View Full Version : GT5 - More details from IGN
_Avarice_ 07-26-07, 10:12 AM Link (http://ps3.ign.com/articles/807/807834p1.html)
July 25, 2007 - The latest issue of Famitsu has a huge blowout on the racing game that's set to make PS3s throughout the world burn later this year, Gran Turismo 5 Prologue. In addition to some slick screenshots (which we hope Polyphony will be good enough to release online shortly), the magazine also sat down with producer Kazunori Yamauchi for the full word on the GT5 sampler.
A series of firsts kick off the coverage. We're given a first look at the new cockpit view, which places you in the driver's seat -- a first for the series. In addition to a detailed interior, this view has nice touches like a moving speedometer and odometer and rear/side mirrors that reflect the happenings behind your car. You can use the D-pad to look left and right, although Yamauchi noted that you'll need to have the steering wheel peripheral for this.
Engine sounds are different when driving from the in-the-car perspective. Extra credit work from Polyphony's hard-working development staff? Actually, Yamauchi admitted that the team had recorded these sounds before.
The magazine also offers a first look at the "My Page" interface, which serves as your personalized menu for the game. In addition to icons for Race, Garage, TV, Album, Option, Profile and Home (you'll have to figure out what these do for yourself for now, although some should be obvious), the page has a calendar with upcoming race events marked, a world map with your area of play marked in red, weather readouts for major areas of the world, and a clock.
Yamauchi seems to have high regards for the My Page area. GT5 Prologue has been made with online play in mind, said the producer to Famitsu, and its game style is fundamentally different from other race games. Just as social network users start off at their personal pages when accessing sites like My Space, Polyphony expects GT5 Prologue players to want to start off at their My Page. Sure enough, the game will take you directly to your My Page after start up.
Yamauchi feels that GT5 Prologue offers the feeling of a simple GT Mode, a "Gran Turismo World" in which a large number of players co-exist. Polyphony is working on perfecting the details, from the interiors of cars to town scenery.
That's right, the game will recreate not just your garage, but your area of residence! When you turn off the icons from the My Page screen, you're shown actual pictures from your location of play. Polyphony is assembling scenes from Tokyo and other cities, as well as the inside of buildings and more natural settings.
As you might have guessed from the presence of the Home option on the My Page interface, Polyphony will be adding Home support to the game. The current plan is to give Gran Turismo its own universe within the Home virtual space. Players will be able to jump into GT5 Prologue directly from this space, then jump back by selecting the Home option from the My Page menu.
It seems that GT5 will be replicating some of the Home functionality in game. Polyphony is hoping to implement friend lists in the final version of the game, complete with the kind of features you'd expect to see in a social network. How this will work with the friend list and other community features of Home was not discussed in the interview.
Also sure to contribute to the feeling of community is voice chat. You'll be able to select two forms of online racing, one with the chat features on, the other a more purified arcade experience with the chat features turned off.
Offline, the game will play completely different from GT4 Prologue, in which the single player mode consisted primarily of license tests. Yamauchi says we can expect a game design somewhere between the arcade mode and GT mode of past titles. You earn money from racing, with each race offering a different prize. This money can be used to purchase cars from a car dealer. The tuning shop from a full-fledged GT mode is missing.
The game will feature around 40 cars and 4 courses with 8 layouts, including some locations that have never before been seen in the GT series. Prologue will not feature paid downloadable cars and courses, Yamauchi confirmed.
Yamauchi also made note of some of the technical specs of the game. The final game will run in 1080p, just like last year's demo. This technical feat is, Yamauchi admitted, very difficult, and his team is working hard to make it work.
Famitsu noted that the lighting effects in the Pit Menu screen are particularly impressive, and Yamauchi responded that the game uses a technique called High Dynamic Range Lighting. He believes that this is a technique that cannot be replicated on other systems. He also pointed out that the scenery used in the pit menu is actually an evolved version of the same scene from the GT4 intro. Of course, the scene was pre-rendered footage in GT4, and it's real time here.
Despite the 1080p visuals and the detailed cars, Gran Turismo 5 Prologue's engine is powerful enough to display more cars than we're used to seeing in the racing genre. While the number hasn't been finalized, Polyphony is hoping to have 16 cars on the track during offline races. That number will likely drop to 12 for online races due to possible connection issues.
And the feature-list keeps on growing! Believe it or not, Yamauchi is hoping to include a B Spec mode in the title. In this mode, instead of driving, you stand on the sidelines and issue orders to an AI driver. The team is making use of something similar to the B Spec mode as a means of tuning opponent cars, but it hasn't been decided if the mode will be included with GT5 starting with Prologue.
