Stryker412
03-07-07, 11:25 AM
I see someone on my list is playing the demo. I believe it's available for DL on marketplace.
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View Full Version : Star Trek Legacy Demo Stryker412 03-07-07, 11:25 AM I see someone on my list is playing the demo. I believe it's available for DL on marketplace. S-dogg 03-07-07, 12:54 PM Nice! Thanks for the heads up. I've been waiting on this demo for a while now... unami99 03-07-07, 02:33 PM I bought this game a month ago. When I first got it there were plenty of people playing online. Now it seems like no one is playing. RTRic 03-07-07, 08:17 PM I played the demo last night and I didn't like it at all. I think the whole mechanics of the game was all wrong. I just don't think the Enterprise should be able to flip head over heals. The Enterprise and the like are big ships. They shouldn't maneuver like a Battlestar Galactica Star Fighter. That would be like a B52 Bomber doing a loopy lou. To me I just felt out of place. I didn't feel like I was in the Star Trek "Universe" at all. Maybe I missed something but that was my first impressions of it. Ikari Warrior 03-08-07, 08:09 AM It was ok, it takes a while to get used to the controls. And after we destroyed the Klingons, all the Federation ships turned on me and destroyed me. :( newfmp3 03-08-07, 08:20 AM yeah, the game sucked. Way too slow for any fun. It amazes me how just about every trek game can suck so bad. There were a couple of fps's for the PC that were ok, but I can't recall one good trek console game ever aegisx 03-08-07, 09:06 AM I enjoyed TNG on the genesis. fjtorres 03-08-07, 09:20 AM I played the demo last night and I didn't like it at all. I think the whole mechanics of the game was all wrong. I just don't think the Enterprise should be able to flip head over heals. The Enterprise and the like are big ships. They shouldn't maneuver like a Battlestar Galactica Star Fighter. That would be like a B52 Bomber doing a loopy lou. To me I just felt out of place. I didn't feel like I was in the Star Trek "Universe" at all. Maybe I missed something but that was my first impressions of it. Lol! Ever watched Star Trek III? Kirk's comment about 2-d thinking might lead you to rethink that. While the TV show rarely showed that kind of manueverability (technically, its called decoupled manuevering and the more advanced aircraft out there can only do a bit of it) any real-world combat spacecraft would have to have the capability of changing its attitude without changing its trajectory or vice-versa and only an incompetent commander (Kirk's point in the movie) would forget that his ship moved in 3d space and that its trajectory and attitude are independent. What happens is the Trek TV shows (up to Voyager) used physical models for their ships which meant it wasn't easy or cheap to display decoupled mauevers. And the footage wouldn't be reusable. There are two main schools of thought of what deep space combat manuevering should look like; one is the fully-decoupled manuevering you see in Babylon 5 and Galactica, the other is best presented in the David Weber Honor Harrington series of novels (Great stuff! the first--"At Basilisk Station"--is free at the Baen.com Free library, BTW). I don't think I've seen the approach used very often because *those* ships fight at such extreme distances that even with ridiculous normal space velocities, the ships do appear to be slow and ponderous. I'm sure there is a game or three out there that uses this approach for its gaming model, but I can't recall one this early in the day. Anyway, the problem with Trek combat is not the game per se, but the dramatic necessity of the shows we're used to. Very few Trek episodes ever actually showed a reasonable depiction of what Federation Space combat should really be like. But it did happen; Balance of Terror on the Original series, and a couple of the Defiant episodes on DS9. But those were the exceptions. The show tended to go more for dramatic effect than accuracy and the game went for accuracy over familiarity. Different strokes and all that. HangEmHi 03-08-07, 10:12 AM fjtorres, That's a fabulous post - cogent, intelligent analysis! Legacy's main problem is that it got dumped out the door (with things cut out and wasted potential) to little fanfare, probably because the money ran out. aegisx 03-08-07, 10:20 AM i wish they would stop concentrating on the military aspect of star trek. Another Star Trek adventure game would be great. S-dogg 03-08-07, 12:52 PM Does anyone remember the 25th Anniversary Star Trek game for the PC from back in the mid-90s? To this day, that is still my favorite ST game. It had space combat and away missions. Sure, the pace of the away missions was a bit slow, but the game really made you think about problems and "explore", which is exactly what Trek is all about. Honestly, I don't know how many more shots the franchise can take... fjtorres 03-08-07, 01:01 PM <sigh> A Star Trek RPG ala Mass Effect would stoke every Trekkies pocketbook. ;-) HangEmHi 03-08-07, 01:23 PM <sigh> A Star Trek RPG ala Mass Effect would stoke every Trekkies pocketbook. ;-) Yep. The background has so much in it, a wide-open Trek game could be doable (which explains why they're trying an MMO...) StreetPreacher 03-08-07, 01:55 PM i wish they would stop concentrating on the military aspect of star trek. Another Star Trek adventure game would be great. That's exactly what I was hoping this would be, but when I found out the game was exclusively focussed on combat I lost interest. Any chance they can start over make an Oblivion style Star Trek adventure game instead? :p I mean the last good Star Trek game (other than the first Elite Forces FPS) I remember playing is Judgement Rites... JimsArcade 03-08-07, 02:05 PM I played the demo last night and I didn't like it at all. I think the whole mechanics of the game was all wrong. I just don't think the Enterprise should be able