Originally Posted by benjamin-benjami
i fully disagree, i love the game, it is nice to have a game that makes you think (i also love portal and braid), i am enjoying this more than most 60 dollar games that are out now... great game...
Yeah, I'm totally getting that I might be in the minority on this. It reminds me a lot of Zelda 1 for the NES, in which you're given very few, very sparse clues to progress...to the point where it's almost impossible to figure it all out on your own without banging your head against it from hours. Before you can even figure out the solution to the puzzles, you have to figure out what the puzzle is, and the clues needed to solve it are probably nowhere near the puzzle. You'll almost certainly need to break out paper and pen. Its the kind of obtuse design that I just can't get behind anymore. Back in the day it's the kind of game that would have us trading clues in the playground - I don't think that can quite be replicated on the internet when a FAQ with the answers is a click away. Ending up doing that for one puzzle and I saw how absurdly long that would have taken to figure out with no guidance. I mean don't get me wrong, it was ridiculously clever and all....but the reward was something equally opaque that I have no idea what to do with.
And then between the puzzles you have very little action or anything to keep you occupied, just trudging through the levels, finding some random signs and symbols that might be a clue to something, somewhere....I dunno, I just don't have the patience for it. The puzzles might have been interesting if the platforming didn't get in the way (like portal), and they could have done some interesting things with the platforming within a more traditional level structure. I just don't think it comes together.
Even though they're vastly different games, what made super meat boy great was that it took old school precision gaming and wrapped it around modern design. It got rid of all the extraneous stuff like power ups, life counters, delays, repetition of stuff you've already done, etc. Gone was all the frustration and tedium you had to endure in order to play those older games, and it was awesome. Fez takes a more modern design and applies old school sensibilities to it. What could be tightly streamlined platforming and puzzling becomes a tedious and arduous adventure.