Paul Barton, founder and chief designer for PSB Speakers, talks about his and others' research into human hearing and acoustics to support the effort to establish a "target function" that adds a consistent "room feel" to the sound of headphones. The goal is to simulate the sound of speakers in an acoustically optimized room, which is important because commercial recordings are mixed and mastered using speakers, and because the sound of different headphones varies so widely today. Other topics of discussion include head tracking, binaural recording, answers to chat-room questions, and more.
Dan Laufman: Emotiva
Tom Danley : Danley Sound Labs.
Gary Hammer: Ceton (home theater PC tuner cards)
Chris Connaker: computer audiophile.
Thanks for this Scott, and Paul. An hour well spent. Mr Barton started the session with an observation on how room reflections change the perceived frequency response of loudspeakers. I hope there will be a "part 2" where Mr Barton or another expert addresses time delay and room reflections in the world of IEM's and headphones.
You might respond that headphones don't have these issues, but to me this is part of the listening experience. Perhaps when we all listen to music exclusively over IEMs and headphones, recording engineers will put some "ambiance" into the source material, but for now "roomfeel" as Mr Barton would trademark it, is more than subjective frequency response.
As someone who prefers dipolar speakers, I may be in the minority in liking a "live room", but this is my biggest issue with headphones.