View Full Version : wii on a projector
NickG1215 08-12-06, 04:43 AM will the sensor bar start to become problematic when used with a projector and a screen? i'm not sure how this would work even. would you put the sensor bar below the screen, behind it, etc?
any thoughts appreciated.
FrankJ.Cone 08-12-06, 07:22 AM I am going to see if I can mount it under my center channel speaker. The real probelm is coming up will 25" of cable to get it back to the Wii...
CallMeJean 08-12-06, 07:37 AM will the sensor bar start to become problematic when used with a projector and a screen? i'm not sure how this would work even. would you put the sensor bar below the screen, behind it, etc?
any thoughts appreciated.
The sensor bar shouldn't be an issue as you would place it near the screen. The problem you'll have to consider is how to have the sensor bar connected to your Wii and your Wii connected to your projector? If you have some type if video switch or receiver on the floor and not too far from the screen, it may not be an issue. But if you have everything in the back of the room and the screen in the front of the room, you could find yourself coming up short on cable length.
NickG1215 08-12-06, 05:44 PM i'm not too worried about cord length. if anything i can just get another composite cable from monoprice and buy a madcatz adapter and just leave the wii at the front of the room.
spinksjinx 08-13-06, 01:11 AM will the sensor bar start to become problematic when used with a projector and a screen? i'm not sure how this would work even. would you put the sensor bar below the screen, behind it, etc?
any thoughts appreciated.
As long as the sensor bar is pointing outwards towards your direction you should be fine...
NickG1215 08-13-06, 05:46 AM but doesn't the sensor bar have to be in a certain spot for everything to be calibrated correctly? i'm really not sure since there hasn't really been any sort of info released as of yet.
CallMeJean 08-13-06, 09:34 AM The sensor bar just needs to be in the center and below the screen. Its tiny and you won't even see it probably it. It just just allows the Wiimote to detect its position in 3D space by giving it a reference point.
spinksjinx 08-13-06, 11:36 PM but doesn't the sensor bar have to be in a certain spot for everything to be calibrated correctly? i'm really not sure since there hasn't really been any sort of info released as of yet.
Someone correct me if I am wrong but I dont think it works in the same way that light guns worked but it detects movement completely based on the area of the sensor bar and not the television...Like the EyeToy to a certain degree meaning the tv could be behind you but as long as the sensor bar is facing you it should be fine...Just watch the videos from E3 I dont think it will be a problem....
i'm not too worried about cord length. if anything i can just get another composite cable from monoprice and buy a madcatz adapter and just leave the wii at the front of the room.
You do mean component, right? Not the yellow composite RCA plug, but the red/green/blue RCA plugs? While the WII won't output HD as of the last official statement, it will support 480p which composite and s-video won't do.
NickG1215 08-14-06, 10:57 PM ya component. i'm just wondering if nintendo is going to release composite a/v hookups with the system and then just have component hookups available to buy if you want to play the games in progressive scan. i know thats what xbox and ps2 did this gen.
spinksjinx 08-15-06, 08:16 AM ya component. i'm just wondering if nintendo is going to release composite a/v hookups with the system and then just have component hookups available to buy if you want to play the games in progressive scan. i know thats what xbox and ps2 did this gen.
They are supposed to have both like the 360s HD-AV pack it components/composites tied into one.
NickG1215 08-15-06, 08:19 AM are they? they haven't released any info, so i'm just speculating. they've used the same a/v cables for 15 years now, i guess i just figured they would use it again.
Isn't that pretty much standard practice across the industry - package in the cheapest cables that will work and make more profit by selling the cables that people really want? Be it game consoles, VCRs or DVD players - you get the same cheap cables - unless perhaps you buy a high-end player. Then you might get decent cables.
In a way, though, I guess it does make sense. Almost everybody has the composite yellow hookup, so that will work for 99.9% of the people. (But not those still in the stone age with a TV with just a cable jack). Not everybody has S-video or Component. Heck, there's probably people out there who bought HDTVs and are still runing off the composite input!
spinksjinx 08-15-06, 08:55 PM I am sure they said it would be 480p compatible out of the box..
