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post #91 of 183 Old 05-22-2012, 07:49 AM
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Yes it is. Most of the time when reviews are embargoed, they are done so because the game company doesn't believe the game will generate positive reviews to fuel sales. I used to be a game reviewer at gamingtrend.com and I know how the review game is played from a company side and a review site side. This is a well known "tactic" and has become more popular in recent years. I'm not saying the game is bad or will definitely get poor reviews, but when they embargo reviews it isn't often a positive.

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post #92 of 183 Old 05-22-2012, 08:02 AM
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Quote:
Originally Posted by mboojigga View Post

No it isn't lol

hot game with no reviews on release day? means no review copies were given.
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post #93 of 183 Old 05-22-2012, 08:05 AM
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Quote:
Originally Posted by jblank74 View Post

Yes it is. Most of the time when reviews are embargoed, they are done so because the game company doesn't believe the game will generate positive reviews to fuel sales. I used to be a game reviewer at gamingtrend.com and I know how the review game is played from a company side and a review site side. This is a well known "tactic" and has become more popular in recent years. I'm not saying the game is bad or will definitely get poor reviews, but when they embargo reviews it isn't often a positive.

I don't personally care for reviews.

Here is a review: http://www.explosion.com/review/tom-...uture-soldier/

Another: http://golden4games.com/en/report/re...soldier-6.html

Another: http://www.gamerfuzion.com/blogs/vid...-xbox-360-ps3/

Another: http://n4g.com/news/1001785/ghost-re...r-review-mp1st

The 5.0 is here
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post #94 of 183 Old 05-22-2012, 08:08 AM
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Quote:
Originally Posted by Goatse View Post


hot game with no reviews on release day? means no review copies were given.

They do have reviews. Some of you are just not looking.

The 5.0 is here
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post #95 of 183 Old 05-22-2012, 08:09 AM
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Quote:
Originally Posted by Goatse View Post


hot game with no reviews on release day? means no review copies were given.

Yep. I've never heard of an embargo that expired later than release date. If the major sites don't have reviews, it's cause they didnt send copies, because they knew it wouldn't review well.

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post #96 of 183 Old 05-22-2012, 08:14 AM
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Quote:
Originally Posted by mboojigga View Post

They do have reviews. Some of you are just not looking.

Actually I have looked at the sites that I get reviews from, which are larger sites, and none have a review. No disrespect to the sites you listed, but I've never visited or heard of a couple of them before and likely they weren't part of an embargo. That doesn't mean we're "not looking", it just means that none of the major media sites that do game reviews have done a review (likely because of an embargo). I appreciate your links but I'll wait for my sites to get reviews out before making a final decision on the game.

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post #97 of 183 Old 05-22-2012, 08:21 AM
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Quote:
Originally Posted by mboojigga View Post

They do have reviews. Some of you are just not looking.

i'm talking major websites. IGN, Gamespot, Eurogamer.
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post #98 of 183 Old 05-22-2012, 08:54 AM
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http://mobile.theverge.com/gaming/20...w-eyes-forward

7 out of 10

The critical/meaningful part of the review:

Quote:


In this regard, Ghost Recon: Future Soldier will be most disappointing to the hardest core of series fans. While additions such as Gunsmith are neat, outside of competitive multiplayer, the practical applications are minor, and small details that went such a long way to sell authenticity in previous games are gone. Future Soldier is the first Clancy title I can remember that doesn't allow you to change your primary weapon's fire mode (as in, from single shot to burst to full auto, etc.).

It's a small thing, sure, but it's emblematic of a shift in focus, one that manifests in more harmful ways in the latter half of the game. Eventually, missions almost always end in extended hold-out battles against large enemy contingents, which Future Soldier just doesn't do very well. And worse, the latest Ghost Recon culminates in an extended chase sequence that violates every rule of engagement and bit of design philosophy present in the eleven or so hours that came before. It's terribly executed.

Conclusion:

FUTURE SOLDIER LEAVES THE PAST BEHIND, BUT STRUGGLES TO FIND A NEW ROLE

While the last half hour doesn't ruin Ghost Recon: Future Soldier, it is a disappointing coda to a game struggling to find a reason to exist. There are glimmers of Red Storm's previous dedication to authenticity and feel, but in a quest for a wider audience, Future Soldier loses sight of the series' earlier appeal, and struggles to find a new role. Wherever the future lies for Future Soldier, Ubisoft has left its past behind.


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post #99 of 183 Old 05-22-2012, 09:17 AM
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Game spot gives it a 7.5
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post #100 of 183 Old 05-22-2012, 09:18 AM
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Seems like they're starting to trickle in at metacritic, perhaps there was a 12pm EST embargo...

Pushing a 76 as of 5 reviews.

A shame, I was hoping for a good mid-year shooter. Wasn't really a surprise though, the mixed signals have been coming for a long time. Games in the 70s don't make the cut.

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post #101 of 183 Old 05-22-2012, 09:23 AM
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8.5 from IGN......that might be the outlier as a lot of the others I am reading seem to be a bit lower.

Imagination will often carry us to worlds that never were. But without it we go nowhere.

