View Full Version : Forza Demo up 5:25 a.m. est IMPRESSIONS???


Krone7
05-10-07, 05:27 AM
nuff said... downloading...

FrankJ.Cone
05-10-07, 05:34 AM
Downloading now...

Lil. Lucas
05-10-07, 05:41 AM
Downloading too :)

HoodedSoldier
05-10-07, 05:46 AM
dammit i woke up at 5:30 i'm 30 minutes behind. I'm at 8%.

NickDG
05-10-07, 05:48 AM
My download was smokin all the way up to 90% now it's crawling. Talk about a tease!

SPK8000LG
05-10-07, 05:48 AM
http://img148.imageshack.us/img148/8942/p1000580ld2.jpg
http://img148.imageshack.us/img148/625/p1000582ng3.jpg


-Hand Party-

HoodedSoldier
05-10-07, 05:50 AM
damn you spk damn you to hell. LOL

Krone7
05-10-07, 05:56 AM
Damn all of you, I'm at %65 and I'm the one who set up the thread. Stupid DSL connection.

DaGamePimp
05-10-07, 05:59 AM
First Impression after a few laps :
It's good all around but I was honestly expecting more in terms of graphics (the cars look decent enough) . It is not as impressive as GT-HD IMO (and that one didn't blow me away) . I love the way the cars sound when they smack against eachother , sounds pretty real for those that have been in collisions before .

--- Jason

HoodedSoldier
05-10-07, 06:03 AM
Wheel or controller pimp? I'll be using the controller this morning but wheel tonight.

DaGamePimp
05-10-07, 06:05 AM
Yeah I reserve the right to get excited about it once I can play it with a wheel on my projection set-up (playing with controller on 37" LCD right now) ;) .

* After playing GTR2 with a wheel for a while this seems pretty tame and not as realistic but it does have a nice feel and the physics seem damn good .

* The real-time body damage is pretty impressive as well , my car actually looked beat up in a very realistic fashion .

--- Jason

Krone7
05-10-07, 06:34 AM
It was an o.k. demo; I thought the graphics would be better. I think I had more fun racing in reverse and smashing the cars than actually racing. I was pretty sure that I was going to get DiRT anyways.

SPK8000LG
05-10-07, 06:42 AM
http://img510.imageshack.us/img510/3742/p1000590ta9.jpg


Wow real nice game. I can already see all the time I'm gonna dump into this. I just won a race in each class. Loved every minute of it. On side of this game that really stands out is the audio, I didn't have to look in my rear view, I could tell in my speakers where the car was and how close it was. Really incredible stuff

FrankJ.Cone
05-10-07, 07:07 AM
They should have delayed this until the holiday season to have time to work on the jaggies.

ileff
05-10-07, 07:35 AM
so far so good, lets see how multiplayer turns out...

Mugello Italy satellite view (http://maps.google.com/maps?f=q&hl=en&q=Mugello,+Italy&layer=&ie=UTF8&z=15&ll=43.99726,11.370893&spn=0.013213,0.042014&t=k&om=1)

ZippyBongHits
05-10-07, 08:02 AM
How is this game compared to say PGR3? Both graphically and playability?

Racing games are my favorite. Have RR6, Burnout and PGR3 in my collection and I love em all. Is this going to be another worthy addition?

moose35
05-10-07, 08:09 AM
How is this game compared to say PGR3? Both graphically and playability?

Racing games are my favorite. Have RR6, Burnout and PGR3 in my collection and I love em all. Is this going to be another worthy addition?

PGR 3 has better graphics. ALOT better compared to this demo.

So far my only complaint besides the graphics is that the controls feel a little sluggish.

Lil. Lucas
05-10-07, 08:23 AM
OMG, this game is amazing. Makes the driving wheel come to life, I cant wait for the full version

reaper
05-10-07, 08:35 AM
I got up at 5am this morning for this demo. I started by finishing my bass shaker installation. While I was doing this, I checked for the Forza demo download. It wasn't there to my extreme disappointment. I checked a few times hoping it would say that it was there and was disappointed every time. This didn't make sense to me as I had seen some threads on forzamotorsport.net indicating that the demo was available. I powered my 360 of and back on and, there it was. So, I started my download and finished my shaker installation. Now all three chairs:

http://reaper.us/assets/images/db_images/db_Theater_0081.jpg

Have one of these babies:

http://www.partsexpress.com/images/299-028m.jpg

Installed like this:

http://img257.imageshack.us/img257/1109/img5990uz3.jpg

The download finished up and I cleaned up my installation and sat down. I loaded up the demo and watched the intro videos without skipping any of them. Very nice. I was a bit disappointed to see some slowdown or hitching in the Forza intro with the 3 cars. Not sure why that is... the machine should be able to play a video.

Anywho, I started the demo and picked a Mustang from C class and left all of the assists on (they are on by default). Here's the car I used:

http://www.msxbox-world.com/gallery/albums/Xbox-360-Screenshots/Forza%202%20-%20C%20Class/192_168_1_49-image105.jpg

I headed out to hit the track. I did OK in my first trial with the game. I swerved around a bit but basically stayed on track. The sounds of the engines all around me were very cool and the physics seemed spot on. The rumble strips were really getting the bass shakers going (as was the menu music which is quite cool btw). Nothing exciting happened in this race. I started over and selected a different car. It was the Honda Integra:

http://www.msxbox-world.com/gallery/albums/Xbox-360-Screenshots/Forza%202%20-%20C%20Class/192_168_1_49-image113.jpg

This time I was having a better race but eventually slid off the track into the pea gravel and could never catch up. I wanted to see how fast the cars could go so I hopped up to the A class. Oooh baby!

http://media.teamxbox.com/games/ss/1476/1178335493.jpg

Wow! It was FAST. Holy moly... here comes that first turn... OH SHIOOOOT I am sideways. CRASH!!!! Man, the sound effect was AWESOME! I couldn't believe how cool the sound was on that crash. Wow! I tried the race many times with the GT. I loved the car but it was a beast to tame for sure. I finally came in 3rd and called that "good enough". I stepped it up to R class with a Saleen something or other... sorry no pic available that I can find. Holy schniekies... these things are FAST. I thought the GT was fast. I rear ended the car in front of me, wiped out a few times and decided I needed some more practice.

I ended up running one more race this morning with the Beemer:

http://www.msxbox-world.com/gallery/albums/Xbox-360-Screenshots/Forza%202%20-%20C%20Class/192_168_1_49-image133.jpg

It was an awesome race. I was in 3rd place from the beginning of the race. I passed into 2nd on the first straight away. I was riding the 1st place guys tail through the rest of the lap and the entire second lap. I mean I was inches off his bumper! Finally, as we approached the final straight, I pulled through it with a little more momentum than he had and was able to nudge past him for the 1st place win.

Graphics were slightly underwhelming as reported earlier with the jaggies and such. But honestly, the physics, cars and sounds may still bring this title home for me.

What a morning. Awesome!

HoodedSoldier
05-10-07, 09:02 AM
Loving the Vette and i usually don't use Vettes in racing games. Finally got a time in the sub minute with an A class car. Loving the game. Oh and all assist were off.
http://img.photobucket.com/albums/v287/HoodedSoldier/CIMG0388.jpg

moose35
05-10-07, 09:03 AM
Graphics were slightly underwhelming as reported earlier with the jaggies and such. But honestly, the physics, cars and sounds may still bring this title home for me.

What a morning. Awesome!

Nice setup, I actually saw you post this on IGN, haha. But figured my comment would be more appreciated here.

The more I play this, the more I can look past the graphics, because I'm getting better with the driving, I've moved on to class A. The 911 is pretty much the best car ever. In blue. yup.

aegisx
05-10-07, 09:25 AM
You comments make me wish I liked racing games. I just could never play them well enough to get beyond frustrating.

wokisan
05-10-07, 09:37 AM
I don't have much time to post (got a lettering job waiting on me) but I checked out the demo this morning.

I really like the way the MS wheel handles in this demo (more so than PGR3). In PGR3 the wheel seems too sensitive (anyway to recalibrate the axis on the wheel??)

You can see the jaggies but otherwise the graphics are nice (but a little underwhelming). Hopefully we'll see some polishing in the golden version.

I'll have much more time with it late tonight...

alex2792
05-10-07, 09:57 AM
Very underwhelming, looks worse than PGR3 and GT:HD, jaggies galore it seems as if they just used a hi-res Forza 1 engine. Physics and AI seem very good however, I'm not really into racing simulation games so I wasn't buying the game no matter what.

NeonMcGurk
05-10-07, 10:07 AM
Man, I can't get over how everyone seems to think that this game looks about as good as Gran Turismo on the PS1. Maybe I'm blind but I think the demo looks excellent on my HP-S5053. The Menus aren't as sharp as I hope they'll be in the final game, and that's got to be one of the ugliest renditions of a 360 controller on the loading screen, but the game itself looks very good in my opinion. The Scenerey and the sky are Really amazing (It's so cool how those mountains in the distance are all socked in with fog and mist) and the cars look great overall (although I can see some of the "Jaggies" that seem to keep everyone up at night with nightmares). The track may be a little ho-hum, but the gameplay is fantastic and FUN! People Hyped this game up too much, and the delays didn't help, and now everyone thinks it's going to be the most amazing thing ever (Which it still may be). I guarantee if this had come out in December or whenever it was originally scheduled, people wouldn't be complaining nearly as much. Overall I give it 9 Out of 10

Charlie97L
05-10-07, 10:08 AM
couldn't the graphics possibly have a final revision?

i mean this is the "demo" after all.

