View Full Version : Fat Princess PSN game details


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ppshooky
07-16-08, 10:47 AM
Sounds neat.

http://kotaku.com/5025699/fat-princess-on-psn-could-be-our-gots

It's not often a product description like this comes along, so I'm going to let it speak for itself:

Frantic and fun, Fat Princess pits two hordes of players against each other in comic medieval battle royale. Your goal is to rescue your beloved princess from the enemy dungeon. There’s a catch though: your adversary has been stuffing her with food to fatten her up and it’s going to take most of your army working together to carry her back across the battlefield.

Yes. It's 16v16, online carnage, as you fight over - and drag - a morbidly obese woman across the battlefield. There's 10 maps, five character classes, and one writer's captured heart.

Martez
07-16-08, 10:52 AM
Thanks for the post, the small snippets they showed at the conference made me curious.

bassmonkeee
07-16-08, 11:10 AM
So, it's basically capture the f.l.a.g.*







* Fabulously Large Assed Gal.

Slacker George
07-16-08, 11:25 AM
The IGN hands-on was extremely positive.

http://ps3.ign.com/articles/890/890482p1.html
Fat Princess isn't just good, it's really good. It's by far the best PlayStation Network game I've played since PixelJunk Monsters, it's the best videogame I've played in quite sometime, and I'm pretty sure it's going to end up getting my vote for the best game at E3.

Yeah, I'm surprised too.

ppshooky
07-16-08, 11:27 AM
Well, as I understand it, it's more like luring the princess with food to bring her back to your place where your team can have your way with all the folds of fat on the princess.

How's that for a visual?

EDIT: Just read Slacker's link to the IGN article. I stand corrected.
[quote]The goal of these battles depends on the mode you're playing -- obviously team deathmatch is all about eradicating the other squad -- but at the heart of the game is Capture the Princess. When you start a game, each team's base will have their opponent's princess inside. All the enemies that are assaulting your base will be trying to get in and get their fair lady out. Now, you can kill these guys if you like, but your best defense is to go outside of your stronghold and find pieces of cake and other dessert items. You'll then bring these snacks to the opponent's princess, force her to eat them, and watch her get fatter. Big gals are heavy and that means your opponents are going to have in groups to carry her fat ass back home.

logicalnoise
07-16-08, 11:36 AM
to me it just sounds like a cel shaded version of castle crashers( a XBL game being made by the team behind alien homonoid)

eddy_winds
07-16-08, 11:46 AM
Chubby girls are going to love this.

joeblow
07-16-08, 12:47 PM
OK, I didn't give this game a chance at first glance, but now that I know somewhat how it plays I'm definitely interested, especially since most of my game time is already playing CTF_2Fort in the multi-class title TF2.

Hopefully the bloody messes don't camouflage the red team in ways that affect gameplay. Also, it'd be nice if blood can be turned off to play with kids, but we'll see.

to me it just sounds like a cel shaded version of castle crashers( a XBL game being made by the team behind alien homonoid)

It's a cell shaded version of Capture the Flag, a game played for hundreds of years.

mbrodie617
07-16-08, 12:50 PM
Count me in. It will remind me of my college days when chubby chasing was in....

instantpop
07-16-08, 01:18 PM
Count me in. It will remind me of my college days when chubby chasing was in....

Chubby chasing was never in. You just watched too much Maury Povich.

Conspiracy*
07-16-08, 02:01 PM
Hopefully the bloody messes don't camouflage the red team in ways that affect gameplay. Also, it'd be nice if blood can be turned off to play with kids, but we'll see.




Kinda funny that you can instantly play it with kids if the blood is off, nevermind the fact that you're forcing a morbidly obsese princess to each cake and sweets so that her kingdom cant carry her back. Think the gluttony sin from Seven and make it "cute".

edit: Dont get me wrong...I'll be playing along with the rest of you. But its still pretty sick if you think about it.

maximuslcd
07-16-08, 02:09 PM
So, it's basically capture the f.l.a.g.*







* Fabulously Large Assed Gal.

LOL yes..capture the fat chic

joeblow
07-16-08, 02:09 PM
Hey, they could release a G-rated Se7en with the right edits, some musical sequences and a laugh track :D.

Conspiracy*
07-16-08, 02:19 PM
Hey, they could release a G-rated Se7en with the right edits, some musical sequences and a laugh track :D.

Given how Hancock mananged to stay pg-13 I'd say you're correct.

joeblow
07-22-08, 06:22 PM
An angry mob of feminists (http://www.ps3fanboy.com/2008/07/22/feminists-unhappy-with-fat-princess/)are coming for our beloved Fat Princess with torches and pitchforks! :eek:

It's on now! Day one purchase.

http://ps3media.ign.com/ps3/image/article/890/890482/fat-princess-20080715103601432-000.jpg

Gai
07-22-08, 07:25 PM
An angry mob of feminists (http://www.ps3fanboy.com/2008/07/22/feminists-unhappy-with-fat-princess/)are coming for our beloved Fat Princess with torches and pitchforks! :eek:

It's on now! Day one purchase.

http://ps3media.ign.com/ps3/image/article/890/890482/fat-princess-20080715103601432-000.jpg


I was gonna buy it. Now I'm gonna buy it for my friends too.

Martez
07-22-08, 07:37 PM
An angry mob of feminists (http://www.ps3fanboy.com/2008/07/22/feminists-unhappy-with-fat-princess/)are coming for our beloved Fat Princess with torches and pitchforks! :eek:

Oh, ffs.

confidenceman
07-22-08, 08:14 PM
Strange that it takes an overweight princess for people to start tossing the "heterosexist" label around. I mean, this industry is built on horribly sexist characters like Peach and Lara Croft and pretty much every other female character in every game ever made.

Why does everyone always pick on the fat kid?

If anyone's being "sizist," it's these critics. They should have been up in arms over all of the unfair promotion of thin body types throughout most of gaming's history. These critiques are coming from some horribly uninformed, misguided, and politically uneducated people. Their arguments are 20 years too late.

Fat Princess is going to rock! And if anything can make an overweight woman feel sexy(er) and (more) empowered, it's this game!

briankmonkey
07-22-08, 08:33 PM
She has no arms or legs either, fat white quadrapoligic's are pissed!

DaveFi
07-22-08, 10:11 PM
Forget the feminists, I know quite a few transvestites who...

boblinds
07-23-08, 12:07 PM
If anyone's being "sizist," it's these critics. They should have been up in arms over all of the unfair promotion of thin body types throughout most of gaming's history.

I agree. And take a look at the body types and living environment in Sony Home. Everything looks like Malibu and Marina del Rey. So the message is, in a cool fantasy world, everyone is slim and lives in a wealthy place. Riiiight.

But then, I dislike The Sims because it promotes narrow, upper middle class values, too.

I'm buying Fat Princess the day it's available. Looks like Big Fun.

KingShorty
07-23-08, 12:26 PM
Awesome. This should be another fun game to own and we should have an AVS clan for this game too.

Bailey151
07-23-08, 01:02 PM
An angry mob of feminists (http://www.ps3fanboy.com/2008/07/22/feminists-unhappy-with-fat-princess/)are coming for our beloved Fat Princess with
No worries on that one - not they'll put down the fork long enough to actually do anything :D (I for one am surprised the one in the picture actually stopped eating long enough to flip the bird)

Martez
07-23-08, 01:33 PM
From some random commenter around the internet about this story that I found priceless:


When I get LBP, Im going to make a fat sackboy, just so she is happy, and I'll make a level out of cake and bacon where you have to dodge veggies and treadmills in order to make it to the peanut butter stuffed pig

instantpop
07-23-08, 01:46 PM
When does this game come out?

ndskyz
07-23-08, 02:00 PM
I agree. And take a look at the body types and living environment in Sony Home. Everything looks like Malibu and Marina del Rey. So the message is, in a cool fantasy world, everyone is slim and lives in a wealthy place. Riiiight.

But then, I dislike The Sims because it promotes narrow, upper middle class values, too.

I'm buying Fat Princess the day it's available. Looks like Big Fun.

Thats not 100% true. The body types are user selected. I guess everyone wants their avatar to be the Beach Bod look alike. But you can make a "fat body" type in Home.


"Sir..because I'm overweight sir!
"Because you are a disgusting FAT BODY"

Protopet
07-23-08, 03:43 PM
Yea... this should be fun.

Cucuy
07-23-08, 04:54 PM
In case you are wondering how Fat Princess looks in motion

Gamplay Video (http://www.youtube.com/watch?v=vMF4oD3E0_c)

-10 maps at launch
- price tbd ($9.99 to $14.99)
- release date: 2009 ??
- no voice chat (but developer open to implement it if community wants it).

So start sending your emails (I already sent mine) to Darkstart Industries if you want chat >> info@darkstarindustries.com

I think a game like this has to have voice chat.

instantpop
07-23-08, 05:09 PM
2009? That sucks.

ppshooky
07-23-08, 06:19 PM
2008 is more than half way over though. :P

zetram
12-19-08, 10:12 PM
*BUMP*

Just want to express my excitement for this game! Anyone got any new info on it.

I needs Fat Princess in my life. I'll probably have more fun w/ this than I did w/ SOCOM (sad to say).

mcjasonb
12-19-08, 10:27 PM
this is hilarious! whens it comin out?

so's your face
12-20-08, 10:22 AM
2008 is more than half way over though. :P

and now 2009 is just 12 short days away!

hopefully it realeases in very very early 2009? :o:)

ppshooky
12-23-08, 11:56 AM
Forgot to post this article from last week:
http://kotaku.com/5108099/fat-princess-takes-the-cake-voice-chat-coming

Among the other PSN titles I got to check out this week was Fat Princess. Games such as this should be covered with disclaimers saying: “Warning! This Game Will Make You Grin Like An Idiot.”

Fat Princess is a medieval-themed co-op game that pits two teams together in an all out war to rescue each others princess from the opposing side's castle. Interestingly enough, however, is that you can feed cake to your prisoner, causing the other team trouble and grief due to her increased weight. Does the 16 vs 16 player mutliplayer work? Or will it be chaotic as ever?

What you’ll notice first is the great visual style this game has. The half-cell shaded, half-drawn look really pops on the screen. But don’t go thinking this is for your kids, as the game is filled with all sorts of violence and blood. And I mean a lot of blood. Combine that with cute “Hiya” sounds the characters make when they attack adds up to a very charming little game.

The co-op is the big feature of Fat Princess. Rather than picking your character class before you spawn, you are given the option of choosing your class whenever and however many times you want simply by picking up one of the five available hats deployed inside your castle. Warrior, Wizard, Archer, Priest, and Worker. Out of those, I thought the Warrior was the most useful (and most fun). The Worker goes and gathers resources to upgrade character classes and defenses, but it's a lonely job.

This game requires a ton a strategy if you wish to succeed. Trying to organize 12 (possibly) random players into working together could be tricky. Previously, there was no voice chat support for Fat Princess, only commands to shout, but that has since changed after getting this response from Sony today.

"Yes, voice chat support is planned for Fat Princess."

So there you go.

The demo I played around with was still early. Hopefully the large amounts of screen-tearing I was seeing is fixed in the final game. Overall, Fat Princess coming along quite nicely. Priced accordingly, I think this could be a nice, cute alternative for Team Fortress 2 fans. With its customizable characters, extra game modes, and surprisingly deep strategy-driven gameplay, this could be a sleeper hit in 2009.

