View Full Version : Yet another PS3 title delayed ... GRAW2


DaGamePimp
01-23-07, 07:41 PM
quote:

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In their financial report, released today, Ubisoft announced their Q4 lineup for the 2006-2007 fiscal year. Mysteriously absent from that list is the PlayStation 3 version of Ghost Recon Advanced Warfighter 2. The Xbox 360, PSP and PC versions of the game are all listed. Ubisoft informed 1UP that the PlayStation 3 version of the game has not been canceled, it will just release later than the Xbox 360 version of the game.


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News Source: 1UP

FrankJ.Cone
01-23-07, 07:43 PM
How many people are actually waiting for these games that are out or are coming out for the 360? Wake me when the exclusives are delayed.

rdank
01-23-07, 07:49 PM
I wish they'd delay VF5 and add online support.

FrankJ.Cone
01-23-07, 07:54 PM
VF will not be online until we all have 20mb upstream. Sega repeats over and over they do not want the gameplay diminished in any way. The gameplay really does not lend itself to slow reflexes much less the delay of internet latency.

rdank
01-23-07, 08:03 PM
VF will not be online until we all have 20mb upstream. Sega repeats over and over they do not want the gameplay diminished in any way. The gameplay really does not lend itself to slow reflexes much less the delay of internet latency.

Just figured this would be like other fighters coming out nowdays with online play. Hit or miss perhaps, but cool when it works. I'll admit I haven't played the VF games but I'm looking forward to it from what I've heard.

Azzkker
01-23-07, 08:14 PM
anyone else notice the growing number of multi platform games that are magically being delayed for the ps3 and nothing else. kinda makes you wonder if they are really having that many problems porting them over or if there is some "higher" power involved in the delays. another thing that pisses me off if everyone is developing for the 360 then porting it over and not optimising the game for the ps3.

these trends have to stop, because it is really pissing off all the gamers out there.

mooshoo
01-23-07, 08:16 PM
wow, this is a bummer. i was waiting for this one. I hope they don't delay R6Vegas also...

RassilonZero
01-23-07, 08:31 PM
VF will not be online until we all have 20mb upstream. Sega repeats over and over they do not want the gameplay diminished in any way. The gameplay really does not lend itself to slow reflexes much less the delay of internet latency.
Virtua Fighter will never be online until we figure out how to make light move faster.
Its not a bandwidth problem, its latency that makes fighting games lag online, and VF would be UNPLAYABLE with even a tiny amount of lag.

JD23
01-23-07, 09:08 PM
How many people are actually waiting for these games that are out or are coming out for the 360? Wake me when the exclusives are delayed.

Not everyone owns both a PS3 and 360. Spending $1000 on consoles is unreasonable for some of us.

spwolf
01-23-07, 09:09 PM
Virtua Fighter will never be online until we figure out how to make light move faster.
Its not a bandwidth problem, its latency that makes fighting games lag online, and VF would be UNPLAYABLE with even a tiny amount of lag.
yeah, same as FPS is unplayable online...or, wait...maybe not.

Sega just doesnt want to spend money on developing extra features until they are forced to...

Gai
01-23-07, 09:16 PM
yeah, same as FPS is unplayable online...or, wait...maybe not.

Sega just doesnt want to spend money on developing extra features until they are forced to...


Virtua Fighter is highly frame intensive (being the most technical and deepest fighter out there)...having the smallest bit of lag would throw the game off. Many people who like to play online wouldn't care as much, but for anyone who's a VF fan, it would be hard to swallow.

RassilonZero
01-23-07, 09:17 PM
yeah, same as FPS is unplayable online...or, wait...maybe not.

Sega just doesnt want to spend money on developing extra features until they are forced to...
network coding for FPS is NOTHING like a fighting game.
Come back when you have a clue.

