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#1 | Link |
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AVS Special Member
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Any plasmas have 120hz motion control now or in future?
I finally saw the Samsung 71 series LCD and the picture was very weird.Like watching a very bright home video.The one thing that stood out was all motion was so rock steady it was a shock.Wondered if this 120 hz motion control caused the set to look so strange.Would love to see what 120hz would look like on a plasma.Does anyone know if any plasma nows has it or will in next generation?Kuros have some kind of judder control and wondered how it stacked up against the Samsung 71 120hz.
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Matt |
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#2 | Link | |
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AVS Special Member
AVS GOLD CLUB MEMBER
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Quote:
120 Hz would not provide any additional improvement for the KUROs - there is no way to improve any further in this regard, displaying 1080p24fps by multiplying each frame 3X at 72 Hz is as good as it gets...
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Pio Elite 60 in 1080p PRO-150FD KURO Integra DTC-9.8 - Pio Elite BDP-95FD Cinenova Grande 3 ( 600W x 3 ) - Polk LSi15 x 2, LSiC Outlaw M2200s x 2 ( 300W x 2 ) - Polk LC265i x 2 Velodyne HGS-15X |
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#4 | Link | |
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AVS Special Member
AVS GOLD CLUB MEMBER
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Quote:
The 120 Hz for LCDs is a HUGE improvement though for fixing the LCD issue of motion blur...
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Pio Elite 60 in 1080p PRO-150FD KURO Integra DTC-9.8 - Pio Elite BDP-95FD Cinenova Grande 3 ( 600W x 3 ) - Polk LSi15 x 2, LSiC Outlaw M2200s x 2 ( 300W x 2 ) - Polk LC265i x 2 Velodyne HGS-15X |
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#7 | Link |
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Senior Member
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There's also the issue that even though the LCD's may be showing 120 fps now, there's really nothing that lets you be sure that what you're getting is 24 frames shown 5 times each. Most of what I've heard has indicated that every other frame is either black or an interpolated image.
So from what I can tell, all you're really getting is a 1080p60 image, with all the usual 3:2 cadence, but there are extra frames interpolated inbetween each one. From what I've seen, that's why the picture looks strange. Now, instead of just having 3:2 judder, we're getting some kind of very odd "extra" frames thrown into the mix. Frankly, I prefer the approach of simply showing 30 fps content or 60 fps content at 60 fps and 24 fps content at 72 fps. The idea of a native 120 fps display is good since it's divisible by all 3, but if it isn't showing 24 fps content by simply showing each frame 5 times and is instead, still using 3:2 pull-down to make a 60 fps picture first, I can't see it looking "proper" Jon |
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#8 | Link |
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AVS Special Member
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I think the poster may have been referring to how it makes the picture look 3D'ish. I agree with him it really looks weird. I heard something about 3D glasses coming out to make video games look 3D. And I think Samsung is coming out with DLPs with 120Hz for 3D gaming (I'm just spitting this out off the top of my head from hear say).
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#9 | Link | |
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46&2 is ahead of me
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see my post in another thread. High refresh rate plasma |
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#10 | Link | |
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AVS Special Member
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#14 | Link |
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Advanced Member
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As I understand it from the marketing hype I've read, the 120 Hz LCDs are interpolating a new frame between each 60Hz frame. I guess that can be done now with a very fast video processor, but I fail to see how that helps the LCD motion-lag problem. Motion lag on LCDs is caused by the slow electrochemical reaction time of the liquid crystal medium for some range of level transitions (see for example the LCD performance charts at Tomshardware.com, which show how the response time of LCDs varies by a factor of 3x over the range of color and intensity transitions). Trying to make the LCD change faster by displaying frames twice as fast is like trying to make your beer cold faster by taking it out of the fridge and putting it back in every 5 minutes.
Not to mention that motion interpolation could introduce possible new artifacts as the video processor tries to guess how to interpolate motion between frames. Does anyone have a link for a technical article (i.e., not marketing hype) explaining what the real benefit of using 120 Hz is for LCD designers? |
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#15 | Link | |
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46&2 is ahead of me
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120Hz reduces motion blurring by reducing the "sample and hold effect" which also produces blur. By increasing the refresh rate (not related to response time) the time each frame is held on the screen is reduced by 50% which greatly improves motion perception. Cheers |
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