View Full Version : Classic Gaming for Videophiles
Jack White 05-08-07, 06:26 PM Anyone who's a TRUE Videophile and a Classic Gamer should use SCART RGB cables for Video Gaming Nirvana. There are Multisystem TVs sold with Scart Inputs in the US. There are also many Professional RGB Broadcast Monitors sold with BNC Type RGB inputs. There are Scart to 4 BNC adaptors available for such a hookup. Used RGB monitors can be had for cheap on Ebay under the Cameras and Photography (Pro Video Equipment) category. Scart RGB cables are also sold on Ebay as well as Ebay UK.
The Following Classic Videogame Systems require NO Modding for RGB gaming(Sega Master System, Sega Genesis 1-3, Super Nintendo, Neo Geo, Atari Jaguar, Sega Saturn, Sony Playstation). The Following Systems require Modding for RGB capability (N64, NES, Turbo Grafx 16/PC Engine Turbo/Turbo Duo).
Sadly Some Systems can only output Y/C max because of PPU limitations, these systems are (3DO, Atari 7800, 5200). The Scart RGB connection is SUPERIOR to DVI and HDMI when using an Analog Display. Scart RGB is a good 2 or 3 steps ahead of Component Video, and light years ahead of S-video and Composite Video.
The following site is DEDICATED to Videophile Gamers.
http://www.gamesx.com/
Anyone who's a TRUE Videophile and a Classic Gamer should use SCART RGB cables for Video Gaming Nirvana. There are Multisystem TVs sold with Scart Inputs in the US. There are also many Professional RGB Broadcast Monitors sold with BNC Type RGB inputs. There are Scart to 4 BNC adaptors available for such a hookup. Used RGB monitors can be had for cheap on Ebay under the Cameras and Photography (Pro Video Equipment) category. Scart RGB cables are also sold on Ebay as well as Ebay UK.
The Following Classic Videogame Systems require NO Modding for RGB gaming(Sega Master System, Sega Genesis 1-3, Super Nintendo, Neo Geo, Atari Jaguar, Sega Saturn, Sony Playstation). The Following Systems require Modding for RGB capability (N64, NES, Turbo Grafx 16/PC Engine Turbo/Turbo Duo).
Sadly Some Systems can only output Y/C max because of PPU limitations, these systems are (3DO, Atari 7800, 5200). The Scart RGB connection is SUPERIOR to DVI and HDMI when using an Analog Display. Scart RGB is a good 2 or 3 steps ahead of Component Video, and light years ahead of S-video and Composite Video.
The following site is DEDICATED to Videophile Gamers.
http://www.gamesx.com/
http://i2.photobucket.com/albums/y29/Sal29/RGB/RGB_vs_S-Video.jpg
danieloneil01 05-08-07, 06:33 PM So what's this have to do with the Microsoft?
Jack White 05-08-07, 06:40 PM So what's this have to do with the Microsoft?
Well, the fact that there's no area for classic gamers means that you have to post in the other gaming forums.
Scart RGB cables are the best only for Interlaced Scan videogames.
I'm not sure if there are any interlaced scan videogames on X-box(let alone Xbox 360), but I know that there are interlaced scan ones on Gamecube and PS2 that can benifit from SCART RGB. The only catch for the Gamecube is that American Gamecubes don't work with the regular Scart RGB Cables. The RGB cable for the American Gamecube is VERY VERY rare and highly sought after.
There is also a TRUE VGA cable(most are fakes) for the Gamecube for razor sharp pixel for pixel perfect picture quality on Progressive Scan Games.
pyronious 06-06-08, 03:31 AM Thanks for the tip on using SCART to connect classic consoles to modern TV's. I ended up getting a SCART cable for my Sega CDX and the quality is shockingly good. I'm processing the RGB signal to 720p using the DVDO iScan VP20 and I'm really surprised at how well it holds up.
Up until now I'd just been plugging the S-Video connector straight into the TV and it looked awful.