Personally I would be burned by Nintendo if they didnt include it and charged $39.99
$14.99 would be acceptable but anything more would rub me the wrong way but to the majority it probably wont matter.
CallMeJean 08-15-06, 09:59 PM I am sure they said it would be 480p compatible out of the box..
Personally I would be burned by Nintendo if they didnt include it and charged $39.99
$14.99 would be acceptable but anything more would rub me the wrong way but to the majority it probably wont matter.
Microsoft charges $39.99 for their component cables. Does that rub you the wrong way too? I understand that the cables are included in the $400 360, but that's almost double what Nintendo will be asking for the Wii.
If history is any indicator, the Wii will most likely not come with component cables in the box. However, let's hope Nintendo decides to sell them at more places than their web site.
spinksjinx 08-15-06, 10:12 PM Microsoft charges $39.99 for their component cables. Does that rub you the wrong way too? I understand that the cables are included in the $400 360, but that's almost double what Nintendo will be asking for the Wii.
If history is any indicator, the Wii will most likely not come with component cables in the box. However, let's hope Nintendo decides to sell them at more places than their web site.
No because they were in the box :)
But to come to think of it, I see the reasoning behind only composites for the majority since it isnt switching to HD yet...But I would still like them to be included and see no reason why they shouldnt....But I am sure a 3rd party set will be fine...Although my components are already used up on my dvd player/360 and none of my composites are used.
Also Nintendo shouldnt look at their past history as a step in the right direction.
CallMeJean 08-15-06, 10:15 PM No because they were in the box :)
hehe. Yes. A $400+ box versus a $250(max) Wii. ;)
Also Nintendo shouldnt look at their past history as a step in the right direction.
LOL. I never said they should. However, I can look at their history to predict what they may or may not do in the future. That being said, I would've never guessed that they would've taken the direction with the Wii that they are taking(along with the name Wii) so this is a very different Nintendo than we're used to seeing.
spinksjinx 08-15-06, 10:18 PM hehe. Yes. A $400+ box versus a $250(max) Wii. ;)
LOL. I never said they should. However, I can look at their history to predict what they may or may not do in the future. That being said, I would've never guessed that they would've taken the direction with the Wii that they are taking(along with the name Wii) so this is a very different Nintendo than we're used to seeing.
Nintendo is riding the wave of the Ipod craze with the Wii..Tis true, atleast in my head.
I would feel cheated at 250 for the Wii despite all of its offerings....I am not even a huge fan on the Wii-mote only for golf/tennis/sword games...
The Virtual Console is going to be the HUGE selling point for me.
CallMeJean 08-15-06, 10:43 PM Nintendo is riding the wave of the Ipod craze with the Wii..Tis true, atleast in my head.
I would feel cheated at 250 for the Wii despite all of its offerings....I am not even a huge fan on the Wii-mote only for golf/tennis/sword games...
The Virtual Console is going to be the HUGE selling point for me.
Nintendo has always said, Playing = Believing.
There are quite a few skeptics out there about the Wiimote, but Nintendo seems confident that once they try it they'll instantly "get it".
We'll see if that's the case. I, for one, am very excited about the prospect of something new in the industry. Its been a long time since we've found new ways to interact with games.
spinksjinx 08-15-06, 11:11 PM Nintendo has always said, Playing = Believing.
There are quite a few skeptics out there about the Wiimote, but Nintendo seems confident that once they try it they'll instantly "get it".
We'll see if that's the case. I, for one, am very excited about the prospect of something new in the industry. Its been a long time since we've found new ways to interact with games.
I think the Wii-Mote looks awesome for the games I listed above...For a lot of games it will be great. For others not so great...
Using the wii-mote and nunchuck at the same time seems awkward perhaps my coordination just sucks but I can see the learning curve being a bit tricky...I know I was all hyped up for Zelda/Mario but after seeing the Wiimote it kind of left me with a bad taste...
Maybe Nintendo is right and playing will be believing...Right now I am not sold on certain games.
FrankJ.Cone 08-16-06, 08:57 AM The Wiimote will work really well for some games and not well at all for others. The gamepad is not the most used controlle in history becasue its the best at something, it becasue its good at everything.
