View Full Version : God of War 3 Confirmed


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Cysquatch
12-09-07, 02:07 PM
.....in 2009.

http://ps3.thegamereviews.com/story-268-Release-Date-for-God-of-War-Confirmed.html

We were recently able to get confirmation for the release of God of War 3. After speaking to the developers at the Video Game Awards, they confirmed with us, that the long assumed date of 2009. The title will support 1080p graphics and will have both sixaxis and rumble support. Unfortunately, we have little more info that we care share with you at this date; however, please check back for updates, as new information comes in.

UPDATE: I’ve been told we can name our source. He is the composer for the title, Cris Velasco.

IeraseU
12-09-07, 02:28 PM
That's quite a wait, although we do get MGS4 and hopefully FFXIII in '08.

TheCrackedJack
12-09-07, 04:41 PM
We definitely won't see FFXIII in 08. They've barely shown anything as it is.

I'd say fall 09 for God of War III and FFXIII.

GW-SMOkeY
12-09-07, 04:44 PM
Oh i cant... LOL my wallet is awaiting some weight loss all this time ;)

instantpop
12-09-07, 04:52 PM
We definitely won't see FFXIII in 08. They've barely shown anything as it is.

I'd say fall 09 for God of War III and FFXIII.

I actually think you'll see FFXIII in '08. Most likely during the holiday season. Square isn't showing anything outside of convention stuff in their private theater, which I actually think is a good thing. Too many games get caught in the hype machine these days and then they inevitably get delayed. I bet we don't see anything on FFXIII until a month or two before release, when they are damn sure that it is finished.

jmystikcfl
12-09-07, 05:52 PM
Oh i cant... LOL my wallet is awaiting some weight loss all this time ;)

You know, if you're intersted I run a little weight loss clinic for wallets down here in sunny Florida :D

GW-SMOkeY
12-09-07, 05:54 PM
LMAO ^ that is where I'll be sending a few of my wealthy friends... Lets work out a deal for advertising :P

seanpatrickb
12-09-07, 08:01 PM
This game may either be ridiculously sweet, or kinda disappointing on next-gen. I think its going to be the former though.

instantpop
12-09-07, 09:02 PM
This game may either be ridiculously sweet, or kinda disappointing on next-gen. I think its going to be the former though.

What an enlightening statement. </sarcasm>

seanpatrickb
12-09-07, 09:09 PM
What an enlightening statement. </sarcasm>

I am deep like the ocean my friend. But the point was i have this little thought in the back of my mind that it won't make the jump well, but thats what happens when all you have about a game is the confirmation.

instantpop
12-09-07, 09:13 PM
I am deep like the ocean my friend. But the point was i have this little thought in the back of my mind that it won't make the jump well, but thats what happens when all you have about a game is the confirmation.

LOL. Actually, there's a ton of info all over the place on the game. IGN has done a few previews. There's a massive collection of videos on Gamespy (http://planetunreal.gamespy.com/View.php?view=Articles.Detail&id=111), the 1UP Show had nothing but glowing things to say about it. I'll admit it was completely off my radar until about a week and a half ago and once I had heard it went gold, I started digging for info. Everything I have read, seen and heard says that UTIII should have great success on the PS3. The game looks gorgeous and by all accounts plays as well as it looks. I definitely be picking it up on Tuesday.

CURX8
12-09-07, 11:14 PM
LOL. Actually, there's a ton of info all over the place on the game. IGN has done a few previews. There's a massive collection of videos on Gamespy (http://planetunreal.gamespy.com/View.php?view=Articles.Detail&id=111), the 1UP Show had nothing but glowing things to say about it. I'll admit it was completely off my radar until about a week and a half ago and once I had heard it went gold, I started digging for info. Everything I have read, seen and heard says that UTIII should have great success on the PS3. The game looks gorgeous and by all accounts plays as well as it looks. I definitely be picking it up on Tuesday.

ummmm........UTIII is NOT God of War 3. just wondering because I just got real confused.

seanpatrickb
12-10-07, 01:09 AM
ummmm........UTIII is NOT God of War 3. just wondering because I just got real confused.

Haha, that confused me so much. Stop messing with my mind!

kamspy
12-10-07, 01:28 AM
was it ever in question?

instantpop
12-10-07, 02:42 AM
ummmm........UTIII is NOT God of War 3. just wondering because I just got real confused.

LOL...whoops. But my logic still applies to sean's statement. There's no reason to have any sort of opinion that a game won't be as good on PS3 as it was on the PS2. God of War has never disappointed and for a game that is as far off as 2009, why even bother discussing it in the first place?

bkchurch
12-10-07, 08:42 AM
I'm not worried about whether it will be good or not. It's just gotta be the same God of War with a prettier coat of paint. Although thankfully they'll probably do a little more than that.

TyrantII
12-10-07, 08:57 AM
There's no reason to have any sort of opinion that a game won't be as good on PS3 as it was on the PS2.



With shake up's on at the head of the production team, you might eat your words.

Do I even have to remind everyone how bad Twisted Metal went from TM1 & 2, on to 3? Sony brought it in-house, and while they still had most of the team, the guys at the top left and you got 2 iterations that will never be spoken of again.

Good production and direction management can make the world of a difference, let's hope it isn't going to effect GOW3

instantpop
12-10-07, 10:38 AM
With shake up's on at the head of the production team, you might eat your words.

Do I even have to remind everyone how bad Twisted Metal went from TM1 & 2, on to 3? Sony brought it in-house, and while they still had most of the team, the guys at the top left and you got 2 iterations that will never be spoken of again.

Good production and direction management can make the world of a difference, let's hope it isn't going to effect GOW3

It's possible that I could eat my words, but I don't think I'll have to. GoW3 means to much to the PS3 and I would assume they've done everything in their power to ensure that it maintains its credibility. Sure, the production team has changed a bit with Barlog leaving, but I would guess that a firm structure is in place to keep things rolling in the right direction. The formula for God Of War is pretty obvious at this point and hopefully they can simply follow it and add some new splashes of "color" here and there.

I know a lot of people don't like to give Sony the benefit of the doubt. Call me gullible, naive or stupid, but I'm willing to give it to them in this case.

Conspiracy*
12-10-07, 11:23 AM
It's possible that I could eat my words, but I don't think I'll have to. GoW3 means to much to the PS3 and I would assume they've done everything in their power to ensure that it maintains its credibility. Sure, the production team has changed a bit with Barlog leaving, but I would guess that a firm structure is in place to keep things rolling in the right direction. The formula for God Of War is pretty obvious at this point and hopefully they can simply follow it and add some new splashes of "color" here and there.

I know a lot of people don't like to give Sony the benefit of the doubt. Call me gullible, naive or stupid, but I'm willing to give it to them in this case.

If GOW3 is better than 2 then it will be the 2nd best GOW game ever. Imo, except the last 30 mins or so, barlog didnt get the job done with GOW2. GOW3 will be a automatic, no questions asked 1st day purchase regardless. The game will be worth $60 for the environements alone.

MaliciousBraham
12-10-07, 01:47 PM
With shake up's on at the head of the production team, you might eat your words.

Do I even have to remind everyone how bad Twisted Metal went from TM1 & 2, on to 3? Sony brought it in-house, and while they still had most of the team, the guys at the top left and you got 2 iterations that will never be spoken of again.

Good production and direction management can make the world of a difference, let's hope it isn't going to effect GOW3

Chains of Olympus, PSP

seanpatrickb
12-10-07, 02:24 PM
Instant, i definitely agree its too early to get into, and thats the only thing that would make me uneasy, its so far away. :D I'm sure once we probably get one screen shot I'll be sold. As for UT3, I've been on that since it came to fruition, big UT fan, and unfortunately my computer can't run this one, so its being bought for PS3.

instantpop
12-10-07, 02:58 PM
Instant, i definitely agree its too early to get into, and thats the only thing that would make me uneasy, its so far away. :D I'm sure once we probably get one screen shot I'll be sold. As for UT3, I've been on that since it came to fruition, big UT fan, and unfortunately my computer can't run this one, so its being bought for PS3.

Will see you online!! What's your PSN ID? I'll be getting UT3 tonight if I can find it, but tomorrow for sure. Mine's in my signature. Shoot me a friend request!

Protopet
01-03-08, 04:37 PM
corybarlogblog (http://corybarlog.blogspot.com/2008/01/welcome-back.html)

For me, the whole departure from Sony was not exactly the ideal route that I wanted to go, but in the end I think it is the absolute best thing I could have ever done. I am not going to go into any specifics as to what it is I am working on now, which sucks, but I can say that I am cooking up several things.

I know for the God of War fans out there it might be a bummer that I am not working on God of War 3 (or for some it may be a good thing I am not) but rest assured that it is all in good hands. The Sony Santa Monica team is one of the best teams I have ever worked with. Also, immediately after I finished God of War 2 I was already working on the story and design for the third game. So when Sony and I finally did part ways the foundation of the game, along with story that completes the arc we began in God of War , was complete. I wish I could have been there to see it through to the end, but it was just not meant to be I guess. The story is going to finish off with a very big, very epic bang though. I think everyone will be quite pleased. Well, everyone except edge magazine that is. :)

Also
http://stars.ign.com/articles/843/843357p1.html

Crash44
01-03-08, 04:53 PM
I'm not concerned the PS3 GoW finale(?) will have any quality issues. The team is still intact minus the director, but they've been through that change before and had a better second attempt (imo). They are also working from the original design notes written before the first game that spans more than 3 games of material- according to Jaffe himself.

GoW3 will be fine, just fine.

rahzel
01-03-08, 04:55 PM
not only Cory, but Jaffe had input for GoW3 before he left as well.

Conspiracy*
01-03-08, 05:45 PM
I'm not concerned the PS3 GoW finale(?) will have any quality issues. The team is still intact minus the director, but they've been through that change before and had a better second attempt (imo). They are also working from the original design notes written before the first game that spans more than 3 games of material- according to Jaffe himself.

GoW3 will be fine, just fine.

In what ways do you consider GOWII better than the original? I cant think of a single aspect of the game that is better than the original. The weapons and magic were better in the original. Kratos was more cold blooded. There was more cleavage...better in every way.

rahzel
01-03-08, 06:03 PM
i liked the second one better as well. i found it was a little longer, and i liked the combat system better in the second. the visuals were also improved as well.

joeblow
01-03-08, 06:56 PM
The combat engine in GoW2 was MUCH deeper than GoW1. You could actually switch weapons mid combo to do a wide variety of things (especially with the expanded magic system), and unlike GoW1 you couldn't get past 85% of the enemies with one main combo.

Also, the fact that you could keep your upgrades when playing harder difficulties is a huge plus, and the overall difficulty challenge was boosted (player option) to match your arsenal upgrade... I've beaten all difficulties in GoW1 but not yet in GoW2. The game is longer, the carnage is greater, and there are a LOT more boss fights than the few you faced in GoW1.

I do like the puzzles, the story line and its pacing better in GoW1, and it still remains one of my all time favorite PS2 titles, but GoW2 was a significant leap ahead of it IMHO.

joeblow
06-24-08, 01:46 PM
UPDATE: (http://ps3.qj.net/Kratos-is-back-God-of-War-3-to-be-shown-at-E3/pg/49/aid/121452)

Reports have arrived straight from Cannes, France, where they're currently having their little Interactive & Digital Entertainment Festival (IDEF) party. Sony's part of the event, and in it, they supposedly announced that God of War III will be jumping onto this year's E3 bandwagon.

While we can't find any more confirmation other than the French website that first broke the news, Sony's already announced their lineup of games they'll be taking to the event (with Killzone 2, LittleBigPlanet, and Resistance 2 in tow, baby!). Of course, in their announced line up, GoW3 was excluded from the list. Was it meant to be a surprise for everyone at E3?

If this new development about Kratos arriving in E3 does hold out to be true, then by the gods titans!, it's going to be one hot event. Chances are, the game will just be presented - like maybe in the form of a teaser trailer, perhaps? - but we can still hope that there'd actually be a developer walkthrough; maybe even a playable demo of God of War 3 itself.

Well, despite all the bad press that ESA seems to be getting after all those other developers leaving the association (with some of them even pulling out of the E3 event), it looks like Sony's putting up quite a show this year.

William Mapstone
06-24-08, 01:49 PM
When is E3?:o:)

joeblow
06-24-08, 01:55 PM
July 15 - 17 right here in my L.A. backyard :).

If one of you industry types out there wanna send me a pass to the show, I'll be a great correspondent!

TyrantII
06-24-08, 01:59 PM
The combat engine in GoW2 was MUCH deeper than GoW1. You could actually switch weapons mid combo to do a wide variety of things (especially with the expanded magic system), and unlike GoW1 you couldn't get past 85% of the enemies with one main combo.

Also, the fact that you could keep your upgrades when playing harder difficulties is a huge plus, and the overall difficulty challenge was boosted (player option) to match your arsenal upgrade... I've beaten all difficulties in GoW1 but not yet in GoW2. The game is longer, the carnage is greater, and there are a LOT more boss fights than the few you faced in GoW1.

I do like the puzzles, the story line and its pacing better in GoW1, and it still remains one of my all time favorite PS2 titles, but GoW2 was a significant leap ahead of it IMHO.

Speaking of, I just got this shipped from Goozex! :)

Can't wait to tear into it, unfortunately MGS has been eating up my time, and now it's summer in Boston. Gotta enjoy as much time outside as I can before we go back into hibernation!

Chris Schempp
06-24-08, 02:02 PM
July 18th?

For e3.

funsocaltiger
06-24-08, 02:47 PM
Little annoyed they will be using Sixaxis for this. I can totally picture them making you shake the controller to shake off enemies and stuff. I guess it is better than all the "O" button mashing though since I practically got carpal tunnel from that. =P

Management
06-25-08, 06:15 AM
GOW3 huh. I'll give it a go. Never played the other though. Is there some retrospective that I can watch.

2009 seems like it would be packed full of exclusive titles that will make a lot of people fall off the fence. I know MGS4 did it for me. Some people just wait for a specific game and this seems like one of them. My friends love this GOW and GOW2 to death lol.

imdjenk
06-25-08, 10:35 AM
GOW3 huh. I'll give it a go. Never played the other though. Is there some retrospective that I can watch.

