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post #1 of 117 Old 04-27-2010, 01:56 PM - Thread Starter
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I didn't find a thread for this game, which shocked me. This is one of the bigger 360 titles for this year. This was announced at E3 WAY back in 2005. This is a title that I have been looking forward to for some time.



Release: May 18, 2010
Genre: 3rd Person-Action Thriller
Single player only
Developer: Remedy Entertainment
System: 360 only (PC was cancelled)

This is the story (from wikipedia): Wake, a bestselling writer, hasn't managed to write anything in over two years. His wife, Alice, brings him to the idyllic small town of Bright Falls to recover his creative flow. When she vanishes without a trace, Wake finds himself trapped in a nightmare. Word by word, his latest work - a thriller he cannot even remember writing - is coming true before his eyes. At night a powerful dark entity takes overs the town and its inhabitants, Wake's only protection seems to be light. At day things return to normal the townspeople no longer possessed.

Bright Falls, a Live Action Movie!!! If you have a gold account, you can download prequel episodes 1 & 2 right now (4/25) for free. They will be released to all Live members 4/26 and PC (brightfalls.com) on 4/27. There are 6 episodes to be released. One episode will be released per week up to the release date.

I haven't found any good pre-orders. There is a limited edition release with some extras I don't find all that great.

Curious to see how many are interested in this game.

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post #2 of 117 Old 04-27-2010, 02:08 PM
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I was super excited for the game.

Back in 2007...

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post #3 of 117 Old 04-27-2010, 02:12 PM - Thread Starter
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Quote:
Originally Posted by kabob983 View Post

I was super excited for the game.

Back in 2007...

One thing that saved it was the complete lack of info for a lot of years. The premise is interesting and I am curious how it will play out. This won't be a day one for me and I will be able to read the reviews before I pick it up. Being a MS game it should be polished.

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post #4 of 117 Old 04-27-2010, 02:16 PM
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I'm definitely looking forward to Alan Wake. One of my 3 most anticipated titles of this year.
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post #5 of 117 Old 04-27-2010, 02:22 PM - Thread Starter
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The Bright Falls videos are strange. The people in the movie are flat out creepy. I have the feeling I will have to watch them again when all of them are available.

They are small files and shouldn't take long to download. Has anyone else watched them yet? This is a pretty cool way to launch a game IMO. I just wish this wasn't coming out the same day as Red Dead Redemption.

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post #6 of 117 Old 04-27-2010, 02:23 PM
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I can't figure out the game play, is it a shooter where you use the flashlight to target "ghosts"?


The big controversy is the leaked video shows 960x547 resolution with 4x AA scaled to 720P. That is really low for a modern game (57% the number of pixels of 720P). The lighting and shadows are impressive, but I suspect the low res and high MSAA will lead to a soft image.

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post #7 of 117 Old 04-27-2010, 02:48 PM
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Quote:
Originally Posted by Introspect View Post

One of my 3 most anticipated titles of 3 years ago.

Fixed it for ya.

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post #8 of 117 Old 04-28-2010, 11:18 AM - Thread Starter
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Here is a preview by Kotaku. They are one of the few gaming sites that I like for this type of thing. From a few months ago but some may have missed it.

I have read about the graphics and I can't anything that confirms or denies 720p or lower. This article from eurogamer weighs out the options and gives examples of games in different categories.

The game looks really good in action and that is all I care about. The story from the Kotaku description seems awesome.

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post #9 of 117 Old 04-28-2010, 11:20 AM
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Already have the game pre ordered. Just keeping myself on media black out. I want to go into the game without knowing too much of the story and characters.
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post #10 of 117 Old 04-28-2010, 11:44 AM
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I agree... 3 years ago or so, I was VERY excited for this game. At this point, I'll be playing it, but I'm not nearly as excited.

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post #11 of 117 Old 04-28-2010, 12:25 PM - Thread Starter
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Here is a video preview from G4. This is new!

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post #12 of 117 Old 05-04-2010, 11:05 AM - Thread Starter
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New Tech feature video from gamespot

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post #13 of 117 Old 05-04-2010, 11:34 AM
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Forgive the possibly dumb question, but I haven't really followed this game. Is this going to be sort of like Heavy Rain for PS3?
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post #14 of 117 Old 05-04-2010, 11:43 AM
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We haven't played alan wake yet but I would guess they have very little in common....

I'm personally very excited for the game. From the trailers and screenshots it really looks like it may be one of the most "realistic" games to date. I have only played little sections myself but what I have seen looked like it was shot from a real place in the pacific northwest. Using the heavy rain example it always still did feel like a video game when I was playing it where alan wake felt like I was actually there running through the woods (what I played in a demo).... but that's me.
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post #15 of 117 Old 05-04-2010, 12:49 PM
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Originally Posted by salz4life View Post

Forgive the possibly dumb question, but I haven't really followed this game. Is this going to be sort of like Heavy Rain for PS3?