Nintendo went with a gamepad for the Famicom partly because kids were having wrist problems from using joysticks (Atari, Coleco and others). The gamepad allowed the stressful motion to be moved from the wrist to the thumb and the thumb was much better suited to prolonged movement.
The Wiimote is bringing the stress back to the wrist. This is not an issue for quick pick up and play games, but can you imagine using your wrist for even subtle movements for marathon Oblivion sessions? The wrist is not designed for repetative motion over a long period. (Carpal Tunnel anyone?)
spinksjinx 08-16-06, 09:35 AM The Wiimote will work really well for some games and not well at all for others. The gamepad is not the most used controlle in history becasue its the best at something, it becasue its good at everything.
Nintendo went with a gamepad for the Famicom partly because kids were having wrist problems from using joysticks (Atari, Coleco and others). The gamepad allowed the stressful motion to be moved from the wrist to the thumb and the thumb was much better suited to prolonged movement.
The Wiimote is bringing the stress back to the wrist. This is not an issue for quick pick up and play games, but can you imagine using your wrist for even subtle movements for marathon Oblivion sessions? The wrist is not designed for repetative motion over a long period. (Carpal Tunnel anyone?)
The wii-mote and nunchuck would definately get tiredsome after a while...But Nintendo seems to be aiming their titles mainly at the casual pick and play party type of gamer where extended periods of time wont be used for gaming. Its up to the 3rd party developers to create games that are long and drawn out. Wario-Ware/Mario Galaxy/Wii-Sports/Orchestra all seem like fun pick up and go titles...
I like the idea of the Wii-Mote not so much of the nunchuck it just seems uncomfortable and awkward holding and controlling with two different hands...
I am looking forward to Wii Sports for their golf game because it seems simple and complex and pretty fun actuall to me. Tiger Woods is supposed to use the Wii-mote and considering it is more of a simulation that could be difficult lining up the right shots and everything....Madden seems to complicated for my tastes on the Wii...But then again you are not going to like every single game and the ones that I do like are largely first party titles which is what I prefered in the GC era anyhow...With those titles plus the possibility of awesome VC Library...I've got to admit I am sold...Just not at anything above 200.
Also I dont know if I am the minority but could anyone else see using the Wii-mote and nunchuck for Luigis Mansion...That would seem like a perfect fit and be fun to use.
CallMeJean 08-16-06, 09:47 AM The wii-mote and nunchuck would definately get tiredsome after a while...But Nintendo seems to be aiming their titles mainly at the casual pick and play party type of gamer where extended periods of time wont be used for gaming. Its up to the 3rd party developers to create games that are long and drawn out. Wario-Ware/Mario Galaxy/Wii-Sports/Orchestra all seem like fun pick up and go titles...
I like the idea of the Wii-Mote not so much of the nunchuck it just seems uncomfortable and awkward holding and controlling with two different hands...
I am looking forward to Wii Sports for their golf game because it seems simple and complex and pretty fun actuall to me. Tiger Woods is supposed to use the Wii-mote and considering it is more of a simulation that could be difficult lining up the right shots and everything....Madden seems to complicated for my tastes on the Wii...But then again you are not going to like every single game and the ones that I do like are largely first party titles which is what I prefered in the GC era anyhow...With those titles plus the possibility of awesome VC Library...I've got to admit I am sold...Just not at anything above 200.
Also I dont know if I am the minority but could anyone else see using the Wii-mote and nunchuck for Luigis Mansion...That would seem like a perfect fit and be fun to use.
I don't anticipate that Nintendo will be using the Wiimote for everything they release. That's partially why they're releasing the standard controller for the Wii as well. Gamers can get the best of both worlds as they have access to a variety of controller options. Nintendo has already said that the upcoming smash brothers title won't be using the nunchuck controller and instead will be opting with a more traditional control method.
