View Full Version : Kill Zone 2 demo
Conspiracy* 02-10-09, 12:02 PM Problem solved! Clearly you need to get drunk more, so you become more comfortable with the feeling. Then you will have no problem at all playing Killzone2. Although I would still not suggest playing while drunk.
pfft. once you get over that "im so drunk I can barely play stage" playing drunk helps the ownage I think. Once you find that sweetspot, i turn into drunken master.
BikerTrashXB 02-10-09, 12:06 PM Can someone who played the beta comment on the length/replay value of the SP campaign? I don't really play online games so I am mostly interested in SP. I honestly never planned on purchasing this game but it is now an immediate purchase for me (barring a bad/short SP comment from beta testers).
Thanks!
Like someone already said, the beta was online only. I like mostly SP too, but KZ2 multiplayer was very fun for me.
GulfWarVet 02-10-09, 12:07 PM Hey old friend! I really like seeing your name pop up on the forum as I introduced you to this place, and feel partly responsible for all your cool input here. God knows, I wouldn't want to take credit for anything else I've accomplished here in AVS!
As for your suggestion, I don't think it's a lag issue at all. It's more of a motion thing with me. Killzone2 is purposely deliberate in its movements, and it's just something I'm just gonna have to get used to.
Hiya mate,
Just play with a bucket by the chair.:)
That's what I do when I go to bed with the wife:o
How you gonna handle online? It plays very similar to the demo. That'll suck if your not online.
Problem solved! Clearly you need to get drunk more, so you become more comfortable with the feeling. Then you will have no problem at all playing Killzone2.
:D
Yeah, and if only I could afford to be an alcoholic I could blame all my troubles on motion controls.
Hiya mate,
Just play with a bucket by the chair.:)
That's what I do when I go to bed with the wife:o
Um, how about try just switching the lights off?????
:p
Didn't at all know where else to go with that one, man!
TyrantII 02-10-09, 12:34 PM Seriously, my bad if you were being ironic
Oh, well that's not who I thought you were talking about. You don't think that person as just trolling? I was paying back the favor, but indeed, I should have just TB'd em.
Oh, well that's not who I thought you were talking about. You don't think that person as just trolling?
Everyone always has their reasons to be the way they don't want other people to be. At this point, Tyrant, we both need to realize that neither of us are contributing anything worthwhile at all with this.
I implore a truce! Don't make me bring out the Z word again!
imdjenk 02-10-09, 12:55 PM I notice the blur, actually more than notice its a distraction. While I expect a certain amount of blur when spinning in a circle. I should be able to swing from one side of the screen to the other without losing where Im at. Also since the color palette seems to be grey, dark blue, black, and green everything kinda blends together when trying to make fast, precise aiming. Basically...its gonna be REALLY hard going from the m16 with red dot to these guns trying to play the same way.
That's the point, you're not supposed to play the same way.
TyrantII 02-10-09, 01:07 PM Everyone always has their reasons to be the way they don't want other people to be. At this point, Tyrant, we both need to realize that neither of us are contributing anything worthwhile at all with this.
I implore a truce! Don't make me bring out the Z word again!
haha, very true. I just wish there was more to the demo to take in and discuss. I think they really got the balance right of how much to show, vs leaving us wanting more.
The smallest thing I can nitpick about the demo was the fact the the Helgast on the very first area raining rockets down on your position somehow got a Marine RL...
Guess GG didn't want to let us use their version of it just yet.
Does anyone know the limits to how many we'll be facing in the larger firefights? Or are we going to be limited to HL type skirmishes throughout? I'm really hoping for a "Reichstag" moment, but with what I've seen with the AI I'm guessing that might be way to intensive for the PS3.
Does anyone know the limits to how many we'll be facing in the larger firefights? Or are we going to be limited to HL type skirmishes throughout? I'm really hoping for a "Reichstag" moment, but with what I've seen with the AI I'm guessing that might be way to intensive for the PS3.
Did you really enjoy the Reichstag moment, though? Cuz this brings up a point about the enemies in Killzone2. Are they going be respawning endlessly until you reach a certain point in the map? I mean, I love COD, but those infinitely respawning bad guys just really pi$$ me off. The Reichstag moment was definitely dramatic and cool with all those Germans running around, but once I got in there and started shooting the same groups of them in the exact same spot I just wiped out another group of them, the spell was broken for me. Here's hoping that's toned down in Killzone2.
Gulfwar, any thoughts on that?
dogdoctor 02-10-09, 01:28 PM I notice the blur, actually more than notice its a distraction. While I expect a certain amount of blur when spinning in a circle. I should be able to swing from one side of the screen to the other without losing where Im at. Also since the color palette seems to be grey, dark blue, black, and green everything kinda blends together when trying to make fast, precise aiming. Basically...its gonna be REALLY hard going from the m16 with red dot to these guns trying to play the same way.Well I'm glad I'm not the only one. I double checked with BF last night. The gun/hand movement is crisp and sharp and it stops on a dime, so it must be KZ2 developer idea to insitute it. I like the aspect of the hand bobble at the end of quick turn to make the aiming more difficult/realistic but I could do without the blur. It doesn't take away from the game play at all for me, but I will also agree with Kess about the under water feeling. Everytime I try to go up the stairs from the bottom of the warehouse to the closing of the demo I find myself (in my words) smearing up against the wall/stairway making the turn. I've done it slower and more deliberate and it's fine. I wonder if they've added the slight blur and water feeling to slow the pace of the game down. Just a thought.
Still I can't get enough of the compressed gas canisters. Sheer fun to play with.
TyrantII 02-10-09, 01:34 PM Did you really enjoy the Reichstag moment, though? Cuz this brings up a point about the enemies in Killzone2. Are they going be respawning endlessly until you reach a certain point in the map? I mean, I love COD, but those infinitely respawning bad guys just really pi$$ me off. The Reichstag moment was definitely dramatic and cool with all those Germans running around, but once I got in there and started shooting the same groups of them in the exact same spot I just wiped out another group of them, the spell was broken for me. Here's hoping that's toned down in Killzone2.
Gulfwar, any thoughts on that?
Well, check out the W@W thread. Frankly I found it utterly frustrating, but very immersive. I liked the idea that enemies would keep coming until you pushed the line forward. It really makes it feel like you’re in a real battle, overtaking the enemy.
What I hated was the implementation, and Enemy/NCP AI.
COD5 failed at that, especially in Hard and Veteran where the simplistic AI that worked well for the easy modes (where you basically just are there to plow through story mode) broke down.
NCP’s would let enemies right by, shooting at someone in the distance instead of the guy rushing you. NCP’s wouldn’t advance unless you advanced, even with an opening. Enemy AI would always “know” where the player was. 3 Spawned Enemy AI’s would always have a 100% lock on you, and 100% accuracy; they’d even fire at you behind cover even when they couldn’t see you and you moved to another position. Flanking was near impossible until you figured out which 3 AI’s were designated the snipers, and took them out. Then they’d just re-spawn (and they could be any class too, a MG42 with 100 accuracy isn’t fun to play against!). A few other things too.
Now if K2 mixed it up with their smarter more realistic AI coupled with the spawn and push, it wouldn’t be so bad since they’re acting more like real people, and less like cheating algorithms letting the enemy know your position at all times.
Flanking would also work, since the enemies do lose track of you behind cover until they can see you again, nor do they focus 100%of their fire on you.
phipp01 02-10-09, 01:40 PM I agree tyrant. And the perfect aim of them with hand grenades sucked too. Hopefully KZ's AI is different.
GulfWarVet 02-10-09, 01:52 PM Gulfwar, any thoughts on that?
Contains levels after the demo finishes so don't watch if you don''t want to know.
video montage (http://ve3tro.com/player/index2.php?quality=hd&id=http://92.48.84.213/~vetromed/videos/kz2/Killzone2-CampaignClips-1.mp4)
In HD
TyrantII 02-10-09, 01:56 PM I agree tyrant. And the perfect aim of them with hand grenades sucked too. Hopefully KZ's AI is different.
How could I forget that? Every AI had perfect aim within 3 feet, and there seemed to be a bug in veteran where when one was triggered, they'd all throw one.
There were multiple times when 10-15 grenades were thrown around me in a perfect circle as indicated by the nade pop up warning. All you could do was crouch, pray, and get ready to start the damn level again.
bassmonkeee 02-10-09, 02:07 PM Contains levels after the demo finishes so don't watch if you don''t want to know.
video montage (http://ve3tro.com/player/index2.php?quality=hd&id=http://92.48.84.213/~vetromed/videos/kz2/Killzone2-CampaignClips-1.mp4)
In HD
At 41 seconds, the Helghast trips over some debris on the ground. That's great!
TyrantII 02-10-09, 02:10 PM At 41 seconds, the Helghast trips over some debris on the ground. That's great!
Inverse kinematics is pretty awesome. Bout time we saw in in consoles!
Conspiracy* 02-10-09, 04:27 PM I cant get the vid to play. Does it take a long time to load?
I cant get the vid to play. Does it take a long time to load?
Not really, but it's got some spoilers. Like how bad the flamethrower looks/is and its accompanying effects.
imdjenk 02-10-09, 05:24 PM Not really, but it's got some spoilers. Like how bad the flamethrower looks/is and its accompanying effects.
True the flamethrower is a little sub standard but still LOL, I can't wait till this game comes out because you will fall under 1 of 2 categories. You'll either be the guy that ends up getting the game and not talking about it because it will contradict everything you said about it or you will be the guy that doesn't get it and jealously watches everybody else play and have a good time. Either way, you lose hater. :eek:
True the flamethrower is a little sub standard but still LOL, I can't wait till this game comes out because you will fall under 1 of 2 categories. You'll either be the guy that ends up getting the game and not talking about it because it will contradict everything you said about it or you will be the guy that doesn't get it and jealously watches everybody else play and have a good time. Either way, you lose hater. :eek:
Hahahaha, not a hater, so I don't know what you're talking about, reading my other posts could have cleared that up. Anyway, I had high hopes for this game, especially in the gameplay department. I was worried that they wouldn't be able to make the game enjoyably to play, and it does not disappoint. Sure there is stuff that's not perfect in the game, but nothing is that big that will stop me from buying it. I played the demo numerous times and can't wait to get it. The flamethrower does look lame, that's all I said. Now take a chill pill.
imdjenk 02-10-09, 09:03 PM Hahahaha, not a hater, so I don't know what you're talking about, reading my other posts could have cleared that up. Anyway, I had high hopes for this game, especially in the gameplay department. I was worried that they wouldn't be able to make the game enjoyably to play, and it does not disappoint. Sure there is stuff that's not perfect in the game, but nothing is that big that will stop me from buying it. I played the demo numerous times and can't wait to get it. The flamethrower does look lame, that's all I said. Now take a chill pill.