The following images link to Flickr if you want to see them at full resolution (click "All Sizes" to access the original resolution image). Images are photographed from a 720p plasma, which I think helps to retain some of that glorious phosphor glow from the days of old.
http://farm4.static.flickr.com/3179/2555626340_a741d17538.jpg (http://www.flickr.com/photos/pyronious/2555626340/)
http://farm4.static.flickr.com/3160/2554799141_bb20ece760.jpg (http://www.flickr.com/photos/pyronious/2554799141/)
Anthony1 06-06-08, 04:08 AM I used to have a XRGB2+ unit, and it was absolutely fantastic. Takes the native analog RGB signal, and upconverts to VGA, then outputs it as VGA. I also have a regular Commodore 1084S-D1 monitor, and several custom made RGB cables for it.
The TurboGrafx-16 actually doesn't need to be modded internally for RGB, but it does need aplification for the RGB output. Most internally mod it, but it's not a requirement at all.
Valence01 06-06-08, 10:11 AM The Scart RGB connection is SUPERIOR to DVI and HDMI when using an Analog Display.
Uhh...yeah I'm sure it is, given that the consoles mentioned don't have DVI or HDMI output. I suppose that makes composite, S-Video, component, etc all superior to DVI or HDMI, due to actually being able to connect the console and see a picture at all.
P.J.
Anthony1 06-06-08, 01:59 PM Uhh...yeah I'm sure it is, given that the consoles mentioned don't have DVI or HDMI output. I suppose that makes composite, S-Video, component, etc all superior to DVI or HDMI, due to actually being able to connect the console and see a picture at all.
P.J.
I think he's trying to convey the "garbage in - garbage out" phenomenom. Basically, with games systems from the Nintendo NES and Sega Master System, all the way to the Nintendo 64, your best option is analog RGB output. Analog RGB will give a far superior image to S-Video. The problem is, getting the RGB image out of the console, and displaying it on a display that is capable of showing an RGB image. Usually, you need to have custom RGB cables made, and you also need a monitor that can sync with a 15khz analog RGB signal. Alot of Sony PVM monitors are able to sync with 15khz analog RGB, so if you're interested, check Ebay for Sony PVM monitors. Also, Commodore 1084 monitors will work, and a few other monitors sold in the USA. In Europe, it's much easier, just get a TV with Scart input.
Once you get to the Sega Dreamcast, then we are in the land of progressive scan images, and this is when RGB isn't as significant. The Dreamcast has a VGA box that you can get and 90 percent of the games are 480p compatible. No need for RGB output. With the PS2 and GameCube it's a bit tricky. There are some 480p games for both GameCube and PS2, but there are tons of games that are 480i, and those games will look best in RGB. RGB is even better than component, because RGB carries the full bandwidth of the signal, while on component, you're sharing the bandwidth. It's not a huge difference, it's pretty minor, but hardcore videophiles can notice the differences.
With Xbox 1, again we are talking about progressive scan for 95 percent of the games, so no need for RGB output. Same thing with Xbox 360 and PS3, etc, etc.
ebackhus 06-06-08, 04:43 PM I remember moving up from RF to composite and seeing a distinct difference. Afterwards I moved up to S-Video and was simply awed by the increased sharpness. Component, however, was probably the biggest jump and brought out color accuracy and detail I never would have imagined! HDMI, in my opinion, doesn't really add anything else other than my 360 to send a 1080p image that my TV doesn't need to de-interlace. 1080i over component looked fine but there was the tiniest amount of lag.
I just REALLY REALLY wish that PS2 games didn't look like sh*t on my TV. Even my SNES look batter than my PS2.
Anthony1 06-07-08, 02:11 AM I remember moving up from RF to composite and seeing a distinct difference. Afterwards I moved up to S-Video and was simply awed by the increased sharpness. Component, however, was probably the biggest jump and brought out color accuracy and detail I never would have imagined! HDMI, in my opinion, doesn't really add anything else other than my 360 to send a 1080p image that my TV doesn't need to de-interlace. 1080i over component looked fine but there was the tiniest amount of lag.
I just REALLY REALLY wish that PS2 games didn't look like sh*t on my TV. Even my SNES look batter than my PS2.