Cygnus311
01-09-09, 11:31 PM
So awesome! CES walkthrough:

http://www.gametrailers.com/player/44198.html
http://www.gametrailers.com/player/44199.html
http://www.gametrailers.com/player/44200.html

Conspiracy*
01-10-09, 11:07 AM
Ya looks fun. Cant wait

Vizion47
01-10-09, 12:34 PM
Man I wish they put split-screen in this game. That would make it a definite buy for me.

mcjasonb
01-10-09, 05:45 PM
when is it coming out? i am interested!

KingShorty
01-10-09, 05:52 PM
Some "insiders" are saying that the game will be out in either March or April.

bdwright77
03-23-09, 03:16 PM
anybody got some new info on this one? i am guessing no, but it's worth a shot.

instantpop
03-23-09, 03:21 PM
anybody got some new info on this one? i am guessing no, but it's worth a shot.

I would assume something will show up in terms of info this week at GDC. It's just getting underway today.

Dashboard
03-23-09, 03:30 PM
anybody got some new info on this one? i am guessing no, but it's worth a shot.

I read on the playstation's board someone claiming that his friends was playing Fat Princess Beta (he saw it on the XMB).... it's worth what it's worth tho... :rolleyes:

KingShorty
03-23-09, 03:37 PM
I read on the playstation's board someone claiming that his friends was playing Fat Princess Beta (he saw it on the XMB).... it's worth what it's worth tho... :rolleyes:

Lucky him.... whoop dee doo!

Vizion47
03-25-09, 12:05 AM
Some new screen shots from GDC.

http://www.joystiq.com/photos/fat-princess-3-24-09/1450242/

Vizion47
03-25-09, 11:50 PM
Here's a new video.

http://ps3.ign.com/dor/objects/14266745/fat-princess/videos/fatprincess_blackforest_p1.html

Man this game looks fun! I especially love the blood and guts effects.

ppshooky
03-26-09, 10:50 AM
More gameplay footage: http://kotaku.com/5184644/fat-princess-will-have-its-cake-and-eat-it-too

Maybe it's been awhile since I've seen any screenshots/footage of the game, but the characters seem a lot better looking than the original that was shown last year.

Unknown_Epiphany
03-26-09, 12:33 PM
That games looks a lot better with the new character models

Protopet
04-13-09, 01:44 AM
http://www.joystiq.com/2009/04/12/new-zealand-sony-release-list-dates-fat-princess-for-june-18/

We realize that New Zealand is like, a bajillion miles away, but we thought we'd bring your attention to a Kiwi-bound PlayStation release schedule, which finally provides a firm release date for Titan Studios' upcoming PSN title, Fat Princess. According to the list, PS3 owners can begin strengthening soul-crushingly negative obesity stereotypes when the game drops June 18. We still don't know whether the States will see a simultaneous release, but it certainly fits nicely within our previously promised summer launch window.

DaveFi
04-13-09, 01:50 AM
http://www.joystiq.com/2009/04/12/new-zealand-sony-release-list-dates-fat-princess-for-june-18/If you haven't bothered, d/l this month's free issue of QORE. There's a whole feature devoted to FP.

Vizion47
04-13-09, 08:13 AM
I can't wait for June. inFamous and now Fat Princess. Looks like it will be a good month.

joeblow
07-27-09, 12:41 PM
It's finally coming out! (http://blog.us.playstation.com/2009/07/27/fat-princess-worth-the-weight-heres-the-date/) July 30 (Thursday) for $15.

Sonies
07-27-09, 01:11 PM
It's finally coming out! (http://blog.us.playstation.com/2009/07/27/fat-princess-worth-the-weight-heres-the-date/) July 30 (Thursday) for $15.


And let me be the first to say... OH HELLS YES!

Dashboard
07-27-09, 03:10 PM
And let me be the first to say... OH HELLS YES!

And let me be second!

Can't wait to play it. Hope the servers will be fine for a nice a smooth launch! :)

benjamin-benjami
07-27-09, 05:50 PM
And let me be second!

Can't wait to play it. Hope the servers will be fine for a nice a smooth launch! :)

you are asking for too much :)

lovswr
07-27-09, 06:21 PM
It's finally coming out! (http://blog.us.playstation.com/2009/07/27/fat-princess-worth-the-weight-heres-the-date/) July 30 (Thursday) for $15.


OMG!!!!!!!!!!!!!!!!

I'm off that day, so I can take my kid to orientation at Georgia State, but after that.


FAT THURSDAY :D :D :)

lovswr
07-27-09, 06:34 PM
Ok seriously, I would assume that there will be a AVS clan or team or something. How will we identify each other? My PSN id (& Live for that matter) is lovswr.

mcjasonb
07-27-09, 07:34 PM
Ok seriously, I would assume that there will be a AVS clan or team or something. How will we identify each other? My PSN id (& Live for that matter) is lovswr.

if there is, then i am in.

benjamin-benjami
07-27-09, 10:00 PM
what needs to happen is that someone with more time then me needs to make a running list of psn names and then we can cordinate the games..

darthrsg
07-28-09, 12:10 PM
Chubby chasing was never in. You just watched too much Maury Povich.

Chubby Chasing is valid wildlife to poach in Sport F***ing. Just saying.

mgr_stl
07-28-09, 09:15 PM
Will there be a demo for this?

smack
07-29-09, 08:19 AM
Will there be a demo for this?

You can demo the whole game for $15 on thursday (7/30):D

bdwright77
07-29-09, 09:22 AM
Question for those who played the beta...I was muckin' about in single player mode (vs. AI), and I don't know if I'm just not very good or what (which is entirely possible).

Is the strategy to capture all the outposts first before you're able to enter the opponent's castle?

All the AI guys didn't seem to work very well together and I kept losing outposts. It was just an endless hack and slash match at that point.

todrigo
07-29-09, 09:47 AM
Question for those who played the beta...I was muckin' about in single player mode (vs. AI), and I don't know if I'm just not very good or what (which is entirely possible).

Is the strategy to capture all the outposts first before you're able to enter the opponent's castle?

All the AI guys didn't seem to work very well together and I kept losing outposts. It was just an endless hack and slash match at that point.

I think in the beta that they used a simplistic AI system that left most of the AI players fighting in the middle of the map and not focusing on strategy that would lead to victory by taking the princess.

bdwright77
07-29-09, 10:45 AM
Right on...well I'm still curious about the strategy though. Like I said, is it a matter of securing all outposts before you can enter the opponent's castle?

Cygnus311
07-29-09, 10:51 AM
I'm getting this regardless but does anyone know if it has same/split-screen multiplayer/co-op?

Hatcher
07-29-09, 10:59 AM
Right on...well I'm still curious about the strategy though. Like I said, is it a matter of securing all outposts before you can enter the opponent's castle?

No, you can enter the other teams castle at any time, I think it just helps to secure them because it makes it easier to get supplies, you can regenerate your health at them and some have secret passages.

bdwright77
07-29-09, 11:01 AM
Well that's strange then. I could not enter my opponent's castle in the game I played last nite (beta, single player).

IDK. Maybe I'm doing it wrong :D

Hatcher
07-29-09, 11:07 AM
Well that's strange then. I could not enter my opponent's castle in the game I played last nite (beta, single player).

IDK. Maybe I'm doing it wrong :D

It's not letting you brake down the doors? or build a ladder / catapult? I didn't know the beta still worked so it's been a while since I played, but I'm sure I captured the princess without having all outposts.

bdwright77
07-29-09, 11:41 AM
Alright...now we're getting somewhere...and I seem to be completely inept. You've got to break the doors down? I was trying to run in when the other guys were running out!

How do you even build catapults and break doors down? Sorry for the extremely uneducated questions.

Hatcher
07-29-09, 12:04 PM
Alright...now we're getting somewhere...and I seem to be completely inept. You've got to break the doors down? I was trying to run in when the other guys were running out!

How do you even build catapults and break doors down? Sorry for the extremely uneducated questions.

Haha, yes you can just break them down by hitting them with your weapon, it can take a while if it's just you swinging away, if you bring a bomb over it works really well. If you pick the worker class he can build things, there's little signs kind of floating in places. Sorry I can't be more specific because I got to go, but if you need more help later I can try and explain better, good luck.

todrigo
07-29-09, 12:06 PM
Alright...now we're getting somewhere...and I seem to be completely inept. You've got to break the doors down? I was trying to run in when the other guys were running out!

How do you even build catapults and break doors down? Sorry for the extremely uneducated questions.

I have been able to break into the castle by waiting for a door to swing open and then get in position so that it basically pushes me into the castle as it swings closed. I don't know if this is a bug that they have since fixed or not as I haven't played since early in the beta

lovswr
07-30-09, 06:54 AM
When things are released from the store, what time of the day are they usually released. I started checking about 1236 Eastern & still no-go. What gives? :confused:

Martez
07-30-09, 07:14 AM
When things are released from the store, what time of the day are they usually released. I started checking about 1236 Eastern & still no-go. What gives? :confused:

It can be as late as 7pm EST.

frankthetoad
07-30-09, 07:50 AM
It can be as late as 7pm EST....and usually is.

smack
07-30-09, 09:25 AM
I guess I shouldn't be getting upset with my wife for not finding it on PSN this morning....

I was looking forward to playing it when I got home at about noon.

iambroke
07-30-09, 11:26 AM
Haha, yes you can just break them down by hitting them with your weapon, it can take a while if it's just you swinging away, if you bring a bomb over it works really well. If you pick the worker class he can build things, there's little signs kind of floating in places. Sorry I can't be more specific because I got to go, but if you need more help later I can try and explain better, good luck.

It's been a while since I played it but I'll try to explain some of the strategy. As far as I can remember there are two types of resources - wood from chopping down trees and iron from rocks. All the hat machines, the catapult, castle door repairs, ladders to get over the castle walls etc. require a certain number of wood and or iron to build with the worker class. Resources must be carried to your castle or an outpost to collect so if you want to gather resources faster it helps to have outposts so you don't have to carry them all the way back to the castle. I always upgraded the warrior and worker hat machines first because I used them a lot and then I built the catapult because it throws you from your castle right into the other castle.

Of course you also need to keep your princess nice and fat with cake.:D

shagino
07-30-09, 01:30 PM
Oh good, I totally forgot about to check this morning. Really looking forward to this. Just hope I can find a few good teammates.

bgarner
07-30-09, 04:43 PM
Anyone playing tonight. Currently downloading and hope to play at 8pm when the kids go to bed.

Would rather play with the mature AVS'ers than just random teams which can be brutual at times.

Feel free to add me to friends list if playing tonight.

confidenceman
07-30-09, 04:48 PM
I'll definitely be picking this up when I get home. It's the one thing that might finally pull me away from BlazBlue for a while.

I usually don't get online until 10 or 11 Pacific time, but feel free to add me as well.

Martez
07-30-09, 04:51 PM
I'm waiting to hear that the online play works smoothly.

confidenceman
07-30-09, 05:27 PM
I'm waiting to hear that the online play works smoothly.Curse you and your well-placed skepticism!

Martez
07-30-09, 06:37 PM
It didn't last long :p One positive impression and I'm downloading it. See you guys on the weird-ass, cake-filled battlefields.

