View Full Version : Marvel VS Capcom 2 Announced for Xbox Live Arcade


mboojigga
04-27-09, 09:16 PM
http://news.teamxbox.com/xbox/19476/Marvel-VS-Capcom-2-Announced-for-Xbox-Live-Arcade/

Capcom®, a leading worldwide developer and publisher of video games, and Marvel, a leading global character-based entertainment and licensing company, today announced that the oft-requested fighting game, Marvel™ VS Capcom® 2 (MvC2), will be coming to the PLAYSTATION®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft and the this summer via digital distribution.

The classic fighter pits some of Capcom’s familiar faces against a host of Marvel Comic’s biggest names in explosive three-on-three team battles. Marvel VS Capcom 2 has been rated T for Teen by the Entertainment Software Ratings Board and will be available for purchase on Xbox LIVE® Arcade for Xbox 360 for 1200 Microsoft Points and the PlayStation®Network for $14.99 when the game goes live this summer.






Marvel VS Capcom 2 features the biggest roster of challengers to ever square off in a Capcom fighting game, a total of 56 combined brawlers from both the Capcom and Marvel universes. From the world of Capcom comes characters such as Ryu from the Street Fighter® series, Jill Valentine from the Resident Evil® games and unofficial company mascot Mega Man®. Marvel is represented by some of its biggest names, including the Invincible Iron Man, Captain America, the Sentinel of Liberty, and War Machine, Weapon of S.H.I.E.L.D. Players can mix and match from both worlds in order to create their own ideal three man/woman/robot/monster team-up.





Marvel VS Capcom 2 is designed to be a gateway for new players to experience the fun of fighting games while providing a deep system for hardcore fighting fans to dig into. Action is based around colorful, exaggerated attacks that include gigantic projectile attacks (such as Ryu’s fireball or Dr. Doom’s Plasma Beam) and high-flying aerial moves (like Spider-Man’s Maximum Spider or Cammy’s Killer Bee Attack). The controls are somewhat simplified from the classic six-button system at the heart of Capcom games like Street Fighter® IV, utilizing a four-button control scheme for the action, with two “assist” buttons that pull in your team members for additional support.






Due to the amazing combination of Marvel and Capcom characters and the game’s celebrated fighting system and graphics, MvC2 has been a hotly sought-after title on the game collector’s circuit. Previously owned copies for older game consoles have been demanding more than $100 in auctions and at specialty video game outlets. Now players who have been desperately searching out used copies of the game will be able to go hands-on and play online with the same great online experience from Super Street Fighter II Turbo HD Remix. Additionally, Capcom has added an optional advanced visual filter that improves the overall appearance of the game and added online modes, including Ranked Matches and the popular Player “Quarter” Match, that allows up to four people to watch and chat while two others are battling it out.

assasyn
04-27-09, 09:26 PM
Yes!!!!

Illiterature
04-27-09, 10:48 PM
woooow, one of those rare moments when this jaded gamers wish comes true!

mboojigga
04-27-09, 10:58 PM
I believe I read the demo is going to be released exclusivly on the PS3 30 Apr 09. I guess we will see.

ibuycheap
04-27-09, 11:39 PM
I believe I read the demo is going to be released exclusivly on the PS3 30 Apr 09. I guess we will see.

I bet there will be no demo (for the public at least)

Quarter matches, why doesn't street fighter 4 have them???

tronn
04-28-09, 12:24 AM
happy dance! now i really REALLY need arcade fighting sticks!

assasyn
04-28-09, 12:29 AM
Joystiq is confirming a PS3 demo to be exclusive.

tronn
04-28-09, 12:33 AM
well at least the ps3 is good for other things other than blu rayz :)

ahh just yanking ur chains. i sorta play it too

http://www.server2.xgd.com/mlimages/gallery/Animated_Gifs/Marvel_vs_Capcom/t_captain1.gif

Degenerazn
04-28-09, 12:44 AM
Damn, this is gonna be absolutely insane. I can't freaking wait.

kabob983
04-28-09, 12:52 AM
Yeah, they had a teaser site up for a few days, I knew it'd either be XBL/PSN MvsC 2 or development for MvsC 3.

Super stoked as well, I've either got to get a stick or a fightpad now, this will NOT work with the stock 360 controller!!

PSound
04-28-09, 01:55 AM
Between this and the new Street Fighter, it is time to invest in a joystick

DaGamePimp
04-28-09, 03:31 AM
Thought I was dreaming when I read this but then I looked out my window and a pig flew by so it must be real. :D

AWESOME !!!

Jason

dragonyeuw
04-28-09, 06:27 AM
Gonna take you for a riiiiide!!

So I guess all those people selling physical copies for $80 are about to have their b*lls cut off, eh? lol

assasyn
04-28-09, 08:37 AM
Yeah, they had a teaser site up for a few days, I knew it'd either be XBL/PSN MvsC 2 or development for MvsC 3.

Super stoked as well, I've either got to get a stick or a fightpad now, this will NOT work with the stock 360 controller!!

I'm hoping it's both!:D

whiskey > work
04-28-09, 08:45 AM
watch capcom release this the same day as tekken 6. Serves Namco and Bandai right, I hope they do after that charging for Vader scam on SC4

mboojigga
04-28-09, 08:47 AM
watch capcom release this the same day as tekken 6. Serves Namco and Bandai right, I hope they do after that charging for Vader scam on SC4

MVC2 is coming out this Summer and I believe Tekken 6 is supposed to arrive this Fall.

NoThru22
04-28-09, 09:00 AM
This game will have it's own fightpads and TE sticks. They are rumored to be releasing around mid-July.

EDIT: Articles about the features and graphics:

http://www.capcom-unity.com/sven/blog/2009/04/27/wheres_yo_curleh_mustache_yes_mvc2_is_real

http://www.capcom-unity.com/jimmyrey/blog/2009/04/27/so_now_i_can_talk_about_the_gameits_mahvel_baby

hiko13
04-28-09, 10:00 AM
This game will have it's own fightpads and TE sticks. They are rumored to be releasing around mid-July.


I've seen that rumor in a couple spots, but are there any links? I missed the SFIV pads the first time around...or do the Saturn USB controllers work on the 360? Thinking no but wanted to verify.

