Quote:
Originally Posted by exojam /forum/post/21358596
Dave,
Who make those or do they come from Bethesda and are they stable? I had planned on looking at a PC to hook up to my system for BF3 (which I will get back to at some time) but now I have to throw this in the mix. But, dang I would have to start all over again
They are made by third parties. Stability is iffy now, but pretty decent with the LAA patch. When Bethesda officially adds LAA support (next week?) you won't need a patch for that portion, and mods should generally work well.
I suggest you start there. You can also check out the Skyrim thread over in the PC gaming forum where I discuss some of the mods I'm running a little more at length.
As far as them being stable, well, yes, they are relatively so. You just have to run a 4GB Memory hack before you run the game because the game is a console port (thanks XBOX users!!!
) or you'll get a lot of CTDs. That should be resolved in a patch from Bethesda sometime soon.
If people don't want me to discuss the PC mods here any longer I won't, but there is a close relationship between the 360 and PC version so it's kind of hard not to. I have a 360 as well (but my PC is kind of beefy so it ultimately wins out).
Quote:
Originally Posted by chimpuat /forum/post/21358296
on my way down the road, an assassin attacked me, and on his body i found a note from one of the orcs i had talked to, angry about me having killed one of their friends.
You had it coming. At the moment, I have about 3-4 different organizations on the hunt for me. Because of that, it's much tougher for me to be walking around in the open world of Skyrim than to be cruising through a dungeon. And since I never fast-travel, that makes for a lot of running away. Not to mention that bears are still the toughest creatures out there (far tougher than dragons and giants).
Quote:
Originally Posted by confidenceman /forum/post/21358123
Bethesda's prioritizing the bigger stability issues, so I don't expect we'll be seeing quest fixes for at least a few months. They will certainly prioritize main quest-line bugs and breaks, but I'm not sure we'll ever see fixes to all of the side quests. This is a huge game with far too many possible variables and combinations of outcomes to do widespread bug fixes. I figure they're focusing on the big stuff and will work their way down. But there's only so much they can reasonably do.
At least the Bard quest isn't blocking an Achievement, but it does shaft me out of some points to fill out some skills. It sure takes the wind out of any "just wander around pillaging things" ideas I had. I want a Falmer helmet (or five) but now I need to wait until there's a quest active to go where one is known to be for fear something else will get screwed up.
Dragons seem safe now. I did a beat-down on an Ancient dragon that had thwarted me before. Legitimate Smithing of my Glass bow plus all the Archery boosts I can manage right now give me 352 damage plus 37 Fire per shot, plus arrow. The sneak shot I got off first did NOT seem to take 1000 points off him, but now that his fire was more of an annoyance than a danger, it didn't take long. Still worried about being pounced on but MAYBE I can use the Ethereal shout once I add another word to it. I have to be careful using it to jump off mountains since it wears off really quick, but sometimes that saves a LOT of walking...
I couldn't live without fast-travel. Two houses (so far) with different stuff stored in each. Shopping trips in all major cities to build up an iron ore supply (2 septims per piece seems easier to live with than screwing with a mine) so I can turn it into enchanted gold rings. Although the price seems to be lower when I make a lot, the Archery/Destruction ones I make with less-than-Grand soul gems often go for nearly 1,000 so I need a wider market than I'd find in one town, even Solitude. Waiting 48 hours for one vendor to replenish their money is doable but boring, and some vendors NEVER change some of their inventory. Plus, acquiring 25% Enchanter's potions while I wait for perk points enough to do better on my own is rough with just one potion shop in easy reach...
setstage bardscollegeflute 40 is documented as the way to fix the specific quest I want, but only on the PC via the console. SO, they write a routine that runs when you load a game using ALL the quest names (darn well better be documented) that involved an item you had to pick up, check that you have started it, then check if the item required is stuck in your inventory. If so, the quest will assumed to be screwed and the properly-formed setstage command will be issued so that the next part can be made active.
I realize that the console stuff has to be hidden from us 360 users to protect the integrity of Achievements, but sometimes it'd be nice to have. Just like being able to rename created items like I see in some PC Skyrim videos...
Quote:
Originally Posted by mikepaul /forum/post/21358971
I couldn't live without fast-travel. Two houses (so far) with different stuff stored in each. Shopping trips in all major cities to build up an iron ore supply (2 septims per piece seems easier to live with than screwing with a mine) so I can turn it into enchanted gold rings.
Okay. You got me. My one exception to the "no fast travel" rule is that I do use the carriages outside most of the capitols. But for me, I consider those "in game" (like the silt striders in Morrowind). Handy for quickly jumping between vendors and houses. But I don't use my map for fast traveling.
That's what I love about this game: there is no right or wrong way to play it. I couldn't live without fast travel. I use it quite a bit. Sometimes I want to get right into a quest, so I'll fast travel to the nearest location and hoof it to the quest marker (I never use horses). Sometimes I'm in the mood to just go exploring, so I place a marker to an area I haven't been and make my way there however I want.
