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#31 | Link |
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AVS Special Member
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If theres ANYTHING avsforums should have taught you by now is never depend on reviews here to make a final judgement. Hell look at the people making comments in this forum, you already had 1 guy tell you go buy a new tv. Costco has the greatest return policy in the world. Pull $1699 out of the your bank account.. go get the Vizio 1080P 47" LCD.. take it home and hook it up. If you dont like it take it back to Costco and get your $1699 back. Did I mention you have technically an unlimited amount of time to 'test' this unit. So try and accomplish every piece of video viewing you can on it (PS3, HDTV, BR, HDDDVD, even hook your computer up to the VGA port). Then make your final decision based upon YOUR eyes and YOUR experience. 5 years ago this site was great for making a final decision on an audiovideo product. I know because I was here 5 years ago. These days with 100,000's of members and people with ridiculously varying degrees of opinions its hard to determine your azz from your eyeballs reading the millions of posts. You already see how varying the degrees of opinion are in the PS forum concerning the PS3, would you advise someone to come to this forum to decide if they should get a PS3 or not? |
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#32 | Link | |
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AVS Special Member
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only if there was a forum on how to convince the wife that you could never have too many hdtvs in one NYC apartment |
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#33 | Link |
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AVS Special Member
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So, there is a hardware scaler in there...one less thing to be disappointed about.
Now, we know it's a standard issue: 1) Force developers to render into frame buffers that match output resolution or 2) let them have their games upscaled without efforts on their part. It's sad when your customers ask you to lower your standards. |
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#34 | Link | |
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Senior Member
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Well Sony never did admit there was no hardware scaler in PS3; only Microsoft did somehow admitted for Sony. |
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#36 | Link | |
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AVS Special Member
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Seriously man.. I work in Chelsea (isnt is coldest day in the world today???) and live about 10 miles away in Paterson. Its me and my sign. other living in small 1 bedroom Jersey apt probably about 900 sq ft. I actually have two of the Vizio 50" 720p plasmas, one in the bedroom one in the living room. And she loves BOTH of them. Her old tv was a one of the Chinese imitation 36" WEGA flat screens. While the picture is great that TV is about the size of a full size oven, no lie. And weighs about 120lbs. The plasmas are both less than 4" thick, weigh about 80lbs, can be wall mounted, make the apartment look more modernized and most importantly creates more space for her to put more of her shyt. Oh and I forgot to add the picture quality is incredible. Because thats the part WE care about. But if you are seriously looking for advice, spin those female attributes off to her. About how much space you will gain with a plasma or LCD, how much more modern and contemp the apt will look, and of course how it would only be 'this much more' when you consider the difference after selling your old TV on craigslist. Not to mention SHOW her the tv.. once you take her in Costco you will be in control. She will see so many things she wants to buy for herself and the home, she will forget you want to drop $1700 on a new tv.. Good luck!! :0) |
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#38 | Link |
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Member
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Well despite all of the flames that get thrown on this, I'm still excited to hear about the scaler. I'm guessing they 'opened' it up as soon as they felt the SDK coding was stable enough to use it. Based on the fact that the PS3 was late to market, it was probably something they decided to sacrifice at release in order to prevent more delays. The code in the SDK is just as important as the scaler itself. Poorly designed code can degrade the capabilities of the scaler.
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#39 | Link | ||
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Master of None
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"Posting about his general PS3 impressions on his Microsoft Ozymandias blog Andre Vrignaud, director of technical strategy for Xbox Live, commented, "...it appears there's no internal hardware scaler in the PS3." |
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#40 | Link | |
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AVS Special Member
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It APPEARS that he could be wrong. Just because he says so doesnt mean it does or doesnt. What matters is whats in the SDK's
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#42 | Link | |
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Master of None
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nith said "Microsoft somehow admitted for Sony"...
Who said the announcement was official?... it was a quote from an Xbox Live employee... Not sure what there is to be defensive about... Sony hasn't confirmed or denied the existence of a scaler and a MS employee has stated that he's pretty sure there isn't... Isn't that all that nith posted? "My guess is the 'fix' they're working on is going to be a bit of streamlining in the dashboard (perhaps a switch to automatically change back to 1080i/p when returning from a game), but the core issue isn't going to be fixed." - Vrignaud Quote:
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#43 | Link |
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AVS Special Member
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Freestyle I'm agreeing with you, its the Niths comment that I have a problem with.
