View Full Version : Ghost Recon:AW Gameplay tips/questions thread!


gamelover360
03-08-06, 11:32 PM
Please post all gameplay tips here!

Thanks,

Kyser

I hoped that we could help each other with questions about the single player, especially since I have a question. :D

On the first mission I am learning to control the UAV and I have to use it to spot Ramirez. I pull up the tactical map and aim the cursor at Romirez's location and press up on teh D pad. I t seems to move the drone over Ramirez's position and nothing happens.

It won't let me exit the map either saying "you have to first spot Ramirez. Please help.

gamelover360
03-08-06, 11:55 PM
I figured it out. Hit LB and it toggles between UAV modes.

flagyl
03-09-06, 02:47 AM
I, too , have a question. I have a premium 360 and I picked up GRAW from BB. I drop in the disc and I get a notice that an update is needed to begin play...if I'm not able to update now, I cannot play the game. I'm not on live yet...I've tried to sign on for it, but I guess I have to manually configure my connection (not easy for me; my unit cant automatically connect).

Is Ubisoft really saying that consumers w the core system (which for all intents and purpose is what I am w/o the internet connection) cant play GRAW?

OpenMindGamer
03-09-06, 03:21 AM
Sorry this isn't a gameplay problem but I couldn't connect to any of my friends games tonight and through process of technical elimination have determined it might be my ISP. I tried plugging straight into my cable modem and that didn't make a difference.

I'm on Shaw Cable regular highspeed in Vancouver Canada. Anybody else have any problems joining games?

golem
03-09-06, 04:56 AM
have you tried the Test Xbox Live Connection thing in network settings?

phantomhitman
03-09-06, 07:47 AM
flag, there is one of 2 things going on.
some new games come packed with updates for your xbox. Since some people do nnot have live the game will update the xbox. But if that is not the case then I do not understand how your xbox knows there an update.

EngenZerO
03-09-06, 07:59 AM
how do you get your team to heal wounded team members? also, can a member of your team heal you?

the only way i know how to heal right now, is to walk over to the wounded and hit y.

NoThru22
03-09-06, 08:07 AM
If you look at the wounded person, a heal icon will appear, and if you have your team selected (ie not controlling a helicopter or the UAV) then you can press up to order your teammate to heal them.

curttard
03-09-06, 09:37 AM
Remember when software had instructions? :)

phantomhitman
03-09-06, 09:39 AM
whats software precious? :D

flagyl
03-09-06, 09:59 AM
flag, there is one of 2 things going on.
some new games come packed with updates for your xbox. Since some people do nnot have live the game will update the xbox. But if that is not the case then I do not understand how your xbox knows there an update.

Thanks for the reply Phantom. I dont know either. It is not physically connected to the internet at this point. I am assuming that core users get the same message that I got...it just seems strange that they would ship an unplayable game ( I can understand the need for an undate before playing the game online, but for single-player?...).

Any core gamers experiecing this need for an online update? Because if not, then I will take it back to BB.

phantomhitman
03-09-06, 10:33 AM
that would really suck if so. To my understanding the newer games are suppose to come loaded witht the updates. I guess not. I would call microsoft to ask for help.

flagyl
03-09-06, 10:51 AM
that would really suck if so. To my understanding the newer games are suppose to come loaded witht the updates. I guess not. I would call microsoft to ask for help.

Thanks again Phantom...I've discovered the problem (the problem is that I'm an idiot and I tried to play the game at about 11 pm-I usually go to bed about 9 pm, so it was past my bed-time and my brain was already asleep :) ).

michaeltscott
03-09-06, 01:54 PM
Pray tell, what was the problem, other than sleep-deprivation?

Axiom
03-09-06, 02:07 PM
Is Ubisoft really saying that consumers w the core system (which for all intents and purpose is what I am w/o the internet connection) cant play GRAW?

It probably needs something from the new dashboard updates. Sounds like you won't be able to play unless you can get the latest updated software. I think you can get it from MS on a disc if you can't connect at all.

EDIT: Nevermind, I read your reply too late. I guess the games are supposed to have the updates in them.

flagyl
03-09-06, 02:22 PM
Pray tell, what was the problem, other than sleep-deprivation?

Hey Mike; well the sleep deprivation caused me to make an assumption :); for non-live people like myself who dont get regular updates, when I put the disc in and started the 360 up, a blade appeared on the right side of the screen and informed me that an update was needed before I could play the game (I'm assuming this was an udpate to the 360 OS or something like that). I was given the option of updating or not. I ASSUMED that to update I needed to go online, when, in fact, the update was on the disc itself and 'it' was just keeping me aware of changes to the system. All I needed to do was to press the button that corresponded to 'yes' and I was then allowed to start playing. No internet connection needed...the update is contained on the disc itself.

Thanks for all the help guys. I will try not to play games after my bed time :).

Ding62
03-09-06, 02:48 PM
Okay, I've got a couple questions:

Is there a quick way to get out of the scope mode? Other than repeatedly clicking the right stick through all the zoom levels and then back out?

If you briefly dip the UAV down to spot enemies, do the enemy indicators stay on your HUD/map even after the UAV climbs back up out of range? Or are you expected to memorize all the positions in the few seconds that UAV is at a low altitude. (The UAV seems to die very quickly at low altitude. Maybe this was because some of the bad guys were up on a roof, and thus were closer to the UAV?)

ersatz
03-09-06, 02:53 PM
Okay, I've got a couple questions:

Is there a quick way to get out of the scope mode? Other than repeatedly clicking the right stick through all the zoom levels and then back out?

If you briefly dip the UAV down to spot enemies, do the enemy indicators stay on your HUD/map even after the UAV climbs back up out of range? Or are you expected to memorize all the positions in the few seconds that UAV is at a low altitude. (The UAV seems to die very quickly at low altitude. Maybe this was because some of the bad guys were up on a roof, and thus were closer to the UAV?)

I always either click out of the zoom or reload my weapon. I haven't found an easier way. And yes once the UAV is out of firing range the markers on your map stay there for the enemies.

lmychajluk
03-09-06, 02:56 PM
They stick around for a bit, and then fade out. But, I think the indicators won't move, even if the enemy does, unless you are 'actively' tracking them.

sbarrier
03-09-06, 03:02 PM
how do you get your team to heal wounded team members? also, can a member of your team heal you?

the only way i know how to heal right now, is to walk over to the wounded and hit y.

