JD23
01-24-07, 01:11 AM
I think many of you will be interested to know that ign posted impressions of Motorstorm's online mode.
http://ps3.ign.com/articles/757/757640p1.html
http://ps3.ign.com/articles/757/757640p1.html
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View Full Version : Motorstorm Online Impressions JD23 01-24-07, 01:11 AM I think many of you will be interested to know that ign posted impressions of Motorstorm's online mode. http://ps3.ign.com/articles/757/757640p1.html briankmonkey 01-24-07, 01:29 AM "we never once experienced lag or slow-down. " Sweeeet! I wouldn't be so optimistic as it isn't released yet but the same was said for Resistance before it was released and even now I still don't experience lag or slow-down. G-force 01-24-07, 01:29 AM Man I'm so excited to get this game and get some new tracks and vehicles. Kind of a neat idea to make an alliance with 1 or 2 online racers and intentionally target other drivers (although somewhat unfair, it would be fun.. :D ). The online play will also add a whole new realm of competition to the game Thanks for the link. DaGamePimp 01-24-07, 03:37 AM Thanks for the link , sounds great ;) . I wonder if they will offer downloadable content (tracks/vehicles) down the road ? ----- Jason Column 01-24-07, 04:07 AM This is going to be the greatest arcade racer ever! Dave Mack 01-24-07, 08:00 AM great review and the clips look awesome. Wow, no trolls here yet. amazing.... :) FrankJ.Cone 01-24-07, 08:15 AM This is going to be the greatest arcade racer ever! Sega Rally is coming! I REALLY do not like the sound of this: but MotorStorm's multiplayer game promises to succeed because anyone can compete in any race and still be in with a chance of taking the chequered flag, and that's definitely a good thing in our book. How is losing to some guy who is not as good at the game as you a "good thing"? For that matter how is beating someone who is a lot better than you a "good thing"? The best part of online racing is getting better and moving up the ranks, beating people you could not without learning the tracks and cars better. (I imagine "catch up mode" will be used by too many games) Dave Mack 01-24-07, 09:01 AM well, you could always start your own game online with that feature not enabled, yes...? JD23 01-24-07, 09:04 AM Sega Rally is coming! I REALLY do not like the sound of this: How is losing to some guy who is not as good at the game as you a "good thing"? For that matter how is beating someone who is a lot better than you a "good thing"? The best part of online racing is getting better and moving up the ranks, beating people you could not without learning the tracks and cars better. (I imagine "catch up mode" will be used by too many games) I agree about the catchup mode. Since it can be disabled, I'm hoping it is not used in most games. FrankJ.Cone 01-24-07, 09:04 AM well, you could always start your own game online with that feature not enabled, yes...? Given the limited number of people with a PS3, the more limited number using it for games and not BR, the further limitited number with it online and the still further limited number with Motor Storm and then finally down to the ones actually playing online any limitation like a catch up mode sucks. It will limit the already limited pool of racers. Dave Mack 01-24-07, 09:17 AM I don't think I've ever seen the word "limit" so many times in one post! :) William Mapstone 01-24-07, 09:28 AM Originally posted by FrankJ.Cone Given the limited number of people with a PS3, the more limited number using it for games and not BR, the further limitited number with it online and the still further limited number with Motor Storm and then finally down to the ones actually playing online any limitation like a catch up mode sucks. It will limit the already limited pool of racers. Catch-up mode explained by IGN; Last but not least, the other important pre-race option worth mentioning is catch-up. Without it switched on, every race really is a battle of skill, with more experienced drivers pulling away from novices with ease. While that's all well and good if you're a decent player who fancies a bit of an ego massage, it doesn't make for a particularly exciting race. Enable catch-up and players who are trailing are given a helping hand as their boost bar fills slowly and drains quicker, enabling them to use it more often and, ultimately, to drive faster. Of course, push the turbo too hard and your engine will explode, meaning the race leader edges out in front even further. Sounds like a good option to me. Its not like the beginner player is going to automatically be put to the front of the pack. There just going to get extra boost, and more than likely if they are still crashing, the extra boost won't help much. Also if you go to the leader board in Full Auto 2, you will notice that there