2009 seems like it would be packed full of exclusive titles that will make a lot of people fall off the fence. I know MGS4 did it for me. Some people just wait for a specific game and this seems like one of them. My friends love this GOW and GOW2 to death lol.

You should give it a go. GOW2 is a great game even by today's standards. Visually impressive as well, upper tier as far as PS2 games went.

so's your face
06-25-08, 11:18 AM
Little annoyed they will be using Sixaxis for this. I can totally picture them making you shake the controller to shake off enemies and stuff. I guess it is better than all the "O" button mashing though since I practically got carpal tunnel from that. =P

i thought that was a brilliant use of the sixaxis in RFOM...:cool:

Chris Schempp
06-25-08, 12:38 PM
You should give it a go. GOW2 is a great game even by today's standards. Visually impressive as well, upper tier as far as PS2 games went.

By todays standards?

The poor thing is barely over a year old. Definitely a good game and pushed the PS2 to its limits.

imdjenk
06-25-08, 07:10 PM
By todays standards?

The poor thing is barely over a year old. Definitely a good game and pushed the PS2 to its limits.

A year is a long time in technology years.

blklightning
06-25-08, 08:08 PM
early '09 or late '09? i need my next-gen gow fix, damn it!

Thanatos9
06-25-08, 09:54 PM
Weren't all three God of War games released in the month of March. Hopefully they'll be ready for a March 09 launch.

Chris Schempp
06-26-08, 10:29 AM
A year is a long time in technology years.

But not gameplay :)

Good gameplay is good gameplay, regardless of age. That and the story of 1 & 2 is worth playing. Well and the fact that 2 pretty much just ends in anticipation of 3's beginning.

Sorry if I came across as a dick, totally didn't mean to.

TyrantII
06-26-08, 11:18 AM
But not gameplay :)

Good gameplay is good gameplay, regardless of age. That and the story of 1 & 2 is worth playing. Well and the fact that 2 pretty much just ends in anticipation of 3's beginning.

Sorry if I came across as a dick, totally didn't mean to.

yeah, good, not great.

both the story and gameplay have a very arcadey feel to it. Not that that's bad, and it is a fun game, but it takes it's self lightly.

I always wished GOWI did a little better with character development and didn't just use throwaway NCP's to move the story along. But then again, I like more cinematic games, and GOW could easily be something as great as MGS with a little more focus on that aspect.

1337H4X
06-26-08, 05:54 PM
This game may either be ridiculously sweet, or kinda disappointing on next-gen. I think its going to be the former though.
we've seen NOTHING on this game and you're already drawing conclusions (there's no laughing emot) :(

Chris Schempp
06-26-08, 06:15 PM
yeah, good, not great.

both the story and gameplay have a very arcadey feel to it. Not that that's bad, and it is a fun game, but it takes it's self lightly.

I always wished GOWI did a little better with character development and didn't just use throwaway NCP's to move the story along. But then again, I like more cinematic games, and GOW could easily be something as great as MGS with a little more focus on that aspect.

Yes.

If it was great I'd still own 1&2. Once you beat it on hard, collect everything and go through the trials...there isn't much replayability. Fun to sit down and endlessly chain people? Yes.

Worth holding on to when you decide you won't touch it ever again? Not so much.

joeblow
06-26-08, 06:19 PM
But isn't that the definition of replayability when you do finally beat it on the hardest difficulty, collect everything, go through the trials, etc.? I've done that and it took me a few play-throughs to accomplish.

Chris Schempp
06-26-08, 06:26 PM
But isn't that the definition of replayability when you do finally beat it on the hardest difficulty, collect everything, go through the trials, etc.? I've done that and it took me a few play-throughs to accomplish.

Oh yeah, it is for sure. A game that makes me want to play it long enough to do everything = a good game.

The downside is that there is a point where you will have done it all with it. And at that point I got ripped of by Game Stop :)

It is possible I'm also in the group of people who get far to into a game for about 2 weeks before stopping. My first playthrough of FFX took 1 week and ended at 70 hours. I slept very little that week.

TyrantII
06-26-08, 06:49 PM
But isn't that the definition of replayability when you do finally beat it on the hardest difficulty, collect everything, go through the trials, etc.? I've done that and it took me a few play-throughs to accomplish.

Oh yeah, it's got that too. But lik he mentioned, there's not much making you want to sit back down with it and play it again.

I'll still pop in Resident Evil 1, Silent Hill, or MGS1 every now and then, just to replay the story. Gameplays the same, and I even know every location of everything by heart, but it's still fun and interesting, like a good book you will never part of.

GOW just doesn't hit that level for me. Close, but it needs something a little more. Slowing the story and building the characters up a tad more would help.

The flip side of the coin was that heavenly sword did that perfectly, but it was just too damn short, and there wasn't enough variation in the gameplay.

The two teams should combine and work out GOWIII and HSII together!

Chris Schempp
06-26-08, 06:58 PM
Heavenly God of Sword War³

Sounds sweet

joeblow
09-16-08, 01:41 AM
From ign.com: (http://ps3.ign.com/articles/910/910275p1.html)

Writer Marianne Krawczyk revealed at Austin Game Developers Conference a few details on God of War III. According to a report on gamasutra.com, Krawczyk disclosed that the script is likely to be 120 pages long, and that God of War III is a, "very specific three-act experience." To ensure the game's dialogue sounds authentic, there are plans to do table reads with the cast so everyone can better understand the characters.

Krawczyk was speaking at a panel entitled 'Blazing the Trail for Hot Game Dialogue' with voice actor DB Cooper. Sony's God of War III was first shown as a brief cinematic trailer at E3 2008 in Los Angeles, and so far, very little has been disclosed about the game.

Slacker George
09-16-08, 01:54 AM
I hadn't heard of her before. The GOW games, and the first one in particular, have some very good writing and a strong storyline for an action game.

Her credits from IMDB. (http://www.imdb.com/name/nm1936241/)
God of War III (2009) (VG) (announced) (co-story writer)
God of War: Chains of Olympus (2008) (VG) (written by)
God of War II (2007) (VG) (game writer: production group)
The Sopranos: Road to Respect (2006) (VG) (writer)
HBO: The Making of 'The Sopranos: Road to Respect' (2006) (TV) (writer)
God of War (2005) (VG) (written by)
Area 51 (2005) (VG) (co-dialogue writer)


And an interview with her from June 2008.

http://www.notesongamedev.net/people/design-interviews/marianne-krawczyk-game-writer-god-of-war/

bassmonkeee
09-16-08, 08:20 AM
From ign.com: (http://ps3.ign.com/articles/910/910275p1.html)


Hey, it's Deirdre (Cooper)! I know her.

Small world.

joeblow
10-01-08, 08:47 PM
God of War movie being directed by Brett Ratner (http://www.ps3fanboy.com/2008/09/30/brett-ratner-confirms-hes-making-god-of-war-movie/) of the Rush Hour flicks.

KingShorty
10-01-08, 08:59 PM
God of War movie being directed by Brett Ratner (http://www.ps3fanboy.com/2008/09/30/brett-ratner-confirms-hes-making-god-of-war-movie/) of the Rush Hour flicks.

And X-men 3.

TyrantII
10-01-08, 09:24 PM
hmmm, not sure how I should feel about this. X3 was shot well, but the story was crap. Rush hour is action comedy...

joeblow
11-24-08, 03:23 PM
Apparently David Jaffe has seen GoW3 up and running (he's not working on it anymore). Here are his comments from his blog: (http://criminalcrackdown.blogspot.com/2008/11/vgxpowtf.html)

[But] Dudes and dudettes, [...] WAIT till you see the amazing graphics [of God of War 3].


[...] I ain't no fan boy but this [...] game looks like nothing you've ever played...and you can hold me to that when this thing hits and when they start showing gameplay footage.

It looks like a painting come to life- it's THAT good looking.

bdwright77
11-24-08, 04:54 PM
Hey, it's Deirdre (Cooper)! I know her.

Small world.

really? that's pretty crazy; but crazier things have happened I suppose.

Cysquatch
12-09-08, 09:30 AM
Some info I stumbled across......can't wait to see this on the 14th.

EDIT: DELETED. We'll just have to wait till the 14th. =)

Garand
12-09-08, 10:56 AM
I didn't think I could get any more hyped for this game but...the addition of co-op? That would be awesome.

joeblow
12-09-08, 10:57 AM
Hmmm, I remain skeptical about that web site. It looks like some random setup thrown together to spread rumors, none of which have yet been validated. There have been several bogus rumor sites in the past, but I guess we'll see.

Replicant Nexus6
12-09-08, 11:20 AM
Hmmm, I remain skeptical about that web site. It looks like some random setup thrown together to spread rumors, none of which have yet been validated. There have been several bogus rumor sites in the past, but I guess we'll see.

Agreed. Looks and reads like totally fraudulent website news.

Kratos' brother... seriously? :confused:

bassmonkeee
12-09-08, 12:09 PM
I doubt "vgtilt" is getting the scoop on God of War 3 before anyone else, so take with a grain of salt.

Protopet
12-09-08, 01:39 PM
Yea, just wait until it is showed.

Martez
12-09-08, 02:39 PM
Agreed. Looks and reads like totally fraudulent website news.

Kratos' brother... seriously? :confused:

His brother has already been hinted at in the game's story, so it's not a stretch.

Co-op play would be awesome.

mave198
12-09-08, 02:57 PM
Hopefully they don't dumb down the fighting mechanics like they did in GOW2.

Martez
12-09-08, 04:09 PM
Hopefully they don't dumb down the fighting mechanics like they did in GOW2.

They were pretty dumb from the start. It isn't a very complex game.

bdwright77
12-09-08, 04:49 PM
But did he not kill his brother, or leave him in the desert to die, or some such shennanigan!?!

joeblow
12-09-08, 06:17 PM
GoW2 added a lot more to the play mechanics over GoW1, not less. The original game allowed you to [][]/\ combo 90% of the enemies.

TyrantII
12-09-08, 07:21 PM
But did he not kill his brother, or leave him in the desert to die, or some such shennanigan!?!

When has dieing been an issue in GOW games?

Martez
12-09-08, 08:03 PM
GoW2 added a lot more to the play mechanics over GoW1, not less. The original game allowed you to [][]/\ combo 90% of the enemies.

This worked fine in GoW2, as well. I like that there are a lot of combos for people the enjoy digging into that sort of thing, but the game is still pretty brainless at the surface.

Not that there's anything wrong with that.

Megalith
12-09-08, 08:17 PM
I'm still on God of War, and the end seems nowhere in sight.

Krieger119
12-10-08, 01:32 AM
I'm still very hyped about this game (GoW1 & 2 were my favorite games probably of all time), but I don't believe anything any site says ... I gotta see it to believe it. So many false claims for 1080/60 on passed games that I'll just wait n' see before I believe any of these rumors.

KingShorty
12-10-08, 01:48 AM
I'm still on God of War, and the end seems nowhere in sight.

Trust me, that's a good thing.

It was a very compelling game and you'll love it.

KingShorty
12-10-08, 01:50 AM
They were pretty dumb from the start. It isn't a very complex game.

If you play it on easy or normal difficulty, then yeah, it's not very complex. Play it on Hard or God mode, then you'll see the complexity take effect.

But did he not kill his brother, or leave him in the desert to die, or some such shennanigan!?!

Kratos did not kill his brother. They did elude to the fact that another mortal had made a journey before Kratos.

Martez
12-10-08, 01:57 AM
If you play it on easy or normal difficulty, then yeah, it's not very complex. Play it on Hard or God mode, then you'll see the complexity take effect.


I played it on Hard. It's not that complex, it's a button-masher.

joeblow
12-10-08, 02:56 AM
I wonder how you could have played it and believe some of the false stuff you're commenting on... you can NOT simply [][]/\ your way through GoW2 as you could in GoW1, even on normal difficulty. It has nothing to do with it being a "button masher" or not - many enemies were programmed so that wouldn't work - it's one of many useful strings, but they block or dodge it far better than GoWI (and it doesn't launch as often either).

BTW, for comparison's sake, which beat 'em up game ISN'T essentially a button masher? It's like saying all FPS games are simply point 'n shooters. I've gone through and beaten all the main modern titles in the genre like DMC 1-4, NGS, etc., so I wonder which one can't be boiled down to being a button masher?

Back to GoW, I've beaten #1 on all difficulties and #2 on all but the most difficult mode, so I have more than my share of shortcuts and special setups to efficiently get though skirmishes... but unlike the first game you have to tailor your weapons and combos more often to the enemies you face. Fortunately GoW2 has a battle system that's a lot more flexible and expansive than the first one. You can create more custom strings now that the animation can be interrupted by the ability to switch weapons mid combo. All weapons have their own unique attacks and strategies, so combined with the magic, dodges, block-->attack counters, etc you have plenty of options to play with. Here's a good FAQ (http://www.gamefaqs.com/console/ps2/file/932295/47625) on the MANY attack and defensive options you have access to.

Combining them in different ways helps you discover new ways to kill more quickly while racking up the combo chains. Like any game vs. computer A.I., anyone can eventually figure out strats and moves that work well in a particular situation, but don't try and over simplify it with comments that just aren't true.

Martez
12-10-08, 03:02 AM
I wonder how you could have played it and believe some of the false stuff you're commenting on... you can NOT simply [][]/\ your way through GoW2 as you could in GoW1, even on normal difficulty. It has nothing to do with it being a "button masher" or not - many enemies were programmed so that wouldn't work - it's one of many useful strings, but they block or dodge it far better than GoWI (and it doesn't launch as often either).

BTW, for comparison's sake, which beat 'em up game ISN'T essentially a button masher? It's like saying all FPS games are simply point 'n shooters. I've gone through and beaten all the main modern titles in the genre like DMC 1-4, NGS, etc., so I wonder which one can't be boiled down to being a button masher?

I assumed you were exaggerating to make a point that it wasn't difficult to muddle your way through it without learning an assload of combos. You could really use that one combo through the entire first game?

And yeah every beam'em up is a button masher. I wasn't saying that wasn't the case, I was just saying it was a button masher, and thus, not that complex.

joeblow
12-10-08, 03:07 AM
At least 90% of the first game, yeah, you could beat almost all non-bosses that way. Since I could be a historian for the genre, I'll point out that Double Dragon could be beat by just using the reverse elbow... every single enemy in the game. Who wants some Kung Fu Master tips?

