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#1 | Link |
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Member Extraordinaire
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AVSers,
I would like to hear what everyone’s estimations are for the best 2006 rear projection HDTVs for console video games in the 60" (+/-5") size range. Personally, right now I am considering the following two sets: 1) 2006 Sony SXRD a2000 60" 2) 2006 Samsung HL-S6187W (or 88W) In order for an HDTV to be considered the "best" for video games, it would need to be able to both input and display all of the following resolutions with minimal lag: - 480i (old consoles) - 480p (Nintendo Wii) - 720p (Xbox 360/PS3?) - 1080i (Xbox 360/PS3?) - 1080p (PS3) Also, the TV would need to have a fast response time and no burn-in issues (burn-in issues shouldn't be an issue with the DLPs and LCoS displays). If you make any welcome anecdotal comments to this thread (such as "I played game x of TV y and it was fine"), please include the output resolution of the console and any special modes (such as Game Mode) you had set of your TV during testing. For your reference here are the resolutions most common to older game consoles: PS2 - 480i (some games at 480p I think) GameCube - 480i (some games at 480p) Xbox - 480i, 480p, 720p (rarely), 1080i (Dragon's Lair only I think) Sony and Samsung each offer a Game Mode that is supposed to minimize display lag for video games. In Samsung’s last CES display, they showed a picture of all the new consoles (Xbox 360, Nintendo Wii, and PS3) to promote their new game mode. This implies to me that Samsung’s Game Mode is designed to work at any resolution. Also, Samsung’s Game Mode feature can be assigned to any input(s). Sony’s game mode is a bit more cryptic to me. On page 82 of the 2005 SXRD manual it states: "Direct mode and Game Mode are not available when watching 480p and 720p sources..." Does this mean that Game Mode can NOT be enabled for 480p (Nintendo Wii) and 720p (Xbox 360) console outputs? Is Game Mode only used for old 480i consoles? Any clarification on the SXRD’s Game Mode would be appreciated. Right now, I’m under the assumption that the 2006 SXRD models will have the same Game Mode as the 2005 models. If you feel you know of another HDTV that matches these video game needs, please feel free to suggest it. Please note that what one considers the "best" for them may not be the "best" for you. I will respect all opinions on the matter. Thank you for your time! ![]() Last edited by AVBill; 06-05-06 at 11:21 AM.. |
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#2 | Link |
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Member
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Thanks for posting this thread. I didnt feel confortable asking these same questions in other threads. I , myself was looking at the 2006 60a2000 sxrd from sony. But I will be playing probably more Xbox 360 on it than watching TV. Hopefully some good feedback on here will point me in the right direction.
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#4 | Link |
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Member Extraordinaire
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fade23,
Thank you for your feedback. If I understand correctly, the theory is that 720p and 1080i should not have too much lag because there isn't much processing needed (an upscale for 720p, and a de-interlace for 1080i). I wonder how 480p would perform (the Nintendo Wii's native resolution)? To anyone out there with an Xbox 360 and an SXRD, Would you mind setting your 360 to output in 480p, and then testing the response time with a time sensitive game (dance game, sniping game, some sports games such as table tennis, etc.). Can you notice a lag? Can you turn on Game Mode when the 360 is outputting in 480p? |
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#5 | Link | |
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AVS Special Member
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I can also tell you that a great many of the Xbox 360 games are both 720p and 1080i. It is listed on the back of the box. From what I can tell the earlier ones are mostly 720p, and most of the newer ones are both. However, they both look great on the HLS series from what I have seen.
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#6 | Link |
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AVS Special Member
AVS CLUB MEMBER
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Awesome thread idea. I have a 2005 60" SXRD that's 1-day old today (throwing a party, you're all invited). Yes it only accepts up to 1080i, but it upconverts it all to 1080P. I also heard Sony may allow users to pay to have the HDMI ports upgraded to true 1080P reception (not sure how true it is).