GalvatronType_R
05-10-07, 10:17 AM
Played the demo this morning. While the physics, AI, and sound were awesome, the graphics do not compare to GT-HD. Not only does PGR3 outdo it graphically, I fired up my PS2 and set GT4 to 1080i and you could make the argument that GT4 outdoes Forza 2.

So while I have little doubt that Forza 2 will have excellent AI, crash modeling, modification options, etc., simply put, Polyphony Digital has thoroughly beaten Turn 10 in the looks department (no, I'm not a graphics slut but just calling it like it is, GT looks better than Forza).

newfmp3
05-10-07, 10:28 AM
I'm a graphics slut, and this sounds disappointing to me.

cesslinger
05-10-07, 10:42 AM
Everyone try playing with the hood cam, you can see fantastic reflections on the hood. When you go under a sign you can actually read the sign off the hood. I don't think the graphics are photorealistic, but the lighting effects are great and the sound is really well done. I was really concentrating too hard trying to use the wheel on the R class cars to pay attention to the graphics. Watch out for those mid corner throttle jabs!!

FrankJ.Cone
05-10-07, 10:45 AM
OMG, this game is amazing. Makes the driving wheel come to life, I cant wait for the full version


This was my opinion after 30 min of play this morning. With PGR you get very severe FF (lots of pressure) but it appears to come and go.. its ON or its off. With TDU you get FF all the time but its very muted.

With Forza its on all the time and it feel more realistic than the FF of either of the others.

reaper
05-10-07, 11:09 AM
I agree with you assessment of the FF, Frank. And I smile at your Wii jab in your sig. :D

scottro
05-10-07, 11:22 AM
This was my opinion after 30 min of play this morning. With PGR you get very severe FF (lots of pressure) but it appears to come and go.. its ON or its off. With TDU you get FF all the time but its very muted.

With Forza its on all the time and it feel more realistic than the FF of either of the others.

That's what I wanted to hear.

RobertR1
05-10-07, 11:23 AM
Sitting at about 8ft away from a 50inch plasma the graphics look damn good! Track details and enviornments are certainly a step up from PGR3. 0 and I repeat 0 slowdowns no matter what is happening.

But the driving, oh MAN! the DRIVING! they got it nailed. I seriously cannot tell you how the car feel and controls could be done any better. Played the demo for over an hour now and I'm absolutely blown away. I have no idea how they pulled it off but the driving is aboslutely perfect.

Oh and into the 52's with a R390GT1 now! The AI is really well done. And as someone else said earlier, mirrors not needed. The sound, esp. if you have a good surround setup and so good you'll know exactly where you are in traffic.

If I had to pick between the car handling vs graphics alone, I'll take the car handling. Not sure how anyone can walk away unimpressed from this game.

briankmonkey
05-10-07, 11:51 AM
Keep in mind I'm not a Sim fan, but I download all demos.

I only tried a few laps this morning with some yellow supercar and I'll play more tonight. My impression will probably change some after getting used to it. They have 3 classess to choose from and quite a large variety of cars.

You can push "X" to see your tire graph come on. Right Bumper changes camera (no cockpit available in the demo). Right analog moves the camera just like PGR3. Graphically I wasn't impressed but didn't think it looked worse than PGR3. However I didn't think the "jaggies" were all that bad, not as bad PGR3's at least. Color palette seems, well I don't know just doesn't pop out at all or something. Framerate is very smooth (much better than PGR3's) minus a few random hiccups. Gameplay felt better than Forza on the OG xbox which to me felt floaty.

I tried smashing up the car as much as I could, full speed into a wall but couldn't inflict too much damage. Full speed going reverse direction into another car spoiler flew off! The audio for crashing sounds pretty impressive and just like the real thing (yeah, wish I didn't know that, lol).

I imagine Sim fans will love it though as the framerate is solid and I'm sure it will have tons of customization and all that. I just left whatever the default was for the game.

TheCableMan
05-10-07, 12:27 PM
Im so dissapointed. My HDTV broke yesterday so I cant view this game in all is HD glory. Oh well SD will do till next week. Downloading it right now

chad473
05-10-07, 12:41 PM
Sitting at about 8ft away from a 50inch plasma the graphics look damn good! Track details and enviornments are certainly a step up from PGR3. 0 and I repeat 0 slowdowns no matter what is happening.

But the driving, oh MAN! the DRIVING! they got it nailed. I seriously cannot tell you how the car feel and controls could be done any better. Played the demo for over an hour now and I'm absolutely blown away. I have no idea how they pulled it off but the driving is aboslutely perfect.

Oh and into the 52's with a R390GT1 now! The AI is really well done. And as someone else said earlier, mirrors not needed. The sound, esp. if you have a good surround setup and so good you'll know exactly where you are in traffic.

If I had to pick between the car handling vs graphics alone, I'll take the car handling. Not sure how anyone can walk away unimpressed from this game.

I'm with you. People complaining about the graphics seems a bit much if you ask me...they also need to keep in mind there's not exactly much eye candy to be had from a course that is just track and wilderness. I've seen videos of some of the city tracks and they look quite impressive. Some slight jaggies here and there, but other than that looks good, and controls even better. The guy that said GT4 on ps2 looks better...I want some of whatever he is smoking.

dhan
05-10-07, 12:47 PM
Man, really anxious to get back home. Downloaded the thing this morning but was only up to 95% when I left for work...

KoRn
05-10-07, 12:48 PM
I wasnt expecting much because in all honesty the screen shots didnt impress me. But after playing the demo. Wowzas!!!!!!! The game play is amazing and so are the graphics! I was floored. I know the graphics will even be more polished in the retail version im sure. My only complaint is the jaggies. But I can get over that.

dreamstate
05-10-07, 12:51 PM
Stayed up last night to download this, and 1/2 hour before i could my 360 finally bricked.

KLUNKDM
05-10-07, 12:53 PM
Loved the Demo.....It feels like a better looking, feeling Forza (Forza is my favorite racing game ever) and that is enough for more.......I love the game play the most. I graphic are great, but not the best. The game play is the best for me, because I will be online playing mostly anyway.....Single player racing boars me to death and to me Forza is about being online racing against peeps....and since I can customize my cars like no other game can do, then it's all good........I will be buying the game

talbain
05-10-07, 12:59 PM
Im so dissapointed. My HDTV broke yesterday so I cant view this game in all is HD glory. Oh well SD will do till next week. Downloading it right now


that's why you need to have backup hd's scattered throughout the house ;)

MisterNJ
05-10-07, 01:02 PM
Played about 4-5 races this morning. I have the wheel and its taking a lot of getting used to. The first race I played I used the controller and lost---second one I came in first place. Then when I switched over to the wheel I had two last place finishes and a 4th place.

Its so much tougher with the wheel, especially with cars that understeer or have a lot of RWD power.

abelincoln
05-10-07, 01:09 PM
From a couple of the earlier posts I was expecting the graphics to be much worse than they actually are. They're not impressive, but solidly decent. I only played one full race but the handling seems pretty impressive and it's obvious that the frame rate is good. I'd bet that this is a game that will grow on me as I become more familiar with the controls. Unless DIRT ends up being the end all be all of racing I'm seriously considering picking this one up.

modiGTI
05-10-07, 01:28 PM
Fun demo so far, I have the game preordered, so this should keep me busy till release. I think the cars look great even though there is a bit of jaggies.

newfmp3
05-10-07, 01:33 PM
opinions seem all over the place. I wish I could download the demo. in the middle of a few things at the house, selling home, moving etc. Enjoy it guys!

dub273
05-10-07, 01:34 PM
I'm sold. I'm buying this, plus the FF wheel.

Pros:

* Great high constant frame rate. No chop at all, just a smoooooth ride.
* Tight responsive analog controls. I can't wait to take the wheel for a spin (pardon the pun).
* Love the ability to ditch ABL, traction, etc. as in Forza 1 and let the car do its thing.
* Driver AI that behaves like HUMANS do -- making mistakes, playing smart, or going reckless. Some cars are more aggressive, others take turns too wide and plunge into the gravel, still others brake right in front of you and cause you to lose momentum... what a great thing to see.
* Driving physics that feel impeccable. (Whether they actually ARE or not, I'll leave to more experienced motorists.)

Cons:

* As briankmonkey says, the palette lacks punch, and it's a shame. The course should feel a bit more vibrant and alive than it does.
* Totally anal and cosmetic, but I don't like the lighting/environment mapping on the cars. They're all too shiny on the top and too dark on the bottom; there's no ambient/reflected light on the sides and underside to show off the detail and damage.
* Aliasing is a bit frustrating when trying to make out the details on a distant turn.
* There's a bit of disconnect when you go to replay and suddenly see bloom, motion blur, DOF, and so forth that wasn't in the actual gameplay.

Unknowns:

* I hope there will be gamma or brightness controls in the final game.
* How ridiculous are the Achievements going to be?

reaper
05-10-07, 01:42 PM
Regarding achievements... you can listen to some discussion here:

http://www.podtrac.com/pts/redirect.mp3?http://media.libsyn.com/media/achievementjunkie/AJ-may-7-07.mp3

Or read this as well:

That being said, let me delve into the achievements for Forza Motorsport 2.

