View Full Version : Team Ninja tells it like it is...and its great news for the ps3.
makingmusic476 03-27-07, 04:42 PM IN an interview with gametrailers, one of the guys from Team Ninja (Ninja Gaiden) said this, and i htink it's a great quote:
"The developers that say it's too hard to develop for the PS3 and complain about it are missing the point. It sounds like an excuse to the consumer to us."
Though there's a little bad new as well:
"We'd love to implement compatibility with PlayStation Home but unfortunately Sony hasn't provided any of the tools needed to implement it. I hope Sony gets on the ball with giving the developers the tools they need to implement Home."
...from here (http://www.gametrailers.com/viewnews.php?id=4312 ).
Tripjammer 03-27-07, 04:49 PM Full Text:
Check out our new Ninja Gaiden Sigma preview.
Can you talk about the overall graphics and what people can expect on the PS3?
The developers that say it's too hard to develop for the PS3 and complain about it are missing the point. It sounds like an excuse to the consumer to us."--Yosuke Hayashi, director for Ninja Gaiden Sigma on the PlayStation 3.
It's not so much that we brought the game over to the PS3 as it is we more or less are recreating Ninja Gaiden with the most up-to-date graphic techniques in order to take advantage of the hardware. In order to have this be a great experience for both people who are new to the series as well as those who've enjoyed it since the beginning, we want to provide an experience that looks totally new and fresh. One of the best ways to do that was to have a game that runs at a 1080p with a constant 60 fps, and utilizes real-time self-shadowing. No other game as accomplished all three of these goals at once.
Was it always a plan to release it in the first year window of the PS3 and if it was is that something that you see being able get a new audience?
We wanted to provide this experience to people on a next-gen platform as soon as we possibly could. It wasn't that we were aiming at first year timing.
Can you talk about what you're doing with enemies and A.I. and is the PS3 allowing you to do more with that?
For us putting new enemies in the game we needed to make sure that served a purpose. It's not just about the number you can have at once. There are games that have thousands of enemies at once, and some of them don't move or do much. For us it's about making sure they have goals they are fulfilling and that they can work together with existing enemies. That's really our philosophy. As far as A.I. goes people have played our game before will see that we've made some subtle improvements. A lot of it has to do with using all the Cell's SPU processors.
Have you nailed down the number of difficulty levels?
It's going to have five levels, just like Ninja Gaiden Black.
Can you talk about the dual-wielding mechanic and if it was originally planned? Do you think people will pick it up right away?
We wanted more of an orthodox weapon, something easy to pick up and play. Since a key mechanic was the sword, we decided that we'd do a dual sword, [which provides] something new and flashy, and has a different play mechanic but is close enough to the original that people can easily pick it up easily. We've succeeded in making a weapon that has a ton of moves and is as useful as the single sword you start the game with. We wanted the dual swords to be the second standard weapon. You don't start out with them, but acquire them early on.
We'd love to implement compatibility with PlayStation Home but unfortunately Sony hasn't provided any of the tools needed to implement it. I hope Sony gets on the ball with giving the developers the tools they need to implement Home."
Has it been difficult to develop for the PS3 overall?
For us it's not a question of being easily to develop for, that's a relative term. When we first got our hands on the hardware it took us a while to get back into the flow of working with Sony, because they way they do things is a little different. The developers that say it's too hard to develop for and complain about it are missing the point. It sounds like an excuse to the consumer to us.
There are a lot of people out there that bought the PS3, and it's not a question of whether it's easy or hard. If your going to do a project you have to do the best you can. It's like if you bought a CD and it sounded bad and the singer said it was because the studio and the engineer were no good. Ultimately it's up to that person to make sure they have the quality that's needed. Look at what were able to do and the quality we are able to achieve and that speaks for it self. I think people will be satisfied with what we were able to do. If we can do it then other people will be able to do it as well.
Do you hope to move a lot of PS3 consoles with Sigma?
That's up to the consumer. We hope that this game is something people or going to buy and want to play. We also recognize that it's more important to satisfy existing PS3 owners.
Have you nailed down any online features?
We're going to have "karma ranking," which is like a leader board for your score. That's something we had back on Xbox but we're going to expand it more to include more detailed statistics on how you played. One guy may have a high score but he may have died a lot so you can use that to share as a community.
How do you feel about PlayStation Home and are you going to use that?
I think Home is an interesting concept and something that will be interesting to people. We'd love to implement compatibility but unfortunately Sony hasn't provided any of the tools needed to implement it. If you wanted to wait for the game to come out for a few more moths we'd be able to, but I don't think anybody wants that. I hope Sony gets on the ball with giving the developers the tools they need to implement Home, but right now I just look at it as an observer.
Could you talk about Rachel's weapon set in Sigma?
