View Full Version : Resistance Retribution


ndskyz
07-16-08, 08:06 AM
What no buzz on this? I looked and didnt see a thread on this title. This came as a complete shocker to me. No Idea a PSP version of the game was in the works. Just watched the video (via remote play) and it looks pretty good.

More here
http://psp.ign.com/articles/890/890293p1.html

July 15, 2008 - While gamers have been waiting (im)patiently for the E3 showing of Resistance 2, which was indeed impressive, the most surprising element of the franchise turned out to be its PSP take. Resistance Retribution is currently in production at Sony Bend and slated for release in the spring of 2009. Yep, it's nearly a whole year away, but damn it looks good.

If you were following our coverage of Sony's press conference this morning, you'll have noticed our announcement story for the game, which included plenty of details on the weapons and the story introduction. You can check those bits out right here. After the conference, we managed to actually get our hands on the title, and despite the fact that it's still a handful of months from even reaching Alpha, it's already showing incredible promise.

If you've played the Syphon Filter games, you'll know that Sony Bend knows its way around PSP development. We've praised the two Syphon Filter games to no end, but Sony Bend went ahead and took the fantastic action formula and tweaked it to make it even better and, perhaps most importantly, even more accessible for new fans

For example, the cover system is automatic. If you go up near something that you can take cover behind, James will lean up against it. If you fire off a shot, you'll automatically pop out to take the shot, and then take cover again. It's an extremely fluid mechanic that worked really well during the bits that I was able to play.

The biggest thing and most interesting part of the design is its aiming system. It's neither a total free-aim system where you have to dial in every headshot, nor is it an auto-lock-on system either. Sony Bend calls it "Aim Assist", which only sort of tells the story. In the center of the screen you'll see a box (or the corners of it, anyway). This is your aiming mechanic. Your reticule will automatically target anything inside of this box, which means that while you still need to point towards an enemy, you won't need to perfectly dial in your shots. You can change between targets by quickly tapping any of the face buttons (which are used to aim - the left stick moves and strafes). It sounds weird, but it works incredibly well.

If you would still prefer to manually aim, you can zoom in to an over-the-shoulder view and switch to an entirely free-aim, manual aiming mode. This will actually help when the Chimera are on the run, as the standard aiming will be less accurate as enemies move around.
Like the console Resistance titles, you'll have access to at least one alternative fire for each of your weapons. You can fire a rocket and then pause it with a click of the L button, and then either aim a laser and tap L again to send it to its new target, or tap R to explode it on the spot. The Auger can still throw up shields, and other returning weapons should work the similarly, if not exactly the same.

The bits we played were mostly shown off during the trailer, which you can see a few paragraphs up. The scale of the game is certainly impressive for a PSP title, with lush details lining massive objects that fill the screen. Sony Bend has a visual powerhouse coming with this one, and it may wind up being the high watermark for the system.

Resistance: Retribution is slated for release in the spring of 2009.

maximuslcd
07-16-08, 08:44 AM
This will be great! A def buy on my psp. I dont do alot with my PSP, mainly just play games because thats all I know how to do..but I will be looking forward to this one for sure

ndskyz
07-16-08, 10:35 AM
Yeah a day one purchase for the PSP. Something I havent said in a LONG time. I enjoyed the Syphon Filter games on the PSP. And the new cover system fixes the one gripe I had about Syphon games. So this is looking like a must buy for me.

rjsanc30
07-16-08, 10:40 AM
^^^Resistance: Retribution looks really good, a definite buy for me as well.

You know I've had my PSP for quite sometime now and often I forget that it's there - been a long time since I purchased a title for it...damn PS3!

DarrellG
09-16-08, 05:24 PM
http://blog.us.playstation.com/2008/09/16/resistance-retribution-developer-interview-and-walkthrough/

In case you guys haven’t heard, Resistance: Retribution is coming to the PlayStation Portable, and has been making it’s way around the world from E3, to Leipzig, to PAX; gathering awards everywhere it goes (we’re up to 23 now!). We recently had the opportunity to catch up with Co-Directors John Garvin and Chris Reese to give you a look into what we’ve been showing, where the game is headed, and more.