Stangs55
07-30-09, 07:28 PM
/sigh

Tried connecting for about 30 minutes....can't connect to any game

Great.

iambroke
07-30-09, 08:13 PM
So far I am disappointed. I just wish they had a list of servers to choose from instead of just throwing you into some random game. The Beta was the same way but I thought sure they would change it. Oh well, its still fun when you can get into a decent game.

mcjasonb
07-30-09, 08:26 PM
So far I am disappointed. I just wish they had a list of servers to choose from instead of just throwing you into some random game. The Beta was the same way but I thought sure they would change it. Oh well, its still fun when you can get into a decent game.

so you cant log on and play with a group of your friends? it just throws you into a random game?

iambroke
07-30-09, 08:50 PM
so you cant log on and play with a group of your friends? it just throws you into a random game?


Yes, you can play with people on your friends list. Otherwise, you can choose what kind of game (deathmatch, invasion, capture the princess) but you are placed in that type of game at random. Unless I haven't figured something out yet.

mcjasonb
07-30-09, 08:58 PM
if AVS is going to organize a clan then i'll buy this and participate. if not, i think i'll get bored rather quickly as i really don't have any PSN friends to play it with right now.

benjamin-benjami
07-30-09, 09:11 PM
i am sure we will get some avs games going, someone just needs to start getting names and rough times...

Smurf Byte
07-30-09, 09:12 PM
Downloading now. Purchased based solely on the previous hype from this site. Feel free to add me, I'd like to get a group together.

MarkcusD
07-30-09, 09:21 PM
You can demo the whole game for $15 on thursday (7/30):D

Screw that. Don't know why having a demo is should a problem for PSN.

benjamin-benjami
07-30-09, 09:35 PM
i agree live has a demo for every arcade game... i will probably pick it up anyways.. i can't find any reviews yet.. i will wait on those.

Cygnus311
07-30-09, 09:46 PM
A lot of what I'm reading on GAF and gamingfaqs is "can't connect, laggy, game is not that deep or skill based, button mashy, games go on WAY too long, etc."

Hmm....I might just save my $ for Trine.

Martez
07-30-09, 10:04 PM
I haven't had any problems with connecting or lag.

Cygnus311
07-30-09, 10:32 PM
That's good to hear. How long is the average online game for you?

benjamin-benjami
07-30-09, 10:51 PM
can someone post their impressions of the gameplay... is it fun, does it get boring fast, etc....

lovswr
07-30-09, 11:00 PM
can someone post their impressions of the gameplay... is it fun, does it get boring fast, etc....

Actual gameplay was wonderful, IMHO. This is, in fact, just Capture the Flag. CTF was the only mode I played in my Q3 days, so I am biased to like Fat Princess (& I do).

Now having said that, just like back in my Q3 days, even though the mode of gameplay is CTF, most peeps are playing deathmatch. As soon as they see you, they just want to melee endlessly with no thought of strategy. Fortunately of the 4 online matches I played, there were always a couple of players on my team who, you know, tried & succeeded in capturing the other teams fat princess. When the announcer says, "You have the Prin-cess", it is quite thrilling.

As most in this thread seem to agree, it is the caliber of your team-mates & opponents who will largely dictate your own experience. Since the game is so new, the usual suspects (read 14 year olds) have not figured out how to ruin this for everybody. For now, if you can get into a online match, you will probably have a good time, but I would wager that ultimate satisfaction will only come from a well worn cadre of willing, responsible players.


Now, who is gonna set up some AVS on AVS action! :p

mcjasonb
07-30-09, 11:11 PM
sounds fun.

benjamin-benjami
07-30-09, 11:21 PM
sounds like we will need to have avs only games..

Martez
07-31-09, 12:25 AM
Just did some matches with some of AVS/NOM boys. Lots of fun, the game itself has a great sense of humor, and the online play is very smooth. My only real complaint so far is that I keep forgetting it's Push-To-Talk.

There are other modes as well, including one where you lower the respawns/reinforcements of the other team by holding Outposts (like Battlefield's conquest mode) and just straight-up Team Deathmatch. I haven't tried them, but I enjoy the objective-based Capture The Princess mode a lot. It will definitely be a lot of fun when it's a room full of friends.

DaveFi
07-31-09, 12:26 AM
I'm up for buying and especially playing games with people on this forum because I can't stand it when random kids swear like hell at you. I'm 40 and I can't tell you how much I hate that, and I rarely ever use voice anymore.

joeblow
07-31-09, 01:42 AM
Awesome fun. I still play a LOT of Team Fortress 2 on my PC, and this the first competitive team game in awhile to grab my attention.

confidenceman
07-31-09, 02:44 AM
Having serious connection issues. Can't connect to a single game. Gets to the "connecting to host" phase, then I get booted to the title screen every time. And if I set up my own game to host, no one shows up. :(

Having serious flashbacks to Castle Crashers.

This is, in fact, just Capture the Flag.There are other modes (deathmatch, waypoint capture, etc).

EDIT: Managed to get on finally, right after my post. Some initial impressions after an hour in three different maps/games:

Fun enough. It's exactly what it looks like in preview vids. No surprises whatsoever.

It really should be a lot more fun than it is, though. They spent so much time and effort on giving the game some sense of character, but the gameplay itself is pretty standard. Each map is the exact same thing with very little deviation in strategy.

Since this isn't meant to hold up against the more serious FPS/TPS multiplayer games, why not make it more like Smash Bros.? Introduce some fun little tweaks and randomness that is specific to different maps? A dragon cave in the foresty mountain map. Extreme weather in others. There are some oddities in some of the maps (rising and falling lava levels, one-way bridges), but just not enough to make the game truly great or memorable. It may take time to grow.

It seems like it'll be more fun in short sessions, but I don't think it will hold up for 2hour+ sessions.

Overall, I'd say take it or leave it. At $10, it'd be a no-brainer. But at $15, you may want to hold off if it doesn't look like it'll immediately grab you. Factor in the day-one connection issues (that will probably last at least through the weekend), and it's worth waiting it out a bit longer.

Martez
07-31-09, 06:30 AM
Since this isn't meant to hold up against the more serious FPS/TPS multiplayer games, why not make it more like Smash Bros.? Introduce some fun little tweaks and randomness that is specific to different maps? A dragon cave in the foresty mountain map. Extreme weather in others. There are some oddities in some of the maps (rising and falling lava levels, one-way bridges), but just not enough to make the game truly great or memorable. It may take time to grow.

Were you playing with friends? That made a big difference for me. And the maps actually do have different things, like hidden shortcuts or catapults.

Sucks to hear about your connection issues. I was problem-free all night.

frankthetoad
07-31-09, 07:45 AM
This is an amazing gem of a game. I had zero connection issues. There were a few seconds of lag in a few games, but nothing very noticeable.

I notice that a previous poster mentioned hearing there was no strategy to this game...nothing could be further from the truth. If you have two capable teams duking it out, it boils down to nothing but serious strategy.

Worth every single penny and about $15 more.

SpartanSteve
07-31-09, 08:17 AM
My only real complaint so far is that I keep forgetting it's Push-To-Talk.

It is? So that's why no one could hear me last night! :eek:
Even though I didn't figure that out, it was still a blast.

Who said "there's a whale in our castle"? That was great.

frankthetoad
07-31-09, 08:49 AM
It is? So that's why no one could hear me last night! :eek:
Even though I didn't figure that out, it was still a blast.

Who said "there's a whale in our castle"? That was great.Me. That chick gets used. "More cake, please."

Interestingly enough, we finally figured out that you need two people stuffing cake in her maw. If only one person does this duty, she loses weight just as fast as she gains it.

smack
07-31-09, 10:03 AM
My overall impressions are good so far....

* Yes it was a little laggy at times (nothing that ruined it though and it was the first day)

* I froze up twice, once in game during a massacre on a bridge and another at the end of the game. (frustrating, but don't all online games have first day issues?)

* I did have to try a couple of times to connect before finally getting to join a game, but after that it was fine.

Overall as far as game play....it was a blast. I generally played the priest and did the healing / sucking of power from enemies, turning them into chickens. The games did seem to last a bit long, but it kept my interest. I don't know what the time limit is, but we did have one draw where nobody won. I didn't see too much strategy / teamwork last night, but I think that may change as people figure it out a bit more.

In fairness, I didn't have my mic w/ me because I left it at work so maybe people were working together. But I think you do need to have a good mix of workers, warriors, priests etc... My team won more than we lost.

It was about 1:00am before I finally put it down to go to work at 6:30 this morning. I'll be back on tonight after 7-7:30 so if someone wants to add me as a friend I'd be happy to hook up with any AVS'rs, and I'll have my BT mic tonight as well. I'm also 39 and dislike the younger teenie boppers online, so if there are any older gamers here feel free to add me.

"Their in our castle and killing our dudes"

PSN: smacks

bgarner
07-31-09, 10:19 AM
Played last night and for $15, I got my money's worth. There are some games that I have paid $50+ and played for less than 2 hours before shelving never to be touched again (Spiderman).

Anyways, while there was a little lag, it wasn't enough to take away from the game. Unfortunately, most of the teams I was on, no one had headsets and I feel this is the type of game that needs some form of cordination (who will do the healing, who will actual gather supplies to upgrade weapons).

With friends, this game would be a blast and could last a few hours at a time.

I would definitely recommend this game.

My motto is that if I can get $5 of entertainment per hour out of a game, then it is a deal.

There isn't much entertainment you can get for under $5/hour nowadays, at least not in Canada.

TyrantII
07-31-09, 10:22 AM
Think I might wait on this one, since I bought 43' and the KZ2 map packs recently. Then there's that ever growing backlog of good games to play...

I'm sure this will be on sale eventually.

shagino
07-31-09, 10:31 AM
I'll be sending out a bunch of friend requests. Feel free to add me as well. I picked this up last night.

My game had no talking so not much strategy other than running with the pack to go attack. Because of this, the game did feel long. After playing L4D and GoW2 Horde Mode, I'm really looking forward to playing in a game with a good team.

frankthetoad
07-31-09, 11:03 AM
Think I might wait on this one, since I bought 43' and the KZ2 map packs recently. Then there's that ever growing backlog of good games to play...

I'm sure this will be on sale eventually.Tyrant, I'd only wait as long as it takes for some of the folks on the other forum to get this. This is a game you'll want to play with friends with mics, as another poster pointed out. I think this one has some staying power.

Osoris
07-31-09, 11:06 AM
After watching the Developer's Diaries this game was a purchase for me, I am an avid CTF player and I pretty much love any variation of CTF. It also helped that this game came out of Santa Monica Studios, the same power house that brought us that Warhawk game.

The Props for Fat Princess are:

Original look and theme, instead of a flag you have a princess. Being able to make her harder to carry is a cool idea as well.

Classes seem balanced, has a Paper, Rock, Scissors element, being able to change classes on the go really helps the matches stay competitive (I can't emphasize how important this is, for CTF being able to counter your enemy is huge). Reminds me of Starcraft / Warcraft III where your constantly countering your enemy.

16 v 16 action and very little lag.

Gladiate mode, learn the ins and outs of the characters. You can just mash buttons in this game, but skilled players will learn that it isn't the best way to fight. I think it is good because everyone can kill whether your a button masher or an assassin type fighter.