LOL, I'm always chill. Just playin around sly dog. If you knew me you wouldn't take me so serious.
blklightning 02-10-09, 09:11 PM i'm wondering if guerrilla will release a patch for the flame thrower. just to make it look a little better.
LOL, I'm always chill. Just playin around sly dog. If you knew me you wouldn't take me so serious.
I didnt, but some people on this particular topic have been less than "cool" if you catch my drift.
i'm wondering if guerrilla will release a patch for the flame thrower. just to make it look a little better.
Not "look" better, but function better. Right now its way to limp :D. Its doesnt even shoot out, just kind of pours like a stream from a hose.
mcjasonb 02-10-09, 09:21 PM that video is sick. i can't wait for this game to come out!!!
imdjenk 02-10-09, 09:22 PM i'm wondering if guerrilla will release a patch for the flame thrower. just to make it look a little better.
LOL.... wait I'm going to read back a few pages to make sure.
OK, LOL. ;)
modiGTI 02-10-09, 10:14 PM Contains levels after the demo finishes so don't watch if you don''t want to know.
video montage (http://ve3tro.com/player/index2.php?quality=hd&id=http://92.48.84.213/~vetromed/videos/kz2/Killzone2-CampaignClips-1.mp4)
In HD
Very nice :)
mcjasonb 02-10-09, 10:31 PM Very nice :)
yea, that was a very good video.
Protopet 02-10-09, 10:32 PM What's so bad about the flamethrower?
Just the PQ of it?
mcjasonb 02-10-09, 10:34 PM What's so bad about the flamethrower?
Just the PQ of it?
pretty much. it just looks silly.
bassmonkeee 02-10-09, 10:39 PM pretty much. it just looks silly.
I'll wait until I see it in game. Honestly, it looks like a flaming viscous fluid designed to stick to things so they burn. What do you expect a flame thrower to look like?
Now, if you want to talk about the silly 1950's ray beam that revives people....
Protopet 02-10-09, 10:42 PM Oh, so you guys just don't like how it looks, not the PQ of it?
I really don't care, it looks like some home made contraption. lol
Hi!
http://i118.photobucket.com/albums/o104/ddellipaoli/colinhelghast_funny.gif
looks like alot of you are loving this demo, oh if you only knew how this same level is 10 times better in the final game, the demo looks like tech demo compared to the final build.
demo, imagine this 10 times better.
http://i40.tinypic.com/259epo6.gif
looks like alot of you are loving this demo, oh if you only knew how this same level is 10 times better in the final game, the demo looks like tech demo compared to the final build.
Where'd you play the final build?
In my house, you in the UK?
the shop called GAME has it already
cooper1010 02-10-09, 11:53 PM In my house, you in the UK?
the shop called GAME has it already
but it bricked your 60 gig.
no thank you; i'm staying away from this game.
In my house, you in the UK?
<-----
You have to ask where I am?
Anyway, good job on getting an early copy. Hope it's not one of the ones that doesn't work online (http://playstation.joystiq.com/2009/02/10/guerilla-warns-early-killzone-2-copies-wont-work-online/).
but it bricked your 60 gig.
He should sue Guerrilla Games!
imdjenk 02-10-09, 11:59 PM Yeah I put a copy in my PS3 and it went nom nom nom just before it YLOD'ed.
<-----
Anyway, good job on getting an early copy. Hope it's not one of the ones that doesn't work online (http://playstation.joystiq.com/2009/02/10/guerilla-warns-early-killzone-2-copies-wont-work-online/).
might want to make that read early demo copy so as not to cause a bunch of confusion/panic to those who preordered
cooper1010 02-11-09, 12:14 AM might want to make that read early demo copy so as not to cause a bunch of confusion/panic to those who preordered
promo. full game.
Yeah I put a copy in my PS3 and it went nom nom nom just before it YLOD'ed.
wow, mine did too while I was playing. luckily I was able to do a screen capture right before it YLOD'ed. :mad:
http://i64.servimg.com/u/f64/13/54/52/94/kz2nom11.jpg
promo. full game.
yes, promo
typing not thinking
imdjenk 02-11-09, 12:24 AM wow, mine did too while I was playing. luckily I was able to do a screen capture right before it YLOD'ed. :mad:
http://i64.servimg.com/u/f64/13/54/52/94/kz2nom11.jpg
Great, can I use that in my lawsuit? I didn't think anyone would believe me. Wow, texture, lighting, detail and bullet memory.
I'll wait until I see it in game. Honestly, it looks like a flaming viscous fluid designed to stick to things so they burn. What do you expect a flame thrower to look like?
Now, if you want to talk about the silly 1950's ray beam that revives people....
"flamethrower", that one isn't throwing anything, its pouring and doesn't have any power behind it. It might be strong but when you shoot it, it looks like a turd. The fire just oozes out, instead of being "forced" out. The effect just looks dumb.
mproper 02-11-09, 06:49 AM Create a new user on the PS3. Go to store and select create account. You'll need a different e-mail to your main account. Choose UK as your location and follow the on screen prompts. You'll need an address and a post code, google some UK hotels;)
Thanks....did create my account and played the demo last night. It was enjoyable...seemed like a cross between the COD "hectic" battles and Gears of War cover system. I liked having a cover system in an FPS....fun. Controls weren't as bad as I was expecting based on the rest of the thread (used Standard 2 controls).
Graphics-wise, I guess I wasn't that impressed. I really didn't see where the environments were that much more impressive than other top-tier games (Gears of War, COD4). Maybe if you paused it and did a thorough analysis, but in motion I wasn't overly impressed (don't get me wrong, they look great....I just didn't see where they were heads and tails above other games). I just finished GOW2 on 360, and I guess after the KZ2 hype, I was expecting to be blown away again, and I wasn't. Not trying to troll, just my impressions.
Where it did shine though was other things...the animations are great, explosions looked great, weapons (other than flamethrower) were good, and some of the lighting effects are neat (like your character casts a shadow on the wall when you get off that first elevator).
Guess I'll have to add this to my pre-order list. Too many great games between the PS3 and 360, and I don't have enough time for any of them....
Conspiracy* 02-11-09, 10:24 AM Thanks....did create my account and played the demo last night. It was enjoyable...seemed like a cross between the COD "hectic" battles and Gears of War cover system. I liked having a cover system in an FPS....fun. Controls weren't as bad as I was expecting based on the rest of the thread (used Standard 2 controls).
Graphics-wise, I guess I wasn't that impressed. I really didn't see where the environments were that much more impressive than other top-tier games (Gears of War, COD4). Maybe if you paused it and did a thorough analysis, but in motion I wasn't overly impressed (don't get me wrong, they look great....I just didn't see where they were heads and tails above other games). I just finished GOW2 on 360, and I guess after the KZ2 hype, I was expecting to be blown away again, and I wasn't. Not trying to troll, just my impressions.
Where it did shine though was other things...the animations are great, explosions looked great, weapons (other than flamethrower) were good, and some of the lighting effects are neat (like your character casts a shadow on the wall when you get off that first elevator).
Guess I'll have to add this to my pre-order list. Too many great games between the PS3 and 360, and I don't have enough time for any of them....
1. Are you guys seeing the flamethrower in the demo? Wheres it at?
2. That shadow, while impressed me the second I saw it, quickly turned weak when I could juke it by spamming the squat button. If they insist on putting it in there, it should be flawless.
kekborg 02-11-09, 10:28 AM wow, mine did too while I was playing. luckily I was able to do a screen capture right before it YLOD'ed. :mad:
http://i64.servimg.com/u/f64/13/54/52/94/kz2nom11.jpg
Those graphics are amazing :eek:. Can't wait to get my hands on the final build...just a couple more weeks :)
William Mapstone 02-11-09, 10:35 AM http://i64.servimg.com/u/f64/13/54/52/94/kz2nom11.jpg
so thats bullet memory...:cool: I never paid much attention to that in video games:p
A few threads back I read that no cover system in MP. Is that true?
So it is only available in the SP?
:confused::confused:
instantpop 02-11-09, 12:28 PM A few threads back I read that no cover system in MP. Is that true?
So it is only available in the SP?
:confused::confused:
Yes, that is correct. There's a whole blog post about it (either at GG's site or the PS3 Blog). They talk about why it was removed for the MP portion of the game.
confidenceman 02-11-09, 12:30 PM A few threads back I read that no cover system in MP. Is that true?
So it is only available in the SP?Yup. Checked some dev interviews, and sure enough, no cover system in MP. Their point is something I've felt for a long time: cover systems don't work in multiplayer. No MP game with a cover system uses it well (RBSV, Gears, etc.), and the KZ2 devs think it's because cover systems run counter to the structure of multiplayer shooters (I agree). There's no technical reason they couldn't have included it in KZ2; but they figured that rather than include a useless mechanic, they may as well just axe it from the get-go.
Cover systems only work in single player and co-op games, but not in multiplayer.
instantpop 02-11-09, 12:36 PM Cover systems only work in single player and co-op games, but not in multiplayer.
That is something I will disagree with you on. The cover system in Vegas is brilliant in online play. Just played some of the first one a couple of weeks ago and the cover system is what kept the game interesting and strategic.
KingShorty 02-11-09, 12:47 PM It would have been nice if they had left it in. I would have loved to see how it would have played out strategically in the MP.
Maybe they can patch it in somehow later on.
I agree with Confidenceman about cover systems in MP. I've found that they encourage a little too much camping and result in bland competitive play. I don't like mindless fragfests, but I've seen too many people constantly "turtling" when a cover system is included.
KingShorty 02-11-09, 12:50 PM I agree with Confidenceman about cover systems in MP. I've found that they encourage a little too much camping and result in bland competitive play.
LOL, people camp no matter what, cover system or no cover system.
Sure some people might use it to hide, but in war, next to your platoon mates, cover is your next best friend.
phipp01 02-11-09, 12:58 PM LOL, people camp no matter what, cover system or no cover system.