Martez
12-10-08, 03:11 AM
As a historian, are you of the opinion that River City Ransom is the top dog of the genre?

joeblow
12-10-08, 05:41 AM
River City Ransom was good fun. I think it was inspired by Technos' Renegade, their 2.5 perspective precursor to Double Dragon:

http://upload.wikimedia.org/wikipedia/en/2/28/Renegade_game_flyer.png

Before that one, I think all beat 'em ups were purely 2D.

Warriors of Fate is nearly perfection when it comes to gameplay for the old school beat 'em ups IMHO, with Cadillacs and Dinosaurs close behind.

However the all-time title crown goes Streets of Rage 2. The incredible Yuzo Koshiro music, varied locations with the solid fighting engine makes it #1 all time IMHO. In fact, I'll even say SoR2's original soundtrack is top three of all video games ever made.

Most under rated beat 'em up is Golden Axe 2: Revenge of Death Adder. My local arcade had it back in the day, but it didn't get a wide release. It's a great title with branching paths and fair gameplay that allowed you to beat it on one credit with a lot of practice.

The best multiplayer arcade beat 'em up is Dungeons & Dragons: Shadow over Mystara. Get three other buddies on that and it really, really shines.

The best multiplayer designed for consoles is Treasure's Guardian Heroes. They invented the rave aerial combos that Capcom borrowed for their popular vs. fighting games like Marvel vs. Capcom. This one is a real gem that sadly was stuck only on the Sega Saturn.

When it comes to today's titles, I like GoW2 above the others, followed closely by Devil May Cry 3. It's funny this topic came up... I was planning to buy The Warriors (based on the old 70s gang movie for my PSP when I see it for $20 or less. I hear a lot of good things about its fighting engine and gameplay.

Cysquatch
12-10-08, 11:13 AM
Hmmm, I remain skeptical about that web site. It looks like some random setup thrown together to spread rumors, none of which have yet been validated. There have been several bogus rumor sites in the past, but I guess we'll see.

I thought the same thing but apparently his "source" did get the uncharted2 info about a month early. And, yes, taking this with a grain of salt goes without saying.

joeblow
12-10-08, 12:25 PM
Nah, he apparently reworded that entry after the Naughty Dog announcement. Check out this summary of items (http://www.ps3forums.com/showthread.php?t=180569)proven false that they've come up with. Even NeoGAF has banned their site from being referenced.

CURX8
12-10-08, 10:11 PM
If you play it on easy or normal difficulty, then yeah, it's not very complex. Play it on Hard or God mode, then you'll see the complexity take effect.



Kratos did not kill his brother. They did elude to the fact that another mortal had made a journey before Kratos.

If I am not mistaken, on the Bonus DVD or unlockable video with GoW2, they give the story of Kratos and his brother somewhat, and talk about how only the strongest of the Spartan children were kept and trained, but the weakest of them were sent out on their own to die, and apparently Kratos was the strongest and his brother was the weakest, and something about his brother died and spent his time in Hades where his hatred grew over the years. really paraphrasing here and I could be way wrong, but I am too lazy to get up and pop that DVD in and watch it at the moment.

Cysquatch
12-13-08, 08:21 PM
Nah, he apparently reworded that entry after the Naughty Dog announcement. Check out this summary of items (http://www.ps3forums.com/showthread.php?t=180569)proven false that they've come up with. Even NeoGAF has banned their site from being referenced.

Thanks for the heads up. I'll delete the post. No need to give this guy any more traffic.

Conspiracy*
12-14-08, 10:29 AM
If I am not mistaken, on the Bonus DVD or unlockable video with GoW2, they give the story of Kratos and his brother somewhat, and talk about how only the strongest of the Spartan children were kept and trained, but the weakest of them were sent out on their own to die, and apparently Kratos was the strongest and his brother was the weakest, and something about his brother died and spent his time in Hades where his hatred grew over the years. really paraphrasing here and I could be way wrong, but I am too lazy to get up and pop that DVD in and watch it at the moment.


thats a gow1 video

Slacker George
12-14-08, 09:25 PM
Looked pretty hot and maybe still 60fps. I'll have to wait for gametrailers though to see it in HD.

TyrantII
12-14-08, 10:29 PM
Looked alright, but they should have waited and shown something a little more epic.

It felt like standard gameplay, but after the first teaser, go with something bigger that truly shows off the new engine.

Nice to see Kratos enveloped by hoards of enemies in HD goodness.


edit: youtube till we get the HD version: http://uk.youtube.com/watch?v=_UnP-FzSUKg#

d3code
12-15-08, 05:01 AM
i am going to cry after joeblow his post of those old beat em ups.

man i played so much of them in the arcade.

double dragon, golden axe, bad dudes vs ninja, renegade, and yeah guardian heroes what an amazing game that was. it basicly was the reason i bought the sega genesis for.

actually i enjoyed all the golden axes, except the last 1 that came out this year. that 1 was horrible.

dungeon and dragons was also a great game.

it spins the mind actually why they dont release those kind of games on psn store.

after playing gti club racing. i am dying to have a daytona game on the psn store or xboxlife so we can have 8 player races :)

mbeiler
12-15-08, 11:10 PM
So has anyone checked out the new GOWIII trailer on the psn store? Looks pretty f'n sweet!

Cysquatch
12-16-08, 01:13 PM
So has anyone checked out the new GOWIII trailer on the psn store? Looks pretty f'n sweet!

Looks damn good. Here's a link to 1080p screen caps from the trailer.....

http://www.tawkn.com/index.php?page=site-newspost&news_id=1093

Here's a couple that I liked.....

http://i43.tinypic.com/igj7z7.png

http://i44.tinypic.com/2wfutrd.png

http://i40.tinypic.com/mb3ct5.png

Krieger119
12-16-08, 04:34 PM
Haters can hate all they want ... all I know is that GoW3 is a first day (unless I can get it earlier) buy for me no question. This is my favorite series. GoW1 was by far my favorite single player game ever ... and GoW2 was great as well and I expect no less from the new one.
P.S. - Oh and CoO was awesome too.

Martez
12-16-08, 04:53 PM
Those last two shots do not look that great, really... I know it's an earlier build, though.

joeblow
01-18-09, 04:12 AM
Production is moving along well; it is expected (http://www.ps3forums.com/showthread.php?t=186179) to touchdown Q1 of 2010 (not confirmed):

Kratos has been flexing his muscles with the PlayStation brand for quite some time now and everyone has been excited about the supposed final chapter in the trilogy. The word around Santa Monica Studios is that development for God of War III has finally picked up steam, with a new batch of highly talented employees being recruited during the last few months. According to sources the core structure of the game has already been completed and now the team is focused on matching the game with other quality PlayStation 3 titles. They expect to see the final product hitting shelves around Q1 2010 in a similar vein of the other titles in the series.

An important note for the reader before jumping to conclusions about the release date, the expected release date is a developer’s outlook and subject to change since Sony has the final word on the ultimate release.

P.S. Don’t be surprised to see a Killzone 2 sort of demo at E3 2009.

joeblow
02-07-09, 12:21 PM
A lot of info will be revealed in next month's Game Informer. Rumors have it that this is an in-game screen shot:

http://www.gameinformer.com/NR/rdonlyres/1D8D0BBA-F437-4AE4-B3F2-25002119AA36/17642/gi_191.jpg

confidenceman
02-07-09, 05:27 PM
Rumors have it that this is an in-game screen shotLol. :D
The "rumors" may have it, but common sense does not.

Martez
02-07-09, 05:35 PM
Where are these rumors, now? And who started them?

joeblow
02-07-09, 05:44 PM
The rumors likely come from people who interpret David J's claims that GoW3 looks like an oil painting in real time to be literal... we`ll know soon.

Bozster
02-07-09, 07:29 PM
Those last two shots do not look that great, really... I know it's an earlier build, though.

That looks more like PS2 version and upscaled then PS3 next gen graphics.

This being said, the reason why I bought PS3 from the beginning (a bit mistake) was God of War 3. I'm just afraid because not the same studio is developing this one and the maker of GoW series is not on it as well. But I think that GoW: Chains of Olympus guys will do a commendable job.

Martez
02-07-09, 07:38 PM
I'm just afraid because not the same studio is developing this one and the maker of GoW series is not on it as well. But I think that GoW: Chains of Olympus guys will do a commendable job.

Getting flashbacks of just before SOCOM:Confrontation was released.... :p

I'm sure it'll be fine, and the creator seems to approve of what they've done so far. If Jaffe was posting on his blog saying he wasn't too impressed with it, I'd be worried.

Either way, it'll have to be something really special to grab me since the sequel did nothing for me.

confidenceman
02-07-09, 08:04 PM
I'm sure GoW3 will end up looking great, but the single gameplay trailer they've shown wasn't very impressive. GoW1 was a great visual treat. GoW2 was the best-looking title on the PS2. I'm confident GoW3 will be equally amazing.

...I just haven't seen any proof yet. We'll know soon enough.

Martez
02-07-09, 08:11 PM
GoW2 was the best-looking title on the PS2.

Metal Gear Solid 3 begs to differ!

TyrantII
02-07-09, 08:59 PM
Metal Gear Solid 3 begs to differ!

+1 and I.

The rumors likely come from people who interpret David J's claims that GoW3 looks like an oil painting in real time to be literal... we`ll know soon.

That doesn't really look like a ingame shot, but concept art. If that rumor is true, and this is real and thats the art direction, we're in for a real treat with it.

Playing an oil paining as game is going to be very interesting, and cool on the eyes and gfx.

zBuff
02-08-09, 01:13 AM
I'll eat my hat if that is an ingame shot.

joeblow
02-11-09, 12:49 PM
Massive God of War 3 blowout article in Game Informer. (http://www.ps3chat.com/playstation-3-gaming/6484-god-war-3-leaked-scans.html)

I'll post up a good summary when I find it, but it is a solo game (but online features were not detailed), you fight agains significantly more monsters at one time (armies are mentioned), and you can control other creatures like the cyclops.

EDIT:

- Unlike God of War 1 and 2 where there are only 15 enemies on screen, there will now be around 50 this time.

- You can ride monsters like the Cyclops and "control".

- Kratos on the PS2 used 5,000 polygons, now he uses 20,000.

- They made the weapons "better" so it adds more variety. Like with a different weapon, you don't get just a couple different attacks, but a whole different play style.

- The lion gauntlets are called Cestus.

- Enemy AI's are a lot smarter. Some of the enemies will be "commanders" and control the other grunts.

- Enemies will look different, even if they're the same type. Like, even though the skeleton soldiers are in the same category, they will have varied looks, so it's not like everyone looks the same.

- More boss fights than GoW 1, but less than GoW 2.

- No multiplayer.

- Hades boss fight confirmed.

KingShorty
02-11-09, 01:23 PM
Cool.

Thanks joe!

warcrow
02-11-09, 01:25 PM
I went to the Sony event yesterday for the unveiling. 10-15 minutes of solid gameplay plus a new trailer was shown.

Oh. My. God.

Embargo lifts Friday and I will spill all the details that were revealed--the good and the bad--and the interview I ocnducted with the lead desginer Todd Papy in the next episode of Played (E50) this Friday.

MaxDam77
02-11-09, 01:46 PM
Sounds good. Thanks Joeblow!

TyrantII
02-11-09, 01:58 PM
I went to the Sony event yesterday for the unveiling. 10-15 minutes of solid gameplay plus a new trailer was shown.

Oh. My. God.

Embargo lifts Friday and I will spill all the details that were revealed--the good and the bad--and the interview I ocnducted with the lead desginer Todd Papy in the next episode of Played (E50) this Friday.

Can you confirm if the cover above is a true representation of what it is in game, and if it looks much better then the teaser that's out there (Like a oil painting per David Jaffe).

KingShorty
02-11-09, 02:14 PM
I'd rather him not confirm it. That way he can get people to listen to the podcast.

TyrantII
02-11-09, 02:31 PM
I'd rather him not confirm it. That way he can get people to listen to the podcast.

well to be sure, there'd me much, much more put into a podcast based on gameplay then confirming if the game looks better then the teaser...

KingShorty
02-11-09, 02:33 PM
well to be sure, there'd me much, much more put into a podcast based on gameplay then confirming if the game looks better then the teaser...

I agree, but it's still a hook to get you to listen to the podcast.

Hoggie
02-11-09, 03:37 PM
I don't know how old the teaser is on Playstation.com (not the first one) but the obvious gameplay in the clip looked amazing. This game will be a preorder for sure.

DubBucket
02-11-09, 03:41 PM
The lighting effects are looking good. It's one thing to have a muzzle flash that casts shadows, it'll be freaking amazing to see flaming Blades of Chaos lighting up the screen :)

Dave_6
02-11-09, 05:17 PM
Massive God of War 3 blowout article in Game Informer. (http://www.ps3chat.com/playstation-3-gaming/6484-god-war-3-leaked-scans.html)

I'll post up a good summary when I find it, but it is a solo game (but online features were not detailed), you fight agains significantly more monsters at one time (armies are mentioned), and you can control other creatures like the cyclops.

EDIT:

I went to the Sony event yesterday for the unveiling. 10-15 minutes of solid gameplay plus a new trailer was shown.

Oh. My. God.

Embargo lifts Friday and I will spill all the details that were revealed--the good and the bad--and the interview I ocnducted with the lead desginer Todd Papy in the next episode of Played (E50) this Friday.

Well that sounds promising! :eek: If there is one game Im anxiously awaiting (besides Gran Turismo 5), its this one!

confidenceman
02-11-09, 05:25 PM
Well that sounds promising! :eek: If there is one game Im anxiously awaiting (besides Gran Turismo 5), its this one!Was there ever any doubt?!

Unlike other series, God of War has done nothing if not prove it keeps getting better and consistently meets (and exceeds) expectations with each iteration. The first one was great, the second was superb, the third can only be even better.

Dave_6
02-11-09, 05:37 PM
Was there ever any doubt?!

Unlike other series, God of War has done nothing if not prove it keeps getting better and consistently meets (and exceeds) expectations with each iteration. The first one was great, the second was superb, the third can only be even better.