NoThru22
04-28-09, 11:15 AM
They haven't been announced yet but the Fightpads made a brief appearance on Amazon as pre-orders and the TE Stick has a pre-order page on http://www.shopto.net/XBOX%20360/HARDWARE/XB2MA11-Marvel%20vs%20Capcom%20Tournament%20Edition%20Arcade%20Stick .html

No pics anywhere yet.

hiko13
04-28-09, 11:25 AM
Ah, cool. Thanks.

kabob983
04-28-09, 11:35 AM
watch capcom release this the same day as tekken 6. Serves Namco and Bandai right, I hope they do after that charging for Vader scam on SC4

Because charging for extra character COSTUMES is SO much better than charging for new characters...no offense but Capcom is MUCH worse than Namco in that respect.

Capcom:
Charge for extra costumes on SFIV ($16 for all of 'em)
Charge for vs. multiplayer on RE5 ($10, 3 weeks after the game comes out...)

Namco:
Charge for extra character (Vader/Yoda, $4)
OPTIONAL charge for extra costumes which can also be unlocked in-game

whiskey > work
04-28-09, 11:41 AM
charging the consumer for a character already on the disc is wrong.

kabob983
04-28-09, 11:54 AM
charging the consumer for a character already on the disc is wrong.

Charging the consumer for a GAME MODE already on the disc is "wronger" (the Resident Evil 5 multiplayer was already on the DVD when it shipped, you pay $10 for a code to unlock it).

dragonyeuw
04-28-09, 12:01 PM
Both are examples of serious nickel and diming. Has anyone ever really challenged the legality of charging twice for content locked on a disk that you ALREADY paid for?

mboojigga
04-28-09, 12:45 PM
Both are examples of serious nickel and diming

No one got nicked and dimed when you are the final process in the transaction. They as a company decided to charge you this content which they have every right to do so. As far as Vader/Yoda it was announced the characters were exclusive to the systems they were announced for. Blame the fans who wanted the characters unlocked or added to each system. Namco saw an opportunity to make money and obviously people could care less if the character was already on the disc or not.

number1laing
04-28-09, 12:56 PM
Charging the consumer for a GAME MODE already on the disc is "wronger" (the Resident Evil 5 multiplayer was already on the DVD when it shipped, you pay $10 for a code to unlock it).

No it wasn't - IGN claimed it was because they are idiots. Unlock keys are 100KB, the Versus mode download was 1.9 megs. It uses art assets that are already in the game, and the 1.9 megs are scripts that adjust the levels and contain the multiplayer logic. Scripts *not on the disc*. Going forward maybe Capcom should've just put in 200 megs of dummy files so IGN won't talk a bunch of horse ****.

And it was $5, not $10.

kabob983
04-28-09, 01:08 PM
No it wasn't - IGN claimed it was because they are idiots. Unlock keys are 100KB, the Versus mode download was 1.9 megs. It uses art assets that are already in the game, and the 1.9 megs are scripts that adjust the levels and contain the multiplayer logic. Scripts *not on the disc*. Going forward maybe Capcom should've just put in 200 megs of dummy files so IGN won't talk a bunch of horse ****.

And it was $5, not $10.

Ahh, nevertheless, saying that charging for content that should be included in the games is something exclusive to Namco just isn't true. Sorry if all my facts aren't quite right. The Gears 2 first map pack that was released 3 weeks after the game had the same effect on me, that's just wrong.

dragonyeuw
04-28-09, 01:42 PM
No one got nicked and dimed when you are the final process in the transaction. They as a company decided to charge you this content which they have every right to do so. As far as Vader/Yoda it was announced the characters were exclusive to the systems they were announced for. Blame the fans who wanted the characters unlocked or added to each system. Namco saw an opportunity to make money and obviously people could care less if the character was already on the disc or not.

So you think it's good practice to charge twice to unlock content that's already contained on the disc, that you've technically already paid for when you bought the game? I'll agree to disagree with that one. As far as Vader/Yoda went, as I understand it both characters were on the disc, you just had to pay extra to 'unlock' the other character depending on the system. Never mind that you already plucked down $60 for the game from the outset. When I buy a game, I expect that my money pays for the contents contained on that disc, not to have to pay again to unlock something that my initial investment should have covered. If that's no issue for you, kudos to you.

On the other hand, you are right that as long as people continue to support this by buying, the companies will continue to do what they're doing. I choose to vote with my wallet, I've yet to buy any content this generation. Maybe it means I miss out, but the ass is being torn out of this DLC thing.... $5 for a new outfit? Please.

kabob983
04-28-09, 01:53 PM
On the other hand, you are right that as long as people continue to support this by buying, the companies will continue to do what they're doing. I choose to vote with my wallet, I've yet to buy any content this generation. Maybe it means I miss out, but the ass is being torn out of this DLC thing.... $5 for a new outfit? Please.

There are a few times when I'm alright with DLC, I might not buy it but I don't have a gripe with it. I bought the 2nd GoW 1's DLC maps, as well as the CoD 4 map pack, but it just seems that they actually took time in developing them. Heck, even if the GoW 2 map pack was finished when the game was completed, as long as they didn't put it out for a few months I wouldn't have a problem with it like I do. That's just insulting.

Typically though I steer clear of pay content. Forza 2 sort of owned me but that was my own durn fault... Forza 3 is doing it right though. You can buy the game as normal or you can buy a special edition of the game which will allow you do download all future DLC for free. If it's $20 extra or less I'm buying it as I own ever single DLC add on for Forza 2 (~$30?), I'm hoping it'll be $10, good way to encourage the hardcore fans to buy it.

number1laing
04-28-09, 02:02 PM
So you think it's good practice to charge twice to unlock content that's already contained on the disc, that you've technically already paid for when you bought the game? I'll agree to disagree with that one. As far as Vader/Yoda went, as I understand it both characters were on the disc, you just had to pay extra to 'unlock' the other character depending on the system. Never mind that you already plucked down $60 for the game from the outset. When I buy a game, I expect that my money pays for the contents contained on that disc, not to have to pay again to unlock something that my initial investment should have covered. If that's no issue for you, kudos to you.


You are paying for what the publisher is offering. If the publisher isn't offering Yoda then you're not paying for him. You are paying for all the other Soul Calibur characters. It's not like Namco lied or anything, they were quite clear one character was playable on PS3 and one on 360.

Whether or not the data is located on the disc is irrelevant.

Typically though I steer clear of pay content. Forza 2 sort of owned me but that was my own durn fault... Forza 3 is doing it right though. You can buy the game as normal or you can buy a special edition of the game which will allow you do download all future DLC for free. If it's $20 extra or less I'm buying it as I own ever single DLC add on for Forza 2 (~$30?), I'm hoping it'll be $10, good way to encourage the hardcore fans to buy it.