As you said, I expect to see the quick pick up and play games make use of the Wiimote and the longer, more traditional games stick with standard controls.
spinksjinx 08-16-06, 09:59 AM I don't anticipate that Nintendo will be using the Wiimote for everything they release. That's partially why they're releasing the standard controller for the Wii as well. Gamers can get the best of both worlds as they have access to a variety of controller options. Nintendo has already said that the upcoming smash brothers title won't be using the nunchuck controller and instead will be opting with a more traditional control method.
As you said, I expect to see the quick pick up and play games make use of the Wiimote and the longer, more traditional games stick with standard controls.
The killer with sticking with the gamecube controller is that for a lot of games that werent first pary the GC controller kind sucked...I definately couldnt play Super Smash Bros with the Wii-mote as I dont want to play Zelda with it either...
I know I said it and others have said it that the Wii-mote is more of a novelty and might wear off and get boring...But those simple party like games is what interests me in the Wii...It will be fun for casual gaming but nothing serious...
I am not sure how people will react though to the use of 3 different controllers for the Wii...I mean you have the Wii-mote to use for certain games and the Gamecube controller for others and then for the VC titles you have to use the wired controller included...I wouldnt mind using the Wii-mote for old school NES games if thats possible.
Id still like to take the wait and see approach with the Wii but the main components of the console definately interest me, I just dont want to be left with a dead console like I was with the Cube.
CallMeJean 08-16-06, 11:49 AM The killer with sticking with the gamecube controller is that for a lot of games that werent first pary the GC controller kind sucked...I definately couldnt play Super Smash Bros with the Wii-mote as I dont want to play Zelda with it either...
I know I said it and others have said it that the Wii-mote is more of a novelty and might wear off and get boring...But those simple party like games is what interests me in the Wii...It will be fun for casual gaming but nothing serious...
I am not sure how people will react though to the use of 3 different controllers for the Wii...I mean you have the Wii-mote to use for certain games and the Gamecube controller for others and then for the VC titles you have to use the wired controller included...I wouldnt mind using the Wii-mote for old school NES games if thats possible.
Id still like to take the wait and see approach with the Wii but the main components of the console definately interest me, I just dont want to be left with a dead console like I was with the Cube.
The wired controller, referred to as retro controller, I believe will be available to work with more games than just the VC games. On old GC games you probably have to use the GC pad, but I have a feeling that for new games we'll see Nintendo(and other developers) offer the option of using the Wiimote or the retro controller, if you want a more traditional control style.
Also, I think the Wiimote will be good for quite a few types of games, namely FPS games. It could become the FPS controller of choice since it mimics a more mouse/keyboard style of play.
NickG1215 08-16-06, 08:31 PM i hope so. the classic controller looks like the sweetest controller i've ever seen. dual analog, looks like an snes controller, 4 shoulder buttons. i'm definately buying that on launch day.
CallMeJean 08-16-06, 09:26 PM i hope so. the classic controller looks like the sweetest controller i've ever seen. dual analog, looks like an snes controller, 4 shoulder buttons. i'm definately buying that on launch day.
Let's hope Nintendo offers a bundle which includes the Retro controller. That's what I'm hoping for. Would seem to make the most sense so that way people could download VC games day 1 and play them rather than requiring an additional accessory.
NickG1215 08-17-06, 02:06 AM no, its gonna be an accessory on launch day for sure. i could care less though. that is definately a must own controller
FrankJ.Cone 08-17-06, 06:30 AM Let's hope Nintendo offers a bundle which includes the Retro controller. That's what I'm hoping for. Would seem to make the most sense so that way people could download VC games day 1 and play them rather than requiring an additional accessory.
It makes perfect sense. Especially since they could provide a few VC games at no real cost to them and get you hooked.
MisterMe 08-17-06, 11:20 AM I don't anticipate that Nintendo will be using the Wiimote for everything they release. That's partially why they're releasing the standard controller for the Wii as well. Gamers can get the best of both worlds as they have access to a variety of controller options. Nintendo has already said that the upcoming smash brothers title won't be using the nunchuck controller and instead will be opting with a more traditional control method.
As you said, I expect to see the quick pick up and play games make use of the Wiimote and the longer, more traditional games stick with standard controls.
I do expect that Nintendo will use the Wiimote for almost all games. Why wouldn't they? It's their new controller . . . of course they will.