Race Achievements
These will probably come easy to the pro’s out there, but we wanted a way to positively enforce clean driving as well as reward specific driving scenarios. These achievements are not worth a lot of points, but I hope they will teach those unfamiliar with racing.

Career Achievements
The biggest part of our game is by far the career mode (it took our testers on average around 70 hours to complete it 100%). This is where you get to fully experience every aspect of our game. As you can see we wanted to award those who completed all the career races as well as leveled up their character profile to 50. These pay off especially to the snapshot example I was talking about. These achievements aren't going to be attained overnight. You need to gain levels to unlock events, then you need to have the right car with the right restrictions to even get into the race. The great thing about this is that you can get this by doing online career as well.

Collecting Achievements
We love the car collecting aspect of this game. We have broken up the achievements that have to do with car collecting in the career. Some will be easier than others, Spain for example has only 2 cars. One of the cars won’t be unlocked till you succeed further in your career, never the less we only give the Collecting Cars from Spain 1 achievement point. Compare this with the Collecting Cars from the United States which is worth 25 achievement points. To answer all those panicking posts – NO the Unicorn, Limited Edition, and Pre-order cars do NOT count toward these achievements.

Arcade Achievements
We really want to highlight the Time Trials in Forza 2. Not only have we paired the right car with the right track, but we have also attached a target time to each trial. These target times should be achievable by all players (but they are challenging!).

Our exhibition achievements reward players who come in 2nd or 3rd. Our exhibition mode is more approachable and we want to encourage players to keep trying if they happen to come in 3rd. And, yes, if you get all gold you will also get the silver and bronze achievement. We do not require multiple replays.

Online Achievements
As I mentioned earlier I didn’t want to force people to play in ranked matches just to get an achievement, we have scoreboards for that. We really want people to try the auction house, as we are very happy with how it had turned out. And as for the 1 million online credits, that may take you a while, but is far from impossible.

Secret Achievements
We're really not supposed to let the cat out of the bag on these, but if you'd like to bribe me with cash monies, PM me and we'll talk. (No, not really.)

And there you have it, Forza Motorsport 2's achievements in a nutshell.

tjtripp
05-10-07, 01:52 PM
I played for a couple of minutes this morning. One question I have is if there is a "hood cam" view. I went through the view and didn't notice one where you could see the hood of the car. Maybe I was too tired and was out of it, but I thought there was supposed to be a view like this. All I notice was a "bumper cam" view. Did they just exclude it from the demo? Anyone?

ileff
05-10-07, 01:56 PM
hood cam is in the demo, but on some cars you don't see much of the hood.

tjtripp
05-10-07, 02:10 PM
hood cam is in the demo, but on some cars you don't see much of the hood.

cool thanks. I only tried playing with the gallardo and thought that they excluded that view. Glad they didn't

IndyStylee
05-10-07, 02:16 PM
Forza Motorsport (the original) was one hell of a game with a whole bunch of car enthusiasts playing it for a long time. That game was unlike any other when it came to the sense of community on xbox live. I met alot of cool people online and raced for the better part of a year with that game. This game will be awesome in every sense of the word. If you are on the fence you should buy it. The parts modifications, tuning, paint jobs, career mode, and online races are enough to totally consume you.

This game is the reason I bought an Xbox 360. I love shooter games, RTS, and sports games very much, but Forza is what i've been waiting for.

zizo79
05-10-07, 02:16 PM
the demo was okay ...maybe there was too much hype about this game ... i can`t wait for a Formula one game from MS !!!!!!!!!!

Andrew67
05-10-07, 02:27 PM
the demo was okay ...maybe there was too much hype about this game ... i can`t wait for a Formula one game from MS !!!!!!!!!!

Since it's not going to happen, I can't wait either.

Charlie97L
05-10-07, 02:52 PM
the demo was okay ...maybe there was too much hype about this game ... i can`t wait for a Formula one game from MS !!!!!!!!!!

there's too much niggling on forums about games for this gen.

i think in the real world of consumers, people are very very happy with 360. i know i am.

example. i love oblivion. is it perfect graphically? NO. does it have pop-in, jaggies, and muddy textures? YES. does that detract in ANY way from me (and many others) enjoying the game immensely? NO.

i'm salivating over forza for the gameplay. as far as i'm concerned, this generation of games on the 360 and ps3 is all 100% eye candy, and i love it. it can only get better, but i don't have unrealistic expectations. a few jaggies aren't gonna bother me!

formulanerd
05-10-07, 03:18 PM
not impressed.

i was really anticipating this game, maybe demos arent such a good thing, before the demo i was 100% buying this game on launch, now i may not buy it at all.

oh well, guess i'll just have to wait for pgr4

briankmonkey
05-10-07, 03:21 PM
not impressed.

i was really anticipating this game, maybe demos arent such a good thing, before the demo i was 100% buying this game on launch, now i may not buy it at all.

oh well, guess i'll just have to wait for pgr4

What I've always said.. Smarter to release a demo AFTER a game has been out for a while. Releasing early has potential to knock people away who would have bought without playing a demo. Releasing after can still atract people anyways.

RobertR1
05-10-07, 03:32 PM
What I've always said.. Smarter to release a demo AFTER a game has been out for a while. Releasing early has potential to knock people away who would have bought without playing a demo. Releasing after can still atract people anyways.

But pre release demo like with Crackdown and Dead Rising can do well for sales and pre-orders. Also, most games sell well in the first few weeks and then trail off considerably so building up that initial purchase userbase is quite important.

Personally, unless you like driving and know much about it, you might not like Forza2. For many, arcadey games like PGR and GT series will be more "fun" but I'm quite thankful to the Forza team for getting the driving right.

chad473
05-10-07, 03:34 PM
people that don't like it..have you played forza 1? It seems odd that a lot of people are saying "oh well I'll just get pgr4". They're completely different types of games. PGR is a quite loose, arcade racer. forza is pure sim. I have to wonder if the people that are disappointed were expecting something totally different than what forza is, and was in the first game.

SPK8000LG
05-10-07, 03:38 PM
Ok i played this demo now for about three hours. My only problem with it is how dull the graphics are. I remember playing GT3 and getting lens flair and stuff like that. I see nothing like that in this game. Still very good game tough

briankmonkey
05-10-07, 03:39 PM
But pre release demo like with Crackdown and Dead Rising can do well for sales and pre-orders. Also, most games sell well in the first few weeks and then trail off considerably so building up that initial purchase userbase is quite important.

Personally, unless you like driving and know much about it, you might not like Forza2. For many, arcadey games like PGR and GT series will be more "fun" but I'm quite thankful to the Forza team for getting the driving right.

sure it can go a bit both ways... I just think the potential to do more harm than good pre-launch. You can pick up those sales by releasing a demo after it is out as well. Heck, just waiting a few days would probably lead to more units sold as people will buy on launch day quite often.

I've seen pre-orders cancelled from demo's. One example was many peolpe were pumped up for The Outfit here, saying they pre-order or are buying day 1. Demo hit, quite a few minds changed. I kind of like the game personally, I just think people were expecting something else.

edit: was browsing gamefaqs and found a better example right away.. Quite a lot of angry people there..

I for one had this game pre-ordered. After playing the demo I've lost all interest and will now only rent it. There is no reason why we can't have BOTH amazing gameplay as well as visuals on such a powerful system that is the xbox360!

Red Cell
05-10-07, 03:48 PM
So far the driving physics and customization are the best in any racing game i've played.
comparing this games graphics to Gran Tourismo 4 is a joke. I own GT4. Its a step beyond in every area HDTV or not.
I really like the customization menu's style, and the depth of what you can tune. very cool.
To me, they nailed the driving physics and sound dead on, wich is the most important factor in any racing sim.

I'll rate the Demo 8.9 out of 10.
If they fine tune the graphics before release, I would say this could be a 10

:back to playing!:

Hammer65
05-10-07, 04:42 PM
I don't expect any fine tuning of graphics as the demo was suppose to go up when the game code was final. There shouldn't be any changes between now and release of the game except for bug fixes and those will probably be a live patch on release day. BTW I think it looks great and handles better.

flood222
05-10-07, 06:11 PM
Its interesting to read these reviews. Some people really like it and some really don't. There aren't many that think its just OK.

As for being close to GT4 you have got to be kidding? GT4 is an understeering tractor sim!