I never heard this about Forza 3. In fact Forza 3 hasn't even been officially announced. I think you're thinking of a rumor making the rounds regarding Gran Turismo 5.

ibuycheap
04-28-09, 02:12 PM
You are paying for what the publisher is offering. If the publisher isn't offering Yoda then you're not paying for him. You are paying for all the other Soul Calibur characters. It's not like Namco lied or anything, they were quite clear one character was playable on PS3 and one on 360.

Whether or not the data is located on the disc is irrelevant.



I never heard this about Forza 3. In fact Forza 3 hasn't even been officially announced. I think you're thinking of a rumor making the rounds regarding Gran Turismo 5.

No the forza team is quite vocal on their own forums the special edition with all future dlc's is one of the things they have planned.

dragonyeuw
04-28-09, 02:15 PM
There are a few times when I'm alright with DLC, I might not buy it but I don't have a gripe with it. I bought the 2nd GoW 1's DLC maps, as well as the CoD 4 map pack, but it just seems that they actually took time in developing them. Heck, even if the GoW 2 map pack was finished when the game was completed, as long as they didn't put it out for a few months I wouldn't have a problem with it like I do. That's just insulting.

Typically though I steer clear of pay content. Forza 2 sort of owned me but that was my own durn fault... Forza 3 is doing it right though. You can buy the game as normal or you can buy a special edition of the game which will allow you do download all future DLC for free. If it's $20 extra or less I'm buying it as I own ever single DLC add on for Forza 2 (~$30?), I'm hoping it'll be $10, good way to encourage the hardcore fans to buy it.

I don't have a fundamental issue with DLC that is not included on the disk i.e maps, levels, new cities(think GTA content). But I do take issue with paying to unlock something that is already on the disk, which you've already paid for when you bought the game. No-one will ever convince me that it's a good practice, and I consider it pretty unethical. My other reasons for not buying DLC is because it's not something I can sell off if I choose to sell the respective game. At that point it's just worthless data taking up HDD space, but that's another issue for another day.

dragonyeuw
04-28-09, 02:24 PM
You are paying for what the publisher is offering. If the publisher isn't offering Yoda then you're not paying for him. You are paying for all the other Soul Calibur characters. It's not like Namco lied or anything, they were quite clear one character was playable on PS3 and one on 360.

Whether or not the data is located on the disc is irrelevant.



I don't recall Namco, prior to game release, announcing that both Vader and Yoda were already on the disk, and that you had to pay to unlock the other character. It's one thing if I owned the PS3 version, and they offered Yoda as additional DLC. In that case, I have the choice not to download him. It's another to have Yoda already on the disk, and I have to pay to unlock him. In that case, I technically already paid for Yoda when I bought the game, and now I have to pay more to unlock him? I don't recall a disclaimer on the game cover saying ' this game contains locked features which you will need to pay for to unlock'. Please correct me if I'm wrong.

number1laing
04-28-09, 02:36 PM
No, you didn't pay for Yoda, you paid for whatever Namco said you were paying for. The ball is totally in the publisher's court on this one.

Just because its on the disc doesn't mean you own him or anything else on it. You paid for what Namco was offering to you at launch which was no Yoda. Whether or not its on the disc does not matter, you are not automatically entitled to all the contents of the disc. If the game box said "play as Yoda or Vader" and you found out you'd have to pay for Yoda then it'd be a different issue... but Namco was quite clear he was playable on one platform and Vader on the other.

This is quite common keep in mind in other areas of software... for example IIRC every Vista disc sold is the same data wise, but what gets installed is dependent on what version you buy. You're not entitled to Vista Ultimate just because the data for it is on the Home Basic disc you buy.

dragonyeuw
04-28-09, 02:53 PM
Just because its on the disc doesn't mean you own him or anything else on it. You paid for what Namco was offering to you at launch which was no Yoda. Whether or not its on the disc does not matter, you are not automatically entitled to all the contents of the disc. If the game box said "play as Yoda or Vader" and you found out you'd have to pay for Yoda then it'd be a different issue... but Namco was quite clear he was playable on one platform and Vader on the other.


Fair enough, it's just not something I agree with. I think the game box should state clearly that there are locked contents which require more money than what you're paying upfront. It requires no effort on the developer's part to do this, and the potential buyer can't then claim to be unaware. It then is up to said potential buyer if they still wish to buy the game with that knowledge in hand. I can guess why you'd never see such a disclaimer though. I recall Namco saying Vader on PS3, Yoda on 360. What I don't recall is them saying both are on the disk, but you need to pay to unlock the other character.

In any event, I voice my displeasure loudest with my wallet, not typing on a message board.

DaGamePimp
04-28-09, 02:57 PM
I thought this was a MvC2 thread ... :(

Jason

NoThru22
04-28-09, 03:46 PM
I was just about to make that complaint too...

whiskey > work
04-28-09, 03:56 PM
I have a solution. Put Yoda in MVC2. I'd like to teach that little punk a lesson with the Hulk

tronn
04-28-09, 03:59 PM
STOP! Hammer-time!


o wait its MVC2. 2 legit...2 legit 2 quit
http://www.youtube.com/watch?v=Cdk1gwWH-Cg&feature=related

kabob983
04-28-09, 04:04 PM
Personal favorite:
"JUGGERNAUT PUNCH...."I'M JUGGERNAUT!"

I hate that guy...

dragonyeuw
04-28-09, 04:48 PM
Anyone looked on amazon since this announcement and noticed the prices have already slightly dropped for the PS2/xbox/dreamcast versions?

number1laing
04-28-09, 05:02 PM
Everyone is probably selling their copy now because they will be worthless in a few months. I'd do it but I sold my MvC2 DC many years ago.

kabob983
04-28-09, 05:05 PM
Actually Ebay is where the humor is at, I posted on Anandtech that a few months ago there were about 10 copies to be found of MvsC. This morning there were 148...some starting as low as $0.99. People who wanted to hold out for as high of a premium as possible suddenly find themselves in trouble. The same thing will happen with FF7 if/when it ever is released for PS3.

dragonyeuw
04-28-09, 05:56 PM
Everyone is probably selling their copy now because they will be worthless in a few months. I'd do it but I sold my MvC2 DC many years ago.

Yep, even though I'm getting the 360 version I still want a physical copy(for dreamcast), but like you said prices will drop bigtime soon, so I can wait.

eatenbacktolife
04-28-09, 06:18 PM
I'm still keeping my DC and Xbox version. I regret getting rid of a lot of things, and no longer sell/trade. I didn't even know how valuable this game was until like 6 months ago anyways.

dragonyeuw
04-28-09, 07:09 PM
I'm still keeping my DC and Xbox version. I regret getting rid of a lot of things, and no longer sell/trade. I didn't even know how valuable this game was until like 6 months ago anyways.

