View Full Version : Top 6 reasons why the PS3 WILL be backwards compatible with Logitech's DFP


isamu
12-16-05, 05:29 AM
Here are my 6 reasons why I feel the PS3 will launch with backward compatibility for the Driving Force Pro:


1)The wheel was introduced with the launch of the Gran Turismo franchise. Many people who bought GT4 also bought the DFP and will definitely buy GT5. Sony knows that it is important to bring those customers back, so they will allow us to use our DFP on all PS3 racing games.

2)Logitech's new version of the DFP designed specifically for the PS3 will no doubt need to look and feel better for the next generation of PS3 racing games so it is unlikely they will have it ready at launch. Developing a new FF wheel takes time. Therefore Sony will tell the devs of all PS3 racing games to make sure their games are compatible with the DFP so that we'll have at least one wheel to use for the time being.

3)The DFP is still somewhat of a new product that was released late into the PS2's cycle. Logitech and Sony know better than to cut off support for this wheel seeing as it still has good potential to continue to make them money.

4)PS3 has USB ports...makes physically modifying the cable end or contoller port completely unecessary and makes it only a software driver issue. It's all up to the devs to supply support.

5)PS3 is expected to be 100% backwards compatible with all PS2 games. That means GT4 can and will continue to be played by fans who are busy waiting until GT Vision comes out. Fans will definitely want to continue to use their DFPs with GT4 and Sony knows this. Therefore it behooves them to make the system read and recognize the DFP hardware. Fans are expecting this.

6)Last but not least, top CEOs and managers at both Sony and Logitech read the boards here at AVS. They have been following my posts and have a fairly good grasp on my profile. They know....they KNOW that if the PS3 comes out with Ridge Racer 6 as a launch title and it doesn't work with the Driving Force Pro, Isamu will raise some serious hell at both of their headquaters! They know my lunacy knows no bounds :D :D :D :D :D :D


PS3+RR6+DFP = new definition of rapture :D :D :D :D

William Mapstone
12-16-05, 11:58 AM
This is ironic, because I was thinking about putting off buying the DFP since I assumed that it might not be compatible with the PS3 or there might be a new PS3 version available. I'll be watching this thread...

Q of BanditZ
12-16-05, 11:59 AM
Here are my 6 reasons why I feel the PS3 will launch with backward compatibility for the Driving Force Pro:


1)The wheel was introduced with the launch of the Gran Turismo franchise. Many people who bought GT4 also bought the DFP and will definitely buy GT5. Sony knows that it is important to bring those customers back, so they will allow us to use our DFP on all PS3 racing games.

2)Logitech's new version of the DFP designed specifically for the PS3 will no doubt need to look and feel better for the next generation of PS3 racing games so it is unlikely they will have it ready at launch. Developing a new FF wheel takes time. Therefore Sony will tell the devs of all PS3 racing games to make sure their games are compatible with the DFP so that we'll have at least one wheel to use for the time being.

3)The DFP is still somewhat of a new product that was released late into the PS2's cycle. Logitech and Sony know better than to cut off support for this wheel seeing as it still has good potential to continue to make them money.

4)PS3 has USB ports...makes physically modifying the cable end or contoller port completely unecessary and makes it only a software driver issue. It's all up to the devs to supply support.

5)PS3 is expected to be 100% backwards compatible with all PS2 games. That means GT4 can and will continue to be played by fans who are busy waiting until GT Vision comes out. Fans will definitely want to continue to use their DFPs with GT4 and Sony knows this. Therefore it behooves them to make the system read and recognize the DFP hardware. Fans are expecting this.

6)Last but not least, top CEOs and managers at both Sony and Logitech read the boards here at AVS. They have been following my posts and have a fairly good grasp on my profile. They know....they KNOW that if the PS3 comes out with Ridge Racer 6 as a launch title and it doesn't work with the Driving Force Pro, Isamu will raise some serious hell at both of their headquaters! They know my lunacy knows no bounds :D :D :D :D :D :D

So there ya have it gentlemen. PS3 WILL WORK WITH THE DRIVING FORCE PRO! Sony is NOT Micro$oft(read stupid), and they know what time it is!

