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post #91 of 4672 Old 05-02-2012, 10:33 AM
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Originally Posted by Myrtledog View Post

No, I have no problem with the RC-XD. It was a reference to the whiners who don't even know 95% of what the game will be like yet are whining already. It's like people are already assuming that the quadrotor will be a 3-killstreak reward.

Time out there my man. The only thing I said was that I didn't wanna see all these unmanned UAV type things reigning over the battlefield, buzzing around like bees, and further taking away from the gun on gun action. I'm not whining, nobody is that I have seen, but we're entitled to give our opinion about what we've seen so far.....aren't we?

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post #92 of 4672 Old 05-02-2012, 10:36 AM
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Originally Posted by bucknuts07 View Post

Excited for the game, as Mw3 is by far the worst of the call of duty games. From watching the trailer, it looks like they have ripped off the movie Avatar, from the Hovering air vehicle to the walker. In any matter should be sweet, as long as the weapons dont become Halo. Treyarch in my mind clearly makes much better maps. And they have stated that the maps will be large like black ops, rather than the cluster f that mw3 maps are, where the maps are so small you cant spawn. Cant wait to see some multiplayer at E3. Sure Microsoft will have it during their presentation.

If you think MW3 is the worst and has the worst maps, then you didn't play CoD 3. That game was and is considered by most, the worst CoD game.

That said, I do hope the maps are at least able to handle spawns better, so I can take more than two steps without getting shot in the back. That is my biggest gripe with MW3, the spawn system is flat out broken and extremely unfair sometimes.

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post #93 of 4672 Old 05-02-2012, 10:43 AM
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Originally Posted by bd2003 View Post


For instance, things that have already been mentioned by press who've seen the game.

Scope that lets you see through walls
Sniper rifle that shoots through walls
Wrist mounted grenade launcher
Wrist gadget that knocks people down with a blast of air

And that's the stuff from people who actually seen it!

4 more months.

oooof.

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post #94 of 4672 Old 05-02-2012, 11:28 AM
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Originally Posted by bd2003 View Post

Don't count on it. They haven't shown MP at e3 for years now. They have their own convention now. It'll almost certainly be in September like last year, which lines up with the end of DLC releases for MW3. Showing too early means showing things that may change, not to mention jeopardize MW3 DLC sales.

Over the next few months we'll probably be able to piece together some stuff from twitter tidbits, and be constantly barraged by rumors, of which 90% end up false. Probably even worse this time around because the future setting allows people to make up crazy **** without being implausible.

For instance, things that have already been mentioned by press who've seen the game.

Scope that lets you see through walls
Sniper rifle that shoots through walls
Wrist mounted grenade launcher
Wrist gadget that knocks people down with a blast of air

And that's the stuff from people who actually seen it!

4 more months.

There is not one thing on that list that sounds good. A sniper that shoots through walls? Really? Like they're not bad enough now? I say give us a game with NO snipers.

This may be the first CoD that earns a giant pass from me. And yes, I'm judging already but I may change my mind at any moment.

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post #95 of 4672 Old 05-02-2012, 11:32 AM
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Originally Posted by bbexperience View Post


There is not one thing on that list that sounds good. A sniper that shoots through walls? Really? Like they're not bad enough now? I say give us a game with NO snipers.

This may be the first CoD that earns a giant pass from me. And yes, I'm judging already but I may change my mind at any moment.

Well...they kinda already shoot through walls. But this is supposedly it's a miniaturization of the million rounds a minute "metal storm" tech that's already out there.

Treyarch was pretty hard on snipers with blops, so I'm not too worried. They've also had terrible weapon balance in the past though, so maybe I should be?

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post #96 of 4672 Old 05-02-2012, 11:37 AM
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So the preorder madness begins:

http://www.joystiq.com/2012/05/02/pr...prestige-toke/

Apparently its going down in waves, the earlier you order, the more goodies you get. Kinda disgusting, but also kinda genius.