Here’s a walkthrough from the PAX show floor, with Sony Bend’s Chris Reese:

And John Garvin helps round out the story by answering these questions:

1. How will you translate the PS3 Resistance experience onto the portable screen?

For us, Resistance is all about killing powerful aliens with powerful weapons in a cool alternate-history 1950’s setting. Our goal from the beginning was to capture the essence of Resistance’s core gameplay, while at the same time putting our spin on it. The “Bend Game Studio” spin is all about creating a fun game that is also a dramatic, in-depth story. We knew we wanted a sequel that took place right after Resistance: Fall of Man, but before the events in R2. While playing through RFOM I had discovered a few elements that I thought were great story hooks — things like the Cloven, or the fact that we never saw any female Chimera, so I spent some time talking to Ted Price and the guys at Insomniac, pitching ideas I had about where we could take the Resistance story on the PSP. They loved our story so we just went with it. The PSP game is probably a little more “intimate” — if you can use that word on an experience where you’re blasting the hell out of aliens — because the game focuses on the personal story of a new character we created — a British private named James Grayson. After a personal tragedy, Grayson goes on a vendetta to destroy every Chimera conversion center he can find. Eventually he learns that his efforts have been futile… in France, Germany, the Netherlands, the Chimera have evolved and now use a new method of converting humans to aliens. The French resistance, called the Maquis, enlist Grayson’s help, and he joins Cartwright and Parker in Operation Overstrike — the beginning of the war to retake the European continent. So we have a great personal story, as Grayson tries to come to terms with his own demons, set against the backdrop of a horrible war fought in places like Rotterdam, Luxembourg, Bonn and Paris.

2. What is the best thing about developing for PSP?

The thing I like best about PSP is the team size. At Bend Game Studio we have about 40 team members, which is a great size for a team. We have enough key talent to make AAA games that have high production values, but we’re small enough that everyone knows everyone and we get stuff done without a lot of middle management.

3. What is your favorite game on PSP?

My personal favorite is still Syphon Filter: Dark Mirror or Syphon Filter: Logan’s Shadow, mostly because I poured so much creative energy into them. Two games that I finished this year, and really loved, were God of War and Patapon. Two really different games in terms of subject matter, genre, and style, but each a lot of fun in it’s own way. In fact, these two games are really good examples of why the PSP is such a great hand-held platform. You have a quirky game like Patapon that sort of carves new territory in the “rhythm / action” genre, and a really good translation of a hard-core console action title, side by side on my gaming shelf. And you won’t find a game like GOW on competing hand-helds anytime soon.

4. What is one of your guilty pleasures when it comes to PSP games?

Playing games late at night while in bed. Seriously. It seems like the only time I can find to catch-up on my PSP games is late at night and there’s no more comfortable place to kick back than in bed. With the headphones on, I don’t keep my wife awake, though she was getting irritated when I was playing God of War because it’s hard not to get vocal when you die. To me, portable doesn’t just mean “play on a bus or an airplane,” it means, “play anywhere that isn’t your couch in front of your PS3.” :)

5. Where is the weirdest place you have ever played your PSP?

See above.

6. What is your favorite non-gaming PSP feature? Why?

Probably the web stuff. The PSP’s a pretty good platform for checking news… the screens a little bigger than my Blackberry’s, and websites are easier to navigate. Next would be the ability to watch movies on it — while flying, it’s a lot more convenient to watch a movie on my PSP than on my laptop.

7. How will you push the PSP hardware with Resistance?

We’re pushing it pretty hard. As you know this is our third game on the platform and we’re constantly making improvements to our engine. Chris Reese, the Technical director and co-studio director, pushes his tech team pretty hard. We’ve done a complete upgrade on our animation system, adding support for multiple skeletons so we could implement all the different types of Chimera; we’ve upgraded our character system, adding specular highlights so you can see light reflecting off of Grayson’s leather jacket; we’ve also upped the size of our character textures so everything looks crisp and clean; we’ve put in a more robust streaming system so we can have more detail in the levels, more sounds, more character models, more animations; we’ve created an entirely new enemy system so that we can have more of them on screen at once — in Logan’s Shadow, you might see 4-6 terrorists at a time, not in Resistance: Retribution, you can see 15 Leapers at once. We’ve also optimized a lot of systems in order to push out our drawing distance so we could attempt to capture the sheer scale of the Resistance vistas. So far the team is doing a great job capturing the Resistance look and feel.