I think the bigger issue is that people are still thinking about the Wiimote in relation to the current generation of games and this controller is not going to comfortably map up to what has come before.
I expect Nintendo and others will find all new types of games to create based on the new controller. I'm counting on it actually.
If people are interested in playing old school controller games . . . they should stick with what works . . . the 360.
FrankJ.Cone 08-17-06, 05:32 PM I do expect that Nintendo will use the Wiimote for almost all games. Why wouldn't they? It's their new controller . . . of course they will.
I think the bigger issue is that people are still thinking about the Wiimote in relation to the current generation of games and this controller is not going to comfortably map up to what has come before.
I expect Nintendo and others will find all new types of games to create based on the new controller. I'm counting on it actually.
If people are interested in playing old school controller games . . . they should stick with what works . . . the 360.
The line that seperates Jay from the GC fans is solid in this post!
I am afraid they will shoehor the Wiimote on all the games (Think Zelda at E3) instead of new and interesting games. I think by holiday 2007 they will have figured out what works and what does not with the Wiimote and we can look forward to things we've never seen before.
CallMeJean 08-17-06, 05:41 PM The line that seperates Jay from the GC fans is solid in this post!
I am afraid they will shoehor the Wiimote on all the games (Think Zelda at E3) instead of new and interesting games. I think by holiday 2007 they will have figured out what works and what does not with the Wiimote and we can look forward to things we've never seen before.
Correct me if I'm wrong, but isn't Misterme a GC fan?
FrankJ.Cone 08-17-06, 06:18 PM Correct me if I'm wrong, but isn't Misterme a GC fan?
No he's a Nintendo fan, there is a world of difference.
CallMeJean 08-17-06, 07:06 PM No he's a Nintendo fan, there is a world of difference.
I'd ask what that difference was but I fear that the answer would end up killing brain cells.
FrankJ.Cone 08-17-06, 07:56 PM I'd ask what that difference was but I fear that the answer would end up killing brain cells.
I agree trying to wrap you mind about that one is probably not a good idea...
CallMeJean 08-17-06, 09:03 PM I agree trying to wrap you mind about that one is probably not a good idea...
you right. me mind just can't handle such complex issues. you so smart :p
FrankJ.Cone 08-18-06, 07:10 AM you right. me mind just can't handle such complex issues. you so smart :p
Don't be silly Jean. Many zealots are quite intelligent. The inability to see different viewpoints or the big picture is no indication of how intelligent you are.
CallMeJean 08-18-06, 07:42 AM Don't be silly Jean. Many zealots are quite intelligent. The inability to see different viewpoints or the big picture is no indication of how intelligent you are.
I guess you're the exception to the rule then, eh? :p
FrankJ.Cone 08-18-06, 08:01 AM I guess you're the exception to the rule then, eh? :p
Uh uh a poster falling back on personal insults...
*sniff* I am nostalgic for dschroll now *sniff*
CallMeJean 08-18-06, 08:06 AM I agree trying to wrap you mind about that one is probably not a good idea...
Let him who is without sin cast the first stone
FiveMillionWays 08-18-06, 01:26 PM I'm worried that the games will all look like crap on a hd projector. This is a major concern for me!
FrankJ.Cone 08-18-06, 03:10 PM I'm worried that the games will all look like crap on a hd projector. This is a major concern for me!
They should not. Ninja Gaiden, Doom and other AAA XBox titles look pretty good (if a little jaggy) in a projected screen. While none of the E3 games looked quite there yet they should be in that ballpark by release.
FiveMillionWays 08-19-06, 03:35 AM They should not. Ninja Gaiden, Doom and other AAA XBox titles look pretty good (if a little jaggy) in a projected screen. While none of the E3 games looked quite there yet they should be in that ballpark by release.
If this is true then I'm getting one!