One way to get your PS2 games to look alot better, is to get your hands on a XRGB2+ unit and a PS2 Scart cable with Japanese pinout. If you're HDTV has VGA inputs, then you'll be all set, and get the best image possible from a PS2. If your HDTV doesn't have VGA inputs, then you can get a Audio Authority vga to component transcoder and use that. I used to have that exact setup, and PS2 games looked fantastic via that method. The big problem is cost. XRGB2+ units are incredibly rare and go for crazy $$$ on the bay.
formulanerd 06-07-08, 03:33 AM my last RP had scart, i had muliple converter connectors for s-video, component, composite, etc...everything looked better on the scart input.
ogbuehi 06-07-08, 08:55 AM I think that's only problem. I don't think I've ever seen VGA cables for NES or SNES.
Anthony1 06-10-08, 06:12 PM I think that's only problem. I don't think I've ever seen VGA cables for NES or SNES.
They don't exist. That's why you need something that will transcode the raw 15 khz analog rgb signal (the best video possible from the SNES and many other systems) to VGA. The only box thats well known for doing that, are the XRGB boxes. There is the original XRGB, XRGB2, XRGB2+ and XRGB3. They are all made by a company called Micromsoft or something like that. It was very similar to microsoft, but different. I think the company is from Japan or Hong Kong or something.
ogbuehi 06-10-08, 08:07 PM They don't exist. That's why you need something that will transcode the raw 15 khz analog rgb signal (the best video possible from the SNES and many other systems) to VGA. The only box thats well known for doing that, are the XRGB boxes. There is the original XRGB, XRGB2, XRGB2+ and XRGB3. They are all made by a company called Micromsoft or something like that. It was very similar to microsoft, but different. I think the company is from Japan or Hong Kong or something.
So you hook up these transcoders to a NES, SNES, or N64 (composite in) and you can hook up to a HDTV using the component output on the transcoder? Or are they system specific? I'm pretty interested as I have lots of old systems but they don't have composite outputs.
number1laing 06-10-08, 08:44 PM One day, I'd love to get an older tube TV and hook up RGB stuff to it. I got rid of most of my older games (Genny, NES), but still have a SNES and would rather play PlayStation 1 games on a smaller, tube TV at their native resolution than blowing up that 256x224 to 1920x1080.
I have tried a game or two on the Dreamcast using my VGA adapter to my TV, and it looks... pretty cool as I remember it, but the picture did not fill the whole screen, probably because the games were coded that way to avoid overscan on tubes.
Anthony1 06-11-08, 01:53 AM So you hook up these transcoders to a NES, SNES, or N64 (composite in) and you can hook up to a HDTV using the component output on the transcoder? Or are they system specific? I'm pretty interested as I have lots of old systems but they don't have composite outputs.
Well, the XRGB units were made for Japanese consumers. So, the best input that it has, is a 21 pin Japanese Scart input. The problem, is finding Japanese 21 pin RGB cables for various systems like SNES, Genesis, etc, etc. Back in the early and mid 90's, it was easy, but nowadays, they are almost impossible to track down. Usually, what people do is make an adapter that will convert the 21 pin Japanese Scart input to 21 pin European Scart input. It's much easier to find the European Scart rgb cables for various systems like the Sega Saturn and such. Then, once you get some European Scart rgb cables for your various systems, you plug them into the Euro to Jap 21 pin adapter, and then what happens is the 15 khz analog rgb signal is sent to the XRGB unit. Once the XRGB unit has the analog RGB signal, it upconverts it to 640 x 480 VGA, and outputs that via the VGA output.
To use it with a HDTV that has component inputs, you need something like the Audio Authority 9A60 adapter. This little box takes a VGA signal, and converts it to component.
So, if you're HDTV has VGA inputs, then just use the VGA inputs, if it doesn't have VGA, and only has component, then you would need something like the Audio Authority 9A60 as well.
