Originally Posted by darklordjames
You'd think the way you guys are whining about the single ending that the other games didn't operate in the exact same fashion. All three start out with an extremely linear opening, open wide up in the middle, then come down to a single linear mission with a "multiple choice but exactly the same ending". Murderer Soveriegn/murder the counsel, or murder Soveriegn/save the counsel? Doesn't matter either way. Murder the human Reaper? Reapers are still coming through to do some raping and pillaging. This one at least had three choices. Are you a sucker, are you a sucker, or were you paying attention?
Pretending at any sort of shock or disappointment by the effectively single ending of Mass Effect 3 is just disingenuous. This is exactly how Mass Effect games have operated since day one. Have you guys not been paying attention? Then again "I wasn't paying attention" seems to be to overwhelming root of people's problem with this ending anyway.
you don't get the point though.... it wasn't even an ending... I'm not upset that ultimately there was only 1 choice, I'm upset that for whatever reason ideas where scrapped and the actual ending is completely missing. the small child in the beginning was more than just some random kid... not a coincidence that shep was having these nightmares about him, or that he actually ended up being the catalyst (in shep's HEAD).
obviously when you're hit with harbingers beam you're knocked out, and anything after that is a dream, a hallucination, a battle with harbingers mind control, or a mix of the 3... by choosing destroy you're choosing not to let harbinger control you any longer, which is why is shows you lying in the rubble on london.... you're not dead, and this also means the reapers are still on earth.... the relays are not destroyed because you did not make it to the citadel (yet).
even if everything up to the presented ending was real, i'm still extremely disappointed that I gathered all of these assets and there were exactly 12 humans in the battle for earth... 12 ****ing humans.
large scale navy battle in the sky was great but then... oops, we ran out of time, sorry.... no elcor with rockets on their backs, no mechs and voorcha thanks to aria's rag tag band of mercenaries, no geth primes, no batarians, nothing..... no clue as to what actually happened to anyone, no reason as to how/why my squadmates who were just on the ground magically teleported to the normandy (including ones who "died" at the base of the conduit) and how/why they decided to hit a relay and get the hell out of there.... joker isn't a coward.
4 brutes, 4 banshees, walk slow forever, choose a, b, c... and thats it... thats what I invested 200 hours in.
I'm completely happy with the ending, except the last hour or two is completely missing.... must have overlooked disc 3 when I opened up the game.