are a bunch of players who only played online a couple of times. Probably because they got discouraged after being killed 20 times in arena mode or finishing a minute behind in race mode. If anything, the "catch-up" option will increase the popularity of online play. TwinTurboJosh 01-24-07, 09:40 AM This game isn't supposed to be a simulation like Gran Turismo. The whole point to the game is that there is a large pack of cars cramped together in a pack as they go around the track smashing the hell out of each other. FrankJ.Cone 01-24-07, 09:44 AM This game isn't supposed to be a simulation like Gran Turismo. The whole point to the game is that there is a large pack of cars cramped together in a pack as they go around the track smashing the hell out of each other. True. Though when I suggested Motorstorm is more if an action game (crashing about, knocking other cars out of the way being a big part of the game) with cars VS a racing game (Similiar to Burnout's "racing' modes) several folks here too serious offense at the suggestion. bassmonkeee 01-24-07, 09:50 AM Catch-up mode explained by IGN; Sounds like a good option to me. Its not like the beginner player is going to automatically be put to the front of the pack. There just going to get extra boost, and more than likely if they are still crashing, the extra boost won't help much. Also if you go to the leader board in Full Auto 2, you will notice that there are a bunch of players who only played online a couple of times. Probably because they got discouraged after being killed 20 times in arena mode or finishing a minute behind in race mode. If anything, the "catch-up" option will increase the popularity of online play. It doesn't sound any different than when I used to play Tekken with friends who didn't play very often, and I'd give them 130% health and I'd go with 80% health. It makes the game more even, and more fun. What's fun about beating a noob 34 times in a row? I think it's a great idea. Dave Mack 01-24-07, 10:06 AM exactly. Wouldn't it get boring, just winning all the time? FrankJ.Cone 01-24-07, 10:16 AM Why would losing to a better opponent bother you? Even if its most of the time? If I ran the race as best I could I would be satisfied. If I ran the race better than I did the last time I would be pretty darn happy, win or lose. I played R:FoM last night. I was killed more often than I managed to kill opponents but it did not make me not want to play again. And this is knowing full well that it will be quite a bit of time practicing before I can swing the kill count in my favor much less actually win the round. spwolf 01-24-07, 10:20 AM Given the limited number of people with a PS3, the more limited number using it for games and not BR, the further limitited number with it online and the still further limited number with Motor Storm and then finally down to the ones actually playing online any limitation like a catch up mode sucks. It will limit the already limited pool of racers. i doubt it, even at crazy hours I play Resistance, there are at least few hundred people playing at the same time, in servers that Insomniac shows to me. Not to mention 0 lag, despite me being in Eastern europe :-). William Mapstone 01-24-07, 10:24 AM Originally posted FrankJ.Cone Why would losing to a better opponent bother you? Even if its most of the time? If I ran the race as best I could I would be satisfied. If I ran the race better than I did the last time I would be pretty darn happy, win or lose. It doesn't bother me, but go to the Full Auto 2 leader board and you will see that many players just go to frustrated and never bothered playing more than a couple time.... And it ruins the experience for everyone, because often I need to wait for a match to start up. The online experience is better for everybody when more people are online playing. bassmonkeee 01-24-07, 10:31 AM Why would losing to a better opponent bother you? Even if its most of the time? If I ran the race as best I could I would be satisfied. If I ran the race better than I did the last time I would be pretty darn happy, win or lose. I played R:FoM last night. I was killed more often than I managed to kill opponents but it did not make me not want to play again. And this is knowing full well that it will be quite a bit of time practicing before I can swing the kill count in my favor much less actually win the round. It's not just a benefit for the less skilled drivers. I've gotten to the point with the Motorstorm demo where I can come in first every time without any problem. I usually race the last two laps with no other cars anywhere near me. It's still fun, but it's more fun when there is a chance of a car landing on top of me, or someone riding up on my rear and trying to get away before they spin me off the mountain. Sure, I can continue to try and beat my best