Originally Posted by Eagle___Empire
What does the 2nd edition have that the first doesnt?
3D patterns for starters. The first edition has just visual patterns. 2nd edition has many more visual patterns, audio for AV sync and channel levels, window patterns for grayscale, gamma and gamut.
All of the menus are on our website
so you can see the names of the patterns as well as the pop-up help.
The 3rd edition will include UHD and HDR. It is probably mid-2018 at this point. HDR is the biggest hold-up. We will probably have an SDR and HDR disc. It will be in the same package, not two separate products. If HDR did not exist, we would have been on the market last year.
Have spent a lot of time working on image processing algorithms for the montage. Will actually have a heads up display version(s) of the montage so you can see histogram, waveform monitor, vectorscope, color volume and color gamut. Not sure how many will actually care about this stuff. The new montage is being shot as 7680x4320p23.976 and 7680x4320p59.94 for two different montages. Mostly same footage, just different frame rate. Lots of natural wide gamut material. e.g. We just shot some tulips and they are the most saturated things I have ever seen in nature. They almost hit the peak of 2020 red. They are wider gamut than P3.
Here is the HUD mock-up. Everything is copy and pasted. None of the charts are actually real. The WFM and Vector are based on the source frame, but the rest are from other sources. e.g. The outer shell of the color volume here is 4000 nit P3. I will use 10,000 nit 2020. This mock-up is so I can tweak the layout of what I want to show before any code is written. This is for the super video enthusiast.
There will be SDR and HDR versions of the HUD. The scale will change from SDR (4-1019) to HDR (0 to 10,000 nits) so that it makes sense. I will probably have 40+ versions of the montage and at least five versions of the HUD.
Top: Histogram, Waveform Monitor and Vectorscope
Bottom: 3D Perceptual Color Volume, Source and 2D CIE Gamut
The color volume will continually rotate during the video. Turns out it really helps to see it rotate. I was hoping I could use static, but not the same visual impact.
2D CIE Gamut - Ignore the embedded thumbnail. That is just for reference. Shot on Red Weapon Vista Vision, 8K HD (Same camera used for Guardians of the Galaxy Volume 2). Zeiss Otus 85mm lense.