I hope they get what they deserve. As a game dev myself, it pisses me off to hear companies not living by their legal contract with their employees, then strong-arming them into silence / submission. I've seen it in several games, employees work 60-80 hour weeks for a year at the end of a project, then the game ships, it does okay...is the overtime paid? No, it's promised in the form of a "bonus" which is often held back. Either they ramp down and fire 1/2 their workforce at the end of a game (to avoid paying such bonuses), or that AND they just don't give out nearly as much in bonuses as what time and a half would amount to, REGARDLESS of the game's profits. It's only the senior people who get more than what they deserve, compared to the "grunts" who actually do all the hard work and stay until 5am. That's the way corporations work, they funnel profits to the top and pretend like they're being generous when they hand out bonuses, when really, it's just an inadequate payoff to silence people from a class action lawsuit to recover their overtime expenses.
There is no solidarity in the computer biz, because everyone's out for themselves and that's short-sighted. I'm not saying people shouldn't be able to get fired for poor jobs, or deserve bonuses for a game that sells poorly, but bonuses should be ON TOP of overtime pay, not instead, and the only reason they get away with acting this way is because people are afraid for their hard-fought careers if they speak up against it.
That's the modern world where corporations can drive a company into the ground, but the execs still get a golden parachute no matter what, and employees get the pink slip or the shaft, and on top of that get paid less than their equivalents in other industries. I could make +20k more in my profession for a non-game company, for me that's worth it because I do what I love...but it irks me when I read that people think a game that made huge profits shouldn't pay the employee salaries because some ceo forced it out the door before all the bugs were ironed out. Some companies have a "it'll ship when it's done" policy and the game quality is a reflection of CORPORATE policy, NOT programmer ability. We already work 80 hour weeks as hard as we can to make these games for you, don't forget that.