Forza 3 - Page 7 - AVS Forum
Forum Jump: 
Reply
 
Thread Tools
post #181 of 1200 Old 09-02-2009, 08:04 AM
Senior Member
 
NeonMcGurk's Avatar
 
Join Date: Dec 2006
Location: Casper, WY
Posts: 268
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 10
Sweet! Can't see the video at work (assuming it's a video) but I can't wait for this. the graphics are looking epic, this game is going to be sick! with this and modern warfare 2 it's going to be a great fall!

I hope I never do anything to bring shame to myself, my family......or my other family.
NeonMcGurk is offline  
Sponsored Links
Advertisement
 
post #182 of 1200 Old 09-02-2009, 08:42 AM
AVS Addicted Member
 
Daekwan's Avatar
 
Join Date: Mar 2001
Location: Arlington, VA
Posts: 10,258
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 333
Quote:
Originally Posted by Scott Simonian View Post

With all these awesome racing games coming out I am about >x< that close (does that even read? ) to picking up that $500 version of the wheel. Yeah, I would sooo get the clubsport pedals if I am spending $300 on a wheel. Those two wheel stands are pretty sweet too. I'd get the $150 version, of course. I'd have to buy two more 360's and a trio of 24" screens as well if I want the $1,000+ version. Lolz!

No, seriously....I just may get that clubsport version of this wheel. Oooof! Limited production. They gotta make me sweat over it, now don't they? Guess it'll make me feel better about spending $200 on DJ Hero in a few months. *laughs*

Considering I've rang up some bar tabs approaching the $300 range.. I jump at opportunities like this. Anything that keeps my azz at home, instead of out in the streets spending money so its well worth it in my opinion.

I already have the 360 wireless wheel setup with the Playseats Evo chair and Playseat mount and I have to say its worth every penny. The wheel was about $150, Chair was $300 shipped and adapter was $30 shipped. Its a very sturdy setup that makes you feel like you have your own car in your living room.

I've seen my racing setup put huge smiles on the face of everyone from 8 year old girls to my 63 year old dad (who actually owns a '07 Vette.. But never had the chance to drive it like he could in the game). If you have the funds to build a setup like that.. go for it!!

Xbox Live & PSN gamertag- Daekwan
www.facebook.com/Daekwan
Daekwan is offline  
post #183 of 1200 Old 09-02-2009, 10:01 AM
Bass Enabler
 
Scott Simonian's Avatar
 
Join Date: Oct 2001
Location: Clovis, CA
Posts: 13,144
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 112 Post(s)
Liked: 619
I am still considering it, for sure. Though I am not sure how serious I am about it, exactly. The clubsport version with the wheel mount thingie would set me back over $600 just for a wheel. I still haven't picked up the $150 Rock Pedal for my ION drums and I use those a lot! Still....I am an avid driver (real life and virtual) so the thought of having a wheel is tempting. The Microsoft version is much more affordable and that would probably be the one I get but I change my mind about these kinds of things hourly so you never know.

I do have a few thousand dollars I "need" to invest in my HT setup before I should get an expensive wheel though.


A Bugatti Veyron, eh? Not a fan, myself but I know my friend just crapped his pants when he heard it would be in F3.

My Dual 18" LLT subs 120dB down to 10hz

 

Plan9Reloaded Co-host

Listen to the Plan9Reloaded Gaming and Technology Podcast (may contain NSFW language)

https://soundcloud.com/plan9reloaded/sets/podcast - direct pod link

http://plan9reloaded.com/site/ - main website

Scott Simonian is offline  
post #184 of 1200 Old 09-03-2009, 07:25 PM
AVS Special Member
 
mboojigga's Avatar
 
Join Date: Mar 2006
Location: Little Rock AFB, Arkansas
Posts: 7,919
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 8 Post(s)
Liked: 429
Forza 3 Dyno Video 15 minutes. Discusses the engine and what went into the creation of the cars and sound of actually crashing the cars.

The 5.0 is here
mboojigga is offline  
post #185 of 1200 Old 09-03-2009, 07:53 PM
Advanced Member
 
eatenbacktolife's Avatar
 
Join Date: Aug 2003
Posts: 926
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 12
A small segment of that vid has been on the dashboard for a few days, definitely worth checking out. Too bad they covered up the actual dyno pull with some garbage music, wtf.
eatenbacktolife is offline  
post #186 of 1200 Old 09-03-2009, 11:23 PM
Bass Enabler
 
Scott Simonian's Avatar
 
Join Date: Oct 2001
Location: Clovis, CA
Posts: 13,144
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 112 Post(s)
Liked: 619
Quote:
Originally Posted by eatenbacktolife View Post

A small segment of that vid has been on the dashboard for a few days, definitely worth checking out. Too bad they covered up the actual dyno pull with some garbage music, wtf.