Yeah I used to sell/trade with reckless abandon as well, I've gotten much better in recent years. And to think I had this damn game for my dreamcast years ago...

NoThru22
04-28-09, 10:54 PM
Wow the crisp filtering mode looks great!

Union0015
04-28-09, 11:14 PM
Wow the crisp filtering mode looks great!

It's no HD redraw (SSFT2HDR spoiled me), but it certainly does look better than most filtering methods, especially the ones found in most emulators. Looks like that'll be the way I'm playing!

whiskey > work
04-29-09, 09:40 AM
am I excited? Yes I am, but I'd like a redraw myself. When this game was popular, I distinctly remember being more into tekken 4 or maybe it was 3 I can't remember. I thought it was too cartooney at the time, plus I was owning fools in the arcade with paul phoenix in tekken. But I'll be in line to buy this one because I love capcom fighters

dragonyeuw
04-29-09, 10:16 AM
I played this game about a year ago in a Vegas arcade with 2 buddies, we were on the machine for hours. Back in the day the three of us used to play it to death on dreamcast. It shocked me that we had so much fun with it last year, so at least for me, it has stood the test of time.

logicalnoise
04-29-09, 10:16 AM
redrawing is impossible. Capcom doesn't own the rights to the marvel charecters as is. The loophole that allows for the rerelease is that Capcom can only rerelease the game as a download(using only the original licensed charecters). Any retail release would require a new contract with marvel holdings. This is why there's no Wii version annouced.

kabob983
04-29-09, 10:18 AM
am I excited? Yes I am, but I'd like a redraw myself. When this game was popular, I distinctly remember being more into tekken 4 or maybe it was 3 I can't remember. I thought it was too cartooney at the time, plus I was owning fools in the arcade with paul phoenix in tekken. But I'll be in line to buy this one because I love capcom fighters

Tekken is easily my favorite fighter series but MvsC is probably #2.

When this was out Tekken Tag was the big game BTW ^^. Still probably my favorite Tekken game.

NoThru22
04-29-09, 10:42 AM
redrawing is impossible. Capcom doesn't own the rights to the marvel charecters as is. The loophole that allows for the rerelease is that Capcom can only rerelease the game as a download(using only the original licensed charecters). Any retail release would require a new contract with marvel holdings. This is why there's no Wii version annouced.
Where did you get this information? I was interested to see if there was some sort of deal that could result in a new MvC 3 on the Tatsunoko vs. Capcom engine.

number1laing
04-29-09, 10:45 AM
Where did you get this information? I was interested to see if there was some sort of deal that could result in a new MvC 3 on the Tatsunoko vs. Capcom engine.

Capcom hasn't held the Marvel license for many years. I believe Activision holds it now. There's a post on Kotaku now where Christian Svensson explains why they can't do a Wii version - the game is too big for Wiiware and they can't release a boxed version.

It's why the PS2 and Xbox versions of this game had such low print runs. The chance of an MvC3 is still very slim.

LR6AGB001
04-29-09, 10:47 AM
Here it is.
http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/14381083/MvC2_announced_for_XBLA_and_PSN&post_num=68#288098901
Or if you prefer.
http://www.joystiq.com/2009/04/28/marvel-vs-capcom-2-too-big-for-wiiware/

NoThru22
04-29-09, 12:36 PM
Better side by side of the graphical options. Thanks for the links, Jeff.

http://www.joystiq.com/2009/04/28/marvel-vs-capcom-2s-graphical-options-compared?icid=sphere_blogsmith_inpage_joystiq

tronn
04-29-09, 12:40 PM
nothru any clarification about the tatsunoko vs capcom game?

thejokell
04-29-09, 12:42 PM
Better side by side of the graphical options. Thanks for the links, Jeff.

http://www.joystiq.com/2009/04/28/marvel-vs-capcom-2s-graphical-options-compared?icid=sphere_blogsmith_inpage_joystiq

I'm thinking I'll be playing on "crisp". Looks good to me. :)

number1laing
04-29-09, 12:52 PM
nothru any clarification about the tatsunoko vs capcom game?

The problem with TvC is that many different companies own the US rights to the Tatsunoko characters in the game. Because of that we are probably never gonna see it here. Hopefully though Capcom moves the game to PSP or PS3 in Japan where it'd be trivial to import it, because I really want to try it but don't want to muck with my girlfriend's Wii.

NoThru22
04-29-09, 01:32 PM
TvC is a 3D entry into the versus franchise and uses many of the same mechanics from Marvel vs. Capcom. It's only out on the Wii and arcades in Japan and No1laing is right about the licensing issues. Capcom has gone on record saying they'd like to bring it out here, but that's as far as they'll commit.

http://en.wikipedia.org/wiki/Tatsunoko_vs._Capcom

tronn
04-29-09, 01:35 PM
: sad face :

mhufnagel
04-29-09, 01:36 PM
Everyone is probably selling their copy now because they will be worthless in a few months. I'd do it but I sold my MvC2 DC many years ago.

If you can still play it, it's not worthless. I have the Dreamcast version, and I won't be selling it. But my 16 year old wants it on XBLA, so he'll probably end up buying it. The 360 is the only console he plays now.

I always liked the game, but I never thought it was worth the crazy prices the Xbox and PS2 versions are selling for. But then, like I said, I already have the Dreamcast to play. ;)

dragonyeuw
04-29-09, 03:32 PM
I always liked the game, but I never thought it was worth the crazy prices the Xbox and PS2 versions are selling for. But then, like I said, I already have the Dreamcast to play. ;)

Simple supply and demand. The supply will increase(via 360/PSN download) and the demand will drop.....slightly. There will always be a market for the physical copy of this game, but I expect the $80 pricetag to drop to something more 'reasonable' like $50. Have a look at amazon or ebay, you'll already see a slight drop in prices, coinciding with an increase in availability as people scramble to sell their copies before the game hits 360/PS3.

mhufnagel
04-29-09, 04:51 PM
Oh, I know about the supply and demand aspect for this game. It's just that at even $50, there isn't any demand from me. :)

dragonyeuw
04-29-09, 05:18 PM
Oh, I know about the supply and demand aspect for this game. It's just that at even $50, there isn't any demand from me. :)

yeah yeah showoff :D I had the game for dreamcast years ago, crazy that it's now worth twice what I paid for it 8 years ago.