It's definitely not for the faint of heart, so to speak. It takes alot of $$$, and alot of patience, and you have to track down the right adapters and RGB cables and such. It's not easy. I actually had a XRGB2+ unit, and an Audio Authority 9A60, and I was playing Super Nintendo, Sega Genesis, Sega Saturn, Neo-Geo, TurboGrafx-16, etc, etc, in beautiful RGB on my 51 inch Sony HDTV. The systems looked dramatically better this way, compared to using their S-Video cables or composite cables. Pretty much night and day improvement in quality.
ogbuehi 06-11-08, 07:25 AM Hmm... Sounds like way too much trouble then as none of my HD sets come with VGA. I would have to find the European SCART output cable for all of my consoles, switch it to a japanese SCART pin out, then transcode that signal again to component. That's probably the biggest reason why almost nobody's knows of this then. I thought the thread was about somebody who had found a way to do this easily. Guess I'll continue using emulators.
DaveC19 06-11-08, 01:43 PM One day, I'd love to get an older tube TV and hook up RGB stuff to it. I got rid of most of my older games (Genny, NES), but still have a SNES and would rather play PlayStation 1 games on a smaller, tube TV at their native resolution than blowing up that 256x224 to 1920x1080.
I have tried a game or two on the Dreamcast using my VGA adapter to my TV, and it looks... pretty cool as I remember it, but the picture did not fill the whole screen, probably because the games were coded that way to avoid overscan on tubes.
See if you can find an old Sony PVM2030 monitor. Those have all analog inputs including SCART RGB, S-video, composite etc.
Anthony1 06-12-08, 02:16 AM See if you can find an old Sony PVM2030 monitor. Those have all analog inputs including SCART RGB, S-video, composite etc.
Actually, Sony PVM-2030's don't have Scart rgb. They do have RGB, but it's a proprietary 25 pin connector, not a Scart connector. You can, however, make custom made RGB cables for various gaming systems for many of the Sony PVM monitors. I used to own a Sony PVM-2530, which is the 25 inch version of the 2030. I had custom made RGB cables for it, for all my classic gaming systems. It did look outstanding. Of course, finding somebody to make you custom cables for all your classic gaming systems is extremely difficult, and if you do find somebody, then you are going to have to pay them big $$$ to make the cables.
This is the primary reason why people are interested in XRGB units, because you can buy already made cables for it. You just need somebody to make one converter cable, to convert the Japanese 21 pin Scart pinout to the 21 pin Euro Scart pinout. Once you have that, then you're basically in business.
zedrein 10-22-08, 12:32 AM Thanks for making this topic Jack White, and thanks for the worthy contributions Anthony. I have been on many AV forums and hardly anyone knows what I am talking about when I bring up RGB and gaming. Basically the only snag I have ran into is actually finding a suitable monitor, sure there are always some on ebay, but shipping is UNREAL...and I've checked all local electronics merchants that I know of and nothing. Anthony, Jack or anyone on this thread with good knowledge about RGB monitors, please contact me. I have many questions including the idea of console emulation and RGB monitors...Thanks guys, I would love to keep this topic alive.
email is: rm_sidell@yahoo.com
Anthony1 10-22-08, 02:04 AM Thanks for making this topic Jack White, and thanks for the worthy contributions Anthony. I have been on many AV forums and hardly anyone knows what I am talking about when I bring up RGB and gaming. Basically the only snag I have ran into is actually finding a suitable monitor, sure there are always some on ebay, but shipping is UNREAL...and I've checked all local electronics merchants that I know of and nothing. Anthony, Jack or anyone on this thread with good knowledge about RGB monitors, please contact me. I have many questions including the idea of console emulation and RGB monitors...Thanks guys, I would love to keep this topic alive.
email is: rm_sidell@yahoo.com
Depending on what part of the country you're in, it might not be that hard to find a RGB monitor. The easiest way is to search on Ebay for " Sony PVM " . Then narrow the search down to places within a 2 hour drive from your house. Reason being, shipping a huge RGB monitor, is just going to be astronomical, in terms of how much $$$ you'd have to shell out for it. I'm in Sacramento, Ca, but I once drove to San Francisco to get a Sony PVM-2530. The place was about 2 hours from Sacto, but the trip was well worth it. Of course, this was way before the price of gas was so high.