I've been able to heal team members but only when they were "down". Also, I've not been able to figure out how to get them to heal me. :(

HoodedSoldier
03-09-06, 03:24 PM
I've been able to heal team members but only when they were "down". Also, I've not been able to figure out how to get them to heal me. :(


Once you go down your done. They don't heal you.

tbass2k
03-09-06, 03:31 PM
Also, to all those complaining about their team not using cover and being too aggresive, don't forget to make sure that you hit the LB to toggle between aggressive and defensive. This might prevent your soldiers from going Rambo all the time and getting shot.

Kysersose
03-10-06, 10:36 AM
Please post all gameplay questions/tips in this thread. If you have technical problems with this game please post them in this thread (http://www.avsforum.com/avs-vb/showthread.php?t=654417).

Thanks,

Kyser

Badgerst
03-10-06, 11:00 AM
How do I unstick from cover? I can do it- but it takes like 3-4 button hits and I'm sure there is an easier way.

BTW- could they make the controller button picture any smaller in the manual?

great game so far- a few bug (hung up once at cover, animation stuck in crouch mode once, A button stopped working after about 6 hours of play.

krimson
03-10-06, 11:13 AM
"Y" unsticks you from cover. You learn that in training.

bhchan
03-10-06, 11:45 AM
I believe this mission was in the trailers, not sure.

SPOILER ALERT:
This happens after protecting VIP2 back to the Embassy. (4th mission?)
I find myself saved into a pretty un-salvageable spot and wonder if anyone else has a good way to get out of the situation.
I'm in the Embassy(?) and being swarmed by enemies. My squad drops fast, and there's not much I can do about it, as I always get shot. Hide behind the broken fence... headshot to death. Hide behind the broken walls... headshot to death. Run away into the streets... mowed down by the light armored vehicle.

Is there a trick to getting out of this mess, or do you just hunker down and wait for reinforcements?
Anyone get past this yet?

(ok, the obvious answer is... I need to train more :D)

Ding62
03-10-06, 01:00 PM
"Y" unsticks you from cover. You learn that in training.Pulling the left stick "away" from the cover, also unsticks you after about one second. (Also covered in the training, I think. Either that or the manual.) The "Y" method is faster, the stick method lets you keep your thumb on the aiming stick.

NoThru22
03-10-06, 01:01 PM
Crouch and take cover behind the jersey wall in the middle of the embassy lot. Hold down the left trigger to pop up and shoot and then let go to go back down into cover and reload, etc. When you see the armored vehicles, point to them and press up on the d-pad and one of your squadmates (assuming one is alive) will blow it up.

Ding62
03-10-06, 01:04 PM
Is there a trick to getting out of this mess, or do you just hunker down and wait for reinforcements?I can't even get past the helicopter gun sequence in the square, so I don't have any actual experiance with that level, but.... Have you tried smoke grenades?

Road Rash
03-10-06, 01:40 PM
I believe this mission was in the trailers, not sure.

SPOILER ALERT:
This happens after protecting VIP2 back to the Embassy. (4th mission?)
I find myself saved into a pretty un-salvageable spot and wonder if anyone else has a good way to get out of the situation.
I'm in the Embassy(?) and being swarmed by enemies. My squad drops fast, and there's not much I can do about it, as I always get shot. Hide behind the broken fence... headshot to death. Hide behind the broken walls... headshot to death. Run away into the streets... mowed down by the light armored vehicle.

Is there a trick to getting out of this mess, or do you just hunker down and wait for reinforcements?
Anyone get past this yet?

(ok, the obvious answer is... I need to train more :D)
NoThru22 had some good tips but I'll add a couple of minor tips.

I think nailing the two armored vehicles are the key to this mission as they can dole out a lot of damage. Lucky for me I had selected for this mission an automatic rifle with a grenade launcher. It made easy work of the armored vehicles when they showed up. :D

Also If you can manage to hold off long enough you will have the ability to direct helicopter fire on you enemies. This is always fun and makes short work of eliminating any hostiles. :cool:

Good luck.

bhchan
03-10-06, 02:20 PM
I can't even get past the helicopter gun sequence in the square, so I don't have any actual experiance with that level, but.... Have you tried smoke grenades?

One thing I learned at E3 last year, playing with that 'real life' army demo (where they had a pneumatic chain gun set up on a jeep in a simulator) is that with one of those weapons, you need to have a lot of fire discipline (or was it ammo discipline... not sure about the right military term here.) They yelled at me big time when I held the trigger down for full-auto.
Try to do Short bursts to avoid overheating the gun. It's hard to aim, so you'll probably end up strafing a bit, but that's how I got through that one (first time too)

short, staccato bursts does the trick, unless you have a pile of reds... then it's hold and strafe for a bit, then let go. Don't try to do the Time Crisis 3 arcade game style where you just hold down the trigger. :)

Back to where I'm stuck at:
I'll try what NoThru and Road Rash suggested tonight and see if I get better results tonight than last night. :) I unfortunately got rid of my bazooka... hopefully I have a gunner and a grenadier lined up to do what you guys suggest. :)

Love the game... I generally suck at shooters. :) I like taking my time to find a good firing solution instead of rushing around jumping.

lmychajluk
03-10-06, 02:30 PM
I was able to get through that mission on Hard w/o a granade launcher, but it wasn't easy.

I sent the team bhind the short wall in front of the full wall (the one where the VIP hides behind) so they would shoot over my head when I was ducked. I then ran up to the column where the wall of the embassy grounds was and shot any baddies center and left (they'll try to flank around to the left to get at the VIP). I may have moved to a piece of barrier over to the left at one point as well. Do whatever you can to take out the armored car/jeep that zips up, and watch for new baddies coming from the center of the square. I also thought it helped to blow up the cars across the street that they tended to hide behind.

Ding62
03-10-06, 04:02 PM
Interesting tip about the gatling gun. I was trying to stay off the trigger as much as possible, due to heat concerns, but since the gun takes a while to spool up, it's hard to be super bursty. I'll keep working on it. I discovered the the left-trigger "aim" function works on that gun, so I'm trying to work that in as well. It makes it much less twitchy to aim, but slows the rate you can slew the gun dramatically. So much so that the movements of the chopper will often pull you off target at a speed you can't correct for.

I've only attempted that mission maybe six times over two days. I'm sure I'll get it eventually. Question: Can I, and/or should I, try to blow up those two trucks? I tend to die while trying to kill all the guys in the square. (After taking out that armored car.) I assume that the troops pour out of those trucks, but I've never been looking in that direction when they pull up. (Or heck, are they parked there the whole time?)

lmychajluk
03-10-06, 04:12 PM
Blowing up the trucks will usually take any nearby soldiers out as well, so go for it, then sweep up the remaining troops.

bhchan
03-10-06, 04:19 PM
Question: Can I, and/or should I, try to blow up those two trucks?

