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#61 | Link |
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#63 | Link | |
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AVS Special Member
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I think the scalar could also be used to reduce the amount of lag that HDTVs create when scaling or deinterlacing signals to their native resolution. For instance, a 720P game scaled to 1080P by the PS3 may have less lag on my 1080P HDTV than having the PS3 output 720P and allowing the TV to upscale. |
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#65 | Link | |
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#66 | Link | |
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Darknight! What game are you developing for the PS3? |
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#68 | Link | |
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960x1080 scaled to 1920x1080 (horizontal upscaling only) I find it challenging to do horz-only upscaling from the game layout point of view. That resolution is beyond any aspect-ratio we used to. Games are probably more 1280x720 resolution optimized, but now left-side and right-side is clipped quite much. Does this indicate PS3 splitmemory 256MB+256MB has a serious penalty. Game may have 1280x720 back buffer, another 720p backbuffer, upscaled 1920x1080 frame buffer. Memory issue is a challenge indeed. Sony engineers must think few more tricks to allow both horz and vert upscaling. After all, going from native 720p to 1080p upscaled buffer is good for aspects and image quality. |
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#69 | Link | |
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#70 | Link | |
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AVS Special Member
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1280x720 scaled to 1920x1080, while not costing more. |
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#71 | Link | |
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Advanced Member
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In order to benefit from the scaling, games will have to be designed to support 960x1080, which will be a performance hit compared to 720P. Logically, 960x1080 scaled should look better but we will have to see how well it is scaled.
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Never argue with an idiot. They drag you down to their level then defeat you with experience. |
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#72 | Link | |
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#73 | Link |
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Advanced Member
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I just saw the article. While I'm happy at the prospect of the PS3 not being so crippled as far as scaling is concerned compared to the other console, I don't like being a beta tester for a console that is clearly not finished.
Hopefully the devs will get full scaler support/permission soon. Last edited by epsilon72; 01-26-07 at 05:29 PM.. |
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#74 | Link | |
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Dude if you did not want to be a beta tester then you would not have bought the PS3 when it came out...or a Wii or Xbox 360 for that matter.... |
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#75 | Link | |
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Yep but they will come out with both horizonal and vertical scaling by March, in the March SDK...hopefully....but as long as they get all this worked out soon, we will be good. |
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#76 | Link | |
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AVS Special Member
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True or not, I don't know. I am not expressing an opinion. I just try to make sense out of their claims. |
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#77 | Link | |
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This does help people with 1080I only TVs though. I wonder how many cross platform games will actually take advantage of this assuming Sony doesn't released some sort of update to allow full scaling without the hassle.
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Never argue with an idiot. They drag you down to their level then defeat you with experience. |
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#78 | Link | |
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AVS Special Member
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#80 | Link | |
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#81 | Link | |
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Advanced Member
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__________________
Never argue with an idiot. They drag you down to their level then defeat you with experience. |
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#82 | Link | |
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#83 | Link | |
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__________________
Never argue with an idiot. They drag you down to their level then defeat you with experience. |
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#84 | Link | |
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Care to shed some light? Why is this scaler situation so cloak and dagger? Let's get this out in the open.
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PS Network: HZR Xbox 360 Tag: HZR Nam 75 Wii Connect: 7793 3308 1436 9373 I support cycle commuting. |
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#85 | Link | |
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#86 | Link |
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HR22/PS3->805->A3000
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http://www.beyond3d.com/articles/ps3...index.php?p=01
Good news. I'm sure they are just using the Cell and/or RSX for scaling though. I mean, could be wrong, but scaling should be a trivial process for such advanced hardware. I always thought RAM would be the biggest limitation, with only 256/256, and appears I was right... |
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#87 | Link | |
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Xbox Live Tag: Arbitrage XXL |
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#88 | Link | |
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AVS Special Member
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BTW this forum has a more technical discussion of this: http://www.beyond3d.com/forum/showthread.php?t=38026
This is post #19 and it brings up some interesting points specifically in the way scaling is being done does not really resemble what one would expect from a hardware chip developed for that purpose (especially since no one has been able to locate a physical chip). Not to get in the middle or anything but it's an intelligent post and even takes shots at the XBox360's "secret" digital pins for HDMI so it's even far more non-partisan than we'd see here: Quote:
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#89 | Link |
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PimpJuice
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I thought it was already known from the get go the scaler was always there. I am confused why this was some shrouded mystery. The whole time this issue came up I though it was stated from the get go Sony purposly did not allow access to the scaler. Not if there is a scaler or not. ???????
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Been gaming everyday for over 20 years and in no way is that depressing My 07 300C http://www.flickr.com/photos/82496782@N00/ |
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#90 | Link | |
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Senior Member
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[Edit] I guess it would make sense if they were using one of the 'tricks' from above and don't really have a hw scaler. Perhaps scaling was something they were going to have the Cell or RSX do and they found out the performance hit was too large? That might explain why Darknight sees/knows of an ability to use scaler functions but Sony forbids any developers to use them. Eh, its all guessing until Sony either turns the scaler on fully (if it exists) or we get the PS3 rev 2 and it includes a hw scaler chip people can identify when they break it down. Last edited by GACman99; 01-26-07 at 10:41 PM.. |
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