 

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post #102 of 183 Old 05-22-2012, 09:28 AM
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Seems like another case of cod-itis, the same disease BF3 single player suffered from - turning their back on what made their gameplay awesome and unique to create another pale shadow of cod.

It's been years since I played GRAW 2...might just run that again instead. Replayed GRAW 1 a few months ago, the graphics feel a little shabby by today's standards, but the gameplay still holds up.

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post #103 of 183 Old 05-22-2012, 09:33 AM
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I think I'm going to cancel my pre order and wait for the bargain bin. I bet it'll be under $40 in a month.
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post #104 of 183 Old 05-22-2012, 09:43 AM
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Sounds like I'll stick to BF3.
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post #105 of 183 Old 05-22-2012, 10:07 AM - Thread Starter
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Kotaku gave another positive GR review:
http://kotaku.com/5912223/ghost-reco...-kotaku-review

excerpts:

Like many a military shooter these days, Future Soldier's main menu is broken into three gameplay types: The story-based campaign is a meaty chunk of gaming that lasts anywhere from 8 to 12 hours and can be tackled by up to four players in co-op. Versus multiplayer involves four types of objective-based game-mode, and "Guerrilla" mode is a cooperative multiplayer mode centering around fending off waves of enemies.

I'm going to defy reviewing conventions by talking about multiplayer first, because I am crazy like that. Also, because the versus multiplayer in Ghost Recon: Future Soldier is a whole lot of fun. Ubisoft's messaging pushes GRFS (please, yes, can we please call this game "Gurfs"?) as a "thinking person's shooter," and to a great extent that's trueand it's most clearly true in multiplayer.

Future Solder's four multiplayer modesconflict, saboteur, decoy and siegedon't bring much new to the table by way of design. Conflict hustles players between ever-changing objectives, keeping every map fresh while giving more structure to the shooting. Saboteur involves escorting one character with a bomb across the map to plant it. Decoy is a fun riff on assault/defend, with the assaulting team hacking three possible locations to determine which one is the real objective and which is a decoyteams must smartly deploy, since there are too many possible objectives for a protracted defense/assault. Siege gives every character one life with no respawns, and sets them about similar objectives to the ones found in the other modes. It's good funwith no respawns, the match where I, left all alone, took down the remaining three enemy teammates to win the match was a unique thrill.

I can say without exaggerating that Ghost Recon: Future Soldier has the most unfocused, nonsensical plot of any military video game I have ever played. It makes Modern Warfare 2 seem like Die Hard by comparison. One minute you're in South America, the next Africa, then three seconds later you're storming through huge bases in the arctic with a mechanized tank. Then onwards to Russia, to take part in a vague coup so undeveloped and under-explained that I was shaking my head and laughing with each tiny, inconsequential cutscene and every bit of nonsense satellite-map exposition.

I suppose it doesn't matter all that much. Ghost Recon: Future Soldier may prove that a game like this doesn't "need" a storyits campaign is essentially a collection of unconnected missions, much like multiplayer. The upshot of any given cutscene is that the four Ghosts you control are big huge badasses, and they are way cooler than all the know-nothing jerk-off soldiers on the bases and aircraft carriers where they hang out between missions. That about sums it up.

The entire campaign is playable by up to four players in co-op, which is a cool featureif you've got three good friends with Xbox Live, you could certainly do worse than to get this game and work through the levels on the hardest difficulty. I played some co-op with a fellow reviewer, and we came to the conclusion that while the game was fun in co-op, the auto-fail stealth sections would require one hell of a lot of coordination, and would probably get frustrating very quickly.

Despite that, and despite trying to streamline a few too many different things into one game, for the most part Ghost Recon: Future Soldier is a success. It simply feels good to playthe third-person camera is gritty and interesting, and guns are punchier and easier to control than ever. The sluggishness of GRAW has been done away with almost entirely, as has some of the unit micromanagement that, while cool in theory, never worked too well with a controller. GRFS is also quite nice-lookingwhile some of the game's textures are a bit crusty, the overarching look is strong and distinctive, continuing Ubisoft's tradition of austere, considered art design embellished with some neat visual flourishes and moments of real natural beauty.
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post #106 of 183 Old 05-22-2012, 10:55 AM
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Seems like the single player is the part that's really dragging the scores...which sucks, cause that was the only part I was interested in. The meta score ticked up a point to 77 last I checked, but its probably not going to break 80.

Is it just me, or has the whole first half of his year been terribly disappointing?

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post #107 of 183 Old 05-22-2012, 10:57 AM
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Personally, I got hooked on the beta. As long as the retail game isn't WORSE than the beta I'm still picking it up tonight...

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post #108 of 183 Old 05-22-2012, 10:58 AM
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For those that care about reviews: Gametrailers 8.3

Seems like most/all reviews agree that multiplayer is great and the single player lacks.

I just picked it up, looking forward to playing multiplayer tonight.
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post #109 of 183 Old 05-22-2012, 11:03 AM - Thread Starter
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Quote:
Originally Posted by kinggabbo View Post

For those that care about reviews: Gametrailers 8.3

Seems like most/all reviews agree that multiplayer is great and the single player lacks.