I think a general tip is to blow up every enemy vehicle you can... really helps knock out the nearby enemy troops that way.

Badgerst
03-10-06, 04:34 PM
Forgot the Y switch to move off cover. Thanks. Got it on round 2 of playing. Great game- very tactical. Shooting behind cover takes some learning.

FYI- most cars on the street will blow up if you shoot them enough. Helps taking out tangos hiding behind cars.

Do you get a grenade launcher attatchment for your m4 later?

bhchan
03-10-06, 05:15 PM
Do you get a grenade launcher attatchment for your m4 later?

You get to pick from various primary weapons soon. :)


ANyone find a quick way to switch from 1st to OTS view?

NoThru22
03-10-06, 06:19 PM
I did not need the grenade launcher to defend the Embassy. Sometimes you can use your own men in lieu of having it, such as highlighting the vehicle and pressing up.

vancouver
03-10-06, 08:14 PM
Does anyone know how to give orders to individual team memebers? Or have only 1 team mate follow me while I tell the other two to go somewhere else?

chris5977
03-11-06, 01:17 AM
How do you control a friendly helicopter?

Steve Tack
03-11-06, 03:55 AM
How do you control a friendly helicopter?

It's pretty much the same way you control the UAV. Use left or right on the D-pad to select the helicopter (the same way you select your team or the UAV). Then point the cursor at your target on the tactical map and hit "up" on the D-pad.

Road Rash
03-11-06, 11:58 AM
I did not need the grenade launcher to defend the Embassy. Sometimes you can use your own men in lieu of having it, such as highlighting the vehicle and pressing up.
There's more than one way to skin the cat. I prefer blowing up vehicles myself if possible. :cool:

NoThru22
03-11-06, 12:15 PM
And I prefer to have a scoped weapon to take out enemies as they enter the battlefield.

vancouver
03-11-06, 01:14 PM
I guess im asking questions...either that or i found glitches in this game. I am playing the game on the hard setting and am on the 5th 0r 6th mission...the one where you rescue the tank guys. Here are my questions.

1. This isnt really a question but more an observation..You cant give individual orders to team members I have confirmed. THIS IS LAME! you cant suround enemies in open areas, you cant camp your sniper when needed, you cant give orders to your granadier only to blow up trucks....A major short coming to the game i must sy.

2. Why cant you take or switch weapons from your team memebers?

3. Why is it if you give orders to your team to move somewhere thats maybe ten feet away which has a short wall infront of the destination rather then them jump over the wall to get there they run all the way around ...into enemy fire! Am i the only guy on my team who can go over walls? LAME!

4. On one of the levels your HUD gets all scambled until you blow something up. Durring this time you cant see anything...why cant you just switch your HUD off?

5. Speaking of the HUD why cant you turn off all the statick images i.e. the blue outline.

6. Why does it take so long to get out of Zoom mode?

7. Why cant you back up while reloading?

8. Why do the crosshairs of our aiming move .5 seconds before your gun does?

9. How do yo get inside buildings? Are there no indoor levels? No ways to open doors?

Dont get me wrong I love tactical shooters and tom clancy games. I am 28 and have been playing video games my whole life..since Atari. Not that I am comparing this game to Atari, but this game is lacking...its made for simpletons.

tronn
03-11-06, 02:04 PM
I, too , have a question. I have a premium 360 and I picked up GRAW from BB. I drop in the disc and I get a notice that an update is needed to begin play...if I'm not able to update now, I cannot play the game. I'm not on live yet...I've tried to sign on for it, but I guess I have to manually configure my connection (not easy for me; my unit cant automatically connect).

Is Ubisoft really saying that consumers w the core system (which for all intents and purpose is what I am w/o the internet connection) cant play GRAW?


The update is on the disc itself. Hit OK and it will update your system. I have a Core with no broadband and GR works fine.

vancouver
03-11-06, 02:08 PM
I guess im asking questions...either that or i found glitches in this game. I am playing the game on the hard setting and am on the 5th 0r 6th mission...the one where you rescue the tank guys. Here are my questions.

1. This isnt really a question but more an observation..You cant give individual orders to team members I have confirmed. THIS IS LAME! you cant suround enemies in open areas, you cant camp your sniper when needed, you cant give orders to your granadier only to blow up trucks....A major short coming to the game i must sy.

2. Why cant you take or switch weapons from your team memebers?

3. Why is it if you give orders to your team to move somewhere thats maybe ten feet away which has a short wall infront of the destination rather then them jump over the wall to get there they run all the way around ...into enemy fire! Am i the only guy on my team who can go over walls? LAME!

4. On one of the levels your HUD gets all scambled until you blow something up. Durring this time you cant see anything...why cant you just switch your HUD off?

5. Speaking of the HUD why cant you turn off all the statick images i.e. the blue outline.

6. Why does it take so long to get out of Zoom mode?

7. Why cant you back up while reloading?

8. Why do the crosshairs of our aiming move .5 seconds before your gun does?

9. How do yo get inside buildings? Are there no indoor levels? No ways to open doors?

Dont get me wrong I love tactical shooters and tom clancy games. I am 28 and have been playing video games my whole life..since Atari. Not that I am comparing this game to Atari, but this game is lacking...its made for simpletons.

Anouther Question

1. How can I choose which individual weapon my team carries...and if I cant do that way?

mastahkaz
03-11-06, 03:11 PM
4. On one of the levels your HUD gets all scambled until you blow something up. Durring this time you cant see anything...why cant you just switch your HUD off?

A. You're supposed to use your night vision, it even tells you this in the game.
B. You complain too much. No game is perfect. Very few are better than GRAW.

vancouver
03-11-06, 03:27 PM
A. You're supposed to use your night vision, it even tells you this in the game.
B. You complain too much. No game is perfect. Very few are better than GRAW.


I know it says you can use your night vision, but as an only result that is dumb. I dont complain to much....all of the questions and flaws I found are obvious short comings. Aside from the graphics this game is missing a whole lot...i dont want perfection, just some basic game play and controls which have been available in many other games already. Basically it just misses the ball complately on versitility and control.

Why not at least offer more control over your team?

Why not give basic AI to your team?

Why not give basic options over our HUD display?