The Slops of the Game:

User based servers meaning when someone leaves, someone else has to pick up the slack, ok if a player stays for the whole round, frustrating when people chain leave, I just made my own room to alleviate this problem.

People not knowing how to play but this comes with all CTF.

Upgrades stopping rather quickly, I would like to see a bit more customization in the game, but in a good game a worker can keep rather busy repairing the bases defenses.

All in all, I say it's worth $15 easily, I played for about 2 hours last night and was laughing through all of it. It isn't an intense CTF which is a nice change, sometimes CTF in other games can get frustrating, but in Fat Princess there is always comic relief available. This is the kind of game you get a 6-pack and just play all night having a blast.

BTW add me if you want to play, I'll be hosting a lot so we can be guaranteed some longstanding games.

number1laing
07-31-09, 11:40 AM
It also helped that this game came out of Santa Monica Studios, the same power house that brought us that Warhawk game.

Warhawk was done in Salt Lake City by Incog. They changed their name later.

I like the "props" and "slops" thing.

DarrellG
07-31-09, 11:45 AM
I'm going to be picking this up but I'm not sure when I'll be on. I'm going to be away for most of the weekend.

grand sport
07-31-09, 12:15 PM
THe taunts are abolutely hilarious! "Take that frakking toasters!"

confidenceman
07-31-09, 12:21 PM
Were you playing with friends? That made a big difference for me.Nope. So that could have something to do with it. Most of you forum folks were long gone by the time I finally got online and connected (~11:30 pacific time), and none of my other friends has the game. :(

No one on any of the teams I was on had mics, but my teams did keep winning. Luckily, most of the people on my team had half a clue how to coordinate and change roles appropriately.

Anyway, like I said, I only played for an hour or so and that was after a solid hour of trying to connect, so I was plenty frustrated before I even began playing.

Osoris
07-31-09, 12:25 PM
Warhawk was done in Salt Lake City by Incog. They changed their name later.

Incognito is part of the Santa Monica Studios group, just pointing out that good work comes from these developers.

confidenceman
07-31-09, 12:28 PM
It also helped that this game came out of Santa Monica Studios, the same power house that brought us that Warhawk game.Fat Princess was developed by Titan Studios.

I'm pretty sure Sony just uses the "Santa Monica Studios" name as its publishing face in North America (the studio's name appears on just about every first-party Sony title released here). They may have some small role in development, but they certainly can't be credited with the game.

Warhawk is a bit of an exception since there was apparently more direct collaboration between Incog and Sony Santa Monica.

Osoris
07-31-09, 12:37 PM
Fat Princess was developed by Titan Studios.

I'm pretty sure SCEA just uses the "Santa Monica Studios" name as its publishing face (the studio's name appears on just about every first-party Sony title). They may have some small role in development, but they certainly can't be credited with the game.

Ya I guess it's no coincidence that a large majority of the games are good. I in no way gave them full credit for the game, I just know they published a game I really enjoy so I took a chance on Fat Princess, that's all...

EA uses their name to publish everything under their umbrella and I pretty much hate every EA game I play. Whether or not they actually develop the product, their role does influence the game as a finished product, take the Orange Box as an example.

Martez
07-31-09, 12:46 PM
Santa Monica Studios doesn't just publish, they also assist in development, probably helping small devs optimize PS3-specific aspects. I think this also helps all the indie devs that have been popping up on PSN recently avoid eating those bandwidth costs everyone made a hullabaloo about.

TyrantII
07-31-09, 01:46 PM
Santa Monica Studios doesn't just publish, they also assist in development, probably helping small devs optimize PS3-specific aspects. I think this also helps all the indie devs that have been popping up on PSN recently avoid eating those bandwidth costs everyone made a hullabaloo about.

Yeah, they're the parent co to a bunch of smaller 1st party Dev's, and also distribute and fund other 2nd Party Dev's.

MIAaron
07-31-09, 02:02 PM
I just got my 'little pecker' award!!!

With that said, it's not an awesome game but it is a lot of fun. The different modes mix it up enough and the soccer match is great!

confidenceman
07-31-09, 02:29 PM
Santa Monica Studios doesn't just publish, they also assist in development, probably helping small devs optimize PS3-specific aspects. I think this also helps all the indie devs that have been popping up on PSN recently avoid eating those bandwidth costs everyone made a hullabaloo about.That's pretty much what I figured. I've always imagined that they help a lot with QA and tricky PS3-specific issues for these smaller teams. Their name's on pretty much every exclusive PSN title and on most retail first-party games, so there's no way they have the time or resources to get too involved in all of those projects at the development level. Technically, I think they usually get a "production" credit rather than a "publisher" one (that's reserved for SCE).

Anyway, played more Fat Princess earlier today. I've discovered that connecting to riff raff games is next to impossible, but connecting to a friend's game happens without a hitch. Not sure why. I still hold to my earlier thought that this is a great game to play in short sessions (1-2 game rotations). After that, it gets a bit repetitive. Hell, I'd say the same thing about other excellent PSN titles (SSHD, Shatter, Everyday Shooter, Street Fighter HD, etc).

d3code
07-31-09, 02:33 PM
so far i only managed to get into 3 games. for the rest it didn't even connect online.

you have to wonder where that money goes to. 15 euro is pretty expensive for a game that does not even have dedicated servers. if it was a small company i could understand. but being this a sony game i expected it to have much better online support. and one of the only few psn games that was hyped to be a great game. i expected much better online connectivity.

the pros. lots of variety

cons.

icemage way to strong to make lot of points.

some cake parts are way to close to the castle to make it very easy to score easy high points as well.

knight runs to slow compared to other classes. he is basically useless on 1 and 1 combat against mages or archers.
only if knight is upgraded he has a remote chance.

most people only care about killing and have hardly any idea about setting something up strategy wise. reminds me of battlefield were most even don't know rule number 1. make sure you got higher ground.

even when capturing the princess and have her brought back to your castle the game is not finnished. there is still a countdown clock that gives the opposite party a chance to get the princess back.

game online takes to long to complete. takes about 25 mins for 1 game!

other then that it is an ok game and i think if you got a descent clan the game could actually be a lot of fun. but in its form it is now it is only a so so game. and specially since you cant connect easy.

benjamin-benjami
07-31-09, 02:57 PM
man now i am thinking about waiting until this goes on sale for 10... I was expecting more positive reviews..

confidenceman
07-31-09, 03:23 PM
I was expecting more positive reviews..IMO just wait for connection issues to get resolved, then decide. Tough to say if this is going to need a patch or just a decrease in online play to get working smoothly, so it could take a week or it could take a month (or more, like in Castle Crasher's case).

jkcooper77
07-31-09, 03:59 PM
Long time lurker here. I just picked this up and would be happy to join in on some games when you guys are playing. I have a 6 week old at home right now, so I'm not going to be on at any certain times, just before and after changing diapers. My PSN is Coopia. Feel free to add me as a friend for this or Killzone.

I don't use a headset to play. I am assuming that I would be able to hear other players talking/giving directions but the online games I have played so far are silent (as opposed to hearing 12 year olds cussing me out in Killzone). Have I just ran into a lot of other headset-less players, or am I missing something.

jasnmb
07-31-09, 04:33 PM
has anyone seen the credits yet? I keep reading that they are awesome.

smack
07-31-09, 04:46 PM
has anyone seen the credits yet? I keep reading that they are awesome.

I believe I saw / played them them..... They are in the one of the sub-menus in a the gladiator type venue. The people (credits) come out and you can fight them to the tune of of Sir Mix-A-Lot's...."Baby got back." Instead of scrolling they enter the arena. Perhaps there are more tunes, but I didn't stay and kill them very long.

joeblow
08-02-09, 12:18 AM
I've been playing Fat Princess a lot since it came out two days ago and can now say that it is the most fun dload title I own. The overall style of the game is fantastic, with all kinds of nice little touches that make you smile, but the game play itself is extremely enjoyable and much deeper than it initially looks.

While the play mechanics are simple and straight forward, how you put it all together as a player, as a small squad and as a team as a whole is chock full of options and strategies. You can switch classes at any time (if a hat is nearby), so you are constantly adjusting your tactics to what is happening on the ground.

This is true whether you take a defensive role, offensive, or try to control the midfield. The specific strategies can change drastically depending on which of the nine maps you are playing on because of the unique layouts, resource distribution patterns, various shortcuts and stage mechanics (i.e. underground tunnels on one stage, catapults on another).

The classes all have two different weapons that can be switched at any time (once you rank up to Lvl II), and each one contributes enough to the team to where none are dispensable.

The Priest is like Team Fortress 2's Medic, but he has actually has some different play options than the one in the popular FPS. Besides the healing beam as a Light Priest, he also has access to an AoE Healing blast that he charges up to heal a wide area of friendlies. At any time he can switch to Dark Priest mode where he heals himself by draining foes of health, with the added option of charging up for a life stealing AoE blast.

The Engineer is perhaps the most versatile class and one of my favorites. He improves hat machines so that classes have access to alternate weapons, but he also builds extra fortification at your castle doors, ladders to storm over enemy castle walls, as well as a catapult on some stages to launch your team deep into enemy territory. Because he uses natural resources as "fuel" a lot of time is spent chopping down trees and mining rocks for ore to make these actions possib le. That could be boring except that he also has access to bombs once he levels up, and he is suprisingly good with the axe. Each of these weapons can be charged up for very good AoE damage, and his bombs really help in finding secret cavern shortcuts, or blasting open the enemy's castle doors.

The Fire Mage cand do focused or AoE flame attacks that cause DoT damage (unless the foe jumps in the water), or switch to Ice Mage mode to freeze foes in their tracks. The powerful Warrior has the most health, and seems a little slow but you can actual level up to a spear that allows him to do a dashing thrust that cuts up a line of foes (switch to your Axe during the thrust to zip faster around the map). His sword and shield combo is less powerful, but it allows him to block all damage except fire it seems unless he is attacking.

I haven't played the Ranger much, but his quick bow shots are great for long distance sniping. He has a shotgun when he levels up that does good spread damage to closely packed foes in close.

Online play has been smooth 85% of the games I've played. Now that it's been out awhile, a lot of players seem to know how to contribute. When you get a group of three or four guys in a group to charge the enemy castle to steal the princess, the action gets really wild and exciting. BTW, the blood and gore shown in videos can be switched off if you wish.

Fighting for control of checkpoints spread around the map helps a team tremendously in their ability to impose their will on the other side. These mini-castles give you health and sometimes access to new shortcuts.

Overall, I give the game a 9.5/10. At $15 it has already paid for itself with the amount of fun I've had in just two days of play, with many more sure to come. BTW, ign.com will have a review on Monday, but here is a snippet from their recent post-release preview (http://ps3.ign.com/articles/100/1009878p1.html):

With a number of multiplayer battles under my belt, the single-player story polished off and a bunch of beards earned, I can tell you that I'm going to score Fat Princess highly on Monday barring any kind of server meltdown this weekend

md47
08-02-09, 05:15 AM
i am enjoying it, too. i didnt play the demo, so i am brand new to this, and i am just moving through the storybook, learning the controls, characters, etc. i look forward to playing online with other avs'rs soon (like tomorrow ;P )...

i do, however, have a few nitpicks. for one, the game chokes in singleplayer mode, so i assume this happens in multiplayer - hopefully this gets fixed... also, this game is in serious need of custom soundtrack support. finally, i find the movement controls wonky - since the maps dont go with cardinal directions, i find hitting the diagonals a bit tougher than it should be - i am falling off of ladders, getting stuck in corners (instead of going up stairs) and running into machines with fuel that i dont want to feed; i suck at games, so i am giving it a bit more time, like hopefully by the time i finish the storybook (or sooner),but i really hate it when this happens and my d00d doesnt go where i want him to go...