I set my download when I left the house this AM. Im anxious to play it.

formulanerd
05-10-07, 06:26 PM
with physics and realisim promised, it's really sad to see ZERO affect on driving and performance with severe damage.

hell even in toca 3, going through the grass or gravel would result in grass or gravel being embedded in your tires, not only could you see it, but it adversly affected the driving mechanics realistically.

in the forza 2 demo, i can completely crash my car up, loose the spoiler, deffuser, crushed fenders and bumpers, and the car will still plant well on the road and i can drive normally.

i think forza tries to cover too many bases, while doing all things fairly well, it doesn't exceed at anything.

graphics junkies wont be happy, true racing sim fans wont be happy, but i guess the average joe will like it, and the average joe is probably the target sales group, because face it, there arent enough true racing sim fans out there (on the 360 platform) to sell enough games.

i've said it before, and i'll say it again, i cant wait for pgr4. forza 1 was great (especially for it's time) but forza 2 feels too much like forza 1.5. comparing the demo to pgr3 (because i'm an average joe... not a graphics junkie or a true sim racing fan) i think i prefer pgr3.

theres no doubt that forza 2 will be a big seller, but i think more than a few will feel slightly disappointed.

like i said before, i'm not into sims, and i really dont like arcade racing either, but i dont understand how pgr3 is "arcadey" and this isnt? and i'm not just some kid who plays games, i raced two seasons of sportsman footbrake, a season of autocross, and 6 or 8 times around a road course.

another thing that bugs me is no cockpit, nowhere near a sim with the "hood view" which you cant even see the hood on most of the cars.... i also hate the fake engine sounds, with all the time in development you'd think they could at least record real engine sounds... that bothers me sooooo much.

VegasFlyby
05-10-07, 06:37 PM
I've read the demo is in arcade mode. Correct me if I'm wrong.

AHDTVDiet
05-10-07, 06:47 PM
Demo is supposed to be in arcade mode and not all functions are turned on. When you crash in the demo and then look at the "damage" telemetry it shows no damage. The detail they give you on that page would indicate driving would very much be affected when all functions are turned on. This is only a 600MB download so it goes to reason that much more can be achieved in full gamemode.

This is much more of a sim then PGR3. It takes much more concentration on how you take your turns if you want to stay on the track and win. This is not a drift racer like PGR is.

Some people said these graphics were worse then PGR3 (may have been on a different board). I disagree but the graphics are different then PGR3. They got the PGR3 "realistic" look while having the Ridge Racer "brightness...almost cartoonly" kinda look in some instances. It did not seem as jaggie as PGR3 to me but then this may not be the best track to judge. I also would have preferred a straighter track and the ability just to do laps without the other cars, but then they couldnt show off their physics. I just got to remember this is only a demo and there is a lot more to the actual game.

lacombo
05-10-07, 06:58 PM
FM2 Achievments...
http://www.xbox360achievements.org/achievements.php?gameID=235

havent had time to update or get this demo yet. hopefully tonight unless someone calls to play C&C3.

I seriously do get great laughs from this forum. people complaining about jaggies, doesnt looks as good as ???, too sim, blah blah blah LMAOD.

Mcklein
05-10-07, 07:01 PM
that's why you need to have backup hd's scattered throughout the house ;)

I know one is never enough...lol

I like the demo btw, I havent had a chance to pull my wheel out...i have to work early tomorrow, but try different cars and i love the different feel in the different models...crash physics are cool and the sounds is superb..engine and braking ...cool
My only complaint is how come a car hits me from behind and i get a penalty...i understand if i hit one car ..take penalty time but not if the AI hits me .... :(

ArchieGates
05-10-07, 07:04 PM
What do you wheel owners think of it? Is the wheel worth $150?

formulanerd
05-10-07, 07:07 PM
Demo is supposed to be in arcade mode and not all functions are turned on.


that would explain a lot, thank you.

is it just me, or does the A.I. drive like you're not even there?

i'll be in a line, and ahead of the car beside me, but he blatantly rams me just to get into the same line. real a.i. should brake late to get ahead of me, or pull in behind me, not just swerve into me like i'm not even there.

RobertR1
05-10-07, 07:32 PM
i'll be in a line, and ahead of the car beside me, but he blatantly rams me just to get into the same line. real a.i. should brake late to get ahead of me, or pull in behind me, not just swerve into me like i'm not even there.

I found the opposite in my experience. The AI was quite aware of me. If I was leading and I'd make a mistake (oversteer) they'd react by altering their line instead of just ramming me.

If I early braked they'd trying to dive to the inside to take the position. The only time they were rough with me was when I'd be trying to bump them out of the way. I thought they raced quite fair.

Charlie97L
05-10-07, 07:39 PM
i think this is an amazing game. just played the demo for a bit.

graphics are sweet.... i'm not seeing many jaggies, if any... the framerate is unreal.

i'm picking up the wheel for this and dirt and pgr3.

you can get a good deal on a refurb wheel on ebay. like 80 bucks or something.

Red Cell
05-10-07, 07:39 PM
with physics and realisim promised, it's really sad to see ZERO affect on driving and performance with severe damage.

hell even in toca 3, going through the grass or gravel would result in grass or gravel being embedded in your tires, not only could you see it, but it adversly affected the driving mechanics realistically.

in the forza 2 demo, i can completely crash my car up, loose the spoiler, deffuser, crushed fenders and bumpers, and the car will still plant well on the road and i can drive normally.

i think forza tries to cover too many bases, while doing all things fairly well, it doesn't exceed at anything.

graphics junkies wont be happy, true racing sim fans wont be happy, but i guess the average joe will like it, and the average joe is probably the target sales group, because face it, there arent enough true racing sim fans out there (on the 360 platform) to sell enough games.

i've said it before, and i'll say it again, i cant wait for pgr4. forza 1 was great (especially for it's time) but forza 2 feels too much like forza 1.5. comparing the demo to pgr3 (because i'm an average joe... not a graphics junkie or a true sim racing fan) i think i prefer pgr3.

theres no doubt that forza 2 will be a big seller, but i think more than a few will feel slightly disappointed.

like i said before, i'm not into sims, and i really dont like arcade racing either, but i dont understand how pgr3 is "arcadey" and this isnt? and i'm not just some kid who plays games, i raced two seasons of sportsman footbrake, a season of autocross, and 6 or 8 times around a road course.

another thing that bugs me is no cockpit, nowhere near a sim with the "hood view" which you cant even see the hood on most of the cars.... i also hate the fake engine sounds, with all the time in development you'd think they could at least record real engine sounds... that bothers me sooooo much.

whatever, the average joe is still playing ps2.
nothing compares to this game right now as far as driving simulators are concerned. I really like forza 2.
I'm a graphics whore for sure, while I know this game isn't Mind Blowing in that dept like PGR4, I can still say its the best looking game of its type out there.
All the new features and customization menu's are top notch in graphics and function. you can play this game hard! Online! That is what I want in a racer.

formulanerd
05-10-07, 09:01 PM
whatever, the average joe is still playing ps2.

by "average joe" i specifically meant the average 360 owner. that was obvious in my post.

newfmp3
05-10-07, 09:09 PM
I guess I am not average as i haven't even cared of thought of a ps2 since I got a xbox 1 3-4 years ago.

Smacky
05-10-07, 09:28 PM
There must be a bazillion people downloading it right now. Been going for 55 minutes and I'm at 6 percent. This on a 10meg download connection. :cool:

Shape
05-10-07, 09:48 PM
I found the opposite in my experience. The AI was quite aware of me. If I was leading and I'd make a mistake (oversteer) they'd react by altering their line instead of just ramming me.


One car brake checked me! The bastard!

zizo79
05-10-07, 10:04 PM
not impressed.

i was really anticipating this game, maybe demos arent such a good thing, before the demo i was 100% buying this game on launch, now i may not buy it at all.

oh well, guess i'll just have to wait for pgr4
same here ..

whiskey > work
05-10-07, 10:13 PM
this game feels like this incredible racing game that I used to play on the dreamcast. I can't remember the name of it at the moment, but it had this smooth feel to it. I feel the same way about this gameplay. There is real depth here. For those that think it is too arcadey, I just don't see it. It feels pretty technical to me. I'd like to get the wheel myself. I do plan on at least trying to have a life this summer though... I'm closing on a house for one of my clients on Tuesday and should have some cash to play with. Mitsubishi hd1000, a wheel and forza = a single guy real soon!

Chuck12
05-10-07, 10:36 PM
While I do see jaggies, its not really a big deal. While its a completly different game...NFS:MW was 100% better then the demo that was released for it. The demo was choppy and looked like a ps1 game.

600MB vs Full DVD.

tee.edwards
05-10-07, 10:58 PM
I have actually been playing a lot of Forza 1 in anticipation of this game and I love it, so I am having a hard time empathizing with the graphics criticism. F2 is even better in terms of physics (and, accordingly, trickier than F1), its sound is VASTLY better, and the graphics are better as well. I don't disagree that they're not mind-boggling, but they look plenty good to me. In a game that moves this fast I don't have time to enjoy the eye candy too much anyway!

football76
05-11-07, 12:06 AM
I have actually been playing a lot of Forza 1 in anticipation of this game and I love it, so I am having a hard time empathizing with the graphics criticism. F2 is even better in terms of physics (and, accordingly, trickier than F1), its sound is VASTLY better, and the graphics are better as well. I don't disagree that they're not mind-boggling, but they look plenty good to me. In a game that moves this fast I don't have time to enjoy the eye candy too much anyway!

I agree, I think it looks pretty good. The game is so smooth and the sound is awesome those two keep me interested enough to ignore the jaggies. If the demo is representative of the final product I will be perfectly happy dropping $60 on it.

lacombo
05-11-07, 12:28 AM
was by a friend playing, checking out the difference in wheel/controller (He also has a nice HD projector). The wheel def helps in the un-tuned cars like most of the c group but is a blast in the A (SLR is fun)and R2 (Saleen is great). It also was better when drifting. I had the rx-8 rollin...
Controller is best used on tuned cars and the racers but can be tricky on some turns with the un-tuned. Spun out the mustang the 1st go around.