time, but if I wanted to simply do that, I could play a racing game where blowing up isn't half the fun. You always have the option of hosting races where the feature is turned off if you want a level playing field. In my Tekken example, I've already stated that, for me, beating someone 35-50 times in a row gets boring. If I can prolong the bouts by giving the other player a handicap, then that's what I'll do. I don't see why it should be any different in a racing game. FrankJ.Cone 01-24-07, 10:39 AM It doesn't bother me, but go to the Full Auto 2 leader board and you will see that many players just go to frustrated and never bothered playing more than a couple time.... And it ruins the experience for everyone, because often I need to wait for a match to start up. The online experience is better for everybody when more people are online playing. 1: FA:2 is another action game with cars so you might be right on the money here. There we always players with the 360 version but things may be different on the PS3 version. I do not own it so I cannot say. 2: I agree 100% that the online experience is better when more people play, my issue is that I think we'll have the group of players now SPLIT between those that want to get better and those that want help from the CPU. thats going to mean less players for everyone. If they had no assist or all assist it would not be splintering players and would certainly mean more players to play with. FrankJ.Cone 01-24-07, 10:39 AM I've gotten to the point with the Motorstorm demo where I can come in first every time without any problem. Be careful, I was also taken to task for claiming the demo was not hard enough! You always have the option of hosting races where the feature is turned off if you want a level playing field. True enough, but I mentioned earlier that further limits (ZING!) the available players. gamelover360 01-24-07, 11:02 AM Be careful, I was also taken to task for claiming the demo was not hard enough! True enough, but I mentioned earlier that further limits (ZING!) the available players. Even with the PS3's limited numbers, R:FOM is rockin. I would expect Motorstorm to surpass it in terms of popularity. The demo was easy, once you learn how to race. I got killed at first. But that bit of success made me look forward to the full game, which I would imagine has difficulty levels etc. Wouldn't worry about having not enough players online. There will be plenty. FrankJ.Cone 01-24-07, 11:14 AM Even with the PS3's limited numbers, R:FOM is rockin. I would expect Motorstorm to surpass it in terms of popularity. An arcade racing game more popular than a shooter? That seems VERY unlikely looking at the PS2/XBX/360/PC. William Mapstone 01-24-07, 11:26 AM Originally posted by FrankJ.Cone my issue is that I think we'll have the group of players now SPLIT between those that want to get better and those that want help from the CPU. But there only getting more boost. These new driver are still going to be crashing every 30 seconds. I don't see the extra boost helping that much, not in this game, where crashing sets you back big time. Having more boost will not keep drivers from getting better. bassmonkeee 01-24-07, 11:30 AM Be careful, I was also taken to task for claiming the demo was not hard enough! Well, my times still aren't as fast as I've seen posted here. True enough, but I mentioned earlier that further limits (ZING!) the available players. Well, then, you need to decide if having people use catch up outweighs having a level playing field. If people wouldn't play otherwise, you're not really losing available players. If anything, you're increasing the number by having the option. briankmonkey 01-24-07, 11:32 AM I don't think I've ever seen the word "limit" so many times in one post! :) It's frank talking about the PS3 ;) FrankJ.Cone 01-24-07, 11:39 AM Well, then, you need to decide if having people use catch up outweighs having a level playing field. If people wouldn't play otherwise, you're not really losing available players. If anything, you're increasing the number by having the option. Given how many successful games are skill based I do not think there is a real problem with skill based gameplay. I am not sure we would see 9M instead of 8M people playing WoW if PvP was all of a sudden adjusted to boost the health of the losing player/team. Or Battlefield, Halo, GoW, R:Fom, R6 etc etc. FrankJ.Cone 01-24-07, 11:41 AM It's frank talking about the PS3 ;) Do you find fault with the premise of my comments or are you just slinging mud? briankmonkey 01-24-07, 11:43 AM the little ;) ment I was just joking around. No slinging of mud :) Personally I would hope before you enter a room they let you see which game type is being played and what options are being used, if so then there really isn't any reason to complain. FrankJ.Cone 01-24-07, 11:47 AM