I bought a PSP just for that God of War game :)

warcrow
02-12-09, 09:47 AM
I bought a PSP just for that God of War game :)

I love that game! :)

confidenceman
02-12-09, 01:13 PM
I bought a PSP just for that God of War game :)That and Patapon. So you can probably guess I haven't used my PSP in a while. :rolleyes:

Dave_6
02-12-09, 02:32 PM
That and Patapon. So you can probably guess I haven't used my PSP in a while. :rolleyes:

I just keep playing GoW over and over, along with a Wipeout demo :D

pdiss88
02-12-09, 02:54 PM
I can't wait to see what you get to do in God of War 3. I wonder how they're going to top killing Zeus, the head god in Greek culture. 2009 already seems to have some nice exclusives for PS3, so I don't mind the wait for this game.

number1laing
02-12-09, 02:57 PM
I really, really, really dug God of War 1, it may have been my top game that year. But GoW2... I dunno, it was just MOTS. They gotta mix it up a little I think for this third one.

j6044
02-12-09, 03:00 PM
CO-OP! nuff said...

confidenceman
02-12-09, 03:13 PM
I really, really, really dug God of War 1, it may have been my top game that year. But GoW2... I dunno, it was just MOTS. They gotta mix it up a little I think for this third one.Bah. Hogwash.

GoW2 was better in every way. Better story (first game's storyline sucked). Better gameplay (tightened up combos and abilities). Better level design (less Tomb Raider, more Sands of Time). Better graphics (other than the screen-tearing).

My only problem with GoW2 was the opening level. Felt too much like the first game (bombastic, too much QTE junk, too much hopping around and mowing through enemies).

I like GoW1, but I loved GoW2. GoW3 will make my balls explode.

bdwright77
02-12-09, 03:14 PM
I can't wait to see what you get to do in God of War 3. I wonder how they're going to top killing Zeus, the head god in Greek culture. 2009 already seems to have some nice exclusives for PS3, so I don't mind the wait for this game.

You dont kill Zeus in 2 IIRC. You kill Athena by accident.

TyrantII
02-12-09, 03:32 PM
Bah. Hogwash.

GoW2 was better in every way. Better story (first game's storyline sucked). Better gameplay (tightened up combos and abilities). Better level design (less Tomb Raider, more Sands of Time). Better graphics (other than the screen-tearing).

My only problem with GoW2 was the opening level. Felt too much like the first game (bombastic, too much QTE junk, too much hopping around and mowing through enemies).

I like GoW1, but I loved GoW2. GoW3 will make my balls explode.

Pretty much. Which reminds me, still have to get back and finish it. I'm on the prophet of fate fight in expert mode (right off the back).

number1laing
02-12-09, 03:40 PM
Bah. Hogwash.

GoW2 was better in every way. Better story (first game's storyline sucked). Better gameplay (tightened up combos and abilities). Better level design (less Tomb Raider, more Sands of Time). Better graphics (other than the screen-tearing).

My only problem with GoW2 was the opening level. Felt too much like the first game (bombastic, too much QTE junk, too much hopping around and mowing through enemies).

I like GoW1, but I loved GoW2. GoW3 will make my balls explode.

You're probably right. Like I said, I just couldn't get into it. Might be my fault. The game was a beast from a technical POV though. Hopefully GoW3 makes my balls explode too!

TyrantII
02-12-09, 03:54 PM
You're probably right. Like I said, I just couldn't get into it. Might be my fault. The game was a beast from a technical POV though. Hopefully GoW3 makes my balls explode too!

You might want to before 3.

It starts out slower then GOWI did, but really picks up. Plus it has a lot more boss battles, which is a good thing. Did you get to the titans?

number1laing
02-12-09, 04:00 PM
The boss battles were my LEAST favorite part of GoW1. I actually really liked the Tomb Raider-ish levels and the puzzles in them. So maybe that's part of the reason, I liked the parts of GoW1 people didn't, I even thought Hades was pretty cool.

I dunno, I just thought GoW1 was totally awesome.

mave198
02-12-09, 04:58 PM
Hopefully they don't dumb down the combat system in 3 like they did in 2.

In 2, Sony actually removed moves or replaced some of Kratos' more effective moves with less effective that actually hindered your combat.

And please bring back the R1 shoulder rush!!! It sets up combos beautifully.

confidenceman
02-12-09, 05:07 PM
Hopefully they don't dumb down the combat system in 3 like they did in 2.

In 2, Sony actually removed moves or replaced some of Kratos' more effective moves with less effective that actually hindered your combat.That's exactly what I was referring to by saying Sony "tightened up the combos." In GoW1, there were too many overpowered combos. All you had to do was push some buttons and slice through hordes of enemies like they were paper dolls. Got boring.

GoW2 made you work for it a bit more. It was still relatively easy, but at least you had to have some reflexes and a reasonable capacity for thought.

mave198
02-12-09, 05:24 PM
That's exactly what I was referring to by saying Sony "tightened up the combos." In GoW1, there were too many overpowered combos. All you had to do was push some buttons and slice through hordes of enemies like they were paper dolls. Got boring.

GoW2 made you work for it a bit more. It was still relatively easy, but at least you had to have some reflexes and a reasonable capacity for thought.

Less freedom doesn't equate to a better game experience to me.


And it was only boring if you used the same combo over and over. In GOW 1 Kratos had the ability to cancel moves and go into over move sets which created hundreds of combo opportunities, both on the ground and in the air coupled with the magic as his disposal.

Kratos even had a inifinite combo which he would attack without a single break in the animation.

GOW 2 removed those moves and stuck you with attacks that you couldn't cancel or back out of and had to follow thru to the end, leaving you open to other enemies attacks.

Again, hopefully they go back to a more free form combat system in GOW 3.

joeblow
02-12-09, 05:41 PM
You are describing the exact opposite of GoW1 and GoW2. It was GoW2 that GREATLY expanded the amount of custom combos you could do over the first game. GoW1 was extremely limited in that way. The canned combos were best 99% of the time, and the few custom strings you could do often came out slow and full of character pause frames.

GoW2 not only allows you to "break" animation frames in a canned string to smoothly transition to other attacks, but it also lets you cancel into your magic abilities too to keep a combo going.

And what confidenceman said is correct.... [][]/\ (or [] hold->[]) was almost the only thing you needed to get throught the entire game of GoW1, even on God difficulty. GoW2 was a tremendous upgrade in this respect since you definitely had to tailor your strats to more enemy types.

Conspiracy*
02-12-09, 05:44 PM
Less freedom doesn't equate to a better game experience to me.


And it was only boring if you used the same combo over and over. In GOW 1 Kratos had the ability to cancel moves and go into over move sets which created hundreds of combo opportunities, both on the ground and in the air coupled with the magic as his disposal.

Kratos even had a inifinite combo which he would attack without a single break in the animation.

GOW 2 removed those moves and stuck you with attacks that you couldn't cancel or back out of and had to follow thru to the end, leaving you open to other enemies attacks.

Again, hopefully they go back to a more free form combat system in GOW 3.

Wow I couldnt have said it better. Although Im getting GOW2 confused with CoO (which only shows how awesome a psp game CAN be) I like GOW1 better. The boss battles in 2 were weak. The flying was weak. The ending of two was much better than 1 but 1 had more "feeling" to it I thought

mave198
02-12-09, 05:46 PM
You are describing the exact opposite of GoW1 and GoW2. It was GoW2 that GREATLY expanded the amount of custom combos you could do over the first game. GoW1 was extremely limited in that way. The canned combos were best 99% of the time, and the few custom strings you could do often came out slow and full of character pause frames.

GoW2 not only allows you to "break" animation frames in a canned string to smoothly transition to other attacks, but it also lets you cancel into your magic abilities too to keep a combo going.

And what confidenceman said is correct.... [][]/\ was almost the only thing you needed to get throught the entire game of GoW1, even on God difficulty. GoW2 was a tremendous upgrade in this respect since you definitely had to tailor your strats to more enemy types.

You have no idea what you are talking about.

Sorry.

And GOW 1 let the magic cancel your current move also. Nothing new in GOW 2 in regards to that.

The switch between weapons was better I admit but unfortunately Sony dumbed down the moveset for Blades of Athena. I guess to force players to try out the other weapons.

confidenceman
02-12-09, 05:55 PM
Less freedom doesn't equate to a better game experience to me.I disagree (surprise!).

I, for one, don't find it more "free" to let you do virtually endless combo sets in GoW1. I prefer the "freedom" in GoW2 of having a wider variety of shorter (more purposeful) combos. It tightens up the gameplay tremendously and also does a better job of encouraging players to find their own play style (rather than falling back on some of the boring, too-easy combos of GoW1).

In GOW 1 Kratos had the ability to cancel moves and go into over move sets which created hundreds of combo opportunities, both on the ground and in the air coupled with the magic as his disposal.That sort of variety wasn't really variety, though, since the moves themselves didn't change, only the permutations of the same core move sets. Boring.

GOW 2 removed those moves and stuck you with attacks that you couldn't cancel or back out of and had to follow thru to the end, leaving you open to other enemies attacks.I experienced that much worse in GoW1 than in GoW2. They both suffer from it, but it's there for a simple reason: if you could break any combo mid-move, it would be too easy. It's a cheap design cheat, sure; but it serves a purpose.

I'm not saying there isn't always room for improvement, especially since I'm sure GoW3 will introduce many. I'm actually just saying that I thought the combo mechanics of GoW2 a huge improvement over GoW1--both from a design perspective (more varied animations) and from a gamer perspective (more strategic and challenging).

I'll be replaying GoW 1 and 2 over the next few months as GoW3's release approaches (summer/fall 2009?), so I'm sure I'll have more detailed thoughts soon.

mave198
02-12-09, 06:04 PM
I disagree (surprise!).

I, for one, don't find it more "free" to let you do virtually endless combo sets in GoW1. I prefer the "freedom" in GoW2 of having a wider variety of shorter (more purposeful) combos. It tightens up the gameplay tremendously and also does a better job of encouraging players to find their own play style (rather than falling back on some of the boring, too-easy combos of GoW1).

That sort of variety wasn't really variety, though, since the moves themselves didn't change, only the permutations of the same core move sets. Boring.

I experienced that much worse in GoW1 than in GoW2. They both suffer from it, but it's there for a simple reason: if you could break any combo mid-move, it would be too easy. It's a cheap design cheat, sure; but it serves a purpose.

I'm not saying there isn't always room for improvement, especially since I'm sure GoW3 will introduce many. I'm actually just saying that I thought the combo mechanics of GoW2 a huge improvement over GoW1--both from a design perspective (more varied animations) and from a gamer perspective (more strategic and challenging).

I'll be replaying GoW 1 and 2 over the next few months as GoW3's release approaches (summer/fall 2009?), so I'm sure I'll have more detailed thoughts soon.

Of course the moves wouldn't change themselves, nor did they change in GOW 2. You simply have more freedom with moves to string together in GOW 1. And there was plenty of variety since it allowed you to deviate from the "canned" combos that were available to you.

So a shortened combo system which has a smaller moveset > a combo system that is more freeform and allows continous, varied attacks.............

If you say so.................

EDIT: Gameinformer stated release date of March 2010 :cries:

www.ps3chat.com/playstation-3-gaming/6484-god-war-3-leaked-scans.html

joeblow
02-12-09, 06:21 PM
Maybe you don't play 1v1 fighting games to understand the concept of move cancelling. We are not simply talking about going from one attack or canned combo string to another after the full animation completes. We are talking about interrupting animations at key points to creat custom combos.

That is a HUGE change from GoW1 to GoW2 and was likely added because of the awesome custom battle engine in Capcom's Devil May Cry 3. You can even switch weapons mid combo, which is technically possible in GoW1 but is so sluggish because you can't cancel your animation into the weapon switch mid-combo, that it isn't worth doing. GoW2 is light years ahead of GoW1 in that respect.

confidenceman
02-12-09, 06:22 PM
EDIT: Gameinformer stated release date of March 2010 :cries:Bummer. Probably little better than a "safe guess" this far out. Wouldn't be surprising, though, based on the unbroken March release frame of every other game in the series. But that's damn early to be showing so much in-game footage to the public (+1year). A teaser or two, I understand, but in-game? Hmmm. I'd frankly be surprised if that was a real release date.

EDIT: I checked out those GI scans. On the very first page, it says "Release: TBA." As for the actual text of the preview, I can't read Sanskrit, so is there a translation/transcript anywhere?

joeblow
02-12-09, 06:23 PM
I figured 3/10 was the release... all GoW games come out in March.

pdiss88
02-12-09, 06:29 PM
You dont kill Zeus in 2 IIRC. You kill Athena by accident.

Wow, I already forgot the ending. I guess the game is more forgettable than the first one. I could have sworn you killed Zeus also.

KingShorty
02-12-09, 06:32 PM
Wow, I already forgot the ending. I guess the game is more forgettable than the first one. I could have sworn you killed Zeus also.

You try to kill Zeus but you accidentally kill Athena.

Screw the spoilers, the game is over 2 years old now.

mave198
02-12-09, 06:46 PM
Maybe you don't play 1v1 fighting games to understand the concept of move cancelling. We are not simply talking about going from one attack or canned combo string to another after the full animation completes. We are talking about interrupting animations at key points to creat custom combos.

That is a HUGE change from GoW1 to GoW2 and was likely added because of the awesome custom battle engine in Capcom's Devil May Cry 3. You can even switch weapons mid combo, which is technically possible in GoW1 but is so sluggish because you can't cancel your animation into the weapon switch mid-combo, that it isn't worth doing. GoW2 is light years ahead of GoW1 in that respect.

I've been playing SF since SF2 came out and Tekken since '99.

And again, you can interupt animations at key points in GOW 1 more often than you can in GOW 2. Example in GOW 1 is square, hold square down and Kratos will perform about 4 moves with a finisher at the end in slo mo. Pressing square again at the right animation just before he does the final whip around will cancel the finishing move and allow you to do what ever move you want to do next. Or continue infinitely with the same move (worked great during GOW 1 nightmare sequence with the Kratos clones).

Sorry, but the Blades on GOW 2 don't compare to the first game.

Weapon switch, like I stated before, is better in GOW 2 though.

mave198
02-12-09, 06:47 PM
Bummer. Probably little better than a "safe guess" this far out. Wouldn't be surprising, though, based on the unbroken March release frame of every other game in the series. But that's damn early to be showing so much in-game footage to the public (+1year). A teaser or two, I understand, but in-game? Hmmm. I'd frankly be surprised if that was a real release date.