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post #97 of 4672 Old 05-02-2012, 11:54 AM
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Quote:
Originally Posted by bd2003 View Post

So the preorder madness begins:

http://www.joystiq.com/2012/05/02/pr...prestige-toke/

Apparently its going down in waves, the earlier you order, the more goodies you get. Kinda disgusting, but also kinda genius.

cause 5$ is so haaaarrrrddddddd to give up!

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post #98 of 4672 Old 05-02-2012, 12:24 PM
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Looks like "Gears of Halo" to me, one hot mess...
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post #99 of 4672 Old 05-02-2012, 12:30 PM
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cause 5$ is so haaaarrrrddddddd to give up!

I just really, really, really don't want to give it to gamestop. Theyve screwed me too many times on preorders....waiting for amazon to list the hardened edition.

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post #100 of 4672 Old 05-02-2012, 12:36 PM
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Its pretty much MW with futuristic weapons and perks basically. People say they want change but human beings really do tend to shy away from change. Huge money maker such as CoD isn't going to pull a New Coke fiasco I guarantee you.
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post #101 of 4672 Old 05-02-2012, 12:40 PM
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Quote:
Originally Posted by bd2003 View Post

So the preorder madness begins:

http://www.joystiq.com/2012/05/02/pr...prestige-toke/

Apparently its going down in waves, the earlier you order, the more goodies you get. Kinda disgusting, but also kinda genius.

Prestige Token for MW3 -- who gives a crap?!?!?

The poster -- ehhh.

The other items well until we know what they are who can judge.

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post #102 of 4672 Old 05-02-2012, 12:51 PM
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Quote:
Originally Posted by bbexperience View Post

There is not one thing on that list that sounds good. A sniper that shoots through walls? Really? Like they're not bad enough now? I say give us a game with NO snipers.

This may be the first CoD that earns a giant pass from me. And yes, I'm judging already but I may change my mind at any moment.

BB, once you get BF3 in your system you'll be saying "CoD what?"

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post #103 of 4672 Old 05-02-2012, 01:01 PM
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Cant wait to play this game.

I predicted a long time ago that because Treyarch was not allowed to produce Call of Duty: Modern Warfare, they would eventually develop Call of Duty: Future Warfare. What I didnt predict was Black Ops. And the very fun "throwback" game it would become. Black Ops was popular, because the weapons were still up to date and didnt have WWII, been there done that feeling.

With the popularity of shows like Future Weapons on Military Channel.. there are plenty of awesome "real world" ideas out there for them to use. I just hope they dont overdo it and go all Halo on the series. Reality is.. as long as they keep the COD gameplay & mechanics.. you could make Call of Duty: Medieval Warfare.. that uses swords, arrows & crossbows. And it would be an insanely popular title!

Well let me be the first to say it, since this seems to have blown over everyone's head here....

WELCOME BACK DAEKWAN!!!!! you have been missed.

Its twuuuuuuuuuuu!!!!! Its twuuuuuuuuuuuuuuu!!
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post #104 of 4672 Old 05-02-2012, 01:04 PM
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Originally Posted by coyote_5 View Post

BB, once you get BF3 in your system you'll be saying "CoD what?"

I doubt it.

I don't think BB is going to like BF3. I may be wrong but I am going to call it now with it being a no.

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post #105 of 4672 Old 05-02-2012, 01:31 PM
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http://oneofswords.com/2012/05/what-...-black-ops-ii/

We’re in for a visual overhaul.

Dan Bunting, Treyarch’s Director of Online, showed some of the graphical upgrades Treyarch has been working on – what he called a mix of “tech and technique.” He walked us through an unpopulated level on Socotra Island in Yemen that showed off HDR lighting, bounce lighting, and self-shadowing (“Lighting is what does most of the work when it comes to visual fidelity,” says Bunting) as well as a new texture technique called reveal mapping. I don’t know what it does — all I know is I saw beautiful, detailed sand that looked like it had haphazardly fallen between the cobblestones on the street. When “the old way” of texturing and “the new way” were shown side by side, the differences were undeniable. Some of the improvement is more practical than technical; on a future LA level called Aftermath, Dan pointed out that there were lots of unique environments within the level — a coffee shop, a hotel lobby — designed so players could easily call out their locations to teammates without having to struggle for a description. And yes…it’s all still running at 60 frames per second. Dan said the team was not willing to sacrifice frame rate for visual detail. The build he was showing was on an Xbox 360, but it’s worth noting that Mark Lamia mentioned that the PC version will take advantage of DX11 cards.