I've just gotten my wii to use with my projector, and it's not all I hoped it would be. There's no proper screen configuration (where you could, say, point towards all 4 corners on your screen, and it would use those as reference points), all you can decide is whether the sensor is "above screen" or "below screen". As it then assumes that you have an approx 28" tv on top of the sensor, you can imagine how on my 6 feet wide screen I always have to point the wiimote towards the bottom center of the screen. Wow, that's annoying. I've been thinking that maybe moving the sensor closer could give a better experience, but anyway - for a console they're selling solely on the strength of its innovative gaming interface it's really disappointing that it can't be setup so its use is intuitive :(
I've just gotten my wii to use with my projector, and it's not all I hoped it would be. There's no proper screen configuration (where you could, say, point towards all 4 corners on your screen, and it would use those as reference points), all you can decide is whether the sensor is "above screen" or "below screen". As it then assumes that you have an approx 28" tv on top of the sensor, you can imagine how on my 6 feet wide screen I always have to point the wiimote towards the bottom center of the screen. Wow, that's annoying. I've been thinking that maybe moving the sensor closer could give a better experience, but anyway - for a console they're selling solely on the strength of its innovative gaming interface it's really disappointing that it can't be setup so its use is intuitive :(
See the threads on creating custom sensor bars... by spreading out the LEDs on each side of the sensor bar further apart, you may have better results with a huge screen. Or even set up an experiment by setting up two candles under your screen a couple feet apart.
On a side note, the standard sensor bar works fine on my 44" TV.
Phaffendorf 01-10-07, 12:54 PM I've just gotten my wii to use with my projector, and it's not all I hoped it would be. There's no proper screen configuration (where you could, say, point towards all 4 corners on your screen, and it would use those as reference points), all you can decide is whether the sensor is "above screen" or "below screen". As it then assumes that you have an approx 28" tv on top of the sensor, you can imagine how on my 6 feet wide screen I always have to point the wiimote towards the bottom center of the screen. Wow, that's annoying. I've been thinking that maybe moving the sensor closer could give a better experience, but anyway - for a console they're selling solely on the strength of its innovative gaming interface it's really disappointing that it can't be setup so its use is intuitive :(
Now im worried....... my screen is 10 foot diagonal. I could easily mess with the sensor bar and customize, but the fact is I just don't want to. (NO TIME!) I wonder if there is an even easier fix than having to alter the bar.
blipszyc 01-10-07, 01:44 PM Now im worried....... my screen is 10 foot diagonal. I could easily mess with the sensor bar and customize, but the fact is I just don't want to. (NO TIME!) I wonder if there is an even easier fix than having to alter the bar.
Looks like some 3rd parties will be putting out battery powered bars that work for greater distances, but I don't know how they'll work from a left-to-right perspective. As for the current bar, I've used it just fine with my 57" TV and now my 110" screen. I tried mounting above and below and found that above worked best.
anam8tr 01-10-07, 04:12 PM I have the Wii on a 120" HP (480p) with a 9V sensor bar. If your worried about graphics on the PJ, you might wanna stay away from the Wii, the Nintendo is not a graphics console. It looks ok, but if your trying to get the graphics of a PS3 or 360, it's not gonna happen. I only have 2 games for the Wii and 1 looks crappy (Wii Sports) and the other is tolerable (excite truck). I'm sure Zelda looks better, but I have no desire to play that game. I'm a video game freak, so I had to buy the Wii. Much like the PS3, I'm waiting on some games to be released.
Just my 2 cents...
Twylight 01-10-07, 05:01 PM Graphics are less jagged than ps2, about the same quality - this is on sport and zelda...
I am going to move my sensor above, cause with it below I am playing at the bar and not the screen really - ie I do a high wrist bank to point to the top, I dont point my hand at the top of the screen...
I have to admit I like the control scheme. I found the complex activities in Zelda to be intuitive and easy to learn...whereas I suck hard at gears of war for some reason...but I pwn teh n00bs in Battlefield 2142 on the PC...
