|
|
![]() |
|
|
|
|
|
#1 | Link |
|
|
Member
|
SACD and PS3
How come I am able to pass a dts or a digital dolby 5.1 dvda signal thru the optical out, but not sacd? when i put an sacd in it tell me to change the optical audio setting to something else. what is the difference? what do i need to to? Thanks! Please PM me if you can.
|
|
|
|
|
|
|
#4 | Link | |
|
AVS Special Member
|
Quote:
|
|
|
|
|
|
|
#5 | Link | |
|
Advanced Member
|
Well, it's analogue by that point, so the question is really, did it go straight from DSD to analogue, or did it go via PCM?
I'd normally assume on a Sony product that it wouldn't have gone via PCM, but in this case, as it's not exactly a core function of the box, I wouldn't be at all surprised if the PS3 doesn't have any proper DSD signal paths, and goes via PCM, just as it goes out on the HDMI as PCM. |
|
|
|
|
|
|
#6 | Link | |
|
El Duderino
|
Quote:
For an optical connection, you may need to change the output from "Bitstream" to "PCM". If you're not using HDMI for audio ouput as well as visual output, check your audio settings and make sure it's set to optical, because the PS3 automatically determines HDMI audio and video by checking the connected devices. It's really cool if your receiver has HDMI capability, but if you're running HDMI to a display and optical to a receiver it can be a hassle.
__________________
"When I get sad I just stop being sad and be awesome instead. True story." --Barney Stinson, How I Met Your Mother Best. Surge Protector. Ever. |
|
|
|
|
|
|
#7 | Link | |
|
Advanced Member
|
Quote:
HDMI 1.3 adds DST - the DSD compression system used on SACDs (the equivalent of MLP/Dolby True HD). |
|
|
|
|
|
|
#8 | Link | |||
|
El Duderino
|
Quote:
Quote:
Quote:
__________________
"When I get sad I just stop being sad and be awesome instead. True story." --Barney Stinson, How I Met Your Mother Best. Surge Protector. Ever. |
|||
|
|
|
|
|
#9 | Link | |
|
Member
|
Requoting some of the same material as above:
Quote:
![]() |
|
|
|
|
|
|
#10 | Link | |
|
Senior Member
|
I've just got my PS3 up and running this weekend and had a chance to try out a few SACDs... but am unable to get the multi-channel to work, just 2-channel.
I've got HDMI connection of the PS3 into the back of my Denon 2807 receiver and am able to get multi-channel w/ the Blu-ray movies I've tried. An example... I insert Dire Straits - Brothers in Arms. I see three options on the screen, CD layer, SACD 2 channel and SACD multi-channel. When I select the multi-channel layer I still only get audio from left and right speakers. Is there any trick to getting multi-channel SACD working on the PS3? |
|
|
|
|
|
|
#11 | Link | |
|
Member
|
Quote:
|
|
|
|
|
|
|
#12 | Link |
|
Senior Member
|
All of this is very confusing to me. Since the PS3 converts the DSD of SACDs into PCM, by definition of DSD isn't there signal loss??? When I play a multi-channel SACD on my PS3, my receiver tells me the PCM signal is sampled at 88.2 kHz. When listening to the same SACD at 2-channel, the sample rate is 176 kHz. However, isn't the native sample size of DSD in the MEGAhertz range (specifically, 2,822,400 hertz). So, if you just do the math...2,822,400 samples scaled down to 88,200 samples or even 176,400 samples just doesn't compare. Now...when I pop Nine Inch Nails' "The Downward Spiral" into my PS3 and activate the multichannel track through HDMI, it sounds spectacular, and I really don't know what I would be missing if I got all of the 2,822,400 samples. Maybe I'm nitpicking here, but am I missing something???
|
|
|
|
|
|
#13 | Link | |
|
Senior Member
|
Quote:
|
|
|
|
|
|
|
#14 | Link | |
|
Member
|
Quote:
(think of the 1/bit per sample as "each sample represents either the number 0 or the number 1") ... while 176,400 samples/sec * 24 bits/sample = 4,233,600 (think of the 24/bits per sample as "each sample represents any whole number between +8388608 and -8388608") So "obviously, it stands to reason" that 2.8224 MHz 1 bit "just doesn't compare", the 176.4 kHz 24 bit "must" produce more realistic, detailed, accurate, holographic sound, why that's almost one and a half million extra bits every second, it boggles the mind! Well actually, the superiority of 176.4 kHz 24 bit PCM to 2.8224 MHz 1 bit DSD (that I was just claiming, but not seriously) isn't obvious, because of subtleties in digital signal processing, A-to-D conversion, and D-to-A conversion, and so on. I think it's much more likely the case is that both digital sampling formats are essentially perfect, from point of view of audible effects. I think it's important to always keep in mind that an audio recording/playback system is a long, complicated, multi-part chain, from the microphones in the recording studio, to the speakers in your listening room. But people often write as if you could "focus your ears" on one part of the recording/playback chain, just by thinking about it. Now that would be cool, wish it were possible! |
|
|
|
|
|
|
#15 | Link | |
|
Member
|
Quote:
To wrap my own head around this then, 1.2 will pass the DSD via HDMI without the need for conversion to PCM? Or does it always need to convert? As you stated earlier, I would assume some loss in the conversion to PCM and would like to avoid that if possible. |
|
|
|
|
|
|
#16 | Link |
|
Advanced Member
|
HDMI 1.2 can carry raw DSD audio . HDMI 1.1 can't - it only carries raw PCM, or low-res compressed PCM bitstreams.