Yeah. My friend and I were watching it on Live tonight and were all like, "Wtf?! Turn off the f***ing music so we can hear the sweet engine."

Gave me something else to look forward to in the game. Gotta have good sounding cars.

My Dual 18" LLT subs 120dB down to 10hz

 

Plan9Reloaded Co-host

Listen to the Plan9Reloaded Gaming and Technology Podcast (may contain NSFW language)

https://soundcloud.com/plan9reloaded/sets/podcast - direct pod link

http://plan9reloaded.com/site/ - main website

Scott Simonian is offline  
post #187 of 1200 Old 09-04-2009, 11:23 AM
Senior Member
 
IndyStylee's Avatar
 
Join Date: Sep 2006
Posts: 232
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 10
The Aussie V8 Super Cars have got me even more excited for FM3. Glad we'll have an accessible spec racing outlet at our fingertips! I finally broke down and pre-ordered my LCE on Wednesday.

I'm going to bust out FM2 and do some tuning/racing tonight. If anyone is interested send me a friend request (GT: RabidHilljack ). I was thinking i'd tinker with the flying lizard porsche for awhile and then do some R Class racing.

Was thinking Audi R10 vs. Peugout on Road Atlanta (in honor of Petit Le Mans Sept. 26th) and maybe some Porche/Bimmer/Viper battles at Motegi/Laguna/MVR



Shoot me a friend request if you're down. Gonna startup a multiplayer room around 9pm Eastern Time tonight.
IndyStylee is offline  
post #188 of 1200 Old 09-04-2009, 12:06 PM
AVS Special Member
 
mboojigga's Avatar
 
Join Date: Mar 2006
Location: Little Rock AFB, Arkansas
Posts: 7,919
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 8 Post(s)
Liked: 429
Quote:
Originally Posted by IndyStylee View Post

The Aussie V8 Super Cars have got me even more excited for FM3. Glad we'll have an accessible spec racing outlet at our fingertips! I finally broke down and pre-ordered my LCE on Wednesday.

I'm going to bust out FM2 and do some tuning/racing tonight. If anyone is interested send me a friend request (GT: RabidHilljack ). I was thinking i'd tinker with the flying lizard porsche for awhile and then do some R Class racing.

Was thinking Audi R10 vs. Peugout on Road Atlanta (in honor of Petit Le Mans Sept. 26th) and maybe some Porche/Bimmer/Viper battles at Motegi/Laguna/MVR



Shoot me a friend request if you're down. Gonna startup a multiplayer room around 9pm Eastern Time tonight.


As much as I love cars I am not much of a tuner. Do you or anyone know of a site that can help me tune the cars in Forza 2 ?

The 5.0 is here
mboojigga is offline  
post #189 of 1200 Old 09-04-2009, 01:37 PM
Senior Member
 
IndyStylee's Avatar
 
Join Date: Sep 2006
Posts: 232
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 10
There's a bunch of info on this site (forzamotorsport.net) about tuning.

When I tune a car I usually do the following. BTW, I'm not a great tuner! So if something I say here is incorrect... It is no shock to me!

1. Pick a car, and a balanced track (a quasi-equal amount of similar rights/lefts)
2. Drive the car around that track like 10 times. You want your difference from lap to lap to be tenths of a second

3. Then, start making your adjustments.

As to what you can adjust and why... here's an old Forza tuning guide on IGN. If you don't know much about these terms you can search them down further.

http://faqs.ign.com/articles/613/613408p1.html

The big things to pay attention to are:

1. Tires, what PSI are they at after a few laps? Where are they hot, where are they not? Use this info to change your camber, toe, caster, and tire pressure

2. Then, I usually adjust downforce to help me keep speed in the corners. If a track is long and fast... you may want to lessen downforce. After doing this... give your tires another quick look as they may need further adjustments.

