View Full Version : How do I get my PS2 games in widescreen with the PS3?
Got a PS3 a couple days ago - everything's great, but the PS3 seems to think my PS2 games are 4/3 and that's that. Both God of War and FF 12 support 16/9 - I can turn that option on in the games' menu, but the PS3 keeps the display 4/3. Did I miss something in the setup?
Output is set to 720 through component video.
GFelizardo 03-12-07, 10:49 PM I think you have to manually change your TV to full. When I originally played God of War on the PS2, I had to change the TV setting to full each time. I don't think the ps2 or the ps3 playing ps2 games sends a 16:9 flag to the TV, when using component.
tokerblue 03-12-07, 10:57 PM As GFelizardo mentioned, those games are not sending the 16:9 flag to your TV. You manually have to set it to "Full".
BTW, you do realize that both God of War and FFXII use a cropped 4:3 image when you select widescreenn? You are missing a significant part of the image if you choose widescreen.
You guys are right. I thought my plasma was set to 'widescreen' the whole time because the PS3 menus and games were displayed correctly. But I think when sent 720p, it automatically displays in widescreen. However with 480i/p, it reverts to whatever previous setting... which happened to be 4/3.
Tokerblue: I think I know what you mean. Jak & Daxter was like this too. It's fine with me - the resulting signal is anamorphic (so if fills my screen), and I trust that the design was done with the 16/9 format in mind as far as framing the action is concerned. Btw, this is how fullscreen version of cgi movies is done. For example, the fullscreen Finding Nemo 'adds' to the widescreen version on the top and bottom of the image. Yet you wouldn't say watching the widescreen version makes you miss part of the image right? :)
tokerblue 03-13-07, 12:04 AM I believe that Jak & Dexter is a true widescreen game. GoW and FFXII may be anamorphic, but you're losing a lot of picture due to cropping. It's basically zooming in.
You can see some GoW screens here that shows the cropping.
http://www.avsforum.com/avs-vb/showthread.php?t=684708
my ps2 games only fill a small square of my screen, a very very small small square, I'd say 20% of the screen..... :(
If i change the aspect to fullscreen with the TV, it zooms int he image & stretches it which causes all the jaggies to show up :(
tokerblue 03-13-07, 12:44 AM my ps2 games only fill a small square of my screen, a very very small small square, I'd say 20% of the screen.....
- What is the make/model of your TV?
- What is the make/model of your TV?
Olevia 332h 32"
I saw the screenshots from that thread and lookslike my tv adds black bars to the top, bottom, left & right of the screen instead of just left & right....
SirDrexl 03-13-07, 02:45 AM Olevia 332h 32"
I saw the screenshots from that thread and lookslike my tv adds black bars to the top, bottom, left & right of the screen instead of just left & right....
If the bars are very large, it may be displaying the lower resolution in native mode, which would be the middle 640x480 area of your set. Your TV should have a mode to scale the image to fit (hopefully one that preserves the proper aspect ratio). The jaggies are just going to be there, and there's nothing that can be done about it until Sony gets its upscaling of PS2 games working on the PS3.
However, even when you zoom, the image may still not fill the screen because developers have been programming many games to account for overscan present in most CRT TVs. By working with a smaller image area, they can use more polygons and effects than if they used the whole screen. It's like how on a computer, when you decrease the resolution, game performance is better than when it's higher. Since many users would not even see the edges anyway, they can get away with it. Some games even are done in a square ratio (more like 1:1 than 1.33:1), so don't expect everything to be 4:3. Now that more and more people are getting displays without overscan, this is becoming more noticeable. Thankfully, new systems like the PS3 and 360 have games programmed for the entire image area.
Sir DrexL, yes there is an aspect mode that fits the screen but the image becomes jagged and grainy, guess there is no way around this then.
SirDrexl 03-13-07, 03:20 AM Sir DrexL, yes there is an aspect mode that fits the screen but the image becomes jagged and grainy, guess there is no way around this then.
Probably not. Blowing up PS2 graphics is going to look subpar even with a good scaler, and the scaler in your TV may be making it worse if it's not of good quality.
BTW, have you updated the system to the latest firmware? There was a known problem with PS2 games in a past firmware that was fixed on one of the 1.5X updates (1.50 I think).
tokerblue: Jak and Daxter (the first one) is cropped, trust me on that one. It is also anamorphic.
Just like GoW and FF12 - so you say - but I'm not convinced by the pictures in the thread you linked to. Something's clearly wrong. First, both 16/9 shots show MORE info than the 4/3 pics, so it looks like the opposite of what you're claiming. And the 4/3 pics don't look correctly stretched. Maybe I'll try some comparison shots myself...
tokerblue 03-13-07, 08:52 AM I'm not sure which picture your'e actually looking at. There are several screenshots in that thread. Open them side by side. It's clearly cropped.
4:3
http://www.avsforum.com/avs-vb/attachment.php?attachmentid=66784
16:9
http://www.avsforum.com/avs-vb/attachment.php?attachmentid=66785
I even outlined the difference.
http://www.avsforum.com/avs-vb/attachment.php?attachmentid=66786
I misssed the ones you just linked to; they make more sense, though I'm still questioning why the 4/3 look stretched vertically. If you look at the 'rage of the gods' meter (the helmet), it's clearly thinner in the 4/3 screen. The widescreen version looks more, well, I don't know, more like it should be. I've definitely got to try this myself :)
I'm not trying to be 'right' about this btw :) Cropped or not I still prefer the look of the widescreen version and when the image fills my big tv... It's just a matter of personal preference.
tokerblue 03-13-07, 10:51 AM I misssed the ones you just linked to; they make more sense, though I'm still questioning why the 4/3 look stretched vertically. If you look at the 'rage of the gods' meter (the helmet), it's clearly thinner in the 4/3 screen. The widescreen version looks more, well, I don't know, more like it should be. I've definitely got to try this myself
- I think that GoW takes the same shortcuts that some other developers have. The 4:3 image is the correct image. Kratos looks the same as all the other screenshots on the internet. The problem is with the 16:9 image. In addition to being cropped, it looks like the developers also slightly stretched the image, so everything is a little shorter and fatter. The rage meter is also easily explained. The programmers were to lazy to create the proper ratio for 16:9, which is the same thing the Halo 2 programmers did for the HUD.
logicalnoise 03-13-07, 11:01 AM I don't have a ps3 but for ps2 games I have no problems with teh panoramic scaling setting on my tv(2 inches of the left and rights sides are strectched leaving the center in correct aspect ration while filling the screen at the same time). I've yet to have problems with distractions from it.
- I think that GoW takes the same shortcuts that some other developers have. The 4:3 image is the correct image. Kratos looks the same as all the other screenshots on the internet. The problem is with the 16:9 image. In addition to being cropped, it looks like the developers also slightly stretched the image, so everything is a little shorter and fatter. The rage meter is also easily explained. The programmers were to lazy to create the proper ratio for 16:9, which is the same thing the Halo 2 programmers did for the HUD.
Interesting. That does explain the screenshots. Maybe GoW 2 will be better that way, I read somewhere that the developers made sure the game would look good on HD sets. Hopefully that includes correct aspect ratio for widescreen...
logicalnoise 03-13-07, 03:31 PM Interesting. That does explain the screenshots. Maybe GoW 2 will be better that way, I read somewhere that the developers made sure the game would look good on HD sets. Hopefully that includes correct aspect ratio for widescreen...
the Demo was cropped too.
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