Cysquatch
06-12-07, 10:23 AM
Some updated info from IGN and what to expect at E3.
http://ps3.ign.com/articles/795/795808p1.html
June 11, 2007 - At Midway's Gamer's Day this past January, we had the chance to wrap our hands around the company's follow-up to its 2005 extra-terrestrial shooter Area 51. We were highly impressed with what we saw of BlackSite: Area 51 back then, but it's been awhile since we'd seen anything new. To quell our craving for more alien madness, Midway dropped by our offices today to give us a look at what it'll be showing of the game at this year's E3.
The game opens up with a short tour of duty in Iraq that takes place a few years before the events of the rest of the game. Your outing in Iraq has you seeking out a high-level terrorist who is supposedly in possession of some weapons of mass destruction, and the events here lead to your inclusion in the oddness that unfolds a number of years later. As you might assume, being that this is a game about aliens, the guy you're seeking out doesn't have your everyday variety of WMDs.
http://i18.tinypic.com/4qs5pvt.jpg
The section in Iraq that we saw was roughly the middle 20% of the scenario with you charging upon a small village in search of these weapons. You're already in charge here and have access to the squad commands that you'll be using for the rest of the game, and the ever-changing morale effects already begin showing their usefulness. For instance, after having sniped a soldier up on a balcony and having been praised by the team, one member then quickly snuck up to the next doorway and stealthily sliced the throat of another soldier.
This teammate goes by the name of Noa, a woman you meet up with in Iraq and who looks to play a part in the bulk of the game's events. She knows more than she's letting on, which means that while you might not be able to trust her, but she can also prove to be a huge asset at times.
Shortly after the unfortunate soldier has his blood spilt on the ground, the group finds themselves on the second story of a building overlooking a courtyard where a group of soldiers defend something they don't want you gaining access to. Making use of the nearby turrets, they don't stand much of a chance.
One thing this section helps show off is some of the new destructibility effects that have been added thanks to the Massive D tech seen in Stranglehold. The team moved over bits of the technology and has enabled some of the environment to be blown to bits, like walls that can be used for cover or high-standing statues that are begging to be blown apart. While not everything will be destructible, what is looks very convincing and reacts in a pretty realistic manner. In short, the game is more bullet-friendly than we'd previously seen it.
http://i16.tinypic.com/5y2mpzc.jpg
The next scenario that we saw is entitled Quarantine and takes place in crazy ol' Nevada, the place where aliens seem to love to hang out. Starting right outside of the Little A'Le'Inn, an actual restaurant/bar just outside of Area 51, your squad starts in to find any survivors in the area. Working through the establishment and then out back towards some trailers, a number of xenophobes called the Drudge scurry about on their spider-like legs and mess with soda machines and other scenery. One thing that the developer is working hard to do is create nice "introductions" for each creature and even encounter, never just placing you into a room chock-full of new enemies. In this case, one Drudge at a soda machine just before you light it up with bullets, while others attempt to climb up and into a nearby hanger.
After dispatching all of the nearby Drudge and entering the hanger, you come in contact with a southern fellow who owns the adjacent gas station. He mumbles and rambles a bit, but somewhere in his diatribe you learn that nearby troops are making their way in force to the area.
The third section that we saw picked up shortly after the events in the trailer park and sees you having been grouped up with the incoming military force and riding in a helicopter. This section starts out as a rail shooter segment where you'll be firing upon ground-based troops (and other things) but eventually sees you exit the vehicle and return to ground-based gameplay.
This change in gameplay style works throughout the entire game where mechanics will constantly be mixed up. At times you'll work alone, while at others you'll have anywhere between two and four soldiers in your squad. Driving missions will also play a part as you'll sometimes be behind the wheel of a Humvee while other missions will have you manning a turret while someone else drives. And of course, there are the missions where you're a gunner in a chopper...
In this third scenario, you peer out the side of a helicopter as countless other choppers fly beside you in formation over and through the canyons and mountains of Nevada. Looking down to the ground, a massive convoy of Humvees and jeeps ride along to their destination, only to come to a stop at a crash site where a number of vans seem to have collided with an oil tanker. Hovering above them, you can see a trooper approach the scene to see if there are any survivors, only to be decimated as a large worm-like alien creature pops out of the ground and begins wriggling in place.
http://i19.tinypic.com/4unecmv.jpg
Just down the road in the center of the convoy another worm lurches out from the pavement and rises a good forty feet or so in the air. As you fire upon from the sky, they volley with some slow-moving projectiles that you need to take out before they damage your ride. Just as the two worms are taken out, a number of Humvees from down the road approach, driven by reborn soldiers that have been mutated and enhanced with some sort of alien technology. The welcoming committee then begins opening fire upon everyone in sight and you need to return fire quickly before your chopper is downed. A number of nearby oil tankers and other vehicles make for nice explosives and help take out groups of soldiers at a time.