Salvador
08-02-09, 12:25 PM
I guess i'm one of the few who are disappointed with this game.

For me my main gripes are:

- Upgrades and character classes are too shallow.

- Not enough depth in gameplay for me to be interested for an extended period of time

- Battles take too long.

- If playing online, the game basically denigrates into a hack and slash fest. There aren't many people who actually go out and fulfill other roles (resource gatherer, builder, repair guy, etc)


I liked the look of the game overall but i guess i was expecting a lot more from this game considering the hype.

Martez
08-02-09, 01:03 PM
- Battles take too long.

- If playing online, the game basically denigrates into a hack and slash fest. There aren't many people who actually go out and fulfill other roles (resource gatherer, builder, repair guy, etc)

These are problems with the people you are playing with, not the game itself.

joeblow
08-02-09, 01:50 PM
Of course no game is for everyone, but:


- Battles take too long.

- If playing online, the game basically denigrates into a hack and slash fest. There aren't many people who actually go out and fulfill other roles (resource gatherer, builder, repair guy, etc)


...honestly that makes no sense. The two points are in direct conflict with each other. The only way matches at times last long is because all classes have been upgraded to maximum, which requires Workers to be doing their job with resource gathering, fortifying the castle and building the hat machines.

If one team isn't using Workers, there is no way they can protect your captured princess (or steal back their own princess) from the other team that does, so games wouldn't last long at all.

After sticking with the single player game at first for practice, I have put twelve hours in so far, maybe nine of them online in public servers. Thinking back on the last ten games or so, I can't think of one match where a team on either side weren't handling the basics like that.

Since by now everyone who has played a given class for at least an hour knows about the hat upgrades, they won't simply ignore switching to the Worker class to help out if that is the only way they get an the buff they want. No team is going to leave the castle doors unbuilt because the game will end in less than two minutes if they do.

Now some games can last awhile (I had one that almost reached 40 minutes last night), but it is filled with thrilling tug-of-war battles for control of key outposts while solidifying the defense of your castle. I play mostly capture-the-flag on TF2, and some pub matches on 2Fort can last well over an hour, so I am fine with the even shorter battles of Fat Princess.

One thing some players are still learning though is that there are often shortcuts that a team can use to speed up the theft of the princess. If a team has a catapult built in their fort to launch them close to your castle, you and your attacking squad should infiltrate their dungeon, take the princess and launch yourselves from their catapult to put you near your home for the possible win.

Also, on some maps their are walls on the side of the castle that can be blown up. Once a team is exposed that way, there is no way for them to rebuild it so they must commit a lot of extra man power to guard it or the princess will be constantly assaulted.

Lastly, the uses of shortcuts directly into an enemy castle and access to them are still be discovered by players (I'm still finding them myself)... knowledge of them helps a team's chances at getting the victory if an opposing team is not defending them well.

~~~~

BTW, here are a few tips I learned for all you Mage fans out there... if enemies are attacking your outposts or castle walls/doors with the mega bomb for quick access, you can instantly defuse the bomb with your AoE Frost spell once they toss it towards their target. Also, if they are still holding the bomb as they run towards position, your AoE Fire Ring spell will ignite it in their arms, forcing it to blow up prematurely and kill them.

Also, once you level up to the advanced Ranger class, all the torches in your castle will start up. This allows the Ranger to light his arrows or his shotgun pellets for more damage (lasts about a minute, ends if he switches weapons early). The flames also will light the Warrior's sword and spear for more damage, but not the Worker's axe. I've seen the Fire Mage's spells being used to light these weapons too, but I'm not sure how that's done yet.

confidenceman
08-02-09, 01:54 PM
So far, my major critique of this game is its rampant connection issues. It sounds like they have a patch on the way, but that's what The Behemoth said about Castle Crashers during the first week. Hopefully it arrives this week. Otherwise, I'm done playing. Nothing worse than spending a half hour trying to connect for a half hour to an hour of play time.

running into machines with fuel that i dont want to feedResources go into your team's pool, not into a particular machine. You have to actively "repair" or "build" in order to affect an individual machine. That's one of the big advantages of the outposts.

There aren't many people who actually go out and fulfill other roles (resource gatherer, builder, repair guy, etc)There's an easy solution to this: take on that role. The whole point of having the hat machines is so you can change roles as needed/wanted.

After the beginning part of a match, a team can basically be supported by just one or two workers through the mid-game. Only during the end-game (after everything's been upgraded and built) are steady workers pretty much useless.

joeblow
08-02-09, 02:23 PM
Yeah, I read the developer's blog and they say they've already identified the connection problem and are rushing the patch through. Apparently this wasn't an issue on internal servers during closed beta tests, but it was an issue once it went live. I expect the patch this week.

confidenceman
08-02-09, 03:10 PM
*fingers crossed*

Alternately, I've had a 100% connection success rate in joining friends' games, so as long as others on my friends list are having better luck, I'm in good shape. As a point of comparison, I'm at about a 5-10% success rate at joining random games, and I'm at a whopping 0% success rate in hosting a game that non-bots join.

Martez
08-02-09, 04:20 PM
Fixes for online play are coming: http://titanstudios.com/blog/2009/08/update-from-titan-fixes-coming/


Thanks to all of the folks who continue to send in comments on the game. We’re thrilled to say that a huge number of people are having a great time with the game. We’ve also continued to receive some complaints about ongoing connection problems and lag. In effort to keep you informed:

Lag

Players are sometimes experiencing significant lag in some games. Thanks to your feedback, we’ve identified a specific problem and already have a fix in testing. The matchmaking system will randomly pick potential servers bases on a number of criteria. As implemented, the results that are returned are fit in some regards, but sometimes have a high ping for your location. As a result, some players may be having a great experience, and others dealing with substantial lag. Leaving a particularly laggy game and joining a new one may result in a better experience. Unfortunately, it can be luck of the draw. The fix we have in testing returns a list of potential servers in such a way that it always favors the lowest available pings.

Connection Fixes

We have implemented a number of fixes for previously identified problems, focusing most of our efforts on connection failures. We have already tested this patch on our own client machines, and performance appears to be dramatically improved. We are working with Sony now to get the patch into the Sony testing process as soon as possible.

For those of you having trouble – thanks again for your patience. Fat Princess went through comprehensive testing with Sony in the US and Europe, and a beta, but these issues did not manifest until the game went live at scale. Rest assured, we’re working on it, and think we have it largely addressed.

Kind of weird that the game did not favor low ping time when choosing a host to begin with, but at least they are fixing it pretty quickly. Sounds like they have already figured out the problems, which leaves a week or two of testing before the patch hits.

nadafinga
08-02-09, 04:37 PM
I'm loving this game, really fun, especially if you get a good team. My ID is: Nada_BDK if anyone wants to ad me, I'm pretty good with the worker, warrior, and ranger...

confidenceman
08-02-09, 08:10 PM
which leaves a week or two of testing before the patch hits.Wow, now I'm really starting to have Castle Crashers flashbacks. A few weeks of internal testing, followed by further testing/approval by Sony, followed by any further corrections Sony requires, followed by further internal testing, followed by... :(

Too bad, because the game's worth playing. It's just not worth spending 30mins trying to connect every time. And in the month or two it takes to get working right, there won't be a big enough online community to find full games anymore. Really sucks.

Martez
08-02-09, 08:31 PM
Wow, now I'm really starting to have Castle Crashers flashbacks. A few weeks of internal testing, followed by further testing/approval by Sony, followed by any further corrections Sony requires, followed by further internal testing, followed by... :(


Is that really how it went with Castle Crashers?

Behemoth: OKAY! We fixed it!
Microsoft: LOL, no.
Behemoth: What about now?
Microsoft: Seriously, you guys. Fix it.
Behemoth: :(

confidenceman
08-02-09, 10:07 PM
Is that really how it went with Castle Crashers?Just a guess, but yeah. Took them six months of saying "Patch will be out in a week or two, pending approval by Microsoft."

md47
08-03-09, 12:01 AM
getting used to the controls a bit more, though they are still a bit tricky (to me) on those diagonals...

understand about the resources and not needing to get them to the exact place...

i find myself wishing that the right stick would swivel the point of view/camera...

oh, and i wanted to reiterate about the need for the custom soundtrack support...

can two people play on the same ps3, in the same room..?

joeblow
08-03-09, 12:03 AM
That's a completely different company with their own approval process. Problems by one doesn't mean problems for the other. There have been PSN games that have gotten patches relatively fast after release (I can't think of one with a major approval delay).

It probably depends more on the trickiness of the fix than anything else, but the developer says they have it licked. I'd be very surprised if it isn't up during this week.

confidenceman
08-03-09, 01:35 AM
I hope you're right.

d3code
08-03-09, 03:48 AM
what was that game that had a fix in 1 day? was it not that psn demo of uncharted?

frankthetoad
08-03-09, 08:51 AM
Resources go into your team's pool, not into a particular machine. You have to actively "repair" or "build" in order to affect an individual machine. That's one of the big advantages of the outposts.Quoted for emphasis. You can put logs and metal into any outpost you control or hat machine. The resources go in your general hopper (the bar at the top right of your screen- number of logs on the left, metal on the right). The worker may pick and choose what he/she wants to upgrade.

When I start a game, I gather as much wood and metal as I can. Having a fully upgraded castle makes a big difference in this game. It's even more important if you're playing with lots of bots. They generally go after the most upgraded hat.

Osoris
08-03-09, 01:30 PM
So more observations after playing about 5 hours online.

Filling the room with Bots was a bad idea I think, the AI on the bots is pretty bad. They have some bad waypoints set and will ignore enemy units that don't fight w/ them. You can run them off rather easily as well. It is a $15 dollar game though, so it isn't too upsetting. But matches with 75% bots are nearly unplayable and are the major reason they take forever. You can tell what the bots are by the hilarious names and they have a blue square next to their name on the scoreboard. "SweetyTodd, Pwnan, Cakeater, etc."

When you get enough actual Humans in the game the experience improves 10 fold.

Tossing Wood and Ore into the nearest tower when your a worker really makes gathering faster. Also any class can pick up "loose" resources and toss them in a collector.

Mega Bombs are awesome, I can't get enough of those things. The regular little bombs will trigger the fuse on the larger bombs, so watch out!

jasnmb
08-04-09, 01:08 AM
i just completed the story mode but did not get the trophy for it. :confused:

has this happened to anyone else?

itjayw
08-04-09, 01:27 AM
The game is fun. I'm hoping they're able to release the patch soon. I think one more upgrade option for each class would be nice. Would love to see a map builder for this title.


Also, on some maps their are walls on the side of the castle that can be blown up. Once a team is exposed that way, there is no way for them to rebuild it so they must commit a lot of extra man power to guard it or the princess will be constantly assaulted.

Lastly, the uses of shortcuts directly into an enemy castle and access to them are still be discovered by players (I'm still finding them myself)... knowledge of them helps a team's chances at getting the victory if an opposing team is not defending them well.I have yet to see any secret tunnels. Didn't know they existed. Can you tell the difference between the walls, so I know which ones can be destroyed?


Also, once you level up to the advanced Ranger class, all the torches in your castle will start up. This allows the Ranger to light his arrows or his shotgun pellets for more damage (lasts about a minute, ends if he switches weapons early). The flames also will light the Warrior's sword and spear for more damage, but not the Worker's axe. I've seen the Fire Mage's spells being used to light these weapons too, but I'm not sure how that's done yet.

Ah, ok, didn't know that. Thanks for the tip.

joeblow
08-04-09, 11:03 AM
Yeah, there are walls/rocks/etc. that can be hit and they'll shake to let you know you can blast them open (Worker bombs help). I don't know all of the shortcuts yet, but they really help put the pressure on a team when they are otherwise defending the Princess very well.

Some shortcuts are just hidden though.... go to one of the beach stages (I think it's Tropical Punch). If you leave your castle and try to go behind it, you will be walking on the beach and come to a cave hidden in the back. Enter the cave and you will instantly travel allllll the way to the other side of the map just outside of the enemy castle. You can build ladders and trampolines to then help you get over their castle walls, or just blast open the front doors (bring a mega bomb to help do this).