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post #106 of 4672 Old 05-02-2012, 01:36 PM
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Quote:
Originally Posted by GCS View Post

Prestige Token for MW3 -- who gives a crap?!?!?

The poster -- ehhh.

The other items well until we know what they are who can judge.

Greg

Eh, for me it is a good incentive. I went ahead and pre-ordered it........but I haven't gotten an email or anything that has a token code for the Prestige Token, so I don't know what Gamestop is doing, but this isn't working right.

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post #107 of 4672 Old 05-02-2012, 01:46 PM
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Originally Posted by bd2003 View Post

For instance, things that have already been mentioned by press who've seen the game.

Scope that lets you see through walls
Sniper rifle that shoots through walls
Wrist mounted grenade launcher
Wrist gadget that knocks people down with a blast of air

And that's the stuff from people who actually seen it!

4 more months.


This is only SP, they did not see the MP side of the game. So there is no guarantee that any of this is in the MP.

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post #108 of 4672 Old 05-02-2012, 01:52 PM
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Originally Posted by Myrtledog View Post


This is only SP, they did not see the MP side of the game. So there is no guarantee that any of this is in the MP.

Agreed. MW3 had the 9 bangers in SP, but not MP.

Still, it's an indication of the level of crazy we should expect.

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post #109 of 4672 Old 05-02-2012, 02:02 PM
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Originally Posted by bd2003 View Post

Agreed. MW3 had the 9 bangers in SP, but not MP.

Still, it's an indication of the level of crazy we should expect.

Not ruling anything out for sure! Just keeping the Imodium nearby for the inevitable sh*tstorm that is sure to fire up.

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post #110 of 4672 Old 05-02-2012, 02:06 PM
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Originally Posted by Myrtledog View Post


Not ruling anything out for sure! Just keeping the Imodium nearby for the inevitable sh*tstorm that is sure to fire up.

If you want a sh*tstorm, try out this delicious quote from the same article you linked.

Quote:


"Multiplayer is no longer a one-size-fits-all solution."
Yes, there will be multiplayer, but no, they're not talking much about it yet, and no gameplay was shown. But game design director David Vonderhaar did offer a few cryptic clues: "Multiplayer is no longer a one-size-fits-all solution. We've stripped the game back a lot and started from a very core place" with a goal of supporting the broadest range of players and play styles. Sounds like changes of some sort are coming -- and I know a lot of people have told me, in agitated and detail-free feedback, that they feel MP needs to change -- so have fun trying to figure out what that means until we get some solid info. For Black Ops and MW3, they didn't offer solid details until September, so it could very well be a long summer.

Now I'm worried. They had better not fix what wasn't broken.

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post #111 of 4672 Old 05-02-2012, 02:37 PM
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Anyone notice on the side of his pistol (and I think the rifles too) in the trailer there's a QR code? Tried to scan it myself but the resolution just isn't high enough. I bet this ties into MP customization somehow...

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post #112 of 4672 Old 05-02-2012, 02:54 PM
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Originally Posted by bd2003 View Post

If you want a sh*tstorm, try out this delicious quote from the same article you linked.

Now I'm worried. They had better not fix what wasn't broken.

As long as they aren't catering strictly to the azzwipes.

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post #113 of 4672 Old 05-02-2012, 03:33 PM
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Jesus, you guys are worry warts.

I remember when they showed the first screen shots for Call of Duty 4 MODERN WARFARE and everyone flipped their ****! People were freaking out about them leaving the ww2 setting, calling it counter strike of duty and call of duty: counter strike. Everyone thought IW had lost their minds and the hardcore cod2 guys (at this point still overwhelmingly PC) were organizing boycotts and petitions.

