 is insanely hard. The AI has no desire to win, all they want to do is ensure that they wreck you as much as possible. I spent an hour playing the same race on Kanaloa Bay and the best I could muster was a 3rd place finish. I kept going for the gold and came close a couple times but the damn AI... oh the damn AI...
Good lord. Anyone reach where I'm at yet or even Level 6? I'd love to know how you guys did on Razorback playing as a Racing Truck on Level 6...
Anyone?Give me a few - 2 races into level 6. Go play deadspace for a bit and I'll catch up.
confidenceman 11-04-08, 06:10 AM I know there have been a few comments here, but which game is more fun for those that have played both....Pure or Motorstorm 2? I am finding Pure a blast, but have not played M2 yet.Depends on your tastes.
I prefer Pure. Controls are sharper, levels are better designed, interface is more straightforward, greater variety in event types, better graphics, fun trick mechanic, etc.
Motorstorm 2 just isn't different enough from Motorstorm 1 to make it worth buying. Rental at best.
confidence man. i totally disagree with you.
Pure is a fun game and there it stops. the tracks are lackluster and not varied enough. the trick style combo system is stupid. getting first should not be about pressing some buttons to get most boost. what kind of stupid strategy would that be. it should be about timing. turning, getting the right amount of boost. planning ahead.
like it or not. to be successful in motorstorm , you need to have a good sense of strategy and also a deal of luck that is involved as well knowing very well the tracks.
i can understand though why more people buy pure though. it is much easier game to get into. motorstorm is brutal. make 1 small mistake and you could be done for.
that is why i rate wipe out and motorstorm in the same way. both are honest, brutal games which are adored by the hardcore gamers. but these days it is not about the hardcore gamers anymore. it is about the casual guys.
and if i was casual i would also rather buy pure over motorstorm. but would that make pure a better game then motorstorm? far from it.
anyway time to hit the road. vroom vroom. time for some more racing.
oh and 1 good tip. when you play online. learn the tracks well with the race car. to be succesfull the race car is key. and make sure you chose a race car that is small and compact so not with any wings on it, because if 1 hit you on the back you will be spinning.
maximuslcd 11-04-08, 08:40 AM The more I play this game the better it gets, from graphics to track design to all out fun factor. This game is the reason I didnt buy Pure...why bother when we have MS PR.
Every time I play I notice thinsg I didnt before, the detail is really pretty amazing. When and how do you take a picture? and what do you use them for? I saw this as an achievment and was curious
Vizion47 11-04-08, 09:45 AM Depends on your tastes.
I prefer Pure. Controls are sharper, levels are better designed, interface is more straightforward, greater variety in event types, better graphics, fun trick mechanic, etc.
Motorstorm 2 just isn't different enough from Motorstorm 1 to make it worth buying. Rental at best.
If you wanna talk about not being different. What's with Pure charging $60 and only giving you one type of vehicle. I don't know about you, but I call that a ripoff. Sure you can customize it, but that's where it ends.
joeblow 11-04-08, 11:03 AM Pure has a newbie-racer feel to it... very forgiving on the controls and it is designed all around the trick meter as if it were a Tony Hawk off-road racer. Add to that the fact you get only ONE vehicle type (!!!), and that the graphics - while nice - have a warm, soft fuzzy glow around it that seems a little strange for the sport.
My six year old daughter was easily getting around the Pure demo track with zero problems, a racing game feat she's only done in Mario Kart on the DS. That told me all I needed to know right there. MotorStorm PR all the way.
briankmonkey 11-04-08, 11:11 AM Well I wasn't hot on the demo but picked this up due to the positive feedback. Very happy I did. The demo is a very bad representation of the final game.
Motostorm:PR absolutely rocks, we played for a good 4 hours last night. Love the variety of the courses, the battles are intense like they are supposed to be (unlike the demo). Gameplay and graphics are great! AI is pretty slick as well, big ass trucks took us out quite a few times. Best part of all is even when you lose it is a ton of fun.