In any case, I would love to find out eventually how pure 1080P input to 1080P output compares to 1080i input converted to 1080P output in PS3 games later this year. The movies and even the games should technically look the same on 2005 or 2006 models, but I worry about input timing. I have Beatmania on the PS2 and play a lot of Tekken (requires timing as narrow as 1/60th of a second) so it won't be difficult to check. |
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#7 | Link | |
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Member Extraordinaire
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Quote:
![]() As far as the PS2 games go: if they output in 480i, my understanding is you are going to need to turn the SXRD's "Game Mode" on to reduce the lag enough to make it playable. My bigger question is 480p (720p and 1080i). Assuming you have PS2 component output cables, do any of your time-sensitive games support 480p output (I've read that this support is often hidden in the game's option menu)? If so, would you mind checking to see if "Game Mode" can be used for a 480p source? If not, is the 480p game output playable without "Game Mode" on? |
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#9 | Link | |
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Member Extraordinaire
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#12 | Link |
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Member
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I've had a 60" SXRD since December, and have played more games on it than I've watched movies, and not once have I noticed lag. I have a PS2, Xbox (original), and Gamecube (with digital out). I've got component cables for all three systems, and they're run into a Pelican A/V switch box, which then runs into the SXRD.
Here's a list of games I've played on it: Xbox - Dead or Alive: Ultimate Xbox - Crimson Skies Xbox - TimeSplitters: Future Perfect Xbox - Far Cry: Instincts Xbox - Lego Star Wars Xbox - Sid Meirer's Pirates! Xbox - Ninja Gaiden Black Xbox - Brothers in Arms: Road to Hill 30 Xbox - Deus Ex: Invisible War Xbox - Doom 3 Xbox - Halo 2 Xbox - Burnout 3 PS2 - 007: From Russia with Love PS2 - EA Hockey 2006 Gamecube - Alien Hominid Gamecube - Rogue Squadron II: Rogue Leader And probably others, I just can't remember right now. A lot of different games and resolutions from 480i to 1080i (I think DOA runs in 720p or 1080i, and I have my Xbox set to output at 1080i). The only problem I've notivced on PS2 and GC games I get 1" of black on the left and right sides, that I have to set overscan to +1 to compensate. A few Xbox games this happens to, but for the most part all the Xbox games are flawless. Looking forward to getting a 360, but I want to play a lot of the good games from the current generation before I get one. Good luck on your decision. |
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#13 | Link |
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Advanced Member
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my sxrd has some lag when useing my 360 in 1080i. i would switch over to 720p but the picture doesnt look as crisp. i notice it the most when playing mlb 2k6. there is clearly alot of lag when useing that game without putting on game mode. i have notice it slightly on other 360 games but not nearly as much as baseball.
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Pioneer 5010FD, Sony 60A3000, Panny 42PZ85U, Yamaha RX-V3800, Denon 4308, B&W 600's, HSU VTF-3 MK3, Def. Tech. bp7004, 2002, 1.2x, 2x, TivoHD, Samsung 1200, harmony 1000, ps3, xbox360, Sony BDP S350 |
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#14 | Link | |
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Senior Member
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Thanks for starting the thread, AVBill. Hope we can get a good discussion going.
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#15 | Link | |
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HDTV Gamer
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Thanks to the creator of this thread!
I've been researching various models for the past six months and my primary gaming console is a PlayStation 2 (the truest legacy console of the three) so you can imagine my problem with moving from an old CRT to fixed pixel displays. I was looking at the 42" Sony RP-LCD A10 but I'm thinking of waiting for the 46" model to come out in July (more size, less price). Perhaps some kinks in the current model will also be worked out? |
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#16 | Link |
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Member
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You have to keep in mind that the 360 renders 720p internally and uses it scaller to output 1080i if you have it set that way. Most rumors now have the Ps3 doing the exact same thing for 1080 i or p (the hardware specs seem to support this). It comes down to the scalers in these boxes vs those in the TV's. I have a 3 year old CRT and the scaler in the 360 does a far better job at 1080i then my tv. I am leaning to the SXRD but the mention of lag has me thinking....
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#17 | Link | |
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Member
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Granted that I've been playing my 360 more these days (GRAW mostly). Maybe the tv has been more fogiving since I'm outputting 720p and maybe its easier to handle ... who knows. But I have not notived any problems whatsoever with playing any games on this TV> |
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#18 | Link |
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AVS Special Member
AVS CLUB MEMBER
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I will test Tekken on the PS2 tonight via S-Video. There are sequences that allow for 1/60th of a second timing, which is more accurate than DDR or other rhythm games. That'll let me know once and for all what the TV can handle. However, I can't do it via component or HDMI, so we may have to wait for PS3 to at least see HDMI in action.
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#19 | Link |
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Humble Historian
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RE: Sony "Direct" and "Game" mode
Maybe I can shed a little light on the Sony settings.