EDIT: I checked out those GI scans. On the very first page, it says "Release: TBA." As for the actual text of the preview, I can't read Sanskrit, so is there a translation/transcript anywhere?

Not that I know of.

joeblow
02-12-09, 06:58 PM
OK, if you play fighters at any level of seriousness, then I have no idea how you can possibly look at this the way you do. The single biggest criticism of GoW1 by the hardcore was its noobish combo system, especially when compared to DMC3.

It's not even merely a debatable opinion since even the GoW1 combat designer himself argued later on that he did that on purpose because of "the intended audience"; it wasn't made for the hardcore. And when GoW2 came out, it was one of the first thing the designers bragged about upgrading (custom combos) because they knew this was an issue that many players were ragging on them about with the first game.

I never said that it was impossible in GoW, but that it was VERY limited and inflexible. GoW2 is so much more advanced in this regard that I'm wondering if you're sticking to your point just to be contrarian.

mave198
02-12-09, 07:06 PM
OK, if you play fighters at any level of seriousness, then I have no idea how you can possibly look at this the way you do. The single biggest criticism of GoW1 by the hardcore was its noobish combo system, especially when compared to DMC3.

It's not even merely a debatable opinion since even the GoW1 combat designer himself argued later on that he did that on purpose because of "the intended audience"; it wasn't made for the hardcore. And when GoW2 came out, it was one of the first thing the designers bragged about upgrading (custom combos) because they knew this was an issue that many players were ragging on them about with the first game.

I never said that it was impossible in GoW, but that it was VERY limited and inflexible. GoW2 is so much more advanced in this regard that I'm wondering if you're sticking to your point just to be contrarian.

You mean DMC 3 where you stay in the air for 2 minutes comboing one enemy to death???



Sorry, but I (and many who I've talked to that played both games) don't agree with you.

joeblow
02-12-09, 07:16 PM
I see... we weren't having a serious discussion all along. There's nothing more to say.

bassmonkeee
02-12-09, 07:32 PM
Wow. There's 5 minutes of my life I won't ever get back. :(

mave198
02-12-09, 08:09 PM
I see... we weren't having a serious discussion all along. There's nothing more to say.

Of course there is nothing more to say.


You haven't proved your point.

TyrantII
02-12-09, 08:57 PM
joe's the resident PHD in combo fighting games. Give it up guy, even with my minimal experience, I know he's right.

GOWI was fun, but was a button smasher with little ability to link and morph combo's. GOWII did a much better job of forcing you to use different combos on different enemy's and let you mix em up more mid attack.

Just because it was harder for you doesn't mean he's not correct.

CURX8
02-12-09, 08:57 PM
Of course there is nothing more to say.


You haven't proved your point.

Sorry, but neither have you. You have stated your opinion about what you thought about it, but, me personally, agree with joeblow about the combat system. That was one of the first things I noticed when I first played GoW2, the better combat mechanics and combo system.

confidenceman
02-12-09, 09:08 PM
Even if you knew nothing about "combo systems" and "interrupted animations," you'd recognize the big difference between the two games.

GoW1 = Hit a bunch of buttons and destroy hordes of enemies
GoW2 = Hit a bunch of buttons and destroy hordes of enemies in the first few levels, then get owned further down the road until you learn what you're doing.

Factor in that many of us here do, in fact, know what we're talking about (shocking! :eek: ), and the difference between the two games' combo systems seems even more dramatic.

If you prefer the "simplicity" of GoW1, that's cool. But it doesn't make much sense to say it's more "varied" or "free." It's just not.

mave198
02-12-09, 10:16 PM
Even if you knew nothing about "combo systems" and "interrupted animations," you'd recognize the big difference between the two games.

GoW1 = Hit a bunch of buttons and destroy hordes of enemies
GoW2 = Hit a bunch of buttons and destroy hordes of enemies in the first few levels, then get owned further down the road until you learn what you're doing.

Factor in that many of us here do, in fact, know what we're talking about (shocking! :eek: ), and the difference between the two games' combo systems seems even more dramatic.

If you prefer the "simplicity" of GoW1, that's cool. But it doesn't make much sense to say it's more "varied" or "free." It's just not.

Your example doesn't make sense.

If you learn the system of GOW 1 and become skilled at performing the varied combos wouldn't you "learn what your are doing???"

And in GOW 2 you can simple beat the game using square square triangle.

Anyone will tell you that. Not to mention L1 and square will clear out most rooms if used over and over again save against the bigger monsters.

Just look at Kratos' ability to start air combos. In GOW 1 with the Blades you had three (four if you count the end move of square, square triangle) moves that launched a enemy into the air to start your air combo.

In GOW 2 you have less moves to launch a enemy with the Blades. Kratos L1 X can now only be performed when doing his new running move which kills the ability to combo, is useless since most enemies are in close vicinity and the move cannot be cancelled. And don't forget Kratos' right analog stick flip is gone.

And you can't tell me L1 and triangle is usefull one bit in GOW 2. You stand there, unprotected and open to any open attacks from behind. (My first playthru was on Hard and believe me in the opening scene with the soldiers I did that move and got attacked and hit almost every single time ). Not to mention you are committed to the move and it cannot be cancelled. At least with the GOW 1 version it propels you forward, creating space from your enemies thus allowing time to recover 90% of the time, unless you stupidly do it into a wall.

GOW 2 does excel in the switching weapons, which again I've stated many times already. I performed some impressive combos with the Blades, magic and the Spear or Blade of Olympus (which didn't allow long combos because it killed enemies too quickly).

Anyway if by simplicity" you mean pulling out more moves, greater freedom in doing what I want to do.........I'll take that.

Dave_6
02-13-09, 09:45 AM
I went to the Sony event yesterday for the unveiling. 10-15 minutes of solid gameplay plus a new trailer was shown.

Oh. My. God.

Embargo lifts Friday and I will spill all the details that were revealed--the good and the bad--and the interview I ocnducted with the lead desginer Todd Papy in the next episode of Played (E50) this Friday.

Well its Friday! Any news yet??? :eek::D;)

TyrantII
02-13-09, 10:27 AM
And in GOW 2 you can simple beat the game using square square triangle.

:confused:

Have you even played GOWII? And have you played it on anything other then easy?

I'll tell you right now, there's numerous enemy's and bosses that you will never beat with that one combo. Its becoming apparent you probably only played the first 15 min of the game, then put it down. The more you talk, the less I believe you for some reason, because it doesn't sound like the game i've played...

Anyways, yes, where's that new news?

Conspiracy*
02-13-09, 10:30 AM
Well its Friday! Any news yet??? :eek::D;)

Fo Sho.

confidenceman
02-13-09, 11:18 AM
All the major gaming sites are saying 9am today PST at the earliest for GoW3 info. Another 40 mins.

GulfWarVet
02-13-09, 12:39 PM
new trailer (http://www.eurogamer.pt/videos/god-of-war-3-novo-trailer)

some has been seen before but this is the full monty:)

joeblow
02-13-09, 12:43 PM
God of War 3 blowout! (http://www.1up.com/do/previewPage?cId=3172781)

Sitting in the appropriately-named Clarity Theatre in a Beverly Hills office building earlier this week, listening to new God of War director Stig Asmussen explain his plan to "define this generation," I initially didn't think much of his line that lumped together the Battle of Normandy and Cloverfield, figuring it was just hyperbole built for a pull quote.

As the day went on, though, I kept thinking about that line and the concept of comparing God of War 3 to a real war. Then I saw a scene from the game where a swarm of grunts became smarter and more organized when their Centaur commander arrived to fight alongside them. Then I heard lead designer Todd Papy refer to the Cyclops and Harpy -- both of which players can now ride on, as one of the game's new features -- as "our tank" and "our helicopter." And at this point, I'm pretty well convinced that, on a conceptual level, this war connection is the main difference between God of War 3 and the rest of the series.

Before I take that comparison too far, let's establish a few things. God of War 3 isn't a Call of Duty or Dynasty Warriors competitor. It's still a single-player action game, still following the puzzle/platforming/combat formula that has been with the series since the beginning, still starring grumpy home wrecker Kratos, and still focused on sending players on a linear mythological adventure. It still feels like God of War, but with a new energy behind it.

Last time on God of War...

The story starts right where God of War 2's ended, so spoiler warning and all that, but you're going to need to know that ending to understand what happens here. If you recall, after facing off against Zeus but not quite finishing the job, Kratos finds himself scaling Mount Olympus on the back of the Titan Gaia to seek revenge. "Kratos' sole purpose -- the thing that really drives him -- is this need for revenge towards his father Zeus," says Asmussen. "Essentially what Kratos is doing is reigniting this legendary Great War between the Gods and the Titans."

This leads to God of War 3's first big idea: "Titan gameplay." A decent chunk of the game takes place literally on top of these Titans as they move around, though given their size, you're still are able to play through fully developed levels on their backs, and you might not even notice where you are at a given moment until you see the ground shake or the camera zoom-out. God of War has always been good about zooming-out to prove a point, and it seems like that concept will be more important than ever this time out.

As you can probably imagine, this changes the game's level designs quite a lot. At Sony's media event, members of the development team were fond of showing how an area can change at any given second by holding out their arm horizontally, then tilting it vertically to display how the entire structure changes and how the levels have to be built around movements like that as the Titans shift around. And while much of this will be scripted, according to Papy it presents a significant development challenge because the team wants these shifts to feel natural and not like they happen the exact same way every time you play.

Creating a Battlefield

Part two in Sony's plan to supersize the game comes with an increased number of enemy drones that will attack you at once. When I first heard about this, I got a bit concerned that they might become overwhelming along the lines of something like Dynasty Warriors, which would clash with how God of War's combat has worked in the past.

God of War's combat has always been based around crowd control -- your weapons have decent range and can knock enemies over with the right combos, so the player who evades properly and herds enemies as a group does better than someone who button mashes hoping for the best. That's why Square Square Triangle was the best move in God of War 1 -- the Triangle hit grounded many enemies, giving you time to reset Kratos and plan your next attack.

Fortunately, Sony Santa Monica's approach tackles this issue head on, attempting to add variety and options for how you fight bigger battles (and I should clarify that "bigger battles" here doesn't mean what it means in Dynasty Warriors -- "I think we might max out at like 50," says Papy, and no scene shown at Sony's media event got that high). Using what Asmussen refers to as "grab gameplay," Kratos can now pick up an enemy and decide whether to throw them (think overhand bowling) or put them on his shoulder like a linebacker. This opens a lot of options -- you can use your meat shield as a battering ram and run into other enemies, you can carry them to a wall and bash their head against it, or -- as you can see in today's trailer -- you can carry one of them into a crowd and set off a little Kratos bomb to blow them all into the air.

Another option for taking out grunt clouds is to use your bow and arrow, which conveniently has a fiery charge that can light enemies on fire -- and if you're lucky, they'll run into one another and light their friends on fire for you.

"This is another one of those things that's pretty common in next-gen games right now, seeing these massive battlefields with 50 or 100 enemies on them," says Asmussen. "There's no doubt it looks awesome. The first time I saw it in gameplay, it was pretty inspiring. But then you play it and you notice, "You know what? I'm doing the same thing against 50 guys that I'm doing against five. The combat really didn't evolve. So what we're doing is implementing a bunch of new grab moves and actions and attacks that you're able to do that actually do evolve when more creatures get on screen."

Armed & Dangerous

Yet another feature the developers are planning to give the player control over large groups is an updated weapon system, with the ability to switch between weapons on the fly (currently mapped to the D-pad) and more depth added to each alternate weapon. Granted, I'm taking their word for it on the latter, since I haven't had a chance to play the game myself and I've only watched the developers mess around with one new weapon, but it's a nice thing to hear them say.

The idea is that the Cestus (those big metal lion head gauntlets seen in the December trailer) will have as many combos as your default blades, with many of them mapped to the same button presses, to make it easy to start a combo with one weapon and finish it with another.

The Cestus are also unique in that they are not just a pair of short range boxing gloves. If you look closely at the gloves, you'll see rings behind the lion heads -- these "slam forward" whenever you make contact with an enemy, according to lead combat designer Adam Puhl, and "create a concussive force that will blast any surrounding enemies away." So it's easy to imagine a scenario where you use your blades to attack enemies from a distance, and then switch to the Cestus when you spot a clump of enemies that you want to knock off the side of a cliff with the final hit of a combo. Or a scenario in which -- since you can now juggle enemies off of walls -- you could bounce a drone around a few times in the air before letting them drop for a deathblow with the Cestus.

Notably, the Cestus also have chains on them to allow for certain long range moves, making them more of a distance weapon than they might seem at first, although that doesn't mean they weren't inspired by the Gauntlet of Zeus from God of War: Chains of Olympus.

"We saw that people really liked the power behind the Gauntlet in the PSP game," says Puhl. "And when I played through it, as soon as I got the Gauntlet, I was like, 'That's it. I'm playing with the Gauntlet for the rest of the game.' We had some other initial ideas as well, but that's helped support us. To be honest, the Cestus weren't originally going to be as involved when we first started the game. They weren't going to be what you see right now. And the more we started playing with it, the more we were like, 'Wow, these could be really cool. Let's elaborate on this.' So we put the chains on them, and we added the specials where he claps the Cestus together, and you get a little bit of that chain taste in the Cestus, and people started loving it."

While Sony isn't ready to reveal any other weapons from the game at this point, Puhl confirms that there will be at least two more on the way. "I'll be honest," he says. "As much as I think the Cestus are awesome right now, I'm really excited about the other weapons. I think they have some really cool gameplay features, and some stuff people are going to have a lot of fun playing around with."

Mobilizing the troops

A side effect of the new weapon system is that certain weapons change Kratos' evasive maneuvers. When holding the Cestus, for instance, he bobs out of the way with the right analog stick since it wouldn't be realistic to roll around with giant metal fists on (I'll ignore the levels of realism involved with stashing weapons like that under a kilt). "It's a shorter dash, but it's quicker," says Puhl.

Asmussen says that your weapon choices are actually "more like stance choices" and come into play in other ways that affect movement as well. For instance, one of Kratos' new moves allows you to stick your blades into an enemy and pull yourself towards them, mirroring a move from Spider-Man: Web of Shadows which wouldn't make sense with the Cestus. "It's a natural progression for us, for Kratos," says Puhl. "We always wanted him to extend his chains out, hook them into people, pull himself forward, toss enemies around -- all that kind of stuff."