LR6AGB001
04-29-09, 06:15 PM
I'm still gonna hold onto my DC copy. Had it not been for online play I would've passed on this completely. Also I can't say I'm a big fan of the widescreen addition it just looks (http://img101.imageshack.us/img101/7488/brokenmvc2.png) completely off.
Off to practice on a few combos, good thing the DC & 360 controllers have identical button layouts. :D

DaGamePimp
04-30-09, 06:36 PM
PS3 demo is up now for those interested.

Jason

LR6AGB001
05-01-09, 12:30 AM
It seems the game is restricted to 4:3 so while 16:9 is an option you'll be treated to a lovely invisible wall. :rolleyes:
http://gamevideos.1up.com/video/id/24554
Also the game does look more natural when set to the classic filter.

Degenerazn
05-01-09, 01:18 AM
I really hope they rebalance some of the characters and most importantly, remove those infinite air combo BS. Nothing more frustrating than getting caught in an air combo and have it take out the rest of your health.

http://www.youtube.com/watch?v=jM5QmA4uNUY&feature=related

whiskey > work
05-01-09, 08:06 AM
street fighter 4 with a tag mode would own this game. Sorry guys! That's how impressed I am with that game

NoThru22
05-01-09, 09:31 AM
Yeah, W>W, you missed the point entirely.

whiskey > work
05-01-09, 09:40 AM
oh. alrighty then

tronn
05-01-09, 10:53 AM
downloaded the ps3 demo. dont have 2 ps3 controllers : sad face :
all i can see are the menus... i have to live vicariously through youtube : sad face :

Yrd
05-01-09, 11:40 AM
I can't wait for this, I used to play XvsSF much more than this but it's mostly the same... I think this was the last game I played in an actual arcade.

NoThru22
05-01-09, 01:20 PM
oh. alrighty then
Street Fighter IV would be better compared to Capcom vs. SNK 2. This is a completely different style of fighting, at least, in the fighting game realm.

whiskey > work
05-01-09, 03:50 PM
Street Fighter IV would be better compared to Capcom vs. SNK 2. This is a completely different style of fighting, at least, in the fighting game realm.

oh. alrighty then

DeeLux
05-05-09, 08:11 PM
Worthplaying.com (http://worthplaying.com/article.php?sid=62307) has reported the release date.

1200 points on June 29th

Marvel VS Capcom 2 features the biggest roster of challengers to ever square off in a Capcom fighting game, a total of 56 combined brawlers from both the Capcom and Marvel universes. From the world of Capcom comes characters such as Ryu from the Street Fighter series, Jill Valentine from the Resident Evil games and unofficial company mascot Mega Man®. Marvel is represented by some of its biggest names, including the Invincible Iron Man, Captain America, the Sentinel of Liberty, and War Machine, Weapon of S.H.I.E.L.D. Players can mix and match from both worlds in order to create their own ideal three man/woman/robot/monster team-up.

Marvel VS Capcom 2 is designed to be a gateway for new players to experience the fun of fighting games while providing a deep system for hardcore fighting fans to dig into. Action is based around colorful, exaggerated attacks that include gigantic projectile attacks (such as Ryu’s fireball or Dr. Doom’s Plasma Beam) and high-flying aerial moves (like Spider-Man’s Maximum Spider or Cammy’s Killer Bee Attack). The controls are somewhat simplified from the classic six-button system at the heart of Capcom games like Street Fighter® IV, utilizing a four-button control scheme for the action, with two “assist” buttons that pull in your team members for additional support.

Due to the amazing combination of Marvel and Capcom characters and the game’s celebrated fighting system and graphics, MvC2 has been a hotly sought-after title on the game collector’s circuit. Previously owned copies for older game consoles have been demanding more than $100 in auctions and at specialty video game outlets. Now players who have been desperately searching out used copies of the game will be able to go hands-on and play online with the same great online experience from Super Street Fighter II Turbo HD Remix. Additionally, Capcom has added an optional advanced visual filter that improves the overall appearance of the game and added online modes, including Ranked Matches and the popular Player “Quarter” Match, that allows up to four people to watch and chat while two others are battling it out.

A Marvel vs. Capcom 2 demo will be released on the PlayStation Network Thursday, April 30 and include six characters (Ryu, Chun Li, Strider, Spider-Man, Iron Man, and Wolverine), six backgrounds, and options to play local or online multiplayer matches.

Marvel vs. Capcom 2 achievements:


Mega Buster: Win 50 Ranked Matches online (10).
#1 in the Hood: Win 100 Ranked Matches online 20
I Am Doom: Defeat multiplayer opponent in under 15 second (20).
Hyakuretsu Kyaku: Perform a 100 hit combo in multiplayer (10).
Berserker Barrage: Perform a 200 hit combo in multiplayer (20).
Shun Goku Satsu: Perform a 3 part hyper comboin multiplayer (10).
The Best There Is (At What I Do): Perform 50 One Character Victories within 20 unique teams in ranked match (50).
Get Out Of Here!!!: Perform 10 snapbacks within 20 unique teams in ranked match (10).
Avengers Assemble!: Beat the game with Avengers theme team in Arcade Mode (20).
Vampire Saviors: Beat the game with Darkstalkers theme team in Arcade Mode (10).
Uncanny Heroes: Beat the game with X-Men theme team in Arcade Mode (10).
World Warriors: Beat the game with Street Fighter theme team in Arcade Mode (10).



Marvel VS Capcom 2, rated T for Teen, will be available on Xbox Live Arcade for 1200 Microsoft Points and the PlayStation Network for $14.99 on June 29, 2009.

LR6AGB001
05-06-09, 01:32 AM
# Hyakuretsu Kyaku: Perform a 100 hit combo in multiplayer (10).
# Berserker Barrage: Perform a 200 hit combo in multiplayer (20).
Confirmation the game is left untouched.
You'll find no balancing here fellas move along now. :D

hotdogwater2
05-06-09, 01:25 PM
hmmm, the vs games has always been one of my favorite all time series.
still debating though... i'd have to pick up 2 sticks along with this

and if any of my friends used an infinite combo on me, i'd just give them a good punch -- online play would be a different story, though :)

tronn
05-17-09, 05:46 PM
http://www.joystiq.com/2009/05/16/rumor-tatsunoko-vs-capcom-coming-to-us/

s#!T.

guess i'll be buying a wii when (if?) this comes out

this is referring to my previous question about tatsunoko vs capcom

logicalnoise
05-17-09, 10:44 PM
http://www.joystiq.com/2009/05/16/rumor-tatsunoko-vs-capcom-coming-to-us/

s#!T.