3. Then, I look at my suspension through the corners. If the meters are going red under pressure I stiffen my suspension until it very rarely goes red. you can make adjustments to this and anti-roll bar to find a good balance of body roll + suspension responsiveness. If you tighten up the rear anti-roll bar it will give the front end some more play + vice versa. Also suspension can help you set Brake Bias. If the front suspension is hit hard under braking you'll want to even that out by moving the bias to the front brakes more.

4. I usually lower my brake pressure a little bit on most cars to give me more control to hit apexes and not scrub too much speed accidentally.

Those are the big ones for me, and they help me get a car that is consistent.


Then I adjust bump damping and gear ratios. Gears are tricky, but tiny adjustments can make a big difference.

Watch what gears you are in and where. You might find that tightening 3rd gear helps you get out of 4 different corners quicker... little adjustments that suite your driving style are the way to go.

...And sometimes you'll find that an adjustment does exactly the opposite of what you had hoped, but you can take that knowledge and use it for good.
IndyStylee is offline  
post #190 of 1200 Old 09-05-2009, 03:56 AM
 
darklordjames's Avatar
 
Join Date: Jun 2003
Posts: 7,909
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 93
Saw Forza 3 today in person in it's 3-screen setup. Talk about sexy!
darklordjames is offline  
post #191 of 1200 Old 09-05-2009, 10:09 AM
Advanced Member
 
eatenbacktolife's Avatar
 
Join Date: Aug 2003
Posts: 926
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 12
PAX? How did the actual game look? I've been amazed with all the photomode shots we've been getting, but would like to hear some impressions during actual play.
eatenbacktolife is offline  
post #192 of 1200 Old 09-05-2009, 10:43 AM
AVS Special Member
 
Shape's Avatar
 
Join Date: Jul 2001
Location: MA
Posts: 4,209
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 13 Post(s)
Liked: 72
Awesome info on the vinyl editor! You can create vinyl groups in an editor with grid lines instead of directly on a car, now!! That will make it a LOT easier!

Plus there is an in-game storefront for every user! You can view their pictures, vehicles, vinyl, lap times, etc... And you can mark people as favorites, even if they aren't in your friends list!

Video:
http://pax.gamespot.com/video/6216881/

Josh - GamerTag: ShapeGSX PSN: ShapeGSX
'97 Eclipse GSX - 11.825@117.55mph in the 1/4
Shape is offline  
post #193 of 1200 Old 09-05-2009, 12:10 PM
AVS Special Member
 
mboojigga's Avatar
 
Join Date: Mar 2006
Location: Little Rock AFB, Arkansas
Posts: 7,919
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 8 Post(s)
Liked: 429
mboojigga is offline  
post #194 of 1200 Old 09-05-2009, 12:56 PM
AVS Special Member
 
Shape's Avatar
 
Join Date: Jul 2001
Location: MA
Posts: 4,209
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 13 Post(s)
Liked: 72
Lamborghini at Catalunya!

http://pax.gamespot.com/video/621687...catalunya?hd=1

Check out that digital dashboard!

Josh - GamerTag: ShapeGSX PSN: ShapeGSX
'97 Eclipse GSX - 11.825@117.55mph in the 1/4
Shape is offline  
post #195 of 1200 Old 09-05-2009, 01:12 PM
 
darklordjames's Avatar
 
Join Date: Jun 2003
Posts: 7,909
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 93
"PAX? How did the actual game look?"

Yes.

The only obvious defect is the lack of AF. As such, the roads are a terrible smeary mess. Otherwise, it looked sharp as hell. If you played Dead Space, then you should already have a feel for it's graphical defects. Dead Space looked amazing everywhere, unless you glanced at the shockingly smeared floor.
darklordjames is offline  
post #196 of 1200 Old 09-05-2009, 05:05 PM
 
whiskey > work's Avatar
 
Join Date: Apr 2007
Location: trash can
Posts: 3,985
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 10
any sign of jaggies? LOL remember those epic arguments?
whiskey > work is offline  
post #197 of 1200 Old 09-05-2009, 06:40 PM
AVS Special Member
 
mboojigga's Avatar
 
Join Date: Mar 2006
Location: Little Rock AFB, Arkansas
Posts: 7,919
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 8 Post(s)
Liked: 429
mboojigga is offline  
post #198 of 1200 Old 09-10-2009, 03:20 PM
AVS Special Member
 
RobertR1's Avatar
 
Join Date: Nov 2005
Posts: 3,767
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 13
http://forzamotorsport.net/en-us/med...m#/video/1549/

Direct feed footage and it's look awesome. Check out the reflections on the dash and just the overall smoothness in gameplay. This is NOT replay mode. During the actual race.
RobertR1 is offline  
post #199 of 1200 Old 09-10-2009, 04:24 PM
AVS Special Member
 
coyote_5's Avatar
 
Join Date: Dec 2007
Posts: 2,775
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 139
The road looked fine to me....