PS3+RR6+DFP = new definition of rapture :D :D :D :D

I thought these kinds of posts weren't welcome here. You know, the fanb**y posts?

Kysersose
12-16-05, 01:31 PM
Tread carefully guys...

isamu
12-16-05, 09:22 PM
Last edited by Kysersose : Today at 10:30 AM. Reason: Most of your post was alright but you crossed the line with flaming other companies/consoles.

Thanks Kyserose, I apologize I went overboard and crossed the line. I honestly don't have anything against MS but I am hoping they realize quite a few gamers would like to use FF wheels with their games. I applaud them for allowing a developer like Namco to make a Ridge Racer game. I will probably still buy the game for the 360 but not until the wheel from Mad Catz becomes available.

I really hope I'm not wrong about the DFP and Sony. It's too early to tell but we'll see what happends :)

William Mapstone
12-16-05, 10:13 PM
huh, I guess I'm out of the loop...

Galley
01-03-06, 03:02 AM
Surely there will be a wireless version for the PS3.

mking2673
01-03-06, 02:46 PM
I also have a DFP and would love to use it on the ps3, but I don't plan on it. All of the reasons that the OP gave were fine enough, I would only add to them that ps1 controllers worked with ps2.
However there is one BIG problem. The DFP uses standard force feedback tech. from a company called Immersion who invented and who owns the rights to force feedback tech. Logitech has licenced the tech from Immersion to make their wheel legal but with the PS2 Sony did not. They have been sued for basically ripping off the tech. This past spring a judge awarded Immersion around $90,000,000 and ordered Sony to stop selling PS2 consoles. Another judge put a hold on that judgment but the ruling is still valid. Sony does not have any rights to force feedback. This does not make it seem likely that the ps3 will have it.
One more big problem is that as a result of a settlement in a simular Immersion lawsuite against Microsoft for using Immersion's "rumble feedback" tech without permission, Microsoft paid a ton money to Immersion and are now part owners of the company. :(

isamu
01-03-06, 03:48 PM
Microsoft paid a ton money to Immersion and are now part owners of the company. :(

If that's true then why has M$ NOT allowed Logitech to bring out an FF wheel for the 360?


edit: oops I meant not allowed them to...

mking2673
01-03-06, 04:05 PM
If that's true then why has M$ allowed Logitech to bring out an FF wheel for the 360?

Do you mean "why hasn't "? I don't know of a Logitech FF wheel for the 360. Immersion is in the bussiness though of licencing thier tech to all sorts compananies. If you buy any pc force feedback wheel, it is using tech from immersion.

I do not know how much control MS has of decisions within Immersion. I'm sure that they don't have a majority share. If Sony really wanted to licence Force Feedback from Immersion they probably could, it's just a matter of how much would it cost? This time around they would have to actually pay for it after they pay out the $90,000,000 that they already owe them (or a least a big chunk of that in a settlement). That's all a lot of money.
It would be a shame to lose FF (and rumble) after having it in the PS2 but it is a real possibility. My GUESS is that if they do anything, Sony will invent their own way of doing rumble and force feedback. Nintendo invented their own rumble and they don't licence anything. Of course that would mean buying all new wheels and controllers, which is something that makes console makers a lot of money.

isamu
01-03-06, 06:05 PM
Do you mean "why hasn't.


My bad your right I meant "hasn't" :)

isamu
10-08-06, 03:36 PM
well looks like I was right, afterall :)...at least for Gran Turismo.

But what about Ridge Racer 7?

Ub3r-L33ch
12-01-06, 05:58 AM
well looks like I was right, afterall :)...at least for Gran Turismo.

But what about Ridge Racer 7?

What do you mean you were right? I see you posted this pre-PS3 launch so I might wrong here.

I have a DFP and a PS3. I have tried playing GT3 and so far I cant get it to work. I dont have GT4 yet (its in the mail) but from what I have heard/read the DFP does not work in it either. I've heard that the DFP doesnt work with PS2 games on the PS3.

