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post #991 of 4672 Old 11-10-2012, 07:04 PM
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3d on consoles is garbage because of the graphic hit the game has to take to run 3d on such old outdated hardware. optimal 3d gaming is with pc.

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post #992 of 4672 Old 11-11-2012, 07:41 AM
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FAL OSW + select fire = sooo nasty. Fires pretty slow so kinda meh up close, but is laser accurate and kills in 2-3 shots.

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post #993 of 4672 Old 11-11-2012, 09:33 AM
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Also, so far the campaign has been very meh. They're trying to do a lot of new things, but they've basically cast aside what cod is all about. There's probably more story exposition in the first chapter than there is in the entirety of MW2....and I'm still not sure wtf is going on. I never really do in a cod game, but this is so story heavy that its a serious problem that I'm not even sure who half of these characters are, and I think I'm supposed to. It's even possible to fail missions or miss something seemingly important. It seems like there's two ways each mission can go, and in the last one I seemingly missed one, it tells you after the mission. I dunno what impact it had, whether past events already have an impact, if I'd be playing different missions had I done other things differently.....it's SO confusing. Cod is supposed to be big stupid fun, and this is trying so hard not to be.

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post #994 of 4672 Old 11-11-2012, 09:48 AM
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Originally Posted by bd2003 View Post

Cod is supposed to be big stupid fun, and this is trying so hard not to be.

I think you are alone in that assumption.
Nobody plays the SP campaigns any more because on most games they are stupid and a waste of disc space.
At this point they have nothing to lose by trying something different, which is what Treyarch is known for anyway.
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post #995 of 4672 Old 11-11-2012, 10:01 AM
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Originally Posted by bd2003 View Post

Also, so far the campaign has been very meh. They're trying to do a lot of new things, but they've basically cast aside what cod is all about. There's probably more story exposition in the first chapter than there is in the entirety of MW2....and I'm still not sure wtf is going on. I never really do in a cod game, but this is so story heavy that its a serious problem that I'm not even sure who half of these characters are, and I think I'm supposed to. It's even possible to fail missions or miss something seemingly important. It seems like there's two ways each mission can go, and in the last one I seemingly missed one, it tells you after the mission. I dunno what impact it had, whether past events already have an impact, if I'd be playing different missions had I done other things differently.....it's SO confusing. Cod is supposed to be big stupid fun, and this is trying so hard not to be.

Sounds to me like they have added replay value.

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post #996 of 4672 Old 11-11-2012, 11:07 AM
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Originally Posted by jammybastard View Post

I think you are alone in that assumption.
Nobody plays the SP campaigns any more because on most games they are stupid and a waste of disc space.
At this point they have nothing to lose by trying something different, which is what Treyarch is known for anyway.

I always play the campaign first on every FPS game. I will go through on one of the lower levels and then at some point come back and complete it on Veteran.

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post #997 of 4672 Old 11-11-2012, 11:47 AM
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I like the campaign so far. I always do at least one run through the campaign on veteran. I'm about 2 missions in so far and I've had quite a bit of fun.

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post #998 of 4672 Old 11-11-2012, 12:22 PM
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Pre-Ordered today...once more into the breach....
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post #999 of 4672 Old 11-11-2012, 07:31 PM
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Campaign def redeemed itself towards the end. Still though, if you cut out all the jibber jabber and stupid strike force missions, which are nothing but filler....this is prob the shortest cod ever. I don't think if I played it again and made different choices that there will be other missions, but its possible. I think it only affected the cutscenes I saw for the ending, but there's multiple places in each mission where it can go one way or the other, it tells you outright after the fact...I just have no idea where or what changed because of it. The highlight was def the future missions - having something to shoot at other that random soldiers really mixes it up. Overall better than blops 1, which was a total snore - but this is so different than the MW games.

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post #1000 of 4672 Old 11-12-2012, 03:29 AM
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I've only played the multiplayer on "Local". I added Bots in so I could explore and get familiar with the maps. I'm not playing online yet as I've heard that there is nothing but great and hardcore gamers playing right now. I don't want to get too reamed out first off.

To put it simply, the game looks amazing and from what I can see will be dominated by SMG's.

Has anyone noticed how slow the snipers zoom in? Is quick scoping really gone? This makes me very happy.


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post #1001 of 4672 Old 11-12-2012, 04:36 AM
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Quote:
Originally Posted by juke_box View Post

I've only played the multiplayer on "Local". I added Bots in so I could explore and get familiar with the maps. I'm not playing online yet as I've heard that there is nothing but great and hardcore gamers playing right now. I don't want to get too reamed out first off.