Even Streetfighter 3 (or even 2 for that matter) can NOT be played online without lag that affects the gameplay. VF has even tighter timing windows. It would be IMPOSSIBLE to play VF5 online and have it be the same game.

talbain
01-23-07, 10:28 PM
VF will not be online until we all have 20mb upstream. Sega repeats over and over they do not want the gameplay diminished in any way. The gameplay really does not lend itself to slow reflexes much less the delay of internet latency.


what a load of crap. sega should talk to tecmo if they need help coding next gen fighting games to run smoothly (as butter) over the net. now i'm beginning to see why itagaki doesn't take his counterparts at sega and namco seriously. say what you want about doa compared to vf and tekken, but at least he's not caught up in outdated thinking and is willing to innovate...

mark my words, vf5 for the 360 WILL have online play...

Jetrii
01-23-07, 10:35 PM
mark my words, vf5 for the 360 WILL have online play...

I highly doubt it will. Frankly, why would it?

talbain
01-23-07, 10:43 PM
because they will have a good 6 months of additional development cycle to do something new...

brian1212
01-23-07, 10:48 PM
anyone else notice the growing number of multi platform games that are magically being delayed for the ps3 and nothing else. kinda makes you wonder if they are really having that many problems porting them over or if there is some "higher" power involved in the delays. another thing that pisses me off if everyone is developing for the 360 then porting it over and not optimising the game for the ps3.
.

Could be the delay is becausing they are optimizing for the PS3? That'd be the optimistic perspective. Since I own a PS3 and this is a PS3 forum, I'll not bother with the pesimistic perspective,

RassilonZero
01-24-07, 08:28 AM
what a load of crap. sega should talk to tecmo if they need help coding next gen fighting games to run smoothly (as butter) over the net. now i'm beginning to see why itagaki doesn't take his counterparts at sega and namco seriously. say what you want about doa compared to vf and tekken, but at least he's not caught up in outdated thinking and is willing to innovate...

mark my words, vf5 for the 360 WILL have online play...
No it wont. Sega AM2 has already said that neither version will have online play.
Sega has also officially said that VF will never have online play.

You cant compare DOA with Virtua Fighter for online play. DOA has HUGE timing input windows, is a huge button masher, and even so, they had to make the timing even more forgiving for online play (the game is NOT the same online compared to offline).

There are moves in VF with 1-3 frame timing, ANY lag means forget about it.
Until light moves faster, virtua fighter will be UNPLAYABLE online.

People who dont know the first thing about virtua fighter need to stop talking out their ass about putting it online.

ndskyz
01-24-07, 08:48 AM
WHAT? It is a bandwidth issue, the issue is the bandwidth of copper that goes into everybodys house. VF online is possible, light doesnt need to move faster. We just need Fiber to the homes. A single OC-1 (51.8 Mbps) would be plenty to support VF or any other fighter online. Problem is..that would be stupid money for the average Joe.

Virtua Fighter will never be online until we figure out how to make light move faster.
Its not a bandwidth problem, its latency that makes fighting games lag online, and VF would be UNPLAYABLE with even a tiny amount of lag.

talbain
01-24-07, 11:49 AM
No it wont. Sega AM2 has already said that neither version will have online play.
Sega has also officially said that VF will never have online play.

You cant compare DOA with Virtua Fighter for online play. DOA has HUGE timing input windows, is a huge button masher, and even so, they had to make the timing even more forgiving for online play (the game is NOT the same online compared to offline).

There are moves in VF with 1-3 frame timing, ANY lag means forget about it.
Until light moves faster, virtua fighter will be UNPLAYABLE online.