the little ;) ment I was just joking around. No slinging of mud :) Personally I would hope before you enter a room they let you see which game type is being played and what options are being used, if so then there really isn't any reason to complain. I am sure there will be an option to choose. That does not change the fact that its splitting the gamers and lowering the pool of players for both sides. Thats a fairly good reason to be concerned given the sales numbers of the PS3. Complain is probably too strong a word unless there is no option to choose. briankmonkey 01-24-07, 12:00 PM I am sure there will be an option to choose. That does not change the fact that its splitting the gamers and lowering the pool of players for both sides. Thats a fairly good reason to be concerned given the sales numbers of the PS3. Complain is probably too strong a word unless there is no option to choose. I don't see this as being different than any other game in regards to splitting the pool of players. Just like GRAW, just like GEARS, Just like Resistance.. Never had a problem getting enough players in any of those games. Well I'm sorry if you are concerned I imagine you are in the minority. Even in early December when many less PS3's had been in peoples homes I had no problem finding game types that I liked in Resistance.. FrankJ.Cone 01-24-07, 12:04 PM 1: The pool for GRAW and Gears is nowhere near as limited as what will be available for Motorstorm 2: R:FoM is ALONE. There is virtually nothing else to play online. Motorstorm will be competing with the other March titles as well as R:FoM. 3: It will have to compete with itself since it has two very different play modes. briankmonkey 01-24-07, 12:10 PM Yes more games as well as more consoles sold (bigger pool) compared to early December. FrankJ.Cone 01-24-07, 12:13 PM Yes more games as well as more consoles sold (bigger pool) compared to early December. Hopefully a sales spike with the March games will happen. That could go a long way towards increasing then player pool. Now that most stores have them on the shelf people will be able to buy them when the games come out. Now I need to create an online ID for my son so nobody thinks I am playing kiddie mode :) edical 01-24-07, 12:49 PM Whats wrong with a little extra boost? if they can pass you with that little handicap, maybe your not better than him? plus if he passes you, now you have the handicap and have the chance to pass him. i think this mode just makes things more exciting. to be in 1st and keep the lead would mean it all the more. mrigsby 01-24-07, 12:52 PM Honestly, boost or no boost it won't matter. Those who have played the game extensively will know the right and wrong places to boost on the tracks. ANyone who's played the demo extensively knows that there are just places you don't boost or else you'll go over the edge. In all, I don't see the boost as a problem, players with better skills will know how to use it more effectively. William Mapstone 01-24-07, 01:17 PM There will be plenty of online players with Motorstorm, either way. Sometimes it can be frustrating waiting for FA2 players, but other times there hasn't been any wait at all. Motorstorm will easily be more popular than FA2 online! frontsideseven 01-24-07, 01:53 PM I wonder if there will be an option for tilt control races only. that would make the online races very difficult as i am still having a hard time with tilt control in the demo. 12 online players @ once is ok, not as fun as R:FOM where there can be 40 online players. Imagine 40 vehicles in a race, 2 teams of 20... now that would be ultra fun, strategies can be formed ie. have a Big Rig block part of the track, and a mayhem of wrecks. I dont think the ps3 would be able to handle all those physics involved in a 15 vehicle pileup but maybe we are not too far from the future where this may be possible. ~Bob briankmonkey 01-24-07, 01:55 PM I wonder if there will be an option for tilt control races only. that would make the online races very difficult as i am still having a hard time with tilt control in the demo. I actually said something about that in a old post, would make for some great races. G-force 01-24-07, 03:22 PM the little ;) ment I was just joking around. No slinging of mud :) Personally I would hope before you enter a room they let you see which game type is being played and what options are being used, if so then there really isn't any reason to complain. Unfortunately some people live to complain. briankmonkey 01-24-07, 03:25 PM Unfortunately some people live to complain. Very true. Where is that guy that claimed I was doing backflips anyway, I would have thought he would have posted something bitter in this topic by now, lol DaverJ 01-24-07, 03:37 PM Unfortunately some people live to complain. ...those people are very happy when they discover AVS. :D |