XBOX Live: Ell Dudereno
coyote_5 is offline  
post #200 of 1200 Old 09-10-2009, 05:40 PM
 
darklordjames's Avatar
 
Join Date: Jun 2003
Posts: 7,909
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 93
In that low-res video? Yeah, everything had the same level of blurriness.

EDIT: Ah, now I see that there is a 720p version on second glance. Let's look at that!

EDIT: Ok, now I've watched the 720p version. The bitrate is too low, and macroblocking is too terrible to see the sharpness differences. In person, the road is a blurry mess, just at it is in those videos. Everything else is pretty much sharp as hell though, which that sample video hides. The contrast in sharpness vs. blurry is bad.
darklordjames is offline  
post #201 of 1200 Old 09-10-2009, 10:46 PM
Member
 
XiaNaphryz's Avatar
 
Join Date: May 2006
Posts: 27
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 10
Quote:
Originally Posted by cuco33 View Post

I REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY hope MS allows 3rd party support for wheels. Really want to pick up a G25 or new G27 Logitech wheel... Would love 1 wheel for 360, PS3 and PC

A Fanatec wheel is your only option if you want compatibility with all 3 platforms. Price is a little more than a G27 if you don't get the clubsport pedal package, though I think you need to get the wireless dongles for PS3/PC compatibility separately with the most basic model which is cheaper than the G27.

Fanatec wheel feature comparison chart.
XiaNaphryz is offline  
post #202 of 1200 Old 09-11-2009, 07:39 AM
AVS Special Member
 
Goatse's Avatar
 
Join Date: Jun 2007
Location: Pineapple under the sea
Posts: 3,874
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 13 Post(s)
Liked: 12
Microsoft and Turn 10 have just sent word that Forza Motorsport 3 has gone gold, with time to spare to spin enough disks for the game's European and North American launch on October 23 and 27, respectively. But the racing news doesn't end there, folks. A demo for the upcoming racing sim is heading to the Xbox Live Marketplace on September 24, featuring many of the latest iteration's enhancements.

The Forza 3 demo will feature the game's new ****-pit view, refined damage model, new rewind function and even allow players to pull barrel rolls around the full Camino Viejo circuit. Forza 3's September 24 demo includes five playable vehicles:

* 2007 Porsche #80 Flying Lizard 911 GT3-RSR
* 2010 Audi R8 5.2 FSI quattro
* 2009 Ferrari California
* 2008 Mitsubishi Lancer Evolution X GSR
* 2009 Mini John Cooper Works
Goatse is offline  
post #203 of 1200 Old 09-11-2009, 07:56 AM
AVS Special Member
 
mboojigga's Avatar
 
Join Date: Mar 2006
Location: Little Rock AFB, Arkansas
Posts: 7,919
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 8 Post(s)
Liked: 429
Quote:
Originally Posted by Goatse View Post

Microsoft and Turn 10 have just sent word that Forza Motorsport 3 has gone gold, with time to spare to spin enough disks for the game's European and North American launch on October 23 and 27, respectively. But the racing news doesn't end there, folks. A demo for the upcoming racing sim is heading to the Xbox Live Marketplace on September 24, featuring many of the latest iteration's enhancements.

The Forza 3 demo will feature the game's new ****-pit view, refined damage model, new rewind function and even allow players to pull barrel rolls around the full Camino Viejo circuit. Forza 3's September 24 demo includes five playable vehicles:

* 2007 Porsche #80 Flying Lizard 911 GT3-RSR
* 2010 Audi R8 5.2 FSI quattro
* 2009 Ferrari California
* 2008 Mitsubishi Lancer Evolution X GSR
* 2009 Mini John Cooper Works


I am taking military leave that week so this is perfect. ODST and now this demo.