8. This is your third PSP game; what have you learned over the last two projects that you can apply to Resistance?

Aside from all the technical and engine enhancements noted above, we’ve learned a lot about making shooters fun on the PSP. We’ve taken the aiming system that we refined in Logan’s Shadow and Dark Mirror, and we’ve simplified it into an aim assist system that we think is pretty revolutionary on the PSP — we wanted to make the game as easy to play as we could by reducing the reliance on using the four face buttons to aim — but at the same time, not take away the sense of “skilled” shooting that a game like Resistance provides. The other thing I think we’ve learned how to do well on the PSP, is crafting a compelling player experience. For us this is a combination of challenging combat scenarios, creative level design, and dramatic storytelling. We don’t want the game to get repetitive, so we break up the pacing of the game play, we add new challenges, we create unexpected story hooks, we give the player reasons to look around, we create areas where they have to use their heads as well as their weapons. As long as we end up with a game that we want to play ourselves, we’re pretty happy.

ndskyz
10-10-08, 07:38 AM
Another update. I know it was posted in the R-2 thread but seems it should be here, more than there.

http://blog.us.playstation.com/2008/10/09/resistance-retribution-resistance-2-interoperability-and-then-some/


Hi everyone, my name is John Garvin, co-director of SCEA’s Bend Studio, and I wanted to give everyone a quick update on Resistance: Retribution. Chris Reese (my co-director at the studio) and I are in Tokyo this week presenting Resistance: Retribution at TGS. After our game was revealed at E3 in July, we got a lot of questions about connectivity between Resistance: Retribution and Resistance 2 on the PS3. We’re pretty excited to announce that yes, we will be providing additional game play and features if you connect R:R to R2! Here’s how it works.



ConnectR:R to R2 using a USB cable. Go into the R2 options screen, and select “Infect your PSP!” That’s all it takes.

Infectedmode lasts until you power down your PSP. So, what is “Infected mode” ?



Infectedmode provides an alternate story within our alternate history. While in prison for desertion, Grayson is recruited by Specter Lieutenant David LaSalle (from the R2 storyline) and is infected with a mutated version of the Chimeran virus … a different version of the virus that infects Nathan Hale.

Whileplaying in “infected” mode, Grayson wears a Specter uniform and has glowing Chimeran eyes. He gets to use one of the new weapons from R2: the HE .44 Magnum, which fires explosive rounds that can be triggered remotely. He has regenerative health and no longer needs to look for health packs. He can breathe underwater, allowing him to reach hidden areas that he could not reach before. And we’ve added another whole class of Intel that are hidden throughout the levels. Collecting all of the “infected” intel will unlock another R2 weapon, the Plasma Grenades.

Anothercool feature we’re including is something we call PSP Plus!



Activatedfrom the R2 options screen, PSP Plus! allows you to play Resistance: Retribution using your Dualshock 3 wireless controller. We remove aim assist and increase the challenge level of the game. We even support the vibration function of the controller. If you’re playing at home and want to experience Resistance: Retribution in an all new way, this is it.

That’sit for this update. In the near future we’ll have some news on our multiplayer game. Stay tuned.

aquasal
10-10-08, 11:45 AM
yea nice catch with the infected mode - good idea to mesh the two somewhat, should be good for the psp.

Slacker George
12-26-08, 05:52 AM
Game Watch Japan has an article on this today. There doesn't seem to be any new information in the text but there are a lot of new pictures and artwork.

http://game.watch.impress.co.jp/docs/20081226/resista1.htm


Here's just a few
http://i43.photobucket.com/albums/e359/oddbodyAS2/Resistance/resis131.jpg

http://i43.photobucket.com/albums/e359/oddbodyAS2/Resistance/resis115.jpg

http://i43.photobucket.com/albums/e359/oddbodyAS2/Resistance/resis118.jpg

http://i43.photobucket.com/albums/e359/oddbodyAS2/Resistance/resis142.jpg

tomfoolery_79
12-26-08, 09:49 AM
Hey NDSKYZ, I'm in Covington. What's your PSN name? You have a PS3?

ndskyz
12-28-08, 10:00 AM
Thanks for the Update Slacker. tomfoolery..check your PM's