If the worst complaints folks can throw at ME2 are the ammo and inventory systems the game will do fine.
I've been skimming the guide (avoiding the walkthrough) and what I see is very much like ME1.
Yes, they simplified. But the stuff they simplified wasn't used or got in the way of the story. I see plenty of RPG tweaking in the power evolution choices, the research efforts, the upgrade system. Its *different* from ME1 but that doesn't make it inherently inferior. Dragon Age follows the classic RPG meme of equipment drops and on-the-fly inventory management but 90% of the field-acquired equipment is junk. Ditto for ME1 where there were maybe 5 suits of armor and two sets of weapons that were really worth having. A lot of the abundance of gear and ammo types was just clutter; it didn't detract from the game but the value-add was limited.
The only game where the classic meme really worked for me was the not-as-bad-as its-rep Two Worlds. There you could stack up twenty junk swords/shields, whatever, to create a really good one. There, generic loot drops and gear management had real value added.
But ME1? Meh! Once you got into Spectre weapons and Colosus armor the experimenting was over.
Which was good; ME's trademark by now is the characters and the story. And I, for one, like that ME2 is not a cookie-cutter repeat of the same gameplay with a different storyline. Its recognizably Mass Effect: the Codex is there, the Journal is there, the wheels are there; the talent points and the power boosts are all there. But different; now some powers can affect the whole squad. Or not. Shepard isn't the only one who specializes, but rather all ten companions, and everybody specializes at least two power chains. That's four variants for every character. Going to take a while and a lot of replays to figure out what the optimum choices are there. And that makes each of the companions unique.
If RPG tweaking is your thing, I think there's plenty to be found in ME2; its just found in different areas, different approaches. Its a bit discomforting to find something familiar changed on you but wouldn't*more* people be griping about money-grubbing EA putting out a cookie-cutter ME2 with only slightly altered gameplay?
Its Mass effect but its different.
Isn't that what a good sequel should be?
Its a new game, not an expansion/remake of the first.
I suspect I won't like some of the changes; I'm really wary of the timed nature of the minigames...
But I also suspect I'd like the game less if I could instantly apply all my ME1 tricks to instantly master ME2. I'm hoping for a challenge here; something that will make me work to find the optimum path to kickass-dom.
In ME1 Bastion Adept makes mincemeat off everything in Insanity. I'll be shocked and disappointed if that is the case for ME2.
I don't want my sequels to be mere retreads, I want them to take risks, evolve, grow, and drag the genre forward with new approaches and new techniques. If I just wanted the same old, same old with new graphics I'd be playing JRPGs, not BioWare games. Those guys make it clear they don't like to repeat themselves.
And I don't want them to.
And if it means I won't be wholly comfortable with all their choices so be it; they haven't disappointed me yet (Dragon Age graphics aside). They put a lot into their games; the least I can do is put some effort to try to figure out what they've put in.
Now, I may yet be screaming bloody murder when I get to the end (that dragon Age climax! egads!) but I'll wait until I get that far to do so.
BioWare's earned that much trust from me.
(Now where the heck is that UPS truck?!)