Hopefully they'll have a combo deal on release day. Also hope that maybe they drop the price on Shadowrun or I get some BB coupons in...

MastaMind
05-11-07, 07:34 AM
I’m surprised by the amount of people complaining about this game. They nailed the physics and audio. Sure, there are a few jaggies, but I’m not fully convinced that good graphics equal a good game. I’m pretty sure that most of the gaming enthusiasts should fully understand this concept.

As a car enthusiast, the most important parts of the game are the physics and handling of each car and the aural reproduction of each vehicles engine/exhaust notes. They nailed it.

GT:HD has an outdated and unrealistic physics engine, which is even more evident after playing the Forza 2 demo.

Bring out the final product so I can tweak the settings!

jeepwrang3
05-11-07, 08:50 AM
I'll repeat what was asked earlier. How is the steering wheel, hows the feedback? I'm planning on making the 140 dive but just want to know if its worth it. I've had bad experiences in the past with cheapies.

Dex
05-11-07, 08:52 AM
As a wheel owner, I like the feeling of this game along with the wheel, but I've got to say, I don't think I'll be buying it. The more I've played the demo the more "removed" I feel from the driving. I can't hear my engine very well (over the other car engines), the framerate and smoothness are excellent, but overall I just feel very disconnected from the car, like there's something missing.

I think it may be that I'm used to cockpit mode in TDU.

Still, I really think this demo just saved me the $$ I'd spend buying the game, and unfortunately I was thinking that Forza2 would be the best game for use with the wheel, now I wish I never bought the wheel at all.

Don't get me wrong, it appears to be a good game, but I found myself somehow disliking the gameplay very quickly, and I'm fairly sure if I got the game it would soon be collecting dust, along with the wheel...

Call me crazy, but it reminds me of Gran Turismo.

whiskey > work
05-11-07, 09:05 AM
Call me crazy, but it reminds me of Gran Turismo.

You're crazy

StreetPreacher
05-11-07, 09:22 AM
I'm with you. People complaining about the graphics seems a bit much if you ask me...

I agree, the graphics look great to me. I don't see any severe jaggies in the environments, and the slight dot crawl on the reflections I can live with.

However, a little bit of Anisotropic Filtering would have been nice. I love the road textures, but the lack of AF makes all the road features look like they're coming out of nowhere...

The wheel also functions perfectly. I've heard some people complaining that they can't keep the brakes from locking up without ABS, but I've been able to successfully threshold brake using every car so far (no assists)...

Played about 4 hours last night and can't wait to get home for more!

NoThru22
05-11-07, 09:36 AM
It goes without saying that I'm a huge racing fan but after playing this demo, I probably won't be picking this up. The graphics don't bother me at all, but it just seems boring as hell. I didn't like the first Forza. I guess PGR is as close to sim as I like to get (and before someone posts "But it's not even close to a sim", I say "duh.") Maybe I like driving around cities and off-road a lot more (but I do love the Ring in PGR.) Just not a big fan of the super-simulation games. Probably won't like GTR either. This game really isn't a driving simulator, it's a braking simulator. We'll see if further plays of the demo change my mind.

I like the force feedback better in PGR3 but it's good here.

The graphics don't bother me at all. If I really wanted to play this kind of game, the physics implimentations would be far more important to me.

MPresseau
05-11-07, 10:43 AM
...it's a braking simulator...

You can say that again.

Too bad that just slightly ever so gently pressing the bake pedal causes lock up galore. This is with all aids off. You blow on the damn thing and your car jets off the track, tires screeching. What the hell?

I tried out the hood view and found that the your own engine sounds, while probably accurate, didn't sound like they were coming from the right place. They weren't diffuse enough, it was like I could pinpoint the individual speaker from which they came.

I'm really going to have to practice braking before I can start enjoying this game.

Shape
05-11-07, 10:50 AM
I guess I'm too used to autocross. Isn't "foot-to-the-floor and rely on ABS" how everyone brakes? :)

Steve Tack
05-11-07, 11:11 AM
I found the demo to be quite a lot of fun.

Each of the cars feels distinct, the framerate is great, and the audio is really great. I'd describe the visuals as "functional" - I didn't find them so bad to be distracting, but it kind of has that "shiny cars" look and the track in the demo looks basically like a hi res Forza 1 environment.

What I found troubling is the entirely jacked up control with the MS wheel. I hope the final game has an option for linear wheel control, as it appears that it's just mapping the steering directly to the analog left/right controls that are optimized for a gamepad. I can turn the wheel 45 degrees in either direction and it's essentially dead zone. The force feedback doesn't feel right at all either. I'm more used to GT4 on the Logitech Driving Force Pro and PC games like GTR, GT Legends, and rFactor on a G25 wheel, and the Forza 2 demo doesn't come close in terms of FF and it just doesn't feel like I'm driving a car.

I'm hopeful that the final game has more love for the wheel.

After switching to the gamepad though, I had 10x more fun with the demo. I'll certainly be picking up the game, even if I had to use the gamepad with it.

mking2673
05-11-07, 01:06 PM
Overall I am very happy. The MS wheel works well enough to not make me mad that it is not my g25.
Framerate is an a++. Gotta love it.
My only complaint is the massive oversteer, but that can be worked out with a good setup.

Mustang1
05-11-07, 08:02 PM
omfg... the visuals are POOR!

RobertR1
05-11-07, 08:20 PM
I guess I'm too used to autocross. Isn't "foot-to-the-floor and rely on ABS" how everyone brakes? :)


Even then you're not maximizing braking. Keep it at the threshold, short of abs will get you best braking and keep your car stable. Pull the abs chip out next time :p

Outside of Auto X, at road courses this is even more critical and evident when arriving into tight corners after a high speed straight.

RobertR1
05-11-07, 08:22 PM
Overall I am very happy. The MS wheel works well enough to not make me mad that it is not my g25.
Framerate is an a++. Gotta love it.
My only complaint is the massive oversteer, but that can be worked out with a good setup.

I found the oversteer manageable and well done in all but the R2 class.

Then again it's expected when you take off traction control on 700+hp cars! It'll be nice to be able to dial in the amount of TCS in the actual game so it maintains wheelspin but doesn't hinder momentum. Currently it's set too high and kills drives.

ooPAYNEoo
05-16-07, 10:27 AM
This needs to be bumped to the 1st page. Enough of the graphics discussion!

I had some fun messing around with the AI drivers last night, just to see how smart they are. They obviously are aware of you, but they aren't very aggresive on the demo.

My skills haven't quite set in yet (I think my best was C class 1:12:91) so when i'm in the lead, all I could here were the AI cars banging into each others fenders, instead of taking a chance to pass me. Hilarious! They will wait for your mistake.

I was directly in front of a Subaru and going at a moderate pace on the straightaway, and the guy kept braking instead of passing me to the right. Only when I yield, would he pass me!

The same guy, I rammed off the course to the right barrier. Then I drove in front to trap him giving him ample space to get around. He refused to pass me to the left, even though the wall was on his right! So he just kept crashing to the wall, until the apex gave way for him to go right. It took him quite a few seconds! Once he was free, he was out...no friction whatsoever from the grass/gravel. The replay of all that was great!

Can't wait to start buying and tuning cars! Never played Forza (been playing GT series)...I hope there are some ways to make $ fast. I'm not so serious about racing, I just like to collect special cars, and customize/tune them to my liking...race and mess around with the AI, then watch the replays with the volume on full blast!

So I hear you can swap engines from car to car??? The thought of that is just mindblowing... :D

flood222
05-16-07, 10:58 AM
Im glad to see this thread instead of the gfx discussion. I saw a Halo3 gfx discussion thread pop up. I'll just stay out of those.

I agree with a lot of what has been said here. The AI in the demo was set to medium. Sometimes I get a really good race, and sometimes I just pull on the pack pretty hard.

I think the demo has only inspired me to purchase the game even more. I have used the wheel and the controller and without being able to set the sensitivity on the wheel in the demo, the controller is easier. I find that the brake is just too sensitive in the demo...way to sensitive. The devs have said on the forza forums that in the final release you can change the wheel parameters and sensitivity.

I already like this game quite a bit.

ProjectEF
05-16-07, 11:12 AM
I've been playing the demo everyday now since it dropped. At this point in the demo though, I'm mainly crashing and causing high speed collisions for aural and visual enjoyment. Favorite part of the whole demo (and game probably) would have to be the audio I think. Once I reacquire my Forza 1 car list and said tuning, it wont be good for alot of people :D .

RobertR1
05-16-07, 11:48 AM
Refreshing to see this thread pop back up. Yes, totally addicted to the game!!! I've spent more time on this demo than a lot of the full released games I purchased :(

Slordak
05-16-07, 11:48 AM
So I hear you can swap engines from car to car??? The thought of that is just mindblowing... :D
According to one of the interviews, you can indeed do a powertrain swap between cars. Note that I believe this swaps more than just the engine, although certainly the engine is one of the components.

Slordak
05-16-07, 11:54 AM
with physics and realisim promised, it's really sad to see ZERO affect on driving and performance with severe damage.
Eh? It's an option which can be turned on or off, as to whether or not damage acutally impacts the car's performance or not. With "Simulation Damage" enabled, cars do indeed become less driveable after crashes.