guess i'll be buying a wii when (if?) this comes out

this is referring to my previous question about tatsunoko vs capcom

namco vs capcom never gets ported but this does...brilliant.

ogbuehi
05-18-09, 06:03 AM
You know I still kept the my DC and my copy of this game but never even though about bringing it out just because of the hassle of trying to find a way to integrate an S-video device to my HD set. Now if I'm understanding this correctly, the game will not be in HD or native 16:9? That's kind of a bummer if that is true, but not a deal breaker. Now if only they could get SFIII 3rd strike on live and have a way for the Dreamcast arcade stick to work with the 360.....

diehardz
05-18-09, 06:33 AM
hmmm, the vs games has always been one of my favorite all time series.
still debating though... i'd have to pick up 2 sticks along with this

and if any of my friends used an infinite combo on me, i'd just give them a good punch -- online play would be a different story, though http://www.*****************/trafficreport/img/3721/k08t1221bbuq/gdsmile.gif

Lol, you're really on this game.
I like vs games too, but it is much exciting with someone to play with.

NoThru22
05-18-09, 08:45 AM
You know I still kept the my DC and my copy of this game but never even though about bringing it out just because of the hassle of trying to find a way to integrate an S-video device to my HD set. Now if I'm understanding this correctly, the game will not be in HD or native 16:9? That's kind of a bummer if that is true, but not a deal breaker. Now if only they could get SFIII 3rd strike on live and have a way for the Dreamcast arcade stick to work with the 360.....
The game's backgrounds will be in native HD and the characters will remain in their 320x240 glory, but it looks like they have some good smoothing options. There will be a 16x9 mode, but the characters will remain stuck in a 4x3 playing field and hit an invisible barrier.

number1laing
05-18-09, 09:44 AM
FWIW I tried the demo and found the character sprites to look horrendous with any of the smoothing options (or none, I suppose). Putting the sprites next to the clean HD backgrounds also does the game no favors.

If you're a big fan of the game its probably going to be worth putting up with because of the online mode but if I wouldn't play this on my HDTV. Some games are just not meant for that.

thejokell
05-18-09, 12:00 PM
FWIW I tried the demo and found the character sprites to look horrendous with any of the smoothing options (or none, I suppose). Putting the sprites next to the clean HD backgrounds also does the game no favors.

If you're a big fan of the game its probably going to be worth putting up with because of the online mode but if I wouldn't play this on my HDTV. Some games are just not meant for that.

I felt quite the opposite. I tried out the demo and checked out all of the graphics options, and definitely found "crisp" to look the best out of all three.

Granted, it's no SFIV, but it also isn't going to cost $60. ;)

number1laing
05-18-09, 12:09 PM
I would agree that "crisp" probably looked better than the other 2. However, I still think "crisp" looked bad.

It's true, graphically it is no SF4 or even HDR. Again that just goes back to the problems of displaying older games in HD. Especially one that had some frankeinstein combination of crisp 3D backgrounds designed for Naomi/DC tech and both new and old old sprites.

Kenshiro 26
05-18-09, 12:33 PM
It's great that it's going to be released to LIVE Arcade.

But I'm disappointed that it won't be an HD Remix version.

Now if they could only get Capcom vs. SNK 2 and Street Fighter III: Third Strike onto the LIVE Arcade 2D fighting fans would be in heaven. :)

NoThru22
05-18-09, 12:35 PM
Capcom vs. SNK 2... drooool...

logicalnoise
05-18-09, 02:14 PM
Capcom vs. SNK 2... drooool...

indeed I'd be able to use ken without shame for once. Him and hibiki were my goto charecters.

NoThru22
05-18-09, 02:54 PM
I just wish CvS 2 was backwards compatible because unlike MvC 2 I did manage to procure that one for Xbox 1.

ogbuehi
05-19-09, 08:16 AM
So will the background in the 16x9 area change as the game plays even though the characters can't enter it? I'll be tempted now to hook up my DC to compare and see the difference. It's just too bad there isn't a VGA or component cable that came with it. I'm thinking that I'm running out tv's that don't have S-video ports anymore.

thejokell
05-19-09, 10:22 AM
So will the background in the 16x9 area change as the game plays even though the characters can't enter it? I'll be tempted now to hook up my DC to compare and see the difference. It's just too bad there isn't a VGA or component cable that came with it. I'm thinking that I'm running out tv's that don't have S-video ports anymore.

Get the VGA adapter.

ogbuehi
05-19-09, 11:38 AM
I don't have it. I doubt there are any places that would even sell that DC cable.

Kenshiro 26
05-19-09, 11:54 AM
I don't have it. I doubt there are any places that would even sell that DC cable.eBay will have it. It's called the DC VGA Box, here's one (http://cgi.ebay.com/VGA-BOX-Connect-to-Monitor-TV-for-Sega-Dreamcast_W0QQitemZ220366463646QQcmdZViewItemQQptZAU_Video_G ame_Accessories?hash=item334edd629e).

I have one and it works great with an old CRT monitor I have.

Be forewarned though, not all Dreamcast games can run in VGA mode.

tronn
05-19-09, 12:02 PM
o mai! thats it. im ordering 2 new dreamcast laser pickups. i want to play all my older stuff. MvC2 DC here i come!

tronn
07-01-09, 01:31 AM
a "trailer" of sorts. labeled as part 1. looks like the hype machine has started turning! remember kiddies....july 9th is the latest rumoured release date
http://www.gametrailers.com/player/52130.html

LR6AGB001
07-01-09, 02:21 AM
I remember reading on the Capcom boards that it was slated for late July (http://www.joystiq.com/2009/06/27/capcom-puts-marvel-vs-capcom-2-release-near-the-end-of-july/).

Degenerazn
07-01-09, 03:22 AM
I thought they said end of July

NoThru22
07-01-09, 09:03 AM
It's probably being slipped into whatever week Microsoft had available, so it could be any Wednesday in July if it's ready.

