vigga
04-12-07, 11:10 AM
For ps3 games, what is the native refresh rate? Are they treated as video source material, rendered in 60 fps, or more similar to brd at 24 fps?
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View Full Version : ps3 games...video or film...refresh rates? vigga 04-12-07, 11:10 AM For ps3 games, what is the native refresh rate? Are they treated as video source material, rendered in 60 fps, or more similar to brd at 24 fps? Blitzzz 04-12-07, 11:20 AM i believe they are all 60fps vigga 04-12-07, 11:22 AM When the PS3 gains 1080p24 (any idea when that'll happen?) will it be better to output at 24 hz or 60 hz? brentsg 04-12-07, 11:24 AM Why on earth would you want to slow down the frame rate of your games? todrigo 04-12-07, 12:13 PM Why on earth would you want to slow down the frame rate of your games? Thats my thought too, but I'm not an expert. Anybody have a reason for wanting this other than just rallying around the idea that the PS3 doesn't do something that some other bit of hardware does ndskyz 04-12-07, 12:47 PM I thought the 24fps was for BD movies, that are recorded that way, not games..maybe I was mistaken I dunno.. vigga 04-12-07, 01:19 PM Yeah, sorry - I was looking at what the native rate was - I wouldn't want to slow it down if it was rendered in 60 hz... WriteSimple 04-12-07, 02:12 PM Games will be at 60Hz. Most HD video, like say for the John Legend concert, is 30Hz. On a 60Hz HDTV, that means a frame will be shown twice as long to make it 60Hz. Film-based HD movies will get 2-3 pulldown to fit the 60Hz. If your HDTV or projector can do 120Hz, that means a frame for games will be shown twice as long, film-based five times as long, and HD-video based four times as long. Best kind of display if you can afford it. fuad Slordak 04-12-07, 02:32 PM The 24 fps support is for movies, yes, not intended for games. Since non-video films are usually shot at 24 fps, it allows one to watch the movie at the original framerate without having to do any monkeying about with inverse telecine. SirDrexl 04-12-07, 05:52 PM While games are output at 60hz, some of them aren't actually rendered at 60 frames per second; sometimes they are 30fps or slow down based on the complexity of what has to be rendered. A game running at a constant 30fps (like Resistance) is like the HD video that was mentioned, where each frame is displayed twice. |