~~~~

There are so many extra little touches to the gameplay that I'm still coming across. For instance, I misspoke above about the Dark Priest. His AoE magic is actually a Curse. All enemies hit by it will have messed up controls, they won't be able to lock-on to a target or friendly (to heal), and they lose their ability to sit down and rest to regain health by eating cake.

A few more things I learned is that you can throw the resources (logs, ore) at enemies to make them drop stuff and I think it even stuns them briefly. For the logs, you can light them with flames as a fire mage before tossing them for more damage. The Ice Mage can extinguish team mates who are on fire with his AoE Frost spell (and maybe a well-aimed Ice blast), and the Worker can instantly knock down a few tightly packed trees simultaneously with one bomb toss next to them.

BTW, I hope some of you do realize that if you just go AFK from the controls for three seconds, your character will heal himself! I didn't realize that for the first three hours of play for some reason.

iambroke
08-04-09, 11:31 AM
Just a quick tip that I don't think has been mentioned yet. If there are any bots near you you can push up on the control pad to get up to three (I think) of them to follow you around to help you out. I use them for protection when I'm using the worker to collect resources.

joeblow
08-04-09, 11:38 AM
THANK YOU!

I heard that was possible but didn't know how to do it. That's awesome.

Here is some of the latest from the development team on their blog. They look like they will be VERY active in squashing bugs and balancing the game play as time goes on:

We’ve received a flood of emails in the last 36 hours. We’re humbled by the incredible outpouring of appreciation and support from the community, and by the number of fans who have invested staggering amounts of time and effort in writing thoughtfully about their experiences and offering suggestions. Many of you are also actively contributing to forums all over the web.

Ninety-five out of a hundred emails are from gamers loving the game, even though some of them are experiencing varying degrees of networking problems and other bugs. Some of you have have serious troubles and are rightfully frustrated. We’re frustrated too, and we’re on it. Regardless, we thank you all. Titan loves you back.

Patch in Testing

We have implemented fixes that should substantially improve critical connection and lag issues. A patch has now entered testing. No ETA yet. When we have information to share, you’ll get it.

confidenceman
08-04-09, 12:13 PM
We have implemented fixes that should substantially improve critical connection and lag issues. A patch has now entered testing. No ETA yet. When we have information to share, you’ll get it.This blows. Screw this game. :mad:

Kevuda
08-04-09, 12:29 PM
I don't think this review has been posted yet:

http://ps3.ign.com/articles/101/1010354p1.html

They loved it, but acknowledged the minor faults that exist.

Looks like I really need to download this title! Any know if it supports split screen multiplayer? Seems like a great party game.

joeblow
08-04-09, 12:44 PM
Yeah, a great review all-around. I think it's the best PSN game to date. No split screen support though.

This blows. Screw this game. :mad:

I'm not seeing the part that ticks you off here... they say they have figured out the problem, have already programmed the fixes and it is now in the testing phase. No doubt it'll be released soon after approval if testing goes well. What more can they do at this point? :confused:

confidenceman
08-04-09, 01:07 PM
I'm not seeing the part that ticks you off here... they say they have figured out the problem, have already programmed the fixes and it is now in the testing phase. No doubt it'll be released soon after approval if testing goes well. What more can they do at this point? :confused:It's the vagueness of the turnaround. Testing likely will take 2-3 weeks, followed by Sony's own approval, which may or may not pass muster, which may mean more fixes and testing at Titan, and so on. We're looking at a minimum of 3 weeks until the patch goes live, with the possibility of a much longer process.

In the meantime, that could mean that Titan decides to use this title update to implement other changes at the same time (so they don't have to keep working on separate patches forever), which could further delay the release of a patch. I know I keep saying this, but this game is sounding more and more like Castle Crashers by the day (six months of "title update is in testing" and "title update is undergoing approval process" with similarly vague timeline).

Those of you that are able to connect without a problem, great. For people like me, it's ceased to be worth the hassle (after only a handful of successful connects). And the vague timeline for a patch release doesn't help matters. I know they're a small team with limited resources, but that doesn't change the fact that the game is broken (for many people).

If you're still on the fence about this game, hold off until the patch releases.

Martez
08-04-09, 01:26 PM
Thing is, for every Castle Crashers, there is a game that had problems and got patched quickly. Remember how fast the first KZ2 patch released? Or the patch for the original Wipeout HD online issues?

confidenceman
08-04-09, 01:49 PM
Fair enough. I'm just frustrated.

But I believe I read somewhere in one of the dev posts that Titan was figuring 2-3 weeks for internal testing (please correct me if I'm wrong), and they are a small team, so it makes sense that it would take them longer than a KZ2, Socom, or even Wipeout patch. Even if Sony expedites the approval process after patch submission, that's still a good month before a patch sees the light of day at the earliest.

Chesskid1
08-04-09, 02:25 PM
how about if you don't want bugs you don't buy online games on day 1?

online games have had a long history of having problems on the 1st few weeks of release. very few have had launches w/o mishaps. Hell, even WoW had a ton of bugs on it's launch, and it's made by blizzard!

i know it sucks, and you shouldnt have to wait etc, but online games have always been like this, and if you knew what has to go into an online game to get it to work, you would be more leniant. early adopter tax :p

joeblow
08-04-09, 02:36 PM
Fair enough. I'm just frustrated.

But I believe I read somewhere in one of the dev posts that Titan was figuring 2-3 weeks for internal testing (please correct me if I'm wrong), and they are a small team, so it makes sense that it would take them longer than a KZ2, Socom, or even Wipeout patch. Even if Sony expedites the approval process after patch submission, that's still a good month before a patch sees the light of day at the earliest.


No. There has been nothing even close to that amount of time suggested anywhere.

Again, they have said themselves that they have already fixed the problems. That there is already internally a tremendous improvement. It's going through testing no doubt to make sure new bugs didn't creep up.

As stated above, despite your bad experiences with some X360 games left unpatched for months despite an announcement that one was coming, there has been no issue like that for the PS3 games with significant bugs that I'm aware of. You're getting worked up over nothing.

confidenceman
08-04-09, 02:43 PM
how about if you don't want bugs you don't buy online games on day 1?Again, fair enough. Folks here on the forum even reminded us all that this might happen. :p

I'm just senselessly whining to no one in particular, so ignore my futile rantings. In sum: I'd like to play the game, so I hope it's fixed soon.

t-ray
08-04-09, 06:04 PM
I've been enjoying the piss out of this game, when I can get in. I will admit that getting into a game is annoying. I'll give it a shot three times, and if that doesn't work, I'll host my own. Nobody ever joins, so it's like playing offline, but it's better than twiddling my thumbs.

I prefer playing the worker. Resource gathering and building is a nice distraction because I really suck at actual engagement.

Other than the connection issues, I have experienced only two things that really irritate me: serious lag problems in about half the games, and hit detection. I thought the hit detection issues might be lag related, but they're present even when I host a game. I can walk up to a tree and swing my axe, and not connect. But if I move my character ever so slightly, it will connect.

Anyway, if anybody wants to add me, my psn id is t-ray. Be warned, other than counterstrike, I've never been a fan of headsets. My headset hasn't been charged yet this calendar year, and I don't even know where the charge cable is... So you'll get nothing from me but silence.

iambroke
08-04-09, 09:08 PM
http://titanstudios.com/blog/fat-princess-faq/

This is a pretty good FAQ from the developers. Check it out.

confidenceman
08-05-09, 01:02 AM
Here's the part that should have been posted in this thread:

Yes, a patch is in testing even now. To be clear – this patch only addresses critical connection and lag issues. Contrary to some misconceptions multiplying on the web, it does not address any other aspect of the game, as our priority has been to get it out as soon as possible. We are aware of other bugs/issues/feature requests, and are considering how to address them at a later date. Yes! We plan to keep working. As for the release date – not ETA yet, but it should be soon.

This sounds much more hopeful. To continue the comparison, the problem with Castle Crashers was that they decided they would just patch everything all at once, and issues kept piling up as they were putting the patch together. They were (stupidly) determined to just "do one patch and do it right" that they took forever to fix the critical issues.

Anyhow, props to Titan for recognizing the need to get this out in a hurry.

Marekv
08-05-09, 08:48 AM
I downloaded the game last night and found it very enjoyable.


My question is how do players get a Lieutenant Title and Private, etc?

Nevermind, this question is answered in the FAQ posted that is linked by iambroke. Thanks!

A player’s rank is calculated based on their average score over their last 10 games. As each match is completed the player’s score is automatically updated and their new rank is calculated. At preset ranking scores player’s acquire ranked titles, this starts at “Squire” for a ranking score of 500 points. Players ranking titles can go up or down, but as they are calculated over a 10 game average they should not rapidly fluctuate. Players are also protected by multiple systems, that will not save their score if they have not played for a preset % of the match, if their score is too low or if they are kicked or banned from the game. The top 7 rankings can also have a female form if the female voice is chosen from the Get Fabulous menu.

Rankings are awarded as follows:

Squire – 500-599
Private – 600-699
Corporal – 700-799
Sargeant – 800-899
Ensign – 900-999
Lieutenant – 1000-1249
Captain – 1250-1499
General – 1500-1749
Warlord – 1750-1999
Sir (Dame) – 2000-2249
Baron (Baroness) – 2250-2499
Earl (Countess) -2500-2999
Duke (Duchess) – 3000-3499
Lord (Lady) – 3500-3999
Prince (Princess) – 4000-4499
King (Queen) – 4500+

frankthetoad
08-05-09, 08:55 AM
The system averages your score for the last 10 games and assigns you a rank based on that score.