Direct Mode essentially turns on 10-bit color processing instead of 8-bit processing. This does shut down some of the DRC & Cinemotion stuff, but it's faster (i.e. less lag), more color-accurate, and still does the 3:2 pulldown stuff. (At least, this is what UMR told me when I asked him about it.) Game Mode, well, I'm not 100% sure, but I think it has something to do with activating a fast deinterlacing algorithm (and I'd speculate weaving, since that would make the most sense for a game source)--but that's just my speculation. It's only available on 480i sources and it disappears if you select Direct Mode. In the end I think you're better off with Direct Mode. I'm a Qualia 006 and XBox+GameCube owner. Granted it's not a GW SXRD, but the electronics are nearly identical on the 006 and the GW SXRD's (I've confirmed this with a close friend who has one). I game on the XBox a lot and the GameCube a little. --Dwayne |
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#21 | Link |
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Member Extraordinaire
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I just called Sony tech support, and was told essentially the following (after being transferred up the chain 3 times) in relation to the 2005 SXRDs:
480i -> use game mode 480p, 720p, 1080i should have no lag at the "normal" settings. I asked him if using component cables (over composite) would minimize the lag, but he said it shouldn't make a difference. Although, I myself have heard before that the better the connection, the less processing a display needs to do. The guy I talked to said he consulted an engineer (while I was waiting) on this info. He couldn't seem to get millisecond lag delay information for each resolution. His summary goes in contrast with what bboncore1 says above. Personally, I doubt that the inputs have 0 lag, but maybe the lag is so low is in neligible (though this wouldn't explain bboncore1's issue). Here's a question I'd love to have answered (though I doubt we will ever know this info). What are all the following lag measurements (in milliseconds): SXRD 480i (GameMode on) SXRD 480p, 720p, 1080i (GameMode and DirectMode both off) Samsung HL-S 480i, 480p, 720p, 1080i, 1080p (Game Mode on) It is understandable why Samsung's Game Mode works at all resolutions (I've read that last year's Sammy DLP were terrible with game lag and lip sync issues). However, in the HL-S series, I've heard rumors that Microsoft themselves approved their new Game Mode (uncertain if this is factual). |
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#22 | Link | |
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Member Extraordinaire
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#24 | Link | |
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Member Extraordinaire
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2005 Sony SXRD - 480i (needs Game Mode) - 480p (no special mode needed) - 720p (no special mode needed) - 1080i (needs Game Mode) - 1080p (2006 only - no special mode needed) 2006 Samsung HL-S All resolutions (480i, 480p, 720p, 1080i, and 1080p) need Game Mode. Does this sound right to all you SXRD and HL-S owners out there? Does anyone experience lag on either an SXRD or an HL-S with the above options set properly to align with a given game's output resolution? If lag is still present, what connection are you using (component, s-video, composite , or "gasp" RF)? |
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#26 | Link |
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AVS Special Member
AVS CLUB MEMBER
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I have my PS2 hooked in via S-Video for now - input lags horribly. I played Beatmania and Tekken 5; there is no way to play them properly without Game Mode turned on. It feels as your inputs are picked up about .5 seconds late, which in Tekken is a long time since your attack sequences must be designed around 1/60th per second timing to work properly.
There is no lag in Game Mode. |
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#27 | Link | |
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Member
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#29 | Link |
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Member
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I've been running my 360 in 720p mode since day one (no game mode since its disabled). I didnt really see any difference in quality between 720 and 1080 on my 05 SXRD so I figured better to let the tv do the scaling. Lag has been really hard to 'find' as I guess I'm not entirely sure what I should be looking for. Is it the kind of thing you would know if you had it? I've been playing all kinds of games at this point and never once felt that the controls were behind my input. This goes for games like Kameo and Halo2. Also pulled out the ps2 for God of War recently and never noticed anything strange there either.
If someone could provide an exact way to detect lag problems I would be very curious to try out the different modes and see if it makes any difference. Last edited by SmacknCA; 06-08-06 at 07:29 PM.. |
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#30 | Link | |
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Advanced Member
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I have a Samsung HLP. Lag is only apparent at 480i. I can play games with split second timing (Mario Golf on the GameCube) at 480p without incident. Granted it's two years old, but if a 2004 model can do 480p and up without incident, I'd assume the HLS could too.
Cush |
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