Originally Posted by Osirus23
The equipment management and inventory system of ME1 was so bad it was almost game breaking. I'm very glad it's been cleaned up for the sequel.
I'm one of those rare people who never had an issue with the inventory system in ME1. For some reason it didn't bother me, even when I had 5 of the same rifle, or 7 of the same ammo. I'd just roll through it and gel it out.
I liked that I had the flexibility to customize my armor in such detail on the fly, and was able to change weapons and ammo depending on the battle scenario, again, pretty much on the fly. I enjoyed having too much of the good stuff.
The ME2 inventory system is so clean that it's basically sterile. There are barely any weapons in this game, and you can count on one hand the ammo load-outs you can give them. You can't change on the fly - ever - so if you're at the end of a mission vs. a boss (or something of that nature) and you chose the wrong shotgun or heavy weapon, well, you're screwed.
There are pretty much only two types of armor. You can't change your helmet on the fly, so if you choose it on for the % boost, you're stuck tooling around the Citadel with your full helmet on. Not only does it look ridiculous, but you kill your cut scenes and conversation scenes.
Even the stuff you can do on the armor is negligable. 5% ammo boost that is a pack on your arm? Wow...exciting...not
Although I agree with BioWare trying to streamline the inventory system, don't do it to the point where it's almost purposeless. This is an RPG at heart (or it was), so I want to customize not only my path through the Mass Effect 2 universe, I also want to customize my character and his experience through weapons and armor.
I'm hopeful they flesh out the inventory system on ME3. I think they just need to find the happy medium between the inventory systems in ME1 and ME2.