This is not the next generation of gaming.

mastahkaz
03-11-06, 03:34 PM
The problem is, you're not looking at the overall pictures. The game overall is fun (according to a large majority of people and reviewers). Sure you can find hundreds of things to nitpick in any game. Like I said, no game will have everything in it... ever. Adding in some of the items you mentioned would only have increased development time by a large amount. At some point you just have to say "good enough" and hope for the best. Either that, or spend 10 years making a game and hope even then that it's liked enough to recoup the cost of development.

vancouver
03-11-06, 07:08 PM
The problem is, you're not looking at the overall pictures. The game overall is fun (according to a large majority of people and reviewers). Sure you can find hundreds of things to nitpick in any game. Like I said, no game will have everything in it... ever. Adding in some of the items you mentioned would only have increased development time by a large amount. At some point you just have to say "good enough" and hope for the best. Either that, or spend 10 years making a game and hope even then that it's liked enough to recoup the cost of development.


Not being able to control your team in a "tactical shooter" is not "nitpicking".

mastahkaz
03-11-06, 08:47 PM
But... you can control your team. Sure, you can't tell them to go take a dump in the corner... but you can still control them to a pretty good extent.

Controlling each seperate person would be annoying. You'd have to scroll through the menu, which already gets confusing when you're trying to crontrol your squad and multiple vehicles. You typically don't need to assign a "gernader" to blow up a vehicle. When you assign your team to attack a vehicle, the gernader will attack it since he's the best equipped. Just like a sniper on your team will take out someone up in a tower at a distance, even though you told your whole team to attack him.

curttard
03-12-06, 01:03 AM
Realistically, there is a lot wrong with the game. Operation Flashpoint on the PC like 10 years ago, despite its awful graphics, had bigger worlds, you could go into any building and go to the top floor and snipe, realistic ballistics, still better AI than just about any game out there today, complete control over individual members of your squad (up to 16 guys on some missions), better wound system (hit in the leg, you have to crawl; hit in the arm, your aim will be unsteady) etc.

GRAW is a fun game, but aside from the graphics, there's (objectively) nothing very special about it. Fairly linear levels, poor AI (team and enemy), enemies that can spot you crawling through grass from a mile away in pitch darkness (ie, cover isn't actually cover), etc, etc.

NoThru22
03-12-06, 01:18 AM
I don't want to play a game where you get hit in the arm and your aim is unsteady. Or you have to bandage wounds or you'll bleed to death. In fact, I hate the HDR that's already in the game. I don't want games to be 100% realistic because then that would be life.

mastahkaz
03-12-06, 01:55 AM
I don't want to play a game where you get hit in the arm and your aim is unsteady. Or you have to bandage wounds or you'll bleed to death. In fact, I hate the HDR that's already in the game. I don't want games to be 100% realistic because then that would be life.
Exactly. More realistic usually = more boring.

flagyl
03-12-06, 03:53 AM
Exactly. More realistic usually = more boring.

I know that it was implicit in your statement, but I want to make it obvious: More realistic makes it more boring TO YOU. As a flight sim fan, MORE realism makes certain games more interesting...more challenging and yes...fun.

It is about game design; the ability to know when to make consessions to simplifying the game and when to make it true to life.

You can't fit all gamers into a certain mold. Yes...I play PGR and Burnout for stress relief. But I certainly hope more Forza/GT sim heavy games get made as well. Different genres for different gamers.

teckademic
03-12-06, 04:10 AM
I just bought the game, but haven't had the chance to play it yet. I popped the disc in just to have a quick taste and notice that you start off in a training exercise, but got stuck in a part where I had to zoom in and shoot something, but couldn't find what to shoot at. Well, I then had to leave so I never really had any time to figure it out, but I did notice that I am able to skip the training exercise and jump straight into the mission. My question is if the training is really necessary to know the game or could the game controls and everything else be learned easily as you play along? This is the first GR game I have ever played if that matters.

abarry126
03-12-06, 10:49 PM
You can learn as you go along but you will have more fun, and get much more out of the game if you get to know the controls pretty well before you start, especially if this is your first GR game. As for the previous debate about more simulation versus more arcade style feel, I fall on the side of prefering more action, IE Halo, Call of Duty 2, etc but I think GRAW is a great middle ground between the games that are more run and gun, and the extreme sim type games which I tend to fall asleep playing. To give you an idea, I can't stang RPGs. I know millions love them and have tons of fun, but I can't stand them, they are extremely boring to me. I'm not a big racing fan, but I can appreciate games like GT series even PGR3(which I have, but have not devoted much time too. But BURNOUT Revenge ,(which is my first experience with the seires), is GREAT FUN. I tend to like games favor action over simulation, and while GRAW isn't all run and gun, I'm really enjoying the sim aspects of it mixed in to the whole package. It's a good balance. There could have been more control, but I am having a great time with this game.

lmychajluk
03-13-06, 09:52 AM
I don't want to play a game where you get hit in the arm and your aim is unsteady. Or you have to bandage wounds or you'll bleed to death. In fact, I hate the HDR that's already in the game. I don't want games to be 100% realistic because then that would be life.

I do. I look at the Tom Clancy games almost as role-playing games. I want the experience of 'being there'. I want reload times and movement rates to be as acurate as possible, and I want to be able to get wounded and have it affect my performance. I don't want the bullets to go in a perfectly straight line for 2 miles to snipe someone, which was fired from a gun that was on your hip as you jumped 6 feet into the air, or have unlimited respawns so I can go Rambo on the enemy (which GRAW let's you do, regardless). Different strokes for different folks, but it sounds like you may like Battlefield:Modern Combat a little better (which I will probably also pick up and enjoy).

NoThru22
03-13-06, 10:59 AM
I like the PC version of Battlefield 2, but not nearly as much as I like the Ghost Recon series.

DFul4d
03-13-06, 11:35 AM
But... you can control your team. Sure, you can't tell them to go take a dump in the corner... but you can still control them to a pretty good extent.



That line cracked me up!

SPtimeACE
03-13-06, 11:50 AM
There is a reason there are multiple Tom Clancy titles:

Splinter Cell: Stealthy play with a lot of individual player control
Rainbow 6: Full tactical, plan an assult before it occurs, each teammate seperately, one shot one kill.
Ghost Recon: Squad based war game, more enemies, squad control, action oriented, firefights, lots of movement.

All of these are different games. Liking one does not equate to likeing the other. If GR is not enough sim, stick with R6. Personally I love GR and SC but can't get through the planning phases of R6 without getting bored.

While GR might not seem like individual control, mastahkaz is right, if you select the right squad, you will the most appropriate person will execute the order you give.

The teammates not leaping walls does suck big time.

I can back up while reloading....

The crosshairs move first to allow fine adjustment for shooting before swinging your body in this time you do not lose accuracy with your shot, unlike when you move. This complaint is of added realisim, when the rest complain of a lack of it.

Hopefully they will have fully explorable buildings in the sequal, I find the levels impressive and do not feel nearly as linear as they are.

