Originally Posted by jitu
It doesn't matter if anyone disagree with what I said about MW3 and BLOPS. The thing is I don't hate MW3. I have mentioned it before that I enjoy the game BUT when it works.and it had played flawlessly up until recently. I was also referring to the code for MW3 and I strongly believe it was taken from BLOPS. I can't prove to you that it was AND you can't prove to me that it wasn't. So we will just leave it at that.
BLOPS was just boring to me and it probably had to do with the fact that the maps were dull except a few and the hit detection, lag and spawn system made matters worse.
I am having the same thing here with MW3 and though I like most of the maps even with their multiple paths, I can't beat the spawn system to save my life. I like some of the guns and I love KC game mode.
Jitu, I'll have to respectfually disagree with you here. I'd bet my savings that the netcode was not taken from BLOPS. Or any main engine code. The game runs far too fast, for one thing.
For another, BLOPS was for me, like it was for you, really bad in terms of hit detection and lag. They did have one update somewhat early on that seemed to improve it slightly, but it was never even close to as good for me as COD4 or MW2. MW3, on the other hand, is almost perfect. At least as good as COD4 and MW2. The only period where, for me, it was not perfect, was between the update we got around thanksgiving and the subsequent one. The thanksgiving update broke it so that it was actually worse than BLOPS for me, but the update restored it to even-better-than-before status, where it stands now. Literally, for me, it's about the best hit detection and lag compensation I could hope for. I'm not sure it could get any better for me as in most games it's almost like I'm playing on a LAN. Don't get me wrong, I understand that many people (maybe you too) are having serious problems, but for me, it's fixed and works great.
The code for bullet registration in BLOPS seemed really sluggish and laggy in itself, even outside of network latency. The game also seemed to struggle quite often with holding up framerate, and even at it's best, the framerate in COD4/MW2/MW3 all seem faster and smoother, and MW3 is just like them in that regard.
Then there is the sheer amount of stuff in MW3 that is a DIRECT ripoff from COD4 and MW2. The menus, scoreboard, models, animations, etc, etc.
I see NOTHING from BLOPS in MW3. To a fault, actually. BLOPS included a lot of nice new things that are absent in MW3 -- part of MW3's problem. One thing that has been mentioned is the fading flags on domination/search/etc. In BLOPS, when you ADS and a flag was in your view, it would become transparent so you could see/aim through it. Missing in MW3. Dolly cam in the theater was what made the theater so good in BLOPS, missing in MW3. Just two examples. (Note I'm not saying BLOPS was or is a better game -- for me it was better in every regard EXCEPT smoothness of the engine, lag, and hit detection, the latter two being dealbreakers for me).
And finally, it's widely recognized that Treyarch and the other studio (IW for COD4 and MW2, IW + Sledgehammer + Raven for MW3) that create COD on the every other year basis for the past few years don't share code. Well, not as much as they should anyway. After COD4 and W@W they both seem to have their own instantiation of the engine.
This is all to say that I find it highly improbable that there is any BLOPS code in the game. Certainly not in the hit detection and lag compensation. I actually think the update after thanksgiving updated the hit detection and lag compensation to use the same exact thing as MW2. It used to never let you see who the host was (by being the first in and having 4 bars), but after that update, it now does (and I get host often).