Seriously, 3arc did a fine job with black ops and I'm sure they'll do a fine job here. They've at LEAST bought the benefit of the doubt after:
Nerfing quick scoping
Banishing death streaks
Toning down the the power and frequency of killstreaks
Fixing explosives (some of us might argue they over fixed this one but I for one will take it over the alternative)
Adding the dolphin dive-- which is ****ing awesome, btw
and designing some killer maps to play on!

^ Almost all of these good decisions were flatly reversed by IW for MW3.

If you're making comments along the lines of CoD is dead or instantly writing this off JUST because of the setting than you need to chill the **** out and realize that it's only another YEAR AND A HALF until the next modern warfare game! Lol!

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post #114 of 4672 Old 05-02-2012, 04:47 PM
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Originally Posted by sage11x View Post

Jesus, you guys are worry warts.

I remember when they showed the first screen shots for Call of Duty 4 MODERN WARFARE and everyone flipped their ****! People were freaking out about them leaving the ww2 setting, calling it counter strike of duty and call of duty: counter strike. Everyone thought IW had lost their minds and the hardcore cod2 guys (at this point still overwhelmingly PC) were organizing boycotts and petitions.

Seriously, 3arc did a fine job with black ops and I'm sure they'll do a fine job here. They've at LEAST bought the benefit of the doubt after:
Nerfing quick scoping
Banishing death streaks
Toning down the the power and frequency of killstreaks
Fixing explosives (some of us might argue they over fixed this one but I for one will take it over the alternative)
Adding the dolphin dive-- which is ****ing awesome, btw
and designing some killer maps to play on!

^ Almost all of these good decisions were flatly reversed by IW for MW3.

If you're making comments along the lines of CoD is dead or instantly writing this off JUST because of the setting than you need to chill the **** out and realize that it's only another YEAR AND A HALF until the next modern warfare game! Lol!

Kill streaks were still pretty powerful IMO, if you stack dogs on a CG you can bet on some rage quiting. Def agree on the rest and also loved the dolly cam option in theater mode which was also absent from MW3.

Biggest issues for me are issues that have at one point or continuously plagued both blops and MW3 and that is hit detection, lag comp, and spawning. If those things can be handled I'll be happy.

sage - I saw you poking around in the plasma forums, you getting one of those new 65VT50's or what?

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post #115 of 4672 Old 05-02-2012, 05:54 PM
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Kill streaks were still pretty powerful IMO, if you stack dogs on a CG you can bet on some rage quiting. Def agree on the rest and also loved the dolly cam option in theater mode which was also absent from MW3.

Biggest issues for me are issues that have at one point or continuously plagued both blops and MW3 and that is hit detection, lag comp, and spawning. If those things can be handled I'll be happy.

sage - I saw you poking around in the plasma forums, you getting one of those new 65VT50's or what?

I thought the kill streaks were still over the top in blops too...the constant stacking of sr-71s, choppers and dogs was ridiculous. Rc-xds were guaranteed free kills, napalm runs for only 5 kills spread hot death that stuck around or 30 seconds, and hardline pro got you super high streaks out of CPs pretty often. It was better than MW2, but that's not saying much.

Aside from the constant stealth bombers, which was just a total **** up, MW3 is way toned down. I still want to see a revised system in blops 2 that can incorporate streak points for stuff other than kills, and non-resetting streaks upon deaths. It doesn't have to be exactly like assault/support/specialist, but they're on the right track. I once envisioned a street fighter-esqe power bar that forced you to choose between fewer, more powerful streaks or multiple less powerful ones, cause the high level stacking is kinda ridiculous IMO. Hopefully that's one of the "sacred cows" they say they're killing.

But I wouldn't hold my breath for any substantial improvements in lag/HD.

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post #116 of 4672 Old 05-02-2012, 06:54 PM
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I just really, really, really don't want to give it to gamestop. Theyve screwed me too many times on preorders....waiting for amazon to list the hardened edition.