Gran Turismo fans may be wondering if it's worth picking up GT5 Prologue or just waiting for the final GT5 release. Here's some incentive to make the early jump. Yamauchi confirmed that, at the very least, money that you earn in GT5 Prologue will be available in GT55. Prologue's October release should mean ample time to save up in order to buy a spectacular first car when GT5 comes around some time next year.
Good lord, I can't wait for Prologue!!
ppshooky 07-26-07, 10:28 AM October release? Nice. No word on how much it's going to cost?
October release? Nice. No word on how much it's going to cost?
Not yet..but does it really matter? LOL
_Avarice_ 07-26-07, 10:44 AM but does it really matter? LOL
Not in the least :D
ppshooky 07-26-07, 10:55 AM I suppose not. Though, I have yet to buy anything from the PSN store.
flood222 07-26-07, 11:10 AM Ok...so I know that you guys aren't going to take this very well...but.
In car views. They have 40 cars..40. Lets see them do it in the full release with 400 cars.
“Famitsu noted that the lighting effects in the Pit Menu screen are particularly impressive, and Yamauchi responded that the game uses a technique called High Dynamic Range Lighting. He believes that this is a technique that cannot be replicated on other systems.”
Um…Yamauchi…HDR is all over on other systems. Get out every once in a while.
“Despite the 1080p visuals and the detailed cars, Gran Turismo 5 Prologue's engine is powerful enough to display more cars than we're used to seeing in the racing genre. While the number hasn't been finalized, Polyphony is hoping to have 16 cars on the track during offline races.
Get used to 2D trees and jpg wrapped polygons for track environments. Seen the demo clip?
Engine sounds are different when driving from the in-the-car perspective.
Um…ok. So you think that’s new? I had N64 games that did that.
I dunno. I just dont think they will pull off everything they are trying to promise. 16 cars, HDR, 1080p and perfect graphics. We shall see, but I wouldn't get my hopes up. Doesn't anyone else see that Yamauchi is talking out his arse?
Tom Imp 07-26-07, 11:32 AM I keep seeing the word cars, but nothing about motorcycles. Are they going to be including bikes liked they planned to?
_Avarice_ 07-26-07, 11:49 AM I dunno. I just dont think they will pull off everything they are trying to promise. 16 cars, HDR, 1080p and perfect graphics. We shall see, but I wouldn't get my hopes up. Doesn't anyone else see that Yamauchi is talking out his arse?
Nope, just you.
Nope, just you.
Well put.
Looking at the post history he does nothing but bash GT and praise forza.
Tenkaipalm 07-26-07, 12:01 PM That HDR quote has got to be a mistranslation or something.
_Avarice_ 07-26-07, 12:14 PM That HDR quote has got to be a mistranslation or something.
That's what I would imagine. Or else it was taken out of context.
I wish we could buy a hard disk of this instead of downloading, as it'll probably take a year to download the whole thing.
white_dog 07-26-07, 12:58 PM october cant come soon enough :D
flood222 07-26-07, 12:59 PM Well put.
Looking at the post history he does nothing but bash GT and praise forza.
well so far Forza has done better. If thats what you mean by "bashing". Just because you have to slow down for a turn doesn't make it a sim (GT series).
We shall see. I can refer back to how I called BS on his promises after it releases.
_Avarice_ 07-26-07, 01:00 PM well so far Forza has done better. If thats what you mean by "bashing".
In what regard? I remind you that it is no feat to sell more copies of a game that has been released versus one that hasn't.
flood222 07-26-07, 01:02 PM In what regard? I remind you that it is no feat to sell more copies of a game that has been released versus one that hasn't.
Physics, online and graphics.
Sounds like a screen queen is among us.. I personally dont care if the graphics look the same as GT HD demo. I want more (new) tracks and online play. Flood222 whining about jpgs. and 2d this and HDR that.. Goes to show you..there are those who just want Eye candy more than game play. To each his own..dont buy it. Im sure those looking at the pixel count, and shading and 2d trees! wont notice me blasting by them mid turn. LOL
flood222 07-26-07, 01:11 PM Im sure those looking at the pixel count, and shading and 2d trees! wont notice me blasting by them mid turn. LOL
You got a 13" SD TV? cause yeah you won't notice.
All I am saying is that he is saying things that cannot be done. Some of them? yes. All of what he is saying? no.
But whatever. GT is going to be a sweet game, but its not going to have all that.
_Avarice_ 07-26-07, 01:14 PM Physics, online and graphics.
Again, if you're referring to the trees beside the track, than sure. However, a car racing sim is about car racing, thankfully. GT5's cars (and track) look noticeably more realistic than Forza. There's no getting around that. But, as ndskyz mentions, it's about a lot more than graphics.
Your opinion of the game physics being superior is just that; YOUR opinion. If I hear an account from, perhaps, a professional driver stating that one game feels more realistic, handling wise, than the other; that's an opinion to which I'd give credence.