LR6AGB001
07-02-09, 01:51 AM
They might as well release it on July 22nd, the same day as TMNT for the greatest XBLA release ever. :cool:

tronn
07-09-09, 11:20 AM
July 29th kiddies $15/1200 MS points
http://kotaku.com/5310931/marvel-vs-capcom-2-release-date-wrestled-to-the-ground

ogbuehi
07-09-09, 04:20 PM
a "trailer" of sorts. labeled as part 1. looks like the hype machine has started turning! remember kiddies....july 9th is the latest rumoured release date
http://www.gametrailers.com/player/52130.html

Definitely trying to hype it up. This game did not have a cool theme or music at all. I just saw it in the arcade yesterday and I almost want to laugh every time I hear those stupid horns. Never the less I'm still going to grab this classic up. I just wish they were going to release it 1 week earlier. I would just enough time to grab it up before I have to head back to the sandbox.

tronn
07-09-09, 05:21 PM
^correct. it does a poor job of hyping up. there are 4 other hype trailers but i wont bother posting them. check the July Retail Arcade and Indie Releases thread for direct video of 1 whole match.

tronn
07-11-09, 07:49 PM
some fighting game news:

capcom spokesperson to reporter:
"If we were to port it (tatsunoko vs capcom) to PS3 or Xbox 360 we would have to make the game from scratch, and in that case we might as well just make a sequel of the series on those consoles rather than porting it," he told the site."
http://www.joystiq.com/2009/07/11/tatsunoko-vs-capcom-wont-leave-wii-sales-could-spur-sequel/

onlysublime
07-12-09, 01:50 AM
Hopefully the music gets axed for "space saving purposes" because it was by far the worst music ever for a game. With Outrun a close second.

Degenerazn
07-28-09, 09:22 PM
So what time is this gonna be release tonight? I'll be sure to stay up and download it right when it hits XBL

LR6AGB001
07-28-09, 11:39 PM
Everyone will tell you 5AM ET but in all honesty these games never come out on time so I'd say 5:20AM at the earliest. Catch some Z's now and get ready for Cable, Magneto spamming. :rolleyes:

ogbuehi
07-29-09, 07:21 AM
Hopefully the music gets axed for "space saving purposes" because it was by far the worst music ever for a game. With Outrun a close second.

I'm with you brother. Whoever the music director was for this game, needs to be fired. The music sounds like it was designed around making friends with your opponent.

NoThru22
07-29-09, 09:12 AM
Put this is in the queue this morning. It's going to be a long 8 hours at work!! Where's the hip hop soundtrack?

tronn
07-29-09, 01:07 PM
someone tell me this is ALL THAT AND A BAG OF CHIPS! im squirming in my seat! cant wait to get home and playz~!

tronn
07-29-09, 01:18 PM
btw nothru, im adding the original sountrack at the playnit.com site
http://playnit.com/game-373/marvel-vs-capcom-2
i just started to add it, it may be done by noon.

Degenerazn
07-29-09, 02:04 PM
Stayed up late last night to download it, it showed up on XBL website at around 2:10pm Pacific time. Played a couple games online and I'm happy to report that they were near flawless games with virtually no lag. There was some lag at character select screen but thats about it. I was so tired last time that I only played 2 games. But so far its great!

LR6AGB001
07-29-09, 02:46 PM
Any word on unlockable rewards for this game? I know Splosion Man had 1 or 2 rewards aside from the free theme and gamerpics.
And mostly everyone I asked except for 2 said the game plays perfect online. The good thing about this game is I doubt it'll ever die out like past XBL games. :cool:

mboojigga
07-29-09, 02:57 PM
Still watching my avatar play with his remote control Warthog.

tronn
07-29-09, 05:11 PM
i want the huge q-tip!

no word yet on the hip hop mix tape. everything is pointing though for a direct download from capcom-unity.com, marvel.com, tu4ar.com. heard something about itunes as well. remember, the album is free. i wouldnt doubt if it pops up on the XBLA marketplace soon though.

NoThru22
07-29-09, 07:54 PM
I would doubt if it pops up on XBL marketplace. In fact, I'd put money that it's not going up there. It sounds like it's not a plug-in for the game, just a free mixtape to download online.

LR6AGB001
07-29-09, 07:57 PM
So was playing a local match and someone sent me a message. So I hit the guide button and at around that time the versus screen came up and I noticed a few audio pops as I was replying to a message.

Also happens on this stage after hitting pause.

http://xboxlivemedia.ign.com/xboxlive/image/article/100/1004979/marvel-vs-capcom-2-screens-20090717011744401_640w.jpg

Is anyone else experiencing this... oh yeah I have the latest XBL update.

whiskey > work
07-29-09, 11:56 PM
:confused:how can these people absorb these huge missiles and wolverine claws and continue to fight?

NoThru22
07-30-09, 09:05 AM
I've found that I'm not very good at this game when I'm not using my comfort characters. I'm especially bad with the Darkstalkers and Street Fighter characters.

tronn
07-30-09, 11:54 AM
its the bomb. played 5 online matches (got my azz handed to me) but put up a fight (read: smashed buttons!).
played through 2 sets of characters (14 matches). its great! would be excellent with a fight stick though. a lot of the youngin's (read: playstation kids) would probably prefer the digital controller of the PS3 as the 360's is nothing to write home about.
seriously why has microsoft chosen to stay with a crappy digital pad (the up/down/left/right pad, not the analog sticks).

mboojigga
07-30-09, 12:06 PM
Has anyone used the Street Fighter pads for this? I need to download this tonight.

NoThru22
07-30-09, 01:10 PM
I use the Street Fighter pad for this. It works great. I don't understand what you're saying about the d-pad on the 360, tronn. Both the PS3 and the 360 have d-pads and two analog sticks.

tfoltz
07-30-09, 01:13 PM
The D-pad on the xbox controller is significantly worse.

I use the Street Fighter pad for this. It works great. I don't understand what you're saying about the d-pad on the 360, tronn. Both the PS3 and the 360 have d-pads and two analog sticks.

tronn
07-30-09, 01:21 PM
^correct.
the d-pad on the xbox is roundish. not accurate at all.
as opposed to the ps3's d-pad. a game like this is well suited for the ps3 controller.
you can pull off all the moves with some difficulty on both controllers using the analog sticks, but i'd rather a big analog stick rather than a thumb stick. a fighting controller resembling an arcade mock-up would suit this game for both platforms.

edit: im talking about the standard microsoft controllers' d-pad compared to the standard sony controllers' d-pad

tronn
07-30-09, 01:25 PM
this would work well for this particular game. for others not so much. only fighting games.
http://i221.photobucket.com/albums/dd292/tronn4/PS360D-pad018.jpg

nnarum23
07-31-09, 01:44 PM
I got this game today... I'm a noob. I never got the chance to play this in the Arcade or on Dreamcast/PS2/Xbox when it was originally released... I played my first game online today, bad idea.

I had to face Ironman, Megaman, and Venom. It didn't last long :(

Megaman kept shooting hydukens at me while he kept using assists from the other two... My screen was filled with flying projectiles...