No.

It's a third-person horror-action game from the makers of the original Max Payne games. If you've played Max Payne 2, you have a pretty good sense for what to expect from Remedy.

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post #16 of 117 Old 05-04-2010, 01:50 PM
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post #17 of 117 Old 05-04-2010, 02:15 PM
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Street date broken by Meijer...?

http://worthplaying.com/article/2010/5/3/news/74040/

Jason

Totally possible. Retail version of the game has been in reviewers' hands for at least a week, so major retailers might also be sitting on copies as we speak.

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post #18 of 117 Old 05-05-2010, 06:30 AM
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I've watched a couple videos before deciding not to watch anything else, and the atmosphere seems spot on. I'm not entirely convinced about the gameplay itself yet from the videos, but I'll be picking it up just because of the atmosphere and then see how I like it from there.

Also, for those who care about such things, it's an 83 on Metacritic after 22 reviews.

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post #19 of 117 Old 05-05-2010, 06:35 AM
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post #20 of 117 Old 05-05-2010, 08:02 AM
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Long ago Alan Wake was supposed to show up and be a star on the Xbox 360--but it didn’t arrived and we all moved on. Years later most were still mystified by its premise. Hell, the day I sat down and pressed the start button I still didn’t know what to expect. I presumed it was going to be an open-world, survival-horror game with an investigative spin to it.


I was wrong.


It turns out Alan Wake, at its core, is a very compelling third-person horror shooter coupled with very little adventure or investigative components to it—who knew? Yes there are some very minor puzzle elements to it like seeking out power generators to safely light paths or pushing aside large obstructing objects but that’s about as far as it goes. Missing are the strangely inaccessible door puzzles or inscrutable artifacts tucked behind false walls. It seems to take pride in achieving this, and with style, more than anything else.


The Alan Wake experience is actually very focused on funneling you through a very specific and well crafted experience. This became readily apparent as I began the game navigating through the beautiful and intricately constructed town of Bright Falls. As night fell, I was abruptly introduced to the main antagonist—the “Taken.” As they crept towards me their shadowy armor fiercely protected them forcing me to use a light source to defuse it. Once exposed, I still needed to finish them off with my firearm. The Taken (who usually emit a sinister howl deep within the woods before appearing) eerily stalked me like some kind of demon zombie but unfortunately without much variety. At hour 6 you might find yourself growing a bit tired of fending off the same creatures over and over. Ultimately it hurts the game a bit.


The combat system initially felt refreshingly unique to me. I think Remedy did a tremendous job of amassing a system that created intense action while raising tension. By design the flashlight shines everywhere you look—that is to say—its direction is tied directly to your right analog stick (and cleverly creates your reticule too) with two methods of operation. Standard mode (used to illuminate your path without draining its battery) does very little damage to the Takens shadow armor. The second mode is more focally penetrating and does drain the battery while boosting intensity. This mode slows the pace of the Taken drastically while burning off their armor at a much faster rate.


Alan Wake’s interesting--and slightly confusing--narrative untangles at a nice pace through several episodes—much like a TV show. The beginning of each episode starts with a “previously on Alan Wake” montage that really helps keep the important details in for the player. I found myself reminded of things I had forgotten. The plot finds a nice balance between exploration and action. They’re poised between pieces of a manuscript that are littered throughout the game world, encounters with the Taken and pre-rendered cut scenes.


Unfortunately, it’s the pre-rendered cut scenes that are the most damaging to the experience. Not only are they muddied by a low resolution but they also appear to be constructed of assets from an earlier build. Lip synching is so far off it looks conceivably like a completely different team constructed it. They look antiquated compared to the spectacularly scripted in-game sequences. I don’t understand why Remedy insisted on using them to unravel the games mostly interesting story bits. My only guess is that they ran out of time or money or both.


There has been some discussion amongst the community about the technical limitations of Alan Wake, but I’m here to say that--in the end--it’s a gorgeous game. Remedy has constructed environments that are filled with an eerie personality woven through an environment similar to the Twin Peaks series. So compelling are the environments that it is difficult not to stop every once in a while to admire their work.

Nighttime is when you really get a sense that this game becomes what it should—creepy. As darkness encroaches, when the fog begin to roll in, as the wind howls through the dancing tress it’ll hit you--the forest just might be alive and coming for you. The stage is set for the real star of the game to make an appearance--the lighting system. The lighting in Alan Wake is absolutely stunning and is comparable to the water in Bioshock. That is to say--it's a character in the game.


Once I finished my experience in Bright Falls I sat back and reflected, “this just might be what it would be like if Valve made a third-person horror shooter?” Sure, that might be a bit hyperbolic of me to say but I just really love this game! I think it's an experience most should have.

If you’re a fan of a high quality single-player experience that lasts roughly 10 hours with no multiplayer experience to speak of then get this game.
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post #21 of 117 Old 05-05-2010, 08:45 AM
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Quote:
Originally Posted by salz4life View Post

Forgive the possibly dumb question, but I haven't really followed this game. Is this going to be sort of like Heavy Rain for PS3?