After dispatching these soldiers, what's left of your fleet crosses a nearby ridge and a giant bridge comes into view. The site would be utterly serene except that a large alien creature sits snuggly in the center of the bridge as it literally shakes off incoming machinegun fire from ground troops who soon thereafter meet their maker. The creature, a larger version of the worms from just beforehand, would stand a good 100 feet in the air if its "neck" was upright. The beast is almost octopus-like with a number of extremely long tentacles that swipe at everything nearby - including your chopper, which it can send spiraling if it gets too close.
http://i15.tinypic.com/4zlbz9i.jpg
This scene is easily the coolest that we saw today, capped off by the creature's death. As it breaths its last breath, or whatever it does to survive, it slowly slinks off one side of the bridge as it grabs a hold of the road. As it eventually falls, it rips the bridge apart and carries tons of concrete down with it. It's one of the coolest deaths we've seen in a long time.
As the beast plummets into the abyss, Noa's chopper spirals out of control and crashes at a nearby base camp. Landing and taking to the ground at the camp, your chopper takes off with your partner inside, allowing you to give him commands and have him take out reborn soldiers. Used properly, he can decimate everything in site rather quickly, but if you prefer to do things on your own you can pick up a Javelin, a homing rocket launcher that absolutely dominates anything you can manage to get locked-on in your reticule.
This section ends when everyone is dead, Noa is rescued and the two of you board your chopper once again. Midway was mum on what happens next, but it's clear that Area 51 itself is to be your final destination.
http://i17.tinypic.com/4y6stog.jpg
http://i11.tinypic.com/6exv5g4.jpg
http://i8.tinypic.com/4yeufiv.jpg
http://i9.tinypic.com/5374tus.jpg
http://i10.tinypic.com/4yfnrfa.jpg
http://i7.tinypic.com/6h873hv.jpg
http://ps3.ign.com/articles/795/795808p1.html
June 11, 2007 - At Midway's Gamer's Day this past January, we had the chance to wrap our hands around the company's follow-up to its 2005 extra-terrestrial shooter Area 51. We were highly impressed with what we saw of BlackSite: Area 51 back then, but it's been awhile since we'd seen anything new. To quell our craving for more alien madness, Midway dropped by our offices today to give us a look at what it'll be showing of the game at this year's E3.
The game opens up with a short tour of duty in Iraq that takes place a few years before the events of the rest of the game. Your outing in Iraq has you seeking out a high-level terrorist who is supposedly in possession of some weapons of mass destruction, and the events here lead to your inclusion in the oddness that unfolds a number of years later. As you might assume, being that this is a game about aliens, the guy you're seeking out doesn't have your everyday variety of WMDs.
http://i18.tinypic.com/4qs5pvt.jpg
The section in Iraq that we saw was roughly the middle 20% of the scenario with you charging upon a small village in search of these weapons. You're already in charge here and have access to the squad commands that you'll be using for the rest of the game, and the ever-changing morale effects already begin showing their usefulness. For instance, after having sniped a soldier up on a balcony and having been praised by the team, one member then quickly snuck up to the next doorway and stealthily sliced the throat of another soldier.
This teammate goes by the name of Noa, a woman you meet up with in Iraq and who looks to play a part in the bulk of the game's events. She knows more than she's letting on, which means that while you might not be able to trust her, but she can also prove to be a huge asset at times.
Shortly after the unfortunate soldier has his blood spilt on the ground, the group finds themselves on the second story of a building overlooking a courtyard where a group of soldiers defend something they don't want you gaining access to. Making use of the nearby turrets, they don't stand much of a chance.