Independent of the stances, Kratos also gets a new wall running ability to allow Prince of Persia-style movement, which also opens up a new set of combat options should you choose to jump off the wall mid-run for an attack. Mix in the return of God of War 2's grappling points and you've got an impressive series of ways to move around.

"There are definitely going to be puzzles where you have to do a little bit of the taste of Prince of Persia," says Puhl. "I don't think it's going to get to the point where you have to wall run for combat, but we've done a couple of play tests so far and we've noticed as soon as people see that they can do it, then they start playing around with it a lot."

Other toys

Perhaps the most visually impressive new form of movement is the one that won't help you in combat: Icarus Ascension. The idea here is that since you still have the Icarus Wings from God of War 2, you can find certain vents throughout the course of the game that push you up very quickly as you fly through what Asmussen refers to as the game's "highways." This is essentially the evolution of God of War 2's Pegasus. In the example Sony showed at its event, the camera angle changed and Kratos had to dodge debris while moving through what looked like a mine shaft.

It provided one of two main examples during Sony's presentation of things players can do that don't relate to large combat scenarios. The other, which I've saved for the end of this story given how crazy it is, is tearing off the sun god Helios' head and using it as a flashlight.

Sony's demonstration of this started with Kratos entering an area and seeing Helios on the ground in the distance. A group of enemies ran over to protect him, so Kratos climbed atop a Cyclops and used it to knock many of them out of the way. Eventually, Kratos made his way to Helios and entered into one of the most over-the-top animations in the series to date. As one of the developers alternated pressing R1 and L1, Kratos slowly tore Helios' head from his body, his eyes rolling around with a weird sort of comical fear, and his neck tearing inch-by-inch.

Moments later, Kratos was able to use the head for his own purposes -- it serves the dual purpose of revealing hidden doors (as the controller vibrates to signify that you are close to them) and giving you enough light to let you progress through darkened caves. In this latter case, the developers showed a scene where Kratos had to balance holding up Helios' head to see with attacking and thus being in the dark, creating a somewhat scarier scene than the series usually provides.

And it looks good too

So yeah, I'm excited. I haven't even really mentioned the visuals, since I figure you'll be able to see them yourself in today's screenshots and trailer, but it seems safe to say the graphics can hang with the best in the genre. And when you mix that with all of the new features mentioned over the past couple-thousand words, the subtle details like how you can shimmy along the sides of buildings faster and lean out to jump from ledge to ledge quicker, and how all the movement options tie together to allow you to take on large crowds, God of War 3 -- for the first time since the series began -- feels like something new.

God of War 2 felt like God of War 1. It had amazing variety and combat, and it's really hard to go back to GoW1 after using things like grappling points, but the game's problem, if that's the right word, was that it didn't feel brand new. What Sony showed of God of War 3 does. And that's gotten me energized about a series that was getting close to becoming too formulaic.

I don't want to let myself get too excited until I get a chance to play the game and figure out if these new bigger battles and combat options work as well as they sound like they will, but at this point I'm just excited to see the direction the developers are heading in.

http://www.1up.com/media?id=3682026&type=lg
http://www.1up.com/media?id=3682029&type=lg
http://www.1up.com/media?id=3682023&type=lg
http://www.1up.com/media?id=3682028&type=lg
http://www.1up.com/media?id=3682024&type=lg

Check out the EPIC movie trailer! (http://www.gametrailers.com/player/45513.html)

Conspiracy*
02-13-09, 12:58 PM
Awesome. Even if the Cestus basically IS the guantlet from CoO.

KingShorty
02-13-09, 01:03 PM
Damn, I'm liking it already. Using Helios' head as a flashlight, that's intense!

bassmonkeee
02-13-09, 01:07 PM
Yeah, this looks awesome, too.

KingShorty
02-13-09, 01:29 PM
Oh man, that trailer gave me goose bumps. And to think, the game won't be out til next year. With the amount of time they have to polish things, all I can say is WOW.

GulfWarVet
02-13-09, 01:32 PM
Oh man, that trailer gave me goose bumps. And to think, the game won't be out til next year. With the amount of time they have to polish things, all I can say is WOW.

Date will be released at E3 in June.

Could it be this year?

KingShorty
02-13-09, 01:34 PM
Date will be released at E3 in June.

Could it be this year?

As much as I would love for it to come out this year, I think they'll save it for next year especially with Uncharted 2 coming out this holiday season.

March has always been the release window for the GoW series.

joeblow
02-13-09, 01:42 PM
The only way for a 2009 release is if U2 comes out in late October and GoW3 comes out just a few days before Christmas IMHO. I still say March 2010.

More pics:

http://blog.wired.com/games/images/2009/02/12/pressannc06.jpg
http://blog.wired.com/games/images/2009/02/12/pressannc03.jpg
http://blog.wired.com/games/images/2009/02/12/pressannc01.jpg
http://blog.wired.com/games/images/2009/02/12/pressannc05.jpg
http://blog.wired.com/games/images/2009/02/12/pressannc02.jpg
http://blog.wired.com/games/images/2009/02/12/pressannc04.jpg

Dave_6
02-13-09, 01:47 PM
OMGOMGOMG that trailer was awesome! I dont know if I can wait till March of next year! :eek: Im going to download that to my PS3 as soon as I get home.

Between that and the new TF2 trailer that leaked today, Im going to have a nerdgasm :D:eek:

joeblow
02-13-09, 01:50 PM
New TF2 trailer whut? I'm off to check it out, thanks!

Back on topic, here's another interview (http://www.worthplaying.com/article.php?sid=59822)with the GoW3 game director:

WP: Who has the honor to speak with us? State your name, rank, and occupation!

I'm Stig Asmussen, game director for God of War III.

WP: You talked a lot about scale, and moving levels. One of the bonus features from the first game talked about the Kronos level, which sort of hinted at that. One thing that stood out about the second game was the boss confrontations. Are the boss battles going to match that sense of scale, and how much of what was mentioned in the first game apply here?

SA: Absolutely. We just set the bar higher than ever, so you can expect to see massive bosses. As far as what was talked about with the scale, it was smoke and mirrors before … that was all just us being really clever, adding movement to the camera, making foreground objects move, and picking camera angles, and you can always do that with God of War. We wanted to make it appear as if it was real. But this time, we're really doing it. If we were to put Kratos on the shoulder of one of these creatures and pull the camera all the way out to reveal the whole creature, he'd be a pixel.

WP: What are some of the ideas that have been bounced around in terms of downloadable content?

SA: That's something that we're still evaluating. For the PSN, there's a lot of great opportunities for us there. We've discussed things like skins and levels, but nothing has been defined yet. We're still working that out.

WP: What's been talked about in terms of the demo release? It's not going to come out the day before or anything like that, right?

SA: No, no. In the past … it's definitely not going to be the day before. I don't know exactly when it's going to be, I would assume it'll be like what we've done in the past, where the demo comes out weeks, months, a couple months, something like that. We want people to really understand what we're trying to do.

WP: As far as the Kratos character is concerned, what are some of the things you wanted to bring to the forefront about him that weren't as evident in the first few games?

SA: I think in general, the easiest thing for us right now is just his physique — making sure that, like, the strain (of his muscles) and everything comes across. When he rips an enemy apart, you'll get to see his muscles flex and his veins pop. We're working on ways of setting that up with some of our CS mini-games, where the camera gets really close to kind of show that off. You'll definitely be able to see it in cinematics. Everyone seems to understand the personality of Kratos on the outside, so we're working on the outside first. The story involves what's going on inside. We've really enhanced the density, how many joints we have in the face using techniques like normal maps … we're really going to be able to show emotion. A lot of things don't need to be spoken with Kratos. In the past, you needed to say words, now we're going to be able to show the nuance and emotion through his face.

WP: What are some of the other ideas you can put forth now that you have the PS3's power behind it?

SA: We can do real Titans. We couldn't work at this level of scale before. Some of the gory stuff that we were showing with that level of detail, that's something we couldn't do on the PS2. That character of Kratos that you saw … he's more memory than the PS2 can hold, quite a bit more. Just on a base level, the technology has given us that. I think we're going to be able to tell a better story because of the emotion and the flow that we'll be able to do with the cameras.

Lighting is a huge thing … and something as simple as the grunts, we always have the grunts in our game. They're kind of a bread-and-butter character, kind of a staple. The reason why is because they're flexible and they're fun. One thing we've always tried to do in the other games is make them interchangeable with swappable parts and random animations and stuff. What you're seeing right now, no two grunts are the same. If you watch the crowd, it's all lifelike and moves in a very natural way. Some games, you see everyone doing the same animation … none of our guys are doing that. We've got that stuff working now, and at this point, it's just a matter of making it better.

WP: You have kind of an interesting issue here. You mentioned all of the possibilities available to you now that you're working on the PS3. What challenges come with actually having this much at your disposal?

SA: A very easy limiting factor is something called a budget and a schedule. That always is something that … I'm told as game director not to think about that stuff, but it becomes a reality all the time. The fact of the matter is creating assets for this generation takes a really long time. So, to a certain extent, we're bound by that, but there ARE limitations to the technology. Part of that is we're building a new engine from the ground up, and all the features that we want aren't available from day one. We're still adding new features every day, and it takes time to learn how to use those things once they go in. There's a lot of cool things you can do with this system, but it's not always available.

WP: Aside from the Titans, what was the hardest new gameplay element to try and implement?

SA: Based on what we saw today, the hardest thing has been rideable creatures. Even though he [the demo player, Todd] died when he was playing, they feel really good. We weren't even sure when we finished if we had a proven concept. But I think we're in pretty good shape, but it took a while to get there. I can honestly say that the gameplay of what you guys just saw is rock solid. It's fun, it's really fun.

WP: What the challenge in finding the balance between being able to show off this sense of scale and detail but still providing gamers with info they need, like a life meter or other display items?

SA: Well, I look at a game like Dead Space, and I think it's awesome that they were able to do it with absolutely no clutter. That's the way the game was designed. The bottom line is that there's information we have to give out, and we're trying to streamline that. Our system has worked well in the past. There are things we want to improve, and we're designing that part of the game just like any other.

Bazylik
02-13-09, 01:56 PM
New TF2 trailer whut? I'm off to check it out, thanks!


What is TF2 if I may ask?

Edit: NM, Transformers 2

KingShorty
02-13-09, 02:03 PM
What is TF2 if I may ask?

Edit: NM, Transformers 2

Team Fortress 2.

Dave_6
02-13-09, 02:04 PM
Transformers 2 :)

TyrantII
02-13-09, 02:09 PM
SA: Absolutely. We just set the bar higher than ever, so you can expect to see massive bosses. As far as what was talked about with the scale, it was smoke and mirrors before … that was all just us being really clever, adding movement to the camera, making foreground objects move, and picking camera angles, and you can always do that with God of War. We wanted to make it appear as if it was real. But this time, we're really doing it. If we were to put Kratos on the shoulder of one of these creatures and pull the camera all the way out to reveal the whole creature, he'd be a pixel.


I hope that's just marketing wharrgarbl and not true. What the hell would be the point in rendering a ton of stuff that isn't used?

Rather much more detailed structures in 3d with a fixed, fixed but roaming camera, then rendering a whole titan that you'll never see...

mave198
02-13-09, 02:26 PM
:confused:

Have you even played GOWII? And have you played it on anything other then easy?

I'll tell you right now, there's numerous enemy's and bosses that you will never beat with that one combo. Its becoming apparent you probably only played the first 15 min of the game, then put it down. The more you talk, the less I believe you for some reason, because it doesn't sound like the game i've played...

Anyways, yes, where's that new news?


I beat the game on Titan mode (and God mode many times over in GOW 1).

With the exception of some of the bosses (like the sisters when you're trying to go back in time) it can be done.

Just for the hell of it on hard mode when you going down the downward winding path near the end of the game I tried just square square triangle only and it worked like a charm.

Only problem I had was with the Cyclops at the bottom at the gate entrance. Had to use magic and use the walls to divide them .

Anyway believe me, don't believe me.

mave198
02-13-09, 02:31 PM
One thing in GOW that I think could have been done better were the boss battles in terms of having more control in dishing out damage besides wearing down the boss and then going into basically a mini game hitting buttons and what not.

Glad Sony is looking into giving us more control in those battles.

Didn't see in the above post that joeblow was nice enough to put up, but is that running along the wall move in the trailer ala Ryu from Ninja Gaiden indeed a real time move or was it the start of another minigame to finish off a large enemy?

joeblow
02-13-09, 02:47 PM
Transformers 2 :)

Bah.... I thought you meant Team Fortress 2.

I hope that's just marketing wharrgarbl and not true. What the hell would be the point in rendering a ton of stuff that isn't used?

Rather much more detailed structures in 3d with a fixed, fixed but roaming camera, then rendering a whole titan that you'll never see...

In the other GoW titles, the camera pulls way back to fully show the environment you're in or the Titan that you are close to... all the detail they are adding is for these camera shots.

warcrow
02-13-09, 03:07 PM
Normally I write something up for something like this, but this time I got the chance to put it into words for everyone--including my interview with the Design Lead. enjoy:

Played - Episode 49.5

Episode 50 is on it’s way, but until then we’ve got this special God of War 3 episode for you! Mark is back from Sony’s God of War 3 press event with his impressions of the game, an interview with Design Director Todd Papy (sorry about the sound quality!) and pink lemonade all over his shirt. We also managed to squeeze in Chris’s impression of F.E.A.R. 2, so please do enjoy.

Link: http://www.playedpodcast.com/2009-02-13/played-episode-495/
Direct MP3 Download: http://www.playedpodcast.com/wordpress/podpress_trac/web/75/0/Played-Episode-49.5.mp3

MaxDam77
02-13-09, 03:48 PM
This is so beautiful! *tears*

confidenceman
02-13-09, 03:48 PM
I hope that's just marketing wharrgarbl and not true. What the hell would be the point in rendering a ton of stuff that isn't used?

Rather much more detailed structures in 3d with a fixed, fixed but roaming camera, then rendering a whole titan that you'll never see...I think the point the director was making is that the titan's won't be just a bunch of disconnected moving parts and effects. Sounds like they're shooting for a greater feeling of the full "bodiliness" of the enormous titans.