Motorstorm: PR takes the title for best offroad racer hands down.
:D
KingShorty 11-04-08, 11:23 AM Best part of all is even when you lose it is a ton of fun.
:D
I guess no one is as far into the game as I am. The above statement can be thrown out the window once you hit Rank 6.
PS
Why is it that in every thread that's been created, it turns into "game A is better than game B" rather than discussing what the game/gameplay/experience is about?
joeblow 11-04-08, 11:24 AM ^^^ Toe asked and we responded.
briankmonkey 11-04-08, 11:25 AM I guess no one is as far into the game as I am. The above statement can be thrown out the window once you hit Rank 6.
PS
Why is it that in every thread that's been created, it turns into "game A is better than game B" rather than discussing what the game/gameplay/experience is about?
I can understand that.. I never even finished all the tickets on the first one due to the insane difficulty.. It sounds like that true for this one as well once you get far enough. I agree, that isn't fun when you get stuck on a ticket.
Somebody asked for a comparision I thought. Anyways based off the demo I know Pure isn't for me as I'm all about racing and chaos which is what Motorstorm brings. I don't dig having to do a ton of tricks to get boost.
KingShorty 11-04-08, 11:30 AM ^^^ Toe asked and we responded.
Fair enough.
I can understand that.. I never even finished all the tickets on the first one due to the insane difficulty.. It sounds like that true for this one as well once you get far enough. I agree, that isn't fun when you get stuck on a ticket.
Somebody asked for a comparision I thought. Anyways based off the demo I know Pure isn't for me as I'm all about racing and chaos which is what Motorstorm brings. I don't dig having to do a ton of tricks to get boost.
I guess I'm OCD and want to get gold on everything.
briankmonkey 11-04-08, 11:31 AM I'd like to get gold on everything but if it ramps up to be as hard as the first I know that isn't happening. I'll settle for juts unlocking all the tickets. Same with Wipeout HD, some honeycombs I doubt I'll ever get gold or even silver.
dogdoctor 11-04-08, 05:51 PM I'd love to know how you guys did on Razorback playing as a Racing Truck on Level 6.King I'll tackle this one tonight. I'll let you know how I fare. I think I will battle the racing gods tonight rather than the BF gods. I need to catch up to you.
KingShorty 11-04-08, 07:09 PM King I'll tackle this one tonight. I'll let you know how I fare. I think I will battle the racing gods tonight rather than the BF gods. I need to catch up to you.
Catch up to me? You've got more trophies than I do.
Besides, late night is for Battlefield. Racing is meant to be done during the day.
dogdoctor 11-04-08, 07:24 PM Catch up to me? You've got more trophies than I do.
Besides, late night is for Battlefield. Racing is meant to be done during the day.Catch up in tickets that is. ;) As for racing during the day. Kind of hard to do, when you have a JOB! lol.
confidence man. i totally disagree with you.
Pure is a fun game and there it stops. the tracks are lackluster and not varied enough. the trick style combo system is stupid. getting first should not be about pressing some buttons to get most boost. what kind of stupid strategy would that be. it should be about timing. turning, getting the right amount of boost. planning ahead.
like it or not. to be successful in motorstorm , you need to have a good sense of strategy and also a deal of luck that is involved as well knowing very well the tracks.
i can understand though why more people buy pure though. it is much easier game to get into. motorstorm is brutal. make 1 small mistake and you could be done for.
that is why i rate wipe out and motorstorm in the same way. both are honest, brutal games which are adored by the hardcore gamers. but these days it is not about the hardcore gamers anymore. it is about the casual guys.
and if i was casual i would also rather buy pure over motorstorm. but would that make pure a better game then motorstorm? far from it.
anyway time to hit the road. vroom vroom. time for some more racing.
oh and 1 good tip. when you play online. learn the tracks well with the race car. to be succesfull the race car is key. and make sure you chose a race car that is small and compact so not with any wings on it, because if 1 hit you on the back you will be spinning.