But basically, you just need to find somebody within driving distance. Having one shipped is just going to cost too much $$$. If you don't mind a smaller monitor, I can highly recommend the Commodore 1084S-D1 monitor. You can sometimes find these on Ebay for about $25, with another $30 or so for the shipping. The downside is that they are only 13 inches, so very small. But I have one myself, and I've used it for many years, and it's given me the most detailed images of my classic games of any monitor I've ever owned. Think of it as a great "starter" monitor for getting into the world of RGB. Also, some projectors will work with RGB. I had a Mitsubishi HD1000u and it actually worked pretty well with alot of systems in RGB. I don't think it perfectly would sync with some of the systems, but some of them looked pretty fantastic. If you can find a European projector with a Scart input on the back, one that can sycn with a horizontal scanning rate of 15.75 Hz, then you'll be loving life.
rahimlee54 10-22-08, 09:26 AM This is all really cool and I would really like to do it, but I think I am too cheap, Ill price it later but I am betting I will be making due with what I have. Thanks for the cool info though guys.
Rahimlee54
Shin CZ 10-23-08, 01:25 AM For my classic gaming needs on my TV, I'd either use pc emulators, or my VGA'd Dreamcast emulators. ;)
Anthony1 10-23-08, 05:59 PM For my classic gaming needs on my TV, I'd either use pc emulators, or my VGA'd Dreamcast emulators. ;)
Emulators aren't bad. Especially Xport ones on a modded Xbox 1 system. The Genesis and SNES emulators look pretty outstanding. You can output it at 720p or 1080i, and it can look "almost" as good as native RGB.
Almost.... but not quite. If you want the absolutely best video quality that a system like the Super Nintendo or Sega Genesis could achieve, then you need to go with native analog RGB.
zedrein 11-12-08, 02:17 AM ^^^ Hey Anthony, did you ever experiment with the 15kHz RGB capable HDtv with your gaming consoles? I'd like to hear how that turned out.
cybersoga 11-12-08, 03:00 AM Emulators aren't bad. Especially Xport ones on a modded Xbox 1 system. The Genesis and SNES emulators look pretty outstanding. You can output it at 720p or 1080i, and it can look "almost" as good as native RGB.
Almost.... but not quite. If you want the absolutely best video quality that a system like the Super Nintendo or Sega Genesis could achieve, then you need to go with native analog RGB.
I would argue that games on old consoles are natively progressive, there is just no way to get progressive scan out of the console. Also classic games consoles in the UK run at 50hz, games are slowed down and the picture is squashed compared with 60hz consoles (modern consoles and PCs run at 60hz in the UK). Unless you are using an old interlaced CRT, in most cases, an emulator actually gives you a better picture than was possible with the old consoles and allows people in the UK to experience classic games full speed and full screen.
This message was sponsored by SEGA, bringing you the Mega Drive Ultimate Collection for Xbox 360 early next year ;)
rahimlee54 11-12-08, 07:00 PM I would argue that games on old consoles are natively progressive, there is just no way to get progressive scan out of the console. Also classic games consoles in the UK run at 50hz, games are slowed down and the picture is squashed compared with 60hz consoles (modern consoles and PCs run at 60hz in the UK). Unless you are using an old interlaced CRT, in most cases, an emulator actually gives you a better picture than was possible with the old consoles and allows people in the UK to experience classic games full speed and full screen.
This message was sponsored by SEGA, bringing you the Mega Drive Ultimate Collection for Xbox 360 early next year ;)
What emulator do you use? Mine only give me a small picture, my computer is outdated though.
RunningRiot 11-12-08, 07:25 PM I just keep my 32" CRT kicking around and properly calibrated. It's best connection is S-Video but really do you need anything more on an SDTV for content that is often below 480i?
I guess I'm just not a big believer in upscaling such low resolution content and trying to force it to look good on an HDTV.
Anthony1 11-12-08, 11:08 PM I just keep my 32" CRT kicking around and properly calibrated. It's best connection is S-Video but really do you need anything more on an SDTV for content that is often below 480i?
I guess I'm just not a big believer in upscaling such low resolution content and trying to force it to look good on an HDTV.