Spoiler:
In GR2 you could always take a guy with a rocket launcher, for the last 4 levels of GRAW you have this option, they are called "Anti-tank Grenadier" and they rock just a little bit.

goodkd
03-13-06, 12:21 PM
When playing in a deathmatch online ("elimination") can the host turn off the auto aim so that nobody is using it?

phantomhitman
03-13-06, 12:31 PM
i didnt think there was auto aim

NoThru22
03-13-06, 12:50 PM
There isn't auto-aim like there is in Halo. That circle represents your hit area. As long as your target is within the circle, you stand a good chance of hitting it. That is why it gets bigger when you slow down, stop, or go prone.

lmychajluk
03-13-06, 02:35 PM
"Splinter Cell: Stealthy play with a lot of individual player control
Rainbow 6: Full tactical, plan an assult before it occurs, each teammate seperately, one shot one kill.
Ghost Recon: Squad based war game, more enemies, squad control, action oriented, firefights, lots of movement."

Well, that's not 100% accurate as a general statement. RB6 on the PC is very detail-oriented with alot of planning which allowed split-second attack co-ordination between different elements of the team. You could spend a 1/2 hour setting up your attack that would play out in 2 minutes or less. The console versions, not so much. RB6 & RB6:BA on Xbox are great games, but very different from the PC series. Almost no pre-planning, though some emphasis on in-game tactics. The original Ghost Recons on the PC were somewhat similar to RB6 (though GR came first), but not as much planning (if I remember right - it's been a while).

GR and GR:IT on the PS2 and Xbox 'dumbed down' the PC version while still leaving a good mix of squad control (ie - 2 squads, control of each squad's members, settings waypoints for the squad to follow, ability to hold or advance thier movement, etc...). IMO, these were the sweet spot between squad-based tactical and first-person shooter. GR2 on the XBox started to lean the series away from the squad-based tactical shooter (now only 1 squad)and more toward a more action-oriented run-and-gunner (which the OTS view emphasises), with almost no thought given to planning and very little to squad control, and GRAW seems to be following along those lines. Don't get me wrong - I still think GRAW is a great game, but I am a little disappointed that it's falling in line with other military shooters and not trying to distinguish itself by maintaining its roots. If GRAW had the squad controls from Full Spectrum Warrior combined w/ the current ability to control your character, it would've been just about the perfect game for me.

NoThru22
03-13-06, 03:28 PM
If GRAW had the squad controls from Full Spectrum Warrior combined w/ the current ability to control your character, it would've been just about the perfect game for me.
That's exactly what Brothers In Arms is.

teckademic
03-13-06, 05:17 PM
I get frustrated with this game at times. The AI in this game is really stupid. When protecting a VIP, is there a way or directing them? I am at the scene where embassy got blown up and I have to protect the Mexican President and we are taking fire from all around, but the vip will eventually run out of the wall from where is hiding and just stand in the middle of everything not doing anything. Any tips on how to get through this? Also, is there ever anything you can do to heal yourself?

SPtimeACE
03-13-06, 05:29 PM
I'm pretty sure he just always stays near you. You'll notice afterwards that if you start running he'll come along, but the squad won't if they have other orders. There are a few moments where he just runs but this is not one of them (the other one being going to the top of the garage without you earlier.)

Just duck behind the wall of rubble in the middle and peak out and shoot people.

Peter Loan
03-13-06, 05:38 PM
Is there any way to switch the aiming to the left stick and the movement to the right one? It's incredibly frustrating how gamemakers don't allow you to do this when you customize the controls. I know some lefties have learned to adjust, but I'm not one of them!

SPtimeACE
03-13-06, 05:48 PM
They have announced that southpaw support will be included in an upcoming patch.

lmychajluk
03-13-06, 07:39 PM
That's exactly what Brothers In Arms is.

Brothers in Arms was OK, but I prefer the modern combat over WW2.

summerall
03-13-06, 09:14 PM
In multiplayer there is a gun with a camera attached. What buttons do I press to use the gun camera to look around corners?

gamelover360
03-14-06, 12:41 AM
silly question, but I must have missed it in training....I even read teh manual!

So now I ask you: How do you toggle between the grenade launcher and the regular firing mode on guns that have a grenade launcher attatchment? I have tried everything.

Thanks. :)

Got it: Hold A button...duhhh. Also you can hold the X button to turn off player indicators.....looks more realistic.

DeepFreezed
03-14-06, 08:50 AM
whats software precious? :D

LOL, good one

DeepFreezed
03-14-06, 09:01 AM
I know it says you can use your night vision, but as an only result that is dumb. I dont complain to much....all of the questions and flaws I found are obvious short comings. Aside from the graphics this game is missing a whole lot...i dont want perfection, just some basic game play and controls which have been available in many other games already. Basically it just misses the ball complately on versitility and control.

Why not at least offer more control over your team?

Why not give basic AI to your team?

Why not give basic options over our HUD display?

This is not the next generation of gaming.

Put you request in and it will become a RPG. I think they wanted FPS. It’s not perfect but it very good.

I am thoroughly impressed by this engine. Maybe they can use the same engine to do a expansion with longer gameplay.

lmychajluk
03-14-06, 09:13 AM
With the gun cam, I think you click the right thumb into 'zoom' mode, then use the left stick to move the gun around.

I don't use a rifle w/ a grenade launcher much, but I think it's hold B, then up/down on the D-pad to select the grenade launcher (or was it A?).

dtokarz
03-14-06, 10:19 AM
Here is a tip to get you through the tough parts. Of couse, it has other uses, but that is for you to decide.

Click here (http://www.achieve360points.com/forums/viewtopic.php?t=969)

JuiceRocket
03-15-06, 02:41 PM
Sorry for the basic question, but is there any way to play Co-op on one machine?

Thanks,

-JR

Rahl
03-15-06, 03:12 PM
Sorry for the basic question, but is there any way to play Co-op on one machine?

Thanks,

-JR

Do local play and then set the game settings to co-op.

I played the other night this way. We changed it the respawns to infinite though and the resistance to heavy. It was great!

SPtimeACE
03-15-06, 04:30 PM
has anyone that's had a guest account play online with them tried using another headset on the other controller?

Can the guest account (not Gold) both talk and hear?

I want to do this with my friend but the communication is essential sometimes.

FrankJ.Cone
03-15-06, 09:13 PM
That's exactly what Brothers In Arms is.

But Brothers In Arms is a blocky mess!

Seriously BIN was an amazing game, tied with CoD2 for my fav (out of the one million available) WWII games.

JuiceRocket
03-16-06, 01:31 AM
Do local play and then set the game settings to co-op.

I played the other night this way. We changed it the respawns to infinite though and the resistance to heavy. It was great!