That being said, have you figured out a way to make it work, or have you heard of a way?

coneyparleg
12-01-06, 10:24 AM
What do you mean you were right? I see you posted this pre-PS3 launch so I might wrong here.

I have a DFP and a PS3. I have tried playing GT3 and so far I cant get it to work. I dont have GT4 yet (its in the mail) but from what I have heard/read the DFP does not work in it either. I've heard that the DFP doesnt work with PS2 games on the PS3.

That being said, have you figured out a way to make it work, or have you heard of a way?

I seem to recall IGN playing some game using DFP, I'll test it when I get home, but the it is beyond me why it doesn't the logitech usb headset works, so why wouldn't this.
grrrr

Dankir
12-01-06, 12:50 PM
Well wouldn't it? I have the Logitech G25 wheel and it works fine with the PS3.

StreetPreacher
12-01-06, 01:50 PM
Do you get force feedback or rumble (motorstorm,rr7,F1,NFS Carbon)? I think I might have asked this in another thread, but no one seemed to know for sure.

Dankir
12-01-06, 06:07 PM
Do you get force feedback or rumble (motorstorm,rr7,F1,NFS Carbon)? I think I might have asked this in another thread, but no one seemed to know for sure.


As Far as I know its just rumble. I think the first game that will fully utilize a good driving wheel ( DFP, G25 ) will be Formula 1.

Ub3r-L33ch
12-01-06, 06:27 PM
Well wouldn't it? I have the Logitech G25 wheel and it works fine with the PS3.

Ok but is that PS3 games or PS2 games? Like I said so far from what I've heard they dont work on the PS3 when you are playing PS2 games, and my DFP does not work with GT3 in the PS3.

curtlots
12-01-06, 09:12 PM
Is it confirmed that it doesn't work yet?

I managed to find a 60gb at GameStop today. I won't get it hooked up till later tomorrow, but I DO have the DFP and GT4. I'll definitely give it a try as soon as I get a chance.

efranzen
12-01-06, 10:31 PM
I tried my Thrustmaster Enzo Ferrari wheel in F1. It works fine for the menus but then stops working once you're on the starting grid.

curtlots
12-03-06, 04:34 PM
Well, I just tried the DFP steering wheel and so far it's not working. I did find that when I exit the game and get into the main PS3 screen, the wheel does come to life and go through the calibration procedure. Once I go back into the game, the light on the wheel goes out and the wheel won't work.

I trust that for all the money I spent on this thing, Logitech or Sony will come out with a patch or a procedure to get it working...

isamu
12-03-06, 10:00 PM
Although I don't have a PS3 yet, I am pretty dissapointed that the wheel doesn't work with PS2 games like GT3. But the way I see it, there is a bright side, and that is, it DOES work on GT:HD and RR7 will most likely work on Formula 1. So why not put those PS2 games on the back burner, and look forward to playing all the great PS3 racing games coming out in 2007? :D

Brian Hampton
12-04-06, 06:44 AM
I would be so very happy if my Logitech Force Feedback wheel that I bought for using with PC Games so many years ago would just plug in and work (at least to some extent) on the PS3. It's just been collecting dust for years and suddenly it would have a reason to exist again.

-Brian

p.s. --- And my kids would love it too.

Dankir
12-05-06, 04:50 PM
Ok but is that PS3 games or PS2 games? Like I said so far from what I've heard they dont work on the PS3 when you are playing PS2 games, and my DFP does not work with GT3 in the PS3.


Well in Ridge Racer 7 the wheel has basic rumble functionality which is funny because the feature is in the game even when the SIXAXIS doesn't support it. GT4 doesn't recognize the G25 as a DFP wheel when being run on a PS3. But from what I read that Formula 1 will have full support for the DFP and the G25. I'm gonna import!

firefighter81
12-05-06, 05:30 PM
Yes, the Logitech DFP wheel is fully functional (including force feedback effects) in Need For Speed Carbon I've verified this personally. I'm still waiting to get my Logitech G25 in the mail, so I haven't tested it yet.

coneyparleg
12-05-06, 05:30 PM
what about need for speed carbon

Felgar
12-05-06, 05:55 PM
So there's no such thing as an XBOX driving game with force feedback? (honestly just don't know as I've never owned an original or 360)

isamu
12-06-06, 07:45 AM
Well in Ridge Racer 7 the wheel has basic rumble functionality which is funny because the feature is in the game even when the SIXAXIS doesn't support it.