None of us have any idea how GT5's online is going to stack up to Forza. I'd prefer to see for myself.
flood222 07-26-07, 01:18 PM Again, if you're referring to the trees beside the track, than sure. However, a car racing sim is about car racing, thankfully. GT5's cars (and track) look noticeably more realistic than Forza. There's no getting around that. But, as ndskyz mentions, it's about a lot more than graphics.
Your opinion of the game physics being superior is just that; YOUR opinion. If I hear an account from, perhaps, a professional driver stating that one game feels more realistic, handling wise, than the other; that's an opinion to which I'd give credence.
None of us have any idea how GT5's online is going to stack up to Forza. I'd prefer to see for myself.
You guys just put words in my mouth. I never said it didn't have "great gameplay". I simply said that there are sacrifices that have to be made and Yamauchi doesn't seem to understand that. He is just tyring to build hype.
I thought forums were about expressing ones opinion? I told you that you guys weren't going to like what I said.
You got a 13" SD TV? cause yeah you won't notice.
All I am saying is that he is saying things that cannot be done. Some of them? yes. All of what he is saying? no.
But whatever. GT is going to be a sweet game, but its not going to have all that.
No i dont I have a 50" HDTV I dont see anything wrong with the GT HD demo because Im too busy playing the game, to be NIT PICKING it to high hell
You guys just put words in my mouth. I never said it didn't have "great gameplay". I simply said that there are sacrifices that have to be made and Yamauchi doesn't seem to understand that. He is just tyring to build hype.
I thought forums were about expressing ones opinion? I told you that you guys weren't going to like what I said.
LOL yes they are..and I forgot that these forums are full of self professed SME's (subject matter experts) who know more than the devs and engineers who actually work on the product. Who come to grand conclusions based on a few clips or a trailer of the game that may or may not be the finished product. Express yourself all you like..but dont get bent, when people disagree with what you THINK.
_Avarice_ 07-26-07, 01:28 PM You guys just put words in my mouth. I never said it didn't have "great gameplay". I simply said that there are sacrifices that have to be made and Yamauchi doesn't seem to understand that. He is just tyring to build hype.
I thought forums were about expressing ones opinion? I told you that you guys weren't going to like what I said.
Usually, one supports their opinion with more than a declarative response than "Forza has done better....with (sic) graphics, physics, and online."
Wouldn't it be better to wait at least until Prologue is released to declare what's best? :confused:
flood222 07-26-07, 01:42 PM Usually, one supports their opinion with more than a declarative response than "Forza has done better....with (sic) graphics, physics, and online."
Wouldn't it be better to wait at least until Prologue is released to declare what's best? :confused:
I was speaking purely of what is on the table now. I should have clarified.
Obviously GT will have 16 super detailed cars, realistic track environments, 1080p 60fps, HDR, 4xAA and online. Im sorry I ever doubted the engineers ( Yamauchi ) at Sony. Im not a SME on PS3s hardware capabilities, just a fan of racing games.
I agree that we should wait till Prologue is released before we compare anything.
dpe8598 07-26-07, 01:56 PM I was speaking purely of what is on the table now. I should have clarified.
Obviously GT will have 16 super detailed cars, realistic track environments, 1080p 60fps, HDR, 4xAA and online. Im sorry I ever doubted the engineers ( Yamauchi ) at Sony. Im not a SME on PS3s hardware capabilities, just a fan of racing games.
I agree that we should wait till Prologue is released before we compare anything.
Poor poor soul. So bitter. Throw my vote in for GT freakin looks awesome and pwns. I'm sure Forza is great for hardcore sim fans, but its a big time yawn to me.
flood222 07-26-07, 02:59 PM I'm sure Forza is great for hardcore sim fans, but its a big time yawn to me.
Thank you.
mvesledahl 07-26-07, 03:38 PM Have any of you had the opportunity to drive an actual race car on a closed course track? I have. IMHO (and that's all this is), the GTseries hits the physics and driving input more closely than Forza, in fact, I would argue GT's a good step ahead.
That said, opinions are pretty cheap, and aren't worth much to anyone but those expressing them.
Have any of you had the opportunity to drive an actual race car on a closed course track? I have. IMHO (and that's all this is), the GTseries hits the physics and driving input more closely than Forza, in fact, I would argue GT's a good step ahead.
That said, opinions are pretty cheap, and aren't worth much to anyone but those expressing them.
Actual race car no..but my own car yes..Dont have the money for a race car so THIS http://media.putfile.com/Mid-Ohio- is the next best thing for me. And yes that is me on my bike. Running off the track wasnt much fun either..lol
_Avarice_ 07-26-07, 04:16 PM I think some people pick up and play the Gran Turismo series and are quick to comment that the physics aren't spot on; too much understeer, yadda yadda yadda. These are the same people who don't take the time to turn off the "driver aids" and set the car up correctly. You'll find all the oversteer you ever wanted if you dial in the car a certain way.
flood222 07-26-07, 04:27 PM Have any of you had the opportunity to drive an actual race car on a closed course track? I have. IMHO (and that's all this is), the GTseries hits the physics and driving input more closely than Forza, in fact, I would argue GT's a good step ahead.