HDMI 1.3 can carry a DST bitstream - the compressed form of DSD, just like it can carry Dolby TrueHD - a compressed form of PCM. Both these facilities are basically pointless, as is most of HDMI 1.3. For the PS3, all this is moot, because the PS3 can't output DSD - it appears to have no dedicated DSD paths, so DSD always gets converted to PCM anyway. It's conceivable that the PS3 might be able to output the DST bitstream using HDMI 1.3, I suppose, but I'm not aware of any present or future receiver support for this. |
|
|
|
|
|
#19 | Link |
|
Member
|
I don't have high end equipment (Paradigm reference studio 60s as mains and and B&W speakers as center and surrounds plus a velodyne sub), and I notice the difference between the SACD and CD layers, it is fuller and way more detailed.
I am using an Onkyo 604 via HDMI connected to the PS3, and it indicates the above stated levels in every case, I was wondering why it didn't correspond to the the ones specified in the discs, now I know.. thanks! |
|
|
|
|
|
#20 | Link | |
|
AVS Special Member
|
Quote:
|
|
|
|
|
|
|
#21 | Link |
|
Advanced Member
|
Not totally true. It's perfectly possible to carry high-res audio with standard-def video, but the source needs to increase pixel repetition (eg send every pixel 2 or 4 times). However, most sources are too lame to do this, and its possible many receivers and sinks are too lame to support it either.
|
|
|
|
|
|
#25 | Link | |
|
Member
|
Quote:
If you're only concerned about the stereo mix...then it's a matter of which device has better digital-analog converters...the PS3 or the HDMI receiver. My money would be on the receiver. Mine sounds great through the Onkyo 674...but to be fair, I've never even hooked up the analog cables to me PS3. |
|
|
|
|
|
|
#26 | Link | |
|
New Member
|
Quote:
Can you remember the reference where they stated that there is only PCM output through HDMI thanks |
|
|
|
|
|
|
#28 | Link |
|
New Member
|
Thanks KMO for your reply
So you have a choice (if hypothetically there was an HDMI AVR out there to convert DST bitstream) to output a DST bitstream or a Linear PCM through PS3's HDMI. Although in regards to the Multi AV (analog) output. There is no straight DST to analog conversion? ie. The stereo DST signal is converted to PCM than to analog? Apparently the stereo CD signal is only available through the Multi AV outlet. If thats the case you will still enjoy the improved sonics (20/192) of SACD over conventional CD although the "the typical ringing effects of reconstruction filters used with PCM"# won't be eliminated. (I thought that was the major advantage of SACD over CD?) #wiki.. Also, Can you use the (optional) remote to control SACD and CD playback via Multi AV outlet? |
|
|
|
|
|
#29 | Link | |
|
Member
|
Quote:
http://www.us.playstation.com/conten..._hardware.html The main reason we think we know that DSD cannot be output by the Playstation 3, at least with present-day firmware, is that several 2006 model receivers are described in the owner's manuals as capable of decoding DSD over HDMI 1.2 (or 1.2a) inputs. Users have connected a Playstation 3 to those receivers, put in a SACD, and observed that the receiver shows a multichannel PCM signal, but never a DSD signal, on the front panel display or OSD. Further, some owners may have sent an inquiry to Sony tech support, similar to "I tried playing a SACD on my Playstation 3 connected to my HDMI 1.2 receiver. I can get multichannel PCM on the receiver, but not DSD; am I doing something wrong?" and gotten the response that their setup is fine, but the player cannot (at present) send DSD. (Have such communications with Sony been reported on these forums? I'm not sure.) Finally, a bit of idle speculation about why DSD cannot (yet) be output by the Playstation 3. One of the selling points of SACD - not to consumers, but to record companies - is the strong, allegedly "hacker proof" copy protection. Therefore, before Sony will "sign off" on sending DSD over a new digital interface, they need to spend some time and effort in torture testing the copy protection ("could I break it if I think like a hacker?"). There is an example to support this speculation. Denon provides a proprietary digital audio interface on some of its gear, called DenonLink. SACD was the last format to be added to DenonLink, with version 3 in 2005 or 2006. Last edited by Sonic icons; 01-28-07 at 12:23 AM.. |
|
|
|
|
|
|
#30 | Link | |
|
Advanced Member
|
Quote:
I am falling in love all over again with my 6 channel SACD, love it, love it, love it. Sound sweet as honey. YPAO sure helps (Yammy's 28 band parametric EQ autocalibration). Needless to say it took me one Mozart piano concerto audition only to remove all my SACDs from the Escient/DVPCX ES carousel combo. |
|
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|