I will say if PS2 makes your eyes bleed then you won't want this, but I have a 360 on the same PJ and I am booting the Wii alot more than the 360, crap graphics and all.
cantseetheclock1 01-11-07, 02:25 AM I've just gotten my wii to use with my projector, and it's not all I hoped it would be. There's no proper screen configuration (where you could, say, point towards all 4 corners on your screen, and it would use those as reference points), all you can decide is whether the sensor is "above screen" or "below screen". As it then assumes that you have an approx 28" tv on top of the sensor, you can imagine how on my 6 feet wide screen I always have to point the wiimote towards the bottom center of the screen. Wow, that's annoying. I've been thinking that maybe moving the sensor closer could give a better experience, but anyway - for a console they're selling solely on the strength of its innovative gaming interface it's really disappointing that it can't be setup so its use is intuitive :(
Zelda has such a system in it IIRC (it's in there somewhere).
Clarence 01-14-07, 04:07 PM My kids got a Nintendo Wii yesterday. I hooked it up to our projector...
Bowling on a 9.5' screen... :eek: :cool:
http://crtforum.com/img/wii-bowl-G90.png (http://crtforum.com/img/wii-bowl-G90.mov)
I'm going to order an extra $10 sensor bar and make it wireless.
Gamedev123 01-15-07, 10:02 AM Nice setup!
PLEASE PLEASE post some vids of Excite Truck playing on that!
GameDev, we had friends over right after xmas and we all played some sports. then My friend asked about excite truck so I stuck it in. We all agreed that on the 100" screen it was very immersive. What was a real kick was watching his wife play-she gripped the wiimote hard enough that I thought it was going to crack. It does raise my heartrate.......
Goldenbone 01-16-07, 10:34 AM What was a real kick was watching his wife play-she gripped the wiimote hard enough that I thought it was going to crack. It does raise my heartrate.......
Seeing any girl squeezing something that hard tends to raise my heartrate too (My girl does exactly the same thing).
Im playing on a Panasonic AE900U and it looks just fine. Nothing like playing Xbox360 games on it (playing GoW on it is enough to make me cry :)) but its perfectly good. Its just not a graphics led console.
SillieBazzillie 01-19-07, 11:22 AM For those folks who've mounted the sensor on top of their screen, how did you accomplish this? My Wii is pretty close to the projector (due to the length of the component cables) and the sensor's cord is not long enough to reach to the screen and all the way up. Is the sensor's cord through the ceiling?
cantseetheclock1 01-20-07, 02:51 AM I used the 9v battery hack to go wireless...
So it seems some are not having the problem sasja has with having to always point to the center of the screen? I have a wii coming for my daugter's birthday party and was thinking about ordering an extra sensor bar to hack (move the leds further apart) but it sound like it may work fine. Or is it more a function of which game you are playing.
naschbac 01-20-07, 04:02 PM On my 106" setup you can't hardly point at the screen and have the Wiimote pick up the sensor bar.
When playing Zelda or Rayman I have to more or less point at the bar directly.
I've been wanting to try and spread the LED's out another 2ft apart or so to see if that helps the cursor mapping horizontally from edge to edge. Vertical placement will still be an issue.
dagware 01-20-07, 10:02 PM On my 106" setup you can't hardly point at the screen and have the Wiimote pick up the sensor bar.
When playing Zelda or Rayman I have to more or less point at the bar directly.
I've been wanting to try and spread the LED's out another 2ft apart or so to see if that helps the cursor mapping horizontally from edge to edge. Vertical placement will still be an issue.
On my 106" screen setup, I can point at the screen just fine. The bar is directly below the screen, and about 24" away from the wall. I sit about 12-14' from the screen. No problems. Well, sometimes it's a little shaky, but that's about it.
-Dan
Goldenbone 01-21-07, 05:58 AM I've got my sensor bar sitting about 4 feet away from my sofa, sitting on a little tower of Loco Roco shop displays, just high enough to be sitting directly between my wrist and the bottom of the screen (100 inch diagonal approx.) and it pretty much works perfectly.
It can be a bit tough getting more than 4 players around it (more about the size of my livingroom than anything else) but I have to say, it works a lot better than when I first set the thing up with the sensor bar sitting on my table, about a foot below the screen (relative to sitting position on my sofa).
Its not ideal (having cardboard loco rocos stacked in the middle of the room takes the sophistication out of setup ;)) but its good enough for me.. Need to get a wireless sensor bar though, but I'll wait for a 1st party one to come out I think.
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