to flip head over heals. The Enterprise and the like are big ships. They shouldn't maneuver like a Battlestar Galactica Star Fighter. That would be like a B52 Bomber doing a loopy lou. To me I just felt out of place. I didn't feel like I was in the Star Trek "Universe" at all. Maybe I missed something but that was my first impressions of it. I must've been doing something wrong, because I couldn't get the Federation ships to turn at anything faster than a snail's pace. I was expecting slow, given the size of the ships, but not that slow. I like the concept, but I'm not happy with the execution. The other day I stumbled across a copy of Homeworld. I can't believe they haven't created a Star Trek RTS. Homeworld's concept seemed like a perfect fit for the Star Trek license. aegisx 03-08-07, 02:08 PM the MMO should be pretty funny: Collect 25 Tribbles, Mine 200 Dilithium crystals, ZZZZZZZZZZZZZZZZZZ RTRic 03-08-07, 06:52 PM Lol! Ever watched Star Trek III? Kirk's comment about 2-d thinking might lead you to rethink that. While the TV show rarely showed that kind of manueverability (technically, its called decoupled manuevering and the more advanced aircraft out there can only do a bit of it) any real-world combat spacecraft would have to have the capability of changing its attitude without changing its trajectory or vice-versa and only an incompetent commander (Kirk's point in the movie) would forget that his ship moved in 3d space and that its trajectory and attitude are independent. What happens is the Trek TV shows (up to Voyager) used physical models for their ships which meant it wasn't easy or cheap to display decoupled mauevers. And the footage wouldn't be reusable. There are two main schools of thought of what deep space combat manuevering should look like; one is the fully-decoupled manuevering you see in Babylon 5 and Galactica, the other is best presented in the David Weber Honor Harrington series of novels (Great stuff! the first--"At Basilisk Station"--is free at the Baen.com Free library, BTW). I don't think I've seen the approach used very often because *those* ships fight at such extreme distances that even with ridiculous normal space velocities, the ships do appear to be slow and ponderous. I'm sure there is a game or three out there that uses this approach for its gaming model, but I can't recall one this early in the day. Anyway, the problem with Trek combat is not the game per se, but the dramatic necessity of the shows we're used to. Very few Trek episodes ever actually showed a reasonable depiction of what Federation Space combat should really be like. But it did happen; Balance of Terror on the Original series, and a couple of the Defiant episodes on DS9. But those were the exceptions. The show tended to go more for dramatic effect than accuracy and the game went for accuracy over familiarity. Different strokes and all that. Excellent job of explaining what I couldn't. And no I really only watched the original series. I haven't followed many of the spin off shows and I think I only caught the first few movies. So I guess I am not really the authority on what it should be like. I still didn't like it though. Now what I don't get is how the majority of the Star Trek games made suck and yet in contrast most of the Star Wars games are pretty good. Go figure. ferrisg 03-09-07, 12:42 AM That's exactly what I was hoping this would be, but when I found out the game was exclusively focussed on combat I lost interest. Any chance they can start over make an Oblivion style Star Trek adventure game instead? :p I mean the last good Star Trek game (other than the first Elite Forces FPS) I remember playing is Judgement Rites... Are you saying you didn't like STTNG: A Final Unity?? truck-a-sauras 03-09-07, 10:22 AM Lol! Ever watched Star Trek III? Kirk's comment about 2-d thinking might lead you to rethink that. While the TV show rarely showed that kind of manueverability (technically, its called decoupled manuevering and the more advanced aircraft out there can only do a bit of it) any real-world combat spacecraft would have to have the capability of changing its attitude without changing its trajectory or vice-versa and only an incompetent commander (Kirk's point in the movie) would forget that his ship moved in 3d space and that its trajectory and attitude are independent. Wasn't that Star Trek 2 Wrath of Kahn where Kirk talks about manuevers in 3-d? Because it always struck me as odd in that movie that Kahn is a "genius" per say and he would never think of 3-d manuevers. dragonyeuw 03-09-07, 01:01 PM Wasn't that Star Trek 2 Wrath of Kahn where Kirk talks about manuevers in 3-d? Because it always struck me as odd in that movie that Kahn is a "genius" per say and he would never think of 3-d manuevers. It was Spock and I quote: "He's intelligient,yet inexperienced.His pattern indicates two dimentional thinking" mproper 03-09-07, 01:29 PM Does anyone remember the 25th Anniversary Star Trek game for the PC from back in the mid-90s? To this day, that is still my favorite ST game. It had space combat and away missions. Sure, the pace of the away missions was a bit slow, but the game really made you think about problems and "explore", which is exactly what Trek is all about. Honestly, I don't know how many more shots the franchise can take... Yep, I remember that. One of my favorite ST games. Admittedly I haven't played very many. S-dogg 03-09-07, 10:13 PM Yep, I remember that. One of my favorite ST games. Admittedly I haven't played very many. Right on! I knew someone out there other than me had played that one. As StreetPreacher said, Judgment Rites was also good, since it was basically the same game engine with new stories. Ah, the good old days... Sheperd Aiki 03-22-07, 01:18 PM I found the demo a pain (no tutorial), but bought the game anyway, and am happily playing. FrostyMelon 03-22-07, 01:43 PM ...I played the demo...don't get the whole 'control the fleet' thing... |