Rachel is a fiend hunter and her whole fighting style is based on that concept. We wanted to provide her with a great solid action that's different from Ryu, but really latch on to what makes her character unique. She appeared in cut-scenes on the Xbox, so people know that she carries this huge hammer and has seen her shoot wires into buildings. We're including those as weapons that are playable. She's mainly going to use her war hammer to pound enemies into submission. She's also got the wire shot she can fire into enemies, or into objects like chandeliers and swing into enemies to attack them.
Will Ryu and Rachel's missions interweave?
There going to appear in the same storyline, so you'll play a few missions as Ryu and then some as Rachel.
Are you impressed with anything out on the PS3 right now?
I think I look at the lineup and I think people are trying, but I'd like to see a little more progress. We're working with real-time self-shadowing at 60 frames, and there are other games running at lower frame rates and us the fact that they have self-shadowing as an excuse and that's kind of disappointing. There are games I'm looking forward to, and one is Heavenly Sword. I haven't played it so I have no idea how it works as a game, but it has visuals that make you want to play it. It stimulates us to work harder to be able to take that game on when it comes out and I hope our game doesn't disappoint gamers.
1080p at 60fps, we need more like this :o
You have to give these guys credit. They're willing to make the effort to push hardware and make a great game. Ninja Gaiden did they same thing for the Xbox. Too bad not enough developers have the same attitude. How many people will re-buy this just to see what they've done? I'll rent it for sure if not buy it.
I will buy it for sure. I loved it on the Xbox. And I never did beat ninja master... so there is still stuff for me to work toward.
I need it NOW dang it.
Cysquatch 03-28-07, 02:03 AM This is a port of Ninja Gaiden Black but with 3 new levels and duel wielding katanas.... Definitely a must buy for the action game genre.
If you're into Ninja Gaiden, you need to watch this "hands on" vid of Sigma....
http://gamevideos.com/video/id/10197
"I love how the dev calls DMC a combo game"
a rumor is going around that some japanese game magazine shows that a demo will be available 4/27 in the japan PS store, i'm sure hong kong store will get it too.
SQUIDWARD360 03-28-07, 10:55 AM I remember reading several times that Team Ninja would only be making games in 720p. They felt the jump in resolution didn't justify the hit the game engine would take.
logicalnoise 03-28-07, 11:49 AM The interview is with the guy incharge of SIgma's development. He doesn't nessarily represent Itagaki's POV. However Itagaki said himself that he thinks the ps3 could be great. he just perfers's the 360's dev kit and tools.
chokeslam 03-28-07, 12:23 PM I remember reading several times that Team Ninja would only be making games in 720p. They felt the jump in resolution didn't justify the hit the game engine would take.
I read that too. It's shocking awesome that they are going to release a game that looks this good at 1080p/60. If Team Ninja can have a fast action game like Ninja Gaiden at 1080p/60, all devs should be shooting for 1080p/60.
the rumor was true :rolleyes:
Ninja Gaiden Demo Coming to PSN
A sneak peak before the June release.
March 28, 2007 - Tecmo's PS3 update to the original Ninja Gaiden isn't due out in America and Japan until June, but those wanting a sneak peak will have to wait less than a month. In the latest issue of Japan's Famitsu Weekly, Ninja Gaiden Sigma director Yosuke Hayashi revealed plans to make a playable demo of the game available on the PlayStation Network starting 4/27. The demo will include one specially created chapter that won't be in the final version and will allow players to use a large number of weapons from the start.
The big question is, of course, will owners of PS3s outside of Japan be able to get quick access to the demo through the US and European PlayStation Stores? While Tecmo hasn't made an official announcement, Hayashi did reveal that the demo will include an online score rank mode that will allow players from throughout the world show off their ninja skills. Sounds like PS3 owners everywhere have something to look forward to late next month.
http://ps3.ign.com/articles/776/776488p1.html
Honestly, I'd rather they create the game for 720p with AA and AF enabled rather than pushing 1080p...
chokeslam 03-28-07, 12:58 PM Honestly, I'd rather they create the game for 720p with AA and AF enabled rather than pushing 1080p...
Yeah, what is the deal with the newer NGS screenshots on IGN? Jaggies everywhere. The lines in previous screenshots were razor sharp...
Cysquatch 03-28-07, 01:53 PM the rumor was true :rolleyes:
Ninja Gaiden Demo Coming to PSN
A sneak peak before the June release.
March 28, 2007 - Tecmo's PS3 update to the original Ninja Gaiden isn't due out in America and Japan until June, but those wanting a sneak peak will have to wait less than a month. In the latest issue of Japan's Famitsu Weekly, Ninja Gaiden Sigma director Yosuke Hayashi revealed plans to make a playable demo of the game available on the PlayStation Network starting 4/27. The demo will include one specially created chapter that won't be in the final version and will allow players to use a large number of weapons from the start.