This isn't new, either. Even on the first Forza Motorsport, one could observe this behavior when enabled. For example, a number of times I wound up with the steering constantly pulling to one side because of having something bent.

Tribbletrouble
05-16-07, 12:09 PM
Great demo. Will be buying game. Can't wait to see how much fun it is when damage is enabled in the real game.

flood222
05-16-07, 12:12 PM
Great demo. Will be buying game. Can't wait to see how much fun it is when damage is enabled in the real game.

or frustrating.

QuadESL63
05-16-07, 12:18 PM
I've been playing the demo everyday now since it dropped. At this point in the demo though, I'm mainly crashing and causing high speed collisions for aural and visual enjoyment.

... and I thought I'm the only one :D Too bad you can't flip the cars or something :rolleyes:

Graphics overall is ok. framerate is smooth but, yes, I'd like to see less jaggies :p It is not really that distracting so not really a big deal. Car controls seems to be fine.

Broccoli
05-16-07, 12:47 PM
The Japanese Magazine Famitsu reviewed Forza 2 and they really seem to like it.

Forza Motorsport 2 (Xbox 360, Microsoft): 9 / 9 / 9 / 9 - (36/40)

MPresseau
05-16-07, 12:59 PM
The Japanese Magazine Famitsu reviewed Forza 2 and they really seem to like it.

Forza Motorsport 2 (Xbox 360, Microsoft): 9 / 9 / 9 / 9 - (36/40)

I wonder how much that cost Microsoft. ;)

I'm really enjoying this demo.

newfmp3
05-16-07, 01:19 PM
my review, 7.8/10

mproper
05-16-07, 01:26 PM
... and I thought I'm the only one :D Too bad you can't flip the cars or something :rolleyes:



I've only played it a bit, but I had the same thought. The first thing I did was turn around and have a 125mph+ head-on with the oncoming traffic. My car continued to run fine with what appeared to be only minor damage. Also, with all the talk about realistic physics, I thought I'd be able to roll my car at least.

I'm undecided about whether to pick it up or not.

Shape
05-16-07, 01:30 PM
The car continued to run fine because actual damage is turned off in the demo. Damage is only cosmetic. Like the bumper of my 350Z falling off. :)

danieloneil01
05-16-07, 01:31 PM
Great demo. Will be buying game. Can't wait to see how much fun it is when damage is enabled in the real game.


Just like in the first one, really good players that host will never turn it on.. Because it seems every race theres one dumb kid that thought brakes were an option..

steve68
05-16-07, 01:38 PM
You can find the answer to the no flipping cars or extreme damage in this post

http://forum.beyond3d.com/showpost.php?p=980981&postcount=937

The quote is from Dan Greenawalt.

tronn
05-16-07, 01:50 PM
like a bad whiskey, the demo is an acquired taste. I've re-cal'd my TV setup, re-connected my Component connections, deleted then re-downloaded the demo, and can now say if you focus on the gameplay, then the experience would be worth the slightly weird graphics.
The first time I played the demo was through my VGA connector to my 15in LCD widescreen PC monitor. after the update and setting the VGA connection setting to intermediate. didn't notice more than a darker image.
now I did the above first and connected my 360 to my CRT 27in widescreen sony xbr. besides color increase and removal of motion blur (from lcd) I can say I like this game now.
funny how your setup changes the prepective huh? ;-)

ooPAYNEoo
05-16-07, 01:56 PM
That 350Z is no joke. I don't know if all the cars react the same, but try driving this with all aids off. Extreme challenge! It took me awhile to get the precise method of gradual braking, soft steering, and soft throttle off the turn. If you make a mistake, you will not turn AT ALL. If you oversteer towards a straightaway ever-so-slightly...spin-out. There is no forgiveness!

Anyone feel like the grass sometimes acts as a magnet? Like if you are too close it pulls the car towards it? And if the AI hits you, usually the car propels towards the grass... but if I hit them, they get pushed forward??

littlerm
05-16-07, 01:58 PM
I think the cars are too "floaty." The rear end comes around way too easy, making it harder to drive and giving some people the idea that it is realistic just because it is hard to drive. I play a lot of GTR2 and RFactor on the PC and Forza's driving model doesn't stack up to those games, at least in the demo. If the rear-end looseness was toned down a bit it would be much more enjoyable to me. I still think it's pretty good and the graphics look fine to me. With a little tewaking it could be great.

abuharabi
05-16-07, 02:00 PM
Anyone feel like the grass sometimes acts as a magnet? Like if you are too close it pulls the car towards it? And if the AI hits you, usually the car propels towards the grass... but if I hit them, they get pushed forward??ABSOLUTELY. It's like you're on the rumble strip (umm checkered "curb" :D ) and then zip right into the grass. Either way, this game is rad. I preordered at amazon and will be getting a download of the cover car.

Shape
05-16-07, 02:34 PM
I think the cars are too "floaty." The rear end comes around way too easy, making it harder to drive and giving some people the idea that it is realistic just because it is hard to drive. I play a lot of GTR2 and RFactor on the PC and Forza's driving model doesn't stack up to those games, at least in the demo. If the rear-end looseness was toned down a bit it would be much more enjoyable to me. I still think it's pretty good and the graphics look fine to me. With a little tewaking it could be great.

In the full game, you will be able to tune every car to your liking.

I've driven a car in real life (Street Modified Solo II Eagle Talon AWD) that turned so fast that you would swear the rear end was breaking free. :) Fun-fun. You had to really try to get it

My car, though (identical car - see signature, just set up differently), near the end of when I was autocrossing it, was so loose and so fast that I had a hard time controlling it. Make the course wet and I was toast. Some people would like that, of course. ;)

AST
05-16-07, 03:30 PM
omfg... the visuals are POOR!


So is your eyesight, but we won't hold that against you.

flood222
05-16-07, 03:33 PM
The torque steer in FWD cars is cool.

Just thought I'd mention that.

Oh and the TVR without aids is about impossible to drive. You have to be extremely light on the throttle when coming out of a turn.

AST
05-16-07, 03:34 PM
I think the cars are too "floaty." The rear end comes around way too easy, making it harder to drive and giving some people the idea that it is realistic just because it is hard to drive. I play a lot of GTR2 and RFactor on the PC and Forza's driving model doesn't stack up to those games, at least in the demo. If the rear-end looseness was toned down a bit it would be much more enjoyable to me. I still think it's pretty good and the graphics look fine to me. With a little tewaking it could be great.


Are you aware that in the Forza 2 demo, it's set to arcade mode which means no tuning at all, and GTR2 uses nothing but race cars? Two totally different games you're comparing. Apparently you've never driven a real street car to it's limits, Forza 2 is very natural and accurate in this regard.

flood222
05-16-07, 03:36 PM
Apparently you've never driven a real street car to it's limits, Forza 2 is very natural and accurate in this regard.

The Integra is very very good. Much like its real life counterpart.

formulanerd
05-16-07, 04:18 PM
The Integra is very very good. Much like its real life counterpart.

in what world do you live in? :D

flood222
05-16-07, 04:54 PM
in what world do you live in? :D

I guess I dont know what you mean.

I was refering to its torque steer, vtec and overall feel of a fwd car. Or are you saying that Integras aren't good?

formulanerd
05-16-07, 05:11 PM
well i would never associate ANY fwd 4cyl non turbo car with "good" especially in a race environment (i.e. forza, real life, etc.)

no torque (honda) = no torque steer, that's not hard to figure out, VTEC is nothing (variable timing = blah)

and what do you mean "the overall feel of a FWD car" on a track that's the worst feeling in the world.

no offense meant towards you, just stating the facts.

flood222
05-16-07, 05:48 PM
well i would never associate ANY fwd 4cyl non turbo car with "good" especially in a race environment (i.e. forza, real life, etc.)

no torque (honda) = no torque steer, that's not hard to figure out, VTEC is nothing (variable timing = blah)

and what do you mean "the overall feel of a FWD car" on a track that's the worst feeling in the world.

no offense meant towards you, just stating the facts.

So I suppose to clarify, the integra in the game feels very good compared to its real life counter part. Race environment is all about power to weight and all cars have pros and cons.

I have a corvette and a honda. I enjoy and see benefits to both.

And for the record, nothing you stated is a "fact". Its all your opinion.

formulanerd
05-16-07, 06:40 PM
So I suppose to clarify, the integra in the game feels very good compared to its real life counter part. Race environment is all about power to weight and all cars have pros and cons.

I have a corvette and a honda. I enjoy and see benefits to both.

And for the record, nothing you stated is a "fact". Its all your opinion.

fair enough. makes more sense when you put it that way.

but lack of torque steer from the lack of torque(about 125 ftlbs??) is a fact.

another fact is that i cant think of any car manufacturer that doesnt use some sort of variable timing. that's why i said vtec = blah, it's basically a term for ricers to spit out, VVTL-I IMO is the only "performance based" variable timing that actually makes a difference (and i dont care for toyota, so i'm not biased)

as for game counterparts feeling like the "real thing" i wont know till i play the full version because the Audi TT and VW R32 arent available in the demo.

like i said, i wasnt trying to offend you, there is a difference when someone says X is a good car, and X feels like X in real life.