S-Video isn't that great. Obviously, it goes like this:
Worst to Best
RF
Composite
S-Video
Component
RGB
Progressive component
DVI
HDMI
Each step along the way you get a jump in video quality. I have a S-Video cable for my Super Nintendo, but it looks dramatically better via native RGB. You have to understand that RGB is actually superior to component. RGB carries the full bandwidth of the signal, component doesn't.
^^^ Hey Anthony, did you ever experiment with the 15kHz RGB capable HDtv with your gaming consoles? I'd like to hear how that turned out.
Unfortunately, not yet. My father-in-laws Panasonic plasma is hanging on his wall, on a wall mount, and I tried to get access to the VGA input (which might be analog 15 kHz rgb compatible), but couldn't get access to it, without taking it off the wall, and wasn't able to do that, at that time. I still need to do that.
What "zedrein" is referring to, is that I found out that a number of modern day Plasma TV's can sync with a horizontal scanning rate of 15 kHz, and can display the analog RGB signal of a console like the Super Nintendo or Genesis. Apparently, you have to connect it via the VGA port, and have a cable made with the right pinout that can send the RGB signal to the plasma. Not all plasmas are able to do this, but supposedly, alot of the Panasonics are. My father-in-law has a Panasonic that might be able to do this, and I have a RGB cable that could test it, and I hope to test it out soon, just to see what the image quality is like. I'll be sure to take pics when I do.
game_fanatic 11-12-08, 11:12 PM S-Video isn't that great. Obviously, it goes like this:
Worst to Best
RF
Composite
S-Video
Component
RGB
Progressive component
DVI
HDMI
Each step along the way you get a jump in video quality. I have a S-Video cable for my Super Nintendo, but it looks dramatically better via native RGB. You have to understand that RGB is actually superior to component. RGB carries the full bandwidth of the signal, component doesn't.
DVI and HDMI should be equal in video quality given they are both digital signals.
RunningRiot 11-13-08, 12:27 AM S-Video isn't that great.
Yes, I'm well aware of that. I have all my stuff hooked to my 720p TV over HDMI with every input independently calibrated to meet my OCD's needs (it's nothing spectacular but it is done right).
But we're not talking about a gaming PC or a PS3 or a 360 here. We're talking about NES, and SNES, and Genesis, and N64, and PS1, and consoles made by Atari when they were actually Atari. Those systems rendered at 240i, they sure as hell weren't utilizing the color gamut that anything above S-Video can handle.
So I guess I just don't get why you'd upscale 240i up to HD progressive resolutions just to use a SCART cable. On my 480i CRT all those systems look as sharp as they possibly could and all the colors are spot on thanks to a simple calibration. S-Video pretty weak for modern stuff yea, hell it's barely pulling average for last-gen systems and DVDs. But we're talking about 8, 16, 32, and 64 bit systems that rendered below SD. They weren't made to be played on HD displays and output over high-quality cables.
Anthony1 11-13-08, 09:50 PM Yes, I'm well aware of that. I have all my stuff hooked to my 720p TV over HDMI with every input independently calibrated to meet my OCD's needs (it's nothing spectacular but it is done right).
But we're not talking about a gaming PC or a PS3 or a 360 here. We're talking about NES, and SNES, and Genesis, and N64, and PS1, and consoles made by Atari when they were actually Atari. Those systems rendered at 240i, they sure as hell weren't utilizing the color gamut that anything above S-Video can handle.
So I guess I just don't get why you'd upscale 240i up to HD progressive resolutions just to use a SCART cable. On my 480i CRT all those systems look as sharp as they possibly could and all the colors are spot on thanks to a simple calibration. S-Video pretty weak for modern stuff yea, hell it's barely pulling average for last-gen systems and DVDs. But we're talking about 8, 16, 32, and 64 bit systems that rendered below SD. They weren't made to be played on HD displays and output over high-quality cables.
Obviously, you've never seen a Super Nintendo running in RGB on a RGB monitor. If you had, you would understand what I'm talking about. The difference between S-Video on the Super Nintendo, or S-Video on the Playstation 1, or S-Video on the Sega Saturn, and those same consoles displaying a native RGB signal is pretty much night and day. The clarity, crispness and detail are off the charts. It's hard to explain to somebody who hasn't seen it in person.