That said, opinions are pretty cheap, and aren't worth much to anyone but those expressing them.
Ive seen people discredit themselves before. But never so blatantly.
Tenkaipalm 07-26-07, 04:43 PM I think some people pick up and play the Gran Turismo series and are quick to comment that the physics aren't spot on; too much understeer, yadda yadda yadda. These are the same people who don't take the time to turn off the "driver aids" and set the car up correctly. You'll find all the oversteer you ever wanted if you dial in the car a certain way.
Compared to true PC sims, it's still waaay off. GTR2 and Live for Speed still have the best physics of any racer I've ever played. You really have to concentrate to complete each lap. It's really a good challenge. I never struggle in GT to keep the car on the track and still win with all of the aids off.
GT does a great job at getting performance on the vehicles right, though.
I would say GT and Forza are matched as far as gameplay/physics, but Forza having damage currently gives it the edge. The fact that you can simply bounce off of cars in GT to keep the better overtake line without penalty of damage, will keep it out of being "sim".
Jules343 07-26-07, 05:07 PM Physics, online and graphics.
Graphics? Physics? Online?
No on the graphics and the rest are unknown.
PS2 had limited power for physics compared to the xbox so yes Forza was able to have better physics, but I don't see the same happening on the PS3. Forza, GT4/GT3 owner as well, so I have experiece with them.
We have no idea what the online will be like. What types of modes etc.
All we can do is wait and see.
Actual race car no..but my own car yes..Dont have the money for a race car so THIS http://media.putfile.com/Mid-Ohio- is the next best thing for me. And yes that is me on my bike. Running off the track wasnt much fun either..lol
ahh HPDEs
Graphics? Physics? Online?
ahh HPDEs ??
Betanumerical 07-26-07, 09:55 PM Some new shots from a Japanese mag, i couldnt find any other GT:5 so im putting them here.
http://www.tg-media.net/famitsu/2007/july25/img062_marked.jpg
http://www.tg-media.net/famitsu/2007/july25/img063_marked.jpg
http://www.tg-media.net/famitsu/2007/july25/img064_marked.jpg
http://www.tg-media.net/famitsu/2007/july25/img065_marked.jpg
Jules343 07-27-07, 12:08 AM ??
I am assuimg that is was a high performance driving event. Or at least that's what we cars guys have, perhaps bike guys have something different.
It's simply a track day for the everyman to take their car out and have some fun in a safe controlled environment
Tom Imp 07-27-07, 01:34 AM I'm assuming my previous post got overlooked, so I'll ask again.
I keep seeing the word cars, but nothing about motorcycles. Are they going to be including bikes liked they planned to?
Jules343 07-27-07, 02:00 AM I'm assuming my previous post got overlooked, so I'll ask again.
I keep seeing the word cars, but nothing about motorcycles. Are they going to be including bikes liked they planned to?
I have not seen or heard anything about motorcyles. It won't even ship with all the car models they wanted, it takes 180 days for one car. They will keep working on DLC for the vehicles that don't make it one disc.
cockpit views in higher res. :eek:
http://forum.beyond3d.com/showpost.php?p=1040064&postcount=806
swifty7 07-27-07, 05:45 AM :eek: :eek: :eek:
those cockpit views are insane, I can't freaking believe it how awesome they look.
But I thought GT5 prologue was going to be a freebie. :(
RassilonZero 07-27-07, 08:00 AM Physics, online and graphics.
well you got one out of three...
Forza had online. wasnt the first, and wont be the last.
Graphics: Forza 2 looks like ASS. Even the GT:HD concept demo looks way better. sorry.
Physics: GT4's handling and vehicle dynamics was MUCH more realistic than forza 1. Not perfect by any means, but a lot closer than forza was.
Unless you think civics are supposed to powerslide all over the place.
The collision modeling in forza was better (but still way off). thats about it.
Anyone who thinks forza 1 had better physics either doesnt drive real cars, or shouldnt be allowed to.
We'll have to wait and see how Forza 2's physics stack up against GT5.
I am assuimg that is was a high performance driving event. Or at least that's what we cars guys have, perhaps bike guys have something different.
It's simply a track day for the everyman to take their car out and have some fun in a safe controlled environment
Uhh Yeah..except we Motorcyclist dont call them Driving events:D.lol we just call them track days. You got it your average Joe out there on a closed circuit track going as fast as he feels comfortable. Every once and a while you'll get an Amature racer out there, but it's mainly just the normal street riders looking for a controlled/safe enviroment to go really...really fast.
