LynxFX
05-01-07, 06:25 PM
This is a slick way of looking at what the sixaxis is capable of.
Check out the video: http://www.pabr.org/sixlinux/sixlinux.en.html
Check out the video: http://www.pabr.org/sixlinux/sixlinux.en.html
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View Full Version : Impressive Motion Tracking using the Sixaxis LynxFX 05-01-07, 06:25 PM This is a slick way of looking at what the sixaxis is capable of. Check out the video: http://www.pabr.org/sixlinux/sixlinux.en.html dallow 05-01-07, 06:29 PM Wow, that really is impressive. I have to give it more credit. LynxFX 05-01-07, 06:36 PM It really shows how sensitive and precise the tracking is in the sixaxis. From twisting to moving up and down, to turning it at an angle. People keep giving Sony flak that the motion sensing was just a late minute addition, but I think it could be used really well, and it is obviously well made. awx 05-01-07, 06:41 PM What's really cool is that all of this is running from Linux. He has patches on his site to get the SixAxis working via bluetooth from the PS3. You have to initially pair it via USB but this is a major hurdle solved. kylebisme 05-01-07, 07:40 PM Cool, now if only we can get a Windows driver with Sixaxis support. Mattardo 05-01-07, 08:01 PM Makes me think of the old movies where you could see the wires holding up the planes and puppets. I'm gonna do that with my psp and some fishing wire. awx 05-01-07, 08:28 PM People keep giving Sony flak that the motion sensing was just a late minute addition, but I think it could be used really well, and it is obviously well made. Yeah, there's no noticeable lag and the robot seems to be responding with accurate angles. TyrantII 05-02-07, 06:14 PM just goes to show you how developers think its the "soft/hard" rumber of last generation... on or off So far all the games that I've played that used it make you use imprecise motion to do something very precise on screen, or they're just horrible calibrated and use on a single axis Basically shake the **** out of it to make you bat move forward without any real control, shake the **** out of it to preform a standard attack on an enemy, tilt it left and right and watch how you too can oversteer your car! bleh, developers need to get on the ball. nhp27 05-02-07, 09:19 PM That is pretty awesome...hopefully devs will take a cue from stuff like that. Lorum 05-02-07, 09:36 PM All it will take is one great game that uses the SIXAXIS well to wake people up. Maybe Lair, who knows. Tacked on tilt use hurts people's impressions of it. I think Motorstorm and Blazing Angles work well with tilt. Even though they work well I've found most people just want to go back to the sticks rather than learn to use the tilt. Once a game kind of forces people to use tilt I think we'll see it take off. modiGTI 05-02-07, 10:56 PM Nice, it would be cool if more games implemented it better. I've been playing Marvel Ultimate Alliance, and the motion sensing for this game sucks. WriteSimple 05-03-07, 02:38 PM I can easily imagine SCE taking apart the Sixaxis sensors and put four of them around your waist via a belt. The rest of the buttons are placed on your hands. Who needs a dance-pad or a Wiimote then? Hoola-hoop baybee! :D :D :D fuad ppshooky 05-03-07, 02:46 PM I can easily imagine SCE taking apart the Sixaxis sensors and put four of them around your waist via a belt. The rest of the buttons are placed on your hands. Who needs a dance-pad or a Wiimote then? Hoola-hoop baybee! :D :D :D fuad Then they can stick you in giant robots and you would no longer need to function with controls. Just move your body/hands/etc. SpeedyHTPC 05-03-07, 03:09 PM If you have a Wii, play the Wii Sports boxing for a few rounds and then think about moving your entire body. Geez. I'm already putting water bottles in the game room. You prob need to run to the shower after that kind of gaming. |