The big question is, of course, will owners of PS3s outside of Japan be able to get quick access to the demo through the US and European PlayStation Stores? While Tecmo hasn't made an official announcement, Hayashi did reveal that the demo will include an online score rank mode that will allow players from throughout the world show off their ninja skills. Sounds like PS3 owners everywhere have something to look forward to late next month.
http://ps3.ign.com/articles/776/776488p1.html
Good catch MUGEN. I posted a new thread on this before I saw this. :eek:
TyrantII 03-28-07, 05:41 PM Yeah, what is the deal with the newer NGS screenshots on IGN? Jaggies everywhere. The lines in previous screenshots were razor sharp...
IGN has been known to screw up photo's by resizing them, let's hope it's just that!
fanerman 03-28-07, 06:32 PM Ouch those jaggies are horrible. Those can't be what it'll look like on a PS3. I hope.
Honestly, I'd rather they create the game for 720p with AA and AF enabled rather than pushing 1080p...
Only if they include scaling to 1080i/p.
Ouch those jaggies are horrible. Those can't be what it'll look like on a PS3. I hope.
if you saw the HD video, your eyes must be really sensitive to jaggies, because i saw very minor jaggies.
alex2792 03-28-07, 11:27 PM 1080p is not worth it with PS3/360 neither console is powerful enough to get playable framerate with AF/AA/HDR enabled while having great high poly count visuals. Not to mention the fact that the difference between 720p is barely noticable from normal viewing distance unless you have a rediculously big TV.
1080p is not worth it with PS3/360 neither console is powerful enough to get playable framerate with AF/AA/HDR enabled while having great high poly count visuals. Not to mention the fact that the difference between 720p is barely noticable from normal viewing distance unless you have a rediculously big TV.
I don't believe that is true. I've played at 720p resolutions on the PC since 1999 and jumped to 1080p equivalent 3 years ago. Dedicated consoles as powerful as the PS3 and 360 are should be able to pull off incredible graphics and high res no problem. Either the devs are adding too much too soon and that isn't needed, or they just don't know how to optimise properly for each console.
Personally, I expected 720p/1080i on the majority of the games on the original Xbox. That is why I bought it when it came out MS originally touted as being an HD capable console. It took 2 years, and then only a handful of games came out, so it should have been a no brainer that this gen finally was true HD all the time.
That is probably the biggest complaint I have on the PS3 and 360. The 360 at least allows scaling while the PS3 is still a big ? in that reguard.
Anyway, I shouldn't be complaining in this thread as it looks like the devs are shooting for 1080p/60. So kudos to them!
chartwel 03-29-07, 02:23 AM 1080p is not worth it with PS3/360 neither console is powerful enough to get playable framerate with AF/AA/HDR enabled while having great high poly count visuals. Not to mention the fact that the difference between 720p is barely noticable from normal viewing distance unless you have a rediculously big TV.
i notice the difference between 1080p and 720p. am i abnormal or something? also, how do you know the consoles are not powerful enough to handle all this? Team Ninja seems to be pretty confident................
bottom line, programming for the ps3 is radically different than developers are use to. in time, 1080p 60 fps will be the norm...................glad to see some developers arent afraid to *WORK* to get their games running the absolute best they can. too many whinny developers these days..................
William Mapstone 03-29-07, 08:14 AM An article in PSM stated that Team Ninja was content with 720P for the typical reasons. This article is kinda out dated since it was in a printed magazine, maybe they changed there mind? Not to sure what to believe...
I don't believe that is true. I've played at 720p resolutions on the PC since 1999 and jumped to 1080p equivalent 3 years ago. Dedicated consoles as powerful as the PS3 and 360 are should be able to pull off incredible graphics and high res no problem. Either the devs are adding too much too soon and that isn't needed, or they just don't know how to optimise properly for each console.
The issues are related to the new bells and whistles added. HDR lighting, advanced motion blur, unified lighting models, advanced texturing, and other more recent additions are extremely demanding.
I recall Trackmania Sunrise on the PC as one of the first games to use "next-gen" motion blur on the PC. It looked insane, but it destroyed the framerate. I could run smoothly in 1680x1050 without it. In order to reach that same framerate with motion blur, I had to drop to 800x600. This was on a 6800 GT (which was powerful for the time).
Then we look at HDR. Far Cry first added this in a patch and it brought most PCs to their knees. You could easily run FC at insane resolutions without it, but if you enabled it, you were going to be dropping down quite a bit.
The new consoles are doing much more than either of those games. When you mix fancy blur, unified shadowing, and HDR into a single package...your requirements fly through the roof. Higher resolutions become significantly more difficult to pull off at that point.
Also, with 1080p, ram become an issue. These consoles each sport just 512mb ram total...and that just isn't enough to run most games in 1080p.
|
|