Thanks Rahl, that worked perfectly. We did the same, changed the respawn to infinite and had a great time.

Gameplay question for everyone.

I'm playing the game on the "hard" setting, and am still on the 1st level when you have your chain-gun rail portion. Is there a skillful way to stay alive here? Out of about 15 tries, only once have I gotten past the inital first 4-5 people who are on the roof the moment the shooting begins.

Every other time I watch the part where we fly around the flag, the guy advises use we have enemy contact everywhere, we get shot at, dip, he yells "roof! they're on the roof!", we come up and I hear "Fire captain, fire!" and before I can do anything, I get shot.

-JR

Rhyvven
03-16-06, 08:28 AM
I noticed a few people have asked how to heal yourself. I won't say where I was, but just know my health had been RED for a while. I went to an ammo box to replenish. Well lo and behold after my ammo was restocked, I was now at YELLOW health. That helped me immensely to complete the next part.

It did seem odd that you or other teamates could heal the squad, but not you. In keeping with realism this game has gone against finding "health packs" scattered around. So I'll attribute this "help" to there must be a first aid kit in the ammo box :D . It does not fully recharge you, so that maintains some realism I guess.

After about 20 more minutes of play I revisted it "just to see" and I went from YELLOW to GREEN. But that didn't kill the realism as I was at the end of the level. You "heal up" at that point anyway.

From what I have seen the ammo boxes are few and far between, but I have not really looked for them. I don't think they are in each map/level. The one I "noticed" on the map was very far from where I was, so it was still a challenge to get there.

Myrtledog
03-16-06, 09:11 AM
Thanks Rahl, that worked perfectly. We did the same, changed the respawn to infinite and had a great time.

Gameplay question for everyone.

I'm playing the game on the "hard" setting, and am still on the 1st level when you have your chain-gun rail portion. Is there a skillful way to stay alive here? Out of about 15 tries, only once have I gotten past the inital first 4-5 people who are on the roof the moment the shooting begins.

Every other time I watch the part where we fly around the flag, the guy advises use we have enemy contact everywhere, we get shot at, dip, he yells "roof! they're on the roof!", we come up and I hear "Fire captain, fire!" and before I can do anything, I get shot.

-JR

As you are about to clear the roofline, start firing the chain gun. The enemies will hear the gunfire and duck/cover for a second. That's your chance to take out the closest couple of guys. Use the left trigger to zoom in a bit. Short bursts are the key. If you overheat the gun it's useless for a second or two.

Sunkist
03-16-06, 01:13 PM
has anyone that's had a guest account play online with them tried using another headset on the other controller?

Can the guest account (not Gold) both talk and hear?

I want to do this with my friend but the communication is essential sometimes.

Me and my friend played a few nights ago and we both have gold accounts on my Xbox and he could not talk through his headset, he could hear but not communicate. We thought his headset or controller was broken but then we realized it must be a limitation of the game or the 360. Definitely sucks for organizing attacks during a game, I basically would say stuff for him at times.

SPtimeACE
03-16-06, 05:35 PM
darn.

thanks.

Ph3
03-17-06, 02:20 PM
Just completed the single player part of the game and will start playing a lot more multiplayer. What is the most popular multiplayer mode?

mastahkaz
03-18-06, 02:45 PM
OK, question. I'm on the level where you are placed on a rooftop and are given three tanks on the ground which you must clear way for while also clearing way for yourself on the roof. Now first off, only two of the tanks move for me. One of them just sits at the begining. I have no idea how to get it moving.

Second, I got past the first roadblock and to the second one where they yellow marker reading "enemy outpost" is. I cleared that and my (two) tanks moved through it. But they could not move any further past that for some reason.

I continued down the rooftops by shortly after that point i got the "you are going out of the battle zone" screen. Now I have no idea what to do?? Everyone up until there is dead and my tanks are as far as they can go. The only thing I noticed is that the yellow marker down on the street is still there... I dont know how to "walk over it" so that it can activate the next sequence of events... I cannot find a way to actualy get down to the street myself... what am I supposed to do here?

Villanman
03-18-06, 05:22 PM
OK, question. I'm on the level where you are placed on a rooftop and are given three tanks on the ground which you must clear way for while also clearing way for yourself on the roof. Now first off, only two of the tanks move for me. One of them just sits at the begining. I have no idea how to get it moving.

Second, I got past the first roadblock and to the second one where they yellow marker reading "enemy outpost" is. I cleared that and my (two) tanks moved through it. But they could not move any further past that for some reason.

I continued down the rooftops by shortly after that point i got the "you are going out of the battle zone" screen. Now I have no idea what to do?? Everyone up until there is dead and my tanks are as far as they can go. The only thing I noticed is that the yellow marker down on the street is still there... I dont know how to "walk over it" so that it can activate the next sequence of events... I cannot find a way to actualy get down to the street myself... what am I supposed to do here?

It's a glitch in the game on this level. You have to restart the level. Once your tanks reach as far as they can go and destroy the targets (which you can only see the red markers for and not the actual enemy, The out of bounds opens up for you to cross a bridge and be picked up. It sucks, but the same thing happened to me and is documented in the game guides and game FAQS.

mastahkaz
03-18-06, 08:05 PM
Ugh... so i got to that part and it seemed to work fine this time. Only I had placed myself up against a wall while fighting, once the fight was over... i couldnt get off the wall. I was stuck. I tried for like ten minutes to get off. So I had to start the level all over.

I'm getting sick of all the glitches in this game. Doesn't anyone use QA testers? If so, they need to find some better ones.

phantomhitman
03-20-06, 10:02 AM
It's a glitch in the game on this level. You have to restart the level. Once your tanks reach as far as they can go and destroy the targets (which you can only see the red markers for and not the actual enemy, The out of bounds opens up for you to cross a bridge and be picked up. It sucks, but the same thing happened to me and is documented in the game guides and game FAQS.

It is not a glitch in the game. People are not looking in the streets for the enemies. Every enemy post has at least 3 guys, 2 normal guys and 1 anti tank guy. One guy might end hiding behind something or laying ont he ground. Make sure you shoot all of them or else the tanks will not move forward. I have had to explain this to everyone on my friends list so many times.

lmychajluk
03-20-06, 12:27 PM
I think it's a real glitch. I've had the tanks roll up and park in the second checkpoint, and take out the transport truck parked there, but there's no other enemies there and they won't go around the corner because the anti-tank guy at the last checkpoint would have a shot at them. Unless, maybe, that guy from the second checkpoint ran around the corner where neither you nor the tanks can get him, but then, that would still seem to be a glitch in the program, since you can't pick him off, and the tank can't won't turn the corner until the anti-tank guy at the last checkpoint is cleared. After restarting the mission, I just sniped the anti-tank guy and one gunner at the second checkpoint, and the tanks rolled in and swept up. Then I was able to move to the last section of roof and do the same for the last checkpoint.