Sure some people might use it to hide, but in war, next to your platoon mates, cover is your next best friend.
http://www.walrusbucketsaga.com/images/91-polarbear-facepalm_(nomdeprun).jpg
KingShorty 02-11-09, 01:00 PM Oh phipp... you crack me up!
kekborg 02-11-09, 01:01 PM wow, mine did too while I was playing. luckily I was able to do a screen capture right before it YLOD'ed. :mad:
http://i64.servimg.com/u/f64/13/54/52/94/kz2nom11.jpg
Just to be clear, this picture was taken from the demo...yes?
phipp01 02-11-09, 01:03 PM Oh phipp... you crack me up!
http://img101.imageshack.us/img101/2281/loltrekke3.jpg
KingShorty 02-11-09, 01:03 PM Just to be clear, this picture was taken from the demo...yes?
Could it have been taken from anywhere else? Genius!
TyrantII 02-11-09, 01:03 PM Yup. Checked some dev interviews, and sure enough, no cover system in MP. Their point is something I've felt for a long time: cover systems don't work in multiplayer. No MP game with a cover system uses it well (RBSV, Gears, etc.), and the KZ2 devs think it's because cover systems run counter to the structure of multiplayer shooters (I agree). There's no technical reason they couldn't have included it in KZ2; but they figured that rather than include a useless mechanic, they may as well just axe it from the get-go.
Cover systems only work in single player and co-op games, but not in multiplayer.
I'd have to agree to disagree. A cover system in a tactical simulation shooter would work well (IE two shots or head shot dead, round respawns). If you work as a team and use the Shield in MGO to back up your team it can be like moving a tank in on someone.
Action/arcade shooters like K2 I can see why it doesn't. Random spawns, too fast paced, attacked from all angles.
phipp01 02-11-09, 01:09 PM Could it have been taken from anywhere else? Genius!
http://www.virgilanti.com/journal/images/genius2.jpg
Just to be clear, this picture was taken from the demo...yes?
yes, but it's from the UK demo. Has anyone's PS3 had the YLoD while playing the US demo?
KingShorty 02-11-09, 01:12 PM I'd have to agree to disagree. A cover system in a tactical simulation shooter would work well (IE two shots or head shot dead, round respawns). If you work as a team and use the Shield in MGO to back up your team it can be like moving a tank in on someone.
Action/arcade shooters like K2 I can see why it doesn't. Random spawns, too fast paced, attacked from all angles.
I'm confused.
Did you agree or disagree or disagree to agree or agree to disagree?
KingShorty 02-11-09, 01:12 PM yes, but it's from the UK demo. Has anyone's PS3 had the YLoD while playing the US demo?
Should we create a poll to find out?
phipp01 02-11-09, 01:14 PM Should we create a poll to find out?
http://bodge101.files.wordpress.com/2008/02/poll-iceberg.jpg
Should we create a poll to find out?
AVS is all about creating new KZ2 threads. go for it.
MaxDam77 02-11-09, 01:16 PM votes NO.
My 20GB PS3 had the YOLD a while ago but lucky me, it worked back again the same day.
KingShorty 02-11-09, 01:21 PM I can't create a poll for some reason.
Edit:
Poll created. Vote now!
MaxDam77 02-11-09, 01:25 PM lol, You have a pic for everything!
kekborg 02-11-09, 01:25 PM wow, mine did too while I was playing. luckily I was able to do a screen capture right before it YLOD'ed. :mad:
http://i64.servimg.com/u/f64/13/54/52/94/kz2nom11.jpg
Which gun is that in the pic (is that the rifle you get from the guy off the ledge)?
KingShorty 02-11-09, 01:26 PM wow, mine did too while I was playing. luckily I was able to do a screen capture right before it YLOD'ed. :mad:
http://i64.servimg.com/u/f64/13/54/52/94/kz2nom11.jpg
No kek... that guy off the ledge has a bigger gun!
TyrantII 02-11-09, 01:31 PM I'm confused.
Did you agree or disagree or disagree to agree or agree to disagree?
I agree with this statement.
there should be a "back from the dead" pic for mine though
Did someone say the Z word?
kekborg 02-11-09, 01:34 PM wow, mine did too while I was playing. luckily I was able to do a screen capture right before it YLOD'ed. :mad:
http://i64.servimg.com/u/f64/13/54/52/94/kz2nom11.jpg
Ok, then help me out...which gun is this (is this the first one you get or the one you pick up later). For the life of me, I don't remember seeing that gun...maybe I need to play through one more time..
KingShorty 02-11-09, 01:36 PM wow, mine did too while I was playing. luckily I was able to do a screen capture right before it YLOD'ed. :mad:
http://i64.servimg.com/u/f64/13/54/52/94/kz2nom11.jpg
You get this gun from one of the guys that drops off the bridge after blowing it up. You have to be fast though because if you don't catch it before it disappears, you'll have to restart the demo and try again.
LOL, people camp no matter what, cover system or no cover system.
Sure some people might use it to hide, but in war, next to your platoon mates, cover is your next best friend.
I'm not arguing that cover is unrealistic, I'm saying it results in MP gameplay that is less entertaining. If we're talking realism, one headshot should result in death with no respawns forever.
KingShorty 02-11-09, 01:38 PM I'm not arguing that cover is unrealistic, I'm saying it results in MP gameplay that is less entertaining. If we're talking realism, one headshot should result in death with no respawns forever.
Agreed.
But, again, CoD has fed into the ADD culture. Before, people didn't mind waiting 3-4 minutes if they died in a game too quickly (see SOCOM, II and 3). Now it's all about the instant gratification of the ADD reward system.
mbgonzomd 02-11-09, 01:58 PM wow, mine did too while I was playing. luckily I was able to do a screen capture right before it YLOD'ed. :mad:
http://i64.servimg.com/u/f64/13/54/52/94/kz2nom11.jpg
The bullet retention is pretty cool. I guess I need to go download the demo so you guys don't get too good before the game comes out.
KingShorty 02-11-09, 02:02 PM wow, mine did too while I was playing. luckily I was able to do a screen capture right before it YLOD'ed. :mad:
http://i64.servimg.com/u/f64/13/54/52/94/kz2nom11.jpg
You should because with bullet memory/retention, it's going to be real easy to target practice. And with the amount of ammo laying around, we've got lots of bullets to practice with. So essentially, we can practice from different distances and heights with the different guns available in the demo.
kekborg 02-11-09, 02:04 PM wow, mine did too while I was playing. luckily I was able to do a screen capture right before it YLOD'ed. :mad:
http://i64.servimg.com/u/f64/13/54/52/94/kz2nom11.jpg
Another thing I like about this pic is none of the bullets went through the concrete...nothing aggravates me more then a shooter with special bullets that can penetrate concrete/rocks.
phipp01 02-11-09, 02:31 PM wow, mine did too while I was playing. luckily I was able to do a screen capture right before it YLOD'ed. :mad:
http://i64.servimg.com/u/f64/13/54/52/94/kz2nom11.jpg
http://i720.photobucket.com/albums/ww201/phipp01/sik003.jpg
TyrantII 02-11-09, 02:37 PM You should because with bullet memory/retention, it's going to be real easy to target practice. And with the amount of ammo laying around, we've got lots of bullets to practice with. So essentially, we can practice from different distances and heights with the different guns available in the demo.
C R A Z Y....
(KEK Too)
tehmouse 02-11-09, 02:37 PM wow, mine did too while I was playing. luckily I was able to do a screen capture right before it YLOD'ed. :mad:
http://i64.servimg.com/u/f64/13/54/52/94/kz2nom11.jpg
i don't know why but every time i see this pic i get hungry.
kekborg 02-11-09, 02:42 PM wow, mine did too while I was playing. luckily I was able to do a screen capture right before it YLOD'ed. :mad:
http://i64.servimg.com/u/f64/13/54/52/94/kz2nom11.jpg
C R A Z Y....
(KEK Too)
:confused:
imdjenk 02-11-09, 02:43 PM http://i720.photobucket.com/albums/ww201/phipp01/sik003.jpg
Phipp your hand writing is terrible. Can someone try it in cursive?
TyrantII 02-11-09, 02:46 PM :confused:
whoops, you're off the hook, meant phipp01
DubBucket 02-11-09, 03:01 PM Yeah... so... I guess we're trying to get this thread locked too?
instantpop 02-11-09, 03:20 PM LOL @ .sik
KingShorty 02-11-09, 03:22 PM Yeah... so... I guess we're trying to get this thread locked too?
Nope, are you?
KingShorty 02-11-09, 03:41 PM wow, mine did too while I was playing. luckily I was able to do a screen capture right before it YLOD'ed. :mad:
http://i64.servimg.com/u/f64/13/54/52/94/kz2nom11.jpg
In the room before you end the demo, did any of you guys shoot the table and watch the glass break? I'm wondering if in any of the other levels there are tables that have cups/mug/glasses or other miscellaneous things that can be shot and shattered.
Also, since we're on the Helghast planet, do you think they have trees? And if they do, do you think their trees have coconuts that can be shot/burned like in CoD:W@W?
Aletuner 02-11-09, 03:44 PM http://i64.servimg.com/u/f64/13/54/52/94/kz2nom11.jpg
Wait... this is not the rifle from the guy on the rooftop you need to grenade just right to get? I never saw any bridge area you can get to and get some special gun... confused.... :confused:
KingShorty 02-11-09, 03:48 PM wow, mine did too while I was playing. luckily I was able to do a screen capture right before it YLOD'ed. :mad:
http://i64.servimg.com/u/f64/13/54/52/94/kz2nom11.jpg
You don't remember the bridge that you have to blow up before you meet the APC that has a bunch of the Helghast coming out of before you go to the right and jump up using the boost from one of your comrades?
William Mapstone 02-11-09, 06:00 PM http://i720.photobucket.com/albums/ww201/phipp01/sik003.jpg
I thought I read someone say that bullet memory wasn't good in KZ2. And hear is another example of how thats not the case. It must depend on the object your shooting at....:) maybe its a certain number of bullets per sq foot
Mike Jones 02-11-09, 06:09 PM Ok graphics and poor controls don't really add up to a good demo.
imdjenk 02-11-09, 06:19 PM Ok graphics and poor controls don't really add up to a good demo.
Sooo... where'd you get your degree in graphixology?
phipp01 02-11-09, 06:30 PM Bullet memory stayed in the concrete for about 3 hours on my screen til I got sik of looking at it.
Kysersose 02-11-09, 08:25 PM More images removed. Phipp01, stop with the image spamming.
Thanks,
Kyser
kekborg 02-11-09, 10:16 PM Ok graphics and poor controls don't really add up to a good demo.
Ok graphics :confused:. Poor controls :confused:.