To put it simply, the game looks amazing and from what I can see will be dominated by SMG's.

Has anyone noticed how slow the snipers zoom in? Is quick scoping really gone? This makes me very happy.

No joke, the players online are way above average right now. We were getting raped the other night, only got worse the next day. Plus not knowing the maps....it's pretty frustrating to play right now. I'm sure it'll all change on release.

Very few people are sniping, and SMGs are pretty popular. So far the balance seems pretty good, but it'll take a few more weeks to judge.

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post #1002 of 4672 Old 11-12-2012, 07:11 AM
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do you get any bonuses for prestiging in the other CODs?
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post #1003 of 4672 Old 11-12-2012, 07:54 AM
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Nope.

Man, I can't wait to get some noobs to shoot. I've already seen someone prestige 2!

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post #1004 of 4672 Old 11-12-2012, 08:27 AM
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Ok so about 8 hours of play time on the game now I guess I need to post my impressions. (This only MP as I have not touch the campaign).

Graphics - Simply excellent. Not sure what people are fussing about with the 360 and a 60FPS game not having good graphics but I can say that this is the best looking COD to date. That being said it is a totally different looking COD than we have seen before. The maps are bright, colorful, and look nothing like other COD maps. I am sure this is due to the "future" timeline of the game but it really makes a difference. Are there some not so clean lines and edges to things ... yep but I am not going to nitpick about that.

Menus - Are nice and refined. Much much much faster menu selection and connection to XBOX live. Blops was very slow to connect BLOPS2 is up and running very quickly. I like the look and feel of the menus very much.

Pick 10 - Wow this is the biggest change to the game. Its also the biggest adjustment to get used to. In many ways it is the biggest pain in the ass ever but in many ways it has really changed the game. I like the flexibility to pick and choose what you want and try and get the exact set up you want. At the same time you have to make choices/sacrifices in some areas. It can be very frustrating. Wildcards are very nice to get an extra perk but you have to give up a lot to use it so you better make damn sure you want that perk vs. your tac item or something else (weapon attachments etc). There is no one setup that I think works the best. I think for the first time in a long time you are going to be seeing people running a lot of different set ups in the game. Not just one particular group of perks. All I can say is work through the system and try different things as it will take you some time to figure out what you like and what seems to work.

Speed - The speed of this game is WAY WAY faster than original blops. Everything is faster. I had a tough time for the first few hours getting used to it since I had been playing original Blops for about the last 2 weeks and some Halo. This really messed with my timing badly. Those of you coming from MW3 may have an easier time with the speed of the game. In many ways I like this change as I thought Blops was a little too slow but I think I would have preferred it a touch slower than it is. No big deal I am adjusting.

Weapons - this is the part I am probably most happy with (and party disgusted with too). Happy because I have yet to see any one weapon that is the "weapon of choice" in the game. So far I can say there is no Famas from Blops, no ACR from MW3, etc. The weapons are all well balanced. I feel like no matter what gun I have my chances are about the same in a fight. I will say the LMGs in the game are some of the best I have seen. They are infinitely better than MW3 LMGs and Blops (yes even better than the beloved M60). The LSAT which opens up fairly early in the game is very nice especially with foregrip and the target finder scope. BTW that target finder scope is the sh*t. I love that thing. Call it a cheater scope I don't care but I definitely like it. Attachments for secondary weapons also rock!

Crossbow, Crossbow .... and Crossbow -- this thing is bad ass and I love it. Much smaller, much faster, and much better. More deadly, sort of. You can get off a lot more shots and you get 6 bolts (2 clips worth) to start and they reload much quicker now. Explosive range is nowhere near as big as Blops so you have to get very close with it or stick them. The Dual Band site for this thing kicks ass (its a thermal site). Best part is that the thermal is now really thermal. Bodies are different shades of red (varying on heat level) instead the old all white look. What excellent change. I am a few kills away from getting the triple shot crossbow (fires 3 bolts at once) so I cannot wait to try that out.

Shock sticks are definitely one of the coolest new tact items in the game. They are great.

Oh and quickscoping is back unfortunately. Sniper rifles are not used as much as these maps are not as set up for snipers as in the past. However I got quickscopped a lot this w/e. Enough to annoy the hell out of me.


Now to my disgust on the weapons. With everything seeming so equal on them what my complaint is that they seem so blah and the same. Meaning if I have the MP7 and drop it and pick up a PDW I don't feel like I have a different weapon in my hands. Sure they sound different but I don't feel like I am carrying a different weapon with different abilities. The ARs only seem to feel different to me when I go from a full auto to single fire or burst weapon. Some are slightly slower in fire rate but I still feel like I am carrying the same weapon no matter what. It may just be me but that's what I think.

