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post #1 of 3 Old 12-12-2014, 07:23 PM - Thread Starter
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Headphone Heaven

Headphone maven and popular HTG guest Tyll Hertsens, Editor-in-Chief of InnerFidelity.com, returns to talk about the acoustics of different types of headphones, RF and Bluetooth wireless headphones, Bluetooth 4 and AptX, surround virtualization, holiday gift recommendations in different price ranges, the surprisingly good sound quality of the Beats Solo2, high-res audio and the importance of remastering with little or no dynamic-range compression, answers to chat-room questions, and more.

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post #2 of 3 Old 12-13-2014, 01:23 PM
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I have a friend who swears by his Parrot Zik headphones. I was amused when I Googled them and the #1 search result was the MoMA (Museum of Modern Art) web store. They do look slick.

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post #3 of 3 Old 12-13-2014, 03:27 PM
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games use object based audio system for about ~10-15 years (i'm pretty sure half life from 1998 is object based too) with usually 64-256 "channels/objects". the different between atmos and game audio system is that current game audio system can only output to a specified audio setup like 2.0 or 7.1. hearing something from the top in computer games using headphones is nothing special. even cheap games have things like that.

i'm a little bit sad the focus was on the "cheap" headphones for about 300 euro/450 dollar.
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