I won't comment on the "ok graphics" as you call them, but would suggest that you see an eye doctor. The controls are exactly as they intended them to be...what you expected is a completely different issue (I had the same problem until I came to this realization).
bassmonkeee 02-12-09, 07:29 AM Ok graphics and poor controls don't really add up to a good demo.
I couldn't agree more. Good thing Killzone 2 doesn't suffer from either of those.
pdiss88 02-12-09, 10:17 AM I couldn't agree more. Good thing Killzone 2 doesn't suffer from either of those.
I kind of agree with the strange controls. Not poor controls, but strange as in they're going to take a bit of time to get used to. Downloaded it last Friday night off the UK server. Shorter than I was hoping for; then again, it was already 1.2 gigs. The aiming is a bit more sluggish than I was hoping for (even if you put the sensitivity all the way up, but I guess that's part of the "realism" factor) and firing or aiming while taking cover is going to take a lot of getting used to. I wish that taking cover and crouching weren't the same button. Also, I had to use the Alternate 2 control scheme and change "tap to aim" to "hold to aim" because having to press it again to stop aiming was too weird. I guess the controls wouldn't be bad if you got used to the standard control scheme, but the game clearly wasn't made to be played on the R2/COD4 control scheme that I along with many others are so used to.
However, besides the weird transition with the controls and aiming sensitivity, it looks pretty promising. Definitely better than the disappointing RE5 demo.
Conspiracy* 02-12-09, 10:27 AM Cover systems in FPS are worthless. Im glad there isnt one in MP. Also, I dont know why everyone is saying that it adds to realism that the controls arent crisp, quick, and precise. I dont move that slow in real life...I just hope that I can get used to the sluggish movement. On a good note...I felt the same way (but to a lesser extent) with R2 and I have adapted and am currently owning people left and right again :)
pdiss88 02-12-09, 10:34 AM Also, I dont know why everyone is saying that it adds to realism that the controls arent crisp, quick, and precise. I dont move that slow in real life...I just hope that I can get used to the sluggish movement.
I think the reason they are saying that is because no one can immediately turn 120 degrees, aim, and pop someone shooting at their back in less than 1 second like in COD4 (especially with that heavy gun and whatever other equipment the person has on at the time). Killzone 2 went for the slow and imperfect aiming on purpose. Just remember that everyone else is going to be moving just as sluggishly as you when you play online.
As for the fact that you need to customize your controls to make it "hold to aim" instead of "tap once for aim", I'm not really sure what they were thinking.
I think the reason they are saying that is because no one can immediately turn 120 degrees, aim, and pop someone shooting at their back in less than 1 second like in COD4 (especially with that heavy gun and whatever other equipment the person has on at the time). Killzone 2 went for the slow and imperfect aiming on purpose.
Right, try turning around fast with 50+ pounds of equipment, plus a machine gun in hand. Unless you're a "super soldier", can't really do it very fast.
On another note, i love this game. After playing the demo 20+ times, everything just goes perfect together.
GulfWarVet 02-12-09, 11:19 AM Right, try turning around fast with 50+ pounds of equipment, plus a machine gun in hand. Unless you're a "super soldier", can't really do it very fast.
We had to sprint 100 meters with an LMG and 35lb of kit on. 400 meter mark to the 300 meter mark. Drop to the floor and start firing at the target.
They used to count the scores, not many hit!!:o
You can't really sprint when all tooled up, its combersome and not very comfortable and very hard to get you hand/arm movement going while holding the rifle to help you along.
Now days they have body armour as well to contend with as well as comms units, helmet cams etc etc.
Carl Lewis they ain't.
They are a game and although designed to be real world most aren't.
I have done CQB drills and believe me I wouldn't be the first one round the corner to get the first kill of the match:eek:
Conspiracy* 02-12-09, 11:59 AM We had to sprint 100 meters with an LMG and 35lb of kit on. 400 meter mark to the 300 meter mark. Drop to the floor and start firing at the target.
They used to count the scores, not many hit!!:o
You can't really sprint when all tooled up, its combersome and not very comfortable and very hard to get you hand/arm movement going while holding the rifle to help you along.
Now days they have body armour as well to contend with as well as comms units, helmet cams etc etc.
Carl Lewis they ain't.
They are a game and although designed to be real world most aren't.
I have done CQB drills and believe me I wouldn't be the first one round the corner to get the first kill of the match:eek:
You mean real soldiers get fatigued? Are you saying that strafing left to right while backing up and shooting isnt the best way to kill your target without dying? What about shooting a few rounds, hitting them with the butt of the gun and throwing a grenade at your feet when you realized u missed the melee? Dont tell me thats not ownage irl too :p
You mean real soldiers get fatigued? Are you saying that strafing left to right while backing up and shooting isnt the best way to kill your target without dying? What about shooting a few rounds, hitting them with the butt of the gun and throwing a grenade at your feet when you realized u missed the melee? Dont tell me thats not ownage irl too :p
Only "super soldiers" like in "other" games don't get fatigued and have ultra quick reflexes.
Conspiracy* 02-12-09, 12:13 PM Only "super soldiers" like in "other" games don't get fatigued and have ultra quick reflexes.
It would probably take this guy a while to 180 turn. http://www.youtube.com/watch?v=X4nfZu8VqgQ
It would probably take this guy a while to 180 turn. http://www.youtube.com/watch?v=X4nfZu8VqgQ
http://www.youtube.com/watch?v=dFJjaj7pXsA&feature=related
holy crap that was funny.
KingShorty 02-12-09, 12:53 PM We had to sprint 100 meters with an LMG and 35lb of kit on. 400 meter mark to the 300 meter mark. Drop to the floor and start firing at the target.
They used to count the scores, not many hit!!:o
You can't really sprint when all tooled up, its combersome and not very comfortable and very hard to get you hand/arm movement going while holding the rifle to help you along.
Now days they have body armour as well to contend with as well as comms units, helmet cams etc etc.
Carl Lewis they ain't.
They are a game and although designed to be real world most aren't.
I have done CQB drills and believe me I wouldn't be the first one round the corner to get the first kill of the match:eek:
Well said. Brings back some good memories.
The amount of adrenaline pumping through you after that sprint makes it almost impossible to be "perfect" once you're ready to shoot.
Slacker George 02-12-09, 01:03 PM I messed around a little with the controller sensitivity last night and turning it all the way up makes it feel very strange. The default, half-way settings though feel perfectly natural to me.
pdiss88 02-12-09, 02:06 PM Agreed.
But, again, CoD has fed into the ADD culture. Before, people didn't mind waiting 3-4 minutes if they died in a game too quickly (see SOCOM, II and 3). Now it's all about the instant gratification of the ADD reward system.
What? Speak for yourself. The wait for SOCOM was exceptionally boring for me. I ended up changing the channel and watching TV and then changing back only to find that I had been killed for standing still at spawn too long into the next round. Games where dying is punished by not getting to play for 4 or 5 minutes until the next round starts suffer from camping and players becoming too scared of dying.
KingShorty 02-12-09, 02:12 PM What? Speak for yourself. The wait for SOCOM was exceptionally boring for me. I ended up changing the channel and watching TV and then changing back only to find that I had been killed for standing still at spawn too long into the next round. Games where dying is punished by not getting to play for 4 or 5 minutes until the next round starts suffer from camping and players becoming too scared of dying.
Then get better at the game so that you don't die so quickly.
For me, I never cared. I had a great bunch of guys that would talk so much smack and crack jokes all the time, it was almost more fun being dead than playing the game. That's what I miss most from SOCOM, it was my circle of friends that I never met but had tonnes of fun with.
Protopet 02-12-09, 02:13 PM Yea I hate that players can look around walls in Socom.
I agree with both of you in some ways.
TyrantII 02-12-09, 02:21 PM It would probably take this guy a while to 180 turn. http://www.youtube.com/watch?v=X4nfZu8VqgQ
Love how he's practically sitting while leaning forward to counteract the kickback.
Conspiracy* 02-12-09, 02:47 PM Then get better at the game so that you don't die so quickly.
For me, I never cared. I had a great bunch of guys that would talk so much smack and crack jokes all the time, it was almost more fun being dead than playing the game. That's what I miss most from SOCOM, it was my circle of friends that I never met but had tonnes of fun with.
I cant get with that. I'd say that I was very good at COD4 and I absolutely hated Search and Destroy. Just because I prefer to rack up kills on the fly doesnt make me less a player than someone that uses dead silence and crouch walks everywhere.
GulfWarVet 02-12-09, 02:48 PM "6: Sorry for the delay from me folks. Been very busy this week and wont be around tomorrow, so wanted to pop by quickly and let you in on my current thinking. At present we are leaning more and more towards a demo specific issue. Why or how this might have happened is unclear, but there just have been a couple too many internal sightings of more lag experienced on the demo than in the full game from disc. When I have an official answer I'll let you know, but right now it looks like this is a non-issue on the full game. We'll of course continue to look into this."
From the PS boards.http://www.n4g.com/ClickOut.aspx?ObjID=276962
number1laing 02-12-09, 02:50 PM What? Speak for yourself. The wait for SOCOM was exceptionally boring for me. I ended up changing the channel and watching TV and then changing back only to find that I had been killed for standing still at spawn too long into the next round. Games where dying is punished by not getting to play for 4 or 5 minutes until the next round starts suffer from camping and players becoming too scared of dying.
So you are pissed because you forgot to switch back to the game and died? Doesn't sound like the game's fault, dude..
I tried SOCOM and didn't like it. So I am not saying it was some awesome game. But one kill rounds kind of was a major part of one of the most popular online games never. Counterstrike obviously.
mproper 02-12-09, 02:56 PM What? Speak for yourself. The wait for SOCOM was exceptionally boring for me. I ended up changing the channel and watching TV and then changing back only to find that I had been killed for standing still at spawn too long into the next round. Games where dying is punished by not getting to play for 4 or 5 minutes until the next round starts suffer from camping and players becoming too scared of dying.
Yes, but the opposite is true too. No punishment for dying (i.e. instant respawn) results in people just running around all willy-nilly, and it becomes less skill-based, and more just run and gun.
I personally can't stand that, and I quickly get bored of "spawn, run, shoot, die, spawn, run, shoot, die....repeat for 20 minutes"
Different strokes for different folks. I like feeling a fear of dying and having to sit in the lobby for a few minutes....causes me to use more caution and more strategic tactics.
KingShorty 02-12-09, 03:26 PM I cant get with that. I'd say that I was very good at COD4 and I absolutely hated Search and Destroy. Just because I prefer to rack up kills on the fly doesnt make me less a player than someone that uses dead silence and crouch walks everywhere.