People who dont know the first thing about virtua fighter need to stop talking out their ass about putting it online.

yeah, i hope that last comment wasn't directed towards me...i know virtua fighter quite well, thanks, and have owned every console virtua fighter... the whole "unplayable online" excuse has been used countless times for countless games over the years, and it's simply not true. sega could do it if they want, and maybe that's why they've been near bankruptcy several times-lack of innovation and unwillingness to change old perceptions.

back on topic, graw 2 is a real system seller. i wonder how the delay will alter sales. i mean, if you have both consoles and were holding out for the ps3 version for some reason, would you just pick up the 360 version and be done with it, or would you stick it out? it's the same situation with the new nba street game that's coming out. the ps3 version comes out a month after the 360 version...

matt5112
01-24-07, 05:48 PM
Well i've been waiting for the PS3 version of RB6 Vegas for quite some time now... But I don't mind really because i've got Resistance CoD3 and a couple of BD movies to hold me over till that releases. But I have played the demo for it on the 360 and its looking amazing.

RassilonZero
01-24-07, 05:49 PM
WHAT? It is a bandwidth issue, the issue is the bandwidth of copper that goes into everybodys house. VF online is possible, light doesnt need to move faster. We just need Fiber to the homes. A single OC-1 (51.8 Mbps) would be plenty to support VF or any other fighter online. Problem is..that would be stupid money for the average Joe.
Today's broadband connections have enough bandwidth for a fighting game. The problem is entirely due to LATENCY. Its not that there is a lot of data to send, but a matter of response time. The time lost to latency is an order of magnitude greater than the short time it takes to send the small amount (what, a few bytes?) of input data. If you needed 51Mbps bandwidth to play lag free, you would get lag from your controller only having 11Mbps (USB2).

You also cant use any prediction algorithms to minimize the effects of lag in fighting games (like you can in an FPS).

I've tried many online fighters, 2D and 3D, on 42Mbps aDSL and 100Mbps fibre-optic connections when i lived in japan and it was still lag-city.

yeah, i hope that last comment wasn't directed towards me...i know virtua fighter quite well, thanks, and have owned every console virtua fighter... the whole "unplayable online" excuse has been used countless times for countless games over the years, and it's simply not true. sega could do it if they want, and maybe that's why they've been near bankruptcy several times-lack of innovation and unwillingness to change old perceptions.
If you think VF can be done online without it being a COMPLETELY different game, than you certainly do not know VF very well.
Sure, they could "do it if they want", but the result would no longer be Virtua Fighter.

I applaud Sega sticking to their principles and not releasing a compromised and changed VF just to have online play.

Dralt
01-24-07, 06:02 PM
Can't say I am surprised or disappointed.

However, that's one I have no interest in.
I made the mistake to buy COD 3, but more of the same is more of the same.

perpetual
01-24-07, 06:17 PM
Until we figure out how to make light move faster? That'll be the day Ha Ha

ANGELUS
01-24-07, 06:46 PM
Virtua Fighter is highly frame intensive (being the most technical and deepest fighter out there)...having the smallest bit of lag would throw the game off. Many people who like to play online wouldn't care as much, but for anyone who's a VF fan, it would be hard to swallow.

If that's the case then those VF fans who think it would be ruined by online play would be getting the exact same product because they wouldn't play it online... I'm disappointed that they decided not to add it for people who would enjoy it that way and that's really the only way I'll play it.

I'll wait for an online version because the days of my freinds all gathering around at one of our houses for gaming are over. We all play online now! Oh well...

Also I wouldn't presume "anyone" who's a VF fan would not like to play online.

ANGELUS
01-24-07, 07:03 PM
No it wont. Sega AM2 has already said that neither version will have online play.
Sega has also officially said that VF will never have online play.

You cant compare DOA with Virtua Fighter for online play. DOA has HUGE timing input windows, is a huge button masher, and even so, they had to make the timing even more forgiving for online play (the game is NOT the same online compared to offline).

There are moves in VF with 1-3 frame timing, ANY lag means forget about it.
Until light moves faster, virtua fighter will be UNPLAYABLE online.

People who dont know the first thing about virtua fighter need to stop talking out their ass about putting it online.