I think someone earlier in the thread mentioned something along the lines of "If you fast travel, you're not playing the game right." Well, I'll gladly play the game wrong because I'm still enjoying the hell out of it after 115 hours. Bottom line is, don't worry about how others play the game and just have fun.
Quote:
Originally Posted by Big Brad /forum/post/21360409
I think someone earlier in the thread mentioned something along the lines of "If you fast travel, you're not playing the game right." Well, I'll gladly play the game wrong because I'm still enjoying the hell out of it after 115 hours. Bottom line is, don't worry about how others play the game and just have fun.
i finally got a horse as a quest reward, but at level 42 and 120-ish hours, it's kind of late in the game to really NEED it, unless like some you wanted to truly roleplay the game and not take advantage of fast-travel.
i don't usually have the patience for that, but i actually can see the appeal of playing the game in that manner.
so far, the only thing i've found myself thinking "man, i wish they had included that" would be some sort of karma system, like the fallout games had. other than making people mad enough to send assassins after you, there doesn't seem to be any benefit or consequence for good or bad behavior, you just have to make sure there are no witnesses and you don't get caught if you decide to pursue a life of crime.
If only those quest items were 0 weight, it wouldn't be a problem. Considering they probably won't go back and *fix* quests, I wonder if they can change all quest items to be weightless. Sort of like the way they tend to muddle with item prices on some of their updates. Doesn't help that the item lists get long and can't be further grouped so when you have 10 quest items it's just that much more scrolling. Nothing we can do about that... I mean has anyone else gotten to the point where navigating the quick list (d-pad) takes longer than the main items list?
RE: Carriages. How I wish we could actually ride in the carriage to the destination, and be able to hop off when we wanted (to defend the driver from random thieves and bandits of course) In that case I would re-consider fast travel. I'd love to be able to sit back and enjoy the scenery, while being carted across Skyrim.
Quote:
Originally Posted by chimpuat /forum/post/21360738
i finally got a horse as a quest reward, but at level 42 and 120-ish hours, it's kind of late in the game to really NEED it, unless like some you wanted to truly roleplay the game and not take advantage of fast-travel.
I bought a horse early on. At 75 hrs into the game, I've used it once. I don't see the point of a horse. In Oblivion, you needed one because there was often a bunch of nothing between places. But in Skyrim, there's really not much empty space, and it doesn't take long to run from place to place--especially if you're a member of the Companions.
Quote:
so far, the only thing i've found myself thinking "man, i wish they had included that" would be some sort of karma system, like the fallout games had.
Nooooooo. That's one of the big things that sets the Elder Scrolls apart (and above) other RPGs. It lets you tell the story you want in the way you want without turning it into yet another stat to min-max to death. I hate morality and karma systems.
Quote:
Originally Posted by ooPAYNEoo /forum/post/21360739
If only those quest items were 0 weight, it wouldn't be a problem. Considering they probably won't go back and *fix* quests, I wonder if they can change all quest items to be weightless. Sort of like the way they tend to muddle with item prices on some of their updates. Doesn't help that the item lists get long and can't be further grouped so when you have 10 quest items it's just that much more scrolling. Nothing we can do about that... I mean has anyone else gotten to the point where navigating the quick list (d-pad) takes longer than the main items list?
I was under the impression that quest items don't actually add to your burden. Never bothered calculating it to make sure.
But I regularly edit my quick list so that it only includes two possible weapon specs (bow and axe/shield combo) and 2-3 of my most-used spells (fast heal, firebolt, and muffle). Because the main item menu already remembers your last choice in every category, it's often much faster just to use the main inventory menu rather than the quick menu. Especially since the 360 d-pad is so terrible.
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Originally Posted by mark_j /forum/post/21357714
Didn't see it posted so sorry if it already was, but looks like they got patch out to fix the major issues. I personally had the issue with magic resistance and placing books besides that game has been perfect for me.
So would you guys suggest doing the latest patch? I have not started playing this game yet, but will dive in at some point soon here and am just wondering if I should patch it from the get-go. Thanks!
I agree with confidenceman on the karma part, I am glad it is not in this game. I felt I like was always trying to stay in the middle in Fallout. The other thing about the way they did it in that game was awarding achievements for each side, good, bad, etc. I am not a complete achievement hunter but that just made me feel that I had to go through the whole game again to get them (if I wanted them). I know it maybe a lame reason but it that was the way I felt.
I don't have Skyrim (yet), but in most Bethesda RPGs I've played, I tend to avoid fast travel early on in the game, but after I've explored an area fairly extensively, I tend to fast travel over those areas.