Villanman
03-20-06, 01:38 PM
It is not a glitch in the game. People are not looking in the streets for the enemies. Every enemy post has at least 3 guys, 2 normal guys and 1 anti tank guy. One guy might end hiding behind something or laying ont he ground. Make sure you shoot all of them or else the tanks will not move forward. I have had to explain this to everyone on my friends list so many times.


It's a glitch.
It does not happen every time.
If you get it the only fix is to restart the level.
You will know it when you get it.

dbburns
03-20-06, 02:15 PM
It's a glitch.
It does not happen every time.
If you get it the only fix is to restart the level.
You will know it when you get it.Haha. I posted about this in the technical problem thread a little while ago. I didn't know it when I got it. I just wasted a lot of time running around trying to figure out what the hell I was supposed to do next. My roommate thought I was crazy because I was hurling obscenities at my TV to "show me the way".

mastahkaz
03-20-06, 03:13 PM
Well I ended up beating the game on Normal last night. I was kind of disappointed because, while it took a couple weeks to finish... i only played a few sessions that lasted about an hour each. Overall the game was pretty easy. Maybe I should have started on Hard to begin with.

While playing through the game I came across these three glitches:

1. "Jesus Glitch" - where your player walks around in the "stuck on wall" position until you stick yourself to another wall.

2. The one listed above where you can't get your tanks past the checkpoint area forcing you to restart the level.

3. Got stuck to a wall and could not move off, shoot my weapon, or anything... had to restart level.

Villanman
03-20-06, 03:23 PM
Haha. I posted about this in the technical problem thread a little while ago. I didn't know it when I got it. I just wasted a lot of time running around trying to figure out what the hell I was supposed to do next. My roommate thought I was crazy because I was hurling obscenities at my TV to "show me the way".

I guess what I mean to say is if your aware that this level has a glitch you will know when you have it.
Actually I didn't know at the time either. I also wasted WAY to much time trying to figure out what to do next and even started from the last checkpoint twice before realizing I needed to start the entire level over and hoping it didn't happen again and that was only after reading online about it. DOH!
But if I would have known before hand that a glitch existed I would have definitely saved a lot of wasted time.

dbburns
03-20-06, 03:27 PM
Well I ended up beating the game on Normal last night. I was kind of disappointed because, while it took a couple weeks to finish... i only played a few sessions that lasted about an hour each. Overall the game was pretty easy. Maybe I should have started on Hard to begin with.

While playing through the game I came across these three glitches:

1. "Jesus Glitch" - where your player walks around in the "stuck on wall" position until you stick yourself to another wall.

2. The one listed above where you can't get your tanks past the checkpoint area forcing you to restart the level.

3. Got stuck to a wall and could not move off, shoot my weapon, or anything... had to restart level.I've experienced all three as well.

Villanman
03-20-06, 03:37 PM
1. "Jesus Glitch" - where your player walks around in the "stuck on wall" position until you stick yourself to another wall.

While I was running around forever stuck in the roof top glitch my player actually at one point was moving around like he was a ghost with his legs straight up and down and not moving them.. Is this same thing your referring to? Actually bumping him back against a wall fixed the problem but it looked very weird.

dbburns
03-20-06, 03:50 PM
Yeah, he kind of glides through the air with his arms out-stretched, legs stationary.

Stryker412
03-24-06, 02:42 PM
Thought all you GRAW fans would like this:

http://www.ctrlaltdel-online.com/comics/20060324.jpg

bknauss
03-26-06, 07:10 PM
It's a glitch in the game on this level. You have to restart the level. Once your tanks reach as far as they can go and destroy the targets (which you can only see the red markers for and not the actual enemy, The out of bounds opens up for you to cross a bridge and be picked up. It sucks, but the same thing happened to me and is documented in the game guides and game FAQS.

I did a different way...
You should be able to get those guys to show up on your map. Tell the tanks to kill them. If the anti-tank guy doesn't blow up one of your tanks, just put the controller down for a while, get a sandwich, and when you come back, those guys at the end of the level will be dead. The black area of the map won't become lit, but you can get to the extraction point.

busybee
04-04-06, 03:42 PM
Also, to all those complaining about their team not using cover and being too aggresive, don't forget to make sure that you hit the LB to toggle between aggressive and defensive. This might prevent your soldiers from going Rambo all the time and getting shot.

LB can be used to either go into ASSAULT or RECON mode. However, in RECON mode, they will still fire when fired upon, or when you fire at enemies.

The problem is that sometimes you just want them to hide and not do anything. They always get themselves killed when you enter a street with a bunch of enemies and stand out in the open like willing targets, but they are extremely useful when you want to take down a helicopter, a vehicle, or take out a sniper when you don't have a weapon with a scope.

The trick is to use the up/down buttons, not just RECON mode. If you know a bunch of enemies are around the corner and you want to pick them off one by one yourself, put your team in RECON mode, and then tell them to go to a specific location out of sight from the action (with the up button). Then they just stay there for the most part after you go around the corner and start attacking. If you use the down button (fall back on me) then they will follow you, start firing at the enemy without prompting and usually get themselves killed.

This is perhaps the most unrealistic part of the game. The team mates on this supposed elite special force have near zero concept of taking cover and moving around methodically. Each one should get behind a wall or a car like you do when attacked.

JonDotCom
04-16-06, 12:28 PM
Can anyone tell me how to remove the HUD or teammate view in online multipayer mode? When I go into the start menu for online options I can remove the image from the upper left, but the name still appears (i.e. drone or teammate). That seems like it will be a definite CRT Rear Projection burn-in problem.

JonDotCom
04-25-06, 11:53 AM
OK, super NOOB question on GRAW for ORIGINAL Xbox.

If I'm playing GRAW online with the original xbox, will I be playing against both 360 users and original xbox users?

Other than graphics, is there any advantage to playing one versus the other?

sbarrier
04-25-06, 12:05 PM
No, only players from the same platform that you are on (XBOX 1 in your case).

briankmonkey
05-03-06, 03:45 PM
Is it possible to have the audio from other people talking to go through the speakers and headset? I play a lot of live with a buddy and we have two headsets but it only lets one work for GRAW. Half the fun is listening to people talk in the lobby before matches but in order to do that we have to pull out the headset..

I guess another option would be one of those conference room phones jacked into the controller ;)

StreetPreacher
05-03-06, 04:13 PM
Is it possible to have the audio from other people talking to go through the speakers and headset?