As someone who has played the hell out of every DOA game since the PS original I agree that DOA is different offline and online. But I would love to see you buttonmash in DOA against someone with a rank higher than A- and see what happens. The timing in DOA4 is also on a whole WAY more demanding than 2 or 3 were, so I'm not sure what you are basing the idea that they made it more forgiving in DOA4 on.

I bought VF4 for PS2 but didn't keep it because none of my boys wanted to play it. That wouldn't be a problem if it were online. Hell I can't remember the last time I played DOA with someone in the room with me...

So I don't know the first thing about Virtua Fighter... And guess what? I won't know anything until they throw that bitch online!!

rdank
01-24-07, 07:54 PM
DOA is a fighting game with button timings probably very close to if not the same frequency and length as VF. DOA is online. Is it perfect? Perhaps not but plenty enjoy it. Would VF be perfect? Perhaps not but I'm sure plenty would enjoy it. Can't see why anyone would not want it.

RassilonZero
01-24-07, 08:11 PM
DOA is a fighting game with button timings probably very close to if not the same frequency and length as VF. DOA is online. Is it perfect? Perhaps not but plenty enjoy it. Would VF be perfect? Perhaps not but I'm sure plenty would enjoy it. Can't see why anyone would not want it.
No. DOA is not even CLOSE to VF. The input timing windows (and effect windows for things like counters) are HUGE in DOA compared to VF.

For example, DOA counters (offline; i dont know the numbers for online):
0 frame execution
22 frame window
8 frame recovery (less for a low reversal)

VF:
1 frame execution
10 frame window
19 frame recovery

DOA4 works online because its a very simple, shallow and forgiving system, AND they made the timing windows even larger for the online mode compared to offline.

ANGELUS
01-24-07, 08:25 PM
No. DOA is not even CLOSE to VF. The input timing windows (and effect windows for things like counters) are HUGE in DOA compared to VF.

For example, DOA counters (offline; i dont know the numbers for online):
0 frame execution
22 frame window
8 frame recovery (less for a low reversal)

VF:
1 frame execution
10 frame window
19 frame recovery

DOA4 works online because its a very simple, shallow and forgiving system, AND they made the timing windows even larger for the online mode compared to offline.


Uhhh... Lets say for a sec that I agreed with you that DOA is simple shallow or forgiving (I'll save my arguement against that for another thread). That STILL doesn't mean VF should not be played online... I would say what should determine that is whether people WANT to play it online or not. I don't see how you or anyone else could argue that there aren't an assload of people who would love to play online.

You're pretty much saying "I don't like the way the game would play online so nobody should have the option.".

I'm pretty sure if it were released with online play that would be the most used mode of play for people with a broadband connection...

RassilonZero
01-24-07, 08:35 PM
Uhhh... Lets say for a sec that I agreed with you that DOA is simple shallow or forgiving (I'll save my arguement against that for another thread). That STILL doesn't mean VF should not be played online... I would say what should determine that is whether people WANT to play it online or not. I don't see how you or anyone else could argue that there aren't an assload of people who would love to play online.

You're pretty much saying "I don't like the way the game would play online so nobody should have the option.".

I'm pretty sure if it were released with online play that would be the most used mode of play for people with a broadband connection...
Like I said, come back when you have a clue about VF.

And the only thing "deep" about DOA is the characters cleavage :p

pengilly
01-24-07, 08:42 PM
I already have the Xbox360 versions so delays of already haves dont really matter. I cant wait for Killzone2 and MGS or any other New titles though. Resistants rocks!!!! And the demos are great as well.

maveric23
01-24-07, 10:25 PM
Any chance Metal Gear Solid will be delayed? Resistance was kinda disappointing, IMHO.

Yung Impression
01-24-07, 10:43 PM
im just waiting for the month of March, when all these dope games come out.