Quote:
Originally Posted by exojam /forum/post/21361342
I agree with confidenceman on the karma part, I am glad it is not in this game. I felt I like was always trying to stay in the middle in Fallout. The other thing about the way they did it in that game was awarding achievements for each side, good, bad, etc. I am not a complete achievement hunter but that just made me feel that I had to go through the whole game again to get them (if I wanted them). I know it maybe a lame reason but it that was the way I felt.
Exactly. You could always just not worry about your Karma, but games like Fallout and Mass Effect are constantly reminding you of it. And it also has quantifiable payoffs, so it's almost impossible to ignore. For me, that ruins a big part of the "role playing" aspect of RPGs.
In Skyrim, it's just about telling the story the way you want to tell it. There are no stat or item rewards for those choices (which leads to compulsive min-maxing). It's purely for story. And once you commit to a choice in a dialogue tree, you can't then game the system by going back and choosing all possible other options (like in Mass Effect). That kills the fiction.
Anyway, I'd choose this more "flowing" and "organic" style of storytelling and dialogue any day over morality systems.
Quote:
Originally Posted by Foosinho /forum/post/0
I don't have Skyrim (yet), but in most Bethesda RPGs I've played, I tend to avoid fast travel early on in the game, but after I've explored an area fairly extensively, I tend to fast travel over those areas.
I had to make another exception as I got close to the end of the main quest-line. For a handful of missions in a row, you have to leave and come back to High Hrothgar. I made the full trip up and down the mountain at least ten times in the game on foot without fast traveling, but for that particular set of missions, it was getting a little ridiculous. So I made a new rule that I would pretend there was a stable outside the front steps of High Hrothgar. Otherwise, I would have spent a good ten hours or so just going up and down the mountain over and over again. Besides, I had enough money at that point that if I could have, I would have built my own personal stable and had my own personal driver.
I have so many simultaneous quests right now I can't remember which one is actually the main quest line... Gotta love this game. I've taken to fast traveling because I have limited amount of time to play the game and I never finish a quest if I walk all the way around the world. I get too distracted or I'm trying to go from Winterhold to Riften and back and it just takes too damn long to walk.
That's the key thing I like about the animal allegiance shout. If I ever run into a bear that I don't want to mess with, I just use that shout and keep on going. It's also fun to watch giants and mammoths fight.
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Originally Posted by Azlen /forum/post/21362602
That's the key thing I like about the animal allegiance shout. If I ever run into a bear that I don't want to mess with, I just use that shout and keep on going. It's also fun to watch giants and mammoths fight.
Quote:
Originally Posted by ooPAYNEoo /forum/post/21360739
RE: Carriages. How I wish we could actually ride in the carriage to the destination, and be able to hop off when we wanted (to defend the driver from random thieves and bandits of course) In that case I would re-consider fast travel. I'd love to be able to sit back and enjoy the scenery, while being carted across Skyrim.
I don't think so, as long as your passing destinations and exposing the map! Riding on a carriage would be synonymous with riding a horse, just that it lets an observer put the controller down and just enjoy the world.
Generally I fast travel to destinations at first, but when the map is exposed and I have a better "cache" to play with, I don't mind walking around. It's really 2 different games, which is great. I can focus on a mission and FT, or I can stroll & lollygag the map with all the wonderful distractions. My quest list is getting so long, that I am trying to keep things as specific and direct as possible for now LOL.
Unless you want to hunt or get ingredients on the way, there's no good reason to not use fast travel - you already had to walk to the location yourself the first time anyway, it's not like you skipped over something.
I just beat the main storyline in 63 hours, it would have been at least 80 hours without fast traveling.
Recommendation - beat the main storyline before level 35 if you want any kind of challenge, unless you're over that level by grinding with non-combat/spell skills, then you could probably wait a little longer
For anyone who beat the main storyline Warning: Spoiler! (Click to show) Spoiler Warning: Spoiler! (Click to show) How frakin lame was it that when you ride Odaviing that they just load to the next area and don't have it give you the view as you ride. I think that pissed me off more than the Companion quests getting broken. Something that should be a climactic moment in the game and they just skip it.
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Originally Posted by sirjonsnow /forum/post/21362840
For anyone who beat the main storyline Warning: Spoiler! (Click to show) Spoiler Warning: Spoiler! (Click to show) How frakin lame was it that when you ride Odaviing that they just load to the next area and don't have it give you the view as you ride. I think that pissed me off more than the Companion quests getting broken. Something that should be a climactic moment in the game and they just skip it.
I dunno. Warning: Spoiler! (Click to show) Spoiler Warning: Spoiler! (Click to show) Just before he takes you to Sovngarde, I kept thinking to myself: "How in the world is this going to work? The engine is already being taxed to its limit. I hope it's not a pre-rendered scene." So, to be honest, I was actually happy they didn't try to show anything. It would either have been ugly as hell or pre-rendered. Neither option is appealing.
I have like 20 simultaneous quests going on. I think it's pretty much the same for everyone- it's pretty hard not to. They just pop up as you go along, especially the "assorted" ones that aren't essential to main plot.
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