I'm assuming my previous post got overlooked, so I'll ask again.
I keep seeing the word cars, but nothing about motorcycles. Are they going to be including bikes liked they planned to?
Havent heard anything about Bikes in GT. Tourist Trophy was the Motorcycle version of GT. Havent heard anything about a TT2 for the PS3 either.
more screens.
http://forums.exophase.com/showthread.php?t=2901
http://www.gran-turismo.com/jp/gt5p/screen/
http://www.gran-turismo.com/jp/gt5p/screen/20070727_2.html
looks like its coming along nicely. this game is going to be 1080p too, i think i even heard it will run at 60fps which will be quite an accomplishment with those visuals.
Jules343 07-27-07, 10:52 AM :eek: :eek: :eek:
those cockpit views are insane, I can't freaking believe it how awesome they look.
But I thought GT5 prologue was going to be a freebie. :(
bu but the 2d trees ruin it ;)
swifty7 07-27-07, 10:56 AM anymore realistic and you might as well drive the real thing. GT5 is going to be ps3's crown achievement it truly does leave the 360 to dust.
swifty7 07-27-07, 10:57 AM bu but the 2d trees ruin it ;)
well!! with all the power the ps3 can muster I kind of do expect 3d trees if not then it's not a biggy as long as they can hide it well enough.
elikhom 07-27-07, 11:20 AM Exactly, since we are descendants from apes having 2d trees in a racing game is completely unacceptable. Nature calls, we cannot stop looking at them, WHATCHA THINKING SONY???? :rolleyes:
well you got one out of three...
Forza had online. wasnt the first, and wont be the last.
Graphics: Forza 2 looks like ASS. Even the GT:HD concept demo looks way better. sorry.
I think that Forza 2 looks damn good. There are trade offs to be made in order to achieve the target frame rate, which is a locked 60fps in Forza. Forza 2 made tradeoffs in the reflections, which are lower resolution and don't get AA, and a slight tradeoff in the car geometry.
When you play back a recorded race, the frame rate drops a bit, but as most games do, they apply more graphical tweaking in the replays to make it look better.
GT:HD had its own trade offs. One of the major trade offs was that it only had one car on the track at a time.
There is no doubt that the video we have seen of GT5 does look really damn good, other than the environments (which also look good, just not as good as the cars).
Physics: GT4's handling and vehicle dynamics was MUCH more realistic than forza 1. Not perfect by any means, but a lot closer than forza was.
Unless you think civics are supposed to powerslide all over the place.
The collision modeling in forza was better (but still way off). thats about it.
Anyone who thinks forza 1 had better physics either doesnt drive real cars, or shouldnt be allowed to.
We'll have to wait and see how Forza 2's physics stack up against GT5.
Forza 2's physics must be a step up from Forza 1's physics, then because it feels very realistic to me (and yes, I have raced my car). In particular, when tweaking the camber and toe, the car behaves exactly as you would expect it to. I never played Forza 1, and I never played GT4. I do have GT3, though.
Oh, and yes, a properly set up FWD Civic can indeed power slide. I built a Civic recently to race against a bunch of other B class Civics in Forza 2. The main issue with the stock Civic was that it didn't rotate at all. The back end stayed firmly planted, and that led to understeer. Once I tweaked the static negative camber in the rear to be less than the camber up front, I could finally get the rear to slide more in relation to the front, and the car would rotate some. I then added a tiny bit of positive front and rear toe, and suddenly the car came to life. The front end stayed planted, and the rear end would oversteer just slightly in a corner, which would get the car to turn faster. Give it some gas and the front end would pull the rear tires out of the oversteer and the car would rocket out of the corner.
Personally, I'm a fan of AWD cars, but a properly set up FWD car can be one hell of a good handler. And yes, they can definitely oversteer if driven correctly. Go to any serious local autocross and that will be very apparent. Most people don't realize this because stock cars are set up to understeer. Understeer is pretty safe from a manufacturer's point of view. Most people also don't realize this because people don't generally drive their real life cars as hard as you do when you are racing.
Cars don't just under or oversteer because of the end of the car the power is being applied to. That is just the easiest and safest way to get a car to over or understeer when you are driving on a road as opposed to a track. So most people think that using the gas pedal is the only way to get a car to slide. It isn't.
Jules343 07-27-07, 11:53 AM well!! with all the power the ps3 can muster I kind of do expect 3d trees if not then it's not a biggy as long as they can hide it well enough.
They look ok to me from the track view and that's the only view I plan to get of them.
Exactly, since we are descendants from apes having 2d trees in a racing game is completely unacceptable. Nature calls, we cannot stop looking at them, WHATCHA THINKING SONY???? :rolleyes:
lol exactly. Didn't anybody send an email to the guys at polyphony digital telling them they need to cut down on the time spent doing the car models and start focusing on the trees instead? Bloody savages.