Gameplay & Mechanics - Gameplay is fine. Mechanics are fine. I think Vondehar is full of himself when he spoke about bad spawns last week. I have experienced several spawn deaths in the game already. Is it as bad as MW3 ... no but it is still there. The single biggest problem I have in the game is getting shot in the back constantly. This is partly due to poor playing by me but also because I seem to spawn close or near an opponent (i.e. they are coming down a set of steps behind me or around a corner near me) and I start to move only to have them come from behind in seconds and kill me. Granted I have been playing against some seriously good players this w/e with no team to help me but it is still frustrating as hell.

Hit detection in the game is good. I haven't experienced any real issues here. The hit markers to me are not as noticeable in this as they are in MW3 or Blops. For example I can rarely tell if I have a crossbow stick until after the player has died. The audible "tick" sound for a hit marker should be louder. Bullet wise I would say it takes a hit or 2 less than it does in original Blops. Drop shotting, halo jumping etc are all there. Drop shotting is a little more difficult mainly due to dolphin diving being back in the game but it is still doable you just can't do it on the run as you dolphin dive instead.

As you all know NO LAST STAND!!!!


Score streaks -- I like the fact that it is based on score now instead of kills since it gives those of us that shoot down things like UAVs, cap flags, plant bombs, defuse etc a good chance at getting them. I don't feel that any of the streaks are overly powerful (ie can dominate the game with them think dogs, chopper gunner from blops, AC130 from MW2). I have seen NO high level streaks in any games I have played. 3 new streaks stand out so far as friggin' cool as ****. Hunter Killers are awesome. Basically you toss it out like a paper airplane and as long as you have sent in the direction of the other team you are pretty much guaranteed a kill. Tons of fun to use. Guardians are outstanding in ANY objective game mode. In TDM not as useful but still help. These are awesome. Get a few of them up around a flag and the other team is screwed! Well worth it to have as a streak. Lastly the Hellstorm - this is basically a 5 way type predator. Not as powerful as a single pred and you have to time it right to get max kills. Shooting sooner gives you a wider spread, shooting later gives a tighter spread. Very good streak but takes a little practice to get the timing right.

My one and only gripe here is that the streaks you have are GLOBAL not per class. I think that is really really dumb and step backwards from MW3. They have done so much to make your class completely customizable and yet they hose you on one of the most important things you should have control over. I really really think this should be changed.

Game Modes -- I will just touch base on Hard Point and Dom since they are "kinda new". Hard point is like HQ but you have to stay in the zone to continue to get points - this is true for each team. Also there is no respawn delay. Nice mode, much more fast paced and frantic than HQ. Dom is now "split". You start on one side of the map and play normal. After 5 mins you stop and switch sides (think CTF here). It is not point based it is time based. Whatever points and streaks you have carry to the next round. However if you have a sentry gun up at the end of the round it goes away at that point. So if you are near the end of the round save your streak! This is very important as it changes the way you might play. The game does cap at 200 points but honestly there were only a handful of times where Dom games I was in got to that point. Time ran out first.

Also "B" flags are a massive PITA on these maps. They are so hard to get but once you get it you can almost guarantee yourself a win. You have to get B right away. This is much more important in Blops 2 than in any other COD game ever.


Final Notes: So far I am really enjoying the game. While this is COD through and through it has a different feel to it. The pace is quicker, the weapons are balanced (almost to the point of being boring), the attachments and perks are plentiful and most mean something, the game modes are nice, the maps are very colorful, the streaks are fun and interesting but don't seem to dominate the game. In general I think they did a nice job with it. I am looking forward to playing with the usual crew which I am sure pump up the fun factor even more. That plus it sucks getting my ass handed to me game after game.

Anyway hope this helps some of you to read my ramblings. I will try to answer questions if you have any.

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post #1005 of 4672 Old 11-12-2012, 08:42 AM
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Nice post blowfish. Hey how was the meet up with buc? worth your time? Wink Wink.

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post #1006 of 4672 Old 11-12-2012, 09:02 AM
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Nice post blowfish. Hey how was the meet up with buc? worth your time? Wink Wink.

Excellent. Buc was quite the gentlemen.

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post #1007 of 4672 Old 11-12-2012, 09:03 AM
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Excellent review.

Is there a trophy system equivalent?