Well, I'm not going to take anything away from you if you feel that you were very good at CoD4. I mean, that game really did not require much skill to get good at. That being said, if you like racking up kills on the fly, then more power to you.
Some like taking their time and some like the quickie, neither is wrong. To each their own.
pdiss88 02-12-09, 05:22 PM So you are pissed because you forgot to switch back to the game and died? Doesn't sound like the game's fault, dude..
I tried SOCOM and didn't like it. So I am not saying it was some awesome game. But one kill rounds kind of was a major part of one of the most popular online games never. Counterstrike obviously.
I'm CAL M in CS:S, so I'm not worried about a lack of skill. I loved CSS and hated SOCOM. The problem wasn't that I was bad, the problem was that I would always try to actually play the game by fighting or looking for someone to shoot rather than sitting around in a bush or at spawn all day so I tended to die about halfway through a round.
And yes, it is the game's fault if being dead is so boring. I get tired of watching 2 players camping and waiting for the other to break and finally start moving so they can shoot them. Being dead in CS or CSS has never bothered me because admins on a server will normally slay someone for camping when there's only 1 or 2 people left on both teams.
Bottom line, SOCOM was a mediocre series that was only popular because PS online had no similar war games that supported 20+ players on a map at once. PS2's online capabilities were quite forgettable. It wasn't until PS3/PSN that consoles became my main online gaming systems over PC.
As for KZ2, the fact that the combat is slow will not faze me at all as long as I don't have to sit around watching a bunch of wusses hiding/camping at the end of the round.
KingShorty 02-12-09, 05:30 PM I'm CAL M in CS:S, so I'm not worried about a lack of skill. I loved CSS and hated SOCOM. The problem wasn't that I was bad, the problem was that I would always try to actually play the game by fighting or looking for someone to shoot rather than sitting around in a bush or at spawn all day so I tended to die about halfway through a round.
And yes, it is the game's fault if being dead is so boring. I get tired of watching 2 players camping and waiting for the other to break and finally start moving so they can shoot them. Being dead in CS or CSS has never bothered me because admins on a server will normally slay someone for camping when there's only 1 or 2 people left on both teams.
Bottom line, SOCOM was a mediocre series that was only popular because PS online had no similar war games that supported 20+ players on a map at once. PS2's online capabilities were quite forgettable. It wasn't until PS3/PSN that consoles became my main online gaming systems over PC.
As for KZ2, the fact that the combat is slow will not faze me at all as long as I don't have to sit around watching a bunch of wusses hiding/camping at the end of the round.
Well, that's your opinion. I respect it but don't agree with it at all.
You blame a game for being boring because you're dead. That's laughable. Maybe all developer's should get your opinion on whether or not you should die in a game and if so, how long you should be dead for.
Mike Jones 02-12-09, 05:33 PM I couldn't agree more. Good thing Killzone 2 doesn't suffer from either of those.
Controls are sluggish I think Uncharted and Gears 2 look better than this game. Maybe the graphics get better later on. Well I'm pretty sure they do considering it's a demo.
pdiss88 02-12-09, 05:37 PM Well, that's your opinion. I respect it but don't agree with it at all.
You blame a game for being boring because you're dead. That's laughable. Maybe all developer's should get your opinion on whether or not you should die in a game and if so, how long you should be dead for.
You completely misconstrued my post. If you read my whole post rather than one sentence and making a snap judgment, you'd see that my problem with the game is that there was no one there that could slay/kick someone for sitting around in a bush when there was only 2 or 3 players still alive. These maps were huge, so if 85% of the players died 3 minutes into the round it got silly having nothing to look at but a couple of people in an epic camping battle for more than just a couple minutes. Also, IIRC, there was no option to vote-kick a cowardly player or, if there was, it took a ridiculous percentage of players to vote them off the game.
Also, just because you played with a "fun group" that you could talk to while you were dead didn't mean everyone else who ever played had that luxury. Most of the time I ended up only having people rapping, playing music, or discussing WoW over the mic.
Lastly, thank you for pointing out that my opinion on SOCOM is "my opinion". I would have never figured it out for myself.
imdjenk 02-12-09, 06:05 PM http://www.youtube.com/watch?v=dFJjaj7pXsA&feature=related
holy crap that was funny.
LOL, at first I was like that dudes messed up because he set his old lady up but then I realized he was actually a nice guy because he prevented her from biting her tongue off.
BTW, the cover system is awesome. I understand how they think it may get in the way of MP, but IMO they should have left it in as an option in case you meet up with a group of people that play tactically. With the right people, the cover system would rule in MP.
mcjasonb 02-12-09, 06:29 PM I messed around a little with the controller sensitivity last night and turning it all the way up makes it feel very strange. The default, half-way settings though feel perfectly natural to me.
try +1 on the x axis, and +4 on the y axis.
read here... http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=158660
i tried it and it works great.
KingShorty 02-12-09, 06:56 PM You completely misconstrued my post. If you read my whole post rather than one sentence and making a snap judgment, you'd see that my problem with the game is that there was no one there that could slay/kick someone for sitting around in a bush when there was only 2 or 3 players still alive. These maps were huge, so if 85% of the players died 3 minutes into the round it got silly having nothing to look at but a couple of people in an epic camping battle for more than just a couple minutes. Also, IIRC, there was no option to vote-kick a cowardly player or, if there was, it took a ridiculous percentage of players to vote them off the game.
Also, just because you played with a "fun group" that you could talk to while you were dead didn't mean everyone else who ever played had that luxury. Most of the time I ended up only having people rapping, playing music, or discussing WoW over the mic.
Lastly, thank you for pointing out that my opinion on SOCOM is "my opinion". I would have never figured it out for myself.
You're welcome. I did not misconstrue your post, I read the whole thing and that's why I said "it's your opinion" (which is something that you may not have known).
Is it the game's fault that you got grouped with people who would play loud music, rapping or discussing WoW? Nope, if you don't like the people that you're playing with, join another server. It really IS as simple as that.
Is it the game's fault that you cannot find a group of people to play the game with? Nope.
The game is a shooter... kill or be killed (which from the way you've been sounding is that you're killed more than you kill).
Can you slay/kick/vote someone out for camping/hiding? Yes. Just because in Counterstrike you can type a quick command and watch the person go "poof" don't expect it to be as easy in console games.
Seems like you're blaming the game for not having friends.
Anyway, back to Kz2.
ddrheretic 02-12-09, 07:13 PM You're welcome. I did not misconstrue your post, I read the whole thing and that's why I said "it's your opinion" (which is something that you may not have known).
Is it the game's fault that you got grouped with people who would play loud music, rapping or discussing WoW? Nope, if you don't like the people that you're playing with, join another server. It really IS as simple as that.
Is it the game's fault that you cannot find a group of people to play the game with? Nope.
The game is a shooter... kill or be killed (which from the way you've been sounding is that you're killed more than you kill).
Can you slay/kick/vote someone out for camping/hiding? Yes. Just because in Counterstrike you can type a quick command and watch the person go "poof" don't expect it to be as easy in console games.
Seems like you're blaming the game for not having friends.
Anyway, back to Kz2.
Such perfection.
Kysersose 02-12-09, 07:15 PM Back on topic guys.
Kyser
try +1 on the x axis, and +4 on the y axis.
read here... http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=158660
i tried it and it works great.
That setting works great for me too.
imdjenk 02-13-09, 07:49 AM You guys are over reacting. There were a couple of joke posters and Keyser promptly showed up and cleaned it all up. The only thing going on now is a couple of people with a disagreement and they are having a civil discussion about it. This is normal, it happens most times when 2 adults have a disagreement, a debate ensues. I personally skip right past them. Just to note there are certain individuals that show up ONLY when they have negative anti PS3 things to contribute and that can get pretty annoying. Everyone knows who they are and it is not surprising that they will be met with retaliation. Its funny though I noticed some of them are coming over to the dark side. Welcome brothers.
This game is awesome. I got clipped by a grenade, and decided to advance my position (bad move). One of the Helghast was sitting down while taking cover and took a blind shot behind his back and over his head while I was in stride. Bastard got lucky and it was Game over for me. Intense mon.
GulfWarVet 02-13-09, 11:45 AM new videos with BOTS (http://forum.thekoalition.com/viewtopic.php?f=7&t=65&start=0)
MP with Bots. 3 videos. The game is on open sale in Dubai if you have contacts by the way;)
Conspiracy* 02-13-09, 12:51 PM Oh ya...just watch some MP videos. Looks better than I thought it would. It seemed like whoever was playing had gotten used to the controls. He was sprinting places, turning corners all very smoothly. When I tried sprinting and turning corners I felt understeer lol. Looks wonderful...cant wait for two weeks!@
JackBau3r 02-13-09, 01:45 PM I'll give those new sensitivity settings a shot. If I'm still not feeling, then I may pass on the game in favor of Riddick (never played the orginal version).
Mikazaru 02-15-09, 09:03 PM If someone wants to play the KZ2 demo and can't be bothered to make a UK account, I have an extra demo code. First PM gets it.
Edit: Gone.
newfmp3 02-15-09, 10:49 PM If someone wants to play the KZ2 demo and can't be bothered to make a UK account, I have an extra demo code. First PM gets it.
Edit: Gone.
big THANKS
installing now
newfmp3 02-16-09, 11:34 AM well, I gotta say thanks to Mikazaru one more time for the demo key.
What that said, I also have to say, I don't know what all of the fuss is about concerning this game. If I base it on the demo, I wouldn't call it anything more then another shooter. It's pretty, but nothing that blew me away or anything, certainly not the best looking game evar! and the controls are borderline miserable. Even after playing with sensitiviy and changing the buttons a bit I still didn't like the aiming. It just has odd, very odd acceleration which makes precise aiming far too difficult.
I'm bored out of my mind these days so I'll probably buy it anyways, and I hope the final game is better.
MarkcusD 02-16-09, 04:27 PM well, I gotta say thanks to Mikazaru one more time for the demo key.
What that said, I also have to say, I don't know what all of the fuss is about concerning this game. If I base it on the demo, I wouldn't call it anything more then another shooter. It's pretty, but nothing that blew me away or anything, certainly not the best looking game evar! and the controls are borderline miserable. Even after playing with sensitiviy and changing the buttons a bit I still didn't like the aiming. It just has odd, very odd acceleration which makes precise aiming far too difficult.
I'm bored out of my mind these days so I'll probably buy it anyways, and I hope the final game is better.
If you don't like the demo don't buy it. It would be like every other shooter if they made it control like COD4 which is what I think the people who are complaining want.