_Avarice_ 07-27-07, 12:02 PM It won't even ship with all the car models they wanted, it takes 180 days for one car.
That doesn't sound right....
Tenkaipalm 07-27-07, 12:05 PM Btw, this game NEEDS to have clutch and 6 gate shifter support.
That doesn't sound right....
Basically, 180 days means 9 people working for a month on one car (20 working days).
But yeah, that still doesn't sound right. That is an absolutely insane amount of time.
Btw, this game NEEDS to have clutch and 6 gate shifter support.
I've never understood people wanting to use a clutch on a video game. I can drive my car with a clutch easily because I can feel the car move forward. I can feel the slight vibration in the clutch pedal as the clutch starts to engage.
With a computer game, you get none of that (there's an idea for touch sense! But you still wouldn't get the feeling of moving forward.).
I have a hard enough time threshold braking with a controller brake pedal because there is no change in pedal pressure as you press on the brake. And there is no sense of how quickly you are decelerating because there are no G's pulling you forward.
Jules343 07-27-07, 12:13 PM That doesn't sound right....
it is indeed read Car and Driver August issue. Of course that is if only one man works on the model I'm sure thay have teams. Like Shape said; Basically, 180 days means 9 people working for a month on one car (20 working days).
But yeah, that still doesn't sound right. That is an absolutely insane amount of time.
Although you can see if they were to try and include all the models they want the game would be delayed for some time.
http://www.joystiq.com/2007/07/03/yamauchi-reveals-gt5-details-to-car-and-driver/
Programming detailed car models on the PS3 is a ridiculously time-consuming process. "For Gran Turismo 1, one car was one day's work for one man," Yamauchi said. "For GT3, one car was one man's work for 30 days. For GT5, one car is one man's work for 180 days."
Since programming 700 new cars for GT5 would take the Polyphony team five years, the game will launch with what the article calls a "a much smaller collection," with downloadable updates to follow. This seems to somewhat confirm earlier rumors of a focus on downloadable content for the GT series.
Yamauchi said the PS3 is powerful enough to handle in-game car damage , but implementing it realistically would require "double the work" in physics and artistic modeling. So will it make it into the game? As the Magic 8-Ball might say, signs point to no.
Jules343 07-27-07, 12:18 PM I've never understood people wanting to use a clutch on a video game. I can drive my car with a clutch easily because I can feel the car move forward. I can feel the slight vibration in the clutch pedal as the clutch starts to engage.
With a computer game, you get none of that (there's an idea for touch sense! But you still wouldn't get the feeling of moving forward.).
I have a hard enough time threshold braking with a controller brake pedal because there is no change in pedal pressure as you press on the brake. And there is no sense of how quickly you are decelerating because there are no G's pulling you forward.
Exactly. I drive a manual in reality, but for games I stick with auto. Not enough feed back for me even with the wheel and pedals.
it is indeed read Car and Driver August issue. Of course that is if only one man works on the model I'm sure thay have teams. Although you can see if they were to try and include all the models they want the game would be delayed for some time.
http://www.joystiq.com/2007/07/03/yamauchi-reveals-gt5-details-to-car-and-driver/
I read that too. I'm just not sure I trust it. There are reasons to use hyperbole to describe the amount of time it takes to do something. One might be to justify the cost of DLC later on. "Yes, you're getting 4 cars for 6 bucks, but it took us 2 years to make those 4 cars!"
Tenkaipalm 07-27-07, 12:21 PM I've never understood people wanting to use a clutch on a video game. I can drive my car with a clutch easily because I can feel the car move forward. I can feel the slight vibration in the clutch pedal as the clutch starts to engage.
With a computer game, you get none of that (there's an idea for touch sense! But you still wouldn't get the feeling of moving forward.).
I have a hard enough time threshold braking with a controller brake pedal because there is no change in pedal pressure as you press on the brake. And there is no sense of how quickly you are decelerating because there are no G's pulling you forward.
Having a clutch simply allows you to implement real-life reacing techniques. Clutch-kicking, heel-toe shifting, etc. It's just having that extra degree of control that could separate you from the pack. It also increases the overall immersive experience. Having games simulate things like clutch slippage are the little details that make sim games so great, IMO.
Jules343 07-27-07, 12:21 PM I read that too. I'm just not sure I trust it. There are reasons to use hyperbole to describe the amount of time it takes to do something. One might be to justify the cost of DLC later on. "Yes, you're getting 4 cars for 6 bucks, but it took us 2 years to make those 4 cars!"
It is possible he is simply trying to justify DLC, but we'll never know.