The 5.0 is here
mboojigga is offline  
post #204 of 1200 Old 09-11-2009, 09:40 AM
Senior Member
 
MeelaPo's Avatar
 
Join Date: Jan 2004
Location: Canada
Posts: 407
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 10
Quote:
Originally Posted by Goatse View Post

Microsoft and Turn 10 have just sent word that Forza Motorsport 3 has gone gold, with time to spare to spin enough disks for the game's European and North American launch on October 23 and 27, respectively. But the racing news doesn't end there, folks. A demo for the upcoming racing sim is heading to the Xbox Live Marketplace on September 24, featuring many of the latest iteration's enhancements.

The Forza 3 demo will feature the game's new ****-pit view, refined damage model, new rewind function and even allow players to pull barrel rolls around the full Camino Viejo circuit. Forza 3's September 24 demo includes five playable vehicles:

* 2007 Porsche #80 Flying Lizard 911 GT3-RSR
* 2010 Audi R8 5.2 FSI quattro
* 2009 Ferrari California
* 2008 Mitsubishi Lancer Evolution X GSR
* 2009 Mini John Cooper Works

Hooray for a demo (especially one on my birthday). It's also rather funny that the board censored the word cockpit.
MeelaPo is offline  
post #205 of 1200 Old 09-11-2009, 12:09 PM
AVS Special Member
 
mboojigga's Avatar
 
Join Date: Mar 2006
Location: Little Rock AFB, Arkansas
Posts: 7,919
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 8 Post(s)
Liked: 429
Intro Trailer is released. I suggest you actually download the video to see how good it looks. By the way it is confirmed this is all in-game.

http://www.gamersyde.com/download_fo...-12806_en.html

You tube HD version also

http://www.youtube.com/watch?v=31L2yCdhmqA

SIIIIICCCKKKK TRAILER Especially at the end

The 5.0 is here
mboojigga is offline  
post #206 of 1200 Old 09-11-2009, 12:26 PM
Advanced Member
 
eatenbacktolife's Avatar
 
Join Date: Aug 2003
Posts: 926
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 12
It's been a while since I've gone drag racing, but that Charger just looked extremely awkward at the end.
eatenbacktolife is offline  
post #207 of 1200 Old 09-11-2009, 12:38 PM
AVS Special Member
 
dobieck1's Avatar
 
Join Date: Apr 2007
Location: SoCal, CA
Posts: 3,360
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 27
Quote:
Originally Posted by Goatse View Post

Microsoft and Turn 10 have just sent word that Forza Motorsport 3 has gone gold, with time to spare to spin enough disks for the game's European and North American launch on October 23 and 27, respectively. But the racing news doesn't end there, folks. A demo for the upcoming racing sim is heading to the Xbox Live Marketplace on September 24, featuring many of the latest iteration's enhancements.

The Forza 3 demo will feature the game's new ****-pit view, refined damage model, new rewind function and even allow players to pull barrel rolls around the full Camino Viejo circuit. Forza 3's September 24 demo includes five playable vehicles:

* 2007 Porsche #80 Flying Lizard 911 GT3-RSR
* 2010 Audi R8 5.2 FSI quattro
* 2009 Ferrari California
* 2008 Mitsubishi Lancer Evolution X GSR
* 2009 Mini John Cooper Works

Just ordered the MS Wheel

Here to help and learn. Thanks AVS.
XBL: HoosierInOhio

dobieck1 is offline  
post #208 of 1200 Old 09-11-2009, 02:52 PM
AVS Special Member
 
mboojigga's Avatar
 
Join Date: Mar 2006
Location: Little Rock AFB, Arkansas
Posts: 7,919
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 8 Post(s)
Liked: 429
Quote:
Originally Posted by eatenbacktolife View Post

It's been a while since I've gone drag racing, but that Charger just looked extremely awkward at the end.

That was actually a Challenger SRT.

The 5.0 is here
mboojigga is offline  
post #209 of 1200 Old 09-11-2009, 03:58 PM
Advanced Member
 
eatenbacktolife's Avatar
 
Join Date: Aug 2003
Posts: 926
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 12
You're absolutely right, I don't know why I said Charger.
eatenbacktolife is offline  
post #210 of 1200 Old 09-11-2009, 04:27 PM
Member
 
XiaNaphryz's Avatar
 
Join Date: May 2006
Posts: 27
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Liked: 10
Quote:
Originally Posted by eatenbacktolife View Post

It's been a while since I've gone drag racing, but that Charger just looked extremely awkward at the end.

How so? At least it didn't go:

XiaNaphryz is offline  
Reply Xbox Area

User Tag List

Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page


Forum Jump: 

Posting Rules  
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off