Union0015
08-01-09, 12:25 PM
The achievements in this game are ridiculously hard. Seems to be a staple of Capcom/Backbone games. I barely got the Uncanny Team the other day. Still can't get the freakin' Avengers one.:mad:

ogbuehi
08-01-09, 01:58 PM
For those using a Street Fighter joystick, how do you feel about the responsiveness of the game?

NoThru22
08-01-09, 10:19 PM
The Super Street Fighter II Turbo HD Remix achievements were not that hard just time consuming.

kabob983
08-04-09, 12:50 PM
^correct.
the d-pad on the xbox is roundish. not accurate at all.
as opposed to the ps3's d-pad. a game like this is well suited for the ps3 controller.
you can pull off all the moves with some difficulty on both controllers using the analog sticks, but i'd rather a big analog stick rather than a thumb stick. a fighting controller resembling an arcade mock-up would suit this game for both platforms.

edit: im talking about the standard microsoft controllers' d-pad compared to the standard sony controllers' d-pad

Saw you messaged me the other day, probably while my wife was watching a movie on Netflix. I shall challenge thee to a MvsC2 duel!

Daekwan
08-04-09, 01:31 PM
I want in on this duel...

*slaps both of them*

kabob983
08-04-09, 02:02 PM
I want in on this duel...

*slaps both of them*

menage a trois? (the non-nasty sort of course)...

JohnnyPraze
08-04-09, 05:00 PM
Where can I find the hiphop soundtrack for this?

SteveCallas
08-04-09, 11:31 PM
Best fighting game ever, but plays really poor with the regular Xbox 360 controller - or at least it does for me unfortunately. Had to order one of those Street Fighter fightpads from Amazon, that should do the trick.

kabob983
08-05-09, 01:50 PM
I've got an XFPS 3.0 and a PS2 pad (which I bought in preperation for Tekken 6). Works alot better than the 360 controller but I can't use my mic. Need to get my wireless mic back from a friend I gave it to (as he doesn't play online).

Cjanssen83
08-05-09, 02:22 PM
The 360 controller is garbage for fighting games in general for those that are having problems doing moves in the game. From what I've heard, the European 360 standard controllers are actually much better (a REAL D-Pad, and not that floaty piece of crap us Americans get).

That being said, a quality stick is always the best option for fighters. Personally, I'm waiting for the new Hori stick to come out in October. At this time, I've been using a Street Fighter IV Fightpad (made by Madcatz).

FYI, the Fightpad is a HUGE improvement over the standard 360 controller. HOWEVER, don't expect it to last long. At around the 200 hour mark in Street Fighter IV, it absolutely crapped out on me. The D-Pad got completely mucky and inaccurate.

I'm enjoying Marvel Vs Capcom 2 at the moment, but I've played this game so much that it's really kinda a thing of the past for me. I've owned it on Dreamcast & Xbox...not to mention the countless amount of quarters I've used playing it in the arcade.

If you guys are fans of insane 2D fighters, I HIGHLY suggest you check out BlazBlue as well. If you ever played a Guilty Gear fighting game, it's like a more polished version of it.

krimson
08-05-09, 05:18 PM
That being said, a quality stick is always the best option for fighters. Personally, I'm waiting for the new Hori stick to come out in October. At this time, I've been using a Street Fighter IV Fightpad (made by Madcatz).
Is Hori coming out with a new stick or is it just a Tekken rebrand of their usual one? The DOA/SF4/Blaz/SC4 stick by Hori is actually kind of garbage. It breaks down and requires a lot of work to mod. You're much better off getting the MadCatz SF4 TE stick (used in high level play) or the SE stick and replacing all the parts with Sanwa (it's all snap-ins).

kabob983
08-05-09, 05:51 PM
Actually, I think the Hori SF4 stick is a "better stick" than the Catz SF4 sticks, but you need to replace the buttons. The stick is Sanwa and the base is much sturdier, but the buttons are Hori. That said, Sanwa buttons are what, $2 each?

That said, Hori is making the official Tekken 6 stick and it's wireless. I don't know if they'll use Sanwa stick/buttons in it or not but it's worth a look. Also, at the price point it's not a bad buy (Tekken 6 + stick for $150).

krimson
08-05-09, 09:10 PM
Actually, I think the Hori SF4 stick is a "better stick" than the Catz SF4 sticks, but you need to replace the buttons. The stick is Sanwa and the base is much sturdier, but the buttons are Hori. That said, Sanwa buttons are what, $2 each?

That said, Hori is making the official Tekken 6 stick and it's wireless. I don't know if they'll use Sanwa stick/buttons in it or not but it's worth a look. Also, at the price point it's not a bad buy (Tekken 6 + stick for $150).
The MadCats TE stick is ALL sanwa parts. They actually did something right for once. I've been watching all the recent SF4 comp's (EVO, Devastation) and like 90% of the top players were using the madcats TE stick, and the 10% that didn't were using one of the higher end PS3 sticks by Hori. The SE on the other hand is probably giving this stick a bad name since it's all generic buttons and joystick and pretty much requires you to replace everything with Sanwa/Semitsu right out of the box.

Here is a fight game site that ranks the sticks for both consoles:
http://sdtekken.com/tech-area/arcade-sticks/arcade-stick-ranking/

Not that I'm saying the Hori stick sucks, but there are a lot of complaints and it will likely require modding (soldering involved).

But yeah, $150 for Tekken and a stick is a pretty solid deal though.

Cjanssen83
08-06-09, 02:09 AM
FYI:

- The Tekken 6 bundle pack seems to come with a normal Hori HRAP.
- The NEW Hori HRAP is set to be available October 19th. This HRAP has either full Sanwa parts or Seimitsu parts depending on your platform. It retails for $120 for PS3 and $140 for 360.
- The Madcatz Street Fighter IV SE Fightsticks are GARBAGE.

The only real quality thing from Madcatz seems to be the TE Fightstick. Granted, it's all Sanwa parts though. Ironically, the only things I've heard going wrong with them are issues with the actual board. Didn't see that one coming...the only part of the stick made by Madcatz is the part that has problems. lol.

That being said, these problems don't seem to be happening too often. Everything else about the TE Fightstick is top notch quality. It's a great stick.

Cjanssen83
08-06-09, 02:13 AM
But yeah, $150 for Tekken and a stick is a pretty solid deal though.

Good deal indeed, but this would be a better deal IMO:

http://www.amazon.com/Xbox-360-Real-Arcade-Pro-EX-SE/dp/B002FKYPU4/ref=sr_1_5?ie=UTF8&s=videogames&qid=1249539143&sr=8-5