TyrantII
02-13-09, 04:22 PM
Bah.... I thought you meant Team Fortress 2.



In the other GoW titles, the camera pulls way back to fully show the environment you're in or the Titan that you are close to... all the detail they are adding is for these camera shots.

Oh, I know. but that's what I'm talking about. Above, it sounds like they're saying they're rendering the whole titan at any given time, so you can pull the 3d camera out if you wanted to and see all of him.

Unless that ties into gameplay, why?

Why not render what the camera needs to see, when you see it? That's part of the reason GOW has been one of the best GFX games on the PS2, because of the fixed and panning camera, they render what you need to see and that's it. If you could move the camera off it's tracks, it look like a very incomplete 3d world.

I hope he meant to say they're just rendering more detail, and you COULD pull back and it will render everything on a LOD basis, but I can't tell.

TyrantII
02-13-09, 05:37 PM
Just played in on my HDTV and I'm pretty impressed. I think it's getting at what I though it was, ie just a lot farther, more epic distances when needed. It's cray what they've put in, play it back half speed on your ps3 for a treat.

Now, where can we get the real 1080 direct feed trailer. Gametrailers is compressed, sub HD crap. They didn't even bother to encode it to keep up with the action, major macroblocking going on.

joeblow
02-13-09, 06:19 PM
Rumor has it that the trailer is now up on the PSN... check it out!

bassmonkeee
02-13-09, 06:27 PM
Rumor has it that the trailer is now up on the PSN... check it out!

I believe this rumor to be true, indeed!

zBuff
02-13-09, 06:57 PM
One thing in GOW that I think could have been done better were the boss battles in terms of having more control in dishing out damage besides wearing down the boss and then going into basically a mini game hitting buttons and what not.


Completely disagree, QTEs in boss battles are what made God of War stand out from the crowd and give it its cinematic feel. They just need to mix up the QTEs a bit more as they really are rewards for the players.

joeblow
02-16-09, 02:37 PM
Here is a great collection of interviews (http://www.youtube.com/watch?v=3yC1cS_oNqw) from the GoW3 team in one video clip. There even appears to be a few shots of the game that wasn't in the recent trailer.

confidenceman
02-16-09, 03:04 PM
Completely disagree, QTEs in boss battles are what made God of War stand out from the crowd and give it its cinematic feel. They just need to mix up the QTEs a bit more as they really are rewards for the players.As much as I hate to say it, the God of War games are my only exception to the QTEs-are-total-shite rule. That said, the QTE during the colossus fight at the beginning of GoW2 was stupid. :p

DubBucket
02-16-09, 03:37 PM
As much as I hate to say it, the God of War games are my only exception to the QTEs-are-total-shite rule. That said, the QTE during the colossus fight at the beginning of GoW2 was stupid. :p

That's because the GOW series is one of the few to do them right. They actually feel like part of the battle, and when you screw up during one, there's an animation and appropriate punishment. So many games try to use them, but don't bother with filling out the whole tree, so you just restart the event when you fail.

Ratnose86
02-17-09, 01:00 AM
Anyone bothered by the look of the blood in the trailer? Too shiny-globby to me. Oh well, look forward to this in what, 2010? Still need to borrow the first one from someone.

Lorum
02-17-09, 01:22 AM
Anyone bothered by the look of the blood in the trailer? Too shiny-globby to me. Oh well, look forward to this in what, 2010? Still need to borrow the first one from someone.

I didn't think the blood looked all that good either but I'm hoping that will improve. They have plenty of time for that type of polishing. Overall it looked great though. The game looks like it will continue the epic feeling and hopefully deliver on the bosses and set pieces like the previous games.

Unless you hate hack n slash type games you should definitely play the first 2. Some of the best boss fights and set pieces ever.

number1laing
02-17-09, 09:27 AM
As much as I hate to say it, the God of War games are my only exception to the QTEs-are-total-shite rule. That said, the QTE during the colossus fight at the beginning of GoW2 was stupid. :p

Only Shenmue (the game that coined that QTE phrase) and GoW really did it correctly. And Shenmue more because it was used so sparingly, and still gave us an awesome fight engine and the set pieces to use it.

Most games are just clueless about QTEs, a way for designers to not design their game (hey guys lets put all the flashiest moves behind some stupid button press segment so we don't have to figure out a way to let the player do this awesome stuff through the normal controls).

TyrantII
02-17-09, 09:33 AM
Anyone bothered by the look of the blood in the trailer? Too shiny-globby to me. Oh well, look forward to this in what, 2010? Still need to borrow the first one from someone.

nope

mave198
02-17-09, 01:14 PM
Anyone bothered by the look of the blood in the trailer? Too shiny-globby to me. Oh well, look forward to this in what, 2010? Still need to borrow the first one from someone.

There is still a year of development yet.

More visible internal organs would be a plus.

pdiss88
02-18-09, 10:18 AM
Just saw the God of War III trailer a few days ago. Looks amazing, but I didn't really see any new enemies or themes except for that centaur at the beginning. Still, let's hope the actual game's graphics end up looking like that. The character models were mighty impressive, especially Kratos.

TyrantII
02-18-09, 10:55 AM
Just saw the God of War III trailer a few days ago. Looks amazing, but I didn't really see any new enemies or themes except for that centaur at the beginning. Still, let's hope the actual game's graphics end up looking like that. The character models were mighty impressive, especially Kratos.

they've said the trailer is 2/3 months old, and that they've just gone back to start tweaking the visuals. let's hope we see a similar change like that that happened to uncharted between it's demo and the final product.

joeblow
02-19-09, 05:53 PM
Looks like Sony is aiming for a 2009 release! (http://playstationlifestyle.net/2009/02/19/killzone-2-to-kick-off-blockbuster-ps3-line-up/)
Via an official SCEA Press Release:

Building on Sony Computer Entertainment America’s (SCEA) record year of sales in 2008 and the industry’s strongest software line-up to date, which included the breakout hits Metal Gear Solid ®4: Guns of the Patriots, Resistance 2™ and the genre-defying LittleBigPlanet™, PlayStation® is staged yet again to deliver another year of unmatched software content.

Kicking off the new line up, Killzone®2 is set to launch on February 27, 2009 and promises to be the industry’s first major gaming hit for 2009 as well as a key driver for PlayStation®3 (PS3™) hardware sales. Killzone 2 is thethird installment of the popular PlayStation-exclusive franchise, and the first of the series to appear on PS3. Delivering a truly immersive experience only possible through PS3’s Blu-ray gaming potential, Killzone 2 is already generating wide-spread critical acclaim, earning an impressive Metacritic score of 92.


The game ushers in an unprecedented year of titles to hit the PlayStation platform throughout the year including the blockbuster exclusives Uncharted 2: Among Thieves™, inFamous, MAG™, Heavy Rain, God of War® III and MLB® 09 The Show™.

In anticipation of the Killzone 2 release, SCEA will also be launching a new television ad campaign this week in collaboration with Killzone 2 developer Guerrilla Games, Los Angeles based Zoic Studios and ad agency Deutsch LA. Coined the “Bullet” commercial, the new ad was rendered entirely in-engine via the incredible power of the Killzone 2 engine and PS3 technology to preserve the unique visual and epic gameplay experience.

“Every single frame of this commercial was directly rendered on a PS3 without the need for additional tweaking or touching up. We’re very proud that our game engine technology has reached the point where we don’t have to resort to software pre-rendering,” said Hermen Hulst, Managing Director. “In that regard it is a testament to our commitment to deliver on what we promise. What you see is what you get.”

SCEA will also be releasing a playable version of the ad, where users can control the camera view to explore the behind-the-scenes techniques used to create the ad. This version will also include a director’s commentary explaining the team’s efforts to develop a campaign that was true to the actual gaming experience. Additional information on Killzone 2 and PS3 can be found at http://us.playstation.com/.

For further details on the new Killzone 2 spot or the playable version, check out the PlayStation Blog post: http://blog.us.playstation.com/2009/02/19/helghast-in-hd-killzone-2-ads-hit-tv/.

TyrantII
02-19-09, 07:58 PM
Looks like Sony is aiming for a 2009 release! (http://playstationlifestyle.net/2009/02/19/killzone-2-to-kick-off-blockbuster-ps3-line-up/)

They better give Uncharted II space. Never understood while developers want to flood the fall\xmas market when they know they have a AAA title. They're more likely to lose sales to competition then if they had a heavily marketed release during a drought.

GulfWarVet
02-19-09, 08:07 PM
Date will be released at E3 in June.

Could it be this year?

As much as I would love for it to come out this year, I think they'll save it for next year especially with Uncharted 2 coming out this holiday season.

March has always been the release window for the GoW series.


Now then Mr. Shorty, will it be humble pie, eating the baseball cap or the $5 cheque:p:D

Only thing is that Sony go April to April for financial and it could be the financial 2009 they are talking about:(

KingShorty
02-19-09, 08:34 PM
Now then Mr. Shorty, will it be humble pie, eating the baseball cap or the $5 cheque:p:D

Only thing is that Sony go April to April for financial and it could be the financial 2009 they are talking about:(

I'll take a slice of humble pie.

However, despite Sony releasing that press release (sounds redundant, but anyway), I cannot see MAG and GoWIII coming out this year.

Hey, how about a bet for GoWIII, if the game comes out this year, I'll buy you a copy/send you the money. If it doesn't you buy me a copy/send me the money. Deal?

Gslide
02-19-09, 09:43 PM
They better drop Uncharted 2 in Nov and GOW 3 on Xmas with PS3 at 299.99

musick
02-19-09, 10:04 PM
They better drop Uncharted 2 in Nov and GOW 3 on Xmas with PS3 at 299.99

no need to drop the price with those guns coming out

pdiss88
02-20-09, 09:33 AM
no need to drop the price with those guns coming out

+1, that's like dropping the price 100 dollars when MGS4 came out. I eventually convinced one of my friends who was a huge MGS fan on PSX/PS2 to buy a PS3 even though he was the most stalwart of 360 fanboys this generation. He dropped the 460 dollars (minus tax) on the system and MGS4 and has never been happier with his purchase, as he can now pick up on all the great Playstation exclusives he loves but wouldn't be getting (the God of War series is another example).

confidenceman
02-20-09, 12:17 PM
no need to drop the price with those guns coming outNot true. Price drops are generally timed to precede major new releases.

bassmonkeee
02-20-09, 12:31 PM
Not true. Price drops are generally timed to precede major new releases.


IMHO, the "big guns" bring the people already on the fence about buying one. Price drops bring in the more casual gamers. They have different audiences. Hardcore gamers will pay $400 for a console if it has the right games. Casual gamers won't usually pay that much in any case without a good reason. So, they are the ones the price cuts reach.

Figgie
02-20-09, 04:47 PM
oooohh wonder what those lion head gauntlets are all about.... :o

The death of Zeus FINALLY!??!!

musick
02-20-09, 04:55 PM
Not true. Price drops are generally timed to precede major new releases.

Sony has already stated they had no intention of dropping the price
sure things can change, but don't count on it

chances are you will see more bundles or retailer incentives (like next week's BB deal ... $50 GC and GH game/guitar bundle with purchase of the system) before you see a price cut.

Martez
02-20-09, 05:18 PM
Sony has already stated they had no intention of dropping the price
sure things can change, but don't count on it

Uh, of course they say that, why would they say they intend to drop the price? That would just kill sales if they said "Yeah, we're dropping the price in June" because people would wait for the price drop. I remember when Nintendo denied the existence of the DSlite right up to the day before they announced it.

confidenceman
02-20-09, 05:54 PM
Sony has already stated they had no intention of dropping the price
sure things can change, but don't count on itDon't buy the "official statements." As Martez says, there's no way Sony would ever announce that far in advance when a price drop's on its way. It would kill unit sales. Absolutely, if they think it'll be profitable, Sony will drop the price. If it hadn't been for the current economic ****-storm, I would have expected a price drop late spring/early summer. Now, I'd guess sometime in the fall.

Regardless, the question never was "if," but "when." It's inevitable.

And if ever there was a game that appeals to "hadcore" and "casual" gamers alike, it's the well-established God of War series or the up-and-coming Uncharted series. Perfect excuses for a price drop.

KingShorty
02-24-09, 05:33 PM
SOURCE (http://www.shacknews.com/onearticle.x/57389)

God of War 3, MAG May Not Arrive Until Next Year
by Chris Faylor Feb 24, 2009

Last week, Sony said that Killzone 2 would usher in "an unprecedented year" of PlayStation 3 exclusives, including God of War III, MAG, and Heavy Rain.

Now, though, Sony has clarified that statement. In a press release issued today, the company said that its numerous "groundbreaking exclusives," including MAG and God of War III, would hit in the fiscal year. That's a bit different from the calendar year.

In other words, God of War III and MAG may not arrive until March 31, 2010, at the very latest, which is when Sony's next fiscal year ends. Furthermore, God of War III and MAG were the only listed games that didn't have a firm 2009 release before last week.

It's also worth noting that all past God of War console games have launched in March, at least in North America, with international releases coming a few weeks or months later.

As for the rest the "groundbreaking exclusives" listed in today's release, Killzone 2, inFamous, MLB 09: The Show, and Uncharted 2: Among Thieves made the cut, all of which have been previously confirmed for 2009. And while Sony made no mention of Heavy Rain today, the publisher has previously listed it as a late 2009 release.

KingShorty
02-24-09, 05:40 PM
SOURCE (http://www.ps3center.net//news/2355/Sex-minigames-return-in-God-of-War-III/)

Sex mini-games return in God of War III

French gaming magazine PSM3 gives us the latest on the project. Here are the details, courtesy translations posted on GameTrailers and PS3Forums.

The game will run at 1080P natively at the 'perfect' frame rate(not sure if that's 60 FPS or not). There will also be no obvious loading times, similar to Uncharted or Devil May Cry 4.

There will be no sixaxis use. Santa Monica couldn't figure out a way to integrate it without it being gimmicky, so they dropped it's use in it's entirety.

Despite not having David Jaffey or Corey Balrog(the directors of the previous 2 games), the staff still retains 60% of the people that worked on the past games. They've also enlisted Naughty Dog(Uncharted: Drakes Fortune) and Insomniac(Resistance, Ratchet) for help developing the game.