If you don't like the demo don't buy it. It would be like every other shooter if they made it control like COD4 which is what I think the people who are complaining want.
Apparently every game has to have characters with super human speed, reflexes and endurance. God forbid somebody makes a realistic game, with real physics and weight.
Mikazaru 02-16-09, 04:50 PM well, I gotta say thanks to Mikazaru one more time for the demo key.
What that said, I also have to say, I don't know what all of the fuss is about concerning this game. If I base it on the demo, I wouldn't call it anything more then another shooter. It's pretty, but nothing that blew me away or anything, certainly not the best looking game evar! and the controls are borderline miserable. Even after playing with sensitiviy and changing the buttons a bit I still didn't like the aiming. It just has odd, very odd acceleration which makes precise aiming far too difficult.
I'm bored out of my mind these days so I'll probably buy it anyways, and I hope the final game is better.
You're welcome... I'm glad it didn't go to waste. I'm kind of iffy on this game too, but since the demo is so short, I will reserve final judgement.
MrXpress 02-16-09, 05:02 PM Apparently every game has to have characters with super human speed, reflexes and endurance. God forbid somebody makes a realistic game, with real physics and weight.
Realistic physics and weight are fine, except when you're slogging through 10 hours straight of countless enemies coming from all sides. There has to be a balance somewhere...
GulfWarVet 02-16-09, 05:35 PM Realistic physics and weight are fine, except when you're slogging through 10 hours straight of countless enemies coming from all sides. There has to be a balance somewhere...
That'll be when the "real world" adrenaline kicks in to keep you going those last few battles then;)
I must have missed the real world 101 "save" battle until I've had a good nights sleep intro during my basic training.:o
"Hold on fellows I just need my 8 hours, you guys be here same time tomorrow?"
Next game I get to beta test I'll remember to tell the devs "Guys, you know what would make this game better, make it like COD4, I know its a racer but you get the drift!!"
I've never known so much whinging and whining over game controls:eek:
Its doesn't look like COD4. It doesn't play like COD4. It doesn't have lag and host ended game like COD4.
YOU KNOW WHAT IT ISNT COD4. ITS BETTER:)
I wonder when COD6 comes out if we'll get the same amount of negative control comparisons that its not KZ2:rolleyes:
Now if you'll excuse me I'm needed on the battle field and I need my 8 hours:D
Mcklein 02-16-09, 08:21 PM Im looking forward to this game hopefully we get good teams out there..
Realistic physics and weight are fine, except when you're slogging through 10 hours straight of countless enemies coming from all sides. There has to be a balance somewhere...
I had no trouble at all with the gameplay. It plays awesome, and isn't just speed through levels. Taking time to figure the best tactic while behind a wall is an awesome feeling, once you've shot everybody with minimal damage. I love cod4, but this a different game and it should play different. Apparently because it doesn't play like all the rest, its on good. I like variety, and this game just hits many spots when playing it. Love it. Take your time to PLAY it instead of running through it.
I don't play a ton of FPSs but I played some Resistance 2 this weekend. Based on the demo Killzone feels much better. Playing one after the other really shows the difference between Killzone's feeling of moving a person and gun vs the feeling of just moving a cursor on the screen. Also, the cover system works well without taking you out of your character. It seems minor but to me it felt so much better than just crouching behind something and popping up. The level of immersivness in Killzone is well above what I've felt in other shooters.
Just so I am clear, does canada not get the killzone 2 demo, i just came back home from vacation and tried to locate it, and couldnt find it.
This is really weird canada does not get it.
Just so I am clear, does canada not get the killzone 2 demo, i just came back home from vacation and tried to locate it, and couldnt find it.
This is really weird canada does not get it.
You have to make a U.K. account and download the demo from the U.K. PS Store. The demo is not up in North America yet (And that includes Canada and the United States.)
andydumi 02-17-09, 05:28 PM It will be up on the 26th for North America.
Also, there are Helghast running around Home giving away codes.
mcjasonb 02-17-09, 06:47 PM It will be up on the 26th for North America.
Also, there are Helghast running around Home giving away codes.
is there really????
Yes. If you find one, ask it for a code.
mcjasonb 02-17-09, 07:06 PM Yes. If you find one, ask it for a code.
nah, i don't do the whole home thing, and i made a UK account so i already have the demo. i've had it since the 5th.
Live chat with some Killzone folks tomorrow (wed.) at 12 Noon PST @ the Playstation Blog.
One more week before you guys get to get floored by the visuals of KZ2!, I am like half way through it and it has been an amazing experience so far.
I suggest this you guys do this, I decided to do this just to see the jump and to get me even more hyped.
Before playing the game, go play the demo one last time then jump into the real game!, be really to get floored as you play that same part but in the real game, its truly something amazing.
graphics graphics graphics graphics graphics graphics graphics graphics graphics graphics graphics graphics graphics graphics graphics graphics graphics graphics
:rolleyes:
mcjasonb 02-17-09, 08:24 PM One more week before you guys get to get floored by the visuals of KZ2!, I am like half way through it and it has been an amazing experience so far.
I suggest this you guys do this, I decided to do this just to see the jump and to get me even more hyped.
Before playing the game, go play the demo one last time then jump into the real game!, be really to get floored as you play that same part but in the real game, its truly something amazing.
so the disc looks noticeably better than the demo?
how are the controls that many are complaining about?
JackBau3r 02-18-09, 08:18 AM Fiddled around with the sensitivity again. I think it's an improvement. I dropped the x-axis two notches, increased the y-axis one notch.
With only enough money for one game, it's either Riddick or this game. Both games are graphically amazing. With Riddick, it's more of a FPA, two games for the price of one, and an AWESOME hand to hand fighting system. With KZ2, you get both single player and MP mayhem.
TyrantII 02-18-09, 08:32 AM so the disc looks noticeably better than the demo?
how are the controls that many are complaining about?
I would take anything this guy says with a grain of salt, just look at his post history.
so the disc looks noticeably better than the demo?
how are the controls that many are complaining about?
The demo is like a Tech demo compared to the Final Build of the game, to truly see the big:eek: change, play the demo right before playing the real game and you will see the huge difference. I know I repeated and some people might find it odd but I am not joking, the KZ2 demo doesn't represent the true visual quality of the game, its such a difference that you will notice it right away.
The controls are the same, I personally never noticed or tried to look for the problem but from the demo to the final game, nothing really changed for me in the controls(ALT2-Zoom On) so people need to just get used it since I believe GG said they won't bother to patch the game for that.
I would take anything this guy says with a grain of salt, just look at his post history.
"this guy" is almost done with the KZ2, so whatever its not like I am the only person in the world with the game, plenty of lads got the game last week at the great shop GAME.
newfmp3 02-18-09, 08:40 AM Fiddled around with the sensitivity again. I think it's an improvement. I dropped the x-axis two notches, increased the y-axis one notch.
With only enough money for one game, it's either Riddick or this game. Both games are graphically amazing. With Riddick, it's more of a FPA, two games for the price of one, and an AWESOME hand to hand fighting system. With KZ2, you get both single player and MP mayhem.
The first riddick was awesome, best on PC though. I am really interested in the 2nd. But if it's like the 1st game, it's entirely different then your average fps. But, isn't it coming out in April? Surely you can have both :)
Fiddled around with the sensitivity again. I think it's an improvement. I dropped the x-axis two notches, increased the y-axis one notch.
With only enough money for one game, it's either Riddick or this game. Both games are graphically amazing. With Riddick, it's more of a FPA, two games for the price of one, and an AWESOME hand to hand fighting system. With KZ2, you get both single player and MP mayhem.
Yeah people need to either put both up or mess with them for a nice set, I basically add 2 notches from default to both and it works fine FOR ME.
MP is another experience, I was in the MP BETA a few months back, it is fast paced all out action compared to the tactical Single player. It is a good way because you will not see the same experience offline and online, its two different games with MP being clearly setup for COD enthusiast in mind.
boxterduke 02-18-09, 11:07 AM I downloaded it over the weekend after making a Euro account. It is very short although I can see potential but I won't be buying it as soon as it comes it. I still have 4 games to finish and not really enough time to finish them.
I'm used to the Resistance games and the movement in Killzone 2 is a bit jerky comparing to the Resistance games.
I increased the sensitivity of horizontal and vertical movement and it is a bit better now but it is no Resistance 1 or 2.
phipp01 02-18-09, 11:27 AM I downloaded it over the weekend after making a Euro account. It is very short although I can see potential but I won't be buying it as soon as it comes it. I still have 4 games to finish and not really enough time to finish them.
I'm used to the Resistance games and the movement in Killzone 2 is a bit jerky comparing to the Resistance games.
I increased the sensitivity of horizontal and vertical movement and it is a bit better now but it is no Resistance 1 or 2.
No its not even close to R2. Its probably about 100 times better than R2. Skip it if your in love with R2 this game will disappoint you. Wait for R3 to come out that might make you happy, unless they screw that 1 up too.
number1laing 02-18-09, 11:31 AM The first riddick was awesome, best on PC though. I am really interested in the 2nd. But if it's like the 1st game, it's entirely different then your average fps. But, isn't it coming out in April? Surely you can have both :)
Yes. This is true!
I have been waiting for this Riddick game for 2+ years now. I was gonna grab the original CoR until someone was like, "they are upgrading it for 360". So I was like, "cool I'll wait". Yea... still waiting... but I am really glad its almost here.
darthrsg 02-18-09, 09:58 PM LOL, my wife also hates it because I had the windows rattling! She was like why do you keep playing the same board over and over again and I replied, "because this sh*t is dope, now beat it."
Ah, bravery.:)
darthrsg 02-18-09, 10:26 PM You made some legitimate points with your first couple of posts, but then unfortunately descended to the troll level.
Agreed.
Woodrow 02-19-09, 06:37 AM I finally downloaded this last night and I'll I can say is, whew!
All this talk regarding the controls had me worried but I've found alt 2 is great for us COD addicted folks. I actually love the feel of the controls and movement in this game. I'm ready for something different. Not necessarily better or worse than COD, just different. I was playing WaW all night and took to the KZ2 controls in minutes and by the second run-through of the demo I was feeling it already
One way I'm different than most it seems is that I'm more pumped about the online multiplayer than the single player campaign. Seems to me, based on the demo, if you're a FPS fan it's pretty much a must have, regardless. Can't wait to see the graphics on the disc as opposed to the demo.
