View Full Version : NVIDIA licenses PhysX technology for Sony's PlayStation 3


DarrellG
03-17-09, 05:12 PM
Wow, this should be good. I can't wait to see what they do with this.

http://www.engadget.com/2009/03/17/nvidia-licenses-physx-technology-for-sonys-playstation-3/

http://www.blogcdn.com/www.engadget.com/media/2009/03/nvidia-physx--demo.jpg

After being on the tip of gamers' tongues last summer, NVIDIA's PhysX technology has cooled a bit in terms of sheer popularity. That said, we've no doubt that the buzz will be back in force after this one clears the airwaves. NVIDIA has just announced that it has nailed down a tools and middleware license agreement for Sony's PlayStation 3, effectively bringing the aforesaid physics tech to what's arguably the most potent game console on the market today. As a result of the deal, a PhysX software development kit (SDK) is now available to registered PS3 developers as a free download for use on the SCEI Developer Network. What exactly this means for future PS3 games remains to be seen, but one's things for sure: it's only up from here.

Martez
03-17-09, 05:16 PM
Nice. I'd like to see whatever techniques/tools GG used for the lighting in Killzone 2 made available for all, as well.

blklightning
03-17-09, 09:34 PM
this would be awesome for the next uncharted game.

newfmp3
03-17-09, 09:40 PM
excellent news. I hope physx really takes off as it can really add to games.

steven975
03-17-09, 11:18 PM
I wonder how much extra power is left in the Cell to implement this. I'd imagine it would use the same resources as those used for Havok, probably 1-2 of the SPEs.

It would be really cool if the RSX supported Physx, but it does not. Weird thing is that the 360's GPU is capable of supporting it somewhat.

TomGreen321
03-17-09, 11:52 PM
If you check out the nVidia website, 360 and Wii are listed as well. It's just like Havok, or anyother software based physics engine.

I believe this is the least ideal(the 3 consoles) version of it, as a separate nVidia 8/9/2xx card is preferred on the PC.