No. Alan Wake is a game you play not a game you watch like Heavy Rain. I gave Heavy Rain a chance but it was just too slow and not enough actual gameplay for my taste.

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post #22 of 117 Old 05-05-2010, 11:16 AM - Thread Starter
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There are a ton of reviews. Metacritic I find to be the best way to find all of them.

Seems to be a good game. I haven't read all of the sites I like yet but I still plan on getting this game. Really don't like spoiling a game like this.

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post #23 of 117 Old 05-05-2010, 01:17 PM
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Of all the reviews I've read, only Brad Schoemaker's (on Giantbomb) seems to hit the nail on the head. It's an amazing game with top-notch writing and visuals and mood, but the last two episodes end up feeling a bit dull and sluggish because they start recycling environments and enemies. Also in those last couple of episodes, the overall tension and eeriness disappear, and the story turns from subtle to ridiculous very quickly. It gets a little too caught up in its own cleverness towards the end. Basically, to put it in Stephen King terms (where most of the game's ideas come from) it's more like Tommyknockers than The Shining.

Regardless, it's definitely worth playing and is easily among my favorite 360 exclusives. I'm a huge fan of Max Payne 2, and I'm confident that fellow MP2 fans will love this game also.

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post #24 of 117 Old 05-05-2010, 02:31 PM
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The more I read about this (though of course skipping absolutely anything that has anything to do with the story), the more tempted I am to hunt down a place that will sell me an early copy.

I know I said that after the long development time, my excitement for the game is gone, but it's quickly coming back.

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post #25 of 117 Old 05-05-2010, 03:11 PM
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Regardless, it's definitely worth playing and is easily among my favorite 360 exclusives.

So you have finished it already? How did you get it ten days early?

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post #26 of 117 Old 05-05-2010, 05:58 PM - Thread Starter
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Quote:
Originally Posted by confidenceman View Post

Basically, to put it in Stephen King terms (where most of the game's ideas come from) it's more like Tommyknockers than The Shining.

I was getting this feeling from the previews. That is fine for me actually. I have read a ton of Stephen King books and I am used to the let down ending. If the ride getting there is as much fun as a King book, I can handle the ending.

If almost seems like the end was changed late (to make room for a sequel?) and it isn't as polished as the rest of the game. A lot of games get repetitive early on and if it only happens at the end that will be great for me. I can usually handle a little bit of recycling and if really late the game ends before I get tired of it.

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post #27 of 117 Old 05-06-2010, 11:41 AM
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I was getting this feeling from the previews. That is fine for me actually. I have read a ton of Stephen King books and I am used to the let down ending. If the ride getting there is as much fun as a King book, I can handle the ending.

That's pretty much it. If you can deal with the giant spider ending of It, then you can deal with this game's ending.

I also get the sense that most of the reviewers haven't read much Stephen King and only know his stuff from the movie adaptations. A lot of the things they critique in the story of Alan Wake come straight from King's work.

Since I'm a big fan of both Stephen King and the Max Payne games, I feel like this game was tailor-made just for me.

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So you have finished it already? How did you get it ten days early?

Like a few others around here, I do freelance work, so I occasionally get early copies of games.

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post #28 of 117 Old 05-07-2010, 01:51 PM
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I'm surprised of the lack of advertising from Microsoft for this game. Besides SC: Conviction, which did get the ad boost, this is their other big mid-year exclusive. There is the viral prequel, Bright Falls, but that audience probably has already heard and/or is planning on buying the game. I have yet to see one TV spot for the game. The psychological thriller genre is one that would draw in a lot of casual gamers too. Unfortunate
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post #29 of 117 Old 05-07-2010, 11:59 PM
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I'm surprised of the lack of advertising from Microsoft for this game. Besides SC: Conviction, which did get the ad boost, this is their other big mid-year exclusive. There is the viral prequel, Bright Falls, but that audience probably has already heard and/or is planning on buying the game. I have yet to see one TV spot for the game. The psychological thriller genre is one that would draw in a lot of casual gamers too. Unfortunate

Yeah, I feel like I only knew about this game because I knew it was by Remedy. If not for that, I would barely have known the game existed. Even in preview, most game outlets weren't sure what kind of game it would ultimately be. Survival horror? Action? Adventure? Open-world? MS hasn't done a great job of defining it to its audience. It's almost as though MS decided to let the review outlets define the game for them by giving reviewers such early copies.

Regardless, you all should do yourselves a big favor and check it out once it's released.

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post #30 of 117 Old 05-08-2010, 08:34 AM
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In their defense, what good does advertising before a game's out do, really? I mean, the type of person who will make a note to go out and get the game on the first day it's released most likely already know about the game anyway.

Now, when the game's actually released and then there's no advertising, which I assume there won't be.... then I'll agree with you fully.

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