One thing this section helps show off is some of the new destructibility effects that have been added thanks to the Massive D tech seen in Stranglehold. The team moved over bits of the technology and has enabled some of the environment to be blown to bits, like walls that can be used for cover or high-standing statues that are begging to be blown apart. While not everything will be destructible, what is looks very convincing and reacts in a pretty realistic manner. In short, the game is more bullet-friendly than we'd previously seen it.
http://i16.tinypic.com/5y2mpzc.jpg
The next scenario that we saw is entitled Quarantine and takes place in crazy ol' Nevada, the place where aliens seem to love to hang out. Starting right outside of the Little A'Le'Inn, an actual restaurant/bar just outside of Area 51, your squad starts in to find any survivors in the area. Working through the establishment and then out back towards some trailers, a number of xenophobes called the Drudge scurry about on their spider-like legs and mess with soda machines and other scenery. One thing that the developer is working hard to do is create nice "introductions" for each creature and even encounter, never just placing you into a room chock-full of new enemies. In this case, one Drudge at a soda machine just before you light it up with bullets, while others attempt to climb up and into a nearby hanger.
After dispatching all of the nearby Drudge and entering the hanger, you come in contact with a southern fellow who owns the adjacent gas station. He mumbles and rambles a bit, but somewhere in his diatribe you learn that nearby troops are making their way in force to the area.
The third section that we saw picked up shortly after the events in the trailer park and sees you having been grouped up with the incoming military force and riding in a helicopter. This section starts out as a rail shooter segment where you'll be firing upon ground-based troops (and other things) but eventually sees you exit the vehicle and return to ground-based gameplay.
This change in gameplay style works throughout the entire game where mechanics will constantly be mixed up. At times you'll work alone, while at others you'll have anywhere between two and four soldiers in your squad. Driving missions will also play a part as you'll sometimes be behind the wheel of a Humvee while other missions will have you manning a turret while someone else drives. And of course, there are the missions where you're a gunner in a chopper...
In this third scenario, you peer out the side of a helicopter as countless other choppers fly beside you in formation over and through the canyons and mountains of Nevada. Looking down to the ground, a massive convoy of Humvees and jeeps ride along to their destination, only to come to a stop at a crash site where a number of vans seem to have collided with an oil tanker. Hovering above them, you can see a trooper approach the scene to see if there are any survivors, only to be decimated as a large worm-like alien creature pops out of the ground and begins wriggling in place.
http://i19.tinypic.com/4unecmv.jpg
Just down the road in the center of the convoy another worm lurches out from the pavement and rises a good forty feet or so in the air. As you fire upon from the sky, they volley with some slow-moving projectiles that you need to take out before they damage your ride. Just as the two worms are taken out, a number of Humvees from down the road approach, driven by reborn soldiers that have been mutated and enhanced with some sort of alien technology. The welcoming committee then begins opening fire upon everyone in sight and you need to return fire quickly before your chopper is downed. A number of nearby oil tankers and other vehicles make for nice explosives and help take out groups of soldiers at a time.
After dispatching these soldiers, what's left of your fleet crosses a nearby ridge and a giant bridge comes into view. The site would be utterly serene except that a large alien creature sits snuggly in the center of the bridge as it literally shakes off incoming machinegun fire from ground troops who soon thereafter meet their maker. The creature, a larger version of the worms from just beforehand, would stand a good 100 feet in the air if its "neck" was upright. The beast is almost octopus-like with a number of extremely long tentacles that swipe at everything nearby - including your chopper, which it can send spiraling if it gets too close.
http://i15.tinypic.com/4zlbz9i.jpg
This scene is easily the coolest that we saw today, capped off by the creature's death. As it breaths its last breath, or whatever it does to survive, it slowly slinks off one side of the bridge as it grabs a hold of the road. As it eventually falls, it rips the bridge apart and carries tons of concrete down with it. It's one of the coolest deaths we've seen in a long time.
As the beast plummets into the abyss, Noa's chopper spirals out of control and crashes at a nearby base camp. Landing and taking to the ground at the camp, your chopper takes off with your partner inside, allowing you to give him commands and have him take out reborn soldiers. Used properly, he can decimate everything in site rather quickly, but if you prefer to do things on your own you can pick up a Javelin, a homing rocket launcher that absolutely dominates anything you can manage to get locked-on in your reticule.
This section ends when everyone is dead, Noa is rescued and the two of you board your chopper once again. Midway was mum on what happens next, but it's clear that Area 51 itself is to be your final destination.
http://i17.tinypic.com/4y6stog.jpg
http://i11.tinypic.com/6exv5g4.jpg
http://i8.tinypic.com/4yeufiv.jpg
http://i9.tinypic.com/5374tus.jpg
http://i10.tinypic.com/4yfnrfa.jpg
http://i7.tinypic.com/6h873hv.jpg