Based on what you are saying I would not say one is better than the other as it just depends on personal taste. What I love about Pure is that it is FUN and is the closest thing to a next gen SSX (which I love) at this time.
I could not get into Motorstorm 1 at all. I found it dull....I assume M2 is very similar to 1?
I am going to give this a rent at some point to see for myself.
I do love Wipeout HD though and know what you are saying about one little mistake. That does make it fun and Wipeout is awesome IMO.
Depends on your tastes.
I prefer Pure. Controls are sharper, levels are better designed, interface is more straightforward, greater variety in event types, better graphics, fun trick mechanic, etc.
Motorstorm 2 just isn't different enough from Motorstorm 1 to make it worth buying. Rental at best.
I missed this before I made my last post. Thanks for this info. If it is that similar to M1, I may not even rent it as I could not get into that game at all. Just found it dull. What am I saying....I will still give this a rent as I have read to many great things at this point. Maybe I will feel dif about this one compared to 1 (and maybe not:))
dogdoctor 11-05-08, 06:17 AM Good lord. Anyone reach where I'm at yet or even Level 6? I'd love to know how you guys did on Razorback playing as a Racing Truck on Level 6...Bested a silver a full 1 second behind the leader. I played that track for 2 hours and only got silver 3 times. Bronze once. It's like there is never ending boost for the AI. I've moved on. I'll come back to it. I did manage twice to be in first the entire first lap, only to hit the mud on the uphill side and be passed by 6 people. :confused: If I'm at full boost, top speed....they shouldn't catch me and blow by me like that. We must be missing something.
maximuslcd 11-05-08, 08:03 AM same with MS1, some races they just dont want you to win....it gets very aggravating at times. I am not that far into the offline game yet but like the first one I'm sure it gets really hard in higher levels.
Loving this game!!
KingShorty 11-05-08, 10:56 AM Bested a silver a full 1 second behind the leader. I played that track for 2 hours and only got silver 3 times. Bronze once. It's like there is never ending boost for the AI. I've moved on. I'll come back to it. I did manage twice to be in first the entire first lap, only to hit the mud on the uphill side and be passed by 6 people. :confused: If I'm at full boost, top speed....they shouldn't catch me and blow by me like that. We must be missing something.
Oh, now you know my frustrations.
There's one even worse than that on Rank 7. I won't tell you what it is to see if you can figure out which one I'm talking about.
I guess no one is as far into the game as I am. The above statement can be thrown out the window once you hit Rank 6.
Not me. I just got the game on Sunday and decided to go online before trying any offline tickets. I will for sure will go for all the tickets but it it's too hard to get gold (and it sounds it is) I will move on. I will let the experts give us the tips.:D
I had a blast with a friend for what seemed hrs and we only did a full rotation of the tracks.:eek:
It also seemed like the track selection is a lot bigger (I wasn't hosting so I don't know exactly how many there are) than the first and that more tracks last longer compared to the original. I did find the handling a little off. Maybe not as good as the first one. I felt on most races like the steering/traction did not respond and I ended up hitting lots of barriers,walls, trees, etc. Just using gas and slide brake does not work for me yet. I guess feeling lost in the tracks did not help either.:cool:
I also felt a faster sense of speed but I think it has to do with the amount of stuff you are passing by specially in the heavily vegetated areas and its proximity to the action. I did not feel that sense of speed in the first game.
KingShorty 11-05-08, 03:02 PM 16 tracks.
dogdoctor 11-05-08, 03:30 PM Oh, now you know my frustrations.
There's one even worse than that on Rank 7. I won't tell you what it is to see if you can figure out which one I'm talking about.So what did you pull on Razor Back? Silver? I mean I beating my time and time again and I still never even came close. I'm tempted to suggest over-boost into the leader and sprint to the finish on a full tank coming out of the water cave. I also think that might be a race where you need to demolish the opposition and kill them off. It is a wreck challenge not lest. Wreck 'em twice and they are gone. I got close with that once and was beaten by a Big Rig. :mad:
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