The trade off there of course is going to a projector you'll need to have a totally light controlled environment.
Older wheel based DLPs have the issue with people seeing rainbow effects (front or rear projection).
3 Chip DLPs have higher black level than single chip DLPs.
The patterns are all full data range, so they include 'sub-black' and 'super-white', which are the correct terms to use.
But this depends on how you display the images.
You need to understand if the workflow / signal path you are using is re-mapping the image levels/data, or clipping.
Most home systems will re-map, so there will be no sub-black, or super white.
well using the brightness pattern on my PS3, while outputting TV legal levels, I can see all the squares and don't have any clipping going on with either the brightness or contrast images.
It's just I wanted to know this as Scotti has explained to me that alot of Oporating systems don't output BTB, so I should clip it using the brightness control. I'm currently showing the last square in your image barely.
Hello again guys. I'm running into a bit of confusion at the minute. I need to ask questions in two different threads to get my problem strait.
I'm not sure but I think what scotti was saying about consoles being designed to run in 16-235 if I'm right, might be happening here. I'd just like to ask, what did you mean you said "that's the way they were designed to work"?