AVS Special Member
Join Date: Oct 2003
Location: Suburbs of Minneapolis
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
I thought I read something awhile back that this game was mixed like most movies. That is, the only thing the center channel is used for is dialog. The reasoning behind this is that very, very few people have identical speakers across the front, so panning effects and music across the center channel is problematic. Maybe I was reading about a different game, though.
Come to think of it, I think I might be thinking of Uncharted 2. It seems like it was a game that had a selection in the options for large or small center channel, and people were improperly setting the center channel to large.
Regardless, I'm not sure I really understand the problem. The point of a center channel speaker in general is to anchor the dialog so you don't have combing effects when sitting off center. It's not there for effects or music. It sounds like IW may have mixed the dialog onto the fronts, but I've read some conflicting reports on that.