I just picked it up, looking forward to playing multiplayer tonight.

so same MO as BF3...
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post #110 of 183 Old 05-22-2012, 11:22 AM
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Does it require an online pass?

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post #111 of 183 Old 05-22-2012, 11:58 AM
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Does it require an online pass?

Yeah, uPlay code in the box.
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post #112 of 183 Old 05-22-2012, 11:59 AM
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Yeah, uPlay code in the box.

Blah, so much for renting it.

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post #113 of 183 Old 05-22-2012, 12:18 PM - Thread Starter
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I have no problem with an online pass as long as the online stays available for the duration.

hear me, EA? EA sells an online pass and then close down the servers early when a newer iteration of the game comes out.
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post #114 of 183 Old 05-22-2012, 12:35 PM
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Blah, so much for renting it.

I think I read you could still play online until you reached level 5 in multiplayer. You should verify this though, because I'm not totally sure it's correct
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post #115 of 183 Old 05-22-2012, 12:43 PM
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Quote:
Originally Posted by bd2003 View Post

Seems like the single player is the part that's really dragging the scores...which sucks, cause that was the only part I was interested in. The meta score ticked up a point to 77 last I checked, but its probably not going to break 80.

Is it just me, or has the whole first half of his year been terribly disappointing?

I agree, it's been extremely disappointing.

Imagination will often carry us to worlds that never were. But without it we go nowhere.

 

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post #116 of 183 Old 05-22-2012, 02:42 PM - Thread Starter
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Joystiq gave 4.5 stars out of 5 and a very positive review:

http://www.joystiq.com/2012/05/22/gh...iew/#continued

excerpts:

No two missions in Ghost Recon: Future Soldier are the same, and the diversity in locales and armaments means there's always something new to see - and shoot.

There's a loose narrative thread tying together the campaign, but the story isn't terribly memorable. You're a member of an elite squad dispatched to hot zones across the globe to rescue people, shoot other people and generally protect America's interests.

Some of the locations are places you've been to before countless times in previous games, like the sun-drenched dunes of the African desert. But what makes these encounters stand out are the set pieces. For example, in the African level you move through small tent enclaves trailing a warlord and offing his crew as you move forward, eventually arriving at an airport and shooting down a plane. You then have to defend yourself in the wreckage from the remnants of his crew as you search for the black box.

Another one of my favorite encounters is escorting VIPs through hot zones. These on-rails sequences happen a few times, in which you're dragging along a civilian with one hand and shooting enemies with the pistol in your other hand. These moments are tense, thrilling and chaotic.

The way Ghost Recon: Future Soldier eases you into every new mechanic and gadget gradually is one of its strengths, presenting situations where these things can shine. In the first mission you gain access to the warhound - an armored quadroped with an endless supply of missiles and mortars - but you aren't immediately blowing up tanks and clusters of conveniently-placed red barrels. You do that stuff eventually, but you're eased into the experience of having an endless supply of carnage and fiery death at your disposal, a slow buildup that is indicative of the tension and approach so masterfully executed in Ghost Recon: Future Soldier.

But that gadgetry also leads to one of the game's greatest weaknesses: you're far too powerful.

There is full online co-op functionality in Future Soldier's campaign, and support for up to two players on the same TV. If possible, it's definitely the way to experience the campaign. Playing with other humans is preferable to the AI, though the absence of drop-in, drop-out is a bit frustrating.

The online suite isn't anything groundbreaking, but it's a solid foundation of accepted core game modes. And with several customizable classes to play as online and tons of guns and attachments to unlock, there is a dizzying amount of content for the online component.

Whether you're looking to play online with your friends or simply want a lengthy, entertaining military campaign, Ghost Recon: Future Soldier is easy to recommend. It's one of the best military shooters I've played. It doesn't push the boundaries of what we expect from that genre, but Future Soldier takes an approach that leaves little room for stagnant gameplay or retreading ground.
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post #117 of 183 Old 05-22-2012, 03:27 PM
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Catch a game where teamwork doesnt exist and its one of the worst experiences you can have. My last 2 games made me almost hate this game. Never had it so bad with randoms.

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post #118 of 183 Old 05-22-2012, 09:59 PM
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Campaign IS WICKEDNESS SO FAR... my goodness the united states soldiers have some slick high-tech gear!! Proud to be American

xboxlive: BLACKSOULTRAIN or SILVERBACK XXL
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post #119 of 183 Old 05-23-2012, 05:34 AM
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So what's the point of playing in the horde mode other than a few achievements? There's no customization or persistent leveling in that mode. They're throwing out a lesson that THEY started in Rainbow Six Vegas 2 how many years ago? Super disappointing.
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post #120 of 183 Old 05-23-2012, 06:37 AM
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Quote:
Originally Posted by epicbloodline View Post

Campaign IS WICKEDNESS SO FAR... my goodness the united states soldiers have some slick high-tech gear!! Proud to be American

pretty much, just think about the weapons that exist and are being tested today that we have no idea about.

They are actively working on a cloaking system in real life... soon as we figure that out. game over for any threats.

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