I'll give them the 5 for the preorder goodies for prob 75% chance i'll just cancel it and get it through amazon

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post #117 of 4672 Old 05-02-2012, 07:03 PM
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Any news on whether Black Ops II will support 3D? I thought the 3D support in the original Black Ops was a nice bonus and would love to see it implemented again.
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post #118 of 4672 Old 05-02-2012, 08:24 PM
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Quote:
Originally Posted by General Kenobi View Post

Kill streaks were still pretty powerful IMO, if you stack dogs on a CG you can bet on some rage quiting. Def agree on the rest and also loved the dolly cam option in theater mode which was also absent from MW3.

Biggest issues for me are issues that have at one point or continuously plagued both blops and MW3 and that is hit detection, lag comp, and spawning. If those things can be handled I'll be happy.

sage - I saw you poking around in the plasma forums, you getting one of those new 65VT50's or what?

I agree with the lag comp issues. But killstreaks-- I don't know... Ghost pro plus strella solved the air support, dogs were easy to kill. Really the only thing super powerful was the sr71. My solution: AUG plus extended mags and let them come get some! 8)

As for the plasma-- I wish! Lol! Still, I really can't complain as I picked up a 50" S30 a couple months back due to the ridiculous close out price. I actually really like it! I thought it would be a skimp out model but the PQ is surprisingly good and it's an awesome gaming display! Had my eye on the ST50 but it's really not in the budget right now... Ask me again in a couple of weeks!

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post #119 of 4672 Old 05-02-2012, 08:34 PM
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http://mp1st.com/2012/05/02/leaked-b...might-be-real/

Seems pretty well substantiated. Even if you don't believe the screenshot, the CVG interview video shows the same things just as clear, and its authenticity absolutely can't be questioned.

The most interesting thing to me is the killstreak selector in the bottom right. You've got 4 choices, all of which seem to be greyed out. You've got a progress bar that doesn't seem clearly notched like mw3, so it probably isn't just raw kills/points. You've got 4 lines, which probably correspond to the level of power you need before you can activate each individual streak. It'd be reading into it a bit to unequivocally declare that they're definitely using the street fighter-esqe power bar where you decide between many weak or few powerful streaks....but this certainly doesn't rule it out. For one thing, the semicircle that the power bar can fill up seems to extend way past the 4 lines, which leads me to believe you can bank a lot of power, and using a streak eats away at your bar up to the line of the streak you chose. Also, the lines are in different positions in the MP screenshot vs interview screenshot, but it looks like the same streaks...so maybe some perk or other factor such as whether you're winning or losing, or how many streaks you've already used, etc, may be influencing how often you can use them....which makes it even less likely it's based on a raw number of kills/points. Its not even that the lines have moved up, but the proportions b/w them have changed, so Hardline reducing by one point doesn't explain it. Really psyched if this means what I think it does.

The gun is clearly an MP7 than looks just like MW3...with some sort of under barrel attachment? In the video one of the guys is clearly firing a SCAR, which looks ripped right out of MW2/3 down to the reload animation. Both are probably just placeholders.

Also of note:

TDM and Domination are back (big surprise there).
Selectable classes are still in...when he pauses the game you can barely make out "change class"...another shocker, I know.
There's a timer and streak icon next to the map, bet that's shows time left on a UAV/streak. Perhaps its actually the enemy team's streak, since if its your UAV, you'd prob see more than two enemy red dots. Either way, a solid common sense addition.
Assault shield....meaning riot shield??? Its taking up the whole left half of the screen, and is 100% ripped out of the CVG video, so it's legit...maybe of note is that it doesn't say X to swap for shield, so it might not be a selectable weapon, but something environmental or temporary like a stationary turret.

This HAS to be legit. Generally, nothing looks radically changed, still looks like cod.

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post #120 of 4672 Old 05-03-2012, 05:37 AM
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Originally Posted by TonyDP View Post

Any news on whether Black Ops II will support 3D? I thought the 3D support in the original Black Ops was a nice bonus and would love to see it implemented again.

Cod on consoles isn't pretty to begin with to keep the 60fps on outdated console hardware, then you throw 3d into the mix and the game just takes huge decrease in graphics. That's pretty much same for all console games in 3d since ps3 or xbox is having to render everything twice.... so ready for 720 and ps4....

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