TyrantII 02-19-09, 01:58 PM Well, my workplace is getting rid of our employee awards / points program where they give us points as rewards towards purchases.
Decided to use some points on pre-ordering Killzone 2! So I'll be getting my copy for free (kinda)
IhateBestBuy 02-21-09, 12:57 AM It is true what people say...once you play COD 4 you will compare everygame shooter to it. KZ 2 does feel SLOW, I feel like I cannot maul through the computer as easily as I could in COD 4. I feel like I have to aim so carefully and slowly like Resident Evil 5. Graphics are top notch....not sure about the speed of the game and the shooting mechanics tho...
Protopet 02-21-09, 05:25 PM http://www.gamingindians.com/forums/index.php?showtopic=26&st=3760&p=304713&#entry304713
It would have been nice if we could have gotten those special edition copies.
GulfWarVet 02-22-09, 02:37 AM http://www.gamingindians.com/forums/index.php?showtopic=26&st=3760&p=304713&#entry304713
It would have been nice if we could have gotten those special edition copies.
Shame I live in the UK and have one on pre-order hahahahahaha:o
Go Steel Box:D
bassmonkeee 02-22-09, 07:55 AM http://www.gamingindians.com/forums/index.php?showtopic=26&st=3760&p=304713&#entry304713
It would have been nice if we could have gotten those special edition copies.
Of all the games NOT to get a special edition. I certainly would have bought one.
It is true what people say...once you play COD 4 you will compare everygame shooter to it. KZ 2 does feel SLOW, I feel like I cannot maul through the computer as easily as I could in COD 4. I feel like I have to aim so carefully and slowly like Resident Evil 5. Graphics are top notch....not sure about the speed of the game and the shooting mechanics tho...
:rolleyes:
Unlike those arcadish shooters, KZ2 isn't a floating gun, it is a true FP exeperiece where you are moving around an actual character that has weight with huge guns/gear that add even more weight, also unlike COD games this doesn't have a friendly aim assist.
You will need to earn your kills in this game, the game won't hold your gun and aim for you like in COD games. KZ2 is more a tactical shooter( think RB6) in a war theater that makes others seem mediocre, COD games are twitchy shooters not like UT3 but like a few notches down which is why you feel like you can go through the AI like nothing.
oh and the speed in way faster in MP KZ2(Beta experience), so don't worry too much about that, MP will be the place you will spent more time since the story isn't even that long, I already beat it in about 12 Hours in Normal.
Klllzone 2 is not amazing game as I expected but it's fun.
MrXpress 02-23-09, 08:09 AM One way I'm different than most it seems is that I'm more pumped about the online multiplayer than the single player campaign. Seems to me, based on the demo, if you're a FPS fan it's pretty much a must have, regardless. Can't wait to see the graphics on the disc as opposed to the demo.
Same, although I'm like this with just about every shooter nowadays. Mowing down endless waves of similar enemies just isn't that fun to me anymore, despite how interesting the surrounding story may be.
I wonder if the MP in KZ2 will have a different FOV and less motion effects so that I can play it without feeling ill, since I'd likely never touch the single player anyway unless I really felt like nabbing some trophies.
pcweber111 02-23-09, 08:47 AM From what I've noticed while playing the graphics are indeed top notch although not quite up to the standards set by the cgi trailer from back in the day. Character models are nice, lighting is spectacular and the use of blur and depth of field really make it seem 3D compared to other fps games out there. Character animation is good as well if a bit over the top with their death animations. I don't quite like the ragdoll physics but they're acceptable.
The thing that bothered me was the enemy AI. It seemed at times like there was none as I could just hide behind a wall and they'll just stand there or run around while waiting for me to show my face before shooting or throwing a grenade. I'd occasionally get a guy that would be smart enough to run behind a corner to get me but more times that not I could simply stand there and just listen to them do nothing. Seemed odd and I really hope it's not always like that.
The only other issue I have is with the scripted sequences. I know they're necessary but they seemed to break the flow of the game. Other than that it seems so far like an interesting game although I really don't buy into the best looking game ever hype. Maybe playing the complete game will change my opinion. I can't wait to try it. I have to ask one question though: why no helmets? Seriously.
andydumi 02-23-09, 06:05 PM From what I've noticed while playing the graphics are indeed top notch although not quite up to the standards set by the cgi trailer from back in the day. Character models are nice, lighting is spectacular and the use of blur and depth of field really make it seem 3D compared to other fps games out there. Character animation is good as well if a bit over the top with their death animations. I don't quite like the ragdoll physics but they're acceptable.
The thing that bothered me was the enemy AI. It seemed at times like there was none as I could just hide behind a wall and they'll just stand there or run around while waiting for me to show my face before shooting or throwing a grenade. I'd occasionally get a guy that would be smart enough to run behind a corner to get me but more times that not I could simply stand there and just listen to them do nothing. Seemed odd and I really hope it's not always like that.
The only other issue I have is with the scripted sequences. I know they're necessary but they seemed to break the flow of the game. Other than that it seems so far like an interesting game although I really don't buy into the best looking game ever hype. Maybe playing the complete game will change my opinion. I can't wait to try it. I have to ask one question though: why no helmets? Seriously.
Are these impressions based on the demo? Then make sure you play the whole game. The AI gets better, more varied and more agrressive as you play on higher difficulties. Also, they react to your actions. Remember there are about a dozen types of enemies, each with different AI routines that complement each other (some reckless attackers, some suppressors, those who wait to ambush and so forth in the full game that are not present in the demo). The demo is literally the first time you get control of the game, so they ease you into it all. A demo form towards the middle/end would seem too difficult.
As to grenades and stuff, they have real inventories like you, no COD4 guys with infinite grenades here.
pcweber111 02-24-09, 10:20 AM Yeah I'm definitely reserving final judgment until the final game is in my hands. I was just a bit surprised that the AI wasn't better. I'll heed your advice though. I still can't wait to dig into the final game.
TyrantII 02-24-09, 11:07 AM Yeah I'm definitely reserving final judgment until the final game is in my hands. I was just a bit surprised that the AI wasn't better. I'll heed your advice though. I still can't wait to dig into the final game.
Still it already beat the AI in COD4/5, which says something.
Still it already beat the AI in COD4/5, which says something.
Even though I'm a helplessly addicted COD fan, I have to agree with you on this one. At least from what I saw of the AI in the demo, I'd have to agree with you. Listening to John Davison and David Ellis talk about the full game on "Listen UP", however, Killzone 2 does fall into the same kind of infinitely respawing enemy AI traps like COD4+5. Either you advance, or the enemies will just keep respawning. No mention of how heavy their grenade reserves are, though. Crap, without any exaggeration, 90% of my deaths in COD:WaW were by grenade! :mad:
TyrantII 02-24-09, 11:57 AM Listening to John Davison and David Ellis talk about the full game on "Listen UP", however, Killzone 2 does fall into the same kind of infinitely respawing enemy AI traps like COD4+5. Either you advance, or the enemies will just keep respawning. No mention of how heavy their grenade reserves are, though. Crap, without any exaggeration, 90% of my deaths in COD:WaW were by grenade! :mad:
I'm fine by that as long as they give you a chance. Form the looks of it they do.
I saw someone complaining that the demo AI wouldn't lob nades at you, or fire at you when you hid / moved behind cover.... But isn't that the point of using cover, and flanking? To trick the enemy and get into better position and advance while your teammates draw fire? That's how real battles are drawn out, not running up and knifing em.
Also, the demo is reported to be on easy I think, so wouldn't you want to level up to hard / veteran for the challenge?
I wrote up my qualms with COD before, but it mainly comes down to the pinpoint infinite nades and the cheap pinpoint always firing at you accuracy (who knew you could repeatedly hit a dime at 1000 yards with a MG42'!). Works well in the bodycount ADHD mode that is easy/normal which encourages run and gun; but breaks down at harder levels of difficulty.
Pushing back the front lines at least keeps areas/battles interesting, instead of making it feel like you're "clearing out room after room". Still pacing is necessary, and there should be some breaks between action points.
benjamin-benjami 02-24-09, 02:38 PM why are the releasing on a friday???opposed to the usually tues. release??
why are the releasing on a friday???opposed to the usually tues. release??
so they don't have to release it next Tuesday :p
elikhom 02-24-09, 03:34 PM Finally played and like it a lot, as others said it was a little difficult to control when I zoom in with my weapon since it seems to be very sensitive in that case, but the rest is very very good. I used Alternate 2 as my control setup, thanks whoever suggested it here.
bassmonkeee 02-24-09, 04:19 PM so they don't have to release it next Tuesday :p
LOL...Um...wut?:confused:
think of it as getting it early .... this Friday instead of next Tuesday
instead of getting it late ... this Friday instead of this Tuesday
Protopet 02-24-09, 08:17 PM Bass, just ...... go with it.
newfmp3 02-24-09, 09:25 PM :rolleyes:
Unlike those arcadish shooters, KZ2 isn't a floating gun, it is a true FP exeperiece where you are moving around an actual character that has weight with huge guns/gear that add even more and........
.....and has parkinson's disease or something because you can't aim for #@$%!
Honestly. All of this comparison to COD is a little silly. We all know COD was nothing more then a run and gun shooter. There are hundreds of other shooters out there folks and I am actually having a hard time remembering which ones actually control as bad as KZ2.....Far Cry (console version) maybe turok or something.
Really. Stop making excuses for it, and making up nonsense about how it's "more realistic". Its simply BAD ACCELERATION. Bad design on part of the developer of which, may I remind you all, already bombed and screwed up the last Killzone.
As for Auto aim. There is a reason why Auto aim exists. It's due to the fact that console gamepads suck for FPS's. I don't use it in all games, but in a game like this where the acceleration is so frigged up, I'd actually love to see it.
The fact that there is even an arguement about the way KZ2 controls in about every forum out there....proves there's an issue. Otherwise, we would be talking...or complaining: ) about something else.
It's funny how people praise COD at times.. I hated it's scripted points, and respawning points. I hate games where enemies just endlessly keep coming until you cross a magic line... even MGS4 did it. Just seems lazy on behalf of the developer to resort to simple respawning in order to make a game harder. And it seems KZ2 has this issue as well. Although I can't remember seeing it in the demo, but if it's true what others are saying about it...not good.
TyrantII 02-24-09, 10:30 PM .....and has parkinson's disease or something because you can't aim for #@$%!
Honestly. All of this comparison to COD is a little silly. We all know COD was nothing more then a run and gun shooter. There are hundreds of other shooters out there folks and I am actually having a hard time remembering which ones actually control as bad as KZ2.....Far Cry (console version) maybe turok or something.