Isn't that an option in the general LIVE personal options in the dashboard? I seem to remember there being on option for sending voices through BOTH headset and speakers.

briankmonkey
05-03-06, 04:15 PM
oh, thanks.. I honestly never thought to check for it there :)

briankmonkey
05-15-06, 10:40 AM
I just finished the campaign, had to force myself through it to be honest .. I must say I'm disappointed with it.. I was hoping at least a couple levels would be non-city or small town like environments.. I guess you could say one level was semi-jungle style for the first 100 yards but that's about it. I wanted to do some jungle style levels, etc. I now have to go through the "quickstart" (multi-player) objective missions which are on a different engine. These are pretty fun. Overall the game is still more than worth the purchase due to the very addicting online, which runs very smooth. I was just hoping for more variety on the main campaign.

mpalmieri1203
05-21-06, 03:17 AM
After a ton of fun With Battlefireld 2 I've gottan back to this game. What awesome single player! It really is a ton of fun but challenging at the same time.

jdobbs2001
05-23-06, 11:58 PM
yeah that freaked me out also, I have had consoles since the atari 2600 days and I never seen a console ask about updates. When I stuck GRAW in and saw that I thought WTF, I knew it Microsoft develops a console and it needs patches just like a freaking PC. but I hit yes and to my surprised it worked without a network connection.

I wonder if that update is flash related, Although I have a HD on mines.

lmychajluk
05-24-06, 01:29 PM
Updates are occasionally loaded on the game disks, which is why you could update without the network. There was a big hubbub about this w/ the original Xbox when the new Star Wars DVDs shipped with a demo of SW:BF (I think that was the game), and when people w/ modded Xbox's put the disk in, it broke something in thier mod chips (if I remember the details correctly...).

Brainodo
05-24-06, 02:16 PM
yeah that freaked me out also, I have had consoles since the atari 2600 days and I never seen a console ask about updates. When I stuck GRAW in and saw that I thought WTF, I knew it Microsoft develops a console and it needs patches just like a freaking PC.

Welcome to the future of consoles.

Shaner1
05-27-06, 12:08 PM
I thought about starting a new thread but I guess this fits in here.

What's the deal with nobody using a mic during online play? I've had this game since it's release and because of my work schedule I haven't been able to play it online hardly at all. I was on for 2 hours last night and only the first game I played had people using the mic, that host had to quit. None of the games I joined after that had people using their mics. This was the mission based games too, not deathmatch.

Is this the common theme for GRAW online play?

mpalmieri1203
05-27-06, 12:57 PM
Shaner I think that Live has lots of issues with the headsets...between this game and BF2 all I hear is complaints about not hearing anyone and Mics not working....Beat GRAW last night by the way...LOTS OF FUN!

AHDTVDiet
06-11-06, 05:39 PM
Can someone enlighten me?
Is there any benifit at all to choosing different teammates instead of just using the defaults in campaign mode?

I know in the old Ghost Recon it mattered because you built up stats for the guys and if one of your high stat guys got hurt then you were left to choose a different person for next mission. However in this game you teammates are healed at the end of each mission and no one builds stats.... so whats the point of the choice?

Also, I already beat the game on normal and am starting on hard. This time around I have decided to take advantage of the AI stupidity and send my guys a head, if they get shot I can heal them... of course they never heal me when I get shot so it seems to be the best way to survive the hard missions where you can die in one shot. The AI in Full Spectrum warrior was 1000X better. I wish they had that AI with this First person gameplay.

Thrillhouse17
06-11-06, 06:25 PM
I didn't think the AI was all that bad in GRAW. I played through it on hard, and sometimes it seemed like my buddies would kill guys before I could get out of cover and pop them. Sure, if they're getting shot at they won't really move too much and get out of the way, but they're not too bad. You have to remember that the game would suck if they were as good as you.

And no I did not use the cheat to beat it on hard. I actually finished it faster on hard than I did on normal, kind of knowing where the guys were and what I had to do.

AHDTVDiet
06-11-06, 06:32 PM
I didn't think the AI was all that bad in GRAW. I played through it on hard, and sometimes it seemed like my buddies would kill guys before I could get out of cover and pop them. Sure, if they're getting shot at they won't really move too much and get out of the way, but they're not too bad. You have to remember that the game would suck if they were as good as you.

And no I did not use the cheat to beat it on hard. I actually finished it faster on hard than I did on normal, kind of knowing where the guys were and what I had to do.

I just hate it when you tell them to stay someplace and then you go to scout or flank and you turn around and they are standing out in the middle of the street.... but that was on normal mode... maybe they are smarter on hard mode. We will see.

jimfitz
07-07-06, 11:04 AM
Just starting out.

Can you create a team on XBOX live and talk to each other and battle the bad guys together? I want to play with other guys as a team and work together. I want to talk to them on my headset.

briankmonkey
07-07-06, 11:11 AM
Just starting out.

Can you create a team on XBOX live and talk to each other and battle the bad guys together? I want to play with other guys as a team and work together. I want to talk to them on my headset.

Yes, you can pretty much do what you are asking. It lends to some very sweet experiences. Well in a sense you aren't really creating a team (can't bring AI guys with you online like the main campaign in which you give them orders. They would get their asses killed pretty quickly anyways :eek: ) just your guy to join a team on live, part of the team. You have your live account and you can have 3 other live accounts on your box or you can have 3 other guests. If guests they can't use mics which sucks, so sometimes you end up telling your friend what to say in the mic which isn't as effective.

You can have up to 16 players total doing missions, or any other type of game which is a blast. Of course depending on the map and host (some of the new ones are massive!) 16 players may be too many to handle and some might get dropped.

Drop your gamertage and I'll add you to play with if I ever see you online.. "crackmont k1lla"

RichSheikh
08-20-06, 05:17 PM
I'm sure this must seem like a stupid question but how exactly do you control each of the 3 support team during a single player game? I've tried everything. The instructions really aren't clear to me. Thanks

Rich

Sunkist
08-20-06, 05:45 PM
You cannot control them individually, you control them as a group by pushing up or down on the digital pad I believe (haven't played single player in a while).

HDTV-NUT
09-05-06, 06:49 PM
I'm sure this must seem like a stupid question but how exactly do you control each of the 3 support team during a single player game? I've tried everything. The instructions really aren't clear to me. Thanks

Rich
Go and do the boot camp again. Pay attention to it. It is very clear.

Uncle_Joe
06-18-07, 01:58 PM
testing (ignore this post)

Uncle_Joe
06-18-07, 02:00 PM
testing again (ignore this post)