The breakdown is as follows:

* Squire – 500-599
* Private – 600-699
* Corporal – 700-799
* Sergeant – 800-899
* Ensign – 900-999
* Lieutenant – 1000-1249
* Captain – 1250-1499
* General – 1500-1749
* Warlord – 1750-1999
* Sir (Dame) – 2000-2249
* Baron (Baroness) – 2250-2499
* Earl (Countess) -2500-2999
* Duke (Duchess) – 3000-3499
* Lord (Lady) – 3500-3999
* Prince (Princess) – 4000-4499
* King (Queen) – 4500+

jasnmb
08-05-09, 09:39 AM
does anyone know how the rankings are determined?

:p


anyway, glad to hear that Titan aren't letting feature creep get the best of them.

Marekv
08-05-09, 10:01 AM
Can someone who is playing tonight AVS'ers add me and get me in on a good game? MY PSN ID is JRCROW. I should be on there at 6:00EST or so for a few hours of fun. :)

benjamin-benjami
08-05-09, 11:42 PM
mine is benjaminbenjami

after playing a couple of games online, i realized that i have no idea what is going on. a couple of questions... everyone seems to run twice as fast as me..is there a sprint button? also what happens when the classes upgrade and how does that happen??

Martez
08-05-09, 11:44 PM
Some classes run faster, and you move slower if you are carrying anything or charging up your attack.

jojo311
08-05-09, 11:59 PM
also what happens when the classes upgrade and how does that happen??

Class upgrades allow for secondary weapons (hit triangle to switch between weapons). Its not readily obvious, but upgrades happen when a worker upgrades the hat machine for that class. Each upgrade requires a certain number of wood and rock/ore. All the collected wood and rock go into a stockpile for your team (as shown by the wood/rock icons towards the upper right of the screen). As a worker, you can see how much more of a resource is needed (it shows right above any hat machine that hasn't been upgraded). Once you have enough resources to upgrade that hat machine, then a worker can hit L1 to lock on and square to upgrade.

The same method works for building the catapult.

It was mentioned earlier in this thread, but its worth mentioning again: if you are carrying wood or rock, you can drop it off at any tower you own or any hat machine, as it will just add to the team's stockpile; you don't have to drop it into the machine you specifically want to upgrade.

SurferBud3
08-06-09, 10:36 PM
It was mentioned earlier in this thread, but its worth mentioning again: if you are carrying wood or rock, you can drop it off at any tower you own or any hat machine, as it will just add to the team's stockpile; you don't have to drop it into the machine you specifically want to upgrade.

Did not know this. Now, just need the game to work...:mad:

jasnmb
08-06-09, 10:49 PM
I noticed that you also can drop them into the catapult area.

SurferBud3
08-07-09, 06:33 AM
Seems like this is a sweet little game. I've only been able to connect to actual games 3 or 4 times. Tried yesterday and nothing so fired up cod waw and tested out map pack 3.

Martez
08-07-09, 07:22 AM
Seems like this is a sweet little game.

I see what you did there.

SpartanSteve
08-07-09, 09:30 AM
fired up cod waw and tested out map pack 3.

He also did it to WAW

Marekv
08-07-09, 10:12 AM
I hooked my PS3 up Wired connection last night to give FAT P a try. On wireless with my system about 5ft from router I was having to try 6 or 7 times to connect. With wired connection I was able to connect every single attempt! This is the only game that has given me problems with wireless, anyone else running wireless and having connection problems should try going wired connection!

nadafinga
08-07-09, 12:15 PM
Well, I'm really enjoying this game, but now I'm ready to put together a team/clan. This game is fun, but I think I will get bored soon if I don't find some people to play with that want to employ strategy. A lot of games I play in, people just try to storm the other castle from the very beginning of the match, and it doesn't work 99% of the time. I think the best strategy is to secure the resources first, find a way into the enemy castle second, and then rescue the princess last, all while some players guard and protect the base. You also need to employ some balance in the classes.

That being said, this weekend, I will be playing this game a lot, starting tonight at around 7:30PM CST, and I can host rooms of 32 players (my connection has a 6mbs upload speed, no lag), and I have a mic. Getting into games with friends is a lot easier than randomly trying to get into games, so for all of you having trouble getting into a game, this will make it much easier. If any one wants to add me as a friend, feel free and I will host some games this weekend where we can hopefully deploy some strategy and win some matches. Mic's would be preferred, but if you don't have one, it's cool, just listen to the people who do so we are not running around aimlessly.

I usually start as a worker, then switch to ranger when everything is built, but lately I've been playing games as the ranger the whole time and defending the workers gathering resources at the beginning of matches.

My PSN ID is: Nada_BDK

Hopefully we can put together an AVS team, I vote "Chubby Chasers" for the team name...

eddy_winds
08-07-09, 12:39 PM
I vote "Chubby Chasers" for the team name...

Great team name
;)

Lol

Samstag
08-07-09, 12:46 PM
I hooked my PS3 up Wired connection last night to give FAT P a try. On wireless with my system about 5ft from router I was having to try 6 or 7 times to connect. With wired connection I was able to connect every single attempt! This is the only game that has given me problems with wireless, anyone else running wireless and having connection problems should try going wired connection!

I use a wired connection and have yet to get into an online game. I don't have any problems with any other networked content.

md47
08-07-09, 12:56 PM
i think the connection dealio is different for everybody, and each circumstance...

i do like the idea of trying a couple of times to jump in, and then starting your own online game if you dont get in. i always leave some friends slots open when i set the game up, and even if you are just battling with bots, you can still play the game, practice, and get trophies. the only bummer about doing this is that you are limited by your bandwidth as to the number of players you can have in the game (when you set up your own game while in single player mode, you can have much larger groups of bots playing at one time)...

also, i found these two links which might be of interest...

trophy guide (http://www.ps3trophies.com/forums/trophy-guides/7092-fat-princess-trophy-guide.html)

strategy guide (http://titanstudios.com/blog/strategies/)

Sonies
08-07-09, 01:10 PM
Just picked this up last night, seems cool but i'm awful at it!

md47
08-07-09, 05:09 PM
what does "aoe" stand for..?

Sundull
08-07-09, 05:33 PM
what does "aoe" stand for..?

Area of Effect, maybe?

confidenceman
08-07-09, 06:26 PM
Since we're now past the 1-week mark, any additional word on a patch for connection issues?

jojo311
08-07-09, 07:37 PM
Since we're now past the 1-week mark, any additional word on a patch for connection issues?

It supposed to be out tonight (crossing fingers):

http://titanstudios.com/blog/2009/08/fat-princess-america-patch-coming-tonight-europe-soon/

SurferBud3
08-07-09, 07:57 PM
just got the update and managed to get connected toa game on the very first try. that's promising. but why does it make me accept the user agreement on startup everytime. isn't once enuff?

md47
08-07-09, 08:04 PM
just got prompted to install v. 1.02


13 mb


downloading now :D


more strategy info (http://boardsus.playstation.com/playstation/board/message?board.id=fatprincess&thread.id=2271)

confidenceman
08-08-09, 12:41 AM
Fantastic. After the patch, I connected on the very first try! Serious props to Titan for pushing so hard to get this out so quickly!

Sonies
08-08-09, 02:19 AM
Ok I now rock at this game... Priest + warrior = overpowered just like in world of warcraft was lol

I like the priest, especially when its upgraded... fun!

d3code
08-08-09, 04:35 AM
that sux. now i have to wait till next week.

SurferBud3
08-08-09, 07:03 AM
anyone want to set up a casual game for basic training purposes? i'd be a willing participant. add me, psn id = Goat206

bdoyledimou
08-08-09, 04:40 PM
Has FP been DRM'd all to crap? My kids both love playing this game, and if i download it to both PS3's am i going to run into an issue where only one of them is going to be able to play it every 24 hours?

KingShorty
08-08-09, 04:59 PM
Has FP been DRM'd all to crap? My kids both love playing this game, and if i download it to both PS3's am i going to run into an issue where only one of them is going to be able to play it every 24 hours?

Nope. I'm sharing it with some friends and my wife and have not run into any problems.

benjamin-benjami
08-08-09, 08:30 PM
just got prompted to install v. 1.02


13 mb


downloading now :D


more strategy info (http://boardsus.playstation.com/playstation/board/message?board.id=fatprincess&thread.id=2271)

after reading that link about how use those classes correctly i am a ton better..

bdoyledimou
08-08-09, 09:55 PM
Nope. I'm sharing it with some friends and my wife and have not run into any problems.

Thanks -- and yes i found the same thing as well.. unfortunately, that means both the ps3s being overrun by my two brats.. i mean kids, and i am SOL for anything *I* want to do.... grr....

benjamin-benjami
08-09-09, 01:25 AM
noticed a couple of things today...
if you stop running and sit still you will regain life.
also L2 goes to a closer view and it seemed like i was running faster, but i couldn't really tell..

Martez
08-09-09, 11:34 AM
if you stop running and sit still you will regain life.


:rolleyes:

The new 'leaves footprints'?

KingShorty
08-09-09, 12:15 PM
Hey, I just realized that if you set your controller down for a couple of seconds, your character will sit on the ground and pull out some cake from a hidden place and start eating it. This cake-eating endeavor by your character replenishes the hearts located at the top of the screen.

benjamin-benjami
08-09-09, 02:16 PM
if only someone had posted that 2 posts ago :)

KingShorty
08-09-09, 02:27 PM
if only someone had posted that 2 posts ago :)

LOL... I've known about this since the beta. I'm just running with Tez and making fun of you. Of course, it's all in the name of jest.

Martez
08-09-09, 02:28 PM
if only someone had posted that 2 posts ago :)

Or multiple times over the past few pages..

KingShorty
08-09-09, 03:25 PM
Or multiple times over the past few pages..

Or since the beta

Krzykrl
08-09-09, 04:32 PM
yeah yeah, but does it leave footprints?

KingShorty
08-09-09, 05:08 PM
yeah yeah, but does it leave footprints?

Do you leave footprints?

benjamin-benjami
08-09-09, 11:37 PM
ok i went from 1-6 online to 17-7 over a 5 hour period of playing fat princess today so here are a couple of tips (all you experts can skip this and make fun of me later)
- upgrading in the beginning is probably the most important part, whoever controls the rocks (which is usually the center outpost) will win 90% of the time.
- even if you are the only one with a mic just keep talking, people will listen and follow what you say, for the most part, and it will help you get on the same page
- you can put the rocks and wood in the outposts instead of running all the way back. also it doesn't matter where the rock and wood go, meaning you don't have to put specifically in the warriors "house" to upgrade the warrior
- hit select to look at your map and you can wait until the opposing castle clears out to sneak in and grab the princess
- also you might be surprised if you use an outpost to get inside the castle that you can sit there and no one will notice. sometimes you can wait until help arrives
- hit circle to help carry the princess to move faster.
- always hold L1 to target someone instead of shooting/slashing randomly
- there are "shortcuts" on almost every level they are easy to find
- if you are going to catapult grab one of the big bombs that are by the worker station, then drop it when you drop in the castle

hope that helps some people..

md47
08-10-09, 10:24 AM
is there a listing for # of kills with a dark priest on the stat sheet..? i have looked and looked, and either there isnt one, or i am missing it. all the other stats for trophies are in that "why i am awesome" section except for this one (at least that i can see)...

ballen420
08-10-09, 11:13 AM
I just picked this up after the patch was released, so luckily I didn't experience the frustration that most had.

Game is excellent, but it's tough to be successful when not playing with friends - every game that I went in solo was dead silent. If there was a game that really needs squads, this would be it. Coordination is key.