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post #1008 of 4672 Old 11-12-2012, 09:04 AM
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One additional note on the maps that I stupidly left out.

I like them a lot more than the MW3 maps however there are many ways in and out of areas (particularly rooms and choke points) so it makes it very difficult to cover an area. You can easily have someone come up behind you and shoot you in the back. This gets very frustrating but it is something we will all have to learn to deal with.

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post #1009 of 4672 Old 11-12-2012, 09:11 AM
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Agreed, good run-down Blowfish. Looking forward to getting my copy tomorrow and watching my retina's bleed!

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post #1010 of 4672 Old 11-12-2012, 09:18 AM
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Excellent review.
Is there a trophy system equivalent?

Yep, its called a trophy system. tongue.gif

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post #1011 of 4672 Old 11-12-2012, 09:23 AM
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Great review, thanks for sharing! I'm glad to hear actually that the pace is faster and map design is a bit more complex. Makes it more interesting and harder for a good team to cover the standard center, left, and right. That sucks about the streaks, hopefully they adjust that so it can be customized per class. Have you had a chance to use the tac mask and flak jacket perks? If so do they feel about the same as Blops? I was very disappointed with their equivalent in MW3.

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post #1012 of 4672 Old 11-12-2012, 09:33 AM
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One thing I noticed about the maps is that theres a lot of well designed perches and cover points. Lots of window to window fights and heads peeking over barrels. Some of the maps are really cluttered, like carrier or aftermath.

Flak jacket feels good, it soaks up a grenade, and mostly protects you from the hunter killer. That and the lightning strike are really crazy. The hunter killer is basically a cheap free kill, although it can also chase UAVs. The lightning strike is like an instant mortar, and it goes off before they even hear about it. So many times your world just explodes and then you hear them call in the strike. I guess thats why its lightning lol.

The black hat PDA is surprisingly badass. Its not at all like hacker, you can hack stuff from a distance, surprisingly far. Well beyond shotgun range. It takes over shock charges and claymores etc absolutely instant. You dont see much equipment yet since claymores and betties are high level, but with engineer, you see them right through the walls...and this totally works through walls. Ive hacked a claymore through a wall, then fired a shot to alert him....the guy came to chase me and his own claymore blew in his face. I hacked a turret (through a car!) and it just exploded.....I dunno if it can take over stuff like the AGR either. The crazy thing is, you can also destroy air support. Ive done it to UAVs and car package choppers, but I dunno if itll work on anything bigger. You have to hold the sights right over it for a few seconds, but it probably takes the equivalent time to pulling out your launcher and switching back.

Finally saw a swarm. If youre outdoors, youre dead, simple as that. Lasts for like a minute.

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post #1013 of 4672 Old 11-12-2012, 09:35 AM
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Quote:
Originally Posted by General Kenobi View Post

Great review, thanks for sharing! I'm glad to hear actually that the pace is faster and map design is a bit more complex. Makes it more interesting and harder for a good team to cover the standard center, left, and right. That sucks about the streaks, hopefully they adjust that so it can be customized per class. Have you had a chance to use the tac mask and flak jacket perks? If so do they feel about the same as Blops? I was very disappointed with their equivalent in MW3.

Yeah they work about the same. They help but are nothing super special. I run Engineer on all my classes (allows you to hack care packages and roll them as well).

Maps are good but tough. The main thing is that if you get the B flag the other team can lock it down pretty hard and absolutely destroy you. There are excellent flank lanes on all maps though.

Grenades don't seem to have the range they used to but can still be tossed long distances.

Oh and I forgot one the best improvements in this game ... THE SOUND! Holy crap is the sound good in this game. Explosions are awesome, bullets sound great, grenades have a nice tink, tink, tink when rolling around. When you are in a room the voices, sound effects echo. Sound effects sound distant when need be and loud when up close. The explosion of a car blowing up is AWESOME!! There is a major downer in the sound though ... shotguns. They sound HORRIBLE. IOverall I thin 3arch did a superb job on the sound in the game.


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post #1014 of 4672 Old 11-12-2012, 09:37 AM
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Originally Posted by bd2003 View Post

Yep, its called a trophy system. tongue.gif

Sorry... biggrin.gif

Was looking at the pick 10 class creator that Mr. Lizard posted a couple o pages back and didn't see where one was listed.

Glad they included it!!