Greetings and hello Dankir how are you?

Dankir, I do not have a PS3 yet so I haven't been given the opportunity to play RR7 unfortunately. But believe me when I say playing RR7 with an FFB wheel would be a dream come true for me and is the reason I will be buying a PS3 hopefully soon.

That being said, I would like to ask if you could take a bit of time out to answer s few questions I have regarding how the wheel works with RR7.

1)First of all what wheel do you have?

2a)Even if RR7 only has rumble and not TRUE FFB, does the wheel center itself and offer some kind of virtual spring tension at all? How fast and how strong is the return to center on the wheel? This is VERY important to me, as I need to gauge how far up to turn the amp on the Happ.

2b)If it's only rumble, how would you describe the vibration effects? Does the whole wheel rumble upon colliding with things like the guard rails, other cars, etc? Is the rumble strong or pretty weak?


3)What about the turning radius? Is it locked at what....180 degrees? 270 degrees?

4)What about the deadzone? Is there any? If so, is it bad?

5)How about sensitivity? Is the wheel too sensitive for RR7? Is there anyway to tune the sensitivity whatsoever?

6a)If you are using a DFP, what function is the gear lever on the DFP mapped to in RR7?

6b)Does RR7 allow you to map the buttons for gear shifting and nitrous boost to any button you want? For example, can you map the gear lever to be used as Nitrous boost 1(up) and Nitrous Boost 2(down)?

6c)Which buttons does the game assign nitrous to by default? Triangle? Circle? Square? X? L1? R1? L2? R2?



These answers would be GREATLY appreciated Mr. Dankir (or anyone else) :)

coneyparleg
12-06-06, 01:37 PM
allegedly this is resolved in the new firmware update

Originally Posted by MUGEN
full details of this update
http://babelfish.altavista.com/babe...%2fi ndex.html

SDouglas
12-06-06, 08:51 PM
allegedly this is resolved in the new firmware update


I can confirm that the PS3 with firmware 1.30 does support the Driving Force EX controller (the lower-cost more-limited version of the DFP). I've played Ridge Racer 7 with it, along with the MotorStorm demo and the F1 demo. The latter two games don't map the gas pedal correctly -- you need to use the buttons for throttle -- but the steering wheel works fine.

SCD

isamu
12-07-06, 11:26 PM
I can confirm that the PS3 with firmware 1.30 does support the Driving Force EX controller (the lower-cost more-limited version of the DFP). I've played Ridge Racer 7 with it


SDouglas Could you please answer the questions I asked above regarding RR7 and the wheel? Thanks :)

isamu
12-08-06, 11:03 AM
Bump for Dankir and SDouglas. :)

isamu
12-08-06, 11:43 PM
Bump for Dankir and SDouglas

kabbyr
12-24-06, 01:20 PM
Can confirm that the Logitech Momo (PC version) works well with the PS3 + GT HD. The button mappings are a bit messed up, but I guess that can be changed.

Steve Tack
12-24-06, 07:19 PM
Can confirm that the Logitech Momo (PC version) works well with the PS3 + GT HD. The button mappings are a bit messed up, but I guess that can be changed.

Does "works well" mean you are getting force feedback?

On PS3 + GT HD demo, I'm getting ZERO force feedback (as in, not even any spring to center) with a Logitech Driving Force Pro. Makes it very difficult to drive. So much so that I switched to the gamepad.