GoND
05-16-07, 06:51 PM
fair enough. makes more sense when you put it that way.

but lack of torque steer from the lack of torque(about 125 ftlbs??) is a fact.

another fact is that i cant think of any car manufacturer that doesnt use some sort of variable timing. that's why i said vtec = blah, it's basically a term for ricers to spit out, VVTL-I works like VTEC claims.

as for game counterparts feeling like the "real thing" i wont know till i play the full version because the Audi TT and VW R32 isnt available in the demo.

like i said, i wasnt trying to offend you, there is a difference when someone says X is a good car, and X feels like X in real life.


Speaking of steering feel, the other thing you won't feel in the game is how overweight both the Audi TT and VW R32 are. You don't need a lot of torque when your car is light. And, for the record, I don't have either, but rather another German Manufacturer's product...

formulanerd
05-16-07, 06:56 PM
Speaking of steering feel, the other thing you won't feel in the game is how overweight both the Audi TT and VW R32 are. You don't need a lot of torque when your car is light. And, for the record, I don't have either, but rather another German Manufacturer's product...

why wouldnt you feel how "overweight" they are? if the games physics takes power/weight ratio into consideration (which it should... with all it's "realism") you should feel it. you're right, they are heavy cars, and without serious mods (like my GT30R) they are far from race cars. they're good looking, affordable cars with a considerable amount of luxury.

i'm guessing you drive a bmw, which are also great cars, though not race cars by any means.

AST
05-16-07, 07:09 PM
well i would never associate ANY fwd 4cyl non turbo car with "good" especially in a race environment (i.e. forza, real life, etc.)

no torque (honda) = no torque steer, that's not hard to figure out, VTEC is nothing (variable timing = blah)

and what do you mean "the overall feel of a FWD car" on a track that's the worst feeling in the world.

no offense meant towards you, just stating the facts.


Why are you arguing about how an Integra sucks for racing when he's clearly talking about the comparison of a real life Integra to the in-game Integra? If you don't like Integra's, that's your issue, but has nothing to do with the topic or his post.

AST
05-16-07, 07:12 PM
fair enough. makes more sense when you put it that way.

but lack of torque steer from the lack of torque(about 125 ftlbs??) is a fact.

another fact is that i cant think of any car manufacturer that doesnt use some sort of variable timing. that's why i said vtec = blah, it's basically a term for ricers to spit out, VVTL-I IMO is the only "performance based" variable timing that actually makes a difference (and i dont care for toyota, so i'm not biased)

as for game counterparts feeling like the "real thing" i wont know till i play the full version because the Audi TT and VW R32 arent available in the demo.

like i said, i wasnt trying to offend you, there is a difference when someone says X is a good car, and X feels like X in real life.

Now, if told you that the Audi TT and a VW32 sucks for racing, would it be relevant to the discussion or would it simply be insulting the vehicles you drive or claim to be familiar with? It sounds like you came to this thread looking to argue about real life vehicle performance rather than Forza 2 and it's realism.

formulanerd
05-16-07, 07:13 PM
Why are you arguing about how an Integra sucks for racing when he's clearly talking about the comparison of a real life Integra to the in-game Integra? If you don't like Integra's, that's your issue, but has nothing to do with the topic or his post.

i already answered that, maybe you should read the posts above.

AST
05-16-07, 07:13 PM
i already answered that, maybe you should read the posts above.


I read all posts and you are still off topic. Get back on topic.

formulanerd
05-16-07, 07:15 PM
Now, if told you that the Audi TT and a VW32 sucks for racing, would it be relevant to the discussion or would it simply be insulting the vehicles you drive or claim to be familiar with? It sounds like you came to this thread looking to argue about real life vehicle performance rather than Forza 2 and it's realism.

you're completely entitled to your opinion(i already said they were far from race cars, and heavy... if you can read), and like i said, i cant comment just from the demo, because i cant drive those cars :)

ProjectEF
05-16-07, 09:00 PM
i'm guessing you drive a bmw, which are also great cars, though not race cars by any means.

Now by saying "not race cars by any means" is this in the same context as a Ford Festiva not being anywhere near a race car, or just that they (BMW) wouldn't hold their own on a track (racing)? I'm just trying to better understand what you said.

NoThru22
05-16-07, 09:07 PM
Are we going to make separate forums for Integra and BMW drivers???

Tribbletrouble
05-16-07, 09:27 PM
Integras suck. They are for yuppie poser wannabees who can't afford a BMW, and are too scared to mount a Harley. Just like the people that drive them, they are SPINELESS.

scottro
05-17-07, 09:26 AM
Are we going to make separate forums for Integra and BMW drivers???
:D
Yeah, can we please get back to the normal idiocy of how 360 pwns teh PS3 or vice versa.

flood222
05-17-07, 11:41 AM
Integras suck. They are for yuppie poser wannabees who can't afford a BMW, and are too scared to mount a Harley. Just like the people that drive them, they are SPINELESS.

haha...thats the best post so far.

The thing about cars is you start to see the blind fanboism in people. Online racing is going to be full of ignorant fanboys. FULL.

That is one of the developers goals is to teach people about cars too.

littlerm
05-17-07, 12:04 PM
Are you aware that in the Forza 2 demo, it's set to arcade mode which means no tuning at all, and GTR2 uses nothing but race cars? Two totally different games you're comparing. Apparently you've never driven a real street car to it's limits, Forza 2 is very natural and accurate in this regard.

Yes, I am aware of that, and I know the difference between GTR cars and road cars. I have raced Legends cars on road courses and ovals. I may not have driven a street car to it's limits but I have pushed them pretty far. I have driven several Mustang GT's, and none of them slide the rear end around as easily and as much as in Forza2. I'm not saying the game is bad, It think it's great! If the looseness can be adjusted out in the full game I will be all over it!

QuadESL63
05-17-07, 12:27 PM
I have driven several Mustang GT's, and none of them slide the rear end around as easily and as much as in Forza2.

Most real road cars understeer to a certain degree because the that's what they tuned them at the factories.

The ones in Forza 2 demo are probably "race spec" tuned :D

flood222
05-17-07, 01:15 PM
I have driven several Mustang GT's, and none of them slide the rear end around as easily and as much as in Forza2. I'm not saying the game is bad, It think it's great! If the looseness can be adjusted out in the full game I will be all over it!

Ive driven an 86 SVO and various 5.0's. Those all slide the rear end quite a bit. No weight over the rear.

I haven't had a chance to drive a new one yet. Im guessing going around a turn at 60mph and flooring it might kick the rear end out. Time for a test drive.

Shape
05-17-07, 01:35 PM
What was the situation where the oversteer was occurring? If you were braking hard, it is natural to oversteer because you have more traction on the front tires and less on the rear.

littlerm
05-17-07, 02:11 PM
What was the situation where the oversteer was occurring? If you were braking hard, it is natural to oversteer because you have more traction on the front tires and less on the rear.

The biggest problem I had with oversteer was when exiting the turns, easing on the gas, not flooring it. It just seemed a little too easy to kick the rear end out on most cars. It just seemed a little too exaggerated.

I did notice that the Mercedes SLR and the Porshe 911 (known to be tail-happy) felt pretty good, even though I have never driven either of those.

RobertR1
05-17-07, 02:18 PM
The biggest problem I had with oversteer was when exiting the turns, easing on the gas, not flooring it. It just seemed a little too easy to kick the rear end out on most cars. It just seemed a little too exaggerated.

I did notice that the Mercedes SLR and the Porshe 911 (known to be tail-happy) felt pretty good, even though I have never driven either of those.

If you're at the limit and get on the gas, even progressively, you'll oversteer. Try carrying less corner speed and using more of a "point n shoot" lines.

Slordak
05-17-07, 02:47 PM
By the way, the title has gone gold now.

flood222
05-17-07, 04:51 PM
By the way, the title has gone gold now.

It was gold a week or so before the demo hit.

GoND
05-17-07, 11:07 PM
why wouldnt you feel how "overweight" they are? if the games physics takes power/weight ratio into consideration (which it should... with all it's "realism") you should feel it. you're right, they are heavy cars, and without serious mods (like my GT30R) they are far from race cars. they're good looking, affordable cars with a considerable amount of luxury.

i'm guessing you drive a bmw, which are also great cars, though not race cars by any means.

Nah, BMW's are getting too big as well. I have a '95 911, considering trading up for a Cayman S. Mods have been kept in check for the most part. However, my wife has a BMW X3, talk about a heavy car! Your GT30R I'm sure is nice, providing you didn't do anything too wild to the way it looks.

As for those who say 911's are tail happy, I've done club events many times at tracks, as unless you're completely irresponsible or ignore the golden rule of 911's ("slow in, fast out") then you have no worries of the tail swinging out. I'm hoping Forza 2 provides that same experience.

I had an integra back in the day though, and I really enjoyed the feel of the car, it was lightweight and fairly fast for the price.

GoND
05-17-07, 11:18 PM
Integras suck. They are for yuppie poser wannabees who can't afford a BMW, and are too scared to mount a Harley. Just like the people that drive them, they are SPINELESS.


Hey! I used to have one of those Integras! And, at the time I couldn't afford a BMW, and didn't want to be a "poser" and buy a BMW that was old and beat up just so I could say I had one. I enjoyed it, and paid for it myself while going to school to afford something nicer later.

The spineless thing is funny, I'm guessing if you saw me in person you wouldn't have the balls to say it to me. Just a guess. It's easy to talk tough over a computer though, isn't it?