Is there a place to see detialed stats from the match? I didn't see anything that would give you stats beyond your score (for the match, not the overrall stats they have - which are nice).

nadafinga
08-11-09, 06:21 PM
so no one wants to start an AVS Fat Princess Clan? I'm starting to get bored of playing with random people who don't work together...

lovswr
08-11-09, 06:34 PM
--SNIP--
- upgrading in the beginning is probably the most important part, --SNIP--

Yesterday I saw a whole new tactic. Just Bum Rush da Show.

As soon as the map started we just went after the princess. The first time it was tried it took about 3 minutes. By the fourth win in a row it was down to about 45 seconds. Everybody is weak & the princess is skinny. It works but, I must admit, very boring because the games are so short.

lovswr
08-11-09, 06:35 PM
so no one wants to start an AVS Fat Princess Clan? I'm starting to get bored of playing with random people who don't work together...

I'm all for that! I have played exactly one match with someone from here at AVS & it was by far the best match I have participated in yet. :p

jkcooper77
08-11-09, 06:44 PM
If a clan is started, count me in. I won't be on a ton due to a 7 week old at home, but I would definitely appreciate some real live people to play with. I don't have a headset, but I take orders really well... just ask my wife. Anyone can feel free to add me as a friend (PSN name "Coopia").

Martez
08-11-09, 06:48 PM
Is the game fixed? If so, I'm in, but I am not super-available ATM

zetram
08-11-09, 09:19 PM
Is the game fixed? If so, I'm in, but I am not super-available ATM

I'll play as long as no one calls you tez... would be very confusing for me ;)

benjamin-benjami
08-11-09, 10:21 PM
ok with the whole clan thing can someone (other than me) collect the psn names and we can set up some times... gt benjaminbenjami

zetram
08-11-09, 11:02 PM
ok with the whole clan thing can someone (other than me) collect the psn names and we can set up some times... gt benjaminbenjami

Fine bossy!

Everyone who's intersted pm me w/ your psn's and I make a seperate thread where the 1st page will have the list of members.

You might want to include days you'd like/available to play

md47
08-12-09, 05:15 AM
Fine bossy!

Everyone who's intersted pm me w/ your psn's


done. many thanks for setting this up...

_____


will the pseye work as for a microphone for this game..?

Dashboard
08-12-09, 08:38 AM
I'm in. As long as it include casual gaming. I can't be on 7/7 but I'd like to play with good people. I'm having a blast playing this game, even more when my team is working as a team. Last night I had to protect the princess alone while there was like 5 blues coming for over 2 mins :mad:

SeldomSeen31
08-12-09, 10:41 AM
Count me in for the clan, message sent.

The game is pretty fun and now that the connection issues have been resolved it is playable. I look forward to some AVS action.

nadafinga
08-12-09, 12:12 PM
I'm in as well, and like I said in my previous post, I can host games of up to 32 players.

PSN ID: Nada_BDK

confidenceman
08-12-09, 02:46 PM
Great. PM sent.

Game's a much better experience after the patch.

KingShorty
08-12-09, 02:58 PM
I'll play. You should know my PSN ID.

nadafinga
08-12-09, 03:14 PM
So how many folks do we have now? Anywhere near 16?

Smurf Byte
08-12-09, 03:30 PM
I'm in. I don't know what I'm doing half the time so just order me around. Maybe I can cut down some trees or something.

jasnmb
08-12-09, 04:15 PM
I think the countdown timer expired at the NOM clan, so I'll play with you guys. PM sent.

psn: Jay_mb

zetram
08-12-09, 04:25 PM
I'll play. You should know my PSN ID.

prince_albert?

confidenceman
08-12-09, 04:44 PM
I'll play. You should know my PSN ID.Rumplestiltskin?

fatmanosu
08-12-09, 04:45 PM
I'll play. You should know my PSN ID.
Stupid_SOB???

SpartanSteve
08-12-09, 04:52 PM
I'll play. You should know my PSN ID.

Ghey_Pryde?

jasnmb
08-12-09, 04:58 PM
I'll play. You should know my PSN ID.

Toll_Booth_Willie?

Hatcher
08-12-09, 05:46 PM
Sending pm now.

I'll play. You should know my PSN ID.

Dum13_A-hole?

zetram
08-12-09, 06:08 PM
I'll play. You should know my PSN ID.

Han_Jerb

Martez
08-12-09, 07:30 PM
http://www.zgeek.com/forum/gallery/files/4/0/5/6/i-like-where-this-thread-is-going.jpg

lovswr
08-12-09, 08:30 PM
Fine bossy!

Everyone who's intersted pm me w/ your psn's and I make a seperate thread where the 1st page will have the list of members.

You might want to include days you'd like/available to play



PM sent

Dashboard
08-19-09, 03:34 PM
Ninjas are coming???


http://ps3.ign.com/articles/101/1015583p1.html

Ninjas are EVERYWHERE!! I guess those would be a fast class :D

zetram
08-19-09, 04:59 PM
Ninjas are coming???


http://ps3.ign.com/articles/101/1015583p1.html



Ninjas are EVERYWHERE!! I guess those would be a fast class :D

speculation time.... I bet they'll have better jumping ability allowing them scale castle walls. Starts off with katana and upgrades to throwing star

md47
09-04-09, 09:25 PM
new map coming. city themed. "new pork"

link (http://titanstudios.com/blog/2009/09/start-spreadin-the-news-new-maps-and-more-coming-to-fat-princess/)

http://titanstudios.com/blog/wp-content/uploads/2009/09/NewPork2.JPG

benjamin-benjami
09-05-09, 02:00 AM
is this going to cost??

zBuff
09-05-09, 03:55 AM
That upgrade ain't just Ninjas. It's Ninjas and Pirates!!!!!

Ultimate Showdown time :)

islewarrior
10-23-09, 06:17 PM
looks like titan studio's has been working hard. big update today. link to info

http://blog.us.playstation.com/2009/10/fat-princess-demo-patch-1-03-new-pork-map-is-free-oh-my/

Martez
10-23-09, 06:23 PM
Here is a full breakdown of all the changes that can be found in the upcoming patch:


New Map

* A brand new awesome city map has been added called New Pork…and it’s free!

Game System Tweaks

* The host’s ability to kick and ban players has been removed.
* The ability for players to switch teams post-game is now restricted so that sides cannot be unbalanced by more than 2 players.
* A new switching team system has been implemented during matches:

* If there is a deficit of 2 players between teams, the weaker team will drop a team colored ball on the death of a player.
* Picking up the colored ball switches a player’s team and rewards them with a 300 point bonus.
* So…get the ball.
* The 10 game average ranking system has been removed.
* A new ranking system has been implemented, which adds rank points for every game based on the player’s score.
* Awarded ranking titles will now never go down once earned.
* Online leaderboards have been increased to display all players not just the top 1000.
* All online leaderboards are to be reset shortly after patch 1.03 is released, but all unlocked customizations and trophies will remain unlocked. You will not lose them.

Main Bug Fixes

* The Princess disappearing bug has been fixed.
* The issue with statistics and trophies not saving correctly has been fixed.

Character Balancing

* The Dark Priest’s lock-on range has been reduced.
* The Dark Priest’s drain ability has been slightly reduced.
* The Ranger now has larger movement penalty when locked on and charging attacks.
* The Adv. Ranger has a smaller shot dispersion and increased damage per shot.
* The Warrior’s attack damage has been increased slightly.
* The Warrior’s movement speed has been increased slightly when locked on and charging attacks.
* The Warrior’s 360 degree protect when his shield is raised has been increased from 20% to 40%
* Warrior’s Lock on range increased to match Ranger to stop class being hit from behind when retreating
* Warriors weapon collision box increased in size to aid with hit detection
* Adv Warrior speed increased slightly when locked on and charging to match his normal movement speed
* Adv Warrior damage increased
* Adv Worker’s bomb knockback force removed
* Princess calorie burn decreased slightly in weight state 3 and 4

Control Tweaks

* Two new control schemes have been implemented to allow players to use the R1 button to attack and to free the player’s right hand for target switching. This is AWESOME.

Scoring Updates

* New switching team bonus added of 300 points.
* Princess rescue score increased to 300 points.
* Princess rescue assistance bonus increased to 150 points.
* Princess escort bonus increased to 75 points.
* Win game scoring reduced to 150 points.
* Match completion bonus added of 75 points.
* Average Rank bonus award removed for games won under 3 minutes.
* Bonus score for winning games in under 3 minutes removed.

Additional Tweaks

* Candy confetti added as a special effect when blood is turned off. Check this out – it is really cool.
* All loading screens now in color.
* Loading screens now allow players to scroll to next and previous tips during the load.

DarrellG
10-29-09, 03:33 PM
New stuff will be released tonight.

Cool that it's free.

http://blog.us.playstation.com/2009/10/fat-princess-her-majesty-gifts-unto-thee-%E2%80%A6/

Hear ye, hear ye … calling all Fat Princess fans!

Last week the good people over at Titan Studios announced on this here blog the completion and imminent release of Patch 1.03 and the highly anticipated Demo.

Alas, the time has come and we are pleased to announce that the patch and demo will be out on the PlayStation Network today.

In case you didn’t hear, Patch 1.03 contains a brand new map, New Pork, which we’re providing absolutely free. Yep, FREE. We’re extremely grateful to all the fans for their support of Fat Princess and we hope that many of you will spread the love and entice your friends who have not yet tried the game to give it a go.

We hope our beloved royal subject is only going to get bigger and better, and you all play a major part in making that happen. So thanks for your support, enjoy New Pork, and keep the feedback coming.

Until then, and as always…

Cake for everyone,
The Fat Princess Team

Dashboard
10-29-09, 03:51 PM
Might make me replay this game. Will this or did they fixed the connexions issues? It was so hard to find a game that it made me quit the game :mad:

TornadoTJ
10-29-09, 03:55 PM
We have no connection issues per se at our end. Occasionally it will tell us that due to our bandwidth we can only have a few online players. This seems to be a bug because I'm on an 8mbps line and can routinely move files down at 4mbps, even right after getting that message.

MarkcusD
10-29-09, 05:45 PM
Finally they release a demo, but now I probably don't have time for this game.

joeblow
10-29-09, 05:45 PM
I'd say that the connection problems were pretty much eliminated after the netcode patch. I've had little problems since. As stated above, if you have a slower line, you can still only create a game with less than the maximum players, but you can always play smoothly on maps made by other players.

I used to have a 5mb/1mb cable line and could only make a 16-player map before. I'm up to 10mb/2mb connection now and am allowed to host a full 32-man game.

TornadoTJ
10-29-09, 06:02 PM
Joe, this seems to be a sporatic thing for us. Most the time we can play with the full 32 players. Sometimes I can restart the PS3 and we can again connect to 32 player games. Maybe we are somewhat on the borderline of having enough bandwidth for the full game.

Vizion47
10-29-09, 06:25 PM
I'm going to be trying out the new map and patch tonight if I can tear myself away from UC2. If anyone wants to play just hit me up I_am_rushin

jasnmb
10-29-09, 07:04 PM
I'm going to be trying out the new map and patch tonight if I can tear myself away from UC2. If anyone wants to play just hit me up I_am_rushin

i'll join if I see you on