Also with PS3 + GT4, I'm *only* getting a spring effect - no actual force feedback like on PS2.

firefighter81
12-24-06, 07:30 PM
I'm not getting force feedback with the Logitech G25 on GT:HD.

isamu
12-24-06, 08:11 PM
This is utterly ridiculous! What the hell is wrong with Polyphony Digital/Sony? **** man, I'm ready to give up completely on console racing games and stick strictly with PC sims

WhoMe14
12-24-06, 08:39 PM
Im not getting force feedback with the wheel either on the GT demo, but it really doesnt bug me out that much. Its still better than playing with the pad. A light touch with the steering is all it takes fellas.

isamu
12-26-06, 09:53 AM
This is most likely a software bug guys. Has nothing to do with the Soy and Immersion lawsuit. Here is a copy and paste of a post I made over at the GTP forums

++++++++++++++++++++++



so you're calling all those people liars? you think they're trying to fool everyone? who are you trying to kid..? What happened to Sony in court does not effect Polyphony from including FF support in their games or 3rd party hardware manufacturers from licensing and utilizing FF in their hardware which is the case here. The G25 supports FF and will work with any game that supports FF. It's that simple. Now if Sony wanted to make a wheel then they could not include FF in it similar to how they cannot make controllers with rumble.. now if a logitech wanted to, they could. understand how it works now? :dunce:

EXACTLY!!!!!!!!!!!!! Took the words right out of my mouth bro!

FMW you have been O-W-N-E-D big time, pal! Where do you get off trying to misinform people in this thread? You obviously have no idea what you're talking about regarding FFB and Sony. Because if you did, you'd know the lawsuit that does not...I repeat....DOES NOT prohibit Polyphony, Namco, EA or any other third party from including FF support in their PS3 games or 3rd party hardware manufacturers from licensing the technology, just like my man 2JZFAN has stated. If you don't believe me, call Immersion themselves and speak to a guy named Greg. I bought a PCB from him directly for my custom made Happ wheel(more on this in a few days) and spoke to him about the issue, and he stated exactly what I and 2JZFAN are stating right now.

Plus, trying playing Need For Speed carbon with the DFP wheel....I've read it works 100% JUST LIKE IF IT WAS ON PS2! Forces, strong jolts, return to centering, etc.

So please man, do a little research before typing out a bunch of misinformed comments.

The US version of this demo probably does not support FF properly because it was most likely rushed out in time for Christmas eve. The fact that the wheel is even recognized but doesn't behave properly is a very strong indicator of this.

+++++++++++++++++++++++


Let's hope there is a patch coming soon for this demo.

team6m3
12-27-06, 03:12 PM
I can confirm that the PS3 with firmware 1.30 does support the Driving Force EX controller (the lower-cost more-limited version of the DFP). I've played Ridge Racer 7 with it, along with the MotorStorm demo and the F1 demo. The latter two games don't map the gas pedal correctly -- you need to use the buttons for throttle -- but the steering wheel works fine.

SCD

I'm having trouble setting up my DFP with my PS3. Usually when the DFP is hooked up to my ps2, it goes through its usual calibration (spins all the way to the left, then all the way to the right, the slightly back to the left *click* then slightly to the right *click*) process which takes about 15-20 seconds. However, when I plugged in the DFP to the PS3, the calibration process is all out-of-wack. Instead of spinning the wheel once to each direction, it spins twice and followed by blinking LED lights (sometimes both led's flash, sometimes only 1 flashes). It appears the wheel is having trouble calibrating/centering itself. Does anyone know if there is a special setup that needs to be done in order to get the wheel to work? I just dled GTHD a few days ago and am dying to give it a spin with the wheel. Any help would be greatly appreciated.

Thanks in advance guys!

Felgar
01-02-07, 11:08 AM
FWIW I don't care why there's no FF in GTHD and even more importantly in F1; I just care that there isn't. Definately a HUGE disappointment for me and a big step backwards in my hopes of the PS3 taking over my PC as my primary gaming platform.

team6m3, start up the GTHD demo and it should recalibrate correctly when the game starts.

schticker
01-02-07, 02:30 PM
Surely there will be a wireless version for the PS3.

It will be called the ironically-titled "360 Pro", because when it pulls a 6-Axis and locks up, you'll be doing endless doughnuts on the tarmac. :p

sammycasey17
01-02-07, 03:06 PM
It looks like the Japanese Version originally supported Force Feedback and was awesome but now the new v1.1 no longer supports it. So its a Software issue. It's kind of lame the earlier Japanese version supported but no longer.