As for Harley's, that fact that you put poser and Harley in the same paragraph and didn't have them related to eachother is funny. I used to ride a buddy's once in a while, but I decided I didn't want something based on technology from the mid-60's that sounded like a dump truck. Yea, you Harley guys can get all mad if you want, but what do you really enjoy, the bike itself or the lifestyle associated with it?

Red Cell
05-18-07, 02:29 AM
Hopefully you will never know

Shape
05-18-07, 08:06 AM
The only thing worse than a console fanboy is a car fanboy. There is always a car that is faster, and chances are it is a car you are ragging on. ;)

Except Hondas, they are all slow. :D (that's a joke)

StreetPreacher
05-18-07, 10:02 AM
Except Hondas, they are all slow. :D (that's a joke)

"My lug nuts require more torque than your honda makes" :p

I actually really like driving the Integra in the game. I drive a small FWD in real life, and it feels quite similar to how my car drives, torque steer off the line and all! :p

HorrorScope
05-18-07, 10:33 AM
Hey! I used to have one of those Integras! And, at the time I couldn't afford a BMW, and didn't want to be a "poser" and buy a BMW that was old and beat up just so I could say I had one. I enjoyed it, and paid for it myself while going to school to afford something nicer later.

The spineless thing is funny, I'm guessing if you saw me in person you wouldn't have the balls to say it to me. Just a guess. It's easy to talk tough over a computer though, isn't it?

As for Harley's, that fact that you put poser and Harley in the same paragraph and didn't have them related to eachother is funny. I used to ride a buddy's once in a while, but I decided I didn't want something based on technology from the mid-60's that sounded like a dump truck. Yea, you Harley guys can get all mad if you want, but what do you really enjoy, the bike itself or the lifestyle associated with it?


Hook, line and sinker.

formulanerd
05-18-07, 02:41 PM
"My lug nuts require more torque than your honda makes" :p

I actually really like driving the Integra in the game. I drive a small FWD in real life, and it feels quite similar to how my car drives, torque steer off the line and all! :p


thats odd, because in game with the integra i dont get any torque steer (do integras make any torque?) but seriously, dump the clutch at over 8K in real life on an integra. if the clutch survives, will the car pull off in a generally straight line?

i've never driven an n/a 4 cyl in real life, so i cant really comment, i know on a turbo car that actually makes a decent amount of torque, you better hold onto the wheel cause it's gonna pull hard if you dont have an LSD. my little brother has a diesel jetta putting out more torque than a corvette, and even with LSD it's pretty insane.

The only thing worse than a console fanboy is a car fanboy. There is always a car that is faster, and chances are it is a car you are ragging on. ;)

fast isnt everything my friend, your times are fairly impressive, and i only run high 12's, but you couldnt pay me to own a dsm. no offense to you at all, but we all know what DSM stands for, and it just comes with the territory :). and i'm not even bagging on dsm's really, i've just seen too many friends sink way too much money into projects (brother included) and get raped in the end.

Mcklein
05-18-07, 02:46 PM
I think sports fanboys are the worst we have ever seen...lol

ProjectEF
05-18-07, 03:59 PM
As we all (should) know, it comes down to the driver. A said make/model car might better equipped or more purpose built for a certain aspect of speed/racing, but if the driver sucks..so will it. One of my other complaints with this game is the lack of more 80's to very early 90's cars of certain european persuasions :cool: .

AST
05-18-07, 05:34 PM
It was gold a week or so before the demo hit.


Actually, it was announced gold right after the demo hit.

flood222
05-18-07, 05:41 PM
Actually, it was announced gold right after the demo hit.

announced

StreetPreacher
05-18-07, 06:00 PM
thats odd, because in game with the integra i dont get any torque steer

That is odd. In the Integra I always feel the wheel pull to the right when I floor it at the start of the race. My car only makes 135 lb-ft of torque at about 4K, and I can definitely feel the wheel pull under hard acceleration.

Oh, and to answer your question, I think the Honda Integra Type-R makes 152 ft·lb @ 7000 rpm (at least according to some random website).

AST
05-18-07, 09:22 PM
announced


The announcment follows gold status, so therefore my statement was correct.

formulanerd
05-18-07, 11:01 PM
That is odd. In the Integra I always feel the wheel pull to the right when I floor it at the start of the race. My car only makes 135 lb-ft of torque at about 4K, and I can definitely feel the wheel pull under hard acceleration.

Oh, and to answer your question, I think the Honda Integra Type-R makes 152 ft·lb @ 7000 rpm (at least according to some random website).

with the force feedback on the MS wheel? i guess i'm missing out with a controller. i know they cant show force feedback on the controller, but you'd think the car would pull left or right

12thgear
05-19-07, 12:39 PM
The only thing worse than a console fanboy is a car fanboy. There is always a car that is faster, and chances are it is a car you are ragging on. ;)

Except Hondas, they are all slow. :D (that's a joke)

Ha! Yeah it's a shame too, since there are a lot of really good cars out there. I have a lot of friends who are into cars too and we like to trade off now and then to appreciate what the other guy has. Even if you wouldn't buy that same car yourself, it helps you understand what it's all about.

To a lesser degree, Forza gives you some of that. One thing that's also fun about Forza and GT is taking a thoroughly average car that you may have driven or own in real life and just seeing how far you can take it. For example, what happens if I waste all my money trying to build a monster Miata? It's impractical, but it's fun.

What's the verdict on the wheel, by the way? Is it a must buy for this game?

MikeKlim
05-20-07, 01:45 AM
Apparently the retail version's been leaked in the Czech Republic:

http://forums.forzamotorsport.net/forums/thread/149491.aspx


Supposedly a guy who lives there picked up a copy and is posting his impressions as well:

http://forums.forzamotorsport.net/forums/thread/151117.aspx

flood222
05-20-07, 09:20 PM
The announcment follows gold status, so therefore my statement was correct.

I'll give it to you.

Even though the game was technically gold before the demo. The reason the demo hit live late.

chrismd
05-21-07, 07:58 AM
I was hoping for some incredibly eye candy. Alas the demo for Forza 2 is underwhelming in the graphics department. Jaggies and harsh lines everywhere. My take on this is that they sacrificed visuals for realism. This game is designed to be a simulation. They say many of the stream processors on the GPU are running physics calculations at the rate of 360 FPS instead of graphics functions. Track geometry is sub-foot resolution which leaves less memory for AA and high-detail textures.

A lot of CPU time goes to sound which is very impressive. It pays off. This is the best sound I have heard in a racing sim.

chrismd
05-21-07, 08:00 AM
I forgot to mention one other thing. The frame rate is rock solid 60Hz. No complaints there. They may have sacrificed some quality for that reason.

steve68
05-21-07, 10:58 AM
I like the gameplay so far. "Man was not ment to drive a car with a thumbstick and triggers". I will be buying the force feedback wheel. The AI at times does some really stupid stuff though. If you are driving down the front straight and you are even a little bit in the AI's way they will try and spin you. This is while accelerating down the straight not while braking into turn one. This is because the AI is coded to stay in the driving line no mater what. If they are driving 1 mph around the course they are going to stay in the line. In real racing the slower cars move over as a courtesy to the faster drivers. Other than that everything "feels" ok.

logicalnoise
05-21-07, 11:36 AM
I like the gameplay so far. "Man was not ment to drive a car with a thumbstick and triggers". I will be buying the force feedback wheel. The AI at times does some really stupid stuff though. If you are driving down the front straight and you are even a little bit in the AI's way they will try and spin you. This is while accelerating down the straight not while braking into turn one. This is because the AI is coded to stay in the driving line no mater what. If they are driving 1 mph around the course they are going to stay in the line. In real racing the slower cars move over as a courtesy to the faster drivers. Other than that everything "feels" ok.

it's the aggresive AI which is arguably better than some other games where the cars hardly even react to you. Plus in the arder difficulties teh AI i forza would actively hunt you down to spin you. WHich while annoying kept things interesting.

steve68
05-21-07, 12:11 PM
Plus in the arder difficulties teh AI i forza would actively hunt you down to spin you. WHich while annoying kept things interesting.

And that's realistic for road racing how? Maybe the Turn10 folks got confused with destruction derby?

ZyronEnder
05-21-07, 01:55 PM
I have to cast my vote in favour of the excellent and smooth frame rate. After driving a few laps in PGR3 and then immediately switching to Forza 2, the smooth frame rate offered by Forza 2 seems to really improve the experience. Just feels more real somehow.

Oh, and I picked up the MS racing wheel - really adds to the experience. Very addictive.

AST
05-21-07, 03:19 PM
it's the aggresive AI which is arguably better than some other games where the cars hardly even react to you. Plus in the arder difficulties teh AI i forza would actively hunt you down to spin you. WHich while annoying kept things interesting.

Please stop spreading misinformation like this. The developers have never said once that this is the way the AI behaves. The developers have said that there are certain AI drivers that drive more aggressively than others which they based on the new Drivatar system. They were hoping to achieve AI personalities. The only mention I've heard of the AI spinning you or hitting you is when you do the same to them so basically they have limited learning ability, like the Drivatar system.

longhorns
05-22-07, 11:11 PM
I had the lexus in the game take me straight off the road on the last turn lap 3 of one of my races, so some cars are aggressive, he's not really lying.