Jules343 07-27-07, 12:22 PM Having a clutch simply allows you to implement real-life reacing techniques. Clutch-kicking, heel-toe shifting, etc. It's just having that extra degree of control that could separate you from the pack. It also increases the overall immersive experience. Has games simulate things like clutch slippage aer the little deatils that make sim games so great, IMO.
I agree, but I don't know if it could be done well enough. Just pretend you're racing with a sequential transmission. ;)
Tenkaipalm 07-27-07, 12:29 PM I agree, but I don't know if it could be done well enough. Just pretend you're racing with a sequential transmission. ;)
:D Yeah, that's what I do in GT4.
I think GTR2 does a good job of clutch modeling in full sim mode, the only real issue is that my clutch (I have the Logitech G25) feels light compared to the brake, which feels stiff. So many times, I let the clutch out too quickly in 1st.
I've never understood why force feedback hasn't been implemented in pedal setups (likely cost). I think there is one setup that has it, but it's nearly a grand.
Jules343 07-27-07, 12:36 PM :D Yeah, that's what I do in GT4.
I think GTR2 does a good job of clutch modeling in full sim mode, the only real issue is that my clutch (I have the Logitech G25) feels light compared to the brake, which feels stiff. So many times, I let the clutch out too quickly in 1st.
I've never understood why force feedback hasn't been implemented in pedal setups (likely cost). I think there is one setup that has it, but it's nearly a grand.
Yeah I've seen a setup with proper tension on the brakes and clutch, but the cost is crazy.
The cockpit views are crazy. On top of having to model each car they have to recreate each cars dash and interior. That's just insane.
1080p shots: http://www.gamersyde.com/news_4727_en.html
http://images.gamersyde.com/gallery/public/5970/1316_0017.jpg
http://images.gamersyde.com/gallery/public/5970/1316_0017.jpg
http://images.gamersyde.com/gallery/public/5970/1316_0018.jpg
http://images.gamersyde.com/gallery/public/5970/1316_0021.jpg
http://images.gamersyde.com/gallery/public/5970/1316_0022.jpg
http://images.gamersyde.com/gallery/public/5970/1316_0023.jpg
wow... i can't wait to see the video for these.
This is an in game shot. Look at the rear view mirror, which obviously isn't done yet:
http://images.gamersyde.com/gallery/public/5970/1316_0017.jpg
There's no doubt in my mind now that the video was pre-rendered. The still shot still looks good, but not fantastic like the video looked. The blue Ferrari lacks the punch that the video render gave. No doubt they used the game models and the actual game track in the video, but I think something spent a bit more time rendering the video. If it was actually real-time, then it was the replay engine doing it, but I even doubt that.
I know, I know, harping on the poor trees again:
http://images.gamersyde.com/gallery/public/5970/1316_0021.jpg
Eh, it's still early. :) I'm actually surprised that they let these shots out at this time!
ppshooky 07-27-07, 05:28 PM This is an in game shot. Look at the rear view mirror, which obviously isn't done yet:
http://images.gamersyde.com/gallery/public/5970/1316_0017.jpg
There's no doubt in my mind now that the video was pre-rendered. The still shot still looks good, but not fantastic like the video looked. The blue Ferrari lacks the punch that the video render gave. No doubt they used the game models and the actual game track in the video, but I think something spent a bit more time rendering the video. If it was actually real-time, then it was the replay engine doing it, but I even doubt that.
I know, I know, harping on the poor trees again:
http://images.gamersyde.com/gallery/public/5970/1316_0021.jpg
Eh, it's still early. :) I'm actually surprised that they let these shots out at this time!
Also, the images are resized. And probably not at a proper ratio. But, I think in one of the GT5: Prologue videos that were released, I thought I did spot some AA.
EDIT: Oops, wasn't looking at the 1080p photos.
swifty7 07-27-07, 06:23 PM good Christ!!!! these hi-res pics are beyond mesmerizing.
Jules343 07-27-07, 06:49 PM This is an in game shot. Look at the rear view mirror, which obviously isn't done yet:
http://images.gamersyde.com/gallery/public/5970/1316_0017.jpg
There's no doubt in my mind now that the video was pre-rendered. The still shot still looks good, but not fantastic like the video looked. The blue Ferrari lacks the punch that the video render gave. No doubt they used the game models and the actual game track in the video, but I think something spent a bit more time rendering the video. If it was actually real-time, then it was the replay engine doing it, but I even doubt that.
I know, I know, harping on the poor trees again:
http://images.gamersyde.com/gallery/public/5970/1316_0021.jpg
Eh, it's still early. :) I'm actually surprised that they let these shots out at this time!
I think all the video we've seen is replay footage. What video are you referring too?
I think all the video we've seen is replay footage. What video are you referring too?
This:
http://www.gametrailers.com/player/22574.html
Shug7272 07-29-07, 03:27 PM This game looks sick. End of story.
flood222 07-29-07, 06:17 PM This game looks sick. End of story.
