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post #1 of 6 Old 11-24-2012, 06:34 PM - Thread Starter
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hi again.

With all the talk I've been hearing of PCs running games in very high frame rates and then another framerate fir a different game, it has me wondering if video games have a standard for that.

Are video games when in development created to a specific framerate, or are they designed to be able to run on any frame rate?

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post #2 of 6 Old 11-24-2012, 11:15 PM
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Games frequently have embedded video. Said video could be at any frame rate, but is usually either 24p or 30p.

The actual game content is usually locked 30p or 60p, but can vary based on visual content and the performance of the console or PC.

Some PC monitors are honest 120hz displays that take 120hz inputs. On that kind of monitor you can play games at up to 120p depend if you've got a powerful graphics card.

So to sum up, frame rate for video games (during play) has no standard, because it's not even fixed. With V-Sync off, on the PC you'll render frames as fast as you can. But you'll always be limited by the refresh rate of the monitor which for 99% of LCDs out there is maxed out at 60hz.

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post #3 of 6 Old 11-25-2012, 04:52 AM - Thread Starter
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Thanks for that. I'm guessing I should be keeping V-Synch on then, so no tearing or flicker happens.

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post #4 of 6 Old 11-25-2012, 11:38 AM
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Quote:
Originally Posted by Tyrone Burton View Post

Thanks for that. I'm guessing I should be keeping V-Synch on then, so no tearing or flicker happens.

Depends a bit if your playing something where performance is key, like an online fps then vsync off might make sense. But for optimum quality you want vsync on

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post #5 of 6 Old 11-25-2012, 11:45 AM - Thread Starter
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Oh I only play multiplayer if I get an achievement for it lol. I think it's better to enable the v-synch on the main single player, then maybe turn it off for multiplayer then.

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post #6 of 6 Old 11-26-2012, 08:46 AM
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Quote:
Originally Posted by Tyrone Burton View Post

Oh I only play multiplayer if I get an achievement for it lol. I think it's better to enable the v-synch on the main single player, then maybe turn it off for multiplayer then.

I do that quite frequently.

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