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post #1015 of 4672 Old 11-12-2012, 09:39 AM
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One thing I noticed about the maps is that theres a lot of well designed perches and cover points. Lots of window to window fights and heads peeking over barrels. Some of the maps are really cluttered, like carrier or aftermath.
Flak jacket feels good, it soaks up a grenade, and mostly protects you from the hunter killer. That and the lightning strike are really crazy. The hunter killer is basically a cheap free kill, although it can also chase UAVs. The lightning strike is like an instant mortar, and it goes off before they even hear about it. So many times your world just explodes and then you hear them call in the strike. I guess thats why its lightning lol.
The black hat PDA is surprisingly badass. Its not at all like hacker, you can hack stuff from a distance, surprisingly far. Well beyond shotgun range. It takes over shock charges and claymores etc absolutely instant. You dont see much equipment yet since claymores and betties are high level, but with engineer, you see them right through the walls...and this totally works through walls. Ive hacked a claymore through a wall, then fired a shot to alert him....the guy came to chase me and his own claymore blew in his face. I hacked a turret (through a car!) and it just exploded.....I dunno if it can take over stuff like the AGR either. The crazy thing is, you can also destroy air support. Ive done it to UAVs and car package choppers, but I dunno if itll work on anything bigger. You have to hold the sights right over it for a few seconds, but it probably takes the equivalent time to pulling out your launcher and switching back.
Finally saw a swarm. If youre outdoors, youre dead, simple as that. Lasts for like a minute.

Yeah I saw a swarm last night on Turbine. F'ed us all up. It was from a CP not from a streak though.

I'll have to mess with the black hat PDA.

Lighting strike is cool but to me its a mix of an air strike and a mortar strike. Quick hitter but on a focused spot. Great for clearing a flag that is being capped since you can call it in quickly.

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post #1016 of 4672 Old 11-12-2012, 09:42 AM
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Sorry... biggrin.gif
Was looking at the pick 10 class creator that Mr. Lizard posted a couple o pages back and didn't see where one was listed.
Glad they included it!!

Yes its there I haven't unlocked it yet though.

Have seen several in use on the maps and they seem to work the same as the MW3 ones but are much cooler looking.

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post #1017 of 4672 Old 11-12-2012, 09:45 AM
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Great review, thanks for sharing! I'm glad to hear actually that the pace is faster and map design is a bit more complex. Makes it more interesting and harder for a good team to cover the standard center, left, and right. That sucks about the streaks, hopefully they adjust that so it can be customized per class. Have you had a chance to use the tac mask and flak jacket perks? If so do they feel about the same as Blops? I was very disappointed with their equivalent in MW3.

Yeah they work about the same. They help but are nothing super special. I run Engineer on all my classes (allows you to hack care packages and roll them as well).

Maps are good but tough. The main thing is that if you get the B flag the other team can lock it down pretty hard and absolutely destroy you. There are excellent flank lanes on all maps though.

Grenades don't seem to have the range they used to but can still be tossed long distances.

Oh and I forgot one the best improvements in this game ... THE SOUND! Holy crap is the sound good in this game. Explosions are awesome, bullets sound great, grenades have a nice tink, tink, tink when rolling around. When you are in a room the voices, sound effects echo. Sound effects sound distant when need be and loud when up close. The explosion of a car blowing up is AWESOME!! There is a major downer in the sound though ... shotguns. They sound HORRIBLE. IOverall I thin 3arch did a superb job on the sound in the game.


Greg

Yeah man the sound is killer. Bass is super deep, gunshots sound great, super loud.

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post #1018 of 4672 Old 11-12-2012, 09:45 AM
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Yes its there I haven't unlocked it yet though.
Have seen several in use on the maps and they seem to work the same as the MW3 ones but are much cooler looking.
I'm all over that.

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post #1019 of 4672 Old 11-12-2012, 09:46 AM
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Sorry... biggrin.gif
Was looking at the pick 10 class creator that Mr. Lizard posted a couple o pages back and didn't see where one was listed.
Glad they included it!!

Yes its there I haven't unlocked it yet though.

Have seen several in use on the maps and they seem to work the same as the MW3 ones but are much cooler looking.

Yeah it was a late addition.

It's very cool looking, just sits there and spins.

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post #1020 of 4672 Old 11-12-2012, 09:52 AM
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Yeah man the sound is killer. Bass is super deep, gunshots sound great, super loud.

Yep I find myself blowing up cars just to hear the sound LOL.

Also I should add the only things on the maps that "blow up" are cars. I have seen I think may be 1 barrel or 2 on each map but they took a decent amount to get to explode. So basically there is very little to kill you "after the fact" like exploding barrels (Thank goodness).

On Meltdown there is a set of propane tanks in the middle of the b flag and even those don't explode.

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