Heres a link
http://www.gtplanet.net/forum/showthread.php?t=89920

"Hey guys heres the deal I guess the US ver of GTHD concept has a bug which will not enable FF on the GT FORCE PRO steering wheel. I'm actual playing the Japanese ver and the FF works fine with no problems. After hearing ppl saying that it's not working I went and DL the us ver only to find that FF didn't work. I also noticed that in the US ver has the steering FF strength missing in the options screen.

If FF is a must for you guys then try DL the Japanese Ver. of GTHD.

2 Days LATER

the new JPN GTHD Demo v1.1 no longer supports FF "

Felgar
01-02-07, 03:15 PM
Ahhhh hell. What a shame! I missed it! Well maybe they'll enable it then considering the code base should be there. Here's hoping.

walk
01-02-07, 03:26 PM
I have the Driving Force (non-pro, the first blue one with foot pedals, and shifter-paddles)

It works fine, the GT-HD demo doesn't have force-feedback though. Need for Speed Carbon does, and so does GT4 PS2. For some reason the F1 demo doesn't use the foot pedals though..

eldithomaso
01-03-07, 01:50 AM
what about need for speed carbon


Logitech USB Momo Raching Wheel works with NFS: Carbon
- some buttons don't work. Paddles are shift, shifter is shift, brake and gas work. I think one button is handbrake only on the right middle. The rest don't seem to function at all.

Forcefeedback works. Have to try it some more in game, but preliminary one run shows it works pretty well.

Now I need to find a table and pedal holder for my bonus room to hold it still.

action_jackson
01-03-07, 03:25 AM
This thread is a little confusing, has anyone actually got the DFP to work on GT4 with full functionality, Including pedals and FFB?

I just started GT4 and was about to buy the DFP, but if it doesn't work I may wait till GT5 comes out or untill they resolve this with a firmware update. This is really dissapointing.

isamu
01-03-07, 05:10 AM
This thread is a little confusing, has anyone actually got the DFP to work on GT4 with full functionality, Including pedals and FFB?

I just started GT4 and was about to buy the DFP, but if it doesn't work I may wait till GT5 comes out or untill they resolve this with a firmware update. This is really dissapointing.

Are you the one that PM'ed me saying that you wanted to
sell me your PS3 for $15 because the DFP wheel doesn't have force feedback in GTHD?

If so, I'm interested and would like to proceed with that deal. Please PM me your paypal address ASAP.

action_jackson
01-03-07, 05:35 AM
Are you the one that PM'ed me saying that you wanted to
sell me your PS3 for $15 because the DFP wheel doesn't have force feedback in GTHD?

If so, I'm interested and would like to proceed with that deal. Please PM me your paypal address ASAP.
Sorry, but that wasn't me, hook me up if you find some more deals like that, lol. I played through GT3 with a controller, guess I will have to do the same with GT4, thinking of buying a PS2 from someone at work, he said he would take $50 if he can get his guitar hero to work with his PS3. I just hate to have to result to that, when this system is supposed to be compatible. I still enjoy it even with its shortcomings.

Felgar
01-03-07, 10:58 AM
Action_jackson, about 8 months ago I bought a PS2 and DFP just to play GT4 too. (got 5 games with it but to my suprise I never even loaded them up) If you want the best possible experience then I'd recommend getting the PS2. Yeah it does suck to have to do that, but GT4 is worth it and the game comes alive with a DFP like you can't imagine. Be sure to get a component cable also so you can use 1080i (they are interchangeable between PS2/PS3)

isamu
03-13-07, 10:27 AM
Hopefully now that the Sony/Immersion battle is over, we will see TRUE compatibility with the Logitech G25 wheel, including FFB :D

Can't wait :)

Steve Tack
04-21-07, 03:20 PM
Apparently now that the legal issues are worked out, we've finally got force feedback on games like GT4. "Rumble" and force feedback were enabled for PS2 games running on PS3 with the 1.7 PS3 update this week.

I verified it just now with a Logitech DFP wheel with GT4 after applying the 1.7 patch.

Yes!

scottro
04-23-07, 12:22 PM
NOW for support on PS3 racers. Motorstorm and F1 are just screaming for this.