Azzkker
01-24-07, 11:05 PM
Could be the delay is becausing they are optimizing for the PS3? That'd be the optimistic perspective. Since I own a PS3 and this is a PS3 forum, I'll not bother with the pesimistic perspective,
yea that would be the hope for all of us but as those of us who bought some of the multi platform launch titles such as nfs carbon or cod3 know that they ran pretty poorly or were stripped of features. plus ubisoft even stated there were making all games for the 360 then just porting them over to the ps3. i have hope rb6-vegas will be spectacular on the ps3, but only time will tell.

thanks
anthony

talbain
01-25-07, 01:13 AM
Like I said, come back when you have a clue about VF.

And the only thing "deep" about DOA is the characters cleavage :p


comments like that have no place in this forum. if you have an opinion, that's great. but it's your opinion. don't try to belittle people by professing your (supposed) superior knowledge of all things virtua fighter. until i see your name in the closing credits of a vf game, you don't have any more or less of a "clue" than anyone here...

DaGamePimp
01-25-07, 03:11 AM
How did a thread about the delay of GRAW 2 turn into a heated debate about VF's lack of online play ? Talk about going WAY OT , at least try to keep the discussion in the ballpark ;) .

---- Jason

talbain
01-25-07, 03:19 AM
lol i tried...

synical
01-25-07, 04:22 AM
Anyone know when GRAW2 will come out on the ps3? In a way I'm kinda happy that it did get delayed because I'm not going to pay for both in the same month. Not to mention other games around that time. That's going to hurt my wallet. But it also sucks too because from seeing the 360 demo and hearing that part 1 was really good, I want to get it the same time the 360 does too. I don't have a 360 so that's factored out.

I know it's off topic, but VF and DOA are good fighting games in their own right. I love fighting games as much as the next person and the only thing I don't like about DOA is the fact that you can counter soo easily. But it's still a fun game.

Lawguy
01-25-07, 07:28 AM
Almost every game title gets delayed. That is life.

I think what we are seeing here is that on most multi-platform games, especially those made by US developers, priority is given to the 360 because of the larger number of consoles in use. Plus, given that the 360 is the console of choice for these developers, it takes more time to make things work correctly on the PS3.

I wouldn't worry about this. Sony should just make sure that the platform exclusives remain on track.

Kysersose
01-25-07, 03:44 PM
Just deleted the last insulting remark. Get back on topic or don't bother posting!

talbain
01-25-07, 03:53 PM
Almost every game title gets delayed. That is life.

I think what we are seeing here is that on most multi-platform games, especially those made by US developers, priority is given to the 360 because of the larger number of consoles in use. Plus, given that the 360 is the console of choice for these developers, it takes more time to make things work correctly on the PS3.

I wouldn't worry about this. Sony should just make sure that the platform exclusives remain on track.


exactly. they don't make graw 2, so they have no control over it's development cycle. the same can be said of rainbow 6 and fear. they just have to make sure their own titles stay focused. of course, they haven't done that either (where the HELL is gran turismo on the psp??? how hard can it be to make the game for a handheld system???)

plus, i think the people who own a ps3 will wait for it regardless. the people with both would probably pick it up for the 360 (based on ubi's strong development history with ms consoles), and the people who own just a 360 probably don't care about this delay at all...

ndskyz
01-25-07, 04:07 PM
Exactly...but any (negative) news sony puts out is being seen as a failure on the part of the PS3..even if Sony has no say in it whatsoever. I'll wait for it, and fear. Id much rather wait than get a game full of bugs And I too wanna know....where the HECK is GT for the PSP...LOL

exactly. they don't make graw 2, so they have no control over it's development cycle. the same can be said of rainbow 6 and fear. they just have to make sure their own titles stay focused. of course, they haven't done that either (where the HELL is gran turismo on the psp??? how hard can it be to make the game for a handheld system???)

plus, i think the people who own a ps3 will wait for it regardless. the people with both would probably pick it up for the 360 (based on ubi's strong development history with ms consoles), and the people who own just a 360 probably don't care about this delay at all...