View Full Version : Heres a video link to see motion artifacts in 30fps or less in games....
For the people here that we have been talking about 30 frames and lower games producing that motion artifacts heres a link to a video showing its not just us seeing it:
http://www.gametrailers.com/player/usermovies/85283.html
Person that made that video actually wasted their time. The 24 and 60 FPS samples are actually running at the exact same frame rate since it's a flash video. Games usually run at 30 FPS + motion blur. I don't actually understand the point of comparing a 24 FPS game to 60 FPS...Developers almost never aim for FPS under 30 FPS. Heck, most 30 FPS games have motion blur to make them seem faster.
pctek, I think you're becoming a little too obsessed with this topic:D Most people don't notice it at all. Heck, I didn't notice it until I read your post. I personally prefer 30 FPS games over 60 FPS. I would go with better graphics over 60 FPS any day of the week as long as it's at least 30 FPS.
bkchurch 01-05-08, 10:04 PM That really isn't showing what you've been trying to describe. That really only proved that higher framerates equals smooth gameplay with less judder. A fact everyone hopefully knew already. Furthermore there's a big difference between 24fps and 30fps, 30fps is pretty much the point at which a game looks smooth and is playable. 60fps is of course better, because everything moves silky smooth. 24fps would be a joke, film has used 24fps for years because they've also used the motion blur effect to make everything look smooth. It's a completely different beast.
I'm on your side dude, honestly I'm curious what this is you're describing myself. I refuse to look for it in game however because I know when I do if I notice it it's gonna drive me up a wall.
You have resigned yourself to the fact that there's nothing you can do about it right? Whatever this is it's in the games themselves and you can't fix it, I completely understand your curiosity to figure out what it is though.
bkchurch 01-05-08, 10:06 PM Person that made that video actually wasted their time. The 24 and 60 FPS samples are actually running at the exact same frame rate since it's a flash video.
That's another point I was gonna bring up but I noticed, although they were both obviously running at the same framerate since it's a flash video, the comparison did a decent job showcasing how lower framerates equal more judder.
I would go with better graphics over 60 FPS any day of the week as long as it's at least 30 FPS.
Amen to that.
bkchurch, I advice you not to try and find it. It really isn't that annoying but I do spot it from time to time.
bkchurch 01-05-08, 10:13 PM bkchurch, I advice you not to try and find it. It really isn't that annoying but I do spot it from time to time.
I'm making a point not to. I just had to return a TV because there was a small gray dot inside the screen. It was off to the side, only noticeable against bright white or light colored backgrounds, and you usually had to look for it to see it. Problem is a I knew it was there so I couldn't freakin stop looking for it! And when I found it my eyes would lock onto it and it would drive me batty. I exchanged the TV for a defect free one but you get my point, I'm pretty sure that's exactly what will happen as soon as I start looking for this artifact only there's nothing I'll be able to do to fix it.
Its not that noticable, I wouldn't really care.
Its not that noticable, I wouldn't really care.
Have you seen it in some games?
like.no.other. 01-06-08, 12:29 AM 24fps are good for movies because they have a natural motion capture. 60fps is good for
fast paced videos like racing games and such and also video games because your eyes
are expecting what the screen is going to do as oppose to movies. 24fps is good for movies
and 60fps is good for fast videos. Plus that video has a 30fps so that basically defeat the
purpose of showing the difference.
Person that made that video actually wasted their time. The 24 and 60 FPS samples are actually running at the exact same frame rate since it's a flash video. Games usually run at 30 FPS + motion blur. I don't actually understand the point of comparing a 24 FPS game to 60 FPS...Developers almost never aim for FPS under 30 FPS. Heck, most 30 FPS games have motion blur to make them seem faster.
pctek, I think you're becoming a little too obsessed with this topic:D Most people don't notice it at all. Heck, I didn't notice it until I read your post. I personally prefer 30 FPS games over 60 FPS. I would go with better graphics over 60 FPS any day of the week as long as it's at least 30 FPS.
Well I was obsessed with the issue until you smart guys pointed out it was a frames per second software issue. But now i'm enjoying playing games more now that i'm not the ony one seeing this. I just bought ninja gaiden sigma for 29.99 at bestbuy tonight with a printed coupon here on the forums hehhehe gona go play now.......
Pretty interesting that back of the ninja gaiden box even tells you it runs at 60 frames and it supports 480p, 720p, 1080i, and 1080p.
confidenceman 01-06-08, 04:27 AM Those in-game videos are pretty useless. They are, as others have pointed out, essentially identical in video. 24fps = 60 fps = 15 fps.
It's really not a big deal now that I can see this effect happening and recognize it. As I said in the other thread, it's just a weird optical effect related to framerate. We've all seen it, we just haven't bothered to remark on it or describe it in much detail.
I can even see it now in smooth 60fps games. I was playing CoD4 today and I made a point of looking for it using the edges of buildings. Uncharted and Folklore, though, have it pretty bad. It doesn't take away from those games, but I definitely can't help seeing it in them now.
If anything, it makes for a very easy way to measure approximate framerates. There's probably even a mathematical way to measure the framerate based on the degree of the effect. I'm no math guy, but I'd guess it'd be something like this:
(Size of perceived image overlap)/(size of screen) x speed of movement = framerate
Basically, the lower the framerate, the greater the perceived overlap. The higher the framerate, the less the percieved overlap.
I think film avoids this problem by intercutting the frames with black (blank) frames so that there's no weird optical artifacts (like doubling). Maybe someone else with a stronger math/optics background could explain this better than I can. :o
Something interesting more and more 100% percent believing it was framerate causing the motion artifact in games. I rented call of duty 4 so i can beat it cause i had a save file still on my ps3 from when my nephew let me borrowed. In call of duty 4 I guess its a 60 frames per second and I do notice when in heavy ingame things going on i do see that motion artifact going on...
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