What I'm saying is that was NEVER an official announcement from MS saying such.. Factually all you can provide is a employee stating his personal opinion about what appears to be or appears not to be.. citing no technical proof just his personal observation.. |
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#44 | Link | |
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Master of None
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I'm still interested in this discussion:
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#45 | Link | |
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Resident Killjoy 2
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Oh well, just have to agree to disagree and leave it at that. Sorry I came off so harsh.
__________________
"ANYONE who pc games that doesn't have a 360 controller for pc use, well frankly isn't a gamer at all." |
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#46 | Link | |
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AVS Special Member
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#47 | Link | |
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AVS Special Member
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#48 | Link |
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Senior Member
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Daekwan , You accused Nith of always making things up and asked for a link.
He provided you with the link and now you want to split Hairs over what level of authority the Microsoft employee has. It takes a man to admit his mistakes. You need to apologize to Nith and let it go. thanks |
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#50 | Link |
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AVS Special Member
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I'm not sure that article is totally accurate since the hardware scaler was available to developers prior to launch. The problem was developers were not allowed to use it in their games. There was a specific note that the hardware scaler was not to be used or the game would not pass approval. So I'm not sure where the original article got their info from and I haven't checked specifically to see what may have changed in the SDK relating to that which may have caused him to say such a thing. I do know I used it at one point so that is how I knew it existed as well as the documentation referring to it which has been known for some time now to developers. The article is very suspect in its valildity.
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#51 | Link | |
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Master of None
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What is the question about the validity? It seems to be saying what you are saying... Or am I not understanding? |
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#53 | Link |
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Senior Member
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There were two guys, Henson and Moore (I think from Xbox 360 design team). They went to CNET to demonstrate xbox 360 scaler ANA. There was even video for the demonstration as well. Now I cannot find it in CNET site. Maybe it wasn't valid anymore so they took it off?
Here is some reference: http://arstechnica.com/articles/headstart.ars/2 I know that it wasn't come from the PR dept.; however I think from the top down they supported this presentation. edit: if the information is posted in the forum, I'll take that as a personal blog. but if they went to CNET to give the presentation that means they represented the company and therefore the company is responsible for the comment they made. Which company that does a formal official announcement on the competitor products? Last edited by nith; 01-26-07 at 02:36 PM.. |
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#55 | Link | |
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Member
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When rendering in this 960x1080 mode, you can get near-1080p visual quality, at 720p cost. The key to this is that the human eye doesn't mind horizontal stretching nearly as much as vertical stretching when it comes to pixel shape. This is partly why anamorphic DVDs work as well as they do at providing the wider aspect ratios in 740x480 resolution (which isn't even as wide as 16:9). Not a bad solution for getting around the RAM limitations, if vertical scaling isn't possible/ready yet. Although it is good for getting more games that support "1080p" out the door as well. |
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#56 | Link | |
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AVS Special Member
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#57 | Link |
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Master of None
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Someone on another forum suggested that maybe some of the functions of the PS3 have been limited so as not to canabalize the Sony backed blu-ray format (which has plenty of other hardware makers making blu-ray players). It is already the cheapest blu-ray player, if the higher end players had NOTHING new to offer (ie upscaling) maybe they thought they'd be shooting themselves in the foot a bit with 3rd party support?
A theory that makes sense thinking back to the original Xbox and the hidden progressive scan dvd player functionality that you could only unlock with a modded xbox. Possible? |
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#58 | Link | |
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Senior Member
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#59 | Link |
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Too sexy for hair
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Another thought (again, my opinion, not factual) is that the usage of a scaler to scale an image from its native resolution to another is not considered "True HD", given that it had to be scaled to that. Combine this with the fact that Sony's been trying to push the whole "True HD" thing, it does kinda make sense to have them not include access to the scaler to force developers to write games for native resolutions.
Again, an opinion.
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"If I had a nickel for every nickel I had..." |
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