Really. Stop making excuses for it, and making up nonsense about how it's "more realistic". Its simply BAD ACCELERATION. Bad design on part of the developer of which, may I remind you all, already bombed and screwed up the last Killzone.
As for Auto aim. There is a reason why Auto aim exists. It's due to the fact that console gamepads suck for FPS's. I don't use it in all games, but in a game like this where the acceleration is so frigged up, I'd actually love to see it.
The fact that there is even an arguement about the way KZ2 controls in about every forum out there....proves there's an issue. Otherwise, we would be talking...or complaining: ) about something else.
It's funny how people praise COD at times.. I hated it's scripted points, and respawning points. I hate games where enemies just endlessly keep coming until you cross a magic line... even MGS4 did it. Just seems lazy on behalf of the developer to resort to simple respawning in order to make a game harder. And it seems KZ2 has this issue as well. Although I can't remember seeing it in the demo, but if it's true what others are saying about it...not good.
Sounds like you need a nice, easy game. May I suggest pong?
http://blog.flipmodesquad.org/wp-content/uploads/2008/10/crying-ou-boy-screenshot.jpg
mcjasonb 02-24-09, 11:42 PM anybody know if this is true? this make sense?
http://www.killzone.com/kz/_ns:YVByb3h5LTF8YzB8ZDB8ZXByb3h5VGFyZ2V0PTE9TDNOalpXVXZZbTlo Y21RdmJXVnpjMkZuWlQ5aWIyRnlaQzVwWkQwNUpuUm9jbVZoWkM1cFpEMDFN akl6TVE9PT09/forums.psml
imdjenk 02-24-09, 11:51 PM .....and has parkinson's disease or something because you can't aim for #@$%!
Honestly. All of this comparison to COD is a little silly. We all know COD was nothing more then a run and gun shooter. There are hundreds of other shooters out there folks and I am actually having a hard time remembering which ones actually control as bad as KZ2.....Far Cry (console version) maybe turok or something.
Really. Stop making excuses for it, and making up nonsense about how it's "more realistic". Its simply BAD ACCELERATION. Bad design on part of the developer of which, may I remind you all, already bombed and screwed up the last Killzone.
As for Auto aim. There is a reason why Auto aim exists. It's due to the fact that console gamepads suck for FPS's. I don't use it in all games, but in a game like this where the acceleration is so frigged up, I'd actually love to see it.
The fact that there is even an arguement about the way KZ2 controls in about every forum out there....proves there's an issue. Otherwise, we would be talking...or complaining: ) about something else.
It's funny how people praise COD at times.. I hated it's scripted points, and respawning points. I hate games where enemies just endlessly keep coming until you cross a magic line... even MGS4 did it. Just seems lazy on behalf of the developer to resort to simple respawning in order to make a game harder. And it seems KZ2 has this issue as well. Although I can't remember seeing it in the demo, but if it's true what others are saying about it...not good.
Some people also say the cars in the Gran Turismo series control bad and the cars in the beginning are too slow. I say great, so go play Ridge Racer but what I really want to say is "I feel sorry for you because you just don't get it." To me, its kind of like people not liking waffles but to each his own and to each his own loss.
Woodrow 02-24-09, 11:51 PM I will say this after playing the demo a lot: Moving about sure has a strange feeling. To me, it feels like I'm wearing one of those exoskeleton moving machines from Aliens(or whatever they are called), but quicker than the ones in the movie. Now, I'm not prepared to say this is a bad thing as I'm ready for something different. However, I do take issue with saying the movements feel "real" or that it simply feels like you're carrying "real" weapons or carrying 60 pounds of gear.
Again, not saying any of this is a bad thing until I've played the game, but the demo character movement while fine with me so far, does not feel "real" in any way.
Someone mentioned the feeling of sprinting in COD and I have to agree that at least in that area I truly feel as if I have real legs under me, as opposed to the kind of floating and stomping feeling in KZ2.
anybody know if this is true? this make sense?
http://www.killzone.com/kz/_ns:YVByb3h5LTF8YzB8ZDB8ZXByb3h5VGFyZ2V0PTE9TDNOalpXVXZZbTlo Y21RdmJXVnpjMkZuWlQ5aWIyRnlaQzVwWkQwNUpuUm9jbVZoWkM1cFpEMDFN akl6TVE9PT09/forums.psml
This line: "Crysis levels are 300-700 mb as Killzone 2 levels are 2GB so killzone 2 can fit nearly 6 times more polygons per frame than Crysis." Does not seem like reasonable logic.
And the guy that replied "But Crysis still looks better." summed it up for me.
imdjenk 02-25-09, 12:17 AM Ignore my last post. I was pretty baked... and hungry.
islewarrior 02-25-09, 01:19 AM fellows this just might be the greatest game trailer i have ever watched.
the detail and the time that gg must of put into this is just awesome.
http://www.gametrailers.com/player/45959.html?type=#comments_top
seeing this has really upped my respect for these guys and has put them up there with some of the other great Sony developers (insomniac,naughty dog,mm,Santa Monica studios,etc)
CRAZZZY 02-25-09, 02:17 AM .....and has parkinson's disease or something because you can't aim for #@$%!
Honestly. All of this comparison to COD is a little silly. We all know COD was nothing more then a run and gun shooter. There are hundreds of other shooters out there folks and I am actually having a hard time remembering which ones actually control as bad as KZ2.....Far Cry (console version) maybe turok or something.
Really. Stop making excuses for it, and making up nonsense about how it's "more realistic". Its simply BAD ACCELERATION. Bad design on part of the developer of which, may I remind you all, already bombed and screwed up the last Killzone.
As for Auto aim. There is a reason why Auto aim exists. It's due to the fact that console gamepads suck for FPS's. I don't use it in all games, but in a game like this where the acceleration is so frigged up, I'd actually love to see it.
The fact that there is even an arguement about the way KZ2 controls in about every forum out there....proves there's an issue. Otherwise, we would be talking...or complaining: ) about something else.
It's funny how people praise COD at times.. I hated it's scripted points, and respawning points. I hate games where enemies just endlessly keep coming until you cross a magic line... even MGS4 did it. Just seems lazy on behalf of the developer to resort to simple respawning in order to make a game harder. And it seems KZ2 has this issue as well. Although I can't remember seeing it in the demo, but if it's true what others are saying about it...not good.
It seems your the one making excuses. Don't like the controls "too bad" deal with it or don't play the game. The controls were different for me at first but damn, I have this baby down and I mean DOWNNNNNNNNN!!!!.
bassmonkeee 02-25-09, 09:02 AM Bass, just ...... go with it.
I think I actually pulled a muscle trying to figure out what they were avoiding competing against on Tuesday. :(
andydumi 02-25-09, 05:31 PM Sounds like you need a nice, easy game. May I suggest pong?
LOL, thats what I was going to say.
Not all games need to comform to your wants and desires of superfast twitchy shooters. Not everything needs to be like COD or UT, or whatever else you enjoy.
You dont like it, dont play it. Leave this thread and stop complaining. People have played it, gotten used to it, and enjoy it. Even though its different.
andydumi 02-25-09, 05:33 PM I think I actually pulled a muscle trying to figure out what they were avoiding competing against on Tuesday. :(
Some say it was done so Europe gets a few days exclusivity. It was a Euro developed game, and the devs said they wanted to reward Euro players. This way they keep the "week" calendar they had in mind.
MrXpress 02-25-09, 05:37 PM stop complaining. People have played it, gotten used to it, and enjoy it. Even though its different.
Ahh, so this thread is only for positive comments about the game. Got it.
Has GG ever mentioned anything about potential DLC or is that under the category of 'Duh, of course'? It would be cool if they could patch in user-controlled vehicles eventually.
Guinn3sS 02-25-09, 05:46 PM Ahh, so this thread is only for positive comments about the game. Got it.
Has GG ever mentioned anything about potential DLC or is that under the category of 'Duh, of course'? It would be cool if they could patch in user-controlled vehicles eventually.
I thought (and it was a while back) that I saw a clip with a user controlled tank. I guess that's not part of the game?
EDIT: I just did some google searches and found some things saying there will be a patch to include vehicles and bots. Unfortunately, I cannot open the websites as they are blocked here at work. Is that patch stuff for real or is it all fake?
andydumi 02-25-09, 07:23 PM Ahh, so this thread is only for positive comments about the game. Got it.
Has GG ever mentioned anything about potential DLC or is that under the category of 'Duh, of course'? It would be cool if they could patch in user-controlled vehicles eventually.
Not at all. The thread is for advice and complaints as well. But as someone above said, you cant go into Burnout expecting Gran Turismo or vice versa. Same applies here. You have to play the game for what it is. Its trying to be a different, heavier feeling, slower shooter, not a UT twitch fest. So if that is what you or someone else is looking for, then this is not and will not be it. The developers have already said they are not going for speed like other games. And its not horribly broken like the poster said because its slower, as many have gotten used to it just fine. Just like Burnout is not horribly broken for not being Gran Turismo type simulator. Its different, so once you give it a chance for a few hours of multiplayer, if its not for you its not for you.
As to your question, the devs said that they are looking into it for DLC.
newfmp3 02-25-09, 08:00 PM for the record, I prefer realistic games, ie. GT5 over anything like burnout or ridge racer. But I will never say that KZ feels realistic. And why does everyone assume that if you don't like how kz feels that you must want a cod or ut feel? that's assumeing quite a bit. There are plenty of shooters that attempt a real feel without feeling poor. GRAW, RB6, heck if you really think about,even GearsOW has a heavy feel to it,although I suspect quite a few here will gasp at that thought without actually thinking first. Just a thought, but I suspect that part of the real reason why the game is a little slower then some is because they got so much going on onscreen that they are not able to sustain high framerates/highspeed action without making the game look like poop. After their last flop, I'd imagine that for kz2 it was priority to make great eye candy, kinda like put up or shut up.
I am getting the game friday with a gift card so i got nothing to lose, I'm sure the real thing will better, I hope.
kz2 simply has bad acceleration. It's not entirely a deal breaker,just a shame.
The end.
Dstone001 04-16-10, 11:42 AM I've been playing Kill Zone for PS3 (on my PS3), and it keeps freezing. I'll be running down a hall, the game will freeze and say "loading". Is this normal?
Ravenous112 04-16-10, 01:10 PM yeah the pauses in the SP were caused by an update/patch. before the patch it would seemlessly continue to the next checkpoint, but for some reason it pauses and loads the next section of the level.
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