End of story guys...EOS
The shots look pretty nice..but not all that. I thought the PS3 was a supercomputer?
Jules343 07-29-07, 08:11 PM come on guys lets reel it in a bit.
TwinTurboZX 07-29-07, 10:01 PM End of story guys...EOS
The shots look pretty nice..but not all that. I thought the PS3 was a supercomputer?
It's shaping up to be the most realistic looking racer ever, what else do you want?
flood222 07-30-07, 01:21 PM It's shaping up to be the most realistic looking racer ever, what else do you want?
EVAR!!
It looks like LFS (live for speed). Graphics wise its just not a leap beyond anything we've seen. I know I know, its about the gameplay. Well we can't judge that from screenshots.
Im sure it will be a sweet realistic game, but the way some people react is amusing.
"Look at those graphics!!!"
those are 2d trees man
"I don't look at trees you h8tr!!"
EVAR!!
Im sure it will be a sweet realistic game, but the way some people react is amusing.
Including yourself in that comment?
methos75 07-30-07, 01:50 PM Why o why cannot they drop the stupid liscense test, I hate those stupid things.
Jules343 07-30-07, 03:17 PM Why o why cannot they drop the stupid liscense test, I hate those stupid things.
lol, yeah I never liked those.
flood222 07-30-07, 03:33 PM Including yourself in that comment?
Heck yes.
And for the record I am biased.
TheMoose 07-31-07, 09:48 AM Heck yes.
And for the record I am biased.
No Kidding!! :rolleyes:
_Avarice_ 07-31-07, 09:52 AM Why o why cannot they drop the stupid liscense test, I hate those stupid things.
What's wrong with the license tests? I thought it always made sense, from a sim standpoint. It forces you to take the correct lines (at least in hardest classes) and handle the car properly.
What's wrong with the license tests? I thought it always made sense, from a sim standpoint. It forces you to take the correct lines (at least in hardest classes) and handle the car properly.
If you played all of the GT's so far, one would think you would know by now. :) Get to the action already! :D
TheMoose 07-31-07, 10:11 AM If you played all of the GT's so far, one would think you would know by now. :) Get to the action already! :D
If you had completed all the license tests in GT3 you could transfer them to GT4 so you could skip them.
_Avarice_ 07-31-07, 10:51 AM If you played all of the GT's so far, one would think you would know by now. :) Get to the action already! :D
Bah! I like the challenge and I like the total length of time it takes to complete a game such as this.
If you want to jump in and play, choose arcade mode.
Tenkaipalm 07-31-07, 02:00 PM What's wrong with the license tests? I thought it always made sense, from a sim standpoint. It forces you to take the correct lines (at least in hardest classes) and handle the car properly.
The thing is, though, you don't even need the techniques the license tests teach you to win races, thanks to the A.I. and the forgiving physics. GTR2 license tests do a better job of teaching you what you need to know to win, and they're optional.
Jules343 07-31-07, 02:15 PM The thing is, though, you don't even need the techniques the license tests teach you to win races, thanks to the A.I. and the forgiving physics. GTR2 license tests do a better job of teaching you what you need to know to win, and they're optional.
I think we are assuming a good bit about GT5 in the A.I. and physics category aren't we.
I would hope with the more powerful hardware both A.I. and physics will get bumped up a few notches compared to the PS2 games.
methos75 07-31-07, 02:49 PM Bah! I like the challenge and I like the total length of time it takes to complete a game such as this.
If you want to jump in and play, choose arcade mode.
IMO they just add artifical challenge and length to the game, I rather the game actually force me to evolve and learn how to use those skills through challenging gameplay rather than tests, make the tracks harder so that they force you to learn new skills.
Tenkaipalm 07-31-07, 04:24 PM I think we are assuming a good bit about GT5 in the A.I. and physics category aren't we.
I was referring to the other games in the GT series, as we don't even know if GT5 will have license tests.
And better hardware isn't needed for an improvement in physics- better coding and overall game design is.
Honestly though, if GT5 has damage, and full shifter support, I'll excuse the physics and A.I. The game is just too damn gorgeous too ignore.
Jules343 07-31-07, 04:51 PM I was referring to the other games in the GT series, as we don't even know if GT5 will have license tests.
And better hardware isn't needed for an improvement in physics- better coding and overall game design is.
Honestly though, if GT5 has damage, and full shifter support, I'll excuse the physics and A.I. The game is just too damn gorgeous too ignore.
My mistake I thought you were commenting on GT5.
From my understanding physics can be fairly intensive and luckily that is one of the areas that the Cell is supposed to excel at. Same with A.I. although I hear conflicting remarks on A.I. and Cell.
Speaking of past titles, I believe they always got better in those areas with each subsequent version.
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