The best way I can explain it, is that if you remember the early 90's when Street Fighter II was all the rage, the main difference between Street Fighter II on the Super Nintendo and Street Fighter 2 in the Arcades, was the display that people would play it on. 99 percent of the population was playing Street Fighter 2 for the Super Nintendo on a regular TV in RF, composite or maybe S-Video. In the Arcades, the arcade cabinet typically had a Wells-Gardner RGB monitor inside it, and the Jamma board was connected to it via RGB, and the color, clarity and detail were vastly superior to the game that people were playing at home. What 99 percent of the population didn't realize, is that if they were able to get a RGB cable for their Super Nintendo, and a RGB capable display to play it on, they would be playing virtually the same thing as in the Arcades with identical quality.
pcweber111 11-13-08, 10:04 PM Obviously, you've never seen a Super Nintendo running in RGB on a RGB monitor. If you had, you would understand what I'm talking about. The difference between S-Video on the Super Nintendo, or S-Video on the Playstation 1, or S-Video on the Sega Saturn, and those same consoles displaying a native RGB signal is pretty much night and day. The clarity, crispness and detail are off the charts. It's hard to explain to somebody who hasn't seen it in person.
I've seen an SNES on an RGB monitor and you're correct it looks pretty darn good. I tried to buy one of those displays from Toys R Us back when they actually carried the SNES but didn't get to so all I can do is remember how crisp and colorful the system looked on them. I remember being jealous at how good Super Mario World looked compared to the crappy no-name 20" tube I was using with the rf connector. Ah the memories, lol.
Saying that though I am more than happy with my SNES (among others) connected to my 34" HD Panny tube connected via S-video and frankly it's a lot of work and effort for systems I really don't play much any more. The crisp, colorful images from my older systems are just fine as they are but I will say thanks for going to the trouble of explaining what we can do to get the rgb signal from out older systems. It's good reading for those willing to take the time to do it.
zedrein 11-15-08, 07:46 PM I've seen an SNES on an RGB monitor and you're correct it looks pretty darn good. I tried to buy one of those displays from Toys R Us back when they actually carried the SNES but didn't get to so all I can do is remember how crisp and colorful the system looked on them. I remember being jealous at how good Super Mario World looked compared to the crappy no-name 20" tube I was using with the rf connector. Ah the memories, lol.
Saying that though I am more than happy with my SNES (among others) connected to my 34" HD Panny tube connected via S-video and frankly it's a lot of work and effort for systems I really don't play much any more. The crisp, colorful images from my older systems are just fine as they are but I will say thanks for going to the trouble of explaining what we can do to get the rgb signal from out older systems. It's good reading for those willing to take the time to do it.
I've heard alot of people claim that there HD sets handle old consoles well, I've just never been able to understand that. Obviously the set itself has a different aspect ratio, so if it's not stretching the original 4:3 image out and making it look ugly - it's using those annoying pillar boxes on the sides of the picture. Also, the image from a SNES, Genesis, or PS1 is a far lower resolution than a HD set, so that means the set would have to use scalers, which I think make the original image look artificial. That's why true analog RGB to a display that has the same resolution and that's interlaced is a pure and non-artificial as it can possibly get.
mholtom71 11-18-08, 08:14 PM I have RGB monitors and a Sony 34XBR910 HDTV. Even with the XRGB2+, the HDTV does not look as good as the pure RGB signal. I have also used different scalers and they are no match for pure RGB signal (15 kHz).
zedrein 11-20-08, 03:24 AM I have RGB monitors and a Sony 34XBR910 HDTV. Even with the XRGB2+, the HDTV does not look as good as the pure RGB signal. I have also used different scalers and they are no match for pure RGB signal (15 kHz).
QFT. I guess I am more of a purist myself and can appreciate when people can differentiate between the real signal and one that is molested to look more "HD"
Fact is for anyone reading this: Nothing beats pure analog RGB for your older game consoles, after seeing the picture you really get the impression that this picture is what the creator intended for you to see...I highly recommend it!
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