There will be no co-op or online gaming modes. The past God of War games were all single player, and the third title will continue in that tradition.

Santa Monica is working on striking a balance between pushing new boundaries while being faithful to the original titles. For example, they don't want to include so many weapons that they lose a sense of individuality.

The sex mini-games are back! The PS3 allows for Kratos' individual muscles to bulge, and sweat can be seen on his body, so Santa Monica figured why not apply the same to the girls in the series' popular sex mini-games.

TheCrackedJack
02-24-09, 06:18 PM
Sounds good, although I'd would rather they allocate the extra processing power in displaying the 1080P to even further enhance the lighting, models, ect. But, that's a minor complaint because it does look quite amazing already.

Martez
02-24-09, 07:09 PM
I don't really understand the whole "the previous ones came out in March so this one will too" viewpoint. Is Sony really calling up the devs and saying "IT MUST BE READY BY MARCH TO KEEP WITH THE TRADITION!"? Does it really matter that much?

KingShorty
02-24-09, 07:27 PM
I don't really understand the whole "the previous ones came out in March so this one will too" viewpoint. Is Sony really calling up the devs and saying "IT MUST BE READY BY MARCH TO KEEP WITH THE TRADITION!"? Does it really matter that much?

Yeah, I think it does. Imagine another developer that has a game coming out around the time that the juggernaut GoW3 comes out. I think they'd be scrambling to move around their release date so that it doesn't go against the release of GoW.

I think the same can be said for games that were coming out around the same time that Halo came out.

Martez
02-24-09, 07:36 PM
I understand that for a single release date (ie, we don't want to release at the same time as ******* game), but why would it be important for them to make sure EVERY God of War game comes out in March?

TyrantII
02-24-09, 07:42 PM
I understand that for a single release date (ie, we don't want to release at the same time as ******* game), but why would it be important for them to make sure EVERY God of War game comes out in March?

...tradition?

KingShorty
02-24-09, 07:43 PM
I understand that for a single release date (ie, we don't want to release at the same time as ******* game), but why would it be important for them to make sure EVERY God of War game comes out in March?

I guess because March is a generally slow time and the GoW series has taken advantage of it and filled that gap with their game. The past 3 have sold exceptionally well and Sony figures that it'll keep doing the same.

Besides, they've already got Uncharted 2 coming out in the holiday season. We force their market to split when they can have Uncharted 2 go through the holiday season and then start off the next year with another big exclusive in GoW.

Protopet
02-24-09, 08:49 PM
Like this year with LBP/R2 for the holidays and Killzone coming out on Friday.

Protopet
04-14-09, 02:43 PM
http://www.computerandvideogames.com/article.php?id=212854&site=cvg

Yeah, the Cestus. We really liked the gameplay of the gauntlets from the PSP game, and we wanted to bring something like that to the PS3. The Cestus are these massive iron gloves, and Kratos can really do a lot of damage with them. He changes his stance when using them, almost like a boxer.

Like I said, when equipping the Cestus, Kratos takes a sort of 'boxer' stance. He moves differently than with the blades. It really is a 'stance shift'. Every weapon will have a shift like this and will change the style of gameplay accordingly.

We also have a fire-bow (temporary name) and 'Hermes Boots' which will allow Kratos to perform a wall-run move, great for combat and navigation.

We also have the 'Helios Head' that when equipped will reveal secret locations and functions as a sort of flashlight in dark areas.

There are many more items and weapons, but we will save those for later...

Good interview. I don't think those weapons were revealed.

KingShorty
04-14-09, 03:25 PM
Wow... that's some good stuff.

Bazylik
04-14-09, 03:38 PM
http://www.computerandvideogames.com/article.php?id=212854&site=cvg



Good interview. I don't think those weapons were revealed.

That's pretty old news, I recall reading this couple months back. Can't recall the Helios but I'm sure I read about Cestus. Good stuff for anyone who missed it.

pdiss88
04-14-09, 03:52 PM
Doesn't look like the release date will be 2009, as we haven't heard anything yet. Too bad.

TommyHolly
04-14-09, 04:01 PM
Ugh really? You can download all sorts of God of War III movies on the Playstation network... they make it look like it's coming out soon.

pdiss88
04-14-09, 04:03 PM
Ugh really? You can download all sorts of God of War III movies on the Playstation network... they make it look like it's coming out soon.

Most sites and magazines along with a few fans were skeptical two months ago. I'm not feeling any less skeptical today with so few developments since then. Let's just be glad Blizzard or the Duke Nukem guys aren't making it. :rolleyes:

KingShorty
04-14-09, 04:44 PM
According to many, the release date should have a mention at E3.

Mcklein
04-14-09, 10:31 PM
We all going to be looking at this real close for sure...

Protopet
04-15-09, 07:57 PM
http://www.psu.com/Sony-survey-confirms-GoW-III-Collectors-Edition,-hints-at-contents-News--a006959-p0.php

Literally minutes ago, Sony sent out a survey about God of War III's Collector's Edition. The company wants to know what hardcore God of War fans would like to see in the high-end edition, asking gamers to rate their interest in the following items.

-Full game soundtrack
-Comic book/Graphic novel
-Exclusive packaging
-God of War and God of War II on Blu-ray disc
-God of War and God of War II cinematic movie compilation
-Art book
-T-shirt
-Collectible items
-Access to exclusive downloadable content
-Behind-the-scenes/"Making of" featurettes
-Developer commentary

By far the most notable item is "God of War and God of War II on Blu-ray disc." Including the first two games with the PS3 release of God of War III would certainly be a brilliant way to introduce newcomers to Kratos. Tell us: out of the items above, what would you like to see in the Collector's Edition of God of War III?


I just filled mine out.

Interesting to see "GOW1 and 2 on blu-ray disc."

bdwright77
04-15-09, 08:14 PM
no kidding! what kinda question is that? Gimme an HD remake of GOW 1 and 2 please.

Krieger119
04-15-09, 08:23 PM
I went for the GoW1 & 2 on BD (even though I have it already for PS2), the comic/graphic novel, Art Book, exclusive DLC, and collectible items. Everything can just bite it.

Protopet
04-15-09, 08:31 PM
I went for the tshirt, art book, comic book, commentary/bts, soundtrack, and GOW1&2 stuff.

joeblow
04-15-09, 09:20 PM
A month ago Sony asked the GAP members to think of possible collector's edition perks for GoW3. I specifically asked for GoW 1&2 in HD as the only thing that would get me to pay the extra $$$.

In this survey they seem to have listed the most popular requests from the responses I read from other GAP members, so hopefully the prequels get a lot of support in the survey and Sony makes it happen.

Protopet
04-15-09, 09:26 PM
I guess I should go to the GAP section more.

http://blog.us.playstation.com/2009/04/15/god-of-war-fans-take-the-god-of-war-iii-collector%E2%80%99s-edition-survey/

TommyHolly
04-16-09, 01:10 AM
A month ago Sony asked the GAP members to think of possible collector's edition perks for GoW3. I specifically asked for GoW 1&2 in HD as the only thing that would get me to pay the extra $$$.

In this survey they seem to have listed the most popular requests from the responses I read from other GAP members, so hopefully the prequels get a lot of support in the survey and Sony makes it happen.

I did the exact same thing. I was pretty bummed that I can't play God of War II on my new Playstation 3. I don't wanna have to buy an old PS2 just to play that 1 game that I missed. If they add GOW2 then I will DEFIANTELY buy the collectors edition.

fcorona76
04-16-09, 09:30 AM
I did the exact same thing. I was pretty bummed that I can't play God of War II on my new Playstation 3. I don't wanna have to buy an old PS2 just to play that 1 game that I missed. If they add GOW2 then I will DEFIANTELY buy the collectors edition.

I played both 1 & 2 and I almost never buy collectors editions of anything....you put GOW 1, 2, and 3 in one package that can ALL be played on ANY PS3 and I am f**king sold! I wouldnt even care if they rejiggered it in a higer resolution...I'd be fine with the original widescreen 480p game that looked PHENOMENAL on my LCD already...

MaxDam77
04-16-09, 10:08 AM
GOW 1 & 2 on Blu ray for the collector's edition! And it will be definite purcharse me.
I never buy a Collectors but that will be so worthed!

funkymunky123
04-16-09, 10:15 AM
I received this GOW survey from psn in my inbox yesterday.

GOW 1 & 2 on bluray for the win.....

The other options in the survey for collectors edition were krato keychains, tshirts, director commentaries etc....

so check your email inbox...complete the survey & hope that they package GOW 1&2 with this game

TyrantII
04-16-09, 11:18 AM
I played both 1 & 2 and I almost never buy collectors editions of anything....you put GOW 1, 2, and 3 in one package that can ALL be played on ANY PS3 and I am f**king sold!

Has me wondering if this might be a hint that full software emulation is on the horizon.

If not, it be cool if they got GOWI & II running on a modified engine for the PS3.

I don't even want new content, or HD graphics; but I'd love to have the option to have GOW I & II rendered at 480/720/1080P

joeblow
05-25-09, 03:47 PM
More juicy GoW 3 goodness:

http://psnow.es/uploads/images/ps3/god_of_war_iii/img005-121500.jpg

http://psnow.es/uploads/images/ps3/god_of_war_iii/img004-121500.jpg
http://psnow.es/uploads/images/ps3/god_of_war_iii/img003-121500.jpg
http://psnow.es/uploads/images/ps3/god_of_war_iii/img002-121500.jpg
http://psnow.es/uploads/images/ps3/god_of_war_iii/img002-121109.jpg
http://psnow.es/uploads/images/ps3/god_of_war_iii/img003-121109.jpg
http://psnow.es/uploads/images/ps3/god_of_war_iii/img005-121109.jpg
http://psnow.es/uploads/images/ps3/god_of_war_iii/img001-121500.jpg
http://psnow.es/uploads/images/ps3/god_of_war_iii/img007-121109.jpg

MaxDam77
05-25-09, 04:09 PM
That's just beauty! Thanks

bdwright77
05-25-09, 08:33 PM
Geez louise!!!

Krieger119
05-25-09, 09:03 PM
hmmmm ...
gizm in my pants?
yeah ... gizm in my pants is what comes to mind after seeing those pics

Conspiracy*
05-26-09, 11:59 AM
Pics no worky for me :mad:

KingShorty
05-26-09, 01:02 PM
Pics no worky for me :mad:

That's too bad because they are really gorgeous to look at.

joeblow
06-07-09, 02:50 PM
So I suppose we can confirm (http://n4g.com/events_e32009/NewsCom-341904.aspx?CT=1) that GoW3 won't have an 'E for Everybody' rating. :)

CRT Dude
06-07-09, 10:27 PM
While we are confirming the obvious I'm going to confirm that its a PS3 exclusive.

warcrow
06-19-09, 11:27 AM
I'm sure the people visiting this thread have already seen the GoW3 gameplay video that was shown at the Sony's E3 press conf.? Well that demo/video was cut short of what we actually got to play on the showroom floor. If I recall correctly the video ends right after Kratos rips Helio's head off and uses it to find a secret passage and illuminate the newly revealed passage.

Well we got to play that portion of it, but here is the part I'd like to elaborate on: After navigating said cave with Helios' head--which both illuminates the dark cave and sort of burns the approaching demons, stunning them--Kratos turns a corner revealing a gigantic vertical air shaft. In the game a double-jump (hitting the X button twice) brings out Icarus's wings to assist in farther travel, or to fly in some situations! One of this situations is in the air shaft which allows Kratos to travel at an extremely high speed to different parts of the game world. I asked one of the devs if this means there is going to be a sort of open world aspect to GoW3 and he shook his head saying, "No GoW3 will be just like the previous games--linear".

Back to the gameplay.

So I began to control Kratos as he traveled through the shaft at an insane speed. The gameplay here definitely harkens backed to a simpler, older gameplay style. As you travel down the shaft you will be dodging debris and flying through narrow spaces. It might sound boring in description but it was totally fun! When I asked the dev the purpose of this segment he simply stated they were going for a small break from the raw, visceral gameplay of the previous segment--something with an arcade type of feel. It lasted maybe 30 seconds.

After dying twice I reached the end of the air shaft and was abruptly greeted by a colossal titan who was noticeably very displeased with Kratos as he ROOOOOAAAARED. Stopping at once Kratos swooped down to dodge the Titan’s swatting hand, and then immediately maneuvered to his head to put an end to the Titan and BOOM the demo ended.

It was amazing. It was immense, grandiose and intense in that God of War fashion and I just loved it.


edit: Here is a screenshot of the event in the air shaft: http://blog.wired.com/games/images/2009/02/12/pressannc06.jpg

Protopet
06-19-09, 11:28 AM
http://g4tv.com/hdvideos/39273/God-of-War-III-Direct-Feed-Gameplay/

mboojigga
06-19-09, 12:27 PM
I watched it yesterday on G4 and it was sick. I can't wait.

BostonGeorge34
06-20-09, 12:14 AM
Yeah, and they're even pushing the bar on the violence. I almost had to turn my head away, as Kratos was yanking the eyeball out of that thing's socket, uhhh. The scale of this game is huge and I loved the clip they showed of Kratos flying through that air shaft, or whatever it was, while avoiding obstacles. You'd think there would be a chance for this game to become a little stale, based on button mashing combos and QTEs as the norm. However, this franchise seems to reinvent itself in each installment and that's a tribute to the Santa Monica studios. Well done

assasyn
06-20-09, 01:33 AM
I watched it yesterday on G4 and it was sick. I can't wait.

This.

Most exciting release for the PS3 yet.

joeblow
06-20-09, 04:29 AM
http://g4tv.com/hdvideos/39273/God-of-War-III-Direct-Feed-Gameplay/
I just got through watching each sickening second... this game is gonna be INSANE!

Martez
06-20-09, 12:57 PM
http://g4tv.com/hdvideos/39273/God-of-War-III-Direct-Feed-Gameplay/

As someone who is not really a fan of over-the-top gore and God of War in general, that was some pretty amazing, awesome stuff.

confidenceman
06-20-09, 01:25 PM
The GoW games never fail to please. Looks the same as GoW1 and 2, but more and better. :D

tingham
06-21-09, 11:17 PM
That vid of the gameplay was excellent. I can't wait to play it. It was quite gory though. I didn't think the gore was that